@@hi28yes it does! As someone who plays in orchestra, apps and videos like these really help with Rhythm and tempo! It doesn’t necessarily help with sight reading (Notes) But with rhythm, absolutely!
@@hi28it helps with sight reading A LOT!! Non musical people think as long as you know the notes, you'll be able to sight read, but that's only half of it! The other half is knowing WHEN and HOW LONG each note is! This helps with that
Can't believe I'm about to type this, please forgive me. So, when the timer reaches 0, you fart. When you clap, you get a little more time. There is only one conclusion to be made of this. You have really bad gas while on stage and are using the sound of each clap to let a little off without anyone hearing, when the timer reaches 0 you can't hold it until the next clap. Again, I'm so sorry.
At the beginning: This doesn’t seem so bad, but it’s just the start During the speed ups: That’s pretty hard, but kinda hyperbolic The first slow down: Oh, now I get it.
I really do think that the sheet writing should get harder as the game progresses and the speeds should be randomized after maybe 15 successful rounds. Right now, it feels like you get very similar sheet music even after 30 rounds
It should at least not end the game whenever the game feels like it, if there's competition to get the high score and this doesn't change then the game ending it itself should count as getting the max points, aka no competition
@@DoctorTex the difference between this and that is that this game seems like it was supposed to go infinitely, rhythm heaven doesn't have that purpose, except the endless games which do serve their purpose as long as you're frame perfect in timings If this wasn't supposed to be infinite, and the timer was supposed to go down when you can't do anything like a lot of people thought otherwise, then smths wrong with the game tbh as its counterintuitive in the 2 things that make up its entire gameplay
@@mariotheundying its not really something wrong with the game if its just meant to be like that tho is it? Like, this whole thing is supposed to like that mission in bf1. Its specifically designed to be unfair and to eventually just kill you, no matter how good you are. But instead of being a point about how terrible ww1 was its a massive gag. Dying is the point
The bar is really edging and it’s like it knows you can’t do anything so it gives you anxiety with that timer therefor disrupting your rhythm, yet this man has managed to overcome this daunting task and kept a steady composed rhythm without messing up once
Im curious i made some research but appereantly rhythm hell was a limited physical game. I couldn't find any rhytmn game as accurate as this one too Can you suggest some available ones pls
@@magus5425 "rhythm hell" the game as seen here, is a free game based on a youtube video by the same name, which was a joke/parody about a polyrhythmic version of "rhythm heaven" which is a game franchise for the nintendo DS
My anxiety whilst watching the timer go down as I wait for the cue↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↗️↘️↗️↗️↘️↗️↘️↗️↘️↘️↗️↘️↗️↗️↘️↗️↗️↗️↗️↗️↗️↗️↗️↗️↗️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️
Tbf, if you're a trained musician it wouldn't be hard. Maybe not on the first try, but you'd definitely get it very fast. Everything being in 4/4 with no time signature changes makes this pretty easy for anyone who has played/read music for years.
The developer should add more rhythms. They could almost double the number of rhythms by mirroring those which change when mirrored and by adding new tuplets. Another very cool feature would be double rhythms (polyrhythms), so two rhythms, one for each hand, like it often happens on piano.
Having a fast tempo is much better than getting a slow tempo, since slow wastes a lot of precious time. I think they probably should have slowed down drain whenever it's slower than usual
in the endgame, the tempo doesn’t matter; you either play perfectly, or you get kicked from the polyrhythm circus though having a very fast tempo would maybe help with recovering from one miss edit: i see it now lmao, it should remain at 1 HP until you make a single mistake when it reaches 0 seconds. poorly designed, welcome to hell
I find it funny how people are upset that the game is unfair when it comes to the timer I didn’t know hell was supposed to be fair although in this case hell is nice enough to even have a chance
@@wiliamfelipe1337my brother in christ there is a huge difference between bad game design that occurs in earnest, and then this bad game design that is INTENTIONAL and not taking itself seriously, it's an unfair polyrhythmic clone of rhythm heaven, a popular established renowned game series; parodies and satires often go the route of intentional bad design to further juxtapose the satire from the source material, people know, this isn't an earth shaking revelation
@@BinglesPthat’s not luck and pac man is deterministic. pac man 256 is the last level, it’s unbeatable and no amount of luck changes that. Most endless games have an end state caused by eventually rolling a scenario that simply requires inhuman skill to beat.
