Reading the document in the description gave me some good belly laughs: "Interpreting the eyes as Kantele notes (either by In-Game order or pitch), and playing them as music (outside the game) (User: Fryke, Result: Random noises) Interpreting the sum of the eye indices in each trigram as musical notes (User: Fryke, Result: Random noise)"
Obviously the solution is interpreting the eyes as notes, as by the 4 C buttons and A in ocarina of time, and playing the corresponding huilu song while sitting in the cauldron, which is filled with urine.
That glyph above the Alchemist doesn't get enough attention. Apparently it was there way back when that area was still the twisty passages, so it might not be connected to the miniboss.
Yup. It appeared in early access, a good several months before 1.0 and that boss were added, above the Twisty Passages. Then it was briefly *removed* after 1.0, only to be added again a couple patches later... It is almost definitely something important.
I've known what the eyes mean for a while now. The position of the eyes ON THE MAP mean nothing. But notice how there are only FIVE positions for each of the eyes to look? Take those symbols and find the one that's missing.
my theory for the eyes is they will lead to some website, email, or number to call, and that will contain the actual secret and possibly get the dev to add something to the game via update, because the only true way to keep a secret from dataminers, is to not have it in the game
Theres no way im the first one to realize this but theres exactly 5 brown note spells in the game, the eyes have exactly 5 orientations and on first glance it looked like a zelda-like notesheet anyway
The eyes always reminded me of phase-shift key signal, where the shift of phase dictate the value of the bits. DPQPSK on wikipedia could be the exact encoding used. As i understand it, its a 4 phases signal with a supplementary behavior to switch between two modes, thus providing info for 4 bits of data. Assuming the center eye is that mode switch, each of the 4 eyes directions would correspond to a different phase shift. Either that, or the difference between consecutive eyes is the shift and the eyes are the phases. Im not sure i would be able to test that idea myself, but its an encoding that would be difficult to crack by luck because each following phase depend on the previous phase shift. Its almost like the enigma machine, but with a constant seed
I made a wand with homing glowing lance on it, fired it point blank at the enemy and it turned around and shot me in the head I am not made for the mysteries of Noita
Same, like, I can barely get past level 3 or 4 with the metal constructors, let alone reach the end or anything. I feel like this would be such an amazing game to learn its secrets, some by hand, but some stuff like this and the difficulty turns me off
I assume it would be very hard to keep a reaction secret, since if there was another one someone would probably be able to find it straight through the code
I mean a message could be as simple as “lol you wasted x time decoding this” which has a meaning, but i hope it tells us of a super secret we have yet to find
I kinda wonder what would happen if someone used a script to scrape through all the seeds until a seed is found where all of the eyes are directly on top of each other (or at least are as close as possible)
@@davedood679 That has been done for other seed-related things people wanted to find out, not sure why someone hasn't done that for this yet. It would only need to check the coordinates and keep track of the ones nearest to each other in a list.
@@why_i_game maybe it'll turn out that the secret with the eyes is that you need to follow them in order to locate the Stronghold and gain access to the end dimensio- wait, nope, wrong game
I feel like it really speaks to the talent and skill that went into making Noita that the Eye Mystery has been going on for this long and is still yet to be solved. Whoever solves it at this point will get some golden robe skin unique for their copy of Noita.
@TekRobo The code isn't really relevant with the eyes, which Fury even mentions in this video. The eyes are encrypted prior to be imported to the engine, no amount of bruteforcing the game's code can magically solve something without an ingame encryption/decryption method.
I disagree with the notion of "the person who solves it" alone getting a skin, as that discourages cooperation, rather I feel like it should be granted either to the people with a large involvement in the solution (basically the most important person/people for each step in deciphering).
@@Ganpan14O Which would discourage working together because if they had no involvement with you finding the solution you get the rewards and discourages helping because you'll never have a larger involvement then those people.
@@Buglin_Burger7878 Yeah, the best option would simply be to give something to everyone by simply updating the game and adding new content (secret or not) as a reward
Honestly the eye trigrams reek of something that's been run through multiple different encryptions. I don't see many people in the docs running them through one solution and then running it through something else to see if it's double or triple encrypted
The fact we haven't solved them yet makes me think something is off. I do hope the devs tested this on a PC that hasn't had their dev tools/files, downloaded the game from a new steam account on that PC that never touched their stuff, and tested it making sure each cipher was there.
I know this is about the eye, but I wonder if the slate behind the cauldron is a reference to the tabula rasa, or the blank slate. Basically it is an epistemology (philosophy of knowledge) term that metaphorically represents the idea that all people start out as a blank slate before they gain ideas and knowledge. Given the major themes of the value of knowledge in Noita, I wouldn't be to surprised if it was in some way connected. Even if this is true, I don't really know how useful it would be, but it could be a hint of some sort if my theory is correct.
@61delphine, yeah, I've put every single orb into the cauldron before, but that's not to say I somehow didn't make a mistake and do it wrong. Anything is worth repeating by other people until a solution is found!
@@FuryForged what about the first run thing? not the most convenient thing to test since you need to completely purge all of the data ( and first find where all of it is, which isn't exactly easy ), and reinstall the game to rule it out completely. I'd love to test all of that, but i don't have a Windows computer
I Converted the code from python to java, and right off the bat its running 12 times faster. if I implement multithreading it might even be over 100 times faster than the original code which will be super handy for finding any patterns
Sadly I only managed to get it running 40 times faster than the original with multithreading, but that's enough to iterate every possible seed in 6 minutes instead of like 4 hours or something so much nicer
WIN+R 'appdata' will take you to that folder directly '%appdata%' is specifically for the 'roaming' subfolder. Not first time I've seen someone tell others to do that lol, it seems more people know about %appdata% than just appdata for some reason.
@@olorochi4766 I'm almost certain %AppData% is widely known because that's where .minecraft puts itself and Minecraft is huge. Like seemingly every single Modding installation tutorial, Ressource Pack tutorial, Texture Pack tutorial etc. tells you do get to .minecraft that way lol
@@olorochi4766 That's a really cool shortcut, thanks! I had no idea "appdata" was a command like that, weird. I often open up Windows Explorer with Win+E and put %appdata% into the location bar, but this is a lot faster.
Huh. At the 3:08 mark we see that the "block" of eyes ends with two rows of eyes instead of one, suggesting you have to count eyes in a 2x1 configuration (first eye and the immediate eye below and to the right). Each eye has 5 possible positions: center, left, right, up, and down. There's two eyes per "character", meaning 5 times 5 positions for a total of 25 possible configurations. That's terribly close to the amount of letters in the latin alphabet (26). The easiest theory would be that you have to count two eyes at a time, top eye and bottom eye; each representing a letter in the alphabet depending on the combination of where each eye is looking at. I would have originally go with *four* eyes per character, but that bottom line on the pin-pointed segment of the video has an odd number of eyes.
