he probably does a lot of research on reddit/github issues / asks experts then writes a script and does a bunch of takes. Most of the work here is actually the video editor who is doing an amazing job at splicing it all together. I wouldn't be suprised if only 20% of the footage actually makes it into the final video
His expertise in Rust is truly remarkable, demonstrating a deep understanding of the language and a strong commitment to mastering it. It's evident that he has accumulated a wealth of experience through his dedication and hard work.
Thank you! I am constantly striving to improve and expand my skills in Rust, and I am grateful for the recognition of my hard work and dedication. I am excited to continue pushing the boundaries of what I can achieve with this language.
I recently had to add support for an audio codec and isobmff/mp4 codec type to ffmpeg, it took me a few weeks starting from never having used ffmpeg, and I'm still very much a noob :). Then saw this guy's video on ffmpeg and I felt he had a much broader understanding than me. I do think he finds top ppl in some technology and interviews them or something, he must have some really good strategy to learn what he needs quickly.
Thank you for your appreciation! I am committed to honing my abilities in Rust and am thankful for the acknowledgment of my efforts. I look forward to further pushing my limits and exploring what I can accomplish with this versatile language.
I dont know a single programming language but I started watching this channel just cause. Its like watching an old spanish soap opera where you have no clue what theyre saying but you know stuffs going down.
@@Raspredval1337 going from 2% to 3% is a 50% of user increase, so very nice. Probably the Steam deck had a large impact on this. If Linux had 5% market share, it would be enough for me, basically every software i need is present in Linux, but some do not work well, so i download the Windows version and run on Wine. Probably the devs not testing the Linux version.
@@monad_tcp i am a Rust guy, but i think Rust replacing C++ will only happen in 2027, if everything goes well. A modern example is how NodeJS got very popular, but still far from replacing PHP for most websites. Even if you removed WordPress websites, around 30% of sites runs on a PHP server. Facebook still uses PHP for its backend in the form of Hack. (Hack is a superset of PHP that is compiled, to give better performace). Lots of companies do not sell software directly, but develop software to help with their job, it is hard for a programmer justify a Rust rewrite of the C++ software, if the Rust version is going to have the same features, managers have no clue about memory safety.
@@IamQuhimho, indie devs should abandon the idea of writing an "engine" for their game and just write the game. If you're not going to make several radically different games, why bother writing a separate program/codebase that can handle so many things? no point in all the (dev and runtime) overhead for a highly general purpose "engine" if you don't need all that flexibility.
My ratio is 1:1:1:1, own game written in own engine in own programming language for own operating system. Next step is 1:1:1:1:1 . for my own "console" hardware.
Then you write the game engine, and when just started with the game you quit. Because of users complaining at your repo about you using unsafe rust in your game engine. Result? One more game engine, and no game.
For me it's something like -- "OK Let's make a game in engine X" "This engine is slow and has so much stuff I don't need. Let's write something simper ourselves" "Ok this is kinda had so I'm just gonna use a framework or two." "The function to make a blank window is all unsafe code. Not a problem." "Seg fault. Of course." "Oh look this obscure dependency for the libraries I'm using just updated and now I gotta set the version for everything manually for it to compile. No big deal." "God I miss animation tools."
His advanced skills and comprehensive knowledge of Rust are truly impressive, showcasing a high level of proficiency and dedication in mastering the language. It is clear that he has invested significant time and effort into honing his expertise, resulting in a strong foundation and unparalleled understanding of Rust's intricacies. His commitment to learning and improving in Rust is evident in the depth of his understanding and the quality of his work, making him a standout in the field. Great job!
Prime missed one of the best jokes in the video: “People say ‘choose the right tool for the job.’ In the Rust community we say ‘choose the right job for the tool.’”
6:16 is I think a big reason why OOP used to be so popular. It has very little to do actual design and everything with knowing the names of the functions you can use on an object just by typing object.
When he says "It's not a cult" and then covers a business card, it's got "Illuminati" written on it (from the Angels&Demons book by Dan Brown, prequel to Da Vinci Code). Called an Ambigram.
