I think Calasmos being the real villain that the Hero was destined to fight, actually strengthens Mordegon's character. He's not just some cliche reincarnated evil villain, he's actively interfering with fate to gain power and control the world. Calasmos is just a prop in his master plan. But yeah, the time travel stuff isn't great because it undermines the struggles the party went through throughout the game. It's an interesting plot twist, but it could've been executed better imo.
Act 3 is quite possibly the most diversive part of the game. While I get why some people are not an fan of it, I don't mind and it's not as bad as some might think. Here's why. First off, yes. Going back to areas you already visited for the 3rd time is tedious and the level scale might catch you off guard. But there completely optional. You don't have to do them. You might want to if you wonna get more powerful weapons, abilities and other upgrade stuff. The difficulty curve isn't that horrendous. With most of your abilities and power ups that you have previously are still presented in this game. You'll still be in an upper hand and you'll be leveling up alot more faster if done correctly. And all those events that happened from previous acts can still be done in Act 3. You can still rescue Mia, help Miko's son back to normal, visited Syvaldo's father & confront him how strong his son were & why he left in the first place, why Jasper was jealous of Hendrick and so on. There are other events that didn't happen from previous act that's new in which was controlled by Calasmos; like the return of the big spider from Octagonia & so on. You are doing the same events as you already done before. Yes. But it's more so that what would happened if Yggsdrasil didn't fall and what the worlds would be like without any destruction. It's more of an 2nd chance and fix many things that went wrong from previous acts. Yeah. The cast that had alot of development from previous act were erase. But it was for the best and even they knew it would sacrifice there development they worked hard for. They still get it back and we already learn about that. So it wasn't an total loss. Speaking of which, there were many questions that was left out from previous acts that was finally answered in the last act. Like who was Erdrick & his companion & what's there purpose? Who were The Watchers? What was that floating island and why it's missing it's other lands? Who was Calasmos that was mentioned during the Gallopolis Ruins excavation in Act 2? What was the glowing star ball for up in the ruins? Why didn't Veronica return to her taller self that we saw in the opening intro? Who was that gypsy land that help getting Erik out of Mordagen's prison from an floating island or was in The Hero's image in one scene? Why has the Hero became an Luminary? They were so many answers that was left in previous act and it gaves us all the answers in this act. This act is the reason that is worth of continuing the game and it's also important because the next storyline would eventually takes it to the next Dragon Quest title in it's chronological timeline. Specifically the beginning of the Erdrick Trilogy in Dragon Quest 3 & so on. It's why this specific act is important to all of the Dragon Quest universe because without it, than the world of Dragon Quest wouldn't exist. Sorry for the long comment here. But I wonna makes things clear. I know some people who plays this game couldn't go all the way through Act 3 because they were like " It ruins the characters. Why they do this? It takes too long to complete. This game is hard " All that shenanigans and none of them are exactly true nor they didn't playthrough all the way because they just couldn't handle it. Like I said, Act 3 is an very diversive part and I understand if it's not something your looking forward too, than that's fine. But the act isn't as bad as people make it out to be and the game is still great to play regardless. As long as the quality of the game is well design enough and if your having fun, than that is all it matters. If something goes wrong, than it can be an problem. But that's not the case here. Hope you will understand.
Thank you for watching, and i dont mind the long comment; in fact i appreciate your as passionate about act 3 as you are. While im not certain if i will ever love it, its nice ce to meet people who do have a love dfor it as i always enjoy hearing their perspectives
The problem is that they could have done it in a way where time travel wasn't nessicary to the storyline while still answering those questions. However, I just started act 3 so take my opinion with a grain of salt lol
@Pistallion1 I understand what your saying. I think some people are overreacting cause of the whole time travel shenanigans, assassination of character development and whatnot that they didn't want to continue the game. Yeah. It's another one of those things that we've seen before. But at least it had an purpose and not as overcomplicated as most do. It gives you another chance to stop this event from happening again, but you still can do everything that you done from previous acts in an better situation. In some ways. It's kinda like Zelda: Majora's Mask. You help people that were in trouble and solves the problem. But you have to travel back from 3 days from the moon crashing and it resets the events that never happened, helps others and rense & repeat. And when the beat the game, everything is back to normal. That's how it is with this game.
