A large Soviet nuclear-powered guided-missile cruiser... in the Bering Strait... with NO escorts... dropping off Spetnaz forces... in a rain squall. Strange scenario. The Ruskies couldn't hand this highly clandestine job off to one of the couple hundred diesel-electric subs they have? But yeah, the 'Shipwreck' missiles were amazing. The Soviets put a lot of R&D into their missiles for the sake of their military doctrine, and cool stuff was the result.
Your first sentence reminds me of that Simpsons scene "Aurora Borealis!? At this time of year, at this time of day, in this part of the country, localised entirely within your kitchen!?" You :"A large Soviet nuclear-powered guided-missile cruiser... in the Bering Strait... with NO escorts... dropping off Spetnaz forces... in a rain squall?!" Stealth17: "Yes."
This scenario is not feasible at all. The Russian Navy would never ever have one of their 4 Kirov class ships by itself. They would have deployed a Tanker or Freighter with camouflaged cargo containers that hid Helo aircraft... not one of their Flagships.
@Stealth17Gaming The Shipwrecks are designed to overwhelm enemy defenses with their numbers. When you identify the main group you want to fire all of them if you hope to have any success at destroying the majority of the fleet. The missiles autonomously assign targets based on size of ship/amount of targets so there's no need to worry about one ship eating up all of your missiles. They also start to roll left to right to "dodge" incoming fire. When you fire half of your missiles you're giving them a better chance of shooting more down
Realistically I have trouble seeing why the Ticonderoga would have been taken out. He only fired 9 missiles. Should be easy enough for 1 Ticonderoga to defend itself. I think this game vastly underestimated the probability of kill PK of the interceptors.
The Kirov launching those SS-N-19 is so awesome, its warheads were capable enough to take out a Nimitz in 2-3 missiles, plus the hail of defensive armaments it sends in the air against missiles is so cool, i might be bias, but armaments wise, NATO does not have anything even close to a Kirov, its a sad thing that sensors onboard a ship like that are not capable enough to outstand the AEGIS BASE 10, in any matter, they are too old 😞
Yeah this thing is great in video games where developers are trying and failing at "balance" in sim-level rts. In the real world they are a rusting pile of roubles, completely outdated by the time they were actually fielded, 10 years later. They can't even be maintained properly due to severe miscalculations in reactor design, hence the plans to modernize Admiral Nakhimov were scrapped. There is a reason why NATO never built anything like that - it is useless, and was even when created since USSR already had oscar submarines which were better platform for the same weapons.
We don’t know how much damage the P-700 would do IRL. It’s guaranteed a lot but I doubt that it’s manage to hit, especially not with the F-35 serving as an interception tool. DAS would have it picked up basically the moment it launches, meaning the moment it’s in range the pilot can sling 120s or 9xs at them
@@tangohotel2599 Where do you get F-35s in the 80s, AIM 120 AMRAAMs entered service in September 1991, besides, i said what 2-3 missiles like those can take out a nimitz, I am talking about the firepower, not the situation, in reality, none of this would happen in the first place.
@@ytsks NATO didn't build this type of vessel due to a complete difference in doctrine and requirements. Also these were very capable ships when they were fielded.
@@ytsks Her radar suite is too old, too weak (talking about Pyotr Velikiy, the only one active) and god knows when Nakimov will finish it's refit. Besides Mark 41 VLS provides versatility unlike the fixed VLS systems of kirov. So yeah, Kirov is old and out.
Kirov is one fearsome ship. The level of firepower is simply unmatched. Not even a Tico can measure up, mostly because of those Supersonic Granit Shipwreck missiles. This is one ship you definitely want to detect and engage if possible, early and far away from your fleet.
@@KwajYeah, fair. Ticonderogas’ role is fleet air defense, Kirov’s role is anti-surface warfare. It’s more analogous to an Iowa-class battleship, maybe?