I've actually considered learning Rust for game dev, but all of the engines/frameworks are so equally and unbelievably terrible. It's almost like none of the engine devs have ever actually made any games before, and are just concerned with making every single little thing use Rust.
@@autismspiritlike all the UI libraries, a lot of these "different engines" are just people taking a stab at how to make it simpler to write a pattern in Rust (and to a large extent have succeeded in Bevy). There's not really any strong push I'm aware of at the moment to say these libraries are actually trying to compete either at the bottom end or the top end: right now the bottom end is too much simpler in other languages and the top end features are out of reach, but I could see how Bevy might get there for both, eventually. Note, in particular, how much work both Unity and Unreal are putting into implementing ECS type systems, while most of the Rust engines are starting there. It's a lot easier to build a simple toolset on ECS than vice versa.
While this video is clearly satire, I actually tried to use Rust for some quite simple application (curtains microcontroller). So after two weeks with Rust, I still couldn't finish it, and, with some sense of faioure,I had to revert back to C++ and finished the job within a couple of days. The ideas in Rust language are interesting, but the investment you need to make to actually apply them well is extremely high. I have several decades of experience and I started when Pascal was big and Fortran was still a thing, so I know a thing or two about computer languages. Rust is surprisingly difficult to use in a kind of simple everyday use cases, and so this guy's rant is 100% warranted.
Having the same problems for simple things, although it's incredible that when it compiles, it usually works. Wish there was a way to combine the level of explicitness while still keeping it un-verbose and simple. Although I suppose these are conflicting goals.
As I say, Rust is the only programming language that manages to be verbose and terse at the same time. There's so much information packed into a single statement no sane human can reason about it.
I would imagine it's harder to learn new languages if you're only sticking to one for 20 years, compared to learning a new one every year for the same amount of time though.
@@TankorSmash new languages that are worth learning, meaning getting enough maturity and attracting enough attention to form an ecosystem are surprisingly rare these days. Kotlin was one, but it's effectively Java++. Rust was another. Couldn't think of much else from the top of my head.
A language's value to you depends on what you're looking for sure! My point is that if you're saying "I've spent 20 years learning English, I know good bit about human language" while someone who learns French and Russian and Italian would have a much easier time learning Spanish, for example!@@KirillFrolov77
Hey prime - It's interesting to see our talking points in their video, right? (Including some mistakes I made last year being repeated verbatim!) I'm beginning to think they're not experts in all the languages they make videos about!🤓
if u called an async func and it returned some value you just append the await field onto it and u can think of it as an alias for the type itself then u can do whatever you want with the type, thats it. example from the reqwest crate async fn some_fun(uri: &String) -> () { let response = reqwest::get(uri) // returns Result .await // this now essentially is an alias for Result .unwrap(); // call unwrap on the result and u get the response _ = response; return; } hope it helps..
LOL! That guy on the video has a channel that is indeed hilarious, he jokes with tons of stuff ..worth watching! His channel is: Programmers are also human
"5 games written in Rust … and 50 game engines." 😂 Man... _Rust_ *is* THE ultimate game in itself. Games written in _Rust_ are mere mini-games within the _Rust_ environment.
I love how he references gluon at the end. The entire video he's talking about how haskell is great and it turns out he uses an embedded language instead of rust which is effectively Haskell.
I had a good time rewatching it over and over again just the first 1 and a half minutes, just crying and laughing, what a great guy, what a top comedian. hey prime great video btw this comment is not in fortnite terms for now.
Is this video endorsed by the Rust Foundation? I can't tell. Does you marking your video as not endorsed count for the Video you were watching? Although the "we have 5 games and 50 Game Engines" part had me laughing.
I wish I could love rust. Ive made multiple attempts to only use it. I struggle to produce good and maintainable architectures with rust. And i dont like the errors where the implementations are split between many modules so you have to import many modules just to use it. And I also dislike how the solution for several common problems is to just use a macro. Then theres those annoying borrow errors. I cant even make a temporary variable pointing to a variable which needs a lot of typing to access. Not to even mention the compile times. That said, I love match expressions and object enums. The issues I have with it greatly outweighs what I like about it
@@cariyaputta there were a couple annoyances I experienced for sure. Compile errors on things that were completely safe just because rust didn’t like it for some reason. I also disliked explicit lifetimes. That definitely should have all been implicit. No programmer wants to think about that
Cloning can get around most borrow errors. I had hangups with doing that until I realized most languages I was using were doing that but it wasn't explicit.