if you break the orb all of the following is implied to be a possibility: 1. He world could cease to exist 2. You will get stuck in flow of time forever 3. This timeline is destroyed 4. This timeline caries on but just without you 5. It sends you back in time, do you take over your previous mind, is there just another you running around. Extremely vague. The idea is that “there is a possibility so therefore the Luminary will take the chance to save their friend” the problem is “you will get stuck in flow of time forever” is one out of 5 possible outcomes and the other 3 are all world ending problems. Because it’s Dragon Quest and it’s a game I knew 5 was going to be what happens. In context of the story this is total nonsense. Everyone acts like only 2 and 5 are the possibility but the dialog clearly stated by the guardian that all five of those are possibilities. Then there is what actually happens in game for the time travel. It changes its rules to suit the narrative. One of the key issues when you find out who the guardian is, it’s Serenica which doesn’t make sense. Since we know that Veronica and Serena are not only her reincarnation, but she is also their ancestor. It’s also implied that she didn’t have a child with Erdwin. If you pay attention this can cause the player to go “but if you are here who are their ancestors moment.” Instead of doing the smart thing of pointing out history can be wrong the game decides to change how time travel works to fix this mistake. Here’s how time travel works, you break the orb it sends your soul back in time to take over your body at the last orb save point. This timeline in its entirety is destroyed. Causing fragments fo memories of everyone from that timeline to spill out into the past. Over time some people will remember the lives they have others will not, and some through magic can immediately remember the time that didn’t exist. This is honestly an okay thing, does it undermine the narrative of the first two arcs, yes but this function of time travel has an actual good ending. Then the Serenica scene happens. Serenica gets restored, gets given the power of the luminary, and breaks the orb. And… nothing happens, this was so confusing people though she ended up lost in time. But no, the developers confirmed in an AMA that it’s a closed loop and she destroyed Calasmos in other words. No, the other timeline isn’t gone. You just left it a smoldering ruin and ran away. I want to point out that regardless of what time travel is cannon the moment the Luminary found out Calasmos hitched a ride on him. He should have just broken the orb again locking it away in a dead timeline.
The thing is, I still have a ways to go with Dragon Quest XI. I know that when I get to that point, it's going to be a pain in the ass. I'll be ready for it... when it happens.
@@Crimsonrosso Also, I forgot to say this and I don't know if you mentioned it but... Calasmos... reminds me of Cell. I had to make the obvious. Keep it up Crimson.
Act 3 was postgame for me. The ridiculousness of going back and undoing half the characters' stories just to revive Veronica, which you're supposed to be able to do anyway is stupid.
@@pathfinderlight pretty much, i love Veronica but completely erasing her death just invalidates all the struggle the cast went through, not to mention completely erasing serenas character development
Great stuff. Definitely plan to play this. I've remember playing the demo and really had a good time, so I should pick up from that. Or may even start over, with a fresh mind. But interested to see on what Dragon Quest 12 will be like as well and that Dragon Quest 3 HD-2D Remake looking SNAZZY
Honestly I'm kind of confused why it's being called the post-game when it's the majority of the story and time you will spend with the game. Everything leading up to that is just kind of the first half of the story. It's also the point at which for me, the story completely falls apart and the game quickly becomes a slog and not very fun. You could absolutely feel the padding and filler after the first half. The game could have been half as long and twice as good. And still been a 50-hour game.
I took a hiatus after starting the post game. I thought the initial ending was great (Bittersweet but it made it good) but the time travel fix I wasnt a fan of and I felt ruined the ending. I do plan on going back to it though to at least truly finish the content.