I think you could assign values to each combination too and get them coded into that state pretty quickly, then it might be easier for a machine to decrypt from there
Hi, this is gonna be an early morning take, and honestly I'm sure someone already said so, but I figure there is no harm in putting the idea out there. From the doc: The first trigram which differs between all messages, but still allows the second and third trigram to be the same across all messages. The complete absence of double trigrams (the same trigram twice in a row). Notably the same trigrams can appear at adjacent positions in different messages. The first one, to me, indicates the messages are numbered. Simple as, they could all start with 1, 2, 3 etc. For the second thing, one evil thing you can do when puzzlemaking is skip double letters. Once solved the message still comes out readable with some effort, but fucks with bruteforce. Especially so if spaces are skipped as per current assumptions.
i’m guessing the engine has a way to check if a puzzle is complete and a way to reward the player, for example taking the broken wand to the anvil. is there a way to parse the engine to check for every possible instance where the engine gives a reward to the player for doing something. if so, then we could check that list against what we already know and see if anything stands out
It could just be a message? but that's a good idea ... unless they went out of their way to do it specially. But maybe looking for everywhere the engine does like a particle flourish or screenshake or something
If it did, I'm pretty sure people would have looked at the decompiled code to figure out what the reward was and what the trigger condition was. I'm fairly certain the code has been decompiled at least.
The thing is that the eye puzzle is explicitly an encoded message, and I'd bet money on Nolla actively not having the secret in the game at /all/ until the message has been confirmed decoded, once it is we'll probably immediately see an update as they actually put whatever we get from solving it in the game.
My guess is that the devs do still kinda check around to see if people found the solution. Clearly this message is complicated enough to where no one would accidentially be talking about it, and the engine hasn't really given us much of a clue that there even is something else we can do to activate some kind of additional secret. Only other thing of note is a encoded QR code that rickrolls us.
This mystery reminds me of the unsolved Tunic "eyes of the far shore," (or that one is solved and just feels incomplete). My hunch is the eyes are something to do with in-game requirements, lead to writing something/some symbol down, or ends up being sound based. I got caught up ish on the docs and it sounded like those led to random paths, but I want to have a go once I beat the dang tutorial lmao
fury you know those optical illusion things where the text is hidden behind shapes and patterns and you have to blur your vision to actually see them, i dont know why but i feel this is it and i just cant get a hold of it but when i blur my vision its almost as if i can see big letters, what yall think?
I downloaded the pictures of all well-known "eye puzzles." I saw 5 of them. While doing this, I noticed the following: When working with 2 symbols (1 pair), it sometimes doesn't work out because the number of symbols is odd, and therefore it doesn't work. However, if you use 3 symbols, like a triangle that is upside down once and then upside down next to it, it always works out exactly. I also noticed that it always ends up on 2 lines. This means that one letter spans across 2 lines. So, 3 symbols seem to be 1 letter. Each symbol has 5 variations, meaning 125 possibilities. With 26 letters in the alphabet, that amounts to 4.8 possibilities per letter. The solution would be easier if the 3 symbols were written as numbers. 1, 2, 3, 4, and 0. It would then look like this: 200/312/001/431/222/230... etc. The symbols are arranged like this: 1 3 5 7 9 2 4 6 8 So in this case the numbers would look like: 123/456/789 while always 3 numbers represent 1 Letter.
Yea just do your first run avoid kolmi go up after all this simply do sun quest, collect all the 5 divine magic farts, get in university, go to work, have a family and children, break reroll and unbreak it again, go to 277372828728273828163672 parallel worlds to see a new color: ifuckinghatwnoita
Has somebody already made a tool to just brute force check all the eye coords in the seeds? It would still take millions (billions? I forget how many places seeds can go up to) of times through the algorithm but it would still be faster (and possibly more accurate) than a community sample. And even then we probably won't need *every* seed, just a good sample. If nobody else has then I can in a little bit (time isn't really of the essence, I'm just obsessed with this mystery)
its in the source code of the original tool, they added one that will check for when theyre close to eachother butyou can obviously get it to do what you want
one good advancement would be implementing multithreading, if people want to do large computations having a program that's like 20 times faster would be a huge help
It is one of the defining characteristics that should hopefully lead to a solution. As if each message begins with something like: 1. 2. Or, Knower to be, Seeker of knowledge, or some other term used often by the lore of the game.
I downloaded the pictures of all well-known "eye puzzles." I saw 5 of them. While doing this, I noticed the following: When working with 2 symbols (1 pair), it sometimes doesn't work out because the number of symbols is odd, and therefore it doesn't work. However, if you use 3 symbols, like a triangle that is upside down once and then upside down next to it, it always works out exactly. I also noticed that it always ends up on 2 lines. This means that one letter spans across 2 lines. So, 3 symbols seem to be 1 letter. Each symbol has 5 variations, meaning 125 possibilities. With 26 letters in the alphabet, that amounts to 4.8 possibilities per letter. The solution would be easier if the 3 symbols were written as numbers. 1, 2, 3, 4, and 0. It would then look like this: 200/312/001/431/222/230... etc. The symbols are arranged like this: 1 3 5 7 9 2 4 6 8 So in this case the numbers would look like: 123/456/789 while always 3 numbers represent 1 Letter.
@@Roberto10880 I am super late but you might also want to take into account that Noita contains a lot of Finnish, and the Finnish alphabet has 29 letters. But the letter G only occurs in original Finnish words in the combination NG, and the letters B, C, F, Q, W, X, Z, and Å are almost exclusively used for borrowed words so it could possibly be said that it's "actually" as few as 21 letters and one should only appear in a fixed combination depending on the strictness of the use of the alphabet in a cipher. I don't know that the Finnish alphabet is relevant to the puzzle and I know next to zero about the Finnish alphabet and language so I'm probably incorrect, but food for thought.
Maybe they are like real puzzle pieces that form a picture when placed next to each other. One could go around the map, print screen all the eye locations and place them next to each other in some software like paint.
Thinking it naively, It could be a base-4/8 numeral/double-digit hex (an eye in the middle could be like a delimiter) encryption. Might need to convert to ascii or unicode
I’m just curious, during the “far land travel” the object’s shapes has been changed vertically, and the eyes on the starting monuments becomes active. Maybe we should check the eyes glyphs on very far parallel worlds, maybe their shape could be changed too
hmm, if the eyes are pre-encrypted into the engine, are the raw byte arrays that make up the eyes available for looking over? i'm thinking that maybe some bit shifting may show something new
We may need to try bribing the devs to figure this out in our lifetimes.... What to Finnish people like? Sauna furniture? High APV alcohol? Particularly aerodynamic mobile phones?
I'm sure many have guessed something approximating this before, but I do think it's very possible that the eyes and the cauldron are connected. Perhaps the eyes are a code for what to mix in the cauldron, based on the seed like the lively concoction or alchemic precursor. I'm not super well-versed in cryptology, but I think codewarrior0's doc on reading them as trigrams is certainly on the right track. Graph isomorphism definitely seems relevant, reading each eye message as a graph on the pixel grid of each world and finding the intersections between them may lead us to something, wether that be a new glyph, next step, or something else entirely. I've only ever run in to one eye message out of sheer luck, but knowing the sheer depth and complexity of some of these secrets just makes me love this game so much more.
