Since you asked for another game that made " bangers " with weird instruments. Fun fact the legendary Doom (2016 and after) had its music produced by mick gordon, he used a fucking chainsaw for the creation of a theme (rip and tear if im not mistaken)
GlaDOS: This is a part where he kills us! Wheatley: This is a part where I kill you. Chapter 9: This is the part where he kills you Theme: This is the part where he kills you
Fun fact, when Wheatley is first put into Glados’ body and speaks Spanish, it translates into English as “You are using this translator incorrectly. Please consult the manual for more information”
@@kekskruemel05 That may just be your memory being wrong, it may still be in Spanish. I know that when the game's audio is set to Spanish the message is in English so that it stays in a different language.
Just realised his last line "grab me grab me grab me grab me" is a callback to the first time he disengaged from his management rail; "catch me catch me catch me"
@@dagamingbirb6557 which makes me wonder if it might have been better if she would have, a sort of redemption for the player’s failure at the beginning of the game
Only in Portal 2 will you ever hear, “You aren’t just a regular moron, you were designed to be a moron.” It only works on Portal 2. Fucking phenomenal.
The chapter name: The part where he kills you Glados: This is the part where he kills us Wheatley this is the part where I kill you The achievement for reaching this part: The part where he kills the you The song that plays: The part where he kills you
"I've already fixed this. And you are NOT coming back" My god, it's been 10 years and the delivery still gets me every time. Portal 2 without an exaggeration has one of the best endings out there. This game is a true 10/10
Portal 2 is truly a masterpiece, all I need now is the return of Wheatley, and also to know what happened to chell later after the ending, portal 3 or in a future half life game, I need to see Wheatley, and maybe chell
@@alessiobenvenuto5159 Let´s see one is a stealth action game with cinematics, and the other is a puzzle game with inmersive gameplay... *totally comparable.*
Voice delivery and kinetic expressions. There's a neat video detailing how they pulled it off, but I don't have it at hand. Try to find it, it's beautiful.
Two quick things about the turret opera: * The tiger skinned turret in the background is the Animal King, who is seen very early on in the game in the elevator displays as an example of what to do if Earth is taken over by various manners of nonhuman entities. * In one of the earlier chambers when you're learning how to work with the laser cubes, there's a turret behind a vent cover that you have to destroy using the laser. If you investigate further, there's a portal surface behind the turret that you can go to and see a turret quartet practice a song. It's a very cute moment that is easy to miss.
fun fact: when GLaDOS says "THIS STATEMENT IS FALSE!" all the turret cubes fry up due to thinking about the paradox wheatley is so stupid that he is dumber than robo mutant cube crawlers that HE made
Back in 2007, Zero Punctuation, known as one of the harshest reviews a game could have, proclaimed Portal as having no flaws, and ended that video with the words "Absolutely sublime from start to finish and I will jam forks into my eyes if I use those words to describe anything ever again"
@@freythebean9546 yahtzee, the reviewer, has stated in the portal 2 review that when compared to portal 1, 2 is not as great and yet portal 2 was ranked no 2 in his list of best games of the 2010s (no 1 is undertale). It shows how highly he regarded portal 1
From portal 2, Wheatly glitches out from trying to tell chell how to solve the test, this shows that GladOS has something coded into her that makes it so she can’t help test subjects with anything at all.
Something you didn't add or notice. When Glados is activated again, that's actually the same room where you destroyed her in Portal 1. That's why there was an "incinerator" there. It's a really neat detail.
@@Thelastgamer313 nothing was updated i believe. ive studied both of the models for her and all thats different is the color scheme and a few details here and there, for example the cables that were connected to her initially are now holding her up, leading to her actually controlling her body, and also she lost the cover on top of her eye, so now she can move it a bit better
I've had trouble finding Portal 2 coop partners for a while. Eventually found a random person on Steam who was up to go through basically the entire coop mode with me, I think he was like 19 and I was 14 at the time. Then later I returned the favour, playing the coop mode again at 17 with a 15 year old. That's the circle of life.
Same here, a friend made me play both portal games and we eventually played through the coop and one or two advanced community maps. Now I'm in the process of doing the same thing to another friend of mine, so far he's bought the games which seems like progress to me lol Btw, if anyone's looking for a coop partner hit me up, ill leave my steam profile in an edit Note: There's even an achievement for playing the coop with someone that's never played it having you already completed it
My favorite detail about Wheatley is how, when he disengages himself from the rail the first time, you can't grab him. AND in the final cutscene when you shoot the portal to the moon, he asks you to grab him and you can't. I guess somethings never change...
My favourite detail about Wheatley is how in the final Cutscene where he's in space with Space Core, Space Core actually orbits Wheatley. Since they're both the same volume, the game is calling Wheatley more dense than Space Core. Always been the funniest joke to me from the game.
@SomeGuyWithAChannel My favorite gag is still GlaDOS making an illogical statement in order to make wheatley malfunction, however it goes over his head. Meanwhile the frankenstien turrets all short out. This implies the mutilated frankenstien turrets are still smarter than Wheatley.
Something I noticed on a repeat play through: When Glados deletes Caroline she says "goodbye Caroline" which is a callback to one of the first things Caroline says as a response to Cave Johnson saying "Say goodbye Caroline" to which she replies "Goodbye Caroline", just something I noticed and I think it's a testament to just how good the writing is
Something that I have never heard anybody talk about, when Glados tries the paradox trick on Wheatley, the frankencubes all break down, indicating that his creations can recognize paradoxes and therefore are smarter than he is.
-Simple Gameplay -Easy to learn, a bit hard to master -Witty Humour with charming characters -Concise Story -Fast Paced action mixed with good puzzles -Everything is still complex while at the same time being fundamentally easy to understand It's honestly not a surprise why Portal is so popular and loved!
Fun Fact: The music doesn't just sample the surroundings, it literally is the surroundings. The noises you hear are canonically made by the test elements around you. (Hence the soundtrack being credited to the Aperture Science Phychoacoustics Labratory)
The incinerator in GLaDOS's chamber isn't just "conveniently placed." It's full name is the "emergency intelligence incinerator," suggesting that the scientists who were trying to keep GLaDOS under control installed the incinerator in her chamber as a failsafe, in case the cores they put on her weren't enough. And in the end, that failsafe actually ended up being used as intended by the player.
Imagine what those students where thinking when Gabe Newell himself hires you on the spot after playing your game. And he lets you set your game in the timeline of his most famous game. Literal fanfic level writing on display in reality
I don’t think GLaDOS deleted Caroline. She says “Goodbye, Caroline”, even though she’s supposed to have her erased entirely. She also laughs and says “It’s been fun” with a human voice, before quickly regaining composure and saying “Don’t come back” in her usual tone. And the whole song “Cara mia, addio” is pretty much a goodbye to “My dear, my child”. It could be that GLaDOS wanted Chell to leave her in the past and not have any thoughts about coming back. Caroline is very much alive.
my thoughts exactly, I think GlaDOS was bluffing when she "deleted" Caroline. even the credits song, Want You Gone, says "Now little Caroline is in here too."
I think GLaDOS tried to delete Caroline but failed, since Caroline is a vital part of her program. She IS Caroline. My theory is that the turret ambush part in the elevator was one last attempt at assassinating Chell, but before they could fire Caroline got restored and called them off. This theory is supported by the fact that GLaDOS talks A LOT about having deleted Caroline during the co-op campaign. She is living in denial that Caroline can't just be deleted so she acts like she deleted her anyway to make her belief more "true"
When GLaDOS starts defending you with wheatlys insults she whispers "for the record you are adopted and its TERRIBLE" so i think she was just making Wheatly upset
@@TheR00k In the context, it seemed more like she was making sure Chell wouldn't mistakenly think they were friends. She asks Wheatley, "What's wrong with being adopted?" then whispers to Chell, "For the record you are adopted, and that's terrible. Just play along." So it sounds like she's making sure Chell knows that GLaDOS defending Chell is an unfortunate side-effect of taunting Wheatley. She still hates Chell, she just hates Wheatley more.
@@frederickthesquirrel I dunno, man. The whole "that's terrible" sounds to me as "I simpathyze" with that Ellen McLane delivery. Also, if you don't go to the paradoxes poster and just drop from that room down below to the elevator, she says "Alright, I know you had no time to look at it, but it was important" and then resumes with the normal paradox lines. No snark, no screaming, nothing like that. Maybe I'm reading too much into this, but I think Glados' relation to Chell is like begrudging respect, and just like every other arrogant being, she would never apologise to her, with that being as close as it gets.
GLaDOS: "Well, this is the part where he kills us." Wheatley: "Hello, this is the part where I kill you." CHAPTER 9: THE PART WHERE HE KILLS YOU Achievement: The Part Where He Kills You
The best part is that GLaDOS had the best chance to kill Chell during that elevator ride to the surface, but she didn't. It was like GLaDOS just wanted her gone for good, and that killing her would no longer bring satisfaction to GLaDOS.
@@the_furry_inside_your_walls639 "want you gone" playing in the credits just after youre gone at the end of the game may give that message but i believe it means something else but i dont know
Mine is "Look, we both said a lot of things that you're going to regret. But I think we can put our differences behind us...for science...you monster."
What’s funny is that Aperture Science had perfected portal technology all the way back in the 40s, and if they had just started selling that tech, they wouldn’t have become bankrupt.
I always figured the government of the Portal universe just never allowed them to sell and market the portal gun, which makes sense honestly. Apparently a standard issue one can shoot a portal to the moon, so if consumers or even just businesses got a hold of that it'd just be a matter of time until people died or someone decides to shoot a portal to the moon or something and causes a major disaster
Cave Johnson in general was a really stupid since he loved doing science but barely took into account if the science had an actual use outside the chambers. All of his tests are inside a vacuum that would have no purpose outside of reality
@@davidkonevky7372 Considering that Aperture can make linked portals with thin, wall-mounted devices, I'm sure they could be used for transporting items and cargo far more easily, instead of relying on cargo boats and such. Aperture had also developed propulsion gel, which significantly reduces friction between objects, and could probably be used as a form of industrial lubricant. Thirdly, based on the way that the gel tests were built, it can be assumed that they had also developed an early version of the Long Fall Boots, which would likely be used by climbers, skydivers, and the military.
@@Jackson-ub1uv yeah, but it's clear that the marketing department never actually bothered on selling the gun. Also it is EXTREMELY expensive if I remember so only super big companies would even be able to afford it
In the epilogue, Wheatley is talking to the camera with the space core orbiting him. An object can only orbit another object in such a fashion when the central object is heavier (otherwise it would be in its own smaller orbit around a center point). For wheatley to be so heavy, while also being so small, he would have to be really, really dense.
