NICE BASE! Would be a shame if something happened to it...

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  • เผยแพร่เมื่อ 26 พ.ย. 2024

ความคิดเห็น • 280

  • @Aavak
    @Aavak  2 ปีที่แล้ว +89

    Some days you wake up and have to choose violence. But as long as you direct it at the pirates no one seems to mind... there's probably a lesson in here somewhere, but for now let's just crack some bases and see what they're hiding in their juicy insides!

    • @Petq011
      @Petq011 2 ปีที่แล้ว +2

      Oh, BTW, the things you use for the larger shields and Ion laser turrets are technically called Diamonds, not Crystals.
      Edit: Pff, the tooltip is right there. Ofc you'd notice the name. 😅

    • @KainYusanagi
      @KainYusanagi 2 ปีที่แล้ว +5

      Don't know if you've fixed it even later in the video (30 minutes in, wanted to make sure that I saw the bulk of it in case you did before commenting), but mining lasers have a blind spot; they aren't 360 degrees! You currently have that blind spot pointing outwards to the side it's on; that's primarily why it stops mining (if you get more than one mining laser, make sure their blind spots face each other! "deck guns" can hit each other). Another thing: Select the ship you're mining with and then right-click the thing set to be mined/salvaged, and it'll actually move forward to continue to salvage as it eats through nearer bits, making the operation overall more effective. This also points the nose of the ship towards the mined/salvaged thing, but in this configuration it has full range to the front, basically, so isn't an issue.
      EDIT: There's also a targetting option to have weapons only fire at your target, when you have one set, rather than just firing at will when an enemy is selected; might want to set the ion beam to that. EDIT2: There's also the large thruster, forget the name but it's in yellow, that is a very fast-firing large thruster, and not meant for constant thrust; that's the sort of thruster you want for manuevering in combat, rather than the smaller ones. EDIT3: You'll probably want to invert your walkways since your reactor has changed location, so that carrying power up is faster, as that's more important.

    • @adamdubin1276
      @adamdubin1276 2 ปีที่แล้ว +2

      I knew this was a Dark Aavak game! Tea in that cup? NO! It is most certainly the Devil's Brew!

    • @whitefalcon630
      @whitefalcon630 2 ปีที่แล้ว

      A private life is Simple!
      We drink and steal and kill
      We are always out on questin
      Searchin for a bigger thrill

    • @darkdruidsvale
      @darkdruidsvale 2 ปีที่แล้ว

      @@adamdubin1276 coffee is life! dark Aavak is inevitable!

  • @covya
    @covya 2 ปีที่แล้ว +153

    Large shields, unlike engines, CANNOT simply be enclosed within the ship. If their "path" is blocked by anything other than structure, then the shield will not be projected through it.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +50

      Oh, now that's very interesting! If only because it marks a line in the sand that the devs expressly won't allow people to cross (in effect, giving implicit approval for burying thrusters inside the ship)

    • @SulfuricDrop3
      @SulfuricDrop3 2 ปีที่แล้ว +5

      Ya I read that but didn’t understand until messing around with it it’s best for the large shield to be the farthest forward

    • @gabarn
      @gabarn 2 ปีที่แล้ว +1

      if you want to, there's a mod that allows it

    • @Debbiebabe69
      @Debbiebabe69 2 ปีที่แล้ว

      What about weapons? Do deep laser cannons for example, shoot through your hull or do they hit your hull and explode?

    • @covya
      @covya 2 ปีที่แล้ว +2

      @@Debbiebabe69 weapons hit everything, including structure, AFAIK

  • @Corbald
    @Corbald 2 ปีที่แล้ว +15

    Since it's carrying all your shit, the DPR-2 should be the Dung Beetle!

    • @Aavak
      @Aavak  2 ปีที่แล้ว +2

      lol XD

  • @xarm23
    @xarm23 2 ปีที่แล้ว +68

    The mining laser doesn't have a full 360 firing arc. Your current orientation (at the 30 minute mark) means it can shoot at stuff on the far side of the ship better than the near side.
    Also you can select, then click to grab stuff in the blueprint mode.
    Edit: you can also grab and move decals the same way you do blueprints
    Split the dpr-2 down the middle and install a spinal mount railgun.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +13

      Ahhh!

    • @Hotarg
      @Hotarg 2 ปีที่แล้ว +12

      Spinal mount railgun
      Space equivalent of artillery support.

    • @DragonKnightJin
      @DragonKnightJin 2 ปีที่แล้ว +11

      @@Hotarg Along the spine of a LONG ship like the DPR-2? That's gonna be a showcase of Sir Isaac Newton being the deadliest sonuvabish IN SPACE!

    • @justprivatelywatching0293
      @justprivatelywatching0293 2 ปีที่แล้ว

      @@DragonKnightJin MONKE YEET ROCK

    • @jimmyjohn7489
      @jimmyjohn7489 2 ปีที่แล้ว +1

      @@DragonKnightJin Sir Isaac Newton disapproves of your shenanigans and sends his regards from lightyears away.

