Seven Years in Alpha: The Thumper Postmortem

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  • เผยแพร่เมื่อ 30 ก.ค. 2024
  • In this 2017 GDC postmortem, Thumper co-creator Marc Flury explains how he and collaborater Brian Gibson were able to create the critically acclaimed rythym violence game without advanced shader tools, particle systems, or sophisticated lighting techniques, and how they were able to adapt the game for VR.
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ความคิดเห็น • 81

  • @almo2001
    @almo2001 7 ปีที่แล้ว +254

    Everyone who thinks any kind of design is easy because the resulting product seems obvious should watch this.

  • @nnonno4124
    @nnonno4124 7 ปีที่แล้ว +124

    Thumper is one the best experiences I had this year.

  • @coreybertelsen7689
    @coreybertelsen7689 6 ปีที่แล้ว +57

    8:08 - really surprising to learn that thumper was initially nonlinear

    • @Hoichael
      @Hoichael 5 ปีที่แล้ว +26

      really suprising to learn that thumper was initially crypt of the necrodancer

    • @squeaky1963
      @squeaky1963 4 ปีที่แล้ว +13

      Procedurally generated level 9+ is like straight from satan's portfolio

    • @GeeMannn
      @GeeMannn 2 ปีที่แล้ว

      @@Hoichael yeah exactly lol

  • @Turbopasta
    @Turbopasta 7 ปีที่แล้ว +85

    Interesting talk, I wouldn't have thought this game was iterated so many times before it was made. Thought the post-processing bits were really interesting in particular.

  • @marcopivetta7796
    @marcopivetta7796 3 ปีที่แล้ว +11

    working on something for a long time just to realize it doesn't really fit in anywhere in your project, but loving it so much you just have to find a way to put it in... Aaaah yea, that's design for ya-- it's a universal feeling, my man.

  • @TheGodJames
    @TheGodJames 2 ปีที่แล้ว +3

    Just got the 100% on Thumper and I can feel some type of energy while playing it. Especially, 8-9. I was surprisingly motivated to keep going and finished the game. My friends who recommended saying it was an hard game but it was rather an motivation pull to me. Such an amazing game! Waiting for Thumper 2 whenever that’s coming!

  • @sunthlower4812
    @sunthlower4812 7 ปีที่แล้ว +40

    came to this video expecting to be bored, wouldn't have thought about ever buying the game beforehand, this was actually super interesting and hugely inspiring! Thanks dude :o

  • @ar_xiv
    @ar_xiv 7 ปีที่แล้ว +25

    I was a big fan of the brians (gibson + chippendale) and I remember reading about the early development of this years ago while looking at one of their comics or something. I always kept my eyes out for further development, and it really turned out so so good. proud of u guys :')

  • @finallyanime
    @finallyanime 7 ปีที่แล้ว +26

    This is WAYYYYYYYYY more interesting than ted talks

  • @Saztrah
    @Saztrah 4 ปีที่แล้ว +6

    It's so interesting how something that was viewed as just a 'polish' thing (the fix to blocky turns) turned out to be the pathway to the final version of the game, where turning is basically the fundamental gameplay loop of the entire experience. What an incredible teaching experience on design! Also, as as physicist who codes every day, I'm totally on board with the object-oriented programming hate bandwagon. I never understood the seemingly arbitrary push towards that way of thinking by CS people, it's just breaking up the code for the sake of nothing.

  • @metric152
    @metric152 7 ปีที่แล้ว +5

    this was a great talk and i loved playing your game. fantastic job man.

  • @antoferrada6892
    @antoferrada6892 2 ปีที่แล้ว +8

    I love how he was able to code 100 000+ lines for an hours lasting videogame on his own, but he was struggling to correctly play the videos he wanted to show in the conference

  • @olderloverxx
    @olderloverxx 3 ปีที่แล้ว +3

    Finished game yesterday. Now going for S levels. Only now am I getting gud! Fabulous game. Masterful. TY Drool!

  • @vorval96
    @vorval96 7 ปีที่แล้ว +18

    intresting talk

  • @benhills1
    @benhills1 6 ปีที่แล้ว +29

    I'm ready for thumper 2

    • @Voltstriker07
      @Voltstriker07 3 ปีที่แล้ว

      In the thumper discord server they did

  • @YOSFP
    @YOSFP 7 ปีที่แล้ว +6

    Great talk, thanks

  • @keyzack
    @keyzack 7 ปีที่แล้ว +6

    great one! thx gdc!