@@atedejager6933 portal doesn't make clear whether the gun picking up an object means that the user has to bear the weight of it - it looks more like it's suspended in the air in some sort of field. If they can make wormholes using a black hole in the device, I don't see why other gravity shenanigans can't take place. My bet is that Chell is a human of slightly above average strength.
From what I understand GLADOS was lying about deleting Caroline since in the credits song "Want You Gone" she explicitly states She Was A Lot Like You (Maybe Not Quite As Heavy) Now Little Caroline Is In Here Too Since Caroline is the base personality she kind of couldn't delete her without deleting herself. She can try to ignore those memories and feelings, but she can't just delete them. The fact that she didn't betray Chell, that she had them sing her goodbye, gave her the companion cube, and safely deposited her outside also says she didn't delete it.
Honestly they might have just wrote a song and not thought that deep into it. But base personality part makes sense. The system says "Deleting Caroline" and not "personality" or anything else, which could be argued is equavalant to deleting her, but that could also be due to redundancy since if deleting the transferred conscioussness is impossible nobody would mistake it for deleting the consciousness. Or it might simply be a file.
GLaDOS just totally did a Mom thing of deleting the desktop icon instead of the problem itself. And she probably did it on purpose. She couldn't help the way she felt about Chell and felt like their relationship is broken beyond repair. So she released her.
I personally think she deleted coroline so she wouldn't feel so bad about sending you away because after she deleted coraline, she reverted back to her cold demeanor. If she was still coraline, then she wouldn't be able to properly test due to her feelings.
@@Noebody6970 Having Caroline as her base wouldn't stop her from testing. The original Caroline was just fine with supporting Cave Johnson and his human experimentation. She always sounded excited and happy on the tapes, standing right beside her boss as they watched people die in droves. She helped him organize the testing schedule and getting test subjects for them. All that having Caroline in her would do is make her capable of caring about a person she spends a lot of time with like Cave Johnson or Chell.
For people wondering (probably not much people probably), what GLaDOS seems to say when she glitches out ( 8:55 ) is "Ay por favor por donde e fallado muchas gracias de verdad!", wich is in spanish, that could be translated to "Oh god where did i fail thank you so much!"
Glados: “This is the part where he kills you.” Wheatley: “This is the part where I kill you.” Chapter text: “The part where he kills you.” Music: “The part where he kills you.” Achievement: “The part where he kills you.” *doesn’t kill you*
It's absolutely ridiculous how iconic all the characters in these games are. 99% of all the lines are iconic and recognizable pretty much immediately. It's insane.
Honestly, I think the funniest thing in all of gaming is the famous line “When life gives you lemons, don’t make lemonade! Make life take those lemons back!”
"I'm the man who's gonna burn your house down- with those lemons! I'm gonna get my engineers to invent a combustible lemon that burns down your house!"
@@zentryii DEMAND TO SEE LIFE'S MANAGER! MAKE LIFE RUE THE DAY IT THOUGHT IT COULD GIVE CAVE JOHNSON LEMONS! Do you know who I am? I'm the man who's going to BURN YOUR HOUSE DOWN! With the lemons! I'm going to get my engineers to invent a combustible lemon that burns your house down!
44:43 I would like to point out that in 1968, $60 was equal to about $479 today. The people getting tested were probably still homeless people based off of the park bench thing, but they were definitely making enough money to get a bit of food once they got back into the real world. However, 479 was probably not proportionate to the tests.
@@WhispTheFox ok, look. We both said a lot of things that you’re going to regret, but I think we can put our differences behind us. For science, you monster
"This... statement... is... FALSE! (Don'tthinkaboutitdon'tthinkaboutit)" Turret cubes: oh, I guess that makes seaaaaaAAAA I just got it NOOO- Wheatley: Um... F A L S E.
I love how they literally made Cave Johnson an entire life story for this game. He is such an amazing character and imo the best one of the entire series. The lad might not have followed OSHA, but he did so in the name of science! What a lad.
Cave is an awesome and hilariously morally bankrupt lad, but I personally think the absolutely best character in the whole two games, and one of the best in the entirety of Half Life's lore, has bot to be Doug Rattmann. Without him, Chell wouldn't even be alive for the first or even the second. Dude literally went out of his way to save her two times, and sadly it costed him his life in the end.
That was one of the two times in a game I sat there and didn’t move and just went, “ohhhhh shit” The other being when the Aurora/Sunbeam blow up in Subnautica
@@waltuh2.3bviews3secondsago3 I have encountered the reaper, but that wasn’t a stand there and silently die on the inside moment, that was a more “HOLY FUCK WTF IS THAT?!” moment
@@dream_walker9726 tbf aurora is more amazing and just shocking because of the sound design and just how it happens basically after the game starts (like 3 in game days)
I love the small detail when Glados shouts the paradox to Wheatley, the Turret... Cube things all short circuit. Showing even they are smarter than Wheatley and think about the paradox.
Give Ratman some screen time. The hidden chambers throughout the game are Ratman, who was not another tester, but a scientist who woke up Chell to kill GLADOS. He always had schizophrenia which caused him to hallucinate that the companion cube was talking because he wasnt able to get more medicine for himself after everyone died. His companion cube helped him navigate the facility correctly so it was almost like a godly intuition. He took up hobbies of painting and poetry hence the stuff you find everywhere. Ratman was also the first person to fully escape, so he took his last pill for his schizophrenia but he saw Chell being dragged back into the facility, and his guilty conscience caused him to run back in. With him being on medicine, his companion cube wasn't speaking, causing him to make an error in judgment and gets shot. He gets to the control room of the relaxation center where he finds Chell has already been put in suspended animation and that she is going to die after the most of the power getting destroyed with Glados. He reroutes the power of the entire relaxation center to Chell's room, and then climbs into a pod himself, bleeding out, and then thats the last we know about ratman, except for the random rat sounds we hear in portal 2.
After all these years, I still tear up when I hear the turret opera. Such a great story. Every few years I end up going back down the portal rabbit hole, looking up theories about Ratman, listening to Exile Vilify and trying my hardest not to cry. I don't think I'll ever find another game that hits me this hard
Me too! I remember when I finished the game the first time, took me 12 long hours because I tried very hard not to finish it and enjoy every second of it as most as I could, when I finally reached the end I couldn’t stop crying!. I still think of portal 2 as the best game I’ve ever played in my entire life and no game will ever take that place.
i didnt wanna admit but man, i teared up again with this shit it's such a good fucking game top to bottom. ive always been a multiplayer game and i still think to this day portal 2 has been my favorite gaming experience ever. its fucking insane
I completed Portal 1 and 2 with my dad at about the age of 9-10. Watching this video has fueled my desire to play through again because I feel like I missed so much of the humor and story of the game. One thing hasn’t changed through the five years however, the fact that the turret song also makes me cry. It’s this moment where you’ve reached a conclusion where you’re free to escape something you’ve been trapped in, but now you don’t want to leave. It’s just such a great closing song and the little end bit where you get the companion cube is great. I played on XBox where there was a cheat code in Portal 1 to spawn a normal cube, and on the companion cube level I would always leave the cube in the secret room and spawn another cube to toss in the incinerator. It works all the same and I’m still able to save the cube.
Interesting observation: You didn't mention "Bring your Daughter to Work Day" at ALL. Interesting thing to gloss over, considering that some environment choices and dialogue implies that that day was the day either Cave Johnson died or GLaDOS took control. Not to mention the theory (which has some merit, mind you) that Chell is the daughter of Caroline. Ever notice how GLaDOS is not really nice to us at all until she remembers herself? also last fifteen seconds: I am convinced your friend might be Wheatly if he can't solve a puzzle game A NINE YEAR OLD CHILD could solve. May or may not be talking about myself.
Huh never thought of that possibility (unlikely tho since she’s “married to science”) Does imply she was either the child of a worker or has just simply been a test subject for a really long time
@@lunardoesthings "Bring your Daughter to Work Day" dioramas hint that Chell isn't just a test subject. There's a mural with her name on it. It's the one with the potato that thrived in the facility (symbolic?) Maybe not necessarily Caroline's daughter, but certainly connected to the facility before the games in one way or another. Good point about the "married to science" thing, tho. Forgot that one.
It isn't a theory, the game DIRECTLY tells you Chell is her daughter. Look up the translation of the final turret opera. The lyrics read: Carra bella, carra mia bella, MIA BAMBINA, oh Chell! Or in English: Beautiful dear, my darling beauty, my child, oh Chell! The game gives a pretty straightforward answer with the whole song and it always surprises me how even a lot of hardcore fans never bothered to look up a translation.
Its actually stated in Portal 2 by GlaDOS that she can't tell the subject how to solve the puzzle, because it zaps her everytime, and then Wheatley tries and ends up getting zapped himself.
"Thanks! All we had to do was pull that lever." "What? Well, no, you pushed theAAAAAAGGGGGHHHH!" "Heheheheh. I know he's probably going to kill us, but that was worth it." One of my favorite moments in the game.
I think that it is funnier to say that it’s just some overworked intern who put the cave Johnson response in the Caroline folder and the Caroline stuff in the cave Johnson folder one night and that’s like the reason she didn’t immediately kill us
It's actually a genius move because it keeps GLaDOS as the villain, even though she helps you win and escape. They didn't ruin her character, just gave her a logical reason to let you go.
-Drops you in the middle of a hay farm -Gives you a burnt cube -Shuts the door -Refuses to elaborate further GLaDOS But when she'll got out, were humans even alive? I mean probably cus hay needs some care to grow like that.... But she was a sleep for an indefinite amount of time
The fandom is not sure, is pretty much canon that Portal 1 takes place during Half-Life Alyx, but god knows how much time has passed from Portal 2 to Portal 1.
@@Utfam_202 I Just don't know If that is possible, don't get me wrong I know Aperture is really good with is technology, but I Just don't see It possible that any of the Doors, buttons, cores, essencial facility functions would be working after 9000 years without GLaDOS.
32:50 has to be the most genuine reaction of an AI who's having absolute control losing a tiny portion of it. The inflection in GlaDos' voice is such a top notch touch
I just redid the fight with glados and wanted to see what would happen if you don't destroy the morality core. She never tries to kill you. Just keeps talking and talking. You get an extra like 5 minutes of dialogue bits.
That’s one the things I love about portal as a series. Especially portal 2, where if you don’t really do anything, the characters just keep talking for minutes.