@@wojszach4443Yeah but that wouldn't be very practical now would it? Imagine the cost and space needed to install and accommodate generators for those modern radar and other electronics, VLS, CIWS and possibly SAM system and it's probably better to just build more Ticonderiga or Arleigh Burke instead, and you gotta admit nine 16-inch guns firing broadside is cooler than launching missiles
The Shipwreck does the whole time on target overmatching of defensive guidance links automatically, which is what - in theory - makes the Kirov and her sisters so effective. They pretty much explain everything about where Soviet naval thinking was going - to the point America rolled out their rotting old battleships (poor, amazing things) and forced them back into service with harpoons attached to them because they had no immediate counter to the threat Kirov posed to carrier battlegroups from outside their defensive perimeter - their easy to maintain, constant watch one, anyway!
This is a pretty cool scenario, having a lone Kirov deliver some special forces units through force is quite the situation. Not too crazy about the "one-hit entire ship explodes" part of the damage mechanic, since ships can still progressively sink/become written off if a bunch of systems are still online (of course depending on the size of the ship and location of the hit, but I digress).
Sure, even if the precept of the scenario is preposterous - An unescorted Kirov in the North Pacific, a US SAG with no carrier, no US submarines - it's a fun excuse to put a Kirov out on its own and see what it could do.
Every youtuber since to be unaware on how to use the SS-N-19, you dont launch 8 or 9 at time, you launch all 20 or none. Thats how they are supost to work, thats why you dont need to select individual targets, just one or the general direction, and they will figure out the rest, how many per ship etc...
It’s sad that in real life to cure of class cruisers were a failure they could only achieve top speed while using nuclear reactor and their diesel engines, which created a huge black plume of smoke. Also the multiple radars and tracking systems for each weapon system we’re not integrated and caused serious interference which lowered their actual performance of tracking and targeting abilities drastically.. It was a good concept however, at the time technology did not support, reliable and actual performance needed for such a vessel..
Disregarding convergence zones, you should only expect to be able to "hear" something in the water to a max of around 10nm give or take based on sea state - you aren't going to get anything past that. ie. your dipping sonars are never going to detect ships so far away (and they will detect and shoot down your helo *well* before it gets within dipping sonar range). The difference between detection ranges of surface search radar and passive/active sonars is *vast*
A bit of story can make this "realistic" for the ppl that need it: Bad news commander: One way or another one of the Tragets of our Spec ops with critical information is in a coma from a unknown chemical attack, our submarines and smaller ships do not carry anywhere near advanced enough equipment to attempt counteract whatever he was poisoned with. The only ship in the area that has sufficent medical equipment is the Kirov, its ecorts have conducted a ASW seweep and are not aviable but we can be cartain there are no subs in the area.
I hope this does not go into one the comments that say about how 'unrealistic' your videos are, but i was hoping to see a 'early based' scenario where possibly the scenario is set during the mid 50s or something. And if possible using as much time-acurate vehichles as possible, but im not saying everything has to be acurate. I just wanting to see some more early ships and planes since most creators have just used the nimitz or kirov or other ships that are more closer to the end of the cold war
Just hold fire and get in range of all weapons, like the Silex. Also, some of your AA missiles have dual purpose? I would try to send those "secondary" weapons before, and right after it the SS-N-19's, so the enemy is very busy against silex and stuff, when the shipwrecks arrive. Dont split up your armament into 2 salvos, when engaging a lot of enemy ships at the same time. System overload so to say
The SAMs on a Kirov are only a little dual-purpose, not like the Shtorm missile systems on the Kresta and Kara classes which had substantial antiship capability, and thus probably not worth using offensively against ships unless you absolutely have to and/or are shooting at something small like a missile boat.
I would say that saying the cold war is at it's peak .. followed by missles flying and ships sinking .. yeah that's not a cold war. Maybe saying diplomatic attempts and the cold war once at it's peak as gone hot? Anyway this is an incredible game and I can see why this will be popular among many gamers.
I can see where people will get tunnel vision on approaching tracks etc, forget to pause the game and order a launch of your own Anti-ship missiles. Seen this already where stuff is flying in the air and they are tunnel visioned on their Helo or a track in the sky wasting precious time countering and not attacking when you have the RANGE advantage.