  • @redstonebuilder7522
    @redstonebuilder7522 2 ปีที่แล้ว +9

    Flak Batteries are very, VERY ammo hungry. Just to put it into perspective how hungry flak batteries are, you needed TWO ammo factories to keep flak going down range (albeit this was from Cosmoteer Classic). For future reference, having multiple flak batteries is better then having Point defenses for defense (as Flak Batteries one-shot most small munitions like standard lasers, cannons, and missiles), but PD is better for cost reasons.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +2

      Thank you very much for the feedback, I haven't had a chance to really see how power hungry flak can get yet.

  • @empressbulby3761
    @empressbulby3761 2 ปีที่แล้ว +42

    One name for the dapper 2 could be the ant. Wince it is a hauler. And one of the defining features of ants is their carrying strength relative to their bodies.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +8

      Nice idea!

    • @PNyka628
      @PNyka628 2 ปีที่แล้ว +1

      I had the same idea

    • @empressbulby3761
      @empressbulby3761 2 ปีที่แล้ว +3

      I was also thinking maybe millipede or centipede. Since those are long arthropods. And while they aren't insects, they're in the same vein as insects. Millipede specifically cause they're slow and peaceful.

    • @empressbulby3761
      @empressbulby3761 2 ปีที่แล้ว +2

      But those probably wouldn't fit on the ship's paint job.

    • @master_macros
      @master_macros 2 ปีที่แล้ว

      Caterpillar. More chunky than a centipede.

  • @danielhomant2832
    @danielhomant2832 2 ปีที่แล้ว +43

    Additional crew can be gained by hailing NPC ships, or so I've heard.
    Also, delivery contracts just need the product sold. If a delivery contract calls for 100 plates and you have that much, grab the contract before selling for easy completion.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +17

      Ahh, I thought it might work as it does in some RPGs where it only counts acquiring the item after you've taken the quest, that's very useful :D

    • @david2869
      @david2869 2 ปีที่แล้ว +3

      However, you can't obtain crew anywhere if you have reached your command limit based on challenge level.

    • @bioboy1819
      @bioboy1819 2 ปีที่แล้ว +2

      The bottleneck is crew to fame level... its infuriating me so far. I've done missions in 8 star sectors and only have 76 crews across 3 ships.

  • @danielortman2527
    @danielortman2527 2 ปีที่แล้ว +23

    An ammo factory on the Scarab might make sense, ammo weapons burn through ammo pretty quickly and the sulfer to ammo conversion is incredibly generous with one stack of sulfer producing five stacks of ammo.

    • @nommy8599
      @nommy8599 2 ปีที่แล้ว +4

      Edit: Factories do explode - see below.
      Also sulfur I don't expect sulfur will destructively explode like stored ammo does - manufacturing on site makes the ship able to take more punishment and still be functional.

    • @nommy8599
      @nommy8599 2 ปีที่แล้ว +2

      I was wrong about factories not exploding. Ammo factories do, worse than full ammo storage of any size.
      Might be different for HE missiles or something or maybe just changed in the new version, IDK (dunno where I heard yhe opposite).
      Sorry for misinformation.

  • @roadtrain_
    @roadtrain_ 2 ปีที่แล้ว +28

    You thought you could trick me, but I have mastered the art of 'checking the video progress bar'! Muahahaha!
    By the way, just gonna point out that your mining laser has a 270 degree arc. ALSO: Factories get a bonus if you put them adjacent to one another, regardless of type. So shifting your ammo factory to be next to the steel factory would get you a 25% production bonus for both.

    • @sm1ley416
      @sm1ley416 2 ปีที่แล้ว +7

      it'd be a 25% speed bonus, which doesn't really matter since you could just put it on 8x speed (unless you're planning on making ammo mid fight instead of stocking up beforehand)

    • @Debbiebabe69
      @Debbiebabe69 2 ปีที่แล้ว +2

      Is there any use for the speed boost? Pretty much all factories can burn through resources faster than you can mine them?

    • @nickgrout2502
      @nickgrout2502 2 ปีที่แล้ว

      @@Debbiebabe69 makes ammo and missile factories more relevant during combat.

  • @Rathurue
    @Rathurue 2 ปีที่แล้ว +27

    You can configure the weapons to ONLY attack when you locked on (manually) to a part so you can minimalize damages to parts you want to salvage, btw.
    Also [Larva] or [Snek] for the carrier name? Since it's bound to get bigger.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +11

      Oh, the tip about the weapon config will come in very handy, thanks!

    • @Xelakrats
      @Xelakrats 2 ปีที่แล้ว +2

      I was just got to the part where he turned off his crystal and had to come see if anyone told him this LOL

  • @tuxino
    @tuxino 2 ปีที่แล้ว +2

    For the name of DPR-2, I can see two obvious methods: it derives from either form or function.
    If form: it's already beginning to look like it should be called Centipede or Caterpillar.
    If function: it's eating the remains of dead bodies. Maggot (or Maggie) is an obvious option.