If they spawn pre-encrypted, doesn't that mean that there is only 1 solution? As in, it doesnt change from seed to seed? And in that case, I'd say it makes sense that where they spawn etc doesn't actually matter? Keep in mind, I'm completely new to Noita, I just like stuff like this
I can only imagine they're an encoding of some ciphertext (Without any giveaway headers for it to still be a mystery today) needing some number of pbkdf2 iterations and a cheeky lore-relevant passphrase from the game to unscramble it. That's the only way this mystery still being unsolved makes sense to me. At some point it feels the only way this could go on for so long is this kind of challenge from the developer.
has anyone tried pointing one of those eyes you can hold in each of the directions from the message in sequence? are there any checks related to the direction of the eye laser in the engine? how does someone look at the engine for themselves
great questions. Paha Silma has been tried many times by many people. So it's somewhat unlikely. We've searched the engine extensively for more functions/secrets, and some believe that there isn't a function for solving the eyes yet. For if we have the reward without the solution then there would be no point in solving the eyes. The engine is complied c++ so the easiest ways people have gotten into it is tools like Ghidra. (CIA devleloped decompiler)
Is there some pattern to how the stars in the night sky turn up? Compared a few intros from Let's Plays (haven't played Noita myself) and they seem to vary between runs. Probably not connected to the Eyes, but maybe someone can get a Bingo from my question. ^^
Maybe it's just a dumb ideia, sounds too simple, but what if the eyes are some kind of autostereogram(magic eye) image? But you need to arrange the eye ghyphs in a certain way to make a bigger pic or something
The Eye Mystery is made to lead one to insanity. I didn't even participate but simply knowing of its existance is driving me mad. I want it solved but have little knowledge of such things so I won't be of much help.
Eyes remains a mystery for such a long time, and developers said that we already know everything to solve this mystery. May it be not so complicated after all? Generation of eyes determined by the seed, and the only number sequence in the game that I can recall it is. Maybe eyes tells us, how to shift seed? Like up and down it is +1/-1, left right means 'look at the next/previous digit'.
The WASD stone says "Rubedo" We've tried bringing a ton of items/spells/bosses to both the cauldron/eyes. All with no success. People have also searched the engine extensively to find any more functions/events tied to these places, but we kinda believe that there isn't one. For brute forcing the reward without the real solution would be a waste of a good puzzle.
I saw an earlier update in the documents saying that the eye patterns are generated by the modulo of some numbers divided by 7. At first I thought the original numbers may contain some information, but then I realized it's just for preventing us from finding the patterns by looking at the code. I think there are no more information in the code that spawns the eye patterns. I don't know how the location is chosen yet. But I think the eye pattern itself contains all the information we need.
This seed tester calculator is interesting. I might have to play around with it to try and find a seed with all of them together to share with everyone.
lol, maybe it's a frame-by-frame input map (up, down, left, right, and no-input being the center) taking us to some secret? All 5 might individually lead to the same spot, which could explain why some people can get two eye groups in the exact same location (and perhaps why the messages are sometimes longer or shorter)?
If you make a database of world generation you could also graph the eyes in relation to structures and biomes and not just pure coordinates which i suspect would be more relevant if there actually is any correlation
I am still mad about not knowing what does "rubedo" on arrow stone means. i mean why is it here, runes on portals that says magik is understandable it IS magik after all, but it feels abstract, nothing like rubedo massage it is literally the reference to alchemy direct reference and so seemingly out of place.... Idk
As you said, rubedo refers to the "fourth and final major stage of the alchemical magnum opus." It's referring to the fact that the Great Work is buried in the mountain, ready to be completed by the player.
Oh god, don't make me go down this rabbit hole again. I waste a week trying to make progress on the eyes every few months and get no progress and yet I feel compelled to pursue it anyway
This is curious... just for fun, I tried to re-write the directions of the eyes for letters (UDCRL) in one of the rows of one of the (probably) messages you showed in 3:25 and just brainstorm ideas with chat GPT (which was mostly useless but gave a few insights) and it said one thing... The row I provided was: "UUUCULDCLCCCUCCCCCCUCRUDRDDURCULDCLLUDD" It said "CULDCL appears twice" but that could be only a coincidence as well. Then, I noticed that all rows seen to have a maximum of 42 eyes, with most rows having 42 and only a few having less than 42. So it is a base-5 system with a maximum 42 digits per row. It could also be related to a Polybius Square, maybe? It probably is text, if there are more repeating patterns like that one. Just some ideas. Hope it helps somehow.
I'm pretty new to the game, but I have never seen anybody tie the eye messages to the eye at the top of the pyramid. Unsure if there are any others like this. Any chance it's related?
The eye at the top of the pyramid is a hint that if you bring the paha silma item there then it creates a series of platforms that lead up to the cloudscape. The same thing exists over
Both Nightmare mode and Daily Run count as mods (just official mods) so the eyes and cauldron don’t even show up in them. Thanks for posting the idea anyway! Only by checking new ideas will they be solved.
Is the eye thing really that likely to require huge out-of-game resources to crack? It seems more likely to be related to something in-game, or that you have learnt from the game
This is such an amazing discovery, but HOW does Noita not already just....... HAVE player coordinates visible in-game, either officially or through a UI mod?
There *are* UI mods that show coordinates, but the eyes are also disabled and do not spawn if the game detects any mods. There is also a mod to disable this check, allowing you to use mods and still have the eyes (and cauldron, since that also doesn't spawn with mods on) spawn, but I don't want to encourage people to use mods when dealing with these secrets because the devs are smart, made the engine from scratch, and may very well have something in place in the engine that knows when we are cheating its modcheck.
@@FuryForged Hypothesis: what if the eyes are control inputs, or, since the eyes apear when always related to the fungal stuff, what if you have to do a fungal shift in either direction in a row, e.g. left parallel world, heaven, right parallel world, etc - also perhaps if that didn't work, following them like directions e.g. left parallel world then right eye = back to center, etc. and do a fungal for each, it's worth looking into whatever is connected to the eyes; there was some guy in the last video who said that there's some encoding technique that literally uses eyes and the four directions for electrical signal transmissions or something
@@MiauFritoI just wish the devs gave us a hint: do we have to do some long convoluted thing like you just explained, or do we just have to decode a message, without playing Noita. If they narrowed it down to one of these two things I would actually try.
Seed findings: Double glyph spawn on same coord: 4251147014714714714714 1470270271 Close 5x spawns 14114114144154645130 Double glyph same coord + close 5x glyph spawn 74174717
maybe its some kind of ARG and the eye's direction point to irl coordinates? the center eye could be used as a "decimal point" of sorts to differentiate degrees from minutes and seconds, looping back to reference degrees after the third center eye I'll try to help the explanation with an example (Starting from 0ºN 0ºE): Up, up, up, center, down, right, right, center, up, center, down, left would go like +1ºN, +1ºN, +1ºN, change to minutes, +1'S, +1'E, +1'E, change to seconds, +1''N, change to degrees, +1ºS, +1ºW so the final result would be the coordinates of 1º 9' 1" North and 0º 8' 0" West this way it doesn't matter the order of the eyes (assuming they all start on degrees) because the sum will give the same coordinate, but following the order of the numbering of the eyes without restarting to "degrees" would also give a single answer, its probably gonna fall near 0N 0E or somewhere else on the ocean but it might be worth to check it out
I feel like we are at the point of over complicating this whole thing. The eyes have been in the game for a long time so a lot of new stuff is (potentially) irrelevant to finding the secret. Also didn't the developers say we already know everything we would need to solve the mystery? but it is Noita so being overly complicated is it a big part of the game, so I am probably the one in the wrong. let me know if im wrong about what i said, not trying to spread false information
tbh I think you're correct. We have all the patterns/tools we need. We've spent over 2 years trying to find a solution in the code as well. Overall we are in fact missing something that should be (hopefully) obvious.
