37:40 you seem to have misunderstood how potion of memories works, you don't need to wait for both of them to show up at the same time, once even a one option shows up you can pin it with potion and memories and just wait until the next one shows up later (with the only downside being that until then you effectively have one less option to pick on level up).
Playing one handed. "Oh, it's still coming. Just like me. "There's stuff everywhere," "there's a bucket over there that I need to get." That one magnet that saved your run.
Blood catcher is tough on beast huntress due to her high hp, since the neck gets better the less hp you have and the more dmg you do, to the point where flight dedication may do more harm than good cause every point of hp is another 200 dmg for the neck to proc and so is health from the blessings and looking the video I also noticed that your hp was not increasing from the dedication, so that's pretty big bug, since then it is only 10% force on main weapon. You can se that from your level 0 blades with no upgrades doing half the dmg of needles. Also, blades are stronger than needles, doing around 50% more dmg and they are both physical projectiles. You want both of course since they are some of the strongest abilities in the game. As for the melee classification, on blades I have no idea why it has that actually, since it has the furthest range of anything in the game by far, to the point where I have gotten scrolls over 200 away from me because the blades were killing them that far away. Also, you can lock a trait that you want and wait for the others you want. You do not need them on the same level up, not sure if you knew that or not, so will say it. It is also made way more likely that you will see those traits of the thing you locked. Hound masters own mark is pretty fun on her since it gives you two dogs, meaning all main weapon buffs get way stronger. I would also certainly lock the physical buffs so you get both of them on each level since it affects the dog your spears needles, mornings star and blades. Shadowcloack block boost only activates if you stand in the black zones, so bloodsoaked or a purely defensive would do you better.
Ring blades were better choice in this case then Meteor, because BH has a lot of physical talents so glad you had them later. Was funny you said "I dont like melee" while having Morning star skill allready :D
@@gamingwithjeff If you want to try something funny, play Landsknecht with all projectile abilities and pick all these +20%dmg to projectile traits. :)
The green "growth" type items are better than the base version of the item at lvl 51+, better than the green "enhancement" version of the item (2x bonus of the base item) at level 100+. The purple growth types are better at lvl 26+ over the base item/green growth, 51+ over the green enhancement version of the item, lvl 101+ of the purple enhancement version of the item. My general rule of thumb is always go enhancement over growth, since it's going to give you a huge boost for 90% of the run, instead of a slightly higher boost on the last 10%. Exception of course is if you only have the base version, then anything is always better. Or if you're going for a as long as possible vault run, where you'll potentially get well over like lvl 120.
nice vid, pretty sure you have to be shadow patch to gain the block strength. Also, try the combo of Fighter's Headband + Warrior's Fervor + Holy Relic... with enough defense gear (Chain Mail, Plated Boots), it can significantly increase DPS with having slightly less effective healing from the loss of Blood Catcher.
1) 0.2x55=11. You dud the right thing swapping hoods. 2) I kinda loathe all the youtube stuff, I sure as hell love the way you casually trhow that stuff while you're talking and don't take more than 5 seconds for it. Well freaking done! 3) this game... is great, not gonna lie. So many things I'd love to see in DMD added, like traps... could even take place of something else for increasing darkness levels... huh, I might even try and suggest this to Ren sometimes (but they really should release something now)... 4) Loved the crazy town - butterfly joke. And yes, it was a terrible song! 😂 5) Defense in this game is crazy value. You got swarmed when you said "this is baaaad" and your health didn't een drop, lol. Compared to the way you got stomped before I'd say it's super good! 6)
the growth items surpass the boost versions after 100 levels worth of stacks. I have found myself preferring boost versions of defensive items since its really the early game they are truly needed so I want it up front... once you are start approaching level 100... you will have gotten prbly some flat defence/block strength items and %increases. Where the DPS items I prefer growth, while it does take a long time to surpass the non growth versions its nice to get stronger every level over time and since I generally get to level 115+ they end up being better in the long run. Taking all boost versions is still a valid approach. I use the hood your using(boost), block strength/defense boots and block strength chest(I just haven't seen the boost base defense body armor)... might be overkill for most characters anyways, need to really look at other green chests(trying to get summon gloves/rings at uncommon sent up currently as the warlock is a ton of fun going all into max summons).
