This was so much fun to play! The toughest part was trying to find an open spot to place my turrets and not throw them on top of other's turrets. In the last fight, my turrets bounced off the mountain I wanted, and half of my turrets were wasted. Great loadout that uses volume of fire to make up for the turrets' main weaknesses.
Not just for defense missions but the MG43 turret is lowkey so good. I use it on bugs because it's refresh is 81 seconds meaning that it's almost always up in times for a bug breach or as covering fire during objectives. Additionally it's great for disengaging for fights because the MG43 turrent wont just cover ur retreat but also serve as aggro against bugs. Additionally it's synergy with anti tank support weapons is amazing. Chargers will priotize turrets over you which means that you can easily take out the charger before u kill it but also the turret can cover you while you reload. Such an underated strategem
It SLAPS. Pair it with auto or rocket and you're set. The low cooldown dude.... SO GOOD. People sleep on it so hard thinking it's weak. It's OP against everything that it can pen. Heavies and such? That's what the RR, Autocannon, ect. are for. Or.... The heavier turrets!! Spread the gospel lol
I have the Gatling Barrage, MG Turret, Guard dog and Quasar as my loadout, together with the Las7 Dagger, Crossbow and Thermite and the CM-21 Trench paramedic. The short cooldown of them both are great, they are nearly always available when i need them. I use the barrage on nests and breaches and put the MG beside the nest or behind the breach. I nearly need no supplies mostly just for stims and thermite. I use the LAS7 as my main, needs no ammo takes care of the small and medium stuff and also signals my team where to look.
@@sveng9933 Thats actually a really interesting load out that I should try. I find that my typical loadout tends to be really similar except I kinda swap the primary and secondary. Instead of crossbow I take the pistol grenade launcher and the Sickle for a primary. Additionally instead of guard dog I take the jumppack for disengaging. But I defintely see the idea behind your loadout. I'll try it next time i play!
@@AnonEMous-ij8jp Great tell me how you like it. I tried multiple things. Used the breaker incendiary and grenade pistol for months. Tried supply backpack, jump pack. I often got overrun by hunters and scavengers, when I reload or the jump pack was in cooldown. Also the breaker is bad against stalkers, for the crossbow its just another bug. The bow is also faster to close these damn holes. Now I mostly die because of lack of situational awareness, to close to teammates air support, got flanked or use the bow in to close proximity.. Its really fun a bit like a DD in an RPG with CC and long range weapon. LAS7 and Quasar can shot over the map if necessary. Edit: I use the Ar23 guard dog because of the medium armor peneration.
I quite often use an Engineer build and the biggest thing that helps is staggering the cooldowns of your turrets to have one for different situations. I also bring 3 turrets and a RR to instantly delete any heavies that try to damage my turrets, and gas grenades to confuse enemies. It’s so fun and effective!
Another Tip. On bots take a shield generator relay with your sentry loudout. It will help keep you AND your sentries alive vs all the fire and rockets. It’s amazing.
I’m surprised how little people use turrets. Deployment method is important as well. Tesla towers behind or adjacent to breach/drop sites but away from attacks. Sentry turrets deployed behind or 90 degrees to promote triangulation of fire and manipulate aggro. One person with this set up can keep all waves out of the first gate in tower defense map as high as level 8 (have t tried higher).
i tried it, you can solo a bot drop at lv 10. You will need 1 stim to hold grounds with the HMGE though. This used to be my go to method against bot be4 the buffdiver patch.
I've been trying to become a Tesla expert. 2nd hardest problem to deal with is chargers but I have it mostly solved pairing EMS mortar and stun grenades. #1 hardest problem is my team not giving and Is and dropping orbitals and 500ks on my towers. But when it works, I've gotten up to 800+ kills and I can frequently solo nests and breaches.
I have started loving the MG turret with the fast reload. If you descent on a fabricator base and deploy one and start shooting at the same time you can kill everything in there. If there are hulks in there than throw a 500kg or airstrike or something (which will also kill fabs) or open with a queso cannon shot. Basically you give yourself your own overwatch. Even if it dies after it kills a few things you can use so many per fight that it'll rack up quite the kill count.