its a really small number of directions so T9 key encoding is a great guess but its definitely a language cipher of some kind, those are some massive blocks of symbols that probably make up a couple sentences each maybe it gives you hints on how to figure out all of the other secrets that players just decided to datamine out of the game
@@zolthorg very fair i did think about it a bit more after and dismissed it after some work it just comes out a garbled mess also no diagonal eyes but there are some eyes that repeat more than 3 times in a row so i tried using those as rolling over to the next number key but it i think was a miss unless there's another cipher laid under that
I'm sure you've thought of this already but just in case; we know the glyphs are numbers right? As they are the same when you change the game's language. Also as bagin8486 said don't we already have the combination for '1' and '2' as they are shown in the tutorial?
As Fury said. The locations could be some kind of pattern, and maybe certain seeds can give us unique results? However we already know all the eye patterns, and have tried overlapping them/other techniques to solve them. So it's mostly guess work. As it's always been.
Falling for what? I was asking in order to obtain a large sample size of seeds and eye coordinates out of hope that would help in some way. A few people wrote programs to automatically do it, however, which is better.
When you pick up a magic wand the pedestal becomes full of blood. If you pick up a perk it also turns into blood or water if you do it without killing anything, maybe you have to complete the game with a run in which you don't harm the whole world? So don't pick up a wand or flask, don't collapses holy mountain, don't pick up hearts, only treasure chests give you what you need. Noita doesn't do anything without a reason and the fact that the pedestals of perks, flasks and wands get bloody when you pick them up always seemed like it was important to me. If you pick up a heart or let the holy mountain collapse, a red circle will appear. The circle is green only for spell refreshes. There are always messages from the gods that they are watching you, looking at you. Eyes of the gods. So maybe you have to do the perfect run. don't take any hits, don't collect any perks, don't collect a wand or flask, don't kill anything, don't collect any hearts. So actually the run that can only happen by chance because you have the right seed and are trying to do exactly that? Is the ultimate challenge the ultimate run?
I wonder if anyone has tried representing the eyes as a sequence of numbers, maybe base 5, then convert it into binary. I keep thinking maybe it is an encrypted text file whose bits were converted into a different form and embedded into the game.
can you please do an update on the unsolved eyes mystery?
scroll up
id love an update please
It has been a while since the last update i must say.
basically, update: no updates yet
@@necafegoldwe need to know
I still tink you need to fill the Cauldron with piss
But I've done that so many times already!
@@FuryForged
Not enough salt in the piss! Needs to BURN coming out to work!
@@FuryForgedI think they mean in the game, not real life
What about the magical liquid that ghosts bleed? Iirc you can stop it from dissolving in the air by putting a less dense liquid on top
@@mushroomancer159 I suggested it in noita server, looks like no one ever did it but also no one was interested in this idea
Reading the document in the description gave me some good belly laughs:
"Interpreting the eyes as Kantele notes (either by In-Game order or pitch), and playing them as music (outside the game) (User: Fryke, Result: Random noises)
Interpreting the sum of the eye indices in each trigram as musical notes (User: Fryke, Result: Random noise)"
AHAHAHAHAHA
But have they tried to put it through a spectrogram?
Obviously the solution is interpreting the eyes as notes, as by the 4 C buttons and A in ocarina of time, and playing the corresponding huilu song while sitting in the cauldron, which is filled with urine.
@@Terrible_namethat’s so funny
we demand that video, fryke!
That glyph above the Alchemist doesn't get enough attention.
Apparently it was there way back when that area was still the twisty passages, so it might not be connected to the miniboss.
Yup. It appeared in early access, a good several months before 1.0 and that boss were added, above the Twisty Passages. Then it was briefly *removed* after 1.0, only to be added again a couple patches later...
It is almost definitely something important.
I've known what the eyes mean for a while now. The position of the eyes ON THE MAP mean nothing. But notice how there are only FIVE positions for each of the eyes to look? Take those symbols and find the one that's missing.
@@bash2polybius Left, right, up, down, out?
@@bash2polybius if there is one that's missing, would it be in/out? So 6 total?
@@bash2polybius 🙄
Dunno if it's already been tried, but these eyes has always looked like scout chiffers that are used in the Scandinavian scout corps.
my theory for the eyes is they will lead to some website, email, or number to call, and that will contain the actual secret and possibly get the dev to add something to the game via update, because the only true way to keep a secret from dataminers, is to not have it in the game
That would be pretty epic...
"Update available. Your unique password is must be inputted in-game to obtain an update key-code."
Devs have already said everything is in the game you need to figure it out, there’s no update to finish the puzzle
@@lame9666 what im suggesting the update isent for solving it but as a reward for when someone finally does
Theres no way im the first one to realize this but theres exactly 5 brown note spells in the game, the eyes have exactly 5 orientations and on first glance it looked like a zelda-like notesheet anyway
never clicked so fast on a furyforged video
fucking same
@@rrnk235 cannot second that more
Exactly lmao
@@KeithSammut Instant neuron activation
Monkey sees action,
Neuron activation.
The eyes always reminded me of phase-shift key signal, where the shift of phase dictate the value of the bits. DPQPSK on wikipedia could be the exact encoding used. As i understand it, its a 4 phases signal with a supplementary behavior to switch between two modes, thus providing info for 4 bits of data. Assuming the center eye is that mode switch, each of the 4 eyes directions would correspond to a different phase shift. Either that, or the difference between consecutive eyes is the shift and the eyes are the phases.
Im not sure i would be able to test that idea myself, but its an encoding that would be difficult to crack by luck because each following phase depend on the previous phase shift. Its almost like the enigma machine, but with a constant seed
Up
I do believe that's been tried before.
I made a wand with homing glowing lance on it, fired it point blank at the enemy and it turned around and shot me in the head
I am not made for the mysteries of Noita
You are. You simply need to know long term survival is one of the rarer mysteries.
Same, like, I can barely get past level 3 or 4 with the metal constructors, let alone reach the end or anything. I feel like this would be such an amazing game to learn its secrets, some by hand, but some stuff like this and the difficulty turns me off
@@Zegger use concentated mana or a rapid fire wand with tripkcate shot and a fire modifier and homing perk it helps
Wait, you're telling me that all alchemical reactions were discovered by the community, and theres more undiscovered ones!?
:)
This brings me such joy
I assume it would be very hard to keep a reaction secret, since if there was another one someone would probably be able to find it straight through the code
@@Terrible_name if the game was datamineable, we wouldnt be biting our nails for the cauldron and eye gliphs for several years
@@pakancina3138 except that people have looked at code? And we're already aware that the eyes are pre-encoded before they're spawned in?
I mean a message could be as simple as “lol you wasted x time decoding this” which has a meaning, but i hope it tells us of a super secret we have yet to find
"I solved the eye puzzle and all I got was this crummy message".