  • @Ghosty99675985
    @Ghosty99675985 2 ปีที่แล้ว +10

    Special bonus scenes! Always welcome!
    2 more little "this game should have better tutorials" points:
    1) You can tell weapons to only fire if given a target as opposed to blindly in range, it's in the same control group menu panel you were using to toggle the crystal on and off. However I don't actually know how well it works for joined things like beams + crystals if they have different settings.
    2) The "In Range" display only seems to check that any part of the enemy ship is in firing range, rather than its centre mass or entire thing, which is why it was behaving oddly when it came to the station, it could target the furthest parts of the arms, but not the control points you were targeting. The game doesn't really tell you when you're in range or not outside of that zoomed out click dragging, at which point you're too zoomed out to aim precisely. Maybe that'll get polished going forwards

    • @Aavak
      @Aavak  2 ปีที่แล้ว +1

      Cheers for the awesome tip regarding the firing mode, we'll give it a spin in the next episode :D

  • @theone_funyt3878
    @theone_funyt3878 2 ปีที่แล้ว +8

    Tip for checking on your energy requirements!
    You can click on a weapon, (double click to select all of that weapon), and then set fire mode to 'always firing'.
    For lasers, like the craft you're running, it helps to see if you can maintain those beams for as long as you will need them!

  • @TranceDeuce
    @TranceDeuce 2 ปีที่แล้ว +9

    Subbed for smooth professional commentary, elegant ship design and your fine treatment of this beloved title.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +4

      Very kind of you, welcome to the channel :)

  • @dzello
    @dzello 2 ปีที่แล้ว +4

    Large Shields can only go through structure, nothing else; it's mentioned in their description that they need to be external. This means your new design will take severe damage because the shield don't really work due to the armor blocks you added in front of them. you also need more of them because getting hit slightly from the side will smash you.
    Capacitors convert double batteries into single batteries which means you require more crew to move energy around. You also rely on them way too much and it's highly likely your ship will stop working during an extended fight, especially your shields and weapons.
    If you put your forward Ion Prism two squares more forward, it will have a massively better firing arc.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +1

      It seems you're a bit confused, I don't have large shields in the new design, but thanks for the info about them anyway :)

    • @dzello
      @dzello 2 ปีที่แล้ว +1

      @@Aavak Oups! Yes, you didn't go for the transition, but you were considering them at 19:19 and they would be blocked if you put them where you were hovering.

  • @InBreadDragon
    @InBreadDragon 2 ปีที่แล้ว +3

    Crew also walk twice as slow through rooms as they do through hallways. putting the reactor low reduces the travel speed of that hallway. You could get the same effect moving the center crystal up a little.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +2

      No one has any reason to cross that hallway from one side to the other (though, that's very much a 'underestimating the average fool' kinda thing to say XD) that's why I moved it down, so they wouldn't even have to walk through the hallway while carrying energy into the bridge or sensor.
      I'll try to keep an eye on how people use it, and if need be, restrict where they can work etc.

  • @RryhhbfrHhgdHhgd356
    @RryhhbfrHhgdHhgd356 ปีที่แล้ว +2

    25:35 Today I learned from Aavak: “Eat the corpses of your kills.” Good to know I guess. 😂

  • @TrailRat2000
    @TrailRat2000 2 ปีที่แล้ว +8

    DPR2 could be called the S.C.Ant*, if you're going with the insect theme.
    *Salvage and Cargo Ant, since ants are known for resource collecting.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +3

      Interesting suggestion!

  • @kholdanstaalstorm6881
    @kholdanstaalstorm6881 2 ปีที่แล้ว +3

    More Cosmoteer, yayy!
    Would suggest Ant or Termite for Dpr-2, as it's a hauler.
    Some species of ants and termites makes specialized individuals for liquid storage.
    Loving this series, and I don't mind the construction parts also.

  • @LugborG
    @LugborG 2 ปีที่แล้ว +17

    I’m still in favor of giving classification names to your blueprints, if you’re going to grow your fleet. Keeping things standardized helps with organization down the line.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +4

      Agreed, once I have more than two classes of ship :)

  • @ethanthompson4198
    @ethanthompson4198 2 ปีที่แล้ว +27

    Can’t wait to watch the episode, loving the speed these episodes are coming out, thanks Aavak 🙂

  • @ethanthompson4198
    @ethanthompson4198 2 ปีที่แล้ว +3

    Finally finished the episode after many many internet issues, I’m glad I caught the sneaky after credits combat too, great episode, until next episode and as always, great episode.