That went really well. I feel like there is some room for some support weapons. The great thing about autocannon and rocket turrets is that they will do incremental damage. So if you have something like the arc thrower or commando, it will tend to stagger chargers and potentially get it low enough that the autocannon or rocket damage will kill it much faster. Or they may have even damaged it enough before you bring your weapon around, the commando becomes a 1-shot weapon again. And stratagems like the eagle rockets or strafing run could supplement as well. Stalkers/hunters/pouncers seem like a bigger problem for turrets too, so I would take a primary or secondary that can clear those at close range well. Maybe stun grenades, which could help against chargers as well. Your guys picked a nice mix of turrets which I think helps. I don't know if everyone would need to bring a tesla tower, but one was really nice. Similarly the EMS mortar. That was fun to watch :)
The fact that you can find the AMR, Stalwarts, Machine Guns, Flamethrowers, Arc Throwers, Grenade Launchers, & the Laser Cannon on planet does make it tempting to not take a support weapon. Also, the Purifier full charge buff makes it feel like a support weapon at times.
@@TheNightOwl11683 Scavenging is definitely an option. I think I would slightly prefer at least one person taking a support weapon for the reliability. Eats or Commandos could be called in on cooldown, distributed amongst folks and saved. Could probably have at least a couple arc throwers on folks even if just 1 person brings the stratagem. I'd take an MG43 over nothing, but I think there are a lot of optimal choices.
@@Airmarshal50cent Hell, I just ask my teammates for theirs when the cooldown goes off if I can't find a good support weapon (usually the case). The extra turrets and air support make up for it, and once I have a good support weapon? it's like having 5 or 6 strat slots. Legit gamechanger. It's teamplay though, relies on teammates taking support weapons that are actually appropriate for the mission/planet (Example: Spear on a foggy map. Not great in my opinion. If it had thermal scope..... Oh god. That would be awesome. But it doesn't.)
Yeah, I always used the Rover & never bothered with the regular Guard Dog. Now, it's the opposite. It's a huge relief when the Guard Dog can drop Devastators & Rocket Striders with ease.
Guard dog and AC turret essentially automates the game for you. Some people hate it, but sometimes I just want to chill and spread democracy without watching every single sightlines!
@@atlaslee8681 run the machine gun sentry and guard dog. I run 10 bugs. Full clear. My kill count is usually double to triple the other people (700-1000). No need to farm breaches. Keep ammo in the pack by hitting points of interest. Drop the sentry on cooldown (placement matters). Very possible to ALSO use autocannon sentry. That’s basically 2-3 sentries almost at all times, to be clear, I don’t think the autocannon makes the build better. It’s just a change of pace and it also works.
@@zero11010 regular machine gun sentry or gatling? I've tried guard dog (post patch) but I don't know, a lot of times it just doesn't seem to want to fire. Kinda just hovers and does nothing a lot of times.
@ regular with the faster cooldown. That’s key. Keep trying. I’m level 150. I only do full clear on 10. I usually have 700-1000 kills and a low death count. I run solo on the map clearing objectives and nests while searching for super credits.
smoke is kinda mid on bugs, but it's kinda slept on for bots, it's really good for breaking los on rocket devastators and tanks. some bots will blind fire into the cloud, sometimes, but it's still great if you're pinned down and need to move
Personally, i found that a 50/50 combo of offensive stratagems and turret strategems to be the most efficient combo. But i still need to rely on teammates for support weapons
Lately for bugs, I like to run gatling and rocket turret, with napalm barrage and airburst launcher. I always set both turrets up at once, and always try to get them on a rock or some form of high point. Important for avoiding team kills. In the event of a bug breach, both turrets at distance, drop the barrage on the breach, and you can pretty much just ignore it after that. The airburst is just there for patrols and the odd chaff clear situations.
I bet adding an arc thrower into the mix would optimize the loadout even further, since one big weakness is Chargers breaking the sentries early. Have one guy on stun duty while the turrets do their thing.
One of the perks of turrets is they aggro enemies. And if they call bug breaches over there they'll be on cooldown where you are. Basically it seems like because you had SO many in one spot, they probably aren't all being really used to full capacity, meaning it's taking them a while to expend all their ammo, and they have enough firepower to keep the bugs busy until they run do start running out of ammo. It's kinda like when 3 guys are fighting all the bugs and 1 guys goes solo, except the 3 guys are 16 turrets and the 1 guy is 4 guys lol
Super-Helldive is like fishing -- you push aggressively a bit & use sentries to help cover. But when bots start dropping tons you set up a perimeter & defend. Then when they're thinned out you push or maybe fall back & go around to flank.
you actually just need the autocannon and rocket sentries placed far enough away to take care of heavies quick, 2 works but 3 is perfect placed in an arc around the target area so the heavies don't create a wall of corpses to advance on the sentries. The gatling and MG take care of the little guys to keep the other turrets safer they can be places closer to the target, I've been running this for a while Also this build is great for using the AMR because you always find them at POI's and since you didn't bring a support weapon, might as well
This honestly reminds me of the infinite stratagem bug that was present in the first few months of release. Having unlimited turrets basically meant even solo you had friends lol
I rarely pass on EMS mortar. Combo with MG turret and AT support in hand is quite versatile setup. Napalm with bugs and shield generator with bots and you can be TF2 engineer wherever you are
With the entire team taking sentries, it would be better for one person from the team bring a Recoilless Rifle in their loadout. Once it's off cooldown he can also call it for the others as well. Immense value here over having just another turret as you can easily take down structures besides heavies.