Gets Rick-Rolled and explode in a nuclear blast.
"If the current date is before 01/01/2028, I just lost the bet"
I assume whatever the message is will probably be Finnish like the rest of the game.
Make sure to drink your Ovaltine
Found a seed with 2 eyes on the exact coordinates of each other: 6435131
1:
Center: -14288, 1600
East: 21552, 1600
West: -50128, 1600
2:
Center: 11312, 16448
East: 47152, 16448
West: -24528, 16448
3:
Center: 15408, -3520
East: 51248, -3520
West: -20432, -3520
4:
Center: -14288, 1600
East: 21552, 1600
West: -50128, 1600
5:
Center: -14800, 14400
East: 21040, 14400
I kinda wonder what would happen if someone used a script to scrape through all the seeds until a seed is found where all of the eyes are directly on top of each other (or at least are as close as possible)
On it! @@davedood679
@@davedood679 That has been done for other seed-related things people wanted to find out, not sure why someone hasn't done that for this yet. It would only need to check the coordinates and keep track of the ones nearest to each other in a list.
@@why_i_game maybe it'll turn out that the secret with the eyes is that you need to follow them in order to locate the Stronghold and gain access to the end dimensio- wait, nope, wrong game
I feel like it really speaks to the talent and skill that went into making Noita that the Eye Mystery has been going on for this long and is still yet to be solved. Whoever solves it at this point will get some golden robe skin unique for their copy of Noita.
Well, most of these things just get brute forced by looking into source code...
@TekRobo
The code isn't really relevant with the eyes, which Fury even mentions in this video. The eyes are encrypted prior to be imported to the engine, no amount of bruteforcing the game's code can magically solve something without an ingame encryption/decryption method.
I disagree with the notion of "the person who solves it" alone getting a skin, as that discourages cooperation, rather I feel like it should be granted either to the people with a large involvement in the solution (basically the most important person/people for each step in deciphering).
@@Ganpan14O Which would discourage working together because if they had no involvement with you finding the solution you get the rewards and discourages helping because you'll never have a larger involvement then those people.
@@Buglin_Burger7878 Yeah, the best option would simply be to give something to everyone by simply updating the game and adding new content (secret or not) as a reward
Imagine if we are going to spend some years only to decrypt it as something comparable to: "wow, you actually did it!"
"we've been trying to reach you about your car's extended warranty"
Honestly the eye trigrams reek of something that's been run through multiple different encryptions.
I don't see many people in the docs running them through one solution and then running it through something else to see if it's double or triple encrypted
The fact we haven't solved them yet makes me think something is off.
I do hope the devs tested this on a PC that hasn't had their dev tools/files, downloaded the game from a new steam account on that PC that never touched their stuff, and tested it making sure each cipher was there.
There's plenty of cases of game secrets being discovered 10-20 or even 30 years after launch
I never saw anybody mention it before, but there are always the same eyes in the "tutorial" where you are shown the controls
They could be inputs
Furyforged is still the goat of Noita on TH-cam. I remember how my mind was blown after watching the alchemy video so many years ago
maybe the devs added the eyes to remind themselves to do eye exercises during prolonged coding sessions
I'm a simple man, I see eye content, I click.
I know this is about the eye, but I wonder if the slate behind the cauldron is a reference to the tabula rasa, or the blank slate. Basically it is an epistemology (philosophy of knowledge) term that metaphorically represents the idea that all people start out as a blank slate before they gain ideas and knowledge. Given the major themes of the value of knowledge in Noita, I wouldn't be to surprised if it was in some way connected. Even if this is true, I don't really know how useful it would be, but it could be a hint of some sort if my theory is correct.
Has anyone tried going there on their first run, "before gaining any knowledge"?
I dont think the cauldron is solvable until the eyes (or some other puzzles??) get solved but that does seem like something good to keep in mind
Have we tried to put an orb of knowledge in the cauldron?
@61delphine, yeah, I've put every single orb into the cauldron before, but that's not to say I somehow didn't make a mistake and do it wrong. Anything is worth repeating by other people until a solution is found!
@@FuryForged what about the first run thing?
not the most convenient thing to test since you need to completely purge all of the data ( and first find where all of it is, which isn't exactly easy ), and reinstall the game to rule it out completely.
I'd love to test all of that, but i don't have a Windows computer
I Converted the code from python to java, and right off the bat its running 12 times faster. if I implement multithreading it might even be over 100 times faster than the original code which will be super handy for finding any patterns
Sadly I only managed to get it running 40 times faster than the original with multithreading, but that's enough to iterate every possible seed in 6 minutes instead of like 4 hours or something so much nicer
you could also type %appdata% and go up one folder and that would take you to the folder regardless of whether its hidden or not.
WIN+R 'appdata' will take you to that folder directly '%appdata%' is specifically for the 'roaming' subfolder. Not first time I've seen someone tell others to do that lol, it seems more people know about %appdata% than just appdata for some reason.
@@olorochi4766
I'm almost certain %AppData% is widely known because that's where .minecraft puts itself and Minecraft is huge. Like seemingly every single Modding installation tutorial, Ressource Pack tutorial, Texture Pack tutorial etc. tells you do get to .minecraft that way lol
@@olorochi4766 aaah but do you know you dont need to run anything, you can type %appdata% straight into the folder location and it will take you there
"%appdata%/../LocalLow"
@@olorochi4766 That's a really cool shortcut, thanks!
I had no idea "appdata" was a command like that, weird. I often open up Windows Explorer with Win+E and put %appdata% into the location bar, but this is a lot faster.
Huh. At the 3:08 mark we see that the "block" of eyes ends with two rows of eyes instead of one, suggesting you have to count eyes in a 2x1 configuration (first eye and the immediate eye below and to the right).
Each eye has 5 possible positions: center, left, right, up, and down. There's two eyes per "character", meaning 5 times 5 positions for a total of 25 possible configurations. That's terribly close to the amount of letters in the latin alphabet (26).
The easiest theory would be that you have to count two eyes at a time, top eye and bottom eye; each representing a letter in the alphabet depending on the combination of where each eye is looking at. I would have originally go with *four* eyes per character, but that bottom line on the pin-pointed segment of the video has an odd number of eyes.
I think you could assign values to each combination too and get them coded into that state pretty quickly, then it might be easier for a machine to decrypt from there
Hi, this is gonna be an early morning take, and honestly I'm sure someone already said so, but I figure there is no harm in putting the idea out there. From the doc:
The first trigram which differs between all messages, but still allows the second and third trigram to be the same across all messages.
The complete absence of double trigrams (the same trigram twice in a row). Notably the same trigrams can appear at adjacent positions in different messages.
The first one, to me, indicates the messages are numbered. Simple as, they could all start with 1, 2, 3 etc.
For the second thing, one evil thing you can do when puzzlemaking is skip double letters. Once solved the message still comes out readable with some effort, but fucks with bruteforce. Especially so if spaces are skipped as per current assumptions.
i’m guessing the engine has a way to check if a puzzle is complete and a way to reward the player, for example taking the broken wand to the anvil. is there a way to parse the engine to check for every possible instance where the engine gives a reward to the player for doing something. if so, then we could check that list against what we already know and see if anything stands out
It could just be a message? but that's a good idea ... unless they went out of their way to do it specially. But maybe looking for everywhere the engine does like a particle flourish or screenshake or something
If it did, I'm pretty sure people would have looked at the decompiled code to figure out what the reward was and what the trigger condition was. I'm fairly certain the code has been decompiled at least.