4:12 - You assumed Spruance when you should have assumed Ticonderoga. Considering your shipwrecks saw fit to throw 5 missiles at that target and none of them hit, it was a safer bet, plus you should always assume the worst case out of the possibilities. I'm not sure you even noticed Tico on the list though as it seemed you skipped right over it for the Spruance. Also, given that you had 5 targets, I would have thrown all 20 shipwrecks in one salvo rather split it into two. Soviet doctrine was to try and overwhelm defenses with missile volume for a reason.
@@nouareabaka921There were two variants or “flights” of the Ticonderoga historically built. The older flight had two twin missile launchers (all of which have been retired) and the newer flight has 128 VLS cells (some ships in the flight are still in commission).
The game seems to have a hard cut-off date of 1985 for introduction, which means no Arleigh Burkes, no Seawolfs and probably no late-model Ticos. It also tragically means no Luns either unfortunately (though including the Orel kind of makes up for that I guess).
@@th3kgbdog385 The game has custom mission dates that go as far as 1991 if I remember correctly, but even then the Arleigh Burke wasn’t in service yet. If we do ever see it, it’ll probably be in a DLC expansion
I find it very disappointing that NATO cannot shoot down a salvo of a mere 9 SS-N-19 Shipwrecks. Especially with a Ticonderoga in the formation, that would come nowhere near to saturating the defenses. Maybe I am thinking of the performance of modern interceptors and radars, but really?
Most Russian ships sunk in the Black Sea were from unmanned skiff drones, not missiles. Soviet warships were still capable in similar means to their western counterparts
Can I ask, why not using Spyship turn on Surface Search Radar to give intelligence position of US Action Group to Kirov ? Because they may not think that's a surface combatant ship ?
@@Stealth17GamingI think enemy action group is using their radar and you're using ESM only, base on your 2D map and sending chopper to get intel. And sorry if I'm wrong, because in Cold Waters, radar is the fastest and most accuracy way to get the info of enemy group, with that way I think I can avoid losing a chopper and they still don't know a Kirov is appoarching. And if they really not care a Spyship, they still can mistakenly regconize him as a Trawler or a Merchant ship so I think this way can work
weird to use the kirov to drop spec ops team. Why not a sub? easier to do it and stealthy in comparison to a huge lone battlecruiser that begs to be sunk.
21:36 The silhouette of the 'Shipwreck' missile in its terminal phase as a lightning bolt flashes in the distance. _(chef's kiss)_
250m ship on a covert mission 😆
Yeah interesting choice but made for a cool scenario.
@@Stealth17Gaming tbh i would send 5 subs for the same job with much higher sneaky breaky factor
Is it counts as cover operation if you've wrecked everyone beyond the horizon?
@@FarmHend If there's nobody left to see you then I guess you're perfectly concealed
@@FarmHend stealth is about having no witnesses
A large Soviet nuclear-powered guided-missile cruiser... in the Bering Strait... with NO escorts... dropping off Spetnaz forces... in a rain squall.
Strange scenario. The Ruskies couldn't hand this highly clandestine job off to one of the couple hundred diesel-electric subs they have? But yeah, the 'Shipwreck' missiles were amazing. The Soviets put a lot of R&D into their missiles for the sake of their military doctrine, and cool stuff was the result.
You can file any complaints about the scenario with VulcanHD Gaming ;)
Your first sentence reminds me of that Simpsons scene "Aurora Borealis!? At this time of year, at this time of day, in this part of the country, localised entirely within your kitchen!?"
You :"A large Soviet nuclear-powered guided-missile cruiser... in the Bering Strait... with NO escorts... dropping off Spetnaz forces... in a rain squall?!"
Stealth17: "Yes."
@@rawnukles "Can I see it?"
This scenario is not feasible at all. The Russian Navy would never ever have one of their 4 Kirov class ships by itself. They would have deployed a Tanker or Freighter with camouflaged cargo containers that hid Helo aircraft... not one of their Flagships.
@@rawnukles Can I see it?
@Stealth17Gaming The Shipwrecks are designed to overwhelm enemy defenses with their numbers. When you identify the main group you want to fire all of them if you hope to have any success at destroying the majority of the fleet. The missiles autonomously assign targets based on size of ship/amount of targets so there's no need to worry about one ship eating up all of your missiles. They also start to roll left to right to "dodge" incoming fire. When you fire half of your missiles you're giving them a better chance of shooting more down
Killing the Tico in the first volley is huge. Even those older flights without VLS can be a major threat.
