Millia's New Move - Artemis Combos and Oki
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- เผยแพร่เมื่อ 9 ก.ย. 2024
- Combo notation:
mz. = Mirazh
md = microdash
dl. = delay
wh. = whiff
art = Artemis (214H)
SDisc = 236S
HDisc = 236H
There's lots of stuff to cover with this move, but neutral implications and the like are something I wanted to leave for another time while we wait for the new meta to develop. I hope this helps in the meantime!
Expanding on the Bad Moon oki stuff:
The discs set here don't hit exactly meaty, and I don't think there's any way to get them to do that. However, they can't jump out, so the L/R still exists - it just means that their ability to reversal/mash has changed. If they're mashing on your disc sets though they are either insane or extremely smart or both.
Music: Outside the Castle Walls (Pseudoregalia)
while everyone was busy with ABA, you were over here sneakily cooking
Yessir
The pseudo OST is the sign of an enlightened Millia main. Excited to see what new ways of making my head spin on defense ya'll are going to cook with this.
So happy that millia players can have the best move in the game (back megafist)
Very curious to see how this changes Millia's game now. Also, bonus points for the Pseudoregalia music.
I dont wanna see any millia mains complaining. They gave her a move that literally does everything.
You absolutely know that one guy is always going to complain.
I'm gonna complain because it looks silly, and they'll probably nerf her other stuff to make way for the new shiny toy they want to push.
"literally does nothing".
informative and to the point. great video 👍
yoooo pseudoregalia ost!
I liked listening to this more than anything because milias new move with the music sounds like you're fighting hornet in Hollowknight
Pseudoregalia my beloved
Arcsys on that crack shit, giving Millia KBMF
2:05 "Midscreen combos are a lot more precise and finicky"
*me, who can barely sometimes do the first combo*
"cool"
Amazing vid, precise and great info
Season 4 just started and I already miss millia's post wall break mixup in oki setup from this video
thanks goat
emm Millia weakness was she was lacking in dmg now she easily chunks on top of her oppressive reset game
She fo sure eatin now
this shit got the old sol 6P wallbounce
Great video, i'm still looking into everything! Also, on the jHjD dl.Kapel dl jS md cS 214h 2s 2h mz.Sdisc combo, swaping the jS for jK(for me) made it more consistent, easier to time it, maybe its because you dont have to delay it or because the opponent is higher when it hits(maybe both).
thanks for the kind words!
mhmm that's good to know, jK usually adds more stability to stuff so glad it works here too
LOVE THE PSEUDOREGALIA MUSIC
banger BANGER game
Someone cooked here.
It's delicious.
some day i will be good enough to do this
For some reason I heard it was a divekick. I got really excited seeing the opening, thought it worked like Fukua j. Hk.
It’s pretty damn close though
ohhh man a Fukua jHK would be insanely sick! that never even occurred to me but i'd love that haha that move is so cool
I use to main this character, but now, I play as dizzy~
Here i was thinking that getting johnny type fullscreen wallbreaks for 50% burst was good…
Thanks for the tech able to sprinkle my lil funk into it
Amazing vid and fire ost!!!
ThIs d00d spitting FACTS
LET homie cook!
I noticed you jump canceled the jD after badmoon 66FRRC. Is there a certain way you did that. I tried to replicate inputs but couldn't get it.
Are you getting 5D instead? If so you are likely inputting 66FRRC too quickly after Bad Moon. Millia is airborne after the second hit of Bad Moon, so if you wait until slightly after the second hit occurs, you should get jD after the FRC input. It’s a bit awkward to get down at first but you’ll get it.
@@TheDracopire I can do the regular jD into kapel into jS timing. Just cannot do a double jump after 66FRRC jD. I checked the millia cord and someone said it’s not possible to double jump there unless you do 88FRRC jD. But seeing him doing it here I was wondering how he did it.
In the last clip you said to do super jump install to surprise meaty people. What does super jump install do in strive? I know it was used to get an extra jump after super jump in Xrd but that doesn't seem to be what it's being used for here.
If you cancel your pre super jump frames with any special, it will install super jump properties to your character. Like falling slower and going a bit higher, This led to some air combos that aren’t possible without the install because you will land on the ground too early. Chipp also use this as it allows for more double or triple overheads mix that will catch people off guard too.
potatc1 mostly covered it, but yeah super jump install makes any move that goes airborne go a bit higher. this means you can do jH jD after disc which normally isn't possible, or use it to catch people fuzzy jumping disc after throw
@@potatc1 Thanks for the info
Incredible intel
what is the superjump disc at the end for? does it delay the disc coming out?
it makes Millia go a bit higher, so she can do later meaties and do things like super jump disc jH jD which isn't possible with regular disc
love the bgm, just beat that game 💪
Thanks for putting in the work! Out of curiosity do you use the new mc shortcuts? I do not use them (purely out of habit) but was getting a lot of mc.winger on the really quick ones.
i do use the mirazh shortcuts for Artemis cuz mirazh ends on 4 as it is, but for S/H Disc i do it the old way cuz of habit too yeah
For post wall break, is there any tip to hit kapel > j.s? That's the one part I can't hit no matter how I change the timing
The window between the kapel and j.S is very small even in the sample combo provided. Therefore, the delay the combo notates for the j.S means that a tight link must be performed, more specifically it must be late enough to land and use it's low juggle, but fast enough that the move still comes out at all. Think of it as if you simple added a tiny little *beat* after kapel recovers. Like, literally in your head while performing the combo, add a tiny beat of silence, should help!
Alternatively, use j.K instead of j.S and you can regain a lot of the leniency in exchange for a chunk of damage.
insane
Great video
Hey, thanks for this
What happened? Why highlvl millia players still practically not use this new move?
i feel its due to it trying to already do what other moves do normally. a lot of other moves just give millia's gameplan already so if anything its mostly just an answer tool for certain use cases
sick
Instalike for thumbnail
XD
music pweaase
it's always in the description
Outside the Castle Walls (Pseudoregalia)
Yeah can we remove it again🔥🙏
This shit is so inconsistent. Why does everything remotely useful with her have to be point-blank or completely esoteric?
Great guide but please use standard notation next time, I spent way too much time trying to understand basic shit lol
This is standard numpad notation and ppl refer mirazah as mz for clarity in writing