The thing is that the eye puzzle is explicitly an encoded message, and I'd bet money on Nolla actively not having the secret in the game at /all/ until the message has been confirmed decoded, once it is we'll probably immediately see an update as they actually put whatever we get from solving it in the game.
My guess is that the devs do still kinda check around to see if people found the solution.
Clearly this message is complicated enough to where no one would accidentially be talking about it, and the engine hasn't really given us much of a clue that there even is something else we can do to activate some kind of additional secret.
Only other thing of note is a encoded QR code that rickrolls us.
This mystery reminds me of the unsolved Tunic "eyes of the far shore," (or that one is solved and just feels incomplete). My hunch is the eyes are something to do with in-game requirements, lead to writing something/some symbol down, or ends up being sound based. I got caught up ish on the docs and it sounded like those led to random paths, but I want to have a go once I beat the dang tutorial lmao
Imagine someone having solved it but deciding to remain silent about it because of the Tablet of Thoth.
fury you know those optical illusion things where the text is hidden behind shapes and patterns and you have to blur your vision to actually see them, i dont know why but i feel this is it and i just cant get a hold of it but when i blur my vision its almost as if i can see big letters, what yall think?
This is my first time hearing about Noita. Will do some reading!
I downloaded the pictures of all well-known "eye puzzles." I saw 5 of them. While doing this, I noticed the following: When working with 2 symbols (1 pair), it sometimes doesn't work out because the number of symbols is odd, and therefore it doesn't work. However, if you use 3 symbols, like a triangle that is upside down once and then upside down next to it, it always works out exactly.
I also noticed that it always ends up on 2 lines. This means that one letter spans across 2 lines.
So, 3 symbols seem to be 1 letter. Each symbol has 5 variations, meaning 125 possibilities. With 26 letters in the alphabet, that amounts to 4.8 possibilities per letter.
The solution would be easier if the 3 symbols were written as numbers. 1, 2, 3, 4, and 0. It would then look like this: 200/312/001/431/222/230... etc.
The symbols are arranged like this:
1 3 5 7 9
2 4 6 8
So in this case the numbers would look like: 123/456/789 while always 3 numbers represent 1 Letter.
I have a theory: on the first run on your save file you wake up in front of the mountain. maybe eye puzzle is somehow different on the first run?
This is my theory too, a new run has a few differences if it's your first
Yea just do your first run avoid kolmi go up after all this simply do sun quest, collect all the 5 divine magic farts, get in university, go to work, have a family and children, break reroll and unbreak it again, go to 277372828728273828163672 parallel worlds to see a new color: ifuckinghatwnoita
Pretty simple actually
Yep! This is also what I'm thinking. You also only get the cut scene for the very first run.
Check the document; has it been tried?
I still think they’re going to announce a DLC or something when it gets solved, Godspeed to everyone working on it
Has somebody already made a tool to just brute force check all the eye coords in the seeds? It would still take millions (billions? I forget how many places seeds can go up to) of times through the algorithm but it would still be faster (and possibly more accurate) than a community sample. And even then we probably won't need *every* seed, just a good sample. If nobody else has then I can in a little bit (time isn't really of the essence, I'm just obsessed with this mystery)
its in the source code of the original tool, they added one that will check for when theyre close to eachother butyou can obviously get it to do what you want
one good advancement would be implementing multithreading, if people want to do large computations having a program that's like 20 times faster would be a huge help
that moment when noita@home releases
Alright I converted it to java and added multithreading and it became about 40 times faster, meaning it can filter over every seed in about 6 minutes
@@spartanfoxie Well, what are you waiting for?
I think it's quite interesting that at the start of the glyphs there is a cluster of 8 of the same symbols in every message
It is one of the defining characteristics that should hopefully lead to a solution. As if each message begins with something like:
1.
2.
Or,
Knower to be,
Seeker of knowledge,
or some other term used often by the lore of the game.
I downloaded the pictures of all well-known "eye puzzles." I saw 5 of them. While doing this, I noticed the following: When working with 2 symbols (1 pair), it sometimes doesn't work out because the number of symbols is odd, and therefore it doesn't work. However, if you use 3 symbols, like a triangle that is upside down once and then upside down next to it, it always works out exactly.
I also noticed that it always ends up on 2 lines. This means that one letter spans across 2 lines.
So, 3 symbols seem to be 1 letter. Each symbol has 5 variations, meaning 125 possibilities. With 26 letters in the alphabet, that amounts to 4.8 possibilities per letter.
The solution would be easier if the 3 symbols were written as numbers. 1, 2, 3, 4, and 0. It would then look like this: 200/312/001/431/222/230... etc.
The symbols are arranged like this:
1 3 5 7 9
2 4 6 8
So in this case the numbers would look like: 123/456/789 while always 3 numbers represent 1 Letter.
@@Roberto10880 I am super late but you might also want to take into account that Noita contains a lot of Finnish, and the Finnish alphabet has 29 letters. But the letter G only occurs in original Finnish words in the combination NG, and the letters B, C, F, Q, W, X, Z, and Å are almost exclusively used for borrowed words so it could possibly be said that it's "actually" as few as 21 letters and one should only appear in a fixed combination depending on the strictness of the use of the alphabet in a cipher. I don't know that the Finnish alphabet is relevant to the puzzle and I know next to zero about the Finnish alphabet and language so I'm probably incorrect, but food for thought.
Didn't even watch it yet and I am already hyped
After watching, I am even more hyped. Those tools will make it easier for new Eye enjoyers to join in on the search!
Although there's not much new info, it's really cool seeing you fly around the world with your crazy wands.
Maybe they are like real puzzle pieces that form a picture when placed next to each other. One could go around the map, print screen all the eye locations and place them next to each other in some software like paint.
i stop following this game for a couple years+ and i just get recommended a video to tell me "hey, we still haven't figured out the eyes yet"
Thinking it naively, It could be a base-4/8 numeral/double-digit hex (an eye in the middle could be like a delimiter) encryption. Might need to convert to ascii or unicode
Can’t believe iMessages made it even into Noita
someday it will be documented that the legendary person XXXX solved the eyes in Noita, and thus wining a noble prize.
I’m just curious, during the “far land travel” the object’s shapes has been changed vertically, and the eyes on the starting monuments becomes active. Maybe we should check the eyes glyphs on very far parallel worlds, maybe their shape could be changed too
THE EYYYYESS FURRRY, WHAT DO THEY MEEEAN?
Furry?
@@Thisious the good old numbers
hmm, if the eyes are pre-encrypted into the engine, are the raw byte arrays that make up the eyes available for looking over?
i'm thinking that maybe some bit shifting may show something new
We may need to try bribing the devs to figure this out in our lifetimes....
What to Finnish people like?
Sauna furniture? High APV alcohol? Particularly aerodynamic mobile phones?
1970's Nissans.
no wait. I got it.
We need to make a finnish video guide on how to open a door.
Candy made out of ammonia
Milk and beer. Premixed. Warm.
