Another very useful application for shift is giving a "back-up" order after ordering a squad to garrison a building. In that case, when it turns out an enemy is already occupying it, the squad you ordered won't end up idling in front of the garrison and get shot at (or worse, in case of mgs, set up in front of the enemy garrison). It also allows your squad to react faster to an enemy squad hopping inside the building before you, because the next command will trigger once they become unable to enter anymore, which happens before the enemy squad is actually inside (it happens when they bunch up in front of the door before entry instead).
Excellent video. This game has so many little micro nuances and you've been doing such a fantastic work making that information more accessible. I would like to add that another very common queue command is to to have a USF vehicle crew immediately enter their vehicle after they're done repairing.
I did some testing with the AT gun attack-ground queue, and I got some interesting results. In my test I had the AT gun fixed on a tank which was driving out of range, and had an attack-ground action queued up in the direction the tank was going. In the one scenario where the tank was still in range, the AT gun would have a higher chance of hitting the target, and in the scenario where the tank would get out of range before the shot could take place no time was lost engaging the attack-ground.
Wait you guys have fun with this game?? Seriously though this was a great guide, thanks as always. I had no clue about the control+tab function, but I feel like it would be so useful. Glad that you talked about the snare retreat times, too. I can't tell you how many rifle squads I lost before I realized the issue was with the queued retreats
Loved the Tab tips. Just bought the game during the steam sale to play with a few friends. Never really played a Company of Heros game before. Very clear video! Keep up the great work :)
It looks like the multiple shift movement commands are making a spline. Very interesting. I used to queued movement a lot in CoH1, but the it seemed just broken in CoH2, so I stopped. I might start doing it again.
Man, I really don't see the need to change any of these controls for CoH3. They're so consistent and intuitive. I knew most of the content of this video without anyone ever explicitly explaining it to me, I just sort of mucked around with a little bit of prior RTS experience and it all made sense (especially the use of shift to add and remove units or control groups from your current selection, which it seems is the main thing that's slotted to be changed in the 3rd instalment - I guess I should wait and see if having one unit in multiple control groups is a benefit that outweighs having to relearn muscle memory).
Agreed, they just need to add customizable keys. Keep things consistent control wise from CoH 2 to CoH 3 but let players rebind what they want if they want something different. Simple
@@GeeNo_ truly, no rebind options was inexcusable for a game released in 2013. I would have used grid keys for the past 8 years if it weren't for the fact that I can't rebind the A key to attack move, which has been burned into my brain from years of MOBAs and other RTS'...
@@danbrooks5060 Yeah that's why I wrote a script using autohotkey. I use WASD to pan the camera around so I always have the cursor where I need it without needing pan with MMB. That along with a bunch of other rebinds so I have all my keys within reasonable reach of my left hand. You mention 2013, yet AoEIV was released in 2021 without any option to rebind keys. This is age of empires we are talking about, AoE2 had hotkey profiles that were completely customizable. It costed the developers 10 months to implement a feature for AoEIV that should have been there at game release.
@@sandercohen9712 true. But AOE2 had complete remapping in 1999. So to release coh2 without it in 2013 is inexcusable. AOE4 was made by relic. They are to blame for both of them.
Would you mind doing a video on map control? I find keeping track of 2~3 VPs AND the base very difficult and the tactical map is on Num0 which is really inconvenient.
almost all good players who use tac map (there are a small number of tournament-level players who don't, but they're definitely the exception) have it rebound through use of a third party program, mainly AutoHotKey. If you go to the CoH subreddit and check the sidebar there's a link that explains how to do that.
I will try to learn to use those technics in my gameplay. What is a good way to choose a factions to play? Is good to focus on one faction and play it to a moment when I achieved a good position in ranking (at least top 200) and then try to play other factions? Is this a good way to become a better player?
I often do the Tab and shift commands. But I had no clue about the right click to free up and build barbed wire somewhere else and the sticky setting or the action and retreat lol, I'll have to try this out thanks maybe ill suck less! There are so many tiny little details in the game like medics can heal in a aura inside mortar pits with Brits and other details that I am still discovering. let's hope coh3 captures this magic.