@Crimsonrosso Agreed. I can't remember if everyone regains their memories (been awhile) but it cheapens it. What I disliked more than anything was all the hardships everyone went through (Sylvando world traveling to bring happiness to people, the kings remorse, etc) was basically deleted. That sense of completion when ending act 2 just felt great because it felt like a resolution to all the crap they went through as a group/friends.
@@2N3mo001 yea ngl that nearly made me stop, like the episodes dedicated to thrm trying to help the world socthey could all meet again were amazing and now its just poof.
In act 3 I gradually maxed put my parties levels but found calasmos to be a pain to fight for months as I didn't know (spoiler here) that I have to use the sword of light as an item in the battle to erase the dark aura surrounding him and make him weaker in battle.
Dragon Quest XI is one of the few post games I actually bothered finishing. Most of them devolve into series of superhard and super boring challenges for ultra hardcore TRUE GAMERSXXXXX where nothing you do matters and the only reward is even more pointless stat buffs.
@@ThomasstevenSlater im glad others were able to like it, but to me it always felt like a story cop out. The bosses are fun but i personally couldn’t get behind the whole time travel since it feels like it undercuts a lot of the most impactful character moments
Great review. I know it's a common agreement among the fans, but I disagree with the post game ruining the game. The post game is what links this game to the original Dragon Quest trilogy. The Develpment of the characters happens regardless. The hero sacrifices everything for a better chance to set things right. The reset in the characters personality actually makes those developments more important. The reason most people care about those resets is proof of that.
Thanks for watching! And im glad you were able to enjoy the post game. Abd you make some good points. Maybe when i replay it i can see it that way possibly
It also explains many quesions that were left out from previous 2 acts and gave us an answer in Act 3. Like what's this Calasmo person they mentioned in Gallopolis ruins? Who & what were Erdrick and his companions? What were The Watchers real purpose? What was the floating island there we saw in the 2nd act and what the others that were destroyed from Mordagen? Why we haven't figured out Veronica not returning to her normal size that we saw at the opening cutscene? Who was that gypsy lady that helps getting Erik out of Mordagen's prison from that floating island? All that question that was left from Act 1 & 2 were answered in Act 3. Also, the postgame isn't that bad.
@@jaretco6423 I completely agree. There is only one thing I didn't like in Act 3 and that was how they handled the mermaid story. It didn't make sense that it happened that way in Act 3 when that plot was resolved before the fall of Yggdrasyl Everything else, was in my opinion very well done.
I thought this game was much weaker than prior DQ games, but I feel like no one else has the same view. My main issue was it was too bloated but the writing was just not up to par to justify it.
My opinion the game is great but the whole time travel plot twist ruined the pacing and made the game way longer than it should be. Still a great JRPG I can recommend.
Your party gets power up later on, you don't have to do anything. Why are people spreading misinformation? Once you get back to the sky your entire party will catch up to Hero's level.
@@raulrojas9253and they’ll also get the techniques they learned during post game like pearly gates and re-vamp. You literally can get to it not too long after killing mordigon
Oh my gosh. You people are so stupid. Yes. Your companions does goes back to whatever levels they were originally at before Yggsdrasil fails for an while. But once you meet the Watchers, you companions will go back to there current levels. The only thing you have to do go on skill trees and have get there abilities back as they were and even than, you can learn different abilities than the current ones you originally have. It's no big deal.
I never understand why people have an issue with Act III at all, is more gameplay, more bosses, more content. And Time travel doesn't undermine anything because Hero is the one going back in time and he leaves his time line without a Luminary, this have repercusions for that time line. We get Veronica back which is a powerhouse and I never liked Serena so is a win win for me at least. Calasmos is in the story the fact that Mordergon tried his best to get rid of Him so he can be the big bad is in the freaking story.