Clasystethics calls this “Domain Expansion” hahahaha. Small variation with an Antitank support weapon. It’s dope as hell. Fun and just different. I’ve been doing this or a variation of this. I almost always have the most kills running 4’s. Love supporting my teammates by eliminating as much threat as possible.
The HMG turret is 100X's better than the Gatlin turret. They're both medium armor penatrating. But the HMG is a full minute quicker on cool down. So you can use it constantly.
glating and mg is already melt but mg for scan area, some crow control, luring heavy unit toward it glating for breach and drop ship, very power in hotel bug, stun hulk in place if thing go chaos, drop 1 , out ammo, drop another, make sure behind rock or high ground and remember alway prone when glating shooting, cause that turret is very dangerous, 1 enemy behind you and it shoot you both
I have found consistency with kill combos breaking 100 with ease and even reaching over 300 if I lead a breach to a heavy or mega nest that then leads into a breach partway through when using turrets vs when using barrage or eagle, simply because they are constantly locking on and continuing the chain rather than sometimes having to reload or wait for the strikes to hit which breaks the chain. And now that they fire at such long range I feel like I'm playing Democracy Defense.
Now that is a true power of Super Earth 😁. Question, is it possible to do all electric build. EMP, Arc, electric shotgun etc... Ohh Tesla of course lol.
"anything that comes over this hill just gets deleted" proceeds to climb ANY hill in view of 16 Sentries that have upgrades allowing them to track the HELLDIVER better and gets deleted as a Stalker shows up and bros hug each other for safety.
It's a great time but what made it more sentry like is one person bring a guard dog and give everyone a backpack over time that's 4 more personal sentries lol
RE: the guy saying smoke would be good with suppressed weapons That wouldn't work because the enemies can't "hear". Their detection is entirely vision based and it even has a very narrow cone. If a round passes close enough to them they will search the direction the round came from but you can beat a bot to death right next to another bot and be completely undetected as long as you aren't seen doing it. You can also shoot a bot as long as the round is never within another bots detection range for projectiles and you kill it in one shot. Stealth in helldivers is kinda weird because everything I said has exceptions and there are many other scripts and triggers that come into play. But sound is never one of them. Otherwise a bot would hear you yell "Nothin like a little shot of liberty" if you stim while stealthing next to them.
Might i suggest that at least two of you bring gas grenades as the gas will confuse the bugs, which will defeat a charger which is charging at you/turrets. Not gonna be effective against biles tho...
completely unrelataed. but man i hope they add dual welding :D like if you bring an smg. or smg smaller style weapon. then you can gring another smg as secondary. and then dual wield them, or maybe let you bring dual pistols as secondary if you have smg primary
21:44 1.st Mortar because it will deafeat enemys far beyond your sight also good If sandstorm 2.nd MG because fastest cooldown 1minute20seconds or so Not fully Upgraded 3rd. Rocket because. ROCKET OP and for heavys also good I wonder If Rocket/AutoCannon and Tesla could clear Out Bug Nest Alone 🤔 need to try it
I've been going with a 3 sentry + RR loadout on both Bugs and Bots for the past week. I have gotten the highest kill count in all my games... and I barely even fire my primary.
Next try 4 strafing runs, 4 cluster bombs, 4 gatling barrages and 4 orbital airbursts. The challenge is to have it all on cooldown at all times. If you have one stratagem sitting ready for longer than 30 seconds - you lose.
I just got 800 kills with a Tesla Sentry and EMS Mortar. All i need is teammates who respect the tower (rare) and to stick around and micro the chargers and titans with stun and quasar and the tower will sanitize a cauple breaches at a time.
I think, this tactic is great, but could be a bit map dependant, planets with heavy foliage could be difficult to use this system on. maybe modify it with Mortars then.
i run your original set up, rockets, autocannon, MG and minigun, then take light armour and skulk and sneak around with them as my main support for the team
You took a Machine gun turret over the Gattling gun turret? The Gattling gun turret only has 4 direction button pushes and is quicker to call in compared to the Machine gun sequence. Its actually easier and faster to call in. Its also more powerful.