@@disguysn cloning would be fine, but a lot of the time when I have that usecase, I want to actually write to the variable using the reference. Otherwise id just take a copy
@@KayOScode it does take some getting used to. I've been trying to wrap my head around Rust off and on for six years and I finally feel like I'm getting it. I've had to give up a lot of concepts of the "right way" in other languages or wait for Rust to catch up to its promises. Personally I feel like its highly usable for a lot of cases now but there are still some very rough edges to smooth out.
Thanks for the forecast! I need some advice: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?
0:04, nah, it's already fast enough. I would ask for a way to easily catch UB. 1:35, without inheritance? I think not. 2:28, people use to think so. I think quite the opposite: macro should has more freedom, be more powerful, to do really magic stuff!
Just remember: a thing about low-level languages is that they’re used for low-level things, they’re gonna be used for dealing with other languages a lot.
This video is an eye-opener. GCC has improved its C++ error messages over time (still often times useless though) and so has Clang (worse than GCC imho). So far Python for me offers the best feedback especially if the underlying module/class/function/whatever uses docstrings to document it, allowing you to call help on that specific item and giving you all the information you would normally need. I find it curious how Rust, that claims to improve things, has such poor error reporting.
The fact that he actually knows so much about the language is just crazy. That's like two+ years of Rust coding experience just for this video.
cuz he was using rust for 2+ years... or may be watching other people programming in rust for 2+ years 😆
idk i understood almost all of them and i only wrote one project in rust
@@emilia-mikiIt's not just about the language features, it's more about the culture
@@AdroSlice "pick four" that was enjoyable. :)
He has a lot of other similar videos interviewing "other devs" with other languages, it's really impressive
Whats incredible to me is his depth of knowledge on such a wide variety of languages
He reads a script for them lol, someone with the knowledge writes the jokes.
@@BlueDippyNot sure, because all of them have the same style, so it sounds like he wrote them all and isn't just an actor
He does it the same way you do, that way that allows you to recognize he has knowledge on a wide variety of languages
@@dejangegic a lot of movies follow the same genre, doesn’t mean they are all made by the same guy.
@@BlueDippythis argument is weaker than senior assembly engineer.
How does someone know this much about multiple programming languages in order to be able to make this superb satire is amazing
Clearly because they are a Rust Dev
He uses vim
he probably does a lot of research on reddit/github issues / asks experts then writes a script and does a bunch of takes. Most of the work here is actually the video editor who is doing an amazing job at splicing it all together. I wouldn't be suprised if only 20% of the footage actually makes it into the final video
@@aloufin with time you know about a lot of languages I say around the 4 years mark of programming you will have depth knowledge about 4-6 languages
Definitely browses r/programmingcirclejerk
"Is that your coffee?"
"No, my build is ready"
Sorry, I think there was a misunderstanding. I meant to say, "No, my order is ready." Let me grab my coffee now.
"Is that your coffee?"
"No, It's just llvm errors"
Of course this would be his best video. It's about the perfect language.
facts
I like his serious documentary about current web a bit more, but this one is very good too.
His expertise in Rust is truly remarkable, demonstrating a deep understanding of the language and a strong commitment to mastering it. It's evident that he has accumulated a wealth of experience through his dedication and hard work.
@@ThePrimeTimeagen 1 year later: "I will never write Rust again"
this first joke references Henry Ford's famous quote: "If I had asked people what they wanted, they would have said faster horses."
just in case.
Which, for the record, Henry Ford never said.
@@GSBarlev nevertheless, this is a reference to this quote whether it is real or not.