No, scatter is based on the distance between the piece and the zone that's bombarded, the further you bomb the higher the scatter which can be seen by the area circle becoming wider the further you move it from the artillery piece.
@@arcturus64 I think you might be mistaken. I remember seeing something about having sight gives less scatter. Might be different for each artillery-piece, and also when the sight is applied. If this video is 100% correct, the sight helps scatter when the shot is being taken, not when the order is given.
Some things to add If you use double click on rifleman when lieutenant or capitan are presented it will arrange group of rifles and these officers Also I noticed that royal engineers usually mess up order on top left of the screen
i dont have much problems in micro, i have a problems with rating system. Yesterday, i (top 300-400) played with top 1 ( isildur) vs top 2 (forget nickname) how this is happen? can you make explanation video how to counter that?
Relatively small playerbase so the matchmaking system probably widens its search once it can't find a player within reasonable range of your own level.
As I understand it, the range of which your rank implicates the matchmaking extends in each direction linearly. So if you are ranked 400 within a few minutes you have a matchmaking range of 200-600, then 100-700, then 1-799, then 1-xxxx. Maybe I'm wrong, but that is my impression.
Unfortunately you'll have to buy a macro mouse (mouse with additional buttons) mine has 2 which I bound to numpad 0 for the tac map and the other is the '7' key for ctrl group 7. You can get some with more buttons but I'm not smart or agile enough to use that so I stick to 2 extra buttons which already greatly help. Alternatively you could try scripting but I'm no computer scientist so I can't help on that part.
@@arcturus64 It's a lot easier than it sounds. You can just download autohotkey, create a new .ahk file on your desktop, then edit the new file with right click. You can edit with notepad. You can copy and paste mine if you want to: #IfWinActive, Company Of Heroes 2 w::up a::left s::down d::right h::w r::t t::r g::a b::s n::d space::Numpad0 ]::MButton
[::Suspend Return Save, then open the script. If you just want the tacmap option you can delete everything above it up to and including w:up, leaving only space::Numpad0 Then fire up the the .ahk file and you're all set. You can even theoretically do multiple actions with a single key but I have not found any use for that in this game. I have done that for other games though, but that's a bit more complicated and requires a lot of trail and error to fine-tune.
Not on the global unit control panel unfortunately, though I believe they intend to add it. You can use it to select all units of that type on screen but double clicking is easier
@@tightropegaming thanks for you answer, i reported that, you know how usefull Is when the units are spreaded arround the map. If you could report It aswell, considering your Weight on the community, It would be very appreciated
The snare retreat is bad. As it causes the unit to wait until the projectile hits and the animation fully ends before retreating. While i have trained to retreat as fast as i can As for the panzerfusiliers. I never saw the projectile. Its actually because of my muscle memory. I can just press retreat after a time has passed in my head. I sometimes still early retreat. But its so rare now
Another very useful application for shift is giving a "back-up" order after ordering a squad to garrison a building. In that case, when it turns out an enemy is already occupying it, the squad you ordered won't end up idling in front of the garrison and get shot at (or worse, in case of mgs, set up in front of the enemy garrison).
It also allows your squad to react faster to an enemy squad hopping inside the building before you, because the next command will trigger once they become unable to enter anymore, which happens before the enemy squad is actually inside (it happens when they bunch up in front of the door before entry instead).
That is a good example
10:10 I often thought why my tank backs away not through the points I specified. Now, your explanation clarifies this =)
Excellent video. This game has so many little micro nuances and you've been doing such a fantastic work making that information more accessible.
I would like to add that another very common queue command is to to have a USF vehicle crew immediately enter their vehicle after they're done repairing.
I did some testing with the AT gun attack-ground queue, and I got some interesting results. In my test I had the AT gun fixed on a tank which was driving out of range, and had an attack-ground action queued up in the direction the tank was going. In the one scenario where the tank was still in range, the AT gun would have a higher chance of hitting the target, and in the scenario where the tank would get out of range before the shot could take place no time was lost engaging the attack-ground.
Another good use for queueing is giving your artillery orders to reposition after it finishes firing a barrage
You’re a godsend, tight. Always changing how we play for the better. Before I found you I was as good as a no vet conscript squad.