With the crossbow and senator pistol the loadout opens up tremendously. I'm only lvl 31 and don't have those weapons yet. Not complaining so much but it's just a weird meta decision they went with on that. Early guns are near worthless and higher difficulties become more trivialized. Also, you could have placed more turrets. I'm just saying. lol
I play arc warlock on destiny 2 I play Xaku on warframe I use sentry’s in helldivers the simalar thing between all three of these is after a few button press don’t have to shoot my gun anymore the game does it for me
Gatling Sentry is considered bad now because it's only AP2 whereas now the MG Sentry is AP3 with a much faster cooldown. It's pretty much pointless to take. The Guard Dog is more useful than the Gatling Sentry now.
Then you need to work on positioning. Because bots take a while to start shooting an undetected enemy. A rocket sentry up high is picking off things at 100m and the autocannon at 75. Work some stun grenades into the mix, and get into a habit of initiating ambushes yourself so the turrets have an extra few seconds to work. Last night I had my RS up on a hill overlooking like 200° of target area. It supported one of my teammates moving solo through some smaller bases and against multiple waves of enemies. You just gotta get some of that agro off of them and they do amazing work man.
I recently found a glorious combination in the AX/AR-23 "Guard Dog" + E/MG- 101 HMG Emplacement. With the recent buffs to the Guard Dog now being able to shoot Liberator Penetrator rounds [medium armor pen] it can now take care of: All types of devastators, Berserkers, and the little annoying guys that pew pew and shoot rockets. Pair this with the HMG emplacement and shield gen relay and suddenly, your only problems are tanks and turrets, BECAUSE THE HMG EMPLACMENT CAN DESTROY EVERYTHING ELSE. Don't have an HMG emplacement you can throw down? Take the freedom dispensing senator. It'll take care of everything an HMG emplacement can. Liberty damn it all I love Super Earth.
this is now a tower defense game
The best game really
When was it not
More like Tower ATTACK 😂😂
It's just nice to see so much ways that are viable to play now
@nicholasalexander6358 There always were multiple viable playstyles. The "community" is just dumb lmao.
Bloons trained me for this. _Time to make Rogal Dorn proud._
Fortify that position
I was thinking of Perturabo instead
i NEED a way to heal turrets
@@kolbynope3911 Hopefully they add the REP80
NO
This was so much fun to play! The toughest part was trying to find an open spot to place my turrets and not throw them on top of other's turrets. In the last fight, my turrets bounced off the mountain I wanted, and half of my turrets were wasted. Great loadout that uses volume of fire to make up for the turrets' main weaknesses.
Not just for defense missions but the MG43 turret is lowkey so good. I use it on bugs because it's refresh is 81 seconds meaning that it's almost always up in times for a bug breach or as covering fire during objectives. Additionally it's great for disengaging for fights because the MG43 turrent wont just cover ur retreat but also serve as aggro against bugs. Additionally it's synergy with anti tank support weapons is amazing. Chargers will priotize turrets over you which means that you can easily take out the charger before u kill it but also the turret can cover you while you reload. Such an underated strategem
It SLAPS. Pair it with auto or rocket and you're set. The low cooldown dude.... SO GOOD. People sleep on it so hard thinking it's weak. It's OP against everything that it can pen. Heavies and such? That's what the RR, Autocannon, ect. are for. Or.... The heavier turrets!! Spread the gospel lol
I have the Gatling Barrage, MG Turret, Guard dog and Quasar as my loadout, together with the Las7 Dagger, Crossbow and Thermite and the CM-21 Trench paramedic. The short cooldown of them both are great, they are nearly always available when i need them. I use the barrage on nests and breaches and put the MG beside the nest or behind the breach. I nearly need no supplies mostly just for stims and thermite. I use the LAS7 as my main, needs no ammo takes care of the small and medium stuff and also signals my team where to look.
@@sveng9933 Thats actually a really interesting load out that I should try. I find that my typical loadout tends to be really similar except I kinda swap the primary and secondary. Instead of crossbow I take the pistol grenade launcher and the Sickle for a primary. Additionally instead of guard dog I take the jumppack for disengaging. But I defintely see the idea behind your loadout. I'll try it next time i play!