  • @CopiHuman
    @CopiHuman 2 ปีที่แล้ว +11

    You can save loads of time in the editor by learning the hotkeys, by holding Alt you can easily delete parts without having to switch to the delete tool and then back to whatever you had before. It's not strictly necessary or anything, it just saves effort and time when you make a small mistake.
    Edit, you can also cut and paste paint, thought it must be done layer by layer.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +8

      Oh, thank you, this will be helpful during off-camera building, though I intentionally don't use hotkeys on camera as it's basically impossible for a viewer following along to know what I'm pressing unless I call it out (as I did with the map markers in the last episode)
      Still, it will save lots of time off screen :D

  • @LeeHalford
    @LeeHalford 2 ปีที่แล้ว +7

    Love your videos. Glad to watch a TH-camr that reads the descriptions, and the controls and knows what he's doing.
    Hyper Drives can be used to move around quickly in the systems as well. Might help getting the cargo/mining ship to it's destinations a bit quicker.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +5

      Yeah, getting one on the freighter feels like a priority because of that!

  • @whitefalcon630
    @whitefalcon630 2 ปีที่แล้ว +3

    DPR-2 is a modular freighter.
    you can always add more stowage capacity.

  • @EpsilonRosePersonal
    @EpsilonRosePersonal 2 ปีที่แล้ว +6

    Given how quickly your hauler filled up with plates, it might make sense to designate one storage that CAN'T take plate, so you'll have more room for ammo or more valuable items, without needing dedicated storage for each of them.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +4

      I agree, we probably need to restrict some containers to more precious cargo specifically (though I suppose simply limiting plates from going in there works too)

  • @adamdubin1276
    @adamdubin1276 2 ปีที่แล้ว +2

    25:04 Dark Aavak playthrough confirmed!

  • @benanddadmechanical6573
    @benanddadmechanical6573 2 ปีที่แล้ว +9

    DRP - 2 needs to be doubled in length. And you may want to flip the mining laser

  • @ThomasG1971
    @ThomasG1971 2 ปีที่แล้ว +6

    DPR-2 could be named "Millipede" or "Centipede" if you are going keep with insect types

  • @minecrafter31097
    @minecrafter31097 2 ปีที่แล้ว +2

    hey Aavak there is a nice mod that increases the storage capacity by X10, so instead of a spot holding 20 plates it holds 200, or 5 ore it holds 50.

  • @PyroDesu
    @PyroDesu 2 ปีที่แล้ว +3

    I will admit to being one of those pleased by not having little armor "horns" blocking your forward PD's arc of fire.
    As for the Dapper-2, how about one of the (classifications of) carrion beetles (to complement the not only insectoid, but beetle name you gave Dapper-1)? Diamesus, Silphini, Nicrophorini... after all, you did build it to harvest materials from the corpses of your enemies. And asteroids, but mostly corpses.
    Or you could call it Ringo. That's a Beetle too, and the industry does involve percussive action on materials.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +1

      While I love the theme, those names are a bit of a mouthful XD

    • @PyroDesu
      @PyroDesu 2 ปีที่แล้ว +1

      @@Aavak That's the pseudo-latin of taxonomy for you. There's variations in and around them. Silpha? Also happens to sound a bit like silver...
      (I also stand by Ringo, just for the fun of it.)

  • @NexusTrimean
    @NexusTrimean 2 ปีที่แล้ว +13

    One small downside to capacitors, they re-convert your batteries back to 1 power each. So it takes more crew.

  • @Tabledar
    @Tabledar 2 ปีที่แล้ว +3

    You should probably route most of your power consumption through capacitors wherever possible. A lot of crew members are taking size 3 batteries and using the entire thing to power things that only require 1 or 2 energy at the time. Especially the improved sensor; A crew member is popping out of the sensor room every couple of seconds to fill a 1 power hole with a 3 power battery.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +1

      A very valid observation!

  • @sineme
    @sineme 2 ปีที่แล้ว +4

    I think your hauler looks like a caterpillar.

  • @TheKerbalgames
    @TheKerbalgames 2 ปีที่แล้ว +4

    Ha you think I don't sit through the credits. Where else do I find such great nostalgic music :) great vid as always can't wait for more

    • @Aavak
      @Aavak  2 ปีที่แล้ว +1

      Cheers :D

  • @00impulse00
    @00impulse00 2 ปีที่แล้ว +4

    Great episode as always Aavak! Love the paint job on both ships. The redesign of the Scarab has been pretty cool each time.
    Also Yay for the sitting though ending credits!

  • @bane876
    @bane876 2 ปีที่แล้ว +2

    I think the DPR2 should be called Termite. They are industrious insects and it keeps within theme for the fleet.

  • @ceselb
    @ceselb 2 ปีที่แล้ว +2

    Thank you. You're like an order of magnitude more competent at this than the other lets play people I follow. It's been a joy seeing it (something I unfortunately can't say about the others for this particular game. )

  • @nareik8017
    @nareik8017 2 ปีที่แล้ว +6

    I wonder if a broadside focused warship would perform better? Especially against multiple opponents. It should be easier to design at least

    • @Aavak
      @Aavak  2 ปีที่แล้ว

      hmm... that's an interesting idea.

