I’m at 500 kc, I got synapse at 86 and bone claw at 280. I sold them both. Bugs aside, I love them. I like the lottery drop table… however, there’s no reason I should be getting a Guam from a lvl 450 monster that’s locked behind a GM quest that basically requires 80 herblore to do. Half of the drop table is troll drops and take a look at the seed loot table. Almost every single seed drop is more rare than the uniques. I’ve gotten a snape grass drop, a spirit seed drop, and a cactus seed drop amongst several others. Almost all of them are 1/1000+. That’s fucking crazy. I don’t need insane loot but give me something worth picking up And the weapons are really good. Most slayer pvm are demons, bosses included which doesn’t get mentioned enough
@@Barry-Strange they do but they have a decent balance of loot for time there personally I think demons table could do with slight changes nothing drastic though everyone seems to want every monster in the game to be a get rich quick scheme
@@Knightsking917 yeah I don't really have much of an opinion on it. I did the quest but have no interest in killing those other than for CAs at this point. I suspect they will change the drop rates I've seen tons of people complaining about it on here and reddit
2:24, back in in the day when tormented demons came out, all demons could Pile you, it was part of the strategy, to lure re a demon behind a rock, looting would often cost food
Funny thing is the Bone claws strength bonus was originally +42, reduced to +32 because they felt it would overtake dragon claws. Well, it still did at +32 strength. If they truly want bone claws to be a middle ground to dragon claws, they're gonna have to increase the spec usage to AT LEAST 40% so you can triple spec with it. Even at 40% usage, with lightbearer, that's still 3 specs fairly quickly.
If I remember correctly TDs in RS2 were always muti, so many the lack of symbol was the oversight. Also you needed to hit the TDs with the archlight to remove it's shield ( the orange tornado thing) if not you would only do like 30% damage.
With regard to multi, you can’t even hit them when they are targeting someone else. With regard to fire shield. It does not work the same. You can see it when he uses emberlight on them.
@@-ZH they that is true, I meant to say I think they are meant to be multi. They must be set to multi targeting but the area is set to singles. They are two different setting.
no, multiple demons attack one player is an intended mechanic of tormented demons. For the player the area is singles, but not for the tormented demons. Demon will also coordinate attack, meaning no two demon will attack with the same combat style.
FYI Gudi released a video a while back with the AGS Bug. This now works with the Bone Claws. People need to be careful! Don't get LURED or scammed in the wildy.
Yeah, the burn damage isn't getting cleared properly. But the main issue here is how the game looks at deaths. The game itself doesn't differentiate a death from npc vs player (in a sense). Death is death as far as the game code is concerned. That's why when the PvP damage doesn't get cleared, you lose your items and the player who did burn damage to you gets your items upon your death. That's why they changed the delayed damage from Ancient Godsword from player damage to non-player damage (like they did with vengeance spell). There are 2 issues going on that are causing the bug. The coding of death in game and the burn damage not being cleared. In the same video you're mentioning Gudi explains how the game looks at deaths and is explained a lot better than what I can do. Just because Jagex fixed the Ancient Godsword variant of the bug doesn't mean the bug is fixed. They need to change their coding for deaths in game.
rs3 tds drop table is almost identical except it cuts out the useless low lvl stuff like guam herbs, seeds, etc. I hope the change makes the herbs noted, and then just cuts out some of the stupid low level crap that a 600 hp enemy should not drop
Why aren't you using ballista and dharok's axe for fast kills? They ahve a mechanic that lets you use Slow crush/ranged weapons when they use their special and their shield goes down. It increases the max hit A TON and the attacks come faster.
there is SOOOO many tiles in the dungeon that you cant walk on but look clear and then theres a crapload in the centers that are so buggy you can only click on them zoomed insanely in at the right angle lol. theres a bunch of stuff that needs fixed and the loot/drop rates really need to change a little.
My honest opinion on this. The weapons are very good, I don't really think they're overpowered, as they mainly work on demonic monsters. As for the droptable, though, I hope something will be done about that. It doesn't have to be massively improved, but a Grandmaster Quest for which you need a lot of prerequisites and Tormented Demons, which are very tedious if you don't have BiS or almost BiS, and then the average drop is 8k?
So look I originally added 30 shards (10k charges) to my archlight but used it a little because I didn’t have the synapse and now it says I have 4,771 charges left and 52% infused but that doesn’t add up to the combination of 10k I need since each percent is 100 charges.. I’m somehow short 29 to the 10k I originally put in.. I don’t get it
No, they drop together; if you roll the d'claws in RS3, you get both the main and off-hand versions. The reason they're separate is because all claws got split into two separate items as part of EoC.