@@louiesauras2403 i mean with basic reasoning using your eyes and ears and context clues, it shouldn't be that hard to figure out. TLDR: it's like if a math problem said (3+1) + (3+1) + (3) + (4+1) = 16 the ones with just a single bar attached are quarter notes, the ones with a squiggle on top play twice as fast; since you can fit eight of them per section, they're eighth notes. the ones with two squiggles are twice as fast as eighth notes, hence, sixteenth notes. rests are periods of break, essentially notes where the game says 'do NOT play' that follow the same theme of notes. the big squiggle in the middle of the bar is a quarter rest, the smaller quotation-looking symbol is an eighth rest, and the quotation with two dots is a sixteenth rest. since the timestamp shows the notes being clustered into four areas of a similar rhythm, they're four partials. the entire line is three sixteenth notes and a sixteenth rest at the end, with the distinct exception being the fourth partial, swapping the notes and the rests. since that would make four sixteenth rests, it gets transcribed as a quarter rest. while that's technically notationally correct, it comes across as much more difficult to read than putting four sixteenth rests.
I'm curious how this game works. I was able to get 52, obviously not playing perfectly, but I've seen people playing badly get much less. So, there's some optimal amount of messing up that lets you maximize your level, or possibly even play indefinitely.
There's a timing window of ~3-4 frames in which you can click; so, in theory, you can click at the earliest possible and squeeze out enough frames to push through a bit more
I wanna see some music reading professional do this blind folded, with another person reading out what it says like; “4 whole notes half rest into 2 half notes!”
Because forcing a loss through something the player has no control over is bad game design; it's not people complaining about the health bar existing or draining at all, it's about how it drains during cues where literally nothing can be done and will eventually force you to lose, even if played perfectly
@@CoronaKirisame I have played a rhythm game where the bar decreases while I can't do anything and I've never seen anyone complaint, looking from your perspective tho the drain should be less later on
@@sentienttoast1319 ok but let me ask, does the drain FORCE you to lose, like it does in this video? That's the point I'm trying to make; drains during cues or while the player can't do anything isn't inherently a bad design, albeit I still don't think it's great. In this video, the game was ended because the drain _forced_ them to lose; they couldn't play better, they couldn't hit more notes, the loss was completely and totally out of the player's control
Former musician, this game is hard. All the same things I struggled with in orchestra came back to bite me actually. The rhythms would sometimes be tricky but more often than not I was missing my entrances and rushing the tempo
imagine they update and theres an original gameplay of it (not endless game) but like from youtube... Hope we can click other keys or controllers for the last part when fast
0:58 Introduce syncopation 1:59 Introduce triplets 2:05 Intermediate syncopation 2:26 Intermediate tuplets 2:52 Syncopation in triplets 3:41 SWING BABY🎷 4:08 Quintuplets 4:16 More tuplets 5:12 Removing cues is the first step to independence, but THIS LATE?
Tried playing the game but I feel like the latency between my keypresses and the seal clapping is just unacceptable. I can clap along to most of the video just fine but I just can't handle the latency when playing the actual game. Really fun to practice along to the video though, this is unironically one of the best ways to learn rhythmic sightreading, especially once you get to the point where they don't play the rhythm for you first.
They should add a practise pad mode to this game, where you don’t have to click and it’s just the seal on the right clapping and the notations just pop up infinitely. Would be great to practise to on a pad using actual sticks.
The numbers in the back don't matter, is that what people are calling the timer? This was fun to play along with and also a good reminder that complicated doesn't mean better in regard to rhythm
This is light work if you've been playing for a cool minute or know how to count. Like 1st try. Now if you changed the time signatures this will be hell.