  • @AtlasNL
    @AtlasNL 2 ปีที่แล้ว +1

    I know I’m late, but I think the name Totem would fit the DPR-2 well, since you’re adding “heads” each time you expand :)

  • @marley7868
    @marley7868 2 ปีที่แล้ว +2

    you know what energon cube is a valid comparison it's a ton of energy compressed into a glow object you can carry around

  • @DemonKing19951
    @DemonKing19951 2 ปีที่แล้ว +2

    The OCD in me wishes the dapper 2 had at least one more row so the mining laser could sit in the center of it. Though I'm not sure if you can unlock another level of industry to fill in that slot at the moment.
    Oh, and you know it'd honestly be kind of fun if you had an additional set of fighters that basically only use the flak batteries/cannons as weapons. (Reduces any battery drain, and you're already producing your own ammunition now.) Since I could easily foresee your ship's ever increasing loss of speed and mobility resulting it being unable to deal with multiple attacker at once. Having a compliment of fighters that act both as further point defense and capable ships themselves would probably nip that problem in the butt immediately. Since you could use draw enemies attention away from your main laser boat while it deals with something bigger and scarier. Additionally the tactical advantage of a being able to get an enemy ship to turn would mean you could kill these enemy ships way faster in some cases. Perhaps tractor beams that regard would be quite useful? Would be beyond expensive to build up a whole extra set of two effective combat ships though, particularly considering you're already running into problems with staffing just these two. I'm also pretty sure as your 'tanks' you'd probably want to make sure they can tank a hit without having to retreat quite as much as your laser boat does.

  • @mrhax4741
    @mrhax4741 2 ปีที่แล้ว +1

    DPR-2 could be named "Diatom" because it resembles one and it has no weapons which would make sense for a diatom as they photosynthesize rather than hunting other microbes.
    It also produces things like ammunition just like a diatom producing its own food etc. making the name even more fitting!
    TLDR:
    DPR-2 could be named "Diatom" because it fits perfectly!

  • @dragerk121
    @dragerk121 2 ปีที่แล้ว +3

    Thank you for always being so cheerful and the amazing videos!
    Hugs to all.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +1

      Helps to have such a wonderful community that keep my spirits high all the time :)

  • @BalthazarB2
    @BalthazarB2 2 ปีที่แล้ว +2

    Ah, another wonderful series, Aavak! I must shamefuly admit, it's been a *very* long time since I've watched your content, and have realized how dearly I have missed it. It's very entertaining, plus soothing, your voice is relaxing.
    I look forward to seeing more of Cosmoteer and what designs you come up with, will definitely have to check the game out myself.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +1

      Now there's a name I haven't read in a while! Welcome back mate, it's lovely to see you about in the comments section again :D

  • @Sure_Ruse_User
    @Sure_Ruse_User 2 ปีที่แล้ว +4

    Since the prism gets less effective the more laser sources they bundle up it might be better to design the ship to have two "maws" instead of just one and then place the bigger shield in between the two "maws" rather then add two larger shields? (Unless of course you have the resources to go BIG.)
    Sat through, enjoyed, and booped all the buttons.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +1

      St Algorithmus approves!

    • @ImAdonai
      @ImAdonai 2 ปีที่แล้ว

      Two diagonal barrels leading away from the central emitter core have additional benefit of allowing you to heavily armor up middle of your ship, and those barrels are next to impossible to get stray shot into. I also found that prisms placed away from the center of the ship rarely tend to be targeted, as if they have less priority the further away they are from the middle. That could be due to the placement of other internals like generators and cockpits though.

  • @TheFluorescentNinja
    @TheFluorescentNinja 2 ปีที่แล้ว +2

    Well, the DPR-2 has point defence weapons and it's a workhorse, so maybe Rocinante?

  • @Peppe_01
    @Peppe_01 2 ปีที่แล้ว +4

    Making the d2's ammo factory move ammo to the storage will fill it leaving less storage for looting. That one stack in the factory will be enough place for the little ammo needed to refill d1.

    • @MrHamof
      @MrHamof 2 ปีที่แล้ว

      While I agree, that one stack in the factory is 20 rounds, or about 5 seconds of sustained fire from one of the flak cannons.

    • @Peppe_01
      @Peppe_01 2 ปีที่แล้ว

      @@MrHamof that is true. Although I would agree that would have an impact if the factory was on the ship with the canons. Waiting a cupple of more seconds might not matter if it is during the typically calm minutes of transferring between the ships.

  • @thegreatpeanuts2817
    @thegreatpeanuts2817 2 ปีที่แล้ว +1

    25:10 Aavak going with the logic of "if you kill me you must eat me" I see

  • @TheToasty94
    @TheToasty94 2 ปีที่แล้ว +3

    Do we need names for the DPR-2? I mean there is the obvious, since it is now manufacturing goods, “the forge”. Not exactly insect themed however. Maybe “the brood” or something along those lines?
    And of course, loving this series!

    • @Aavak
      @Aavak  2 ปีที่แล้ว +3

      Always looking for more names!

  • @DRave311
    @DRave311 2 ปีที่แล้ว +2

    Call the Dapper 2 the Larva, because it looks like the larval stages of a beetle lol

  • @IndustrialFaith
    @IndustrialFaith 2 ปีที่แล้ว +1

    Call the Dapper 2 "The Handbag."