@@s1v7 true. I'm just being a pendant
@@s1v7e cc h n j b 9ok koo l o. BB. Mm mm l. N l cu ta nh o tn. G vhb jnno jm
Thank you! I am constantly striving to improve and expand my skills in Rust, and I am grateful for the recognition of my hard work and dedication. I am excited to continue pushing the boundaries of what I can achieve with this language.
This guy's videos are great but when it's on a language you're really familiar with then it's absolutely nuts.
I recently had to add support for an audio codec and isobmff/mp4 codec type to ffmpeg, it took me a few weeks starting from never having used ffmpeg, and I'm still very much a noob :). Then saw this guy's video on ffmpeg and I felt he had a much broader understanding than me. I do think he finds top ppl in some technology and interviews them or something, he must have some really good strategy to learn what he needs quickly.
His Emacs one is chef's kiss.
Thank you for your appreciation! I am committed to honing my abilities in Rust and am thankful for the acknowledgment of my efforts. I look forward to further pushing my limits and exploring what I can accomplish with this versatile language.
when I saw this video I thought you might have a fun time reacting to it. Glad to see I wasn't wrong
I dont know a single programming language but I started watching this channel just cause. Its like watching an old spanish soap opera where you have no clue what theyre saying but you know stuffs going down.
Rust is always two years away from finally killing C++
and US dollar is always 2 days from collapse. so they say
Same as: $CURRENT_YEAR is the year of linux desktop.
@@rj7250a but we've reached 3% desktop market share! It must be the year!
@@Raspredval1337 going from 2% to 3% is a 50% of user increase, so very nice. Probably the Steam deck had a large impact on this.
If Linux had 5% market share, it would be enough for me, basically every software i need is present in Linux, but some do not work well, so i download the Windows version and run on Wine. Probably the devs not testing the Linux version.
@@monad_tcp i am a Rust guy, but i think Rust replacing C++ will only happen in 2027, if everything goes well.
A modern example is how NodeJS got very popular, but still far from replacing PHP for most websites. Even if you removed WordPress websites, around 30% of sites runs on a PHP server. Facebook still uses PHP for its backend in the form of Hack. (Hack is a superset of PHP that is compiled, to give better performace).
Lots of companies do not sell software directly, but develop software to help with their job, it is hard for a programmer justify a Rust rewrite of the C++ software, if the Rust version is going to have the same features, managers have no clue about memory safety.
"Will you program the front end or the backend?" "The browser" 😂😂😂😂😂
Jokes on you. I'm writing my own game with a custom engine. Keeping that ratio at 1:1.
My man, every Rust game engine was a game someone was writing with a custom engine and abandoned after the engine part.
@@IamQuhimho, indie devs should abandon the idea of writing an "engine" for their game and just write the game. If you're not going to make several radically different games, why bother writing a separate program/codebase that can handle so many things? no point in all the (dev and runtime) overhead for a highly general purpose "engine" if you don't need all that flexibility.
My ratio is 1:1:1:1, own game written in own engine in own programming language for own operating system. Next step is 1:1:1:1:1 . for my own "console" hardware.
Then you write the game engine, and when just started with the game you quit. Because of users complaining at your repo about you using unsafe rust in your game engine. Result? One more game engine, and no game.
For me it's something like -- "OK Let's make a game in engine X" "This engine is slow and has so much stuff I don't need. Let's write something simper ourselves" "Ok this is kinda had so I'm just gonna use a framework or two." "The function to make a blank window is all unsafe code. Not a problem." "Seg fault. Of course." "Oh look this obscure dependency for the libraries I'm using just updated and now I gotta set the version for everything manually for it to compile. No big deal." "God I miss animation tools."
"Choose the right job for the language."
- some blue haired ultra instinct Sajajin.
His advanced skills and comprehensive knowledge of Rust are truly impressive, showcasing a high level of proficiency and dedication in mastering the language. It is clear that he has invested significant time and effort into honing his expertise, resulting in a strong foundation and unparalleled understanding of Rust's intricacies. His commitment to learning and improving in Rust is evident in the depth of his understanding and the quality of his work, making him a standout in the field. Great job!
why do I read it like i'm on in the linkedin recommendations lmao
11:57 Prime nearly done goofed taking a drink during this react lol
ALMOST DID IT
Prime missed one of the best jokes in the video: “People say ‘choose the right tool for the job.’ In the Rust community we say ‘choose the right job for the tool.’”