@@AnonEMous-ij8jp Great tell me how you like it. I tried multiple things. Used the breaker incendiary and grenade pistol for months. Tried supply backpack, jump pack. I often got overrun by hunters and scavengers, when I reload or the jump pack was in cooldown. Also the breaker is bad against stalkers, for the crossbow its just another bug. The bow is also faster to close these damn holes. Now I mostly die because of lack of situational awareness, to close to teammates air support, got flanked or use the bow in to close proximity.. Its really fun a bit like a DD in an RPG with CC and long range weapon. LAS7 and Quasar can shot over the map if necessary. Edit: I use the Ar23 guard dog because of the medium armor peneration.
@@sveng9933ima have to try this 2morro. Thanks for the idea
it triggers me every time you dont grab a sample😔
I had the exact same thought in my head the whole video lol
when everyone is maxed out on samples, it's just a waste of time
I quite often use an Engineer build and the biggest thing that helps is staggering the cooldowns of your turrets to have one for different situations. I also bring 3 turrets and a RR to instantly delete any heavies that try to damage my turrets, and gas grenades to confuse enemies. It’s so fun and effective!
Another Tip. On bots take a shield generator relay with your sentry loudout. It will help keep you AND your sentries alive vs all the fire and rockets. It’s amazing.
I’m surprised how little people use turrets. Deployment method is important as well. Tesla towers behind or adjacent to breach/drop sites but away from attacks. Sentry turrets deployed behind or 90 degrees to promote triangulation of fire and manipulate aggro. One person with this set up can keep all waves out of the first gate in tower defense map as high as level 8 (have t tried higher).
i tried it, you can solo a bot drop at lv 10. You will need 1 stim to hold grounds with the HMGE though. This used to be my go to method against bot be4 the buffdiver patch.
I've been trying to become a Tesla expert. 2nd hardest problem to deal with is chargers but I have it mostly solved pairing EMS mortar and stun grenades. #1 hardest problem is my team not giving and Is and dropping orbitals and 500ks on my towers. But when it works, I've gotten up to 800+ kills and I can frequently solo nests and breaches.
I want to start using the mortar as my artillery strategem now that you can command it
I have started loving the MG turret with the fast reload. If you descent on a fabricator base and deploy one and start shooting at the same time you can kill everything in there. If there are hulks in there than throw a 500kg or airstrike or something (which will also kill fabs) or open with a queso cannon shot. Basically you give yourself your own overwatch. Even if it dies after it kills a few things you can use so many per fight that it'll rack up quite the kill count.
I’m ironically, you just made TF2 engineer into Hell divers
God damn I miss the OF team fortress days. I loved the engineer play
Also pro tip not mentioned: have all triplet digit 100+ divers on board to make any super helldive easy
Turrets are awesome with distractions too, chuck them the other way you’re going and they’ll scream HERE I AM DIRTY BOTS COME GET ME
Nobody even brought the best turret, the regular mortar… 4 mortars stomps everything.
"That rocket sentry saved me but killed me at the same time" it still saved you, it saved you by putting you out of your misery.
2:11 "someone got tooken out" 💤
3:15 "rocket turret saved me"
That went really well. I feel like there is some room for some support weapons. The great thing about autocannon and rocket turrets is that they will do incremental damage. So if you have something like the arc thrower or commando, it will tend to stagger chargers and potentially get it low enough that the autocannon or rocket damage will kill it much faster. Or they may have even damaged it enough before you bring your weapon around, the commando becomes a 1-shot weapon again. And stratagems like the eagle rockets or strafing run could supplement as well.
Stalkers/hunters/pouncers seem like a bigger problem for turrets too, so I would take a primary or secondary that can clear those at close range well. Maybe stun grenades, which could help against chargers as well.
Your guys picked a nice mix of turrets which I think helps. I don't know if everyone would need to bring a tesla tower, but one was really nice. Similarly the EMS mortar. That was fun to watch :)
The fact that you can find the AMR, Stalwarts, Machine Guns, Flamethrowers, Arc Throwers, Grenade Launchers, & the Laser Cannon on planet does make it tempting to not take a support weapon. Also, the Purifier full charge buff makes it feel like a support weapon at times.
@@TheNightOwl11683 Scavenging is definitely an option. I think I would slightly prefer at least one person taking a support weapon for the reliability. Eats or Commandos could be called in on cooldown, distributed amongst folks and saved. Could probably have at least a couple arc throwers on folks even if just 1 person brings the stratagem. I'd take an MG43 over nothing, but I think there are a lot of optimal choices.