  • @TheCivildecay
    @TheCivildecay 4 ปีที่แล้ว +14

    39:49 It warms my heart to hear US people use the metric system

    • @n.d8241
      @n.d8241 3 ปีที่แล้ว +1

      Lbs >>> kilos every european I've talked to agrees pounds are better sounding especially your women

    • @OM-sp3wk
      @OM-sp3wk 3 ปีที่แล้ว +4

      @@n.d8241 no

    • @GloryXplay
      @GloryXplay 3 ปีที่แล้ว +5

      @@n.d8241 I literally never heard this

    • @delcanprobably
      @delcanprobably 3 ปีที่แล้ว +2

      @@n.d8241 we really gendering units of measurement now smh

  • @brandoncluff6696
    @brandoncluff6696 7 ปีที่แล้ว +3

    Great talk! I had no idea Brian from Lightning Bolt did game dev... I love them even more now!

  • @aiodensghost8645
    @aiodensghost8645 3 ปีที่แล้ว +3

    This game is a blast in both VR and on Switch

  • @user-rb9uc8rz6y
    @user-rb9uc8rz6y 7 ปีที่แล้ว +10

    this video was great.

  • @SoShiBias
    @SoShiBias 7 ปีที่แล้ว +17

    Ahhh you forgot to remind people to do the evaluation form. Just kidding, nice talk I enjoyed it through the whole session.

  • @RajivGupta96
    @RajivGupta96 7 ปีที่แล้ว +3

    excellent talk

  • @vista7311
    @vista7311 6 ปีที่แล้ว +5

    Never realized that Jeff Minter actually played Thumper.

  • @phoneofclouds
    @phoneofclouds 2 ปีที่แล้ว +1

    This game is a timeless piece of art. Thank you team DROOL

  • @FangchenHuang
    @FangchenHuang 3 ปีที่แล้ว

    Very insgihtful and inspiring video - Thank you for sharing!

  • @ScientificZoom
    @ScientificZoom 11 หลายเดือนก่อน

    Super, his work is really great as the presentation 🎉

  • @Buckinghamrabbit
    @Buckinghamrabbit ปีที่แล้ว

    Thumper, more than any other game I have either played or am even aware of, convincingly provides an experience akin to piloting some kind of fantastical spacecraft out of a murderously hostile asteroid belt.
    This game has “stick shift-like” controls- it’s just crazy satisfying. Performing those thumps feel so good that they make you immediately want to go another round in the death trap asteroid belt, even when they provide no meaningful reward.

  • @toastpoppin
    @toastpoppin 3 ปีที่แล้ว +2

    Damn 7 years? Took a while but the experience was worth it

  • @ghostsdefeated4078
    @ghostsdefeated4078 3 ปีที่แล้ว

    great talk

  • @michaelatorn8380
    @michaelatorn8380 4 ปีที่แล้ว +4

    22:09 Was probably the breakthrough

  • @mikemaldonado9960
    @mikemaldonado9960 4 ปีที่แล้ว

    Fascinating

  • @Patangy
    @Patangy 3 ปีที่แล้ว +5

    How does he look through 5000 lines of code in 1 file without getting confused?! I get to ~1800 lines and my brain stops functioning until I split it into more manageable chunks

    • @Woedenaz
      @Woedenaz 2 ปีที่แล้ว

      Probably a boatload of comments.

  • @cloud9savagehenry
    @cloud9savagehenry 3 ปีที่แล้ว +1

    Fantastic game. Super difficult. But an utter heart attack. Which is good. Recommended. Great for headphones. Wish I had VR.

  • @tatsuuuuuu
    @tatsuuuuuu 4 ปีที่แล้ว +2

    the links they give and their slides should really be in the video description.

  • @TS_Mind_Swept
    @TS_Mind_Swept 2 ปีที่แล้ว +1

    He says they wanted something Small and low to the ground and not typical it's typical which is why they went with a beatle, but we all know they just did it for the pun (BEATle, since it's a rhythm game Keepo)

  • @Josuh
    @Josuh 3 ปีที่แล้ว +1

    underrated

  • @dakota3275
    @dakota3275 3 ปีที่แล้ว

    your game is so beautiful

  • @Jandejongjong
    @Jandejongjong 4 ปีที่แล้ว

    Most magic is there is no motion Sickness in VR
    This dude is amazing in making a New engine!

  • @dakota3275
    @dakota3275 3 ปีที่แล้ว +1

    49:00 Bennett Foddy is a creator of Getting over it, check out the game its really fun

  • @prateekjain5265
    @prateekjain5265 ปีที่แล้ว

    I love this game, played it on the PS5

  • @CallsignAegis
    @CallsignAegis 2 ปีที่แล้ว +1

    A hell hard DANM game

  • @ashleighpiccinino1849
    @ashleighpiccinino1849 4 ปีที่แล้ว +3

    I am a hopefully future player of this game. Yet, I am a person who only has light pereption in one eye/definitely not enough to see the lights here. I would like to know if Thumper has been said to have accessability for those of us who are visually impaired/blind? I’d like to play this, but if it doesn’t have support for iPhone’s VoiceOver, sorry but no can do. Other than that, is the game possibly self-voicing? I know that another user played it on youtube, but he does have some vision to play. Thanks for any help here.

