Hi Amjad, thanks, I used Matchmover for camera tracking, Maya for the robot animation, Nuke for compositing and Cakewalk Sonar for the sound and music design.
Amjad, I recommend searching for some youtube videos on matchmoving and compositing basics, the most technical part is to get a solid camera tracking with minimal sliding so plan your tracking markers placement carefully. Matching your lighting to your imported footage in your 3D software is crucial and render out in passes to have full control in your compositor.
Awesome. Can you explain how u were able to get the photo-realistic look? I've been searching everywhere. But I can't find anything that explains in depth.
Thanks, the biggest mistake one can make when starting any lighting is not to work linear, you will struggle to get your lighting the way you want I you don't work Linear. I went the old fashioned gamma correct node setup on textures and color swatches in their shading network route, but you can also go with the color management, you will find many resources and blogs on this topic. Make sure your lights is set to quadratic falloff, this is how lights behave in real world. I've placed my lights according my footage and because I know how light enters my living room it was not a difficult task to get the renders close to the environment. The ideal setup would have been an HDRI spherical map of my living-room, that would have bumped up the realism. A little bit of color correction was done in compositing to get everything to match up. Hope this explanation helps!
ahh i see... whats ur opinion about v-ray and mental ray? i would like to get a photo-realistic look. Also did u apply a "useBackground" for ur plane to cast reflections?
I remember using useBackground on the planes that receive reflection. I would say Mental Ray and Vray should give more or less similar results, but Mental Ray is more difficult to set for Linear workflow oppose to V-ray, that I stand corrected, to be linear by default.
About three years before I attempted this project which took about 8 months to complete. A lot of frustration and perseverance went into this project, but it also had fun moments. Never stop learning, there's lot of pro's sharing their knowledge on TH-cam.
Yeah I'm addicted to learning, that's why i think animation is a good fit for me, the depth is mind blowing. I'm heading over to the subscribe button =D
Am sorry for bothering you again .. But I want to know if there is any tutorials could be useful for me to do something like this for my graduation project ?
Well done! :)
I could see this be used for a commercial project as well :D
Cho Zen Thanks!
Hi Amjad, thanks, I used Matchmover for camera tracking, Maya for the robot animation, Nuke for compositing and Cakewalk Sonar for the sound and music design.
Amjad, I recommend searching for some youtube videos on matchmoving and compositing basics, the most technical part is to get a solid camera tracking with minimal sliding so plan your tracking markers placement carefully. Matching your lighting to your imported footage in your 3D software is crucial and render out in passes to have full control in your compositor.
Thank you so much :)
first i thought this is real! xD
Awesome :D
can i know what softwares did you use ?
Awesome. Can you explain how u were able to get the photo-realistic look? I've been searching everywhere. But I can't find anything that explains in depth.
Thanks, the biggest mistake one can make when starting any lighting is not to work linear, you will struggle to get your lighting the way you want I you don't work Linear. I went the old fashioned gamma correct node setup on textures and color swatches in their shading network route, but you can also go with the color management, you will find many resources and blogs on this topic. Make sure your lights is set to quadratic falloff, this is how lights behave in real world. I've placed my lights according my footage and because I know how light enters my living room it was not a difficult task to get the renders close to the environment. The ideal setup would have been an HDRI spherical map of my living-room, that would have bumped up the realism. A little bit of color correction was done in compositing to get everything to match up. Hope this explanation helps!
ahh i see... whats ur opinion about v-ray and mental ray? i would like to get a photo-realistic look. Also did u apply a "useBackground" for ur plane to cast reflections?
I remember using useBackground on the planes that receive reflection. I would say Mental Ray and Vray should give more or less similar results, but Mental Ray is more difficult to set for Linear workflow oppose to V-ray, that I stand corrected, to be linear by default.
How long has it taken you to get to this skill/ability? Im just now getting into animating and thats what led me here =D
About three years before I attempted this project which took about 8 months to complete. A lot of frustration and perseverance went into this project, but it also had fun moments. Never stop learning, there's lot of pro's sharing their knowledge on TH-cam.
Yeah I'm addicted to learning, that's why i think animation is a good fit for me, the depth is mind blowing. I'm heading over to the subscribe button =D
Am sorry for bothering you again ..
But I want to know if there is any tutorials could be useful for me to do something like this for my graduation project ?