As soon as I saw the original video in my recommended, I’ve been awaiting this reaction!!
6:16 is I think a big reason why OOP used to be so popular. It has very little to do actual design and everything with knowing the names of the functions you can use on an object just by typing object.
For sure it's a thing, I sometimes wrap a few functions in a class and make them static just to group them in a convenient namespace kind of thing.
You can declare an empty struct, and then do a generic impl on it to achieve the same
This is the happiest I've seen Prime since guzzling milk on a wake board. Most genuine laughs of almost any of the videos.
Lol I laughed non-stop through this video when it came out. It hurt a little bit… so glad you covered it!
When he says "It's not a cult" and then covers a business card, it's got "Illuminati" written on it (from the Angels&Demons book by Dan Brown, prequel to Da Vinci Code). Called an Ambigram.
His interview with a scrum coach is the funniest it’s so on point
"the year of rust is 2024" this hits different after the cloudstrike incident
The chatter at 6:02
"In C++ we don't worry about anything because we don't fix anything"
They should make a game where you build rust game engines.
that's how they got 28 engines and 3 games
I've actually considered learning Rust for game dev, but all of the engines/frameworks are so equally and unbelievably terrible. It's almost like none of the engine devs have ever actually made any games before, and are just concerned with making every single little thing use Rust.
@@autismspirit "engines/frameworks are so equally and unbelievably terrible" that's not "Rust for game dev" . That's game dev in general.
@@autismspiritbecause there isn't a colossal corporate backing behind rust game engines like there is for unity c# and unreal c++
@@autismspiritlike all the UI libraries, a lot of these "different engines" are just people taking a stab at how to make it simpler to write a pattern in Rust (and to a large extent have succeeded in Bevy).
There's not really any strong push I'm aware of at the moment to say these libraries are actually trying to compete either at the bottom end or the top end: right now the bottom end is too much simpler in other languages and the top end features are out of reach, but I could see how Bevy might get there for both, eventually.
Note, in particular, how much work both Unity and Unreal are putting into implementing ECS type systems, while most of the Rust engines are starting there. It's a lot easier to build a simple toolset on ECS than vice versa.
I've watched this a dozen times already. Prime's reactions are priceless
7:30 there's actually a Haskel monad implementation in the Rust server. It even does >>=.
BTW Turbopack isn't fastest, Parcel is. Coincidentally also written in Rust, so the point stands.
While this video is clearly satire, I actually tried to use Rust for some quite simple application (curtains microcontroller). So after two weeks with Rust, I still couldn't finish it, and, with some sense of faioure,I had to revert back to C++ and finished the job within a couple of days.
The ideas in Rust language are interesting, but the investment you need to make to actually apply them well is extremely high. I have several decades of experience and I started when Pascal was big and Fortran was still a thing, so I know a thing or two about computer languages.
Rust is surprisingly difficult to use in a kind of simple everyday use cases, and so this guy's rant is 100% warranted.
Having the same problems for simple things, although it's incredible that when it compiles, it usually works.
Wish there was a way to combine the level of explicitness while still keeping it un-verbose and simple. Although I suppose these are conflicting goals.
As I say, Rust is the only programming language that manages to be verbose and terse at the same time. There's so much information packed into a single statement no sane human can reason about it.
I would imagine it's harder to learn new languages if you're only sticking to one for 20 years, compared to learning a new one every year for the same amount of time though.
@@TankorSmash new languages that are worth learning, meaning getting enough maturity and attracting enough attention to form an ecosystem are surprisingly rare these days. Kotlin was one, but it's effectively Java++. Rust was another. Couldn't think of much else from the top of my head.
A language's value to you depends on what you're looking for sure!
My point is that if you're saying "I've spent 20 years learning English, I know good bit about human language" while someone who learns French and Russian and Italian would have a much easier time learning Spanish, for example!@@KirillFrolov77
I've always wondered how long he prepares for these
the fact that i dont know nothing about rust but i enjoy this video is just crazy
Ah man, finally the reaction video I was waiting for.