    • @squeaky1963
      @squeaky1963 4 ปีที่แล้ว +1

      You should look at some early game footage from TH-cam to see if your vision can see the game properly

    • @ashleighpiccinino1849
      @ashleighpiccinino1849 4 ปีที่แล้ว +2

      I have no vision at all, and my light perception probably isn’t good enough to play the game. It would’ve been fun, though.
      Nihilistic Pancakeface

    • @Skreeveon
      @Skreeveon 6 หลายเดือนก่อน

      it might actually be possible for you, as every obstacle has a sound cue that plays right before the obstacle. I might be harder to do the later levels with so much going on but I could definitely see someone playing the early levels on audio alone, you would just need the controls explained to you by voiceover or someone else. beyond that there isn't really much text in the game besides level select menus

  • @kev62ish
    @kev62ish 5 ปีที่แล้ว

    56:43 oh my gods it's the tetris announcer

  • @DOSRetroGamer
    @DOSRetroGamer 2 ปีที่แล้ว +1

    in all honesty, Thumper is a very simple, abeit excellent, game with very few moving parts. I wouldn't try coding without OOP on a game with some complexity.

  • @onesendzeroes4800
    @onesendzeroes4800 6 ปีที่แล้ว +3

    Thumper is Fun. Fuuuuuuuuuun. FUN

  • @CarterHerrigstad
    @CarterHerrigstad 6 ปีที่แล้ว

    Cooool

  • @dakota3275
    @dakota3275 3 ปีที่แล้ว +2

    I enjoy playing it on psychedelic mushrooms

  • @foodforfaeries
    @foodforfaeries 3 ปีที่แล้ว +1

    Wow the early prototypes kindof make me think of NO THING

  • @TheCivildecay
    @TheCivildecay 4 ปีที่แล้ว +1

    So basically it was crypt of the necrodancer 10:30? :)

  • @gabrielandy9272
    @gabrielandy9272 6 ปีที่แล้ว +2

    what i liked about this is more about of the optmization process, im glad consoles help pc games with that.

  • @dadiscoverychannel
    @dadiscoverychannel ปีที่แล้ว +2

    For how soft spoken he is the joke at 40:10 is so fucking funny

  • @echomaster1242
    @echomaster1242 11 หลายเดือนก่อน

    Wait Bennett Foddy helped play test?!?

  • @JustWasted3HoursHere
    @JustWasted3HoursHere 6 ปีที่แล้ว

    I've not played this game, but the videos I've seen of other people playing it: Does the player do anything other than just watch itself get hit repeatedly to the rhythm of music? I don't see the player actually doing anything in the area of offence, but just getting hit over and over and over again. What am I missing?

    • @JustWasted3HoursHere
      @JustWasted3HoursHere 6 ปีที่แล้ว

      Ah, that would seem to be at least a tiny bit more exciting. Only one button, though?

    • @benfairbank1
      @benfairbank1 6 ปีที่แล้ว +2

      1 action button plus up, down, left, right.

    • @eoghancallaghy3756
      @eoghancallaghy3756 5 ปีที่แล้ว +13

      it is much harder than it looks

    • @zaneaustin22
      @zaneaustin22 4 ปีที่แล้ว +2

      JustWasted3HoursHere it’s really difficult actually

    • @TheCivildecay
      @TheCivildecay 4 ปีที่แล้ว +3

      It's not like the player/beetle gets rockets or a minigun, but during boss fights doing the right manouvre at the right timing will fill a (invisible) powerbar that makes you able to unleash a blast to hit the boss

  • @Hanagigi
    @Hanagigi 3 ปีที่แล้ว +1

    WTF MATT BRINKMAN THE LEGEND HIMSELF??? I would fancy a brinkman-inspired game. Maybe a nonsensically poignant rpg.

  • @Smilies-hb3mr
    @Smilies-hb3mr 5 ปีที่แล้ว +5

    wel i love this game, but i tought it was made by Satan himself lol.

  • @superdriftdaniel7667
    @superdriftdaniel7667 5 ปีที่แล้ว

    G

  • @Fennecbutt
    @Fennecbutt 7 ปีที่แล้ว +4

    Not really any violence that I can see? It's more rhythm-psychedelic.

    • @ethannnnnnn
      @ethannnnnnn 7 ปีที่แล้ว +22

      Fennecbutt it's quite violent actually.

    • @johnmecca9008
      @johnmecca9008 4 ปีที่แล้ว +11

      Fennecbutt the violence comes from the frantic screeching scrapping against walls and intense thrashing to the ground to hit that hard note and lay waste to the bosses. Violence doesn’t only have to be seen in the perspective of blood being spilt. If you really think about it, the beetle is going through hell and takes a hard beating all the way til the end. I see the violence; the glorious violence. This game is super impactful and I love it.

  • @janeblogs324
    @janeblogs324 7 ปีที่แล้ว +1

    umm....

  • @daveissoawesome2535
    @daveissoawesome2535 5 ปีที่แล้ว

    ligma