24:02 little fun fact for those who don't know, the announcer actually repeats 9 55 times, he keeps going in the background while Wheatley tries to get your attention, take that as you will XD
I did the calculations a while ago bc I was bored, and in the audio file from Portal 2 after Chell wakes up and the announcer is repeating "9" he says it a total of 55 times. 9,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999, or 9 octodecillion, 999 septendecillion, 999 sexdecillion, 999 quindecillion, 999 quattuordecillion, 999 tredecillion, 999 duodecillion, 999 decillion, 999 nonillion, 999 octillion, 999 septillion, 999 sextillion, 999 quintillion, 999 quadrillion, 999 trillion, 999 billion, 999 million, 999 thousand, 999 total days, divided by 365 days in one year, five you 27,397,260,274,000,001,523,120,317,870,052,531,361,579,895,019,531,250, or 27 septendecillion, 397 sexdecillion, 260 quindecillion, 274 quattuordecillion, 1 duodecillion, 523 decillion, 120 nonillion, 317 octillion, 870 septillion, 52 sextillion, 531 quintillion, 361 quadrillion, 579 trillion, 895 billion, 19 million, 531 thousand, 250 years. So in conclusion, Chell has been asleep for a while.
@@aidankull7235 wow in a cauple billion year the earth will not exist so that must mean that chell fell asleep for a couple dekades and the announcer just gliched
Well, some people DO get attached to the companion cube. It’s kinda the game making you feel emotions for it. She also says that you have incinerated it faster than anyone on record to guilt trip you.
Every time I show someone new to this franchise I always wonder their reaction to that, and it’s always priceless every time since they can’t progress without killing it
Are you implying that a large money making corporation would support quality content over cheap easy trash?! If that was even possible we wouldn't have fat people cause they'd pick quality over quantity.
I always interpreted the rule as the portals can go side to side and up and down, but can’t move in a way as for still particles to go through the portals. For example, the player is stood in front of a portal, it can move if the surface it’s on is going side to side, but from the perspective of the player, it can’t go toward or away from the player. If it does, it collapses. I attribute this to the particles going through the portal and the “lack of particles” / empty space left behind. This probably doesn’t make sense but that’s how I think of it
*FUN FACTS!* -Lunar dust is indeed poisonous irl. It’s extremely sharp on a molecular level. Breathing it in for an extended period of time will tear apart your lungs from the inside. This is why the main symptom of Cave’s illness is a persistent cough. -During development and playtesting, players typically didn’t wait around to watch the neurotoxin generator implode, which the animators had worked really hard on. This resulted in the inclusion of the sign to the right of the observation deck: “IN CASE OF IMPLOSION, LOOK DIRECTLY AT IMPLOSION.” -In canon, repulsion gel was invented in the late 1940’s/early 50’s, and was originally meant to be a yoghurt-based dietary supplement, mostly comprised of fiberglass insulation. Essentially, after a meal, you’d eat some repulsion gel, and it’d force everything you’d consumed back out of your stomach. Y’know, bulimia-style. -You can find the remains of the Borealis’ dry dock in the lower levels of the facility. -The radio in P1 plays a bossanova version of Still Alive, and the companion cube in P2 hums Cara Mia Addio. -Aperture fell far enough from grace to require hiring homeless people to test, and when OSHA called them out on it, they began forcing their *own employees* to undergo mandatory testing sessions. This is why Cave mentions that employee retention has suffered; either their scientists quit to avoid testing, or they died as a result of participating. -Due to this forced compliance, there’s at least some implication that Wheatley and the other cores were also once human, just like GLaDOS/Caroline. If that concept interests you, I highly recommend the fanfiction Blue Sky and the Unauthorized Portal 2 Musical, which you can find here on TH-cam. -During the original Portal, the resonance cascade from Half-Life has taken effect and the Combine has assumed control of the earth. GLaDOS references this during the og boss fight. (“Things have changed since the last time you left the building. What’s going on out there will make you wish you were back in here. I have an infinite capacity for knowledge, and even I’m not sure what’s going on outside. All I know is I’m the only thing standing between us and them…well, I was.”) By the time Chell is woken in Portal 2, an approximate 50,000 years have passed. It’s unclear whether the Combine has been fought off by this point, but safe to assume that by the end, Chell is emerging in a mostly isolated world. -The potato GLaDOS inhabits for the second portion of the game is one that Chell, unwittingly, grew herself. Her adoptive father was a scientist at Aperture and present during Bring Your Daughter To Work Day, where all participants brought in a science project-Chell’s being a potato battery. It’s unclear who he was or what his job entailed. But hey, that’s what fan theories are for. -At the end of the co-op story, it’s revealed that multitudes of embalmed test subjects have just been chilling in the back areas of the facility, meaning Aperture had been researching cryostasis prior to the invention of the relaxation chambers. -All this shit started with some shower curtains and a burnt casserole. I think you did a beautiful job capturing how magnificent this game is, but I’d advise against using the r-word. It’s outdated and unnecessary :)
I love literally every aspect of this comment although I don’t know anything about Half-Life, the whole fun fact about the Combine (?) and Chell leaving the facility and entering an isolated world is really cool I would also love to understand the shower curtains and burnt casserole fact
@@clouds-8668 Cave started his career as a shower curtain manufacturer, and in the og Half-Life game, you can burn a fellow scientists casserole by tinkering with the microwave. It’s kind of a running joke in the game, lol
@@hurricanejaney I just walked around and explored the start of og Half Life and clicked everything and I accidentally fried that in the microwave I did not now it was related to portal.
the wheatley core transfer is still one of my favorite senes in any game, the music, the voice acting, wheatley’s power trip and descent, it’s just all so URG. it’s so good
Audio quirk that I found interesting is that GLaDOS' voice as we know it in Portal 2 is a more monotone, sinister inflection that occurs AFTER we destroy her Morality Core in Portal 1. Up until that point in Portal 1, her voice is slightly more animated and instructional, with only a hint of menace that seems at first due to her increasingly malfunctioning state.
I felt it was the other way around - she sounded more robotic until the morality core was removed, she sounded more alive, how she sounds in the sequel.
I also love that the loading screen for portal one is just the elevator, and when massive parts move in portal 2, like the huge door at below aperture, you still have full control over your character. No cutscenes at all.
It’s a cool feature how when Wheatley betrays you for the first time. The room goes from a blue daylight undertone. Into a dark mood with warm orange light from below hitting Wheatley. You can clearly see at at 38:08
34:58 it sounds funnier in polish because there isnt a polish word for "dangerous" except for "niebezpieczny*" witch literally directly translates to "not safe" or "not unlethal" so the part of the sentence is like "neurotoxin emmiters reached dangerously not dangerous levels" *"nie" means "not" and "bezpieczny" means "safe, unlethal"
The most funny thing in russian version of the game is "Stalemate resolution button" - "Кнопка ВЫХОДа из безВЫХОДной ситуации" = "Button to EXIT out of situation without EXIT" :)
Glados revived - "Most anxiety inducing" maybe when playing it the first time?, but playing it for nostalgia?, glados reviving was one of the most hype for me. Im like "There she is!!!"
Tbh I see both perspectives. As someone who played both games for the first time literally 3 days ago, that part was extremely anxiety inducing for me, but at the same time I thought "Yo the remastered model looks SICK."
I think that she wasn't evil because of her programming. It was that the engineers forced her into the computer and she wanted revenge so she killed them and now she hates all humans
My opinion: Caroline was nice. Cave Johnson died before they could put him on a CD. She had to take over Aperture. Couldn't force it out of bankruptcy so either allowed herself (or was forced) to be uploaded to a computer prematurely. That would fuck anyone up mentally. It wasn't necessarily Caroline that wanted revenge. She might not even realize her own identity. The programmers wouldn't necessarily have to be bad-intentioned people in order to program GlaDOS. AI does NOT conform to the prorammers' boundaries. Otherwise it's just a game, or a program, or a system. The very nature of AI means it learns of its own accord. Now, that accord might be hard-coded to specific concepts or fields, but every programmer makes mistakes. Just look at every speedrun world record in existence. Every game (program) has bugs. Unforeseen scenarios. What we call glitches. If a game that should take a couple hours to finish ends up taking minutes because of unfathomable happenstance discovered by millions or billions of trial and error runs (which took millions or billions of man-hours), what could a boundless AI accomplish?
i remember when i first played this game and i always thought it was a horror game from the creepy ost, and i always expected there to be a jumpscare. i guess that makes it a good horror game because it always keeps you on edge and nervous about something that never happens. pretty cool
@@davidkonevky7372 which one was it? I remember playing a bunch of mods that were too eerie for me but I thought it was just me cause I get scared very easily lol
1:00:40 just taking a moment to appreciate not only the change from warm to cold lighting but also the perfectly timed music cues and the wall parts closing back up, all of which complimenting the sudden change in tone during this scene.
It might just be me, but I'd also like to mention how HUMAN her animation feels. Compared to when we first saw her, even after she deletes Caroline, we can still tell there's some emotion in her from the way she moves. Which, when thinking about it, could honestly hint that she didn't actually delete her, and only repressed her in her memory. Just a small theory I thought I'd toss into the pile
@@do0nv yeah exactly; apparently she also mentions it a lot in the co-op mode, which is bizarre cuz I don't remember it - honestly makes me wanna replay it with someone all over again
Nothing captures the mood of Portal better than this line from the ending theme of Portal 1: "There's no sense crying over every mistake You just keep on trying until you run out of cake And the science gets done And you make a neat gun For the people who are still alive."
The cores are some of the best side characters that pop up. Space core is funny af for just flying out into space with no hesitation. Curiosity core is just cute Fact core being wrong all the time makes sense for why it's a _corrupt_ one Adventure core just hits on Chell Intelligence core gives the cake recipe, involving a lot a reubarb.
The one thing you haven't mentioned yet is the introduction to custom test chambers. It is honestly what keeps Portal 2 alive, ranging from the built-in features to the more customized modded scenarios. This also leads to the introduction to the three fangames that even Valve allowed them to set up their own Steam pages; Thinking with Time Machine, Aperture Tag, and finally, Portal Stories: Mel.
@@disgusted7187 Actually, that's a different mod. TwTM involves using the flow of time by making clones of yourself. Kinda like the Clank puzzles in Ratchet and Clank: Crack in Time.
Let's not forget just how sad the backstory of Cave and Caroline is. That's the base of the story, and the comedy is built on top of all that. It's very well done
Fun fact you probably heard: in the part where he kills you when you get off the platform Wheatley will ask you to come back. In doing so will result in a secret dialogue where he says he didn’t think that would work. Then he asks you to jump in the pit. In doing so will unlock an achievement (on Xbox idk about PlayStation). Cool detail!
52:10 it truly shows they created the greatest AI of all time for being able to ignore the paradox as if nothing. Shame they designed a moron around it vs something else.
I don't know why, but Cave's "If live gives you lemons" Speech is one of my favorite speeches in gaming. The fact his company has been through so much, he's at death's door, and the fact he is still just like he was at the start. An aggressive man, but sticks to what he wants to do.