2. The problem with veronica coming back is due to no emotional payoff. The luminary doesn’t react in the slightest to her return and as a result is left up to the player to feel it, but its hard when time travel literally majes it so those thears are pointless. 3. Calasmos is an issue because he didnt need to exist in the first place, he has no personality, hes nowhere bear as interesting as mordagon, and he has little to no stake in the entire story. Thats why hes an issue. Im not gonna tell you your wrong fir disagreeing with my review. But those are my reasons
OMG, this game is completly trash untill you reach the post game. Bad/Good guy fight without depth and all the fights can be won with automatic tatics. In the post game you really need to think in order to finish the game and to beat the last Boss brings a lot of satisfaction! Before the post game, this game felt like a walking simulator.
@@Crimsonrosso I dont agree, but ok. I like the games a lit bit more challenging and in the post game is the only part that we can have that. The main game is too easy.
I think Calasmos being the real villain that the Hero was destined to fight, actually strengthens Mordegon's character. He's not just some cliche reincarnated evil villain, he's actively interfering with fate to gain power and control the world. Calasmos is just a prop in his master plan. But yeah, the time travel stuff isn't great because it undermines the struggles the party went through throughout the game. It's an interesting plot twist, but it could've been executed better imo.
Honestly thats a fair way of looking at it. I dont hate the idea of calasmos, but like the time travel i wish it was executed better
Act 3 is quite possibly the most diversive part of the game. While I get why some people are not an fan of it, I don't mind and it's not as bad as some might think. Here's why.
First off, yes. Going back to areas you already visited for the 3rd time is tedious and the level scale might catch you off guard. But there completely optional. You don't have to do them. You might want to if you wonna get more powerful weapons, abilities and other upgrade stuff. The difficulty curve isn't that horrendous. With most of your abilities and power ups that you have previously are still presented in this game. You'll still be in an upper hand and you'll be leveling up alot more faster if done correctly. And all those events that happened from previous acts can still be done in Act 3. You can still rescue Mia, help Miko's son back to normal, visited Syvaldo's father & confront him how strong his son were & why he left in the first place, why Jasper was jealous of Hendrick and so on. There are other events that didn't happen from previous act that's new in which was controlled by Calasmos; like the return of the big spider from Octagonia & so on. You are doing the same events as you already done before. Yes. But it's more so that what would happened if Yggsdrasil didn't fall and what the worlds would be like without any destruction. It's more of an 2nd chance and fix many things that went wrong from previous acts. Yeah. The cast that had alot of development from previous act were erase. But it was for the best and even they knew it would sacrifice there development they worked hard for. They still get it back and we already learn about that. So it wasn't an total loss.
Speaking of which, there were many questions that was left out from previous acts that was finally answered in the last act. Like who was Erdrick & his companion & what's there purpose? Who were The Watchers? What was that floating island and why it's missing it's other lands? Who was Calasmos that was mentioned during the Gallopolis Ruins excavation in Act 2? What was the glowing star ball for up in the ruins? Why didn't Veronica return to her taller self that we saw in the opening intro? Who was that gypsy land that help getting Erik out of Mordagen's prison from an floating island or was in The Hero's image in one scene? Why has the Hero became an Luminary? They were so many answers that was left in previous act and it gaves us all the answers in this act. This act is the reason that is worth of continuing the game and it's also important because the next storyline would eventually takes it to the next Dragon Quest title in it's chronological timeline. Specifically the beginning of the Erdrick Trilogy in Dragon Quest 3 & so on. It's why this specific act is important to all of the Dragon Quest universe because without it, than the world of Dragon Quest wouldn't exist.
Sorry for the long comment here. But I wonna makes things clear. I know some people who plays this game couldn't go all the way through Act 3 because they were like " It ruins the characters. Why they do this? It takes too long to complete. This game is hard " All that shenanigans and none of them are exactly true nor they didn't playthrough all the way because they just couldn't handle it. Like I said, Act 3 is an very diversive part and I understand if it's not something your looking forward too, than that's fine. But the act isn't as bad as people make it out to be and the game is still great to play regardless. As long as the quality of the game is well design enough and if your having fun, than that is all it matters. If something goes wrong, than it can be an problem. But that's not the case here. Hope you will understand.