Realistically I have trouble seeing why the Ticonderoga would have been taken out. He only fired 9 missiles. Should be easy enough for 1 Ticonderoga to defend itself. I think this game vastly underestimated the probability of kill PK of the interceptors.
@@papatango2362 yes I really hope you don’t see another Russian bias video game. Hopefully mods can fix this disease.
@@papatango2362S h i t happens during combat. Its fine.
I did not expect your AA to start being anti-space weaponry.
The Kirov launching those SS-N-19 is so awesome, its warheads were capable enough to take out a Nimitz in 2-3 missiles, plus the hail of defensive armaments it sends in the air against missiles is so cool, i might be bias, but armaments wise, NATO does not have anything even close to a Kirov, its a sad thing that sensors onboard a ship like that are not capable enough to outstand the AEGIS BASE 10, in any matter, they are too old 😞
Yeah this thing is great in video games where developers are trying and failing at "balance" in sim-level rts. In the real world they are a rusting pile of roubles, completely outdated by the time they were actually fielded, 10 years later. They can't even be maintained properly due to severe miscalculations in reactor design, hence the plans to modernize Admiral Nakhimov were scrapped. There is a reason why NATO never built anything like that - it is useless, and was even when created since USSR already had oscar submarines which were better platform for the same weapons.
We don’t know how much damage the P-700 would do IRL. It’s guaranteed a lot but I doubt that it’s manage to hit, especially not with the F-35 serving as an interception tool. DAS would have it picked up basically the moment it launches, meaning the moment it’s in range the pilot can sling 120s or 9xs at them
@@tangohotel2599 Where do you get F-35s in the 80s, AIM 120 AMRAAMs entered service in September 1991, besides, i said what 2-3 missiles like those can take out a nimitz, I am talking about the firepower, not the situation, in reality, none of this would happen in the first place.
@@ytsks NATO didn't build this type of vessel due to a complete difference in doctrine and requirements. Also these were very capable ships when they were fielded.
@@ytsks Her radar suite is too old, too weak (talking about Pyotr Velikiy, the only one active) and god knows when Nakimov will finish it's refit. Besides Mark 41 VLS provides versatility unlike the fixed VLS systems of kirov. So yeah, Kirov is old and out.
"The Kirov is on a covert mission." Nothing about that ship is *covert* and it would've been followed as soon as it reached international waters. >.>
Yeah, sending the Kirov on a covert mission seems... questionable. It has one job (that it would very likely fail at) - striking U.S. carriers.
Kirov is one fearsome ship. The level of firepower is simply unmatched. Not even a Tico can measure up, mostly because of those Supersonic Granit Shipwreck missiles. This is one ship you definitely want to detect and engage if possible, early and far away from your fleet.
Well, Kirov and Tico had completely different roles, so measuring one up to the other makes no sense.
@@KwajYeah, fair. Ticonderogas’ role is fleet air defense, Kirov’s role is anti-surface warfare. It’s more analogous to an Iowa-class battleship, maybe?
and we could have kirov iowa but no someone wanted big guns instead of way too many mlrs launchers
@@wojszach4443Yeah but that wouldn't be very practical now would it? Imagine the cost and space needed to install and accommodate generators for those modern radar and other electronics, VLS, CIWS and possibly SAM system and it's probably better to just build more Ticonderiga or Arleigh Burke instead, and you gotta admit nine 16-inch guns firing broadside is cooler than launching missiles
@@thecommunistparty1917 yeah yeah it was cheaper to weld few launchers
The Shipwreck does the whole time on target overmatching of defensive guidance links automatically, which is what - in theory - makes the Kirov and her sisters so effective.
They pretty much explain everything about where Soviet naval thinking was going - to the point America rolled out their rotting old battleships (poor, amazing things) and forced them back into service with harpoons attached to them because they had no immediate counter to the threat Kirov posed to carrier battlegroups from outside their defensive perimeter - their easy to maintain, constant watch one, anyway!