  • @Hotarg
    @Hotarg 2 ปีที่แล้ว

    35:05 "The target is a small thermal exhaust port, just below the main port. It's ray shielded, so you'll have to use proton torpedoes."

  • @KainYusanagi
    @KainYusanagi 2 ปีที่แล้ว +2

    Dapper-2 should be the Pillbug, continuing the insect theme!

  • @bigangryscotsman
    @bigangryscotsman 2 ปีที่แล้ว +2

    You need to put more crew in the DPR 2 as it's not got enough crew to salvage bigger wrecks in a timely manner, it also should be bigger storage-wise.

  • @cainy
    @cainy 2 ปีที่แล้ว +2

    The Build is amazing, I would love to see the dapper 2 get a cool name, continue with the insect theme

  • @Gentlemangamer85
    @Gentlemangamer85 2 ปีที่แล้ว +1

    Love the little extra u gave us

  • @edijs99
    @edijs99 2 ปีที่แล้ว +1

    The nice thing about the "Hyper-Jump Beacons" is that you can move them with a "Tractor Beam Emitter" to any place you like. Like next to a station for a quick travel option.

    • @edijs99
      @edijs99 2 ปีที่แล้ว

      And there is always an option to push ships and stations into the sun with the "Tractor Beam Emitter". It could be good for faction war missions because you push them without them getting mad. However, the resources stay in the sun's danger zone.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +1

      That's awesome!

  • @_mwk
    @_mwk 2 ปีที่แล้ว +1

    You can bind your ships to control groups with ctrl+f1 and ctrl+f2, then swap to them immediately by double pressing f1/f2

  • @master_macros
    @master_macros 2 ปีที่แล้ว +2

    Would be lovely to get a blueprint of your Scarab. Such a nice boat.

  • @Petq011
    @Petq011 2 ปีที่แล้ว +3

    30:30 Just to clear up a possible misunderstanding, the game had the blueprint system 5 years ago too.
    I am unsure if you are implying that you just noticed it or not, however.
    But I feel like it is just that you noticed that just now, and aren't implying that it's a recent addition to the game, like some tend to say for the multiplayer.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +2

      Oh I was just elated to have seen that it existed, I wasn't commenting on how long it's been there for at all :)

    • @Petq011
      @Petq011 2 ปีที่แล้ว +1

      @@Aavak Ah, cool. Sorry about that. 😆

  • @demos74dxs
    @demos74dxs 2 ปีที่แล้ว +3

    Another great episode, enjoying watching your fleet grow, Commadore.

  • @Zeratul7559
    @Zeratul7559 2 ปีที่แล้ว +2

    Can the tractor beam emitter be used to bring in resources instead of sending crew out? Wiki says that it can be used to pull objects as well as ships.

  • @WolfySnowy
    @WolfySnowy 2 ปีที่แล้ว

    Large shields cannot be enclosed. Need to have open space, they even get blocked by armor and then the shield arc doesn't work.
    There was less energy flowing to the second pair of the lasers. For the second part of combat they were mostly offline. Batteries might not be big enough to supply enough energy for the prolonged combat. Might be good idea to reprioritize the midship batteries to also supplement the beam weapons.
    Personal opinion, the defense lasers on the side, two might be enough.
    Lowering priority in carrying the ammo might be advisable. There should be enough ammo in the room of the flak cannon for short to mid engagement, however I saw crew carrying it already from storage to designated storage to gun crew. In mid battle where the carrying of energy might be priority, not a great look.
    Love the videos, hope they're useful suggestions. Have fun.

  • @TheWyvernsNest
    @TheWyvernsNest 2 ปีที่แล้ว +5

    Yet another fantastic video, Aavak!

    • @Aavak
      @Aavak  2 ปีที่แล้ว +1

      Many thanks :)

  • @razzybewolf6568
    @razzybewolf6568 2 ปีที่แล้ว +4

    @ Aavak why not build a hauling trailer of storage at the end of dapper 2. I Would think each haul will be more efficient. Dapper 2 name (caterpillar)

  • @ehow5678
    @ehow5678 2 ปีที่แล้ว +4

    Quick tip:
    The mining laser doesn't have a 360° firing arc

    • @Aavak
      @Aavak  2 ปีที่แล้ว +1

      Thanks for the tip!

  • @LeeHalford
    @LeeHalford 2 ปีที่แล้ว +2

    Widen the Scarab by 2, and you could add two more diamonds down the middle, for two beams and increase the efficiency by 50x for just some plates and 2x diamonds?

  • @jonathanlanglois2742
    @jonathanlanglois2742 2 ปีที่แล้ว

    My own carrier / industrial ship always seems to be full of plate, and yet, it seems that I rarely ever have enough plates to build what I want. It went from something about that size to double that in just a few hours and it still ends up not being enough.