Thank you for watching, and i dont mind the long comment; in fact i appreciate your as passionate about act 3 as you are. While im not certain if i will ever love it, its nice ce to meet people who do have a love dfor it as i always enjoy hearing their perspectives
The problem is that they could have done it in a way where time travel wasn't nessicary to the storyline while still answering those questions.
However, I just started act 3 so take my opinion with a grain of salt lol
@Pistallion1 I understand what your saying. I think some people are overreacting cause of the whole time travel shenanigans, assassination of character development and whatnot that they didn't want to continue the game. Yeah. It's another one of those things that we've seen before. But at least it had an purpose and not as overcomplicated as most do. It gives you another chance to stop this event from happening again, but you still can do everything that you done from previous acts in an better situation. In some ways. It's kinda like Zelda: Majora's Mask. You help people that were in trouble and solves the problem. But you have to travel back from 3 days from the moon crashing and it resets the events that never happened, helps others and rense & repeat. And when the beat the game, everything is back to normal. That's how it is with this game.
Is not bad, period.
Is Post game for a reason.
@raulrojas9253 I wouldn't say it's an postgame. But more like an continuation. It shouldn't be called poatgame. That was an misprint.
if you break the orb all of the following is implied to be a possibility:
1. He world could cease to exist
2. You will get stuck in flow of time forever
3. This timeline is destroyed
4. This timeline caries on but just without you
5. It sends you back in time, do you take over your previous mind, is there just another you running around. Extremely vague.
The idea is that “there is a possibility so therefore the Luminary will take the chance to save their friend” the problem is “you will get stuck in flow of time forever” is one out of 5 possible outcomes and the other 3 are all world ending problems. Because it’s Dragon Quest and it’s a game I knew 5 was going to be what happens. In context of the story this is total nonsense. Everyone acts like only 2 and 5 are the possibility but the dialog clearly stated by the guardian that all five of those are possibilities.
Then there is what actually happens in game for the time travel. It changes its rules to suit the narrative. One of the key issues when you find out who the guardian is, it’s Serenica which doesn’t make sense. Since we know that Veronica and Serena are not only her reincarnation, but she is also their ancestor. It’s also implied that she didn’t have a child with Erdwin. If you pay attention this can cause the player to go “but if you are here who are their ancestors moment.” Instead of doing the smart thing of pointing out history can be wrong the game decides to change how time travel works to fix this mistake.
Here’s how time travel works, you break the orb it sends your soul back in time to take over your body at the last orb save point. This timeline in its entirety is destroyed. Causing fragments fo memories of everyone from that timeline to spill out into the past. Over time some people will remember the lives they have others will not, and some through magic can immediately remember the time that didn’t exist. This is honestly an okay thing, does it undermine the narrative of the first two arcs, yes but this function of time travel has an actual good ending. Then the Serenica scene happens.
Serenica gets restored, gets given the power of the luminary, and breaks the orb. And… nothing happens, this was so confusing people though she ended up lost in time. But no, the developers confirmed in an AMA that it’s a closed loop and she destroyed Calasmos in other words. No, the other timeline isn’t gone. You just left it a smoldering ruin and ran away.
I want to point out that regardless of what time travel is cannon the moment the Luminary found out Calasmos hitched a ride on him. He should have just broken the orb again locking it away in a dead timeline.
I have 2 save files. Because i wasnt sure what to do after beating the game. Second save file took me to the past, but still having a blast
Im glad ya liked it. I wasnt a fan but im glad others enjoyed it
didn’t even realize their was an act 3 til this video, should i go finish it? i finished act 2 10 months ago and thought the game was perfect
If your up for it id say yea, in terms of stoty it upsets me but u may like it
The thing is, I still have a ways to go with Dragon Quest XI. I know that when I get to that point, it's going to be a pain in the ass. I'll be ready for it... when it happens.
Oof, hang tough mate
@@Crimsonrosso Also, I forgot to say this and I don't know if you mentioned it but... Calasmos... reminds me of Cell. I had to make the obvious. Keep it up Crimson.