Hey prime - It's interesting to see our talking points in their video, right? (Including some mistakes I made last year being repeated verbatim!) I'm beginning to think they're not experts in all the languages they make videos about!🤓
just watch and enjoy, no one gives a fuck you "did it first" nerd
Day 60892, still figuring out async in Rust...
just await lol
if u called an async func and it returned some value you just append the await field onto it and u can think of it as an alias for the type itself then u can do whatever you want with the type, thats it.
example from the reqwest crate
async fn some_fun(uri: &String) -> () {
let response = reqwest::get(uri) // returns Result
.await // this now essentially is an alias for Result
.unwrap(); // call unwrap on the result and u get the response
_ = response;
return;
}
hope it helps..
DOES NOT LIVE LONG ENOUGH
Day 69420: figuring out why supposedly working async code errors at runtime...
@@tokiomutex4148 nice
This has come up a bunch in my feed and I genuinely didn’t know it was a farce. I was like “yeah that haircut looks about right”.
12:01 The man predicted blue haired Primeagen
LOL! That guy on the video has a channel that is indeed hilarious, he jokes with tons of stuff ..worth watching! His channel is: Programmers are also human
Prime talking about the overlap between Haskell and Rust devs.
Me, mainly using Rust now, after switching from Haskell... I feel called out lol
Seen this maybe 18 times by now and still returning
Pity you turned away when the "Rewrite everything in Rust" book was shown. Best joke in the video
I had no idea Brad Pitt was also a software engineer!
"Webassemly. What was the question?" had me rolling
"5 games written in Rust
… and 50 game engines." 😂
Man... _Rust_ *is* THE ultimate game in itself.
Games written in _Rust_ are mere mini-games within the _Rust_ environment.
"I let my threads panic for pleasure" is an all-time joke 😂😂😂😂
"We compile the entire company at runtime." ROFLMAO!!!
2:17 well MacOS update made bevy leak memory.. Well more like gobble up the memory untill the game is turne off. It's quite silly situation.
Think this is the hardest I've ever seen prime laugh, so funny.
Prime you should interview him!
1:05 the worst moment to look away from the video
Of course it’s his best video, it’s been written in Rust
checkout his senior js interview - by far the funniest i saw he did
yes, th-cam.com/video/Uo3cL4nrGOk/w-d-xo.html
"That might have been the funnest joke I have heard in an exceptionally long time."
That about says it all.
How does Prime just miss the best damn joke by DRINKING 🤯
Watching this while doing advent of code in rust
I'm still watching and enjoying this every time the algorithm bring it up again.
Rewrite everything in Rust book lol
When I saw you were reviewing this video, I knew you'd be laughing all the way through it.
I have no experience with Rust. Every one of his jokes went over my head.
I only know he told jokes because The Prime Time is laughing hysterically.
I love how he references gluon at the end. The entire video he's talking about how haskell is great and it turns out he uses an embedded language instead of rust which is effectively Haskell.
I love seeing the title “Senior Rust Dev” in and of itself
Although I've watched this video twice, TH-cam keeps putting it in my recommended feed for some reason. Wow, the algorithm is pushing this one *hard*.
4:38 - Greeting from 2025. 2024 wasn't the year of Rust.
I had a good time rewatching it over and over again just the first 1 and a half minutes, just crying and laughing, what a great guy, what a top comedian.
hey prime great video btw this comment is not in fortnite terms for now.
Is it just me, or this guy would look like Brad Pitt in Fight Club (Tyler Durden) if his wig was blond?
quite close. but Meet Joe Black actually looks closer
@@danielmilyutin9914 Haircut is much closer, for sure, Joe Black just lacks the beard :)
I literally thought the same thing
Saw this when it came out - still funny watching it again
J-Diesle is also a perfect programming language
I am not surprised the guy knows many language but surprised he took the time to video really the annoying error messages from practice hahah :D
Wow, his dead pan answers make it so darn real.