  • @garagamel1233
    @garagamel1233 2 ปีที่แล้ว +2

    The freighter should be named the rolly-Polly

    • @garagamel1233
      @garagamel1233 2 ปีที่แล้ว

      The freighter should be named the roly-poly or the millipede

  • @felixchun1995
    @felixchun1995 2 ปีที่แล้ว +2

    I just got my 2nd ship to join the fleet, my main mothership got an ion laser and my little have a ion crystal to rediract it from behide of the static station to only take down their thruster to maxiam the loot.

  • @russelltroxel468
    @russelltroxel468 2 ปีที่แล้ว +1

    Putting factories so they touch each (even mismatched factories)other gives them each a bonus to efficiency, similar to engine rooms

  • @eyetooth
    @eyetooth 2 ปีที่แล้ว

    I saw someone else suggest Locust as a name for the DPR-2, and I'd like to second that! It's fitting given the ship's role and sort of thematically similar to the Scarab.

  • @Lord_Kazzak
    @Lord_Kazzak 2 ปีที่แล้ว +1

    You are very very lucky with your enemy's space stations. I played the demo and oh boy i got 3 stations with heavy long range missiles... my ship was about 6-8 times as large as your cargo hauler and also had an dual ion cannon. 8 PD cannons on each side and heavy shielding where required to keep my alive while the ion cannon took them down.

  • @Periapsys
    @Periapsys 2 ปีที่แล้ว +1

    I don't have any advice, but I have been enjoying these videos very much. Thankyou for sharing this game with us!

  • @justarams4562
    @justarams4562 11 หลายเดือนก่อน

    Great bonus content that you add! Love it very clever. Respect to those of us who dig the whole production and the creator.

  • @Voron_Aggrav
    @Voron_Aggrav 2 ปีที่แล้ว +1

    I Really like how you absolutely buried the Bridge, It's a pet peeve of mine to see them at the fore, and basically Scream "HERE I AM SHOOT ME!" like most Sci-Fi tends to do whilst realistically they'd be buried Deep within the Citadel ensuring they'd be pretty much the Last people to be exposed to the hard vacuum of space, you don't need windows in a Warship it's just a structural weakness, if you can See anything to shoot I can tell you'd be feeling it far in advance of that,

    • @Aavak
      @Aavak  2 ปีที่แล้ว +1

      Yuuurp! Windows in a space craft are crazy outside of some very specific edge cases, flying by sight, especially at the sort of speeds you'd be pulling if you were realistically trying to travel any practical distance in space, would be the worst idea ever. It would all be radar or cameras with significantly better range and resolution than the human eye.

    • @Voron_Aggrav
      @Voron_Aggrav 2 ปีที่แล้ว

      @@Aavak it's one of the reasons I Love the "Lost Fleet" book series, absolute proper thinking went into that from design descriptions to battles, and no silly Bridge locations or the luxury of Windows

  • @Titanblade17
    @Titanblade17 2 ปีที่แล้ว +1

    Dapper 2 name idea: the centipede, because it can elongate in order to store more resources and has a segmented look.

  • @Voron_Aggrav
    @Voron_Aggrav 2 ปีที่แล้ว

    25:00 well didn't take that much to bring Dark Aavak to the fore

  • @belial0077
    @belial0077 2 ปีที่แล้ว +2

    Lovely to see another episode! Cheers Aavak!
    Edit: Nice surgical strike on the base.
    Edit2: DPR2 could be named Bullet Farm al la Fury Road ;D

    • @Aavak
      @Aavak  2 ปีที่แล้ว +1

      LOL! Love the film reference!

  • @Esperologist
    @Esperologist 2 ปีที่แล้ว

    18:10 - At this point, you can hold shift and drag your ship under the salvage. That way, the crew literally just shoves it in the storage bays instead of flying back and forth.
    25:10 - Look in the top right. Amuses me when accidentally dragging wreckage around. Yes, you can push wreckage around. Even asteroids. You can even push stations a bit... though the time to get them anywhere is outlandish.
    26:15 - I recommend against turning weapons off. I learned through testing... you turn them off, and the gunner leaves. From the power icon, go down one and to the right one... you can set the behaviour. Pause if you don't want to shoot, target only if you want it to only shoot at ships you have selected for battle, fire at will (default), and 'expend everything' (constant fire at all times). (I think the constant fire could be used to see how energy efficient your ship will be in combat... test how long until shots become intermittent due to lack of power supply.)
    27:00 - Two contributions to why the mining laser stopped. First, the remaining parts of the station might be out of range there. The second is that the mining laser is facing up and right... meaning, the station is actually in the 'blind spot'... so, most of the dismantling of the core was likely the crew at 4x or 8x speed. Then you fly around... and still have the laser aimed away from the station... so it can only mine at the extremities of the arc. Then you leave again, to not see that the laser is not aimed at the station.
    Reference - 12:50 - The mining laser is facing the right in the blueprint. More precisely... 12:22 - the red is the firing arc. So, it's main angle is across the ship to mine on the right. Back to 27:00 the station is being kept on the left of the ship... where the laser has the least coverage.
    29:25 - And there you got it right. As a not, you can put it into orbit of the station (and asteroids) by targeting them (like a hostile). Then, you can lock the docking angle (attack angle), so it aims the mining laser (right of the ship) at the target. Then, when you tell is to salvage, it will actually move in closer as the salvage target shrinks. If it opts to bisect the salvage target, it may bump around the parts while adjusting orbit... depending on orbit distance and such.