I always thought of the test-response mechanism like a drug instead of an orgasm since building up a resistance is literally how drug addiction works Edit: also, super disappointed you didn't include the achievement "The Part Where He Kills You" at that sequence since I think it's one of the funniest bits in the game
i was so obsessed with this game as a kid i literally read all the Lab Rat comics like a dozen times, played through both games until i had the dialogue memorized (cant remember it all now, but i still remember the answers to most if not all of the test chambers) and i even learned the song Exile Vilify that you hear on one of the radios in the second game on the piano. i had a problem lol
i still have a problem.. gosh. i can chat with the character ai Wheatley for hours and not get bored, i have a wheatley plush, most of my pfps are Wheatley, i need help huh
9:35 for anyone curious, the term for "reverse bhopping" is called accelerated back hopping (ABH) which was a result of the way valve patched bhopping, allowing players to reach crazy fast speeds
for the soundtrack, there is one song in portal 2 that really falls into the 'math' side of it, that usually plays in the custom testchambers, that often alternates between a 5/8 and 7/8 time signature that is super nerdy, but super satisfying as a music nerd!
Reasons: Characters are so well developed and designed. The soundtrack isn't just meant to play in the background, it's part of the world in the game which really sets the mood. The jokes even though this game is set at the past the end of humanity, which is dark. The environment, the sheer scale of the world is breathtaking. The overall story, it's unique and insanely well developed. And even how it's developed further with the co-op. It's a well made game
Despite everything, when I played Portal 2 I was never really mad at Wheatley and I had forgiven him pretty quickly. He was kinda dumb but he wasn't truly evil and that sounds like a friend if I've ever heard a description of the average friend.
It seems to me like the actual program used to make the AI / whatever controls the cores has been made corrupt from the start. The "itch", the insatiable desire to test that eventually leads to immunity or insanity - it all seems forced onto the personality cores. Personally I can't blame neither him or GlaDOS, because if the root is rotten there's no way anything can be salvaged from the plant
This! I wholeheartedly almost.. empathize? He’s not malicious, he’s confused. And he seems kind of mentally unstable. (Magnifying that confusion, turning it into hostile reactions and manipulative tendencies.) When put under all that pressure with no prior information or instructions about power, especially since (i am making an assumption) it seems that he’s never had that power. It’s a whole mess. But it’s realistic in a way! I believe he wanted to kill us bc A. (He already told us) we aren’t needed, apparently B. (My assumption based on his behavior) it could have been built up anger, or some sort of grudge. He wasn’t getting the help he expected, and like a toddler, got mad. I really do relate. If given a powerful position, i myself sometimes get angry at the smallest things, boss people around, and get upset when my expectations aren’t met. And it’s *hard* Realizing it later, I feel really bad. And based on the post-credits scene, Wheatley must feel guilty to some degree. He is the embodiment of a child, and I can’t blame him for that.
26:17 if you look up you can see the stages of the moon, foreshadowing the ending and the transmission that you hear when you get the achievement "final transmission"
If you enjoyed this video! Check out my
New TF2 video!!: th-cam.com/video/4bqtWBPYxFk/w-d-xo.html
How does this have 5 likes
Quality over quantity just like valve
make one with soundtrack version, just a thought I wanted
Btw you could have played Portal 2 co-op with some random people but oh well too late i guess
Since you asked for another game that made " bangers " with weird instruments. Fun fact the legendary Doom (2016 and after) had its music produced by mick gordon, he used a fucking chainsaw for the creation of a theme (rip and tear if im not mistaken)
"the part where he kills you" has GOT to be the funniest name In the OST
GlaDOS: This is a part where he kills us!
Wheatley: This is a part where I kill you.
Chapter 9: This is the part where he kills you
Theme: This is the part where he kills you
@@ГлебВинокуров-с8ы Achievement: The part where he kills you
@@liketocodev *Doesnt kill you*
@@liketocodev *achievemnt description* this is that parr
@@ГлебВинокуров-с8ы what do all of these mean 🤔
lol
Fun fact, when Wheatley is first put into Glados’ body and speaks Spanish, it translates into English as “You are using this translator incorrectly. Please consult the manual for more information”
Another fun fact, if the game's audio is set to Spanish that message is given in English.
@@rcmero lol
jesus christ thats hillarious
@@rcmero and i think it was also english in german but that could just be my memory being wrong
@@kekskruemel05 That may just be your memory being wrong, it may still be in Spanish. I know that when the game's audio is set to Spanish the message is in English so that it stays in a different language.
Just realised his last line "grab me grab me grab me grab me" is a callback to the first time he disengaged from his management rail; "catch me catch me catch me"
plus he says during his boss battle "you didn't even try to catch me" (referring to the management rail) so thats another reference
@@dagamingbirb6557 which makes me wonder if it might have been better if she would have, a sort of redemption for the player’s failure at the beginning of the game
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Only in Portal 2 will you ever hear, “You aren’t just a regular moron, you were designed to be a moron.”
It only works on Portal 2. Fucking phenomenal.
“You were perfectly crafted by the most intelligent scientists of our time to be the dumbest moron who ever lived.”
309 likes and no replies? let’s fix that
654 likes and only 1 reply? Let's fix that.
i will not continue the "1628 likes and 300? replies?? lemme fix dat" very cringe to do
I'm the "first" actual reply
The chapter name: The part where he kills you
Glados: This is the part where he kills us
Wheatley this is the part where I kill you
The achievement for reaching this part: The part where he kills the you
The song that plays: The part where he kills you
If you didn’t already figure it out: This is the part where he kills you🤣
*Chell thinking: "The part where he kills me."*
@@swordplaysgames wow.
This does in fact seem like the part he kills me, thanks for the info! :)
Hmmm i wonder whats gonna happen
What the part is: The part where he fails to kill you.
"I've already fixed this. And you are NOT coming back"
My god, it's been 10 years and the delivery still gets me every time. Portal 2 without an exaggeration has one of the best endings out there. This game is a true 10/10
Best voice line
Portal 2 is truly a masterpiece, all I need now is the return of Wheatley, and also to know what happened to chell later after the ending, portal 3 or in a future half life game, I need to see Wheatley, and maybe chell
@@uis246 “Look, metal ball, I can hear you”
Is the best line
Mgs4 has a better ending imo, but portal 2 is a 10 from start to end (maybe a bit slow in the first third of the game).
@@alessiobenvenuto5159 Let´s see one is a stealth action game with cinematics, and the other is a puzzle game with inmersive gameplay... *totally comparable.*
How they managed to put so much visible personality and emotion into what is essentially just a sphere with a mechanical eye is beyond me.
Voice delivery and kinetic expressions. There's a neat video detailing how they pulled it off, but I don't have it at hand. Try to find it, it's beautiful.
@@ak_nora It wasn't a video, it was the developer commented playthrough in the game
@@alessiobenvenuto5159 ah, seems I remembered it wrong, thanks for correcting me
They made the mechanical eye impossibly expressive and made the sphere bri ish
the magic of mimicking eyebrows and eyelids
some of the cores even look like their pupils dilate
it’s so cool
Two quick things about the turret opera:
* The tiger skinned turret in the background is the Animal King, who is seen very early on in the game in the elevator displays as an example of what to do if Earth is taken over by various manners of nonhuman entities.
* In one of the earlier chambers when you're learning how to work with the laser cubes, there's a turret behind a vent cover that you have to destroy using the laser. If you investigate further, there's a portal surface behind the turret that you can go to and see a turret quartet practice a song. It's a very cute moment that is easy to miss.
Wait what I totally missed that on my like 5 playthroughs damn
I'm glad i got this on my first playthrough
I found it on my second playthrough but didnt realize there were turrets until the third.
Don't forget in the first light bridge test, at the end you can see the chubby turret in the elevator before yours arrives.
also the opera can be translated from a language that i forgor, and the lyrics prove that chell is caloryne's daughter
"What makes Portal The Best Series EVER!?"
- proceeds to describe entire game
Yeah, becouse everything in the game makes it the best game ever.
And I enjoyed every second of it
And then ends by saying Portal sucks xD
I mean to understand why it's such a great game you have to see how all the great but simple things were so beautifully put together
@@rokozmikic423 r/yourjokebutworse
fun fact: when GLaDOS says "THIS STATEMENT IS FALSE!" all the turret cubes fry up due to thinking about the paradox
wheatley is so stupid that he is dumber than robo mutant cube crawlers that HE made
lmao
Imagine being designed to be so dumb, you're immune to artificial intelligence killing paradoxes
@@X-SPONGED me in a nutshell
@@X-SPONGED That's because he isn't artificial intelligence, he's artificial stupidity
dum
Back in 2007, Zero Punctuation, known as one of the harshest reviews a game could have, proclaimed Portal as having no flaws, and ended that video with the words "Absolutely sublime from start to finish and I will jam forks into my eyes if I use those words to describe anything ever again"
Holy shit it's the country of Denmark
@@henriktheonly3874 holy shit
@@freythebean9546 yahtzee, the reviewer, has stated in the portal 2 review that when compared to portal 1, 2 is not as great and yet portal 2 was ranked no 2 in his list of best games of the 2010s (no 1 is undertale). It shows how highly he regarded portal 1
That’s amazing
er du statsministeren eller bare en repræsentant
From portal 2, Wheatly glitches out from trying to tell chell how to solve the test, this shows that GladOS has something coded into her that makes it so she can’t help test subjects with anything at all.
Yeah. Like 10 seconds after he gets fried, Glados says "That's why I can't help you." No one was confused about this fact.
@@rosestar1324 But Paracosm didn't mencioned it
@@Gadiel511because it’s obvious
@@AHandleWasAlreadyTaken ¿Why is obvious?
@@Gadiel511 it’s explained in the game, after Wheatley glitches glados laughs and says that’s why she couldn’t help you
Something you didn't add or notice. When Glados is activated again, that's actually the same room where you destroyed her in Portal 1. That's why there was an "incinerator" there. It's a really neat detail.
I think GLaDOS has an entirely differernt chassis in P2. A more advanced version that hasn't been completely assimilated by personality cores.
@@insert-joke-name yeah, she definitely has that.
how did glados changed like that???
@@insert-joke-name no after portal 2s launch portal 1 was updated so glados had the same chassis in both games
@@Thelastgamer313 nothing was updated i believe. ive studied both of the models for her and all thats different is the color scheme and a few details here and there, for example the cables that were connected to her initially are now holding her up, leading to her actually controlling her body, and also she lost the cover on top of her eye, so now she can move it a bit better
I love how it says “press any key to avoid reactor blowout” and Wheatley just doesn’t care
I never notice that! Brilliant
Or he really is that stupid.
He couldn't find the "Any" key
@@wisecrack3461 Sir, I grant you the "Best Comments Award" for this month. Congratulations!