It's hilarious how unfair the game gets. Like it's aggressively trying to get you to stop playing and move on.
do they know?
something tells me the devs did NOT plan for any player to sit there for 16 minutes clapping along with a seal.
Yes lol
"devs" there's only one lol
I like how the entire latter half of the video is just the timer trying to end your polyrhythmic career but keeps getting reset
Breathing be like
@@jacobsiron6929fr
@@jacobsiron6929 epicly true
@@jacobsiron6929 i am now manually breathing because of you and am not very happy about it
@@loonamoonaas long as you're not manually blinking as well... Oh wait
It’s funny how the healthbar always goes down regardless, makes it an actual rhythm hell
the way my smile FADED when there was no more cues 😭😭😭
5:12
@wxshdii The beat is so confusing without them!
*laughs in music student*
@@lemonglovesyears of piano lessons and music theory finally coming to fruition! lol
if i was a band director i'd make my students play this game to learn how to sight read
would it really help with it ?
@@hi28yes it does! As someone who plays in orchestra, apps and videos like these really help with Rhythm and tempo! It doesn’t necessarily help with sight reading (Notes) But with rhythm, absolutely!
@@hi28yeah, in band we actually have a packet full of warm ups and one section is all on rhythms just like here!
@@hi28it helps with sight reading A LOT!! Non musical people think as long as you know the notes, you'll be able to sight read, but that's only half of it! The other half is knowing WHEN and HOW LONG each note is! This helps with that
@@Irinabratalexanderq
I find it funny that the game decides when your done playing
Samsung
@@actuallynotobama😂😂😂😂😂😂😂😂😂😂😂🥶😱
Yea like every other game
@@_Efer_subway surfer:
You’re*
Love how bro looked at him like it was his fault
It's the fart at the end. Poor form to poot during a session.
@@MrSmegheneghanwhy is the word “poot” so funny to me
I think that was less a look of disappointment and more a look of judgement for spending 16 minutes playing rhythm hell
@@Zorla4pootis
Can't believe I'm about to type this, please forgive me.
So, when the timer reaches 0, you fart. When you clap, you get a little more time. There is only one conclusion to be made of this. You have really bad gas while on stage and are using the sound of each clap to let a little off without anyone hearing, when the timer reaches 0 you can't hold it until the next clap.
Again, I'm so sorry.
At the beginning: This doesn’t seem so bad, but it’s just the start
During the speed ups: That’s pretty hard, but kinda hyperbolic
The first slow down: Oh, now I get it.
When the intermediary dings/signifiers suddenly disappeared was the point when I tapped out
It's when it breaks into fifths for me
slow downs are harder for me lol
Everybody is wrong the game should have more auto draining meters actually. All at different speeds.
The ultimate hellscape
Finally, someone who understands game design
I really do think that the sheet writing should get harder as the game progresses and the speeds should be randomized after maybe 15 successful rounds. Right now, it feels like you get very similar sheet music even after 30 rounds
You kept the beat, regardless of speed!
You didn’t let the timer phase you!
Not even the odd tempos phases you!
PERFECT!
they don't give comments on successful perfect completions tho
@@ausore9832I think it's supposed to reference Rhythm Heaven games, they tend to put messages like that after the minigames
@@LejoKajira yes, rhythm heaven games don't give comments on successful perfect completions.
...but still Just OK
I was doing great until "no more cues", I can't read sheet music and I immediately lost lol
5:12
My girlfriend said "are you watching the seals clapping again?" And shook her head
LOL😂
CLAPPING SEALS ARE ENTERTAINING, OK?
XD
She wouldnt understand the nuance✨
people on the internet have girlfriends?
To those saying the meter going down during downtime is unfair.
Thats the point.
Welcome to Rhythm HELL, its not HEAVEN.
Cool point smartass, a bad mechanic is a bad mechanic. You know exactly what hell means, a very difficult challenge, not an unfair one.