This is a pretty cool scenario, having a lone Kirov deliver some special forces units through force is quite the situation. Not too crazy about the "one-hit entire ship explodes" part of the damage mechanic, since ships can still progressively sink/become written off if a bunch of systems are still online (of course depending on the size of the ship and location of the hit, but I digress).
Sure, even if the precept of the scenario is preposterous - An unescorted Kirov in the North Pacific, a US SAG with no carrier, no US submarines - it's a fun excuse to put a Kirov out on its own and see what it could do.
Every youtuber since to be unaware on how to use the SS-N-19, you dont launch 8 or 9 at time, you launch all 20 or none. Thats how they are supost to work, thats why you dont need to select individual targets, just one or the general direction, and they will figure out the rest, how many per ship etc...
Crazy into this game. Can’t get enough of it.
Jeebus, the Kirovs are beasts. I've yet to see where one's even been hit in any of these pre-release vids.
23:05 That's the smoke being layered behind the Clouds
It’s sad that in real life to cure of class cruisers were a failure they could only achieve top speed while using nuclear reactor and their diesel engines, which created a huge black plume of smoke. Also the multiple radars and tracking systems for each weapon system we’re not integrated and caused serious interference which lowered their actual performance of tracking and targeting abilities drastically.. It was a good concept however, at the time technology did not support, reliable and actual performance needed for such a vessel..
Disregarding convergence zones, you should only expect to be able to "hear" something in the water to a max of around 10nm give or take based on sea state - you aren't going to get anything past that. ie. your dipping sonars are never going to detect ships so far away (and they will detect and shoot down your helo *well* before it gets within dipping sonar range).
The difference between detection ranges of surface search radar and passive/active sonars is *vast*
A bit of story can make this "realistic" for the ppl that need it:
Bad news commander: One way or another one of the Tragets of our Spec ops with critical information is in a coma from a unknown chemical attack, our submarines and smaller ships do not carry anywhere near advanced enough equipment to attempt counteract whatever he was poisoned with. The only ship in the area that has sufficent medical equipment is the Kirov, its ecorts have conducted a ASW seweep and are not aviable but we can be cartain there are no subs in the area.
I hope this does not go into one the comments that say about how 'unrealistic' your videos are, but i was hoping to see a 'early based' scenario where possibly the scenario is set during the mid 50s or something. And if possible using as much time-acurate vehichles as possible, but im not saying everything has to be acurate. I just wanting to see some more early ships and planes since most creators have just used the nimitz or kirov or other ships that are more closer to the end of the cold war
Love the content rolling out boss!!!
Just hold fire and get in range of all weapons, like the Silex. Also, some of your AA missiles have dual purpose? I would try to send those "secondary" weapons before, and right after it the SS-N-19's, so the enemy is very busy against silex and stuff, when the shipwrecks arrive. Dont split up your armament into 2 salvos, when engaging a lot of enemy ships at the same time.
System overload so to say
The SAMs on a Kirov are only a little dual-purpose, not like the Shtorm missile systems on the Kresta and Kara classes which had substantial antiship capability, and thus probably not worth using offensively against ships unless you absolutely have to and/or are shooting at something small like a missile boat.
That intro is epic.
I would say that saying the cold war is at it's peak .. followed by missles flying and ships sinking .. yeah that's not a cold war. Maybe saying diplomatic attempts and the cold war once at it's peak as gone hot? Anyway this is an incredible game and I can see why this will be popular among many gamers.
I can see where people will get tunnel vision on approaching tracks etc, forget to pause the game and order a launch of your own Anti-ship missiles. Seen this already where stuff is flying in the air and they are tunnel visioned on their Helo or a track in the sky wasting precious time countering and not attacking when you have the RANGE advantage.
Smart move, moving north, out of range. Another Great video. v
Draws line indicating enemy missile ability, continues to close to said line, gets shot at first.
4:12 - You assumed Spruance when you should have assumed Ticonderoga. Considering your shipwrecks saw fit to throw 5 missiles at that target and none of them hit, it was a safer bet, plus you should always assume the worst case out of the possibilities. I'm not sure you even noticed Tico on the list though as it seemed you skipped right over it for the Spruance. Also, given that you had 5 targets, I would have thrown all 20 shipwrecks in one salvo rather split it into two. Soviet doctrine was to try and overwhelm defenses with missile volume for a reason.