Man just started taking the keyboard apart
I've had trouble finding Portal 2 coop partners for a while. Eventually found a random person on Steam who was up to go through basically the entire coop mode with me, I think he was like 19 and I was 14 at the time. Then later I returned the favour, playing the coop mode again at 17 with a 15 year old. That's the circle of life.
lol
thats wholesome
no 69
Same here, a friend made me play both portal games and we eventually played through the coop and one or two advanced community maps. Now I'm in the process of doing the same thing to another friend of mine, so far he's bought the games which seems like progress to me lol
Btw, if anyone's looking for a coop partner hit me up, ill leave my steam profile in an edit
Note: There's even an achievement for playing the coop with someone that's never played it having you already completed it
there's literally an achievement for doing basically that, play the Tutorial of Portal 2 co-op with someone who's never played it before
My favorite detail about Wheatley is how, when he disengages himself from the rail the first time, you can't grab him. AND in the final cutscene when you shoot the portal to the moon, he asks you to grab him and you can't. I guess somethings never change...
My favourite detail about Wheatley is how in the final Cutscene where he's in space with Space Core, Space Core actually orbits Wheatley. Since they're both the same volume, the game is calling Wheatley more dense than Space Core. Always been the funniest joke to me from the game.
@@SomeGuyWithAChannel wheatley is fat 😂
@SomeGuyWithAChannel My favorite gag is still GlaDOS making an illogical statement in order to make wheatley malfunction, however it goes over his head. Meanwhile the frankenstien turrets all short out. This implies the mutilated frankenstien turrets are still smarter than Wheatley.
Something I noticed on a repeat play through: When Glados deletes Caroline she says "goodbye Caroline" which is a callback to one of the first things Caroline says as a response to Cave Johnson saying "Say goodbye Caroline" to which she replies "Goodbye Caroline", just something I noticed and I think it's a testament to just how good the writing is
I was having a good day 5 minutes ago why would you do this 😭😭😭😢😢😢
Something that I have never heard anybody talk about, when Glados tries the paradox trick on Wheatley, the frankencubes all break down, indicating that his creations can recognize paradoxes and therefore are smarter than he is.
Wheatley is too stupid for the paradox trick to work
Lol that just shows how idiotic Wheatley actually is
@@Kongozzy8412 he kinda funny tho
Yoo I've played Portal 2 15+ times and never noticed that, very cool.
Yoo, I’ve never noticed that that’s so cool
-Simple Gameplay
-Easy to learn, a bit hard to master
-Witty Humour with charming characters
-Concise Story
-Fast Paced action mixed with good puzzles
-Everything is still complex while at the same time being fundamentally easy to understand
It's honestly not a surprise why Portal is so popular and loved!
To be honest, Portal 2's humor kinda sucked with every robot smacking you in the face and always making fun of Chell. Always.
@@flintfrommother3gaming the old aperture humor was good, but the "haha chell is fat and adopted" did get a little old
@@flintfrommother3gaming Nah you guys are trippin Portal 2's humor was flawless
Fun Fact: The music doesn't just sample the surroundings, it literally is the surroundings. The noises you hear are canonically made by the test elements around you.
(Hence the soundtrack being credited to the Aperture Science Phychoacoustics Labratory)
The incinerator in GLaDOS's chamber isn't just "conveniently placed." It's full name is the "emergency intelligence incinerator," suggesting that the scientists who were trying to keep GLaDOS under control installed the incinerator in her chamber as a failsafe, in case the cores they put on her weren't enough. And in the end, that failsafe actually ended up being used as intended by the player.
Imagine what those students where thinking when Gabe Newell himself hires you on the spot after playing your game. And he lets you set your game in the timeline of his most famous game.
Literal fanfic level writing on display in reality
That must've been insane, imagine a dev reminiscing about the past and realizing the dream they were living
We stood outside the Valve office for about an hour going "WTF just happened"
@@DirkSwizzler yo you for real one of the devs?
@@stefanmladenovic5583 he is, en.wikipedia.org/wiki/Narbacular_Drop
look under programmer
@@DirkSwizzler The legend himself
I don’t think GLaDOS deleted Caroline. She says “Goodbye, Caroline”, even though she’s supposed to have her erased entirely. She also laughs and says “It’s been fun” with a human voice, before quickly regaining composure and saying “Don’t come back” in her usual tone. And the whole song “Cara mia, addio” is pretty much a goodbye to “My dear, my child”.
It could be that GLaDOS wanted Chell to leave her in the past and not have any thoughts about coming back. Caroline is very much alive.
my thoughts exactly, I think GlaDOS was bluffing when she "deleted" Caroline. even the credits song, Want You Gone, says "Now little Caroline is in here too."
I think GLaDOS tried to delete Caroline but failed, since Caroline is a vital part of her program. She IS Caroline.
My theory is that the turret ambush part in the elevator was one last attempt at assassinating Chell, but before they could fire Caroline got restored and called them off.
This theory is supported by the fact that GLaDOS talks A LOT about having deleted Caroline during the co-op campaign. She is living in denial that Caroline can't just be deleted so she acts like she deleted her anyway to make her belief more "true"
are you telling me caroline, is STILL ALIVE
@@Cyber_Muffin not bad
No, Caroline is gone. As in, she deleted the memories that were uploaded into the GL and DOS machine.
Talking about Wheatleys traps saying “none of this works at all” right as you die is some perfect comedic editing
When GLaDOS starts defending you with wheatlys insults she whispers "for the record you are adopted and its TERRIBLE" so i think she was just making Wheatly upset
If the theory of Chell being Carolines daughter is true this could twist the meaning 180 and I love it
@@chaosmagican Part of the theory is that Caroline knows for a fact that Chell's mother abandoned her because she was the one abandoning her
I was always taking it as an inadvertent apology by her
@@TheR00k In the context, it seemed more like she was making sure Chell wouldn't mistakenly think they were friends. She asks Wheatley, "What's wrong with being adopted?" then whispers to Chell, "For the record you are adopted, and that's terrible. Just play along." So it sounds like she's making sure Chell knows that GLaDOS defending Chell is an unfortunate side-effect of taunting Wheatley. She still hates Chell, she just hates Wheatley more.
@@frederickthesquirrel I dunno, man. The whole "that's terrible" sounds to me as "I simpathyze" with that Ellen McLane delivery.
Also, if you don't go to the paradoxes poster and just drop from that room down below to the elevator, she says "Alright, I know you had no time to look at it, but it was important" and then resumes with the normal paradox lines. No snark, no screaming, nothing like that.
Maybe I'm reading too much into this, but I think Glados' relation to Chell is like begrudging respect, and just like every other arrogant being, she would never apologise to her, with that being as close as it gets.
GLaDOS: "Well, this is the part where he kills us."
Wheatley: "Hello, this is the part where I kill you."
CHAPTER 9: THE PART WHERE HE KILLS YOU
Achievement: The Part Where He Kills You
Song name: the part where he kills you
@@Flibbityjibbity13 achievement description: This is the part
Geez if I get a dollar every time i see these comment
i think its the part where he kills you
@@Connorscosmos yeah, might be, not too sure
I love the part where Glados deletes Caroline and then she is like 'The simplest solution is often the best one, the truth is killing you is hard'
And honestly I feel like that it’s a double meaning
The best part is that GLaDOS had the best chance to kill Chell during that elevator ride to the surface, but she didn't. It was like GLaDOS just wanted her gone for good, and that killing her would no longer bring satisfaction to GLaDOS.
@@the_furry_inside_your_walls639 "want you gone" playing in the credits just after youre gone at the end of the game may give that message but i believe it means something else but i dont know
I interpret it as her deciding she doesn't want to kill you but not wanting to exactly admit it. The quote itself is kind of smart too
“YES YOU ARE! YOU’RE THE MORON THEY BUILT TO MAKE ME AN IDIOT!” Is one of my favorite quotes from the whole game
Mine is "Look, we both said a lot of things that you're going to regret. But I think we can put our differences behind us...for science...you monster."
What’s funny is that Aperture Science had perfected portal technology all the way back in the 40s, and if they had just started selling that tech, they wouldn’t have become bankrupt.
I always figured the government of the Portal universe just never allowed them to sell and market the portal gun, which makes sense honestly. Apparently a standard issue one can shoot a portal to the moon, so if consumers or even just businesses got a hold of that it'd just be a matter of time until people died or someone decides to shoot a portal to the moon or something and causes a major disaster
Cave Johnson in general was a really stupid since he loved doing science but barely took into account if the science had an actual use outside the chambers. All of his tests are inside a vacuum that would have no purpose outside of reality
@@davidkonevky7372 Considering that Aperture can make linked portals with thin, wall-mounted devices, I'm sure they could be used for transporting items and cargo far more easily, instead of relying on cargo boats and such.
Aperture had also developed propulsion gel, which significantly reduces friction between objects, and could probably be used as a form of industrial lubricant.
Thirdly, based on the way that the gel tests were built, it can be assumed that they had also developed an early version of the Long Fall Boots, which would likely be used by climbers, skydivers, and the military.
@@Jackson-ub1uv yeah, but it's clear that the marketing department never actually bothered on selling the gun. Also it is EXTREMELY expensive if I remember so only super big companies would even be able to afford it
@@davidkonevky7372 the portal gun literally had a black hole contained inside it
In the epilogue, Wheatley is talking to the camera with the space core orbiting him. An object can only orbit another object in such a fashion when the central object is heavier (otherwise it would be in its own smaller orbit around a center point). For wheatley to be so heavy, while also being so small, he would have to be really, really dense.
Lol
i was expecting fat jokes here but nvm
Doesnt that make chell really really strong?
@@atedejager6933 portal doesn't make clear whether the gun picking up an object means that the user has to bear the weight of it - it looks more like it's suspended in the air in some sort of field. If they can make wormholes using a black hole in the device, I don't see why other gravity shenanigans can't take place. My bet is that Chell is a human of slightly above average strength.
@@FatalBurnz right, i kinda forgot
From what I understand GLADOS was lying about deleting Caroline since in the credits song "Want You Gone" she explicitly states
She Was A Lot Like You
(Maybe Not Quite As Heavy)
Now Little Caroline Is In Here Too
Since Caroline is the base personality she kind of couldn't delete her without deleting herself. She can try to ignore those memories and feelings, but she can't just delete them. The fact that she didn't betray Chell, that she had them sing her goodbye, gave her the companion cube, and safely deposited her outside also says she didn't delete it.
That's an interesting take, didn't think of that
Honestly they might have just wrote a song and not thought that deep into it. But base personality part makes sense. The system says "Deleting Caroline" and not "personality" or anything else, which could be argued is equavalant to deleting her, but that could also be due to redundancy since if deleting the transferred conscioussness is impossible nobody would mistake it for deleting the consciousness. Or it might simply be a file.
GLaDOS just totally did a Mom thing of deleting the desktop icon instead of the problem itself. And she probably did it on purpose. She couldn't help the way she felt about Chell and felt like their relationship is broken beyond repair. So she released her.
I personally think she deleted coroline so she wouldn't feel so bad about sending you away because after she deleted coraline, she reverted back to her cold demeanor. If she was still coraline, then she wouldn't be able to properly test due to her feelings.