@@phasein5413
Unbothered.
Yeasted.
Pasteurized.
Lactose tolerant.
Fermented.
I'm sure many have guessed something approximating this before, but I do think it's very possible that the eyes and the cauldron are connected.
Perhaps the eyes are a code for what to mix in the cauldron, based on the seed like the lively concoction or alchemic precursor.
I'm not super well-versed in cryptology, but I think codewarrior0's doc on reading them as trigrams is certainly on the right track. Graph isomorphism definitely seems relevant, reading each eye message as a graph on the pixel grid of each world and finding the intersections between them may lead us to something, wether that be a new glyph, next step, or something else entirely.
I've only ever run in to one eye message out of sheer luck, but knowing the sheer depth and complexity of some of these secrets just makes me love this game so much more.
Supreme editing! I wish this get solved soon. So I don't keep thinking about it.
If they spawn pre-encrypted, doesn't that mean that there is only 1 solution? As in, it doesnt change from seed to seed? And in that case, I'd say it makes sense that where they spawn etc doesn't actually matter?
Keep in mind, I'm completely new to Noita, I just like stuff like this
I can only imagine they're an encoding of some ciphertext (Without any giveaway headers for it to still be a mystery today) needing some number of pbkdf2 iterations and a cheeky lore-relevant passphrase from the game to unscramble it. That's the only way this mystery still being unsolved makes sense to me. At some point it feels the only way this could go on for so long is this kind of challenge from the developer.
has anyone tried pointing one of those eyes you can hold in each of the directions from the message in sequence? are there any checks related to the direction of the eye laser in the engine? how does someone look at the engine for themselves
great questions.
Paha Silma has been tried many times by many people. So it's somewhat unlikely.
We've searched the engine extensively for more functions/secrets, and some believe that there isn't a function for solving the eyes yet. For if we have the reward without the solution then there would be no point in solving the eyes.
The engine is complied c++ so the easiest ways people have gotten into it is tools like Ghidra. (CIA devleloped decompiler)
i had the most realistic dream where the eyes were solved and the solution was materialized tv sound waves
Is there some pattern to how the stars in the night sky turn up? Compared a few intros from Let's Plays (haven't played Noita myself) and they seem to vary between runs. Probably not connected to the Eyes, but maybe someone can get a Bingo from my question. ^^
Maybe it's just a dumb ideia, sounds too simple, but what if the eyes are some kind of autostereogram(magic eye) image?
But you need to arrange the eye ghyphs in a certain way to make a bigger pic or something
The Eye Mystery is made to lead one to insanity. I didn't even participate but simply knowing of its existance is driving me mad. I want it solved but have little knowledge of such things so I won't be of much help.
Eyes remains a mystery for such a long time, and developers said that we already know everything to solve this mystery.
May it be not so complicated after all? Generation of eyes determined by the seed, and the only number sequence in the game that I can recall it is. Maybe eyes tells us, how to shift seed? Like up and down it is +1/-1, left right means 'look at the next/previous digit'.
It also can mean something like breaking boundaries of the world, eyes generate only in parallel worlds, can it lead to some sort of special seed?
There's also three eyes on the first rock on the entrance with 'wasd' control, with noita's language on it, can somebody tell, what is written here?
The WASD stone says "Rubedo"
We've tried bringing a ton of items/spells/bosses to both the cauldron/eyes. All with no success.
People have also searched the engine extensively to find any more functions/events tied to these places, but we kinda believe that there isn't one. For brute forcing the reward without the real solution would be a waste of a good puzzle.
I saw an earlier update in the documents saying that the eye patterns are generated by the modulo of some numbers divided by 7. At first I thought the original numbers may contain some information, but then I realized it's just for preventing us from finding the patterns by looking at the code. I think there are no more information in the code that spawns the eye patterns. I don't know how the location is chosen yet. But I think the eye pattern itself contains all the information we need.
Can you please do an update on why my wife left and my children aren't calling back? I'm too busy playing Noita right now.
It must be that attitude!
I SCREAMED SO HARD AT THE NOTIFICATION I ALMOST CHOKED
Maybe it has something to do with the 3 eyes at the tutorial pillars?
This seed tester calculator is interesting. I might have to play around with it to try and find a seed with all of them together to share with everyone.
lol, maybe it's a frame-by-frame input map (up, down, left, right, and no-input being the center) taking us to some secret? All 5 might individually lead to the same spot, which could explain why some people can get two eye groups in the exact same location (and perhaps why the messages are sometimes longer or shorter)?
If you make a database of world generation you could also graph the eyes in relation to structures and biomes and not just pure coordinates which i suspect would be more relevant if there actually is any correlation
I am still mad about not knowing what does "rubedo" on arrow stone means. i mean why is it here, runes on portals that says magik is understandable it IS magik after all, but it feels abstract, nothing like rubedo massage it is literally the reference to alchemy direct reference and so seemingly out of place.... Idk
As you said, rubedo refers to the "fourth and final major stage of the alchemical magnum opus." It's referring to the fact that the Great Work is buried in the mountain, ready to be completed by the player.
Oh god, don't make me go down this rabbit hole again. I waste a week trying to make progress on the eyes every few months and get no progress and yet I feel compelled to pursue it anyway
I’m calling it right now, the message is “be sure to drink your ovaltine”
This is curious... just for fun, I tried to re-write the directions of the eyes for letters (UDCRL) in one of the rows of one of the (probably) messages you showed in 3:25 and just brainstorm ideas with chat GPT (which was mostly useless but gave a few insights) and it said one thing...
The row I provided was: "UUUCULDCLCCCUCCCCCCUCRUDRDDURCULDCLLUDD"
It said "CULDCL appears twice" but that could be only a coincidence as well.
Then, I noticed that all rows seen to have a maximum of 42 eyes, with most rows having 42 and only a few having less than 42.
So it is a base-5 system with a maximum 42 digits per row.
It could also be related to a Polybius Square, maybe?
It probably is text, if there are more repeating patterns like that one.
Just some ideas. Hope it helps somehow.
Noita: what happens if some finnish guy angrily programms an angry game
I'm pretty new to the game, but I have never seen anybody tie the eye messages to the eye at the top of the pyramid. Unsure if there are any others like this. Any chance it's related?
The eye at the top of the pyramid is a hint that if you bring the paha silma item there then it creates a series of platforms that lead up to the cloudscape. The same thing exists over
Is it possible that these secrets might only work in Nightmare mode, or even daily runs? Maybe even after collecting orbs perhaps...
Both Nightmare mode and Daily Run count as mods (just official mods) so the eyes and cauldron don’t even show up in them. Thanks for posting the idea anyway! Only by checking new ideas will they be solved.
Is the eye thing really that likely to require huge out-of-game resources to crack? It seems more likely to be related to something in-game, or that you have learnt from the game
I mean.... it's taken us 2 years.
Also we've brought many items/bosses/spells to both the cauldron and the eyes.
So... idk. What would you do?
This is such an amazing discovery, but HOW does Noita not already just....... HAVE player coordinates visible in-game, either officially or through a UI mod?