Your segways into the youtube stuff, is getting better than most. Most TH-camrs throw it in there when they've lost things to talk about. Which is kind of meh, in my opinion.
i realllllly wish this game was 20 minutes by default ik that agony mode has it but its really starting to be a pain to get play through the 30 minutes
@@gamingwithjeff My last run was 7 relics and was glass canon cleric build, going all in on crit and magic abilities. Got arcane splinters to 2.5 million dps and both main weapon and transfixion above 600k dps, you just need to be able to kill the mobs as soon as they appear and you will be fine. My first run with over 1 billion dmg dealt. I would say it the reduction of exp relic that is hurting you the most thou, it kills any ability to keep up with higher torment and forces you to pick more defensive gear to survive it.
@@gamingwithjeff That's why I like the cleric, such absurd early game power on cleric. Also like the gun character and beast huntress. So basically the classes that are best at buffing certain archetypes of abilities. Also, like the sorcer, but her lightning buffing feels weaker compared to what the others can do. I can recommend trying the 1 hp warlock. Using the neck that heals and gives damage for every time you deal 200 times your hp and the relic that removes max hp every level up, there is also an achievement for warlock to reach one max hp. It is the epitome of glass canon, fully relying on the main attack, pets, and astronomer orb to keep you safe. But when you reach really low heath amounts, the dmg starts going completely insane, making any other dmg buffs pointless meaning only crit, crit dmg atackspeed movement speed and multistrike matters.
How do you get purple drops? i have 157 hours gameplay and 406/500 achievements. I finished the vault uner 9 min. i can send green drops up. i got all pasive (incl new) maxed out. But never saw any purple drop....yet
37:40 you seem to have misunderstood how potion of memories works, you don't need to wait for both of them to show up at the same time, once even a one option shows up you can pin it with potion and memories and just wait until the next one shows up later (with the only downside being that until then you effectively have one less option to pick on level up).
Playing one handed. "Oh, it's still coming. Just like me. "There's stuff everywhere," "there's a bucket over there that I need to get."
That one magnet that saved your run.
fantastic run, loved to watch every second of it. Tank is the way to go
❤️
Blood catcher is tough on beast huntress due to her high hp, since the neck gets better the less hp you have and the more dmg you do, to the point where flight dedication may do more harm than good cause every point of hp is another 200 dmg for the neck to proc and so is health from the blessings and looking the video I also noticed that your hp was not increasing from the dedication, so that's pretty big bug, since then it is only 10% force on main weapon. You can se that from your level 0 blades with no upgrades doing half the dmg of needles.
Also, blades are stronger than needles, doing around 50% more dmg and they are both physical projectiles. You want both of course since they are some of the strongest abilities in the game. As for the melee classification, on blades I have no idea why it has that actually, since it has the furthest range of anything in the game by far, to the point where I have gotten scrolls over 200 away from me because the blades were killing them that far away.
Also, you can lock a trait that you want and wait for the others you want. You do not need them on the same level up, not sure if you knew that or not, so will say it. It is also made way more likely that you will see those traits of the thing you locked.
Hound masters own mark is pretty fun on her since it gives you two dogs, meaning all main weapon buffs get way stronger.
I would also certainly lock the physical buffs so you get both of them on each level since it affects the dog your spears needles, mornings star and blades.
Shadowcloack block boost only activates if you stand in the black zones, so bloodsoaked or a purely defensive would do you better.
Ring blades were better choice in this case then Meteor, because BH has a lot of physical talents so glad you had them later. Was funny you said "I dont like melee" while having Morning star skill allready :D
Very on brand lol
@@gamingwithjeff If you want to try something funny, play Landsknecht with all projectile abilities and pick all these +20%dmg to projectile traits. :)
42:06 when you’re a lightning javezon. I always got combo’d by the leap + dual throwing weapon guys though.
Especially when you don't have enough hit recovery and you get stunned back the throwing axes.....oooph
The green "growth" type items are better than the base version of the item at lvl 51+, better than the green "enhancement" version of the item (2x bonus of the base item) at level 100+. The purple growth types are better at lvl 26+ over the base item/green growth, 51+ over the green enhancement version of the item, lvl 101+ of the purple enhancement version of the item.
My general rule of thumb is always go enhancement over growth, since it's going to give you a huge boost for 90% of the run, instead of a slightly higher boost on the last 10%. Exception of course is if you only have the base version, then anything is always better. Or if you're going for a as long as possible vault run, where you'll potentially get well over like lvl 120.
nice vid, pretty sure you have to be shadow patch to gain the block strength.
Also, try the combo of Fighter's Headband + Warrior's Fervor + Holy Relic... with enough defense gear (Chain Mail, Plated Boots), it can significantly increase DPS with having slightly less effective healing from the loss of Blood Catcher.
lol I'm so dumb, you're right about the shadow patch.