@@MegamanNG thxs man!
Act 3 was postgame for me. The ridiculousness of going back and undoing half the characters' stories just to revive Veronica, which you're supposed to be able to do anyway is stupid.
@@pathfinderlight pretty much, i love Veronica but completely erasing her death just invalidates all the struggle the cast went through, not to mention completely erasing serenas character development
Great stuff. Definitely plan to play this. I've remember playing the demo and really had a good time, so I should pick up from that. Or may even start over, with a fresh mind.
But interested to see on what Dragon Quest 12 will be like as well and that Dragon Quest 3 HD-2D Remake looking SNAZZY
Thxs for checkin it out! And it’s definitely worth playing if ya have the chance. And man im really hoping we get more info on 12 and 3 soon!!
Honestly I'm kind of confused why it's being called the post-game when it's the majority of the story and time you will spend with the game. Everything leading up to that is just kind of the first half of the story. It's also the point at which for me, the story completely falls apart and the game quickly becomes a slog and not very fun.
You could absolutely feel the padding and filler after the first half. The game could have been half as long and twice as good. And still been a 50-hour game.
I took a hiatus after starting the post game. I thought the initial ending was great (Bittersweet but it made it good) but the time travel fix I wasnt a fan of and I felt ruined the ending. I do plan on going back to it though to at least truly finish the content.
@@2N3mo001 honestly I wouldn’t be so against the time travel stuff if it didn’t straight up erase serenas character development as a result
Like WTF
@Crimsonrosso Agreed. I can't remember if everyone regains their memories (been awhile) but it cheapens it. What I disliked more than anything was all the hardships everyone went through (Sylvando world traveling to bring happiness to people, the kings remorse, etc) was basically deleted. That sense of completion when ending act 2 just felt great because it felt like a resolution to all the crap they went through as a group/friends.
@@2N3mo001 yea ngl that nearly made me stop, like the episodes dedicated to thrm trying to help the world socthey could all meet again were amazing and now its just poof.
In act 3 I gradually maxed put my parties levels but found calasmos to be a pain to fight for months as I didn't know (spoiler here) that I have to use the sword of light as an item in the battle to erase the dark aura surrounding him and make him weaker in battle.
Yea I remember losing to him 3 times before a friend told me about the trick. It’s pretty neat you can actually do something like that ngl.
You hit the nail on the head with this one. Don’t have much to say about it.
Good video.
Dragon Quest XI is one of the few post games I actually bothered finishing. Most of them devolve into series of superhard and super boring challenges for ultra hardcore TRUE GAMERSXXXXX where nothing you do matters and the only reward is even more pointless stat buffs.
@@ThomasstevenSlater im glad others were able to like it, but to me it always felt like a story cop out. The bosses are fun but i personally couldn’t get behind the whole time travel since it feels like it undercuts a lot of the most impactful character moments
Great review. I know it's a common agreement among the fans, but I disagree with the post game ruining the game.
The post game is what links this game to the original Dragon Quest trilogy. The Develpment of the characters happens regardless. The hero sacrifices everything for a better chance to set things right. The reset in the characters personality actually makes those developments more important. The reason most people care about those resets is proof of that.
Thanks for watching! And im glad you were able to enjoy the post game. Abd you make some good points. Maybe when i replay it i can see it that way possibly
It also explains many quesions that were left out from previous 2 acts and gave us an answer in Act 3. Like what's this Calasmo person they mentioned in Gallopolis ruins? Who & what were Erdrick and his companions? What were The Watchers real purpose? What was the floating island there we saw in the 2nd act and what the others that were destroyed from Mordagen? Why we haven't figured out Veronica not returning to her normal size that we saw at the opening cutscene? Who was that gypsy lady that helps getting Erik out of Mordagen's prison from that floating island? All that question that was left from Act 1 & 2 were answered in Act 3. Also, the postgame isn't that bad.
