did a 5-color Rooms deck last week (2-1) inspired by your 4+ color pulls - there are so many bombs under 3 mana in each color, splashing always feels rewarding!
@malasdair The real question is was it a Marina deck, or just rooms without the Marina? (2-1) with 5 colors is great! Sounds like you had something fun going on there. I have only done 5 colors 3 times. Once during EA. Twice off record. EA was 4-3, then I had a 5-3 bo1, and a Rooms Marina traditional draft (3-0). It's not my favorite build in this set. I actually prefer the 4 color builds to the 5. It still boggles my mind how many times I end up going 4 colors in this set. It is absolutely NOT usual, EVEN FOR ME, to go 4 colors as often as I am. 4c decks are usually nomads land that only happen once in a set kind of thing. I've wracked my brain about it over and over again. Why 4? What is it in particular that is not only making me end up there, but why is it also performing so well? I am still looking for that answer. I do think a major part of it is diversifying interaction types to cover more types of threats and problems. I do think part of it is this is a bomb heavy set. I also think a large part of it comes down to the disparity between the filler and the good stuff. There is a gap there that is quite large so I find myself hedging a lot more. You might find it interesting that Paul Cheon had a sealed Arena Open for this set. It was his day 1 pool that actually qualifies, but he ended up in 4 colors. And guess what? That was also unbeatable. Too good. So it isn't just me that is finding they end up there in dsk. I can't remember the last time I saw someone that's a big name like Paul go 4 or 5 colors in competition that actually matters, so I think that holds even more weight. That he had something like 5 other tries where he didn't go 4 colors and lost. Try number 6 he stretched to 4 colors and all of a sudden easy wins. The pool was busted good too, but he did not need to go 4 colors, but he decided it was right to and that's saying a lot! th-cam.com/video/INiTsgjjKL0/w-d-xo.html Do we have a big enough sample size to say this is it for the format? We solved it in a strange way, and this is actually the thing? No, but it baffles me that I'm consistently finding myself there, it's winning, and I'm here for it. I'm ready to keep testing it out. Unfortunately, we only have one more week until I start studying up for Foundations to do that guide. I just don't know what it is about 4 colors. Every time I end up there I think, oh what have I done now? This is a mess, and it wins... So there's that. lol the world may never know.
@@mtgmonster8755 yeah I wish we had more time with the formats this year! I was praying for a pack 3 Marina but no dice. I very nearly cut white but kept it in for Fear of Surveillance and some late graveyard recursion that paid off. Black removal, Green gyms and manifest, red and blue rooms. Archetype was wide open, lots of rare rooms going around, and I had something like 14 rooms/eerie matters pieces to support. Felt great. Lost to an Arabella deck that curved out 1-2-3 every game, what can ya do. Weird that 4 colors seems like the safe place to settle but it feels like there are always some pick 7-8 bombs going around that are worth splashing. Gotta love a format with dual lands anyway, would that have helped Bloomburrow?
@malasdair So when going more than 2 colors this is why having so much removal that is 2 or less matters. (It also matters when you are playing 2 colors). But in this format it's so important that you can slow down the Arabella and Gremlin Tamer decks. If you remove even one key piece on turn they crumble giving you time to do your thing. As for the BLB problem... None of that was caused by fixing or lack of it. It had a much deeper fundamental design problem. The cards weren't designed to be flexible enough to fit into a different deck, even within the same color the commons and uncommons were way too specific and didn't even cross synergize with each other within the same color. It was too singularly focused. Then branching out wider the signposts didn't "cross synergize", this is when two signposts that share a color can be combined do something extremely powerful. The more powerful the payouts for cross synergies the more open the set is to draft. When there is no incentive to mix or splash for higher power, it drastically limits the decks the set can build. Basically reducing it down to only 10 decks you could draft. Most sets have cross synergies to make at minimum 20 very viable and different decks. When there's only 10, those decks want the exact same cards in the exact same amounts every time so every game was exactly the same. Every draft was exactly the same. When you compare that to a set like OTJ or DMU, it's pretty easy to see how much those sets incentivized stretching for more. I bigger the cross synergy payouts the more interesting the set is to draft. At least for me, that's what I'm looking for. It is so important to have splash rewards or 3+ color rewards/ payouts within a set. When they aren't there the set becomes boring to draft after a few goes.
@gkcarpenter98 It falls exactly where I thought it would. Worse than OTJ better than BLB. Nothing compares to LOTR though. But, if we are just talking about play booster draft experiences, OTJ is still at the top for me.
did a 5-color Rooms deck last week (2-1) inspired by your 4+ color pulls - there are so many bombs under 3 mana in each color, splashing always feels rewarding!