The reason why one claw is dropped and the weapons are untradable is because we are using organic demon parts and requires duradels notes from the end of quest to make the items and lore wise the same lol this isnt RS3 unfort. Also the new blog update says the loot table is being buffed and a new teleport item is being added to their drops to the temple
Multiple demons attack one player is an intended mechanic of tormented demons. For the player the area is singles, but not for the tormented demons. Demon will also coordinate attack, meaning no two demon will attack with the same combat style.
I'm a little confused, you said the sword isn't quite as good as the scythe but the wiki has the scythe ranked 2 spots below it, with the abyssal bludgeon in between
Scythe is in fact far worse on every hit besides maybe the 1 attack when it’s shields down after every special, both demonbane and abyssal weapons bepass the shield at all other times
To me it felt like the Scythe performed just slightly better than Emberlight when used with crush option. I only tested it for few hours, I don't think the difference is that big and other players might have gotten different results. Also keep in mind that any player can edit wiki pages so the information isn't always 100% correct. EDIT: I've been informed that the Emberlight in fact is a little bit better than Scythe on crush option so go get those demonbane weapons if you want the best DPS
Certainly not overpowered but the ember light is great at many places! Tormented demons, demonic gorillas, kril, Cerberus,Abby sire and Abby demons, Duke and bloodvelds!
Honestly bro I love the enthusiasm but this update kinda missed the mark ngl. Seems like a lot of people expected more. Demonbane weps are great in concept but they just aren't hype enough for most the community and also the designs came out really ugly lol. And tormented demons being the exact same mechanics as before kinda a letdown for anyone who spent hours upon hours farming these in the past especially when coupled with the bad drop table
i just like the ember light everything else needs a visual re work. even though the tormented demons are nostalgic for me they look ugly and i’ve always thought they looked ugly
I dont think the weapons r overpowered at all. they're underwhelming to me. Also the agro code is just fucked up. Jagex screwed up bad on that trying to make the demons semi multi. This needs to be fixed badly
What are your thoughts on Tormented Demons? Some players say it's a good update, some say it's not, I'm curious what people think about this.
Love this update and looking forward to buffed drop table and teleport to the temple soon
2:35 yep thats me getting cooked 💀 i saw u just standing there and wondered if im getting clipped lol
Sit
@@JonahGaming nerd
holy you got smoked, prayers bro 😭
I’m at 500 kc, I got synapse at 86 and bone claw at 280. I sold them both. Bugs aside, I love them. I like the lottery drop table… however, there’s no reason I should be getting a Guam from a lvl 450 monster that’s locked behind a GM quest that basically requires 80 herblore to do. Half of the drop table is troll drops and take a look at the seed loot table. Almost every single seed drop is more rare than the uniques. I’ve gotten a snape grass drop, a spirit seed drop, and a cactus seed drop amongst several others. Almost all of them are 1/1000+. That’s fucking crazy. I don’t need insane loot but give me something worth picking up
And the weapons are really good. Most slayer pvm are demons, bosses included which doesn’t get mentioned enough
I'm at 400. Got claws at 80 and finished them at 313, still no snapse. Plenty of crashers though. :p
I’m 500 aswell 😂 3kc claw and 100 kc for synapse nothing since
Have you done any of the dt2 bosses? They all have tons of shit drops as well
@@Barry-Strange they do but they have a decent balance of loot for time there personally I think demons table could do with slight changes nothing drastic though everyone seems to want every monster in the game to be a get rich quick scheme
@@Knightsking917 yeah I don't really have much of an opinion on it. I did the quest but have no interest in killing those other than for CAs at this point. I suspect they will change the drop rates I've seen tons of people complaining about it on here and reddit
I hope one day Konar gets replaced by her brother Bonar ☠
The weird niche gear aside, the thing that triggers me most is that they killed duradaddy.
Kuradel is fine as fuck. Ghommal is the only issue friend
@@HolySaintSlayerI think we need a nasty name for her like kuraempie
4:53 Imagine if you had to get the claw nails one at a time
the bow is so good that it actually makes ranging duke "viable"
obviously it still sucks but you can get multi kill trips with it pretty easily
2:24, back in in the day when tormented demons came out, all demons could Pile you, it was part of the strategy, to lure re a demon behind a rock, looting would often cost food
first time coming across your channel and love your commentary and personality, subbed! keep it up
Funny thing is the Bone claws strength bonus was originally +42, reduced to +32 because they felt it would overtake dragon claws. Well, it still did at +32 strength. If they truly want bone claws to be a middle ground to dragon claws, they're gonna have to increase the spec usage to AT LEAST 40% so you can triple spec with it. Even at 40% usage, with lightbearer, that's still 3 specs fairly quickly.
When you get a task, just go to 2nd dialog and slayer masters will let you cancel in chatbox.