  • @TheL0vecake
    @TheL0vecake 2 ปีที่แล้ว +4

    If you put your weapon on shoot at my target you can click on a ship and it will move into position but will not shoot till you click on a ship part, saves you having to turn the weapon on and off.

    • @Aavak
      @Aavak  2 ปีที่แล้ว +2

      That's super useful!

  • @hoabinh555
    @hoabinh555 2 ปีที่แล้ว +1

    Sneaky Aavak. Did not fool me ... this time. Always fun to watch, please, some more.

    • @Aavak
      @Aavak  2 ปีที่แล้ว

      On its way :)

  • @erikmulderij1184
    @erikmulderij1184 2 ปีที่แล้ว +4

    Great title, great video, great game and a great voice

    • @Aavak
      @Aavak  2 ปีที่แล้ว +1

      You are entirely too kind ^^

  • @sneakysnowman5150
    @sneakysnowman5150 2 ปีที่แล้ว +1

    if you move the reactors to the back you could slap 2 rail guns in and become the ultimate arti vessel

  • @DAFearen
    @DAFearen 2 ปีที่แล้ว

    I love long range ships with enough reverse thrust everything melts before it can damage you.

  • @kluuvien8204
    @kluuvien8204 2 ปีที่แล้ว

    Maybe assign 4 or so slots on the hauler for each of the valuable materials, that way you always grab them if available and can more easier decide if returning is worth it, knowing all that is left is steel and coils.
    Like wise, right click the salvage tool and toggle off ammo/missiles, they sell for nothing and take a lot of time and space and you can just toggle it on if it gets low

  • @alexandersen1372
    @alexandersen1372 2 ปีที่แล้ว

    Dapper 2 is the Chrysalis.
    we don't know what the cocoon is going to spit out but its still evolving.

  • @crazywespe7804
    @crazywespe7804 2 ปีที่แล้ว +2

    I think frehja would suit the freighter if. Maybe even get her some blue accents

  • @jackmattciz
    @jackmattciz 2 ปีที่แล้ว +3

    howed you get all the options on the bottum right, I only have mining? Also how did you angle your cristals?

    • @Aavak
      @Aavak  2 ปีที่แล้ว +2

      The options are "advanced Ship Commands" and you can turn them on by going into the game settings (main menu, and probably in game too) and then going to the gameplay tab, and turning on "Show Advanced Ship Commands" :)
      As for aiming the prisms, just click on one (make sure you're NOT in the build mode for this) and then click the "Aim Ion Prism" button, or use the hotkey Ctrl+P and then click on another prism to link them.
      Hope that help!

    • @jackmattciz
      @jackmattciz 2 ปีที่แล้ว

      @@Aavak awesome, thx!!!

  • @soborki
    @soborki 2 ปีที่แล้ว +3

    if DPR1 is a scarab then DPR 2 is a grub ?

  • @Muziek37414
    @Muziek37414 2 ปีที่แล้ว

    you can set the laser to only fire when you specified a target. so you can get in position and then click the bridge, that way you do not have to turn it off manually

  • @ksee14
    @ksee14 2 ปีที่แล้ว +1

    Great episode as always!

  • @bioboy1819
    @bioboy1819 2 ปีที่แล้ว

    Instead of a large reactor building smaller reactors dotted around your ship, I've always found to be far more efficient.

  • @drchaos4357
    @drchaos4357 2 ปีที่แล้ว

    Maybe you should have a second Dapper Two. And a name suggestion for it is Dung Beetle as it hauls stuff around and keeps with an insect naming theme. Each of the Dapper Two type of ships could focus on a different type of industry.
    Next episode you should probably have a look at the hyperdrive, as your quickly emptying your current system.

  • @iothelizard3263
    @iothelizard3263 2 ปีที่แล้ว +2

    The DPR-1 looks a lot like the Mantis Cruiser from Faster Than Light

    • @Aavak
      @Aavak  2 ปีที่แล้ว +1

      Now that you mention it...

  • @ivan_prime
    @ivan_prime 2 ปีที่แล้ว +3

    If they carried energon cubes that would have been even better! 🙂

  • @CarlGorn
    @CarlGorn 2 ปีที่แล้ว

    It seems to me that it would be more efficient to have large-use modules such as the shields and ion beams to be fueled directly from the reactor, since large reactor batteries are triple, whereas capacitor batteries are single. Right now, I noticed your power distribution among these systems is mixed.

  • @londoeblack
    @londoeblack 2 ปีที่แล้ว

    Two thumbs up! Great video. Thanks!

  • @geraldleatherman1899
    @geraldleatherman1899 ปีที่แล้ว +1

    Really looks like a fun game! I'm enjoying watching this series!