It should at least not end the game whenever the game feels like it, if there's competition to get the high score and this doesn't change then the game ending it itself should count as getting the max points, aka no competition
@@mariotheundying Honestly, genuine Rhythm Heaven isn't any better. After all, there IS a max amount of points per game since the song still ENDS.
@@DoctorTex the difference between this and that is that this game seems like it was supposed to go infinitely, rhythm heaven doesn't have that purpose, except the endless games which do serve their purpose as long as you're frame perfect in timings
If this wasn't supposed to be infinite, and the timer was supposed to go down when you can't do anything like a lot of people thought otherwise, then smths wrong with the game tbh as its counterintuitive in the 2 things that make up its entire gameplay
@@mariotheundying its not really something wrong with the game if its just meant to be like that tho is it?
Like, this whole thing is supposed to like that mission in bf1. Its specifically designed to be unfair and to eventually just kill you, no matter how good you are.
But instead of being a point about how terrible ww1 was its a massive gag. Dying is the point
The red tint is actually this guy tunnel-visioning
I love how no matter how good you play at some point you will be literally seconds from losing
The person who is playing this: absolute concentration
Me: looking at the texture on the right arm
it's so squishy ):
I just love how this dude is just at the brink of death for a few Minutes 💀
"a few minutes"
The bar is really edging and it’s like it knows you can’t do anything so it gives you anxiety with that timer therefor disrupting your rhythm, yet this man has managed to overcome this daunting task and kept a steady composed rhythm without messing up once
Are you British perchance?
don't let gen alpha see this
this probably taught me more about rhythms and timings than my band class did
What how
@@KompadoodleLEL By looking at the walruses clapping.
@@speedfastmanWAIT I THOUGHT THEY WERE SEALS
@@KRAMPUS_yay walruses have tusks lol so nah these are just seals.. but a walrus is a seal though just a specific type.
@@caelinlee5699 ik they were seals
*but they would look cuter with little tusks-*
as a accomplished classical pianist, seeing that many polyrhythms makes me wanna throw my phone out the window
prolly why it's rhythm _hell_
I didn't know this game exist. Been re-watched the OG rhythm hell video many times and I thought it was just a fan animation
it is
This is a fangame based off the fan animation of rhythm heaven
@@silent1672not a fan game
@@SuperSomieStuff wdym
@@SuperSomieStuffthis is literally a fangame tho.
I hope this gets more people interested in the main rhythmn heaven games!
Im curious i made some research but appereantly rhythm hell was a limited physical game. I couldn't find any rhytmn game as accurate as this one too
Can you suggest some available ones pls
@@magus5425 rhythmn heaven megamix is where I started
@@Ag3nt-MC i wish it had pc version :/
@@magus5425Emulate with RunAhead for better latency
@@magus5425 "rhythm hell" the game as seen here, is a free game based on a youtube video by the same name, which was a joke/parody about a polyrhythmic version of "rhythm heaven" which is a game franchise for the nintendo DS
My anxiety whilst watching the timer go down as I wait for the cue↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↗️↘️↗️↗️↘️↗️↘️↗️↘️↘️↗️↘️↗️↗️↘️↗️↗️↗️↗️↗️↗️↗️↗️↗️↗️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️
It's a score :)
@@GordFT2it's a timer
My toxic trait is thinking I’d be able to do this first try
i dont think thats toxic, you're just very confident! :)
Hubris, the most common fatal flaw
I did it first try
Tbf, if you're a trained musician it wouldn't be hard. Maybe not on the first try, but you'd definitely get it very fast. Everything being in 4/4 with no time signature changes makes this pretty easy for anyone who has played/read music for years.
@@urphakeandgey6308same for me 8 years😂
The developer should add more rhythms. They could almost double the number of rhythms by mirroring those which change when mirrored and by adding new tuplets.
Another very cool feature would be double rhythms (polyrhythms), so two rhythms, one for each hand, like it often happens on piano.