@@Airmarshal50cent Hell, I just ask my teammates for theirs when the cooldown goes off if I can't find a good support weapon (usually the case). The extra turrets and air support make up for it, and once I have a good support weapon? it's like having 5 or 6 strat slots. Legit gamechanger. It's teamplay though, relies on teammates taking support weapons that are actually appropriate for the mission/planet (Example: Spear on a foggy map. Not great in my opinion. If it had thermal scope..... Oh god. That would be awesome. But it doesn't.)
Tip for radar towers, there a fairly loud audio que when it lines up, so listen out for it as your're turning
The guard dog and rover are basically a sentry with nearly 100% up time.
After the buffs the guard dog is MUCH more effective than the rover.
Yeah, I always used the Rover & never bothered with the regular Guard Dog. Now, it's the opposite. It's a huge relief when the Guard Dog can drop Devastators & Rocket Striders with ease.
Guard dog and AC turret essentially automates the game for you. Some people hate it, but sometimes I just want to chill and spread democracy without watching every single sightlines!
@@atlaslee8681 run the machine gun sentry and guard dog.
I run 10 bugs. Full clear. My kill count is usually double to triple the other people (700-1000). No need to farm breaches. Keep ammo in the pack by hitting points of interest. Drop the sentry on cooldown (placement matters).
Very possible to ALSO use autocannon sentry. That’s basically 2-3 sentries almost at all times, to be clear, I don’t think the autocannon makes the build better. It’s just a change of pace and it also works.
@@zero11010 regular machine gun sentry or gatling? I've tried guard dog (post patch) but I don't know, a lot of times it just doesn't seem to want to fire. Kinda just hovers and does nothing a lot of times.
@ regular with the faster cooldown. That’s key.
Keep trying.
I’m level 150. I only do full clear on 10. I usually have 700-1000 kills and a low death count. I run solo on the map clearing objectives and nests while searching for super credits.
smoke is kinda mid on bugs, but it's kinda slept on for bots, it's really good for breaking los on rocket devastators and tanks. some bots will blind fire into the cloud, sometimes, but it's still great if you're pinned down and need to move
Personally, i found that a 50/50 combo of offensive stratagems and turret strategems to be the most efficient combo. But i still need to rely on teammates for support weapons
Was recommended you by the salt diver podcast. First one of your kids popped up. So had to watch and subscribe. Impressive work lads.
You know the game is in a good place when you die more to friendly fire
Should have switched out the thermites for the stun grenades to stop those chargers from stomping your turrets!
Lately for bugs, I like to run gatling and rocket turret, with napalm barrage and airburst launcher.
I always set both turrets up at once, and always try to get them on a rock or some form of high point. Important for avoiding team kills. In the event of a bug breach, both turrets at distance, drop the barrage on the breach, and you can pretty much just ignore it after that. The airburst is just there for patrols and the odd chaff clear situations.
I bet adding an arc thrower into the mix would optimize the loadout even further, since one big weakness is Chargers breaking the sentries early. Have one guy on stun duty while the turrets do their thing.
One of the perks of turrets is they aggro enemies. And if they call bug breaches over there they'll be on cooldown where you are. Basically it seems like because you had SO many in one spot, they probably aren't all being really used to full capacity, meaning it's taking them a while to expend all their ammo, and they have enough firepower to keep the bugs busy until they run do start running out of ammo. It's kinda like when 3 guys are fighting all the bugs and 1 guys goes solo, except the 3 guys are 16 turrets and the 1 guy is 4 guys lol
Super-Helldive is like fishing -- you push aggressively a bit & use sentries to help cover. But when bots start dropping tons you set up a perimeter & defend. Then when they're thinned out you push or maybe fall back & go around to flank.
This is amazing to watch when they are all up
Brave dude goes in and punches bugs in the face while surrounded by four active turrets.
Autocannon and rocket turrets are my go to vs the Automatons. I use the bots to destroy the bots.
you actually just need the autocannon and rocket sentries placed far enough away to take care of heavies quick, 2 works but 3 is perfect placed in an arc around the target area so the heavies don't create a wall of corpses to advance on the sentries.
The gatling and MG take care of the little guys to keep the other turrets safer they can be places closer to the target, I've been running this for a while
Also this build is great for using the AMR because you always find them at POI's and since you didn't bring a support weapon, might as well
This honestly reminds me of the infinite stratagem bug that was present in the first few months of release. Having unlimited turrets basically meant even solo you had friends lol
I rarely pass on EMS mortar.
Combo with MG turret and AT support in hand is quite versatile setup.
Napalm with bugs and shield generator with bots and you can be TF2 engineer wherever you are
With the entire team taking sentries, it would be better for one person from the team bring a Recoilless Rifle in their loadout. Once it's off cooldown he can also call it for the others as well. Immense value here over having just another turret as you can easily take down structures besides heavies.