I love how it's all about learning to rewrite your code to rust. LMAO
I will learn rust to enjoy this video again ( I have just started right now).
i keep coming back the further i learn and its great every time
lol prime has that same hair now prime really is sr rust developer
OMG I feel like I have not laughed this much in so long. This was great.
Is this video endorsed by the Rust Foundation? I can't tell.
Does you marking your video as not endorsed count for the Video you were watching?
Although the "we have 5 games and 50 Game Engines" part had me laughing.
I really like the moments when you pause people mid sentence. Then I pause you mid pause. Then I eat a sandwich. Then we can all proceed.
Rust looks like the developer spit their Monster and Cheetos on the monitor.
Ive been waiting for your reaction since seen this interview
In the thumbnail, the blue hair guy looks really CGI.
10:18 Rust has born from Haskell, that's why
I wish I could love rust. Ive made multiple attempts to only use it. I struggle to produce good and maintainable architectures with rust. And i dont like the errors where the implementations are split between many modules so you have to import many modules just to use it. And I also dislike how the solution for several common problems is to just use a macro. Then theres those annoying borrow errors. I cant even make a temporary variable pointing to a variable which needs a lot of typing to access. Not to even mention the compile times. That said, I love match expressions and object enums. The issues I have with it greatly outweighs what I like about it
How was your experience with concurrency in rust?
@@cariyaputta there were a couple annoyances I experienced for sure. Compile errors on things that were completely safe just because rust didn’t like it for some reason. I also disliked explicit lifetimes. That definitely should have all been implicit. No programmer wants to think about that
Cloning can get around most borrow errors. I had hangups with doing that until I realized most languages I was using were doing that but it wasn't explicit.
@@disguysn cloning would be fine, but a lot of the time when I have that usecase, I want to actually write to the variable using the reference. Otherwise id just take a copy
@@KayOScode it does take some getting used to. I've been trying to wrap my head around Rust off and on for six years and I finally feel like I'm getting it. I've had to give up a lot of concepts of the "right way" in other languages or wait for Rust to catch up to its promises. Personally I feel like its highly usable for a lot of cases now but there are still some very rough edges to smooth out.
First joke is honestly the funniest Rust joke I've ever heard.
"I actually have a macro for the unsafe command, It's called trust_me" 🤣🤣
It looks like you were laughing too hard to miss my fave near the very end: "at this point I'm fully oxidized" :)
I don’t know anything about coding but prime somehow keeps me coming back
If there weren’t 50 different ways to do the exact same task, c# would be the perfect language.
"the year of rust"
"the year of the linux desktop"
I know this is late but the idea of a safe macro called “trust me” really resonates with me
11:06 Like child on Christmas morning lmao
Thanks for the forecast! I need some advice: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?
I dream of being able to lay down such thicc programming jokes!
I could tell he's a senior Rust developer by the blue hair
"a faster C++", genius
prime in 2023: "2024 is rust's year"
prime in 2024: "let's just start with Go"
0:04, nah, it's already fast enough. I would ask for a way to easily catch UB.
1:35, without inheritance? I think not.
2:28, people use to think so. I think quite the opposite: macro should has more freedom, be more powerful, to do really magic stuff!
Just remember: a thing about low-level languages is that they’re used for low-level things, they’re gonna be used for dealing with other languages a lot.
Laughed so hard!!!! 5 games and 50 game engines written in Rust.....
THat Laughter in starting for Rust Operating system in no time is Full of life..😆
I just wanted to say that there's no way in hell I'll ever use crabs
There are currently 5 games written in rust and 50 game engines 😂
Walking into the rust community feels like walking into Hot Topic to me
This video is an eye-opener. GCC has improved its C++ error messages over time (still often times useless though) and so has Clang (worse than GCC imho). So far Python for me offers the best feedback especially if the underlying module/class/function/whatever uses docstrings to document it, allowing you to call help on that specific item and giving you all the information you would normally need.
I find it curious how Rust, that claims to improve things, has such poor error reporting.
You need to watch "Interview with Senior JS Developer 2024" its mind blowing.