This is a very robust chart for the SN/SN2 era, where charting quality tended to be all of the place. There's several ambiguous steps, especially after jumps, but nothing too egregious. This is good practice for high-BPM jumps and drills to get your footspeed up.
Step Jumps are tough to learn at first. Fortunately for this song, the steps preceding the jump tend to set you up for the next jump by having the steps place one of you feet in one of the foot positions occupied by the next jump. When the jump does finally happen you only have to bring one foot over and the other foot is already in place. Bring your other foot over during the jump. Before taking this technique to the arcade cabinet, I practiced at home by slowing the speed of the whole song to 70% (which makes the 300 bpm parts more like 210 bpm). After some practice, I could do the song at 80% speed, then 90%,. When I was at my peak shape in this game, I could sometimes pass this song with a B or a C, but I still had a significant chance of failing. It's those runs at the end that would end up killing me. I'm getting back into DDR again, now that an arcade cabinet has returned to my area. Unfortunately it does not have Super Max Me Mix (it's an Extreme machine), but with some of the other 10 footers I can work my way up again eventually.
This one always got my blood flowing
This is a very robust chart for the SN/SN2 era, where charting quality tended to be all of the place. There's several ambiguous steps, especially after jumps, but nothing too egregious. This is good practice for high-BPM jumps and drills to get your footspeed up.
I prefer this chart to the CSP16. The jump streams in CSP aren't really all that difficult, but they feel so dang awkward. This chart flows smoothly!
considering the game before the one this song debuted on, it's wild to see the differences in chart quality lol
To hell with those step jumps
Step Jumps are tough to learn at first. Fortunately for this song, the steps preceding the jump tend to set you up for the next jump by having the steps place one of you feet in one of the foot positions occupied by the next jump. When the jump does finally happen you only have to bring one foot over and the other foot is already in place. Bring your other foot over during the jump. Before taking this technique to the arcade cabinet, I practiced at home by slowing the speed of the whole song to 70% (which makes the 300 bpm parts more like 210 bpm). After some practice, I could do the song at 80% speed, then 90%,. When I was at my peak shape in this game, I could sometimes pass this song with a B or a C, but I still had a significant chance of failing. It's those runs at the end that would end up killing me. I'm getting back into DDR again, now that an arcade cabinet has returned to my area. Unfortunately it does not have Super Max Me Mix (it's an Extreme machine), but with some of the other 10 footers I can work my way up again eventually.
Nice!! Another deliver request! Thanks buddy😊
kino remix and great chart
jondi and spesh need to return
MAX 300 (Super-Max-Me Mix)
▪︎First appearance: DDR Ultramix 2 (USA)
▪︎AC folder: DDR SuperNOVA
man what used to be considered hard haha.
Still is for a 44 year old
You got kids these days clearing this song after only playing for a month.
@@fav843 I've seen several guys doing the same with og Max 300 and Maxx Unlimited back in 2002 🤔
@@Darmani2MB If you're good in any era, you're just good in general.
Weirdly I can get a better accuracy on the Challenge, since Expert has some tricky to time patterns
Way harder to PFC than the challenge chart IMO
Should be a 16
Hell yes!