@@Noebody6970 Having Caroline as her base wouldn't stop her from testing. The original Caroline was just fine with supporting Cave Johnson and his human experimentation. She always sounded excited and happy on the tapes, standing right beside her boss as they watched people die in droves. She helped him organize the testing schedule and getting test subjects for them. All that having Caroline in her would do is make her capable of caring about a person she spends a lot of time with like Cave Johnson or Chell.
For people wondering (probably not much people probably), what GLaDOS seems to say when she glitches out ( 8:55 ) is "Ay por favor por donde e fallado muchas gracias de verdad!", wich is in spanish, that could be translated to "Oh god where did i fail thank you so much!"
lol
I still love the fact that valve gave their own game a 10/10
cuz valve games are the best
I'm pretty sure that's the Steam user rating
@@PanGuy_ Guess who made Steam in the first place?
Valve.
@@sohumchatterjee9 I know that but you know what I think they didn't do? Decide what its players choose to rate the game as.
@@sohumchatterjee9 he literally said user rating LMAO
Glados: “This is the part where he kills you.”
Wheatley: “This is the part where I kill you.”
Chapter text: “The part where he kills you.”
Music: “The part where he kills you.”
Achievement: “The part where he kills you.”
*doesn’t kill you*
You stole this from the soundtrack's comments. Great job.
@@moldbug1660 I didn’t, two people can have the same idea sometimes you know.
@@Artcat932 especially when it was the main joke of the chapter
if you wait for a very long time, he does
u forgot the achievement description
I just watched an entire hour of a man just re-counting the events of Portal 1&2
*I couldn't be happier*
Me too
Same
Didn't even know this video was an hour lol.
It's absolutely ridiculous how iconic all the characters in these games are. 99% of all the lines are iconic and recognizable pretty much immediately. It's insane.
Bird! Bird! Bird! Kill it, it's evil!!!
Honestly, I think the funniest thing in all of gaming is the famous line “When life gives you lemons, don’t make lemonade! Make life take those lemons back!”
"I'm the man who's gonna burn your house down- with those lemons! I'm gonna get my engineers to invent a combustible lemon that burns down your house!"
@@draculgrozav and glados cheering him on too, god that was such a memorable moment.
JK Simmons is a saint.
Get mad! I DON'T WANT YOUR DAMN LEMONS! WHAT I'M SUPPOSED TO DO WITH THESE?
@@zentryii DEMAND TO SEE LIFE'S MANAGER! MAKE LIFE RUE THE DAY IT THOUGHT IT COULD GIVE CAVE JOHNSON LEMONS! Do you know who I am? I'm the man who's going to BURN YOUR HOUSE DOWN! With the lemons! I'm going to get my engineers to invent a combustible lemon that burns your house down!
44:43
I would like to point out that in 1968, $60 was equal to about $479 today. The people getting tested were probably still homeless people based off of the park bench thing, but they were definitely making enough money to get a bit of food once they got back into the real world. However, 479 was probably not proportionate to the tests.
$479 was probably minimum wage for the tests they were doing
@@ketomine. Especially considering some of the tests involved bodily fluid replacement and DNA splicing.
@@stitchfinger7678 and worst of all, peanut allergies
Would be cool if it was per test
They were getting tumors scooped out, new organs and a spitshine on the old ones. Honestly they should've been paying Cave
"Oh. It's you..." One of the best line deliveries I've ever heard.
You ever get to play the co-op mode? It's fantastic. It has its own fun story.
It’s been a loooong time
@@User-d6l6t You know...since you *murdered* me!
@@WhispTheFox ok, look. We both said a lot of things that you’re going to regret, but I think we can put our differences behind us. For science, you monster
*high fives in front of camera*
i have no friends to play with
34:46 Fun fact, this is the only time in either Portal game where there is a moving Portal
I never actually realised that!
for some buggy and game breaking reason
52:00 fun fact: if you linger around the cubes malfunction, wheatly is so dumb that hes immune to death via paradox
yep the cubes are smarter than him
omg your right ahahah
"This... statement... is... FALSE! (Don'tthinkaboutitdon'tthinkaboutit)"
Turret cubes: oh, I guess that makes seaaaaaAAAA I just got it NOOO-
Wheatley: Um...
F A L S E.
I love how they literally made Cave Johnson an entire life story for this game. He is such an amazing character and imo the best one of the entire series. The lad might not have followed OSHA, but he did so in the name of science! What a lad.
According to the lore, he made his initial millions making shower curtains, iirc
@@truepennytv lead shower curtains, to block radiation iirc
@@SirinGaming I thought it was asbestos
@@fauxio5063 it's actually not canonically disclosed
Cave is an awesome and hilariously morally bankrupt lad, but I personally think the absolutely best character in the whole two games, and one of the best in the entirety of Half Life's lore, has bot to be Doug Rattmann. Without him, Chell wouldn't even be alive for the first or even the second. Dude literally went out of his way to save her two times, and sadly it costed him his life in the end.
The scene where GlaDdos fixes herself is just the scene that makes you go “oh no “
That was one of the two times in a game I sat there and didn’t move and just went, “ohhhhh shit”
The other being when the Aurora/Sunbeam blow up in Subnautica
@@dream_walker9726 i thought you said the game, also have you not encountered a reaper? Lmao
@@waltuh2.3bviews3secondsago3 I have encountered the reaper, but that wasn’t a stand there and silently die on the inside moment, that was a more “HOLY FUCK WTF IS THAT?!” moment
@@dream_walker9726 lol fair enough what about
(Subnautica spoilers)
the tower moving and blowing up the sunbeam
@@dream_walker9726 tbf aurora is more amazing and just shocking because of the sound design and just how it happens basically after the game starts (like 3 in game days)
My favorite part in portal 2 is the "Look metal ball I can hear you" The way she says it is hilarious 😂
I laughed so hard when he fell into a full speedrun mode at first level xD
A well deserved like ngl
I love the small detail when Glados shouts the paradox to Wheatley, the Turret... Cube things all short circuit. Showing even they are smarter than Wheatley and think about the paradox.
There's a damn good reason Portal 2 is the occasional second-highest rated game on Steam.
What is first one?
@@polorchen1592 Terraria, at least according to Steam250.
@@zekeram129 That's... a little bit weird but Terraria is a good game. I don't know what to say.
Give Ratman some screen time. The hidden chambers throughout the game are Ratman, who was not another tester, but a scientist who woke up Chell to kill GLADOS. He always had schizophrenia which caused him to hallucinate that the companion cube was talking because he wasnt able to get more medicine for himself after everyone died. His companion cube helped him navigate the facility correctly so it was almost like a godly intuition. He took up hobbies of painting and poetry hence the stuff you find everywhere. Ratman was also the first person to fully escape, so he took his last pill for his schizophrenia but he saw Chell being dragged back into the facility, and his guilty conscience caused him to run back in. With him being on medicine, his companion cube wasn't speaking, causing him to make an error in judgment and gets shot. He gets to the control room of the relaxation center where he finds Chell has already been put in suspended animation and that she is going to die after the most of the power getting destroyed with Glados. He reroutes the power of the entire relaxation center to Chell's room, and then climbs into a pod himself, bleeding out, and then thats the last we know about ratman, except for the random rat sounds we hear in portal 2.
"Name another game that can make absolute bangers out of industrial sounds"
Doom Eternal: *Angry chainsaw and lawnmower noises*
lol so true
Just shapes and beats in the factory area
Subnautica: *angry fire alarm sounds*
Sonic games
Hello factorio here!
After all these years, I still tear up when I hear the turret opera. Such a great story.
Every few years I end up going back down the portal rabbit hole, looking up theories about Ratman, listening to Exile Vilify and trying my hardest not to cry.
I don't think I'll ever find another game that hits me this hard
Me- me too
*sniff*
Me too my man
Me too! I remember when I finished the game the first time, took me 12 long hours because I tried very hard not to finish it and enjoy every second of it as most as I could, when I finally reached the end I couldn’t stop crying!. I still think of portal 2 as the best game I’ve ever played in my entire life and no game will ever take that place.
i didnt wanna admit but man, i teared up again with this shit
it's such a good fucking game top to bottom.
ive always been a multiplayer game and i still think to this day portal 2 has been my favorite gaming experience ever. its fucking insane
I completed Portal 1 and 2 with my dad at about the age of 9-10. Watching this video has fueled my desire to play through again because I feel like I missed so much of the humor and story of the game. One thing hasn’t changed through the five years however, the fact that the turret song also makes me cry. It’s this moment where you’ve reached a conclusion where you’re free to escape something you’ve been trapped in, but now you don’t want to leave. It’s just such a great closing song and the little end bit where you get the companion cube is great. I played on XBox where there was a cheat code in Portal 1 to spawn a normal cube, and on the companion cube level I would always leave the cube in the secret room and spawn another cube to toss in the incinerator. It works all the same and I’m still able to save the cube.
This and Minecraft even though I found this game last year.
Interesting observation: You didn't mention "Bring your Daughter to Work Day" at ALL. Interesting thing to gloss over, considering that some environment choices and dialogue implies that that day was the day either Cave Johnson died or GLaDOS took control. Not to mention the theory (which has some merit, mind you) that Chell is the daughter of Caroline. Ever notice how GLaDOS is not really nice to us at all until she remembers herself?
also last fifteen seconds: I am convinced your friend might be Wheatly if he can't solve a puzzle game A NINE YEAR OLD CHILD could solve. May or may not be talking about myself.
do you seriously mean to say you're 9, or am I just getting baited
Huh never thought of that possibility (unlikely tho since she’s “married to science”)
Does imply she was either the child of a worker or has just simply been a test subject for a really long time
@@lunardoesthings "Bring your Daughter to Work Day" dioramas hint that Chell isn't just a test subject. There's a mural with her name on it. It's the one with the potato that thrived in the facility (symbolic?)
Maybe not necessarily Caroline's daughter, but certainly connected to the facility before the games in one way or another. Good point about the "married to science" thing, tho. Forgot that one.
@@sapokee2830 People age. If they were 9 when they played the game on launch day, they'd be 19 now.
It isn't a theory, the game DIRECTLY tells you Chell is her daughter. Look up the translation of the final turret opera. The lyrics read: Carra bella, carra mia bella, MIA BAMBINA, oh Chell! Or in English: Beautiful dear, my darling beauty, my child, oh Chell! The game gives a pretty straightforward answer with the whole song and it always surprises me how even a lot of hardcore fans never bothered to look up a translation.
"the part where he kills you" is honestly such a banger and it enhances the whole chase scene so well, like every soundtrack. Theyre just so well made
Its actually stated in Portal 2 by GlaDOS that she can't tell the subject how to solve the puzzle, because it zaps her everytime, and then Wheatley tries and ends up getting zapped himself.