This is already Rhythm Hell, but this would be an upgrade to make it torture it’s victims who play this even more
The seven cymbals of Hell
get Mike Portnoy to design the dlc for this game
@@ajanator5263 who's Mike Portnoy?
@@MiScusi69 drummer for Dream Theater, known for doing a lot of really complex stuff
Thats your characters sanity meter. Of course it drains
The fact that even when you try your best you eventually will be seconds from losing is slightly frustrating
Thats the point
It's a metaphor for capitalism
WAIT I ACTUALLY GOT 95 LIKES
@@soupisfornoobs4081lmao
The fact that the whole thing shakes freakishly like it's gonna blow and you have to clap your ass off makes me explode with laughter.
this made me giggle like a middleschooler, thank you.
The health going down while the cue plays is a huge, unfair and unfortunate oversight.
I think that’s part of what makes it rhythm _hell_
@@BonnieBuggie Nah it definately feels unintentional.
Having a fast tempo is much better than getting a slow tempo, since slow wastes a lot of precious time. I think they probably should have slowed down drain whenever it's slower than usual
in the endgame, the tempo doesn’t matter; you either play perfectly, or you get kicked from the polyrhythm circus
though having a very fast tempo would maybe help with recovering from one miss
edit: i see it now lmao, it should remain at 1 HP until you make a single mistake when it reaches 0 seconds. poorly designed, welcome to hell
Considering it's a meme that suppose to be hell.
That's seems intentional
Even with the efforts of the maestro, he still was fired from the polyrhytmic circus :(
I find it funny how people are upset that the game is unfair when it comes to the timer
I didn’t know hell was supposed to be fair although in this case hell is nice enough to even have a chance
its supposed to be a video game, not hell (bozo)
@waffler-yz3gw it’s called rhythm hell :v
People accept bad design just because the game have "hell" in name ☠️
@@wiliamfelipe1337my brother in christ there is a huge difference between bad game design that occurs in earnest, and then this bad game design that is INTENTIONAL and not taking itself seriously, it's an unfair polyrhythmic clone of rhythm heaven, a popular established renowned game series; parodies and satires often go the route of intentional bad design to further juxtapose the satire from the source material, people know, this isn't an earth shaking revelation
@@idfrigginkman people defending bad design because they find a poorly made parody funny ☠️
This feels cursed and uncanny. I don't know why, but it does. It feels creepy.
Yeah especially when your about to lose and the timer comes out
I think it's because they look like they're made of clay, and because of the screen shaking and turning red
SINCE WHEN DID SEALS HAVE HUMAN HANDS!!?
i was just watching this for fun thinking it was a short little video about rhythm hell and then i look and realise it's 16 minutes long
HUH
This oddly helped me learn how to read certain notes haha
Same lol
Same
....i thought this was an animation. oh my god? this is actually insane.
It all went down when the "no sound cues" message popped up..
seemed reasonably completable until the "no more clues" part, then it rapidly escalated to "tas-only"
What’s great educational tool. All music teachers should be using this for their beginners
They should make people that're struggling in music class because the dont know how to read music sheets play this game
“Game: Wii Shop Channel”
I would get why Rhythm Hell isn’t on TH-cam Gaming considering how new it is, but the Wii Shop Channel isn’t a game.
Not with that attitude
its now "rhythm doctor"
if you fudge the timings, you could probably get a bit farther
True, but it doesn't make it a perfect gameplay..
How? Just curious
@@dcmonster002there’s some leeway, so you can probably get it a little earlier and save some time
@@ShowGames_TV
The word?
In this context, it means that there’s a grey area to the rules that they can apply (to get a higher score in this case)
@@Pebbsthepebblelike area for forgiveness, kinda like coyote time
I’m having an ADHD moment late at night and this is actually helping me calm down and get more grounded, so thanks for uploading this lol :)
me too
10:24
one must imagine that tiny seal happy
yes i imagine that
I find it funny that he still gives you the look of shame even when you did everything perfectly XD
Now I wanna get this game and turn it into hell further by using a drum head as a controller in some way and using this for drum practice lol
You could probably find one of those old guitar hero drum sets. Get one listed for parts or whatever and jury rig something dumb out of that.