Love that you gave the facts on the vents! Sire is my last slayer pet to go for and this is gonna make it so much better!
10:50 there's actually a plug in to show more than 4 hitsplats, it's called extended hitsplats
Oh that's actually really cool, thank you for letting me know!
@@KriibusRS Had to letcha know since I just took up the mantle of maintaining the plug in and getting it all updated haha
I gotta say that cave was beautiful and the music had me feeling some way
If I remember correctly TDs in RS2 were always muti, so many the lack of symbol was the oversight.
Also you needed to hit the TDs with the archlight to remove it's shield ( the orange tornado thing) if not you would only do like 30% damage.
With regard to multi, you can’t even hit them when they are targeting someone else.
With regard to fire shield. It does not work the same. You can see it when he uses emberlight on them.
@@-ZH they that is true, I meant to say I think they are meant to be multi. They must be set to multi targeting but the area is set to singles. They are two different setting.
no, multiple demons attack one player is an intended mechanic of tormented demons.
For the player the area is singles, but not for the tormented demons. Demon will also coordinate attack, meaning no two demon will attack with the same combat style.
FYI Gudi released a video a while back with the AGS Bug. This now works with the Bone Claws. People need to be careful! Don't get LURED or scammed in the wildy.
Can you elaborate?
@@ObeyStaya guy died in a safe zone with burning effect, moments later died in pvm and lost all even untradeables
Yeah, the burn damage isn't getting cleared properly. But the main issue here is how the game looks at deaths. The game itself doesn't differentiate a death from npc vs player (in a sense). Death is death as far as the game code is concerned.
That's why when the PvP damage doesn't get cleared, you lose your items and the player who did burn damage to you gets your items upon your death. That's why they changed the delayed damage from Ancient Godsword from player damage to non-player damage (like they did with vengeance spell).
There are 2 issues going on that are causing the bug. The coding of death in game and the burn damage not being cleared. In the same video you're mentioning Gudi explains how the game looks at deaths and is explained a lot better than what I can do.
Just because Jagex fixed the Ancient Godsword variant of the bug doesn't mean the bug is fixed. They need to change their coding for deaths in game.
rs3 tds drop table is almost identical except it cuts out the useless low lvl stuff like guam herbs, seeds, etc.
I hope the change makes the herbs noted, and then just cuts out some of the stupid low level crap that a 600 hp enemy should not drop
Why aren't you using ballista and dharok's axe for fast kills? They ahve a mechanic that lets you use Slow crush/ranged weapons when they use their special and their shield goes down. It increases the max hit A TON and the attacks come faster.
Why dharok's axe? I've been using godsword because it has a higher str bonus and slightly faster attack speed
there is SOOOO many tiles in the dungeon that you cant walk on but look clear and then theres a crapload in the centers that are so buggy you can only click on them zoomed insanely in at the right angle lol. theres a bunch of stuff that needs fixed and the loot/drop rates really need to change a little.
I think tormented demons are mega chill. I'm at 400 KC and I got spooned big with 2x claw and 1x synapse 😂❤
How do you check your kc?
Do u not use runelite? If your mobile you can't. @@magicwiza3635
@@magicwiza3635 loot tracker
300 KC and nothing, bad luck how everyday. :P
@@magicwiza3635 Runelite
My honest opinion on this.
The weapons are very good, I don't really think they're overpowered, as they mainly work on demonic monsters.
As for the droptable, though, I hope something will be done about that. It doesn't have to be massively improved, but a Grandmaster Quest for which you need a lot of prerequisites and Tormented Demons, which are very tedious if you don't have BiS or almost BiS, and then the average drop is 8k?
are the other two weapons better even if you account for being on arceuus and using demon spells?
So look I originally added 30 shards (10k charges) to my archlight but used it a little because I didn’t have the synapse and now it says I have 4,771 charges left and 52% infused but that doesn’t add up to the combination of 10k I need since each percent is 100 charges.. I’m somehow short 29 to the 10k I originally put in.. I don’t get it
I swore I had rimworld running in the background while watching this.