I need to get some of the green versions of those items so I can run it =p
Halls 1.0 is fantastic! Keep it up Jeff 🔥 What's your fav character to play?
That's a good question, probably swordsman/norse/sorc/exterminator ....maybe sage lmao
@@gamingwithjeff Norseman and Sage are pretty fun! Cleric feeling prettyyyy goood haha
1) 0.2x55=11. You dud the right thing swapping hoods.
2) I kinda loathe all the youtube stuff, I sure as hell love the way you casually trhow that stuff while you're talking and don't take more than 5 seconds for it. Well freaking done!
3) this game... is great, not gonna lie. So many things I'd love to see in DMD added, like traps... could even take place of something else for increasing darkness levels... huh, I might even try and suggest this to Ren sometimes (but they really should release something now)...
4) Loved the crazy town - butterfly joke. And yes, it was a terrible song! 😂
5) Defense in this game is crazy value. You got swarmed when you said "this is baaaad" and your health didn't een drop, lol. Compared to the way you got stomped before I'd say it's super good!
6)
the growth items surpass the boost versions after 100 levels worth of stacks.
I have found myself preferring boost versions of defensive items since its really the early game they are truly needed so I want it up front... once you are start approaching level 100... you will have gotten prbly some flat defence/block strength items and %increases. Where the DPS items I prefer growth, while it does take a long time to surpass the non growth versions its nice to get stronger every level over time and since I generally get to level 115+ they end up being better in the long run. Taking all boost versions is still a valid approach.
I use the hood your using(boost), block strength/defense boots and block strength chest(I just haven't seen the boost base defense body armor)... might be overkill for most characters anyways, need to really look at other green chests(trying to get summon gloves/rings at uncommon sent up currently as the warlock is a ton of fun going all into max summons).
Your segways into the youtube stuff, is getting better than most. Most TH-camrs throw it in there when they've lost things to talk about. Which is kind of meh, in my opinion.
Thanks! I used to only do it at the end of the video but that's kind of defeating the purpose lol.
i realllllly wish this game was 20 minutes by default ik that agony mode has it but its really starting to be a pain to get play through the 30 minutes
Yeah, still my only complaint
tank beasthunteress is not a build I expected.
Yeah, I usually go glass canon physical with blades and needles. At this agony, I do trade the boots for movement speed, but the rest is glass canon.
I'm finding not starting with move speed at 5+ relics is a deathwish
@@gamingwithjeff My last run was 7 relics and was glass canon cleric build, going all in on crit and magic abilities. Got arcane splinters to 2.5 million dps and both main weapon and transfixion above 600k dps, you just need to be able to kill the mobs as soon as they appear and you will be fine. My first run with over 1 billion dmg dealt. I would say it the reduction of exp relic that is hurting you the most thou, it kills any ability to keep up with higher torment and forces you to pick more defensive gear to survive it.
@@arthena2130 1 billion is crazy. The first 3 minutes seems to be the hardest of the multi relic runs
@@gamingwithjeff That's why I like the cleric, such absurd early game power on cleric. Also like the gun character and beast huntress. So basically the classes that are best at buffing certain archetypes of abilities. Also, like the sorcer, but her lightning buffing feels weaker compared to what the others can do. I can recommend trying the 1 hp warlock. Using the neck that heals and gives damage for every time you deal 200 times your hp and the relic that removes max hp every level up, there is also an achievement for warlock to reach one max hp. It is the epitome of glass canon, fully relying on the main attack, pets, and astronomer orb to keep you safe. But when you reach really low heath amounts, the dmg starts going completely insane, making any other dmg buffs pointless meaning only crit, crit dmg atackspeed movement speed and multistrike matters.
How do you get purple drops? i have 157 hours gameplay and 406/500 achievements.
I finished the vault uner 9 min. i can send green drops up. i got all pasive (incl new) maxed out.
But never saw any purple drop....yet
Those are Rare variants . They may drop from red chests only on a Agony II+ and i think Torment level needs to have a minimum value as well.
@@fekorak gotcha. thank you
Yeah, I think I've only seen them drop with 4 or 5 relics active.
Guess we just skipping over blue rarity
Man! How do you unlock the greens?!
Once you "beat" the game, you get an artifact that let's you send up green items
What condition is beating the game? I've beat every level and just did a couple 5 runs but still can't send up greens@@gamingwithjeff
How? How long you grind in this game? 20 hours?
Closer to 50