I know for a fact that music teachers are going to use this.
as someone who plays and teaches the drums, this is good
If that last one started on beat one you would have been fine
When the game where the main thing is getting high scores makes you lose due to factors purely made up of luck
That's just Crossy Road innit
Isnt that just any some endless games
@@eepyrz Yeah, but not until _way_ later and if only if you can even realistically get that far, like Pac-Man's Level 256 kill screen
@@BinglesPthat’s not luck and pac man is deterministic. pac man 256 is the last level, it’s unbeatable and no amount of luck changes that. Most endless games have an end state caused by eventually rolling a scenario that simply requires inhuman skill to beat.
@@ExHyperion I know, but kill screens are GLITCHES. Pac-Man was INTENDED to be played on forever, 256 was not supposed to be the final level.
9:52 dear god why would someone place a quarter rest on the fourth partial of the sixteenth notes
Because we can! :D
I like your funny words magic man
@@louiesauras2403 i mean with basic reasoning using your eyes and ears and context clues, it shouldn't be that hard to figure out. TLDR: it's like if a math problem said (3+1) + (3+1) + (3) + (4+1) = 16
the ones with just a single bar attached are quarter notes, the ones with a squiggle on top play twice as fast; since you can fit eight of them per section, they're eighth notes. the ones with two squiggles are twice as fast as eighth notes, hence, sixteenth notes.
rests are periods of break, essentially notes where the game says 'do NOT play' that follow the same theme of notes. the big squiggle in the middle of the bar is a quarter rest, the smaller quotation-looking symbol is an eighth rest, and the quotation with two dots is a sixteenth rest.
since the timestamp shows the notes being clustered into four areas of a similar rhythm, they're four partials.
the entire line is three sixteenth notes and a sixteenth rest at the end, with the distinct exception being the fourth partial, swapping the notes and the rests. since that would make four sixteenth rests, it gets transcribed as a quarter rest. while that's technically notationally correct, it comes across as much more difficult to read than putting four sixteenth rests.
As a percussionist, this is very good rhythm work.
Absolutely no idea what Rhythm hell is, but I like the funky seals
as a musician this is a surprisingly fun little thing for reading rhythms, esp without cues lmao im super bad at quintuplet+ rhythms
I was playing along until I realized this is 16 mins long
I'm curious how this game works. I was able to get 52, obviously not playing perfectly, but I've seen people playing badly get much less. So, there's some optimal amount of messing up that lets you maximize your level, or possibly even play indefinitely.
There's a timing window of ~3-4 frames in which you can click; so, in theory, you can click at the earliest possible and squeeze out enough frames to push through a bit more
I heard somewhere that the beats are randomized, maybe it's that.
I wanna see some music reading professional do this blind folded, with another person reading out what it says like; “4 whole notes half rest into 2 half notes!”
So, this is the internet’s answer to “Rhythm Paradise” and “Bits and Bops” and even “Rhythm Thief”. It’s got some nice animations I’ll admit.
All perfect but the elder one was still disappointed.
Asian seal confirmed.
Here u see people who have never played a rhythm game, complaining about the draining life bar
Because forcing a loss through something the player has no control over is bad game design; it's not people complaining about the health bar existing or draining at all, it's about how it drains during cues where literally nothing can be done and will eventually force you to lose, even if played perfectly
@@CoronaKirisame I have played a rhythm game where the bar decreases while I can't do anything and I've never seen anyone complaint, looking from your perspective tho the drain should be less later on
@@sentienttoast1319 ok but let me ask, does the drain FORCE you to lose, like it does in this video? That's the point I'm trying to make; drains during cues or while the player can't do anything isn't inherently a bad design, albeit I still don't think it's great. In this video, the game was ended because the drain _forced_ them to lose; they couldn't play better, they couldn't hit more notes, the loss was completely and totally out of the player's control
@@CoronaKirisame as I said I can see your point and say that the drain should be dependent on the amount of notes present
Musicians after years of study: finally, my time has come
Former musician, this game is hard. All the same things I struggled with in orchestra came back to bite me actually. The rhythms would sometimes be tricky but more often than not I was missing my entrances and rushing the tempo
Band kids have been summoned
Impossible. As hell should be.
