@@united_virusX My guess is that the level was likely meant to be like a catacomb or a graveyard but they switched it up to a "garden" because they already had catacombs in the House of Sacred Remains
Descriptions reads some of the maps will be filled in later on in the playthrough when the right equipment is available not everything can be gotten the first time through so you will need to return
@@Axton1061 for this specific playthrough I'm only using a StarTech USB 3.0 Video Capture Device(USB3HDCAP) with HD Retrovision cables but most of the time I use a Retrotink 2X and soon I'll be using the Retrotink 5X
2:50 f*** you for making that part look so easy! I wanna kick the dev in the balls for making that part of the level. The inability to control view angles in a 3D game is a serious downfall for me, it's literally blind platforming. I don't have the patience for it.
I always thought this level was weird because for a "Garden" theres a lot of barren stone hallways lol
Good Playthrough btw
You know I never noticed that till u mentioned…kinda odd but I get it’s cuz they where limited in level design I guess?
@@united_virusX My guess is that the level was likely meant to be like a catacomb or a graveyard but they switched it up to a "garden" because they already had catacombs in the House of Sacred Remains
Is this really 100%? I don´t see you getting access to the side door in 26:00. I really don´t know how to access it
Descriptions reads some of the maps will be filled in later on in the playthrough when the right equipment is available not everything can be gotten the first time through so you will need to return
Stuck in that area i dunno how to reach that door
What a joy it's been to see this, thanks for the upload.
Are you emulating this? It looks pretty good.
Nope all original hardware
@@united_virusX nice! I also play original hardware by i can't get it to look quite so good on my tv. What do you use as an upscaler?
@@Axton1061 for this specific playthrough I'm only using a StarTech USB 3.0 Video Capture Device(USB3HDCAP) with HD Retrovision cables but most of the time I use a Retrotink 2X and soon I'll be using the Retrotink 5X
2:50 f*** you for making that part look so easy! I wanna kick the dev in the balls for making that part of the level. The inability to control view angles in a 3D game is a serious downfall for me, it's literally blind platforming. I don't have the patience for it.
Finally someone usefull lol