@@jaretco6423 honestly mYbe a replay could change my thoughts on the post game
@@jaretco6423 I completely agree. There is only one thing I didn't like in Act 3 and that was how they handled the mermaid story. It didn't make sense that it happened that way in Act 3 when that plot was resolved before the fall of Yggdrasyl
Everything else, was in my opinion very well done.
@Natreg44 Yeah. I don't know what was the whole Mermaid thing about in Act 3. That was weird.
I thought this game was much weaker than prior DQ games, but I feel like no one else has the same view. My main issue was it was too bloated but the writing was just not up to par to justify it.
i cant really say myself as ive never played any others besiddes 11 and a couple side titles. but i think its fine to feel that way if you want to.
DQ11's writing is really good, I'm not sure what you mean.
Some people count act 3 as part of the base game though lol. Also what did you think of the secret postgame boss?
I actually really enjoyed the boss! It was really well designed, just wished i liked the 3rd act outside of the fight
My opinion the game is great but the whole time travel plot twist ruined the pacing and made the game way longer than it should be. Still a great JRPG I can recommend.
Oh 100 percent. Its a fantastic game, but man does that time travel just fuck over the storytelling in almost every way
Yeah post game threw me off, I don’t wanna have to lvl up my party again..
Yea that was definitely a pain in the ass. Thank god u can exploit one of the islands for exp
Your party gets power up later on, you don't have to do anything. Why are people spreading misinformation? Once you get back to the sky your entire party will catch up to Hero's level.
just found this out as well. post game has been odd to navigate... haha. hoping the end pays off!
@@raulrojas9253
@@raulrojas9253and they’ll also get the techniques they learned during post game like pearly gates and re-vamp. You literally can get to it not too long after killing mordigon
Oh my gosh. You people are so stupid. Yes. Your companions does goes back to whatever levels they were originally at before Yggsdrasil fails for an while. But once you meet the Watchers, you companions will go back to there current levels. The only thing you have to do go on skill trees and have get there abilities back as they were and even than, you can learn different abilities than the current ones you originally have. It's no big deal.
I completely agree with all of this.
I never understand why people have an issue with Act III at all, is more gameplay, more bosses, more content.
And Time travel doesn't undermine anything because Hero is the one going back in time and he leaves his time line without a Luminary, this have repercusions for that time line.
We get Veronica back which is a powerhouse and I never liked Serena so is a win win for me at least.
Calasmos is in the story the fact that Mordergon tried his best to get rid of Him so he can be the big bad is in the freaking story.
2. The problem with veronica coming back is due to no emotional payoff. The luminary doesn’t react in the slightest to her return and as a result is left up to the player to feel it, but its hard when time travel literally majes it so those thears are pointless.
3. Calasmos is an issue because he didnt need to exist in the first place, he has no personality, hes nowhere bear as interesting as mordagon, and he has little to no stake in the entire story. Thats why hes an issue.
Im not gonna tell you your wrong fir disagreeing with my review. But those are my reasons
Also this got cut off by accident but 1. More content isnt welcome if it comes at the cost of storytelling
@@Crimsonrosso well said💯
@@Crimsonrosso 2. Fair enough, I think they could've made that a lot more interesting.
3. Wait, so? Who cares?
No quest marker, I don't know what to do, I have to look at a guide every few seconds, difficulty spike is way too much
Act 3 is g4y
OMG, this game is completly trash untill you reach the post game. Bad/Good guy fight without depth and all the fights can be won with automatic tatics. In the post game you really need to think in order to finish the game and to beat the last Boss brings a lot of satisfaction! Before the post game, this game felt like a walking simulator.
Theres not a single moment in the post game thats better then the main game
You calling a walking simulator just tells me you didn’t actually play it
@@Crimsonrosso I dont agree, but ok. I like the games a lit bit more challenging and in the post game is the only part that we can have that. The main game is too easy.
@@henriquemarinho9676 thats fair, I personally thought it was pretty well balanced myself, but to each there own