@malasdair
The real question is was it a Marina deck, or just rooms without the Marina? (2-1) with 5 colors is great! Sounds like you had something fun going on there. I have only done 5 colors 3 times. Once during EA. Twice off record. EA was 4-3, then I had a 5-3 bo1, and a Rooms Marina traditional draft (3-0). It's not my favorite build in this set. I actually prefer the 4 color builds to the 5.
It still boggles my mind how many times I end up going 4 colors in this set. It is absolutely NOT usual, EVEN FOR ME, to go 4 colors as often as I am. 4c decks are usually nomads land that only happen once in a set kind of thing. I've wracked my brain about it over and over again. Why 4? What is it in particular that is not only making me end up there, but why is it also performing so well? I am still looking for that answer. I do think a major part of it is diversifying interaction types to cover more types of threats and problems. I do think part of it is this is a bomb heavy set. I also think a large part of it comes down to the disparity between the filler and the good stuff. There is a gap there that is quite large so I find myself hedging a lot more.
You might find it interesting that Paul Cheon had a sealed Arena Open for this set. It was his day 1 pool that actually qualifies, but he ended up in 4 colors. And guess what? That was also unbeatable. Too good. So it isn't just me that is finding they end up there in dsk. I can't remember the last time I saw someone that's a big name like Paul go 4 or 5 colors in competition that actually matters, so I think that holds even more weight. That he had something like 5 other tries where he didn't go 4 colors and lost. Try number 6 he stretched to 4 colors and all of a sudden easy wins. The pool was busted good too, but he did not need to go 4 colors, but he decided it was right to and that's saying a lot! th-cam.com/video/INiTsgjjKL0/w-d-xo.html
Do we have a big enough sample size to say this is it for the format? We solved it in a strange way, and this is actually the thing? No, but it baffles me that I'm consistently finding myself there, it's winning, and I'm here for it. I'm ready to keep testing it out. Unfortunately, we only have one more week until I start studying up for Foundations to do that guide. I just don't know what it is about 4 colors. Every time I end up there I think, oh what have I done now? This is a mess, and it wins... So there's that. lol the world may never know.
@@mtgmonster8755 yeah I wish we had more time with the formats this year! I was praying for a pack 3 Marina but no dice. I very nearly cut white but kept it in for Fear of Surveillance and some late graveyard recursion that paid off. Black removal, Green gyms and manifest, red and blue rooms. Archetype was wide open, lots of rare rooms going around, and I had something like 14 rooms/eerie matters pieces to support. Felt great. Lost to an Arabella deck that curved out 1-2-3 every game, what can ya do.
Weird that 4 colors seems like the safe place to settle but it feels like there are always some pick 7-8 bombs going around that are worth splashing. Gotta love a format with dual lands anyway, would that have helped Bloomburrow?
@malasdair
So when going more than 2 colors this is why having so much removal that is 2 or less matters. (It also matters when you are playing 2 colors). But in this format it's so important that you can slow down the Arabella and Gremlin Tamer decks. If you remove even one key piece on turn they crumble giving you time to do your thing.
As for the BLB problem... None of that was caused by fixing or lack of it. It had a much deeper fundamental design problem. The cards weren't designed to be flexible enough to fit into a different deck, even within the same color the commons and uncommons were way too specific and didn't even cross synergize with each other within the same color. It was too singularly focused. Then branching out wider the signposts didn't "cross synergize", this is when two signposts that share a color can be combined do something extremely powerful. The more powerful the payouts for cross synergies the more open the set is to draft. When there is no incentive to mix or splash for higher power, it drastically limits the decks the set can build. Basically reducing it down to only 10 decks you could draft. Most sets have cross synergies to make at minimum 20 very viable and different decks. When there's only 10, those decks want the exact same cards in the exact same amounts every time so every game was exactly the same. Every draft was exactly the same. When you compare that to a set like OTJ or DMU, it's pretty easy to see how much those sets incentivized stretching for more. I bigger the cross synergy payouts the more interesting the set is to draft. At least for me, that's what I'm looking for. It is so important to have splash rewards or 3+ color rewards/ payouts within a set. When they aren't there the set becomes boring to draft after a few goes.
How have you liked dsk draft overall?
@gkcarpenter98
It falls exactly where I thought it would. Worse than OTJ better than BLB. Nothing compares to LOTR though. But, if we are just talking about play booster draft experiences, OTJ is still at the top for me.