600kc and i got 4 synapse and 1 bone claw. Currently at 850kc with no more drops yet.
staff is loads better than bow btw, its effect stacks with demonbane and mark of darkness for insane dps
it's one tick slower dps calc shows that the bow is better
@satrontr1379 interesting, from the videos I've seen so far it seemed like staff was way faster dps but I'm not 100% sure so maybe bow does beat it
@@travisaugustyn806 maybe wth god gear mage is better but cmon man range is way cheaper
@satrontr1379 I never said range isn't, that wasn't the point though. What's cheaper and not, we are discussing DPS
@@travisaugustyn806 i kinda regret buying the bow it doesn't have much difference than bowfa
Rimworld music??! Wow that is surprising lol
Fairly sure rs3 d claws from tormented demons were updated to drop separately so probably why they split the bone claw to make it more useless
No, they drop together; if you roll the d'claws in RS3, you get both the main and off-hand versions. The reason they're separate is because all claws got split into two separate items as part of EoC.
some tiles just are unwalkable and it screws you up so many times
killed verac with a poke to the eyes in that end clip 😂
The reason why one claw is dropped and the weapons are untradable is because we are using organic demon parts and requires duradels notes from the end of quest to make the items and lore wise the same lol this isnt RS3 unfort. Also the new blog update says the loot table is being buffed and a new teleport item is being added to their drops to the temple
Lol im sorry to hear you got DDS specced but that was hilarious
Multiple demons attack one player is an intended mechanic of tormented demons.
For the player the area is singles, but not for the tormented demons. Demon will also coordinate attack, meaning no two demon will attack with the same combat style.
I wonder what the xp per hour is in nightmare zone, there are demons in there right
Reminds me of the fire giants sword
Question, does slayer helm stack with the weapons??
It does!
I was expecting a better kiss sir!
I'm a little confused, you said the sword isn't quite as good as the scythe but the wiki has the scythe ranked 2 spots below it, with the abyssal bludgeon in between
They are weak to crush but the sword is more accurate on them using stab
Scythe is in fact far worse on every hit besides maybe the 1 attack when it’s shields down after every special, both demonbane and abyssal weapons bepass the shield at all other times
To me it felt like the Scythe performed just slightly better than Emberlight when used with crush option. I only tested it for few hours, I don't think the difference is that big and other players might have gotten different results. Also keep in mind that any player can edit wiki pages so the information isn't always 100% correct.
EDIT: I've been informed that the Emberlight in fact is a little bit better than Scythe on crush option so go get those demonbane weapons if you want the best DPS
Go watch gnomonkeys wiki series and you will see how good the gear rankings are
oh god if the wiki says it, it has to be true
Kriibus sa oled selline dirty dirty boy!
you cant stand on the tile that you clicked on.
I got bone claw at 4kc and synapse at 94kc
Kinda spooned
They are fine for their niche not overpowered
Stop calling them overpowered, they are meant for Demons specifically it's not like they are strong everywhere.
over powered 😂 another "content creator" ready to ruin another new weapon 😂😂😂😂
Overpowered is such an overused term now. So watered down
i hate it so much, they just want views
Right. These days “extremely overpowered” just means “incredibly mid”
They're end game weapons when they were advertised as midgame, so yeah, they are overpowered compared to expectations
Yes, that happens to everyone. One of the biggest bugs i have seen
🫠
Panic buy synapse!!!
They're not overpowered at all. Only useful in one place... Lmao
Certainly not overpowered but the ember light is great at many places! Tormented demons, demonic gorillas, kril, Cerberus,Abby sire and Abby demons, Duke and bloodvelds!
unsubbed for that gay moaning kiss at the end
mwah mwah mwah bye bigot mwah
Here is a final big sloppy kiss for you, mwahhhh
Mwah :P @@KriibusRS
@@Maybe_Jeffcringe
Honestly bro I love the enthusiasm but this update kinda missed the mark ngl. Seems like a lot of people expected more. Demonbane weps are great in concept but they just aren't hype enough for most the community and also the designs came out really ugly lol. And tormented demons being the exact same mechanics as before kinda a letdown for anyone who spent hours upon hours farming these in the past especially when coupled with the bad drop table
That's interesting. If you had the chance, what would you change about this update?
@@KriibusRS I think the drop table is the best place to start
They aren’t even close to the same mechanics tbh
My god the new items are fucking awful looking.
New arclight is def the star of the show
i just like the ember light everything else needs a visual re work. even though the tormented demons are nostalgic for me they look ugly and i’ve always thought they looked ugly
The ember light and bow are sexy as fuck esp the bow with eclipse and torva and Masori. The new staff is like a destiny 2 scorn staff
i agree with the bow but dont mind the other two
NGL, the kissing thing makes me so uncomfortable every time I watch a vid. Enjoy your content tho
Here is a kiss for you bro, mwah
@@KriibusRS loll ty kribble
how much did you pay for you infernal cape XD
About 27 attempts and ~50 hours was my payment. Hope that answers your question.
Classic oldschool runescape? newsflash , it aint oldschool anymore , havnt been loong time
I dont think the weapons r overpowered at all. they're underwhelming to me. Also the agro code is just fucked up. Jagex screwed up bad on that trying to make the demons semi multi. This needs to be fixed badly
The demon behaviour simply matches what they originally were - and still are in RS3. This mechanic has never been changed.