Clasystethics calls this “Domain Expansion” hahahaha. Small variation with an Antitank support weapon. It’s dope as hell. Fun and just different. I’ve been doing this or a variation of this. I almost always have the most kills running 4’s. Love supporting my teammates by eliminating as much threat as possible.
The HMG turret is 100X's better than the Gatlin turret. They're both medium armor penatrating. But the HMG is a full minute quicker on cool down. So you can use it constantly.
This looks so fun
glating and mg is already melt
but
mg for scan area, some crow control, luring heavy unit toward it
glating for breach and drop ship, very power in hotel bug, stun hulk in place
if thing go chaos, drop 1 , out ammo, drop another, make sure behind rock or high ground
and
remember
alway prone when glating shooting, cause that turret is very dangerous, 1 enemy behind you and it shoot you both
I have found consistency with kill combos breaking 100 with ease and even reaching over 300 if I lead a breach to a heavy or mega nest that then leads into a breach partway through when using turrets vs when using barrage or eagle, simply because they are constantly locking on and continuing the chain rather than sometimes having to reload or wait for the strikes to hit which breaks the chain.
And now that they fire at such long range I feel like I'm playing Democracy Defense.
Now that is a true power of Super Earth 😁. Question, is it possible to do all electric build. EMP, Arc, electric shotgun etc... Ohh Tesla of course lol.
"anything that comes over this hill just gets deleted" proceeds to climb ANY hill in view of 16 Sentries that have upgrades allowing them to track the HELLDIVER better and gets deleted as a Stalker shows up and bros hug each other for safety.
It's a great time but what made it more sentry like is one person bring a guard dog and give everyone a backpack over time that's 4 more personal sentries lol
I like taking the mortar twins, the rocket sentry and the shield generator relay
On bug missions I make all my friends take gatlings. It’s the best turret, as now it’s pretty easy to kill big things.
The tesla can be extremely good, i once got a 92 kill streak by throwing one into a bugbreach.
RE: the guy saying smoke would be good with suppressed weapons
That wouldn't work because the enemies can't "hear". Their detection is entirely vision based and it even has a very narrow cone. If a round passes close enough to them they will search the direction the round came from but you can beat a bot to death right next to another bot and be completely undetected as long as you aren't seen doing it. You can also shoot a bot as long as the round is never within another bots detection range for projectiles and you kill it in one shot. Stealth in helldivers is kinda weird because everything I said has exceptions and there are many other scripts and triggers that come into play. But sound is never one of them. Otherwise a bot would hear you yell "Nothin like a little shot of liberty" if you stim while stealthing next to them.
The new meta 🗣️🗣️🔥
Dude... as an experienced sentry engineer, you gotta use stuns grenades and engineer kit armor. Youll stop any charger coming for your sentries.
Arc Thrower stops them in one shot. It's even better than stun grenades for keeping turrets alive.
By just getting 2 turrets out you now have 2 more guns shooting on enemies. The only balancing factor is their immobility
Tactical Tower ATTACK - strategy tactic from old times of RTS - just build your base on enemy base!
_Let them come, let them brawl, let them face the insurmountable might of Helldivers_ loadout
Might i suggest that at least two of you bring gas grenades as the gas will confuse the bugs, which will defeat a charger which is charging at you/turrets. Not gonna be effective against biles tho...
completely unrelataed. but man i hope they add dual welding :D like if you bring an smg. or smg smaller style weapon. then you can gring another smg as secondary. and then dual wield them, or maybe let you bring dual pistols as secondary if you have smg primary
19:55 also MG turret has 1. Faster cooldown and 2. It has same armor penetration as Gatling Turret
21:44 1.st Mortar because it will deafeat enemys far beyond your sight also good If sandstorm
2.nd MG because fastest cooldown 1minute20seconds or so
Not fully Upgraded
3rd. Rocket because. ROCKET OP and for heavys also good
I wonder If Rocket/AutoCannon and Tesla could clear Out Bug Nest Alone 🤔 need to try it
something thats even better is have 2 with all sentries and 2 with all barrage and a mech it turns the game into a true battlefield
why does he keep saying "gyattling"
I've been going with a 3 sentry + RR loadout on both Bugs and Bots for the past week. I have gotten the highest kill count in all my games... and I barely even fire my primary.
Next try 4 strafing runs, 4 cluster bombs, 4 gatling barrages and 4 orbital airbursts. The challenge is to have it all on cooldown at all times. If you have one stratagem sitting ready for longer than 30 seconds - you lose.