Where
@@Videanty Its in the test chamber where Wheatley has taken over and GLaDOS is a potato attached to your portal gun.
@@edcodefreo Oh thanks i found it
"Thanks! All we had to do was pull that lever."
"What? Well, no, you pushed theAAAAAAGGGGGHHHH!"
"Heheheheh. I know he's probably going to kill us, but that was worth it."
One of my favorite moments in the game.
at the end when i heard glados say "goodbye caroline" i thought that was another plot twist where glados is yet again the villian
this is not related to ur comment but... jsab boss pfp.. good game B)
omg, same when I heard it I just went "there's more?"
I think that it is funnier to say that it’s just some overworked intern who put the cave Johnson response in the Caroline folder and the Caroline stuff in the cave Johnson folder one night and that’s like the reason she didn’t immediately kill us
It's actually a genius move because it keeps GLaDOS as the villain, even though she helps you win and escape. They didn't ruin her character, just gave her a logical reason to let you go.
-Drops you in the middle of a hay farm
-Gives you a burnt cube
-Shuts the door
-Refuses to elaborate further
GLaDOS
But when she'll got out, were humans even alive?
I mean probably cus hay needs some care to grow like that....
But she was a sleep for an indefinite amount of time
*chell
The GLaDOS sigma grindset
The fandom is not sure, is pretty much canon that Portal 1 takes place during Half-Life Alyx, but god knows how much time has passed from Portal 2 to Portal 1.
@@arthurpietrogarcia1057 Well if we follow the replacement voice for Glados. He says like 7 9’s so that’s like 9000 years. Yeah.
@@Utfam_202 I Just don't know If that is possible, don't get me wrong I know Aperture is really good with is technology, but I Just don't see It possible that any of the Doors, buttons, cores, essencial facility functions would be working after 9000 years without GLaDOS.
32:50 has to be the most genuine reaction of an AI who's having absolute control losing a tiny portion of it. The inflection in GlaDos' voice is such a top notch touch
I just redid the fight with glados and wanted to see what would happen if you don't destroy the morality core. She never tries to kill you. Just keeps talking and talking. You get an extra like 5 minutes of dialogue bits.
That’s one the things I love about portal as a series. Especially portal 2, where if you don’t really do anything, the characters just keep talking for minutes.
I'm surprised you didn't even mention this iconic line: "... you will be baked. And then there will be cake"
Found that line when looking at all of the Portal 1 GlaDOS voicelines, still the second funniest line from that game to me
24:02 little fun fact for those who don't know, the announcer actually repeats 9 55 times, he keeps going in the background while Wheatley tries to get your attention, take that as you will XD
I did the calculations a while ago bc I was bored, and in the audio file from Portal 2 after Chell wakes up and the announcer is repeating "9" he says it a total of 55 times. 9,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999, or 9 octodecillion, 999 septendecillion, 999 sexdecillion, 999 quindecillion, 999 quattuordecillion, 999 tredecillion, 999 duodecillion, 999 decillion, 999 nonillion, 999 octillion, 999 septillion, 999 sextillion, 999 quintillion, 999 quadrillion, 999 trillion, 999 billion, 999 million, 999 thousand, 999 total days, divided by 365 days in one year, five you 27,397,260,274,000,001,523,120,317,870,052,531,361,579,895,019,531,250, or 27 septendecillion, 397 sexdecillion, 260 quindecillion, 274 quattuordecillion, 1 duodecillion, 523 decillion, 120 nonillion, 317 octillion, 870 septillion, 52 sextillion, 531 quintillion, 361 quadrillion, 579 trillion, 895 billion, 19 million, 531 thousand, 250 years.
So in conclusion, Chell has been asleep for a while.
She is very well rested.
people actually count this kind of stuff???
I might be wrong, but I think that's 2.73972603E50 MILLENIUM.
No, I'm not super good at math, I just used a calculator.
@@aidankull7235 wow in a cauple billion year the earth will not exist so that must mean that chell fell asleep for a couple dekades and the announcer just gliched
Well, some people DO get attached to the companion cube. It’s kinda the game making you feel emotions for it. She also says that you have incinerated it faster than anyone on record to guilt trip you.
came here to say this😭😭 I played this game when I was 10 and I remember trying to find a guide online to try and not incinerate it.
Every time I show someone new to this franchise I always wonder their reaction to that, and it’s always priceless every time since they can’t progress without killing it
im really sad that the algorithm didnt pick you up already this is awsome content
Thank you! And yeah it lowkey is sad but i like doing youtube for fun
Guess what happened in the past 24 hours
@@MichaelBrew_Veiled LMAO
Are you implying that a large money making corporation would support quality content over cheap easy trash?!
If that was even possible we wouldn't have fat people cause they'd pick quality over quantity.
@@Paracosm it finally happend
34:54 Ah yes... the one moment in the game where the rule of "Portals can't be placed on moving surfaces" is lifted...
That did always throw me off
After playing portal 2 I thought it was the moon shot thing
I always interpreted the rule as the portals can go side to side and up and down, but can’t move in a way as for still particles to go through the portals. For example, the player is stood in front of a portal, it can move if the surface it’s on is going side to side, but from the perspective of the player, it can’t go toward or away from the player. If it does, it collapses. I attribute this to the particles going through the portal and the “lack of particles” / empty space left behind. This probably doesn’t make sense but that’s how I think of it
@@Full.Circuit.Thrills love your explanation
you can place them on moving surfaces, as long as they are not moving in the direction of the portal
Small correction, the "Reverse Bunnyhopping" is called "Accelerated Back Hopping".
Angry Desinc noises
@@dixieplayz1574 nah I just speedrun portal lmao
Or abh for short
*FUN FACTS!*
-Lunar dust is indeed poisonous irl. It’s extremely sharp on a molecular level. Breathing it in for an extended period of time will tear apart your lungs from the inside. This is why the main symptom of Cave’s illness is a persistent cough.
-During development and playtesting, players typically didn’t wait around to watch the neurotoxin generator implode, which the animators had worked really hard on. This resulted in the inclusion of the sign to the right of the observation deck: “IN CASE OF IMPLOSION, LOOK DIRECTLY AT IMPLOSION.”
-In canon, repulsion gel was invented in the late 1940’s/early 50’s, and was originally meant to be a yoghurt-based dietary supplement, mostly comprised of fiberglass insulation. Essentially, after a meal, you’d eat some repulsion gel, and it’d force everything you’d consumed back out of your stomach. Y’know, bulimia-style.
-You can find the remains of the Borealis’ dry dock in the lower levels of the facility.
-The radio in P1 plays a bossanova version of Still Alive, and the companion cube in P2 hums Cara Mia Addio.
-Aperture fell far enough from grace to require hiring homeless people to test, and when OSHA called them out on it, they began forcing their *own employees* to undergo mandatory testing sessions. This is why Cave mentions that employee retention has suffered; either their scientists quit to avoid testing, or they died as a result of participating.
-Due to this forced compliance, there’s at least some implication that Wheatley and the other cores were also once human, just like GLaDOS/Caroline. If that concept interests you, I highly recommend the fanfiction Blue Sky and the Unauthorized Portal 2 Musical, which you can find here on TH-cam.
-During the original Portal, the resonance cascade from Half-Life has taken effect and the Combine has assumed control of the earth. GLaDOS references this during the og boss fight. (“Things have changed since the last time you left the building. What’s going on out there will make you wish you were back in here. I have an infinite capacity for knowledge, and even I’m not sure what’s going on outside. All I know is I’m the only thing standing between us and them…well, I was.”) By the time Chell is woken in Portal 2, an approximate 50,000 years have passed. It’s unclear whether the Combine has been fought off by this point, but safe to assume that by the end, Chell is emerging in a mostly isolated world.
-The potato GLaDOS inhabits for the second portion of the game is one that Chell, unwittingly, grew herself. Her adoptive father was a scientist at Aperture and present during Bring Your Daughter To Work Day, where all participants brought in a science project-Chell’s being a potato battery. It’s unclear who he was or what his job entailed. But hey, that’s what fan theories are for.
-At the end of the co-op story, it’s revealed that multitudes of embalmed test subjects have just been chilling in the back areas of the facility, meaning Aperture had been researching cryostasis prior to the invention of the relaxation chambers.
-All this shit started with some shower curtains and a burnt casserole.
I think you did a beautiful job capturing how magnificent this game is, but I’d advise against using the r-word. It’s outdated and unnecessary :)
I love literally every aspect of this comment
although I don’t know anything about Half-Life, the whole fun fact about the Combine (?) and Chell leaving the facility and entering an isolated world is really cool
I would also love to understand the shower curtains and burnt casserole fact
@@clouds-8668 Cave started his career as a shower curtain manufacturer, and in the og Half-Life game, you can burn a fellow scientists casserole by tinkering with the microwave. It’s kind of a running joke in the game, lol
@@hurricanejaney I didn’t know that at all lmao thats kinda funny and thank you for explaining it
@@hurricanejaney I just walked around and explored the start of og Half Life and clicked everything and I accidentally fried that in the microwave I did not now it was related to portal.
@@atomgutan8064 the lore goes DEEP with Half-Life/Portal. both games are fantastic and have the same trait of rewarding the player by mucking around 😂
the wheatley core transfer is still one of my favorite senes in any game, the music, the voice acting, wheatley’s power trip and descent, it’s just all so URG. it’s so good
I also love the GLaDOS transfer, it feels very final with the explosive button trap and the moon shot
Audio quirk that I found interesting is that GLaDOS' voice as we know it in Portal 2 is a more monotone, sinister inflection that occurs AFTER we destroy her Morality Core in Portal 1. Up until that point in Portal 1, her voice is slightly more animated and instructional, with only a hint of menace that seems at first due to her increasingly malfunctioning state.
im sorry to say that hearing glados' voice after i burnt the morality core awoke something in me as a kid
I felt it was the other way around - she sounded more robotic until the morality core was removed, she sounded more alive, how she sounds in the sequel.
E X C U S E M E
@@SierraNineNinewhat.
@@SierraNineNine what.
I love how the boxes with legs get fried when GLaDOS yells the paradox. Even they are smarter than Wheatly.
What I love about the soundtrack is how it amplifies depending on the mechanics at play. Ariel faith plates, gel, lasers being activated, etc.
I also love that the loading screen for portal one is just the elevator, and when massive parts move in portal 2, like the huge door at below aperture, you still have full control over your character. No cutscenes at all.
@@dumpertron1 relatively little cutscenes, you mean?