Wait you guys have fun with this game??
Seriously though this was a great guide, thanks as always. I had no clue about the control+tab function, but I feel like it would be so useful. Glad that you talked about the snare retreat times, too. I can't tell you how many rifle squads I lost before I realized the issue was with the queued retreats
Loved the Tab tips. Just bought the game during the steam sale to play with a few friends. Never really played a Company of Heros game before.
Very clear video! Keep up the great work :)
6:02 tightrope taking me back to being an artilleryman with the coordinated illum
It looks like the multiple shift movement commands are making a spline. Very interesting. I used to queued movement a lot in CoH1, but the it seemed just broken in CoH2, so I stopped. I might start doing it again.
Man, I really don't see the need to change any of these controls for CoH3. They're so consistent and intuitive. I knew most of the content of this video without anyone ever explicitly explaining it to me, I just sort of mucked around with a little bit of prior RTS experience and it all made sense (especially the use of shift to add and remove units or control groups from your current selection, which it seems is the main thing that's slotted to be changed in the 3rd instalment - I guess I should wait and see if having one unit in multiple control groups is a benefit that outweighs having to relearn muscle memory).
Agreed, they just need to add customizable keys. Keep things consistent control wise from CoH 2 to CoH 3 but let players rebind what they want if they want something different. Simple
@@GeeNo_ truly, no rebind options was inexcusable for a game released in 2013. I would have used grid keys for the past 8 years if it weren't for the fact that I can't rebind the A key to attack move, which has been burned into my brain from years of MOBAs and other RTS'...
@@danbrooks5060 Yeah that's why I wrote a script using autohotkey. I use WASD to pan the camera around so I always have the cursor where I need it without needing pan with MMB. That along with a bunch of other rebinds so I have all my keys within reasonable reach of my left hand.
You mention 2013, yet AoEIV was released in 2021 without any option to rebind keys. This is age of empires we are talking about, AoE2 had hotkey profiles that were completely customizable. It costed the developers 10 months to implement a feature for AoEIV that should have been there at game release.
@@sandercohen9712 true. But AOE2 had complete remapping in 1999. So to release coh2 without it in 2013 is inexcusable. AOE4 was made by relic. They are to blame for both of them.
@@ablet85 Yeah that's my point basically
Another fantastic video TR, you're an absolute legend.
Thank you mate. Perfect video. Good to see you listen to your viewers and respond with exactly what they need. Cheers.
Just can't stop loving the dedication to teach and share of this beautyful man
LoL love the open, and I just plain suck, especially against guard motor!
Would you mind doing a video on map control?
I find keeping track of 2~3 VPs AND the base very difficult and the tactical map is on Num0 which is really inconvenient.
almost all good players who use tac map (there are a small number of tournament-level players who don't, but they're definitely the exception) have it rebound through use of a third party program, mainly AutoHotKey. If you go to the CoH subreddit and check the sidebar there's a link that explains how to do that.
I will try to learn to use those technics in my gameplay. What is a good way to choose a factions to play? Is good to focus on one faction and play it to a moment when I achieved a good position in ranking (at least top 200) and then try to play other factions? Is this a good way to become a better player?
i remember i watch guide about exiting of building using tab, gona try new tab stuff on the field now
I often do the Tab and shift commands.
But I had no clue about the right click to free up and build barbed wire somewhere else and the sticky setting or the action and retreat lol, I'll have to try this out thanks maybe ill suck less!
There are so many tiny little details in the game like medics can heal in a aura inside mortar pits with Brits and other details that I am still discovering. let's hope coh3 captures this magic.
Yeah I wanted to cover a good range of these types of tips because you never know what some people are missing.
Does providing sight to artillery barrage area decrease the firing scatter when initially shooting into the fog of war and then spotting afterwards?
No, scatter is based on the distance between the piece and the zone that's bombarded, the further you bomb the higher the scatter which can be seen by the area circle becoming wider the further you move it from the artillery piece.
@@arcturus64 I think you might be mistaken. I remember seeing something about having sight gives less scatter. Might be different for each artillery-piece, and also when the sight is applied. If this video is 100% correct, the sight helps scatter when the shot is being taken, not when the order is given.