There *are* UI mods that show coordinates, but the eyes are also disabled and do not spawn if the game detects any mods. There is also a mod to disable this check, allowing you to use mods and still have the eyes (and cauldron, since that also doesn't spawn with mods on) spawn, but I don't want to encourage people to use mods when dealing with these secrets because the devs are smart, made the engine from scratch, and may very well have something in place in the engine that knows when we are cheating its modcheck.
true, maybe they have these obvious modchecks in place but at the same time there could be modchecks hidden deep down in the code@@FuryForged
@@FuryForged Hypothesis: what if the eyes are control inputs, or, since the eyes apear when always related to the fungal stuff, what if you have to do a fungal shift in either direction in a row, e.g. left parallel world, heaven, right parallel world, etc - also perhaps if that didn't work, following them like directions e.g. left parallel world then right eye = back to center, etc. and do a fungal for each, it's worth looking into whatever is connected to the eyes; there was some guy in the last video who said that there's some encoding technique that literally uses eyes and the four directions for electrical signal transmissions or something
@@MiauFritoI just wish the devs gave us a hint: do we have to do some long convoluted thing like you just explained, or do we just have to decode a message, without playing Noita. If they narrowed it down to one of these two things I would actually try.
@@FuryForged which would be so hilarious and terrible and deserved and maddening and...what? No. I'm fine, we're all fine. It's FINE
Seed findings:
Double glyph spawn on same coord:
4251147014714714714714
1470270271
Close 5x spawns
14114114144154645130
Double glyph same coord + close 5x glyph spawn
74174717
Hmm, the eyes look like they're making a picture.
And the picture looks fragmented into chunks.
Maybe we just need to "put it together?"
maybe its some kind of ARG and the eye's direction point to irl coordinates? the center eye could be used as a "decimal point" of sorts to differentiate degrees from minutes and seconds, looping back to reference degrees after the third center eye
I'll try to help the explanation with an example (Starting from 0ºN 0ºE):
Up, up, up, center, down, right, right, center, up, center, down, left
would go like
+1ºN, +1ºN, +1ºN, change to minutes, +1'S, +1'E, +1'E, change to seconds, +1''N, change to degrees, +1ºS, +1ºW
so the final result would be the coordinates of 1º 9' 1" North and 0º 8' 0" West
this way it doesn't matter the order of the eyes (assuming they all start on degrees) because the sum will give the same coordinate, but following the order of the numbering of the eyes without restarting to "degrees" would also give a single answer, its probably gonna fall near 0N 0E or somewhere else on the ocean but it might be worth to check it out
I really gotta hand it to Nolla for their lengths they took to prevent this secret from being datamined
Have we asked petri if they double-checked the encryption?
I feel like we are at the point of over complicating this whole thing. The eyes have been in the game for a long time so a lot of new stuff is (potentially) irrelevant to finding the secret. Also didn't the developers say we already know everything we would need to solve the mystery? but it is Noita so being overly complicated is it a big part of the game, so I am probably the one in the wrong.
let me know if im wrong about what i said, not trying to spread false information
tbh I think you're correct.
We have all the patterns/tools we need. We've spent over 2 years trying to find a solution in the code as well.
Overall we are in fact missing something that should be (hopefully) obvious.
Have you tried getting the forgotten over to the eye glyphs?
Thats an interesting idea
Beeg eyeball
At this point I’m convinced the dev purposely make the cauldron and the eyes extra hard so they can have longer vacation between update xD
what if the eyes are like a blackberry number type thing? like hitting 6 twice gives you n, where as the eyes a left looking eye displayed twice is n.
its a really small number of directions so T9 key encoding is a great guess
but its definitely a language cipher of some kind, those are some massive blocks of symbols that probably make up a couple sentences each
maybe it gives you hints on how to figure out all of the other secrets that players just decided to datamine out of the game
@@zolthorg very fair i did think about it a bit more after and dismissed it after some work it just comes out a garbled mess also no diagonal eyes but there are some eyes that repeat more than 3 times in a row so i tried using those as rolling over to the next number key but it i think was a miss unless there's another cipher laid under that
there's only 5 unique states, so t9 is out by that alone.
your voice is in my head. I'm playing noita and have vampirism
West 1: "GATE, KING"
Holy this seems more complex than the mysteries in Tunic
I thought Fez.
I'm sure you've thought of this already but just in case; we know the glyphs are numbers right? As they are the same when you change the game's language.
Also as bagin8486 said don't we already have the combination for '1' and '2' as they are shown in the tutorial?
The eyes are essentially a picture. Changing language would do nothing. Doesn't mean they're numbers.
Slightly offtopic. But is there a way to make it so noita doesnt minimize when you tab out? Makes copying seeds a pain or taking screenshots
can someone explain why it's important that the eye messages are close together? I am not familiar with the history of this mystery.
Most likely there's a theory that it will be easier/possible to solve the puzzle if all 5 are at the same place
As Fury said.
The locations could be some kind of pattern, and maybe certain seeds can give us unique results?
However we already know all the eye patterns, and have tried overlapping them/other techniques to solve them.
So it's mostly guess work. As it's always been.
Did we confirm if they're open eye signals for definite yet? When you pass them as such they presumably reveal garble?
Babe wake up eye mystery vid just dropped
Wake up babe, new eye info just dropped
"post your seed and coordinates" not falling for that one again, fury
Falling for what? I was asking in order to obtain a large sample size of seeds and eye coordinates out of hope that would help in some way. A few people wrote programs to automatically do it, however, which is better.
@@FuryForged I think it was a Deez nuts kind of joke
@@SoupOrNothing :D
When you pick up a magic wand the pedestal becomes full of blood. If you pick up a perk it also turns into blood or water if you do it without killing anything, maybe you have to complete the game with a run in which you don't harm the whole world? So don't pick up a wand or flask, don't collapses holy mountain, don't pick up hearts, only treasure chests give you what you need. Noita doesn't do anything without a reason and the fact that the pedestals of perks, flasks and wands get bloody when you pick them up always seemed like it was important to me. If you pick up a heart or let the holy mountain collapse, a red circle will appear. The circle is green only for spell refreshes. There are always messages from the gods that they are watching you, looking at you. Eyes of the gods. So maybe you have to do the perfect run. don't take any hits, don't collect any perks, don't collect a wand or flask, don't kill anything, don't collect any hearts. So actually the run that can only happen by chance because you have the right seed and are trying to do exactly that? Is the ultimate challenge the ultimate run?
like 6 hours ago i was wandering about this puzzle beacuse of your video and even made me join the noita server lmao
I'm not sure if the eyes are a code, or an instruction of the order of actions you should do in game.
That's cool. Btw the saw blade orbit wand in today's daily is a sick early find.
i was just playing a demo for a game named "heartbound" and the dialogue from the alien thing kinda looks like the eyes.
I wonder if anyone has tried representing the eyes as a sequence of numbers, maybe base 5, then convert it into binary. I keep thinking maybe it is an encrypted text file whose bits were converted into a different form and embedded into the game.
Im surprised no one has found the actual event triggers for what happens newly in the world. Unless its a red herring.
Reasons why some people think that there isn't a function/in-game event.
It's all about the devs hearing the message from the community or something.
Everyone: Can you do an update on the Eyes Mystery?
Me: You think we'll get a vid on all the playable characters/races in Lunacid from Fury someday?