I wonder if they will include later ships?
VLS Ticonderoga and Arleigh Burke?
Admiral Gorshkov?
I mean, the game Is set in 1983, those two ships are way too new for that. The '70s and the '60s have already enough ships to add I believe.
Tico is in game already
@@nouareabaka921There were two variants or “flights” of the Ticonderoga historically built. The older flight had two twin missile launchers (all of which have been retired) and the newer flight has 128 VLS cells (some ships in the flight are still in commission).
The game seems to have a hard cut-off date of 1985 for introduction, which means no Arleigh Burkes, no Seawolfs and probably no late-model Ticos. It also tragically means no Luns either unfortunately (though including the Orel kind of makes up for that I guess).
@@th3kgbdog385
The game has custom mission dates that go as far as 1991 if I remember correctly, but even then the Arleigh Burke wasn’t in service yet.
If we do ever see it, it’ll probably be in a DLC expansion
Hello thanks for making the suggestion I don’t know is if you saw my thank you’s in the last videos
I recorded this a week ago mate. Had little to do with your suggestion.
I find it very disappointing that NATO cannot shoot down a salvo of a mere 9 SS-N-19 Shipwrecks. Especially with a Ticonderoga in the formation, that would come nowhere near to saturating the defenses.
Maybe I am thinking of the performance of modern interceptors and radars, but really?
18:20 Kirov space program
As constructive criticism, I would suggest raising the game's volume, those missiles sound amazing and we're hearing complete silence
I mean, cool scenario. But why would you send a Missile Cruiser like a Kirov, of which they dont really have many, to do a stealth insert?
Didn't watch the intro, but let me guess "Failure is not an option"
Still waiting for the Ironclads vs 1900s battleship episode in Ultimate Admiral
love how buggy this game is, your SS-N-6s are all flying towards space instead of intercepting targets
It's crazy to see this ship defend against multiple missiles when the IRL Russian ship can't defend against a single missile.
Most Russian ships sunk in the Black Sea were from unmanned skiff drones, not missiles. Soviet warships were still capable in similar means to their western counterparts
Can we turn on the ship or the helo's lights at night?
Can I ask, why not using Spyship turn on Surface Search Radar to give intelligence position of US Action Group to Kirov ? Because they may not think that's a surface combatant ship ?
Thought they had their radars on?
@@Stealth17GamingI think enemy action group is using their radar and you're using ESM only, base on your 2D map and sending chopper to get intel. And sorry if I'm wrong, because in Cold Waters, radar is the fastest and most accuracy way to get the info of enemy group, with that way I think I can avoid losing a chopper and they still don't know a Kirov is appoarching. And if they really not care a Spyship, they still can mistakenly regconize him as a Trawler or a Merchant ship so I think this way can work
Why would you send a massive battlecruiser to drop off spec ops.. this is literally what subs are designed for >.
weird to use the kirov to drop spec ops team. Why not a sub? easier to do it and stealthy in comparison to a huge lone battlecruiser that begs to be sunk.
Good see rain how big can sea get in wave size
I see they’ve been on Stable #59 for a while, are you still finding a lot of bugs or are they close to a release version?
Latest I'm running is Stable #60. Seeing fewer issues with each iteration but there are definitely still things that need changing
The mission setting is pure BS. Russian Navy would never send Kirov alone to deal with a covert mission, they use submarines for that.
Night battles hurt my eyes
Ultimate adrill dreadthough?
Ah yes, using a massive guided missile cruiser for a "stealth" mission
isnt that submarine job?
Yes
why not shoot when you have the range advantage???
Spicy
lol why tf is a heavy cruiser on a covert mission
These Ticos look really weak
Cold War - March 12, 1947 - December 3, 1989 Your first sentence ruined the immersion.
This is an alternative history, I believe.
@@DawnPetrichor1 Anything with weapons free during the Cold War would have to be.
Well, good thing you only need to wait a month or so before you can play it yourself. 😁
Your comment ruined immersion
@@TheOfficialSethos many such cases
The game is too buggy to buy still