I just got 800 kills with a Tesla Sentry and EMS Mortar. All i need is teammates who respect the tower (rare) and to stick around and micro the chargers and titans with stun and quasar and the tower will sanitize a cauple breaches at a time.
I think, this tactic is great, but could be a bit map dependant, planets with heavy foliage could be difficult to use this system on. maybe modify it with Mortars then.
Anothwr cool thing about this loadout is that you don't have to go and pick up a backpack or support weapon when you die
that was fun to watch
E N G I N E E R G A M I N G
I love the Gyattling sentry
Best way to play!
i run your original set up, rockets, autocannon, MG and minigun, then take light armour and skulk and sneak around with them as my main support for the team
Honestly this would be my stratagems
And thats why upgrading sentrys is the most expensive
The BGM for this video should be TF2's More Gun
You took a Machine gun turret over the Gattling gun turret?
The Gattling gun turret only has 4 direction button pushes and is quicker to call in compared to the Machine gun sequence. Its actually easier and faster to call in. Its also more powerful.
MG has shorter cool down if I recall.
With the crossbow and senator pistol the loadout opens up tremendously. I'm only lvl 31 and don't have those weapons yet. Not complaining so much but it's just a weird meta decision they went with on that. Early guns are near worthless and higher difficulties become more trivialized.
Also, you could have placed more turrets. I'm just saying. lol
This was a blast same with the mech game
We tried this a few days ago, we called it *"All Green"*
I play arc warlock on destiny 2 I play Xaku on warframe I use sentry’s in helldivers the simalar thing between all three of these is after a few button press don’t have to shoot my gun anymore the game does it for me
Gatling Sentry is considered bad now because it's only AP2 whereas now the MG Sentry is AP3 with a much faster cooldown. It's pretty much pointless to take. The Guard Dog is more useful than the Gatling Sentry now.
Me and my squad always go atleast 12 sentry on exterminate mission. Bile titan couldn't even stand up.
what triggers me the most is that none of these divers is even trying to fetch samples, they just ignore them /o\
Normally the enemy has 4 targets to chose from. Now they have 20 targets, any of which can kill.
The problem with turret is that they're only good against bug, while the bots can easily destroy it from afar
Then you need to work on positioning. Because bots take a while to start shooting an undetected enemy. A rocket sentry up high is picking off things at 100m and the autocannon at 75. Work some stun grenades into the mix, and get into a habit of initiating ambushes yourself so the turrets have an extra few seconds to work.
Last night I had my RS up on a hill overlooking like 200° of target area. It supported one of my teammates moving solo through some smaller bases and against multiple waves of enemies. You just gotta get some of that agro off of them and they do amazing work man.
Loving all your videos but it feels criminal to watch you look at samples and run past them! Please just grab them for my sanity haha
Smoke nades and smoke strikes r amazing against bots
If turrets are smart enough to detect enemies and fire then they should be smart enough to detect friendlies and not fire.
why would you take the mg turret over the gatling
THEY NEED TO BUFF THE EFFING SLUGGER ALREADY!
We should get a flamethrower turret
How do you do the shell yeets?
Pick up the shell and switch weapons immediately
Please try tesla and mines only
infestation problems? Automatic Defense turret mate
how to shoot backwards with 1 hand when running
I recently found a glorious combination in the AX/AR-23 "Guard Dog" + E/MG- 101 HMG Emplacement. With the recent buffs to the Guard Dog now being able to shoot Liberator Penetrator rounds [medium armor pen] it can now take care of: All types of devastators, Berserkers, and the little annoying guys that pew pew and shoot rockets. Pair this with the HMG emplacement and shield gen relay and suddenly, your only problems are tanks and turrets, BECAUSE THE HMG EMPLACMENT CAN DESTROY EVERYTHING ELSE. Don't have an HMG emplacement you can throw down? Take the freedom dispensing senator. It'll take care of everything an HMG emplacement can. Liberty damn it all I love Super Earth.
27:25, 35:07 what in liberty's name do you mean by that?
Bloons Tower defense 6 has entered the chat
Gatling over Machine gun any time
16 Sentry Turrets (OH GOD.)
I did a smoke only solo, It's as bad as it sounds.
gatling sentry hate sounds like a skill issue
They will be even more effective if they stops bouncing off the surface 😡
Can you try 1man the same?
bros got tips on...
i can recommend everyone taking mortars.
if anyone reading this comment wants to try this with a team drop your tag let’s do it