How about using the UI on top right to choose units ?
Man your awesome with your tips
so much like your acting
Excellent video, thanks Tightrope!
My groups are:
Nateums-
1 inf/ super micro unit
2 kiting/ vehicle
3 mg
4 support/ officer/ ht
5 at
6 mort
7 rocket
8 engineers
9 arty
@@rfctdg9988 mouse, and cap order on mini map
Some things to add
If you use double click on rifleman when lieutenant or capitan are presented it will arrange group of rifles and these officers
Also I noticed that royal engineers usually mess up order on top left of the screen
How to select 1 troops on 1 unit only?
This video was awesome, thanks!
i dont have much problems in micro, i have a problems with rating system. Yesterday, i (top 300-400) played with top 1 ( isildur) vs top 2 (forget nickname) how this is happen? can you make explanation video how to counter that?
Relatively small playerbase so the matchmaking system probably widens its search once it can't find a player within reasonable range of your own level.
As I understand it, the range of which your rank implicates the matchmaking extends in each direction linearly. So if you are ranked 400 within a few minutes you have a matchmaking range of 200-600, then 100-700, then 1-799, then 1-xxxx. Maybe I'm wrong, but that is my impression.
How do you open the tactical map rapidly please i hate to click on the little icon on the far left
numpad 0 or alternatively you can use scripts like I do to open the tacmap with space.
Unfortunately you'll have to buy a macro mouse (mouse with additional buttons) mine has 2 which I bound to numpad 0 for the tac map and the other is the '7' key for ctrl group 7.
You can get some with more buttons but I'm not smart or agile enough to use that so I stick to 2 extra buttons which already greatly help. Alternatively you could try scripting but I'm no computer scientist so I can't help on that part.
@@arcturus64 It's a lot easier than it sounds. You can just download autohotkey, create a new .ahk file on your desktop, then edit the new file with right click. You can edit with notepad. You can copy and paste mine if you want to:
#IfWinActive, Company Of Heroes 2
w::up
a::left
s::down
d::right
h::w
r::t
t::r
g::a
b::s
n::d
space::Numpad0
]::MButton
[::Suspend
Return
Save, then open the script. If you just want the tacmap option you can delete everything above it up to and including w:up, leaving only space::Numpad0
Then fire up the the .ahk file and you're all set. You can even theoretically do multiple actions with a single key but I have not found any use for that in this game. I have done that for other games though, but that's a bit more complicated and requires a lot of trail and error to fine-tune.
Love the thumbnail and the memes. (Also all of the great info)! :)
mvp. glad i'll never be high enough ranked to ever face you ^^
Does ctrl Left click work on coh3 aswell?
Not on the global unit control panel unfortunately, though I believe they intend to add it.
You can use it to select all units of that type on screen but double clicking is easier
@@tightropegaming thanks for you answer, i reported that, you know how usefull Is when the units are spreaded arround the map. If you could report It aswell, considering your Weight on the community, It would be very appreciated
I love these videos man keep it up
nice one TR
Unfortunately my game simply doesn't launch at all with this edit. 3700x and 3080
this is great, thx
😂 I'm autistic and for about 5 seconds I was way to literal and thought "oh cmon Im not paying or taking advantage of anything paid". Great great vid.
The snare retreat is bad. As it causes the unit to wait until the projectile hits and the animation fully ends before retreating. While i have trained to retreat as fast as i can
As for the panzerfusiliers. I never saw the projectile. Its actually because of my muscle memory. I can just press retreat after a time has passed in my head. I sometimes still early retreat. But its so rare now
Are you sure it's CTRL + TAB to reverse tab? In most software it's SHIFT + TAB, like spreadsheets and web browsers reverse TAB is SHIFT + TAB.
Shift + tab opens up the steam overlay
do one for coh3 pls :)
I will never learn the tab trick , I think im just gonna quick select more precise again .
0:20 the funniest part about this was your accent slipping into it
I play soviet human wave tactics. I dont need to select a single unit.
Don't mind me. Just leaving a comment for the algorithm.
so we just gonna pretend that this game is better than steel scrote 2??? or we gonna be real