You know how a couple of years ago every game had a battle royale mode? How about that with the marble kingdoms setting. Like a big old tournament style event. There would only be a set amount of marbles and only one can win.
@@jaredjosephsongheng372 like seriously, what do you do when your entire push is wiped out with one "all shoot" from the 500 enemy mortars, nevermind 3000+
4:00 orange: we have an unattackable team of zeppelins purple: we have an explosive source of machine bullets 10:22 orange: we have a bunch of tanks purple: we have a rain of bombs
this are all mindless heartless marbles. they only rely on number and chances yet the story they write is organic. they always simulate wildest situation nobody would think.
I would exchange the positions of +50 and x4, maybe same with +10 and x3, for balancing purpose. Also I would mix together all shoot and barrage, it's basically the same and makes more sense this way. We could see the return of artillery with the liberated spot. Don't know if it's doable, but adding a priority target mechanic to all units would greatly benefit the way they behave. For example tanks would completely ignore soldiers if an enemy tank was at range. By the way mortars don't seem to deal much damage to tanks, compared to miniguns.
yellow got screwed on practically every multiplier. Almost without fail, whenever the multiplier even start to rise it would somehow make it into rifleman or machinegun.
If this was a Mikan video, the losers would have had some unforseeable miraculous BS comeback and manage to win with only 2% health remaining. I much prefer matches like this where it's actually possible to completly dominate the opponent.
while those are fun to see on occasion yea its a bit rote with how many times mikan seems to search for them specifically. Sometimes its fine to see a stable and steady victory rather than having to wonder how its gonna flip.
@@AstralDragnyeah, Mikan's would be more fun to watch if the miraculous comebacks were not so frequent. Even 1 in 10 would be fine. But it's more like 9 in 10.
id love to see a reactive version of this, where as more damage happens to a base the number of outputted marbles is increased, so if lets say purple is pushing and pushing and the health is lowering then yellow would be getting absolutely pumped full of selection marbles by the gun up top. if purple is at 100% health and yellow is at 25% health yellow is getting x3 selection marbles while purple is getting x1 selection marbles, it would make it way more clutch and it ramps up higher and higher as the game goes on
You know how a couple of years ago every game had a battle royale mode? How about that with the marble kingdoms setting. Like a big old tournament style event. There would only be a set amount of marbles and only one can win.
couple years ago? It's still happening.
Man I thought Orange's Counterattack would do it but man.
Those Mortars were absolutely destructive
If the Red's taught us anything in their battle with blue, it's that Mortar spam is busted.
@@aronsmith3417
Yeah 3500 mortars are OP
@@jaredjosephsongheng372 like seriously, what do you do when your entire push is wiped out with one "all shoot" from the 500 enemy mortars, nevermind 3000+
11:20
TACTICAL NUKE, INCOMING!
it actually wiped all the yellows from the board lol.
The entire front line was gone.
Wow, purple consistently had great luck in this one.
Seeing all those machine guns firing at the zeppelins, jesus crhist they got wiped. 3:50
There was so many times that combined arms warfare was actually used effectively
4:00 orange: we have an unattackable team of zeppelins
purple: we have an explosive source of machine bullets
10:22 orange: we have a bunch of tanks
purple: we have a rain of bombs
The council has awarded one yike to your case.
this are all mindless heartless marbles. they only rely on number and chances yet the story they write is organic. they always simulate wildest situation nobody would think.
I would exchange the positions of +50 and x4, maybe same with +10 and x3, for balancing purpose. Also I would mix together all shoot and barrage, it's basically the same and makes more sense this way. We could see the return of artillery with the liberated spot.
Don't know if it's doable, but adding a priority target mechanic to all units would greatly benefit the way they behave. For example tanks would completely ignore soldiers if an enemy tank was at range. By the way mortars don't seem to deal much damage to tanks, compared to miniguns.
Yellow got one of the worst RNG I've ever seen in one of these videos lol
"spoiler blocker"
-salxrn
I'm gonna spoil it...
Someone wins 🤭
yellow got screwed on practically every multiplier. Almost without fail, whenever the multiplier even start to rise it would somehow make it into rifleman or machinegun.
The winner was sooooo lucky 😂😂😂
Purple winning without the base taking damage
Orange getting a second wind just to do 1% of damage
Absolutely overwhelming firepower
Best trench war still come back to watch it the music is the best
fire video i thought yellow was gonna win for a sec
If this was a Mikan video, the losers would have had some unforseeable miraculous BS comeback and manage to win with only 2% health remaining. I much prefer matches like this where it's actually possible to completly dominate the opponent.
while those are fun to see on occasion yea its a bit rote with how many times mikan seems to search for them specifically. Sometimes its fine to see a stable and steady victory rather than having to wonder how its gonna flip.
@@AstralDragnyeah, Mikan's would be more fun to watch if the miraculous comebacks were not so frequent. Even 1 in 10 would be fine. But it's more like 9 in 10.
I was thinking it would be cool to see what would happen if the positions of the selectors was randomized
Flawless win for my fav! Woohoo!
id love to see a reactive version of this, where as more damage happens to a base the number of outputted marbles is increased, so if lets say purple is pushing and pushing and the health is lowering then yellow would be getting absolutely pumped full of selection marbles by the gun up top.
if purple is at 100% health and yellow is at 25% health yellow is getting x3 selection marbles while purple is getting x1 selection marbles, it would make it way more clutch and it ramps up higher and higher as the game goes on
Purple had a military industrial complex
Make one of these but whit 3 or 4 teams
I was rooting for them then when they got hit by that wave of mortar fire I knew who was going to be the winner :/ 9:58
Marbles!
Favorite color won.
Making to the marble 10x and 20+
You should make a vehicles only trench war
Kirov Reporting!
Oof - brutal!
What does the officer marble do? Does it have a special ability?
It makes all nearby marbles move forward
Why is this not sold as a game? i would love to play these simulations myself.
Need to put a lot of additional work into making it playable, haven't had time :(
PLEASE dim the screen when 20 or so mortars land at the same time, no one likes being blasted with light, especially when watching this at night
I'll see if I can figure something out, it's a very valid complaint!
purple war criminals😡
it's only a war crime if you lose
@@dementious
Israel be like: Oh yeah?
E
:D