finally someone who picked up on the joke.
i tried clapping but gave up as soon as i saw no cues
This will forever be the anthem of my brain
imagine they update and theres an original gameplay of it (not endless game) but like from youtube... Hope we can click other keys or controllers for the last part when fast
Music teacher: y'all need to practice for the exam
Me:
Playing the slow part while watching the health bar visibly going down must be anguishing
0:58 Introduce syncopation
1:59 Introduce triplets
2:05 Intermediate syncopation
2:26 Intermediate tuplets
2:52 Syncopation in triplets
3:41 SWING BABY🎷
4:08 Quintuplets
4:16 More tuplets
5:12 Removing cues is the first step to independence, but THIS LATE?
now what would REALLY be hell is if the timer went down during "speed up" or "slow down"
I feel like this game will help people with issues with syncopation
Tried playing the game but I feel like the latency between my keypresses and the seal clapping is just unacceptable. I can clap along to most of the video just fine but I just can't handle the latency when playing the actual game. Really fun to practice along to the video though, this is unironically one of the best ways to learn rhythmic sightreading, especially once you get to the point where they don't play the rhythm for you first.
That progress bar is so mean. I thought this wouldn't be too hard of a game at first XD
This is the good ending for the small seal
Ah yes the Drakengard 3 final boss in seal form
They should add a practise pad mode to this game, where you don’t have to click and it’s just the seal on the right clapping and the notations just pop up infinitely. Would be great to practise to on a pad using actual sticks.
Alternatively, get a EDrum set, and hook it up to a TS to USB or USB-B adapter, and play the E Drumset
You could use cheat engine to give yourself infinite health
8:16 *stressed me out like who would make you do that*
Imagine a fix for the timer, sometimes killing you with an overly long pause by filling the que space with even more notes to play.
Fire gameplay
I like when small games like rhythm hell get popular
this is just so perfectly The Horrific Rhythm Heaven Minigame. it hits all the right notes. ha ha ha.
ah yes. rhythm doctor footage
WOOHOOO YEAH BABY BEST HARD BUT FUN GAME!!!!
I’ve never felt so overjoyed yet so stressed out by a video before
rhythm hell:2023
rhythm heaven fundamental mix:the clapper seals
As a former percussionist, i find this rlly impressive 👍
Why did I just sit through 16 minutes of seals clapping
The numbers in the back don't matter, is that what people are calling the timer? This was fun to play along with and also a good reminder that complicated doesn't mean better in regard to rhythm
No, the little bar at the bottom.
The numbers in the back are the time until the timer ( red bar at bottom) hits 0 and the game ends
We should be making band kids play this
This is light work if you've been playing for a cool minute or know how to count. Like 1st try. Now if you changed the time signatures this will be hell.
so its litterally impossible
Gonna show this to my drum teacher, see how far he can go doing these on a practise pad
Soo this's the video that my parents watch in the middle of the night
wait what 😨😨😨😨
the number of close calls from 9:45 and onward stresses me out
There was plenty of time to spare in first half of the video, but the second half was just mere seconds away from failing every so often.
"No more cues" HUH WHAT HOW WHY!?!?!?
When it turned off the cues, that was EVIL😫 I can't sight read very well, but I'm VERY good at learning by ear
Somewhere, Tsunku is taking notes
Clarinetist and made it to 8:40 honestly the red overlay didn’t help
I know I'm not the only one seeing a guy shooting a gun pop into my head every time I hear a clap.
I did not realize this was a 16 minute video but now it makes sense
youtube: *gets drunk while labeling videos*
games: *Wii Shop Channel*