@@vyrus5587 yea sorry
It’s a cool feature how when Wheatley betrays you for the first time. The room goes from a blue daylight undertone. Into a dark mood with warm orange light from below hitting Wheatley. You can clearly see at at 38:08
34:58 it sounds funnier in polish because there isnt a polish word for "dangerous" except for "niebezpieczny*" witch literally directly translates to "not safe" or "not unlethal" so the part of the sentence is like "neurotoxin emmiters reached dangerously not dangerous levels"
*"nie" means "not" and "bezpieczny" means "safe, unlethal"
The most funny thing in russian version of the game is "Stalemate resolution button" - "Кнопка ВЫХОДа из безВЫХОДной ситуации" = "Button to EXIT out of situation without EXIT"
:)
@@leshiy_nd I'd put it like "Button to exit from unexitable situation"
@@saniel2748 Maybe. I'm not an English teacher, well I'm not even a Math teacher anymore. I am drummer now!
🥁 pa-dum tsss
i am from poland, and i can confirm this
@@marcelwilgorski2137 ja też
Glados revived - "Most anxiety inducing" maybe when playing it the first time?, but playing it for nostalgia?, glados reviving was one of the most hype for me. Im like "There she is!!!"
Tbh I see both perspectives. As someone who played both games for the first time literally 3 days ago, that part was extremely anxiety inducing for me, but at the same time I thought "Yo the remastered model looks SICK."
I think that she wasn't evil because of her programming. It was that the engineers forced her into the computer and she wanted revenge so she killed them and now she hates all humans
My opinion: Caroline was nice. Cave Johnson died before they could put him on a CD. She had to take over Aperture. Couldn't force it out of bankruptcy so either allowed herself (or was forced) to be uploaded to a computer prematurely.
That would fuck anyone up mentally. It wasn't necessarily Caroline that wanted revenge. She might not even realize her own identity.
The programmers wouldn't necessarily have to be bad-intentioned people in order to program GlaDOS. AI does NOT conform to the prorammers' boundaries. Otherwise it's just a game, or a program, or a system. The very nature of AI means it learns of its own accord.
Now, that accord might be hard-coded to specific concepts or fields, but every programmer makes mistakes. Just look at every speedrun world record in existence. Every game (program) has bugs. Unforeseen scenarios. What we call glitches.
If a game that should take a couple hours to finish ends up taking minutes because of unfathomable happenstance discovered by millions or billions of trial and error runs (which took millions or billions of man-hours), what could a boundless AI accomplish?
i remember when i first played this game and i always thought it was a horror game from the creepy ost, and i always expected there to be a jumpscare. i guess that makes it a good horror game because it always keeps you on edge and nervous about something that never happens. pretty cool
There's actually a mod for the original portal game that makes it a psychological horror
@@davidkonevky7372 which one was it? I remember playing a bunch of mods that were too eerie for me but I thought it was just me cause I get scared very easily lol
@@just.a.guy522 error
That's called a terror game.
E.G Subnautica.
@@DoggosGamesNah
1:00:40 just taking a moment to appreciate not only the change from warm to cold lighting but also the perfectly timed music cues and the wall parts closing back up, all of which complimenting the sudden change in tone during this scene.
It might just be me, but I'd also like to mention how HUMAN her animation feels. Compared to when we first saw her, even after she deletes Caroline, we can still tell there's some emotion in her from the way she moves. Which, when thinking about it, could honestly hint that she didn't actually delete her, and only repressed her in her memory. Just a small theory I thought I'd toss into the pile
@@bashartz I agree. If she actually deleted Caroline, she would basically die. It's like deleting the system32 folder in Windows.
@@do0nv yeah exactly; apparently she also mentions it a lot in the co-op mode, which is bizarre cuz I don't remember it - honestly makes me wanna replay it with someone all over again
Nothing captures the mood of Portal better than this line from the ending theme of Portal 1:
"There's no sense crying over every mistake
You just keep on trying until you run out of cake
And the science gets done
And you make a neat gun
For the people who are still alive."
Who would have thought a song written for and about a game captures its spirit
52:03 When GlaDos says the paradox all the frankenturrets break down. You can see the two in front of Paracosm at the time fizzle to death
The cores are some of the best side characters that pop up.
Space core is funny af for just flying out into space with no hesitation.
Curiosity core is just cute
Fact core being wrong all the time makes sense for why it's a _corrupt_ one
Adventure core just hits on Chell
Intelligence core gives the cake recipe, involving a lot a reubarb.
My favorite detail at 51:52 is how even the cube turrets all get fried by glados saying the paradox but wheatley doesn't.
56:06 "Nothing of this works at all, he was build to be an idiot, so his traps were really idiotic" _gets killed by trap while saying that_
I like how in the first game she gives all of the things like the buttons and cubes official names but at 33:09 she just calls Wheatley a *metal ball*
The one thing you haven't mentioned yet is the introduction to custom test chambers. It is honestly what keeps Portal 2 alive, ranging from the built-in features to the more customized modded scenarios. This also leads to the introduction to the three fangames that even Valve allowed them to set up their own Steam pages; Thinking with Time Machine, Aperture Tag, and finally, Portal Stories: Mel.
Don't forget Portal Reloaded
@@chaosmagican I think that's what he meant by thinking with time portals
@@disgusted7187 Actually, that's a different mod. TwTM involves using the flow of time by making clones of yourself. Kinda like the Clank puzzles in Ratchet and Clank: Crack in Time.
@@trinitroid7893 oh man that sounds sick! Had no idea
Let's not forget just how sad the backstory of Cave and Caroline is. That's the base of the story, and the comedy is built on top of all that. It's very well done
Do you know about the time the turret cubes actually "solved" the chamber, softlocking a speedrun?
Oho?
th-cam.com/video/SKovZSBgtnI/w-d-xo.html
@@zanehannan5306 *thanks*
This happened to a friend the first time he was playing
and it was a world record speed one
Fun fact you probably heard: in the part where he kills you when you get off the platform Wheatley will ask you to come back. In doing so will result in a secret dialogue where he says he didn’t think that would work. Then he asks you to jump in the pit. In doing so will unlock an achievement (on Xbox idk about PlayStation). Cool detail!
41:35 that giant vault door was so funny that even his Discord friend died laughing lmao
I don't see anything.
@@Spectre2409 Oh right, thanks.
28:50 I imagine glados must have been super happy yo be able to throw chell into the same incinerator that chell used to kill her
52:10 it truly shows they created the greatest AI of all time for being able to ignore the paradox as if nothing. Shame they designed a moron around it vs something else.
I think this was to prevent GLaDOS from using a paradox on the cores to be rid of them
I don't know why, but Cave's "If live gives you lemons" Speech is one of my favorite speeches in gaming.
The fact his company has been through so much, he's at death's door, and the fact he is still just like he was at the start. An aggressive man, but sticks to what he wants to do.
I’m the guy was gonna burn your house down with the lemons 🍋
I like how when GLaDOS realizes somethings off about caroline at 48:17 she compliments chell even more
How the hell did this video stay so hidden? It's awesome! I hope the algorithm will pick up on you soon. You make great content, keep it up!
I'm going through and watching all of the videos
I FOUND THE VIDEO
GUYS!! GUYS!! I FOUND IT!!! HEEAOJIFNOA
im scrolling through the comments, literally all of them are from 15 to 5 days ago. so i think it has already done that
@@faland0069 it sure has. When i found this video it only had like 100 likes.
I always thought of the test-response mechanism like a drug instead of an orgasm since building up a resistance is literally how drug addiction works
Edit: also, super disappointed you didn't include the achievement "The Part Where He Kills You" at that sequence since I think it's one of the funniest bits in the game
Ah, thats a way to think about it that makes sense and doesn't sound, y-know, weird af.
to be fair, you will build up a resistance to anything you repeat for long periods of time, but yeah, drugs makes sense too
i was so obsessed with this game as a kid
i literally read all the Lab Rat comics like a dozen times, played through both games until i had the dialogue memorized (cant remember it all now, but i still remember the answers to most if not all of the test chambers) and i even learned the song Exile Vilify that you hear on one of the radios in the second game on the piano. i had a problem lol
i still have a problem.. gosh. i can chat with the character ai Wheatley for hours and not get bored, i have a wheatley plush, most of my pfps are Wheatley, i need help huh
@@ARCHIVED9610 BASED
9:35
The speedrunning joke here is pretty funny. Got a good laugh out of hearing it.
yeah ikr.
Reverse bhop. I love how he named the accelerated back hop.
Desinc moment
“Oh wait wrong video.”
That made me laugh
9:35 for anyone curious, the term for "reverse bhopping" is called accelerated back hopping (ABH) which was a result of the way valve patched bhopping, allowing players to reach crazy fast speeds
If I can't speeeeeed forwards, I'll speed backwards!
@@sinksalesman1747 yeah basically!
Basically Backwards-Long-Jump (BLJ) from SM64 but no slope, stairs, or fat Italian plumber involved
glAdos saying “you’re the tumor” caught me so off guard when I first played that I fell off my chair laughing
for the soundtrack, there is one song in portal 2 that really falls into the 'math' side of it, that usually plays in the custom testchambers, that often alternates between a 5/8 and 7/8 time signature that is super nerdy, but super satisfying as a music nerd!
Reasons:
Characters are so well developed and designed.
The soundtrack isn't just meant to play in the background, it's part of the world in the game which really sets the mood.
The jokes even though this game is set at the past the end of humanity, which is dark.
The environment, the sheer scale of the world is breathtaking.
The overall story, it's unique and insanely well developed. And even how it's developed further with the co-op.
It's a well made game
Despite everything, when I played Portal 2 I was never really mad at Wheatley and I had forgiven him pretty quickly. He was kinda dumb but he wasn't truly evil and that sounds like a friend if I've ever heard a description of the average friend.
It seems to me like the actual program used to make the AI / whatever controls the cores has been made corrupt from the start. The "itch", the insatiable desire to test that eventually leads to immunity or insanity - it all seems forced onto the personality cores.
Personally I can't blame neither him or GlaDOS, because if the root is rotten there's no way anything can be salvaged from the plant
Also he was literally designed to be an annoying brain tumor, its not his fault.
This!
I wholeheartedly almost.. empathize?
He’s not malicious, he’s confused. And he seems kind of mentally unstable. (Magnifying that confusion, turning it into hostile reactions and manipulative tendencies.)
When put under all that pressure with no prior information or instructions about power, especially since (i am making an assumption) it seems that he’s never had that power.
It’s a whole mess.
But it’s realistic in a way!
I believe he wanted to kill us bc
A. (He already told us) we aren’t needed, apparently
B. (My assumption based on his behavior) it could have been built up anger, or some sort of grudge. He wasn’t getting the help he expected, and like a toddler, got mad.
I really do relate.
If given a powerful position, i myself sometimes get angry at the smallest things, boss people around, and get upset when my expectations aren’t met.
And it’s *hard*
Realizing it later, I feel really bad.
And based on the post-credits scene, Wheatley must feel guilty to some degree.
He is the embodiment of a child, and I can’t blame him for that.
Facts, i agree
26:17 if you look up you can see the stages of the moon, foreshadowing the ending and the transmission that you hear when you get the achievement "final transmission"