dont get me wrong, im in no way glazing fatshark, they sure do have their issues. but they have also been working on vermintide 2 still, so they split their resources to work on 2 games. having just released a versus mode and a new campaign before that. Now with V2 being seemingly finished. they've released rolling thunder on sept 20th, then a major itemization rework on sept 26th, multiple events (grandfathers gifts and moebian 26th) then a ps5 release alongside aanother content drop on dec 3rd. things are looking good for darktide finally. Also, I think it's pretty fair to say, let them cook zoomer.
Its not like saber is this super evil lying corporation. We are still super early in the games life span, just give them time to do what the community wants, because jt takes hella long time to impliment stuff in the game. And the thinv with modding, can you show me where they said they are against modding, because all the blog posts i have read it seems saber is okay wjth mods, just not in online play. May the emperor protect
@@Mordecaisolosurverse No it's Saber. The modding was acknowledged with patch 3.0 I cannot remember if this was a blog post or a patch note. But I am leaning more towards blog post. It's hard for me to defend Saber because all this stuff comes from them. Games Workshop is not forcing them to lie about lense customization
Saber like any other big studio is moving at a glaciar pace. What really irks me is the useless Firepower stat in the armoury. That's lying that actually affects my gameplay.
I cannot disagree. The Siege Breakers are still recruiting if you are interested. Check out my latest recruitment video if you think you got what it takes
I mostly agree with your points. Its night and day trying to play lethal with Assault melee vs a heavy using plasma incinerator. Just a crazy difference in capability and damage. My biggest concern for the game is Chaos and Chaos missions. They just aren't that fun to fight against. I don't even know why they felt a need to have 2 factions. I think the vast majority would prefer ONLY Tyrannid operations and maybe a few extra enemy types in the Tyrannids. That would've been more than fine. The new enemy coming is an annoying Chaos flier. Doesn't look fun to fight against at all. It really hurts the variety and longevity as most people are running Ballistic Engine for its speed and enemy type, and maybe the other Tyrannid missions here and there.
I'm glad someone mentioned this, because to be completely honest, I hate the Thousand Sons. They are such an annoying enemy to fight. Just a few shots from a rubric marine and your armor is TOAST. Meanwhile, they can take upwards of a full magazine, sometimes more AND melee just to be able to execute them. They are incredibly overpowered in Ruthless and Lethal difficulties. I'm not saying they should be easy to fight on those difficulties, but if I'm fighting a single rubric marine, I shouldn't lose all my armor and half my health from 5 or 6 shots. It's absurd. Not to mention most of the time you aren't just fighting rubrics, you're also having to take shots from OTHER rubric marines at the same time you're fighting one AND also cultists and other lesser enemies. It's not like Tyrannids where if you're fighting a warrior and you're getting swarmed by hormagaunts, you can still parry the hormagaunts AND the warriors and maintain armor and have a better chance at survival, you're simply just screwed when fighting more than one or two thousand sons. It's not even enjoyable to play. I'd rather fight a Neurothrope and 2 zoanthropes at the same time than play a single Chaos forces mission.
Just nerf enemies health, add a tone for unblock-able attacks, Zoey bean needs to clear area of attack and lower the damage and keep them from turning into you when they already started the attack. Extend the contested health time up maybe one 1 more second. Give each weapon an additional mastery point for maxing out the relic tier exp. The vines alone on lethal can kill you so decrease the damage to half maybe a third and let it slow you down to get caught in more. Bam some issues solved.
Sad part is a mod like Astartes Overhaul just makes the game more FUN, bolters have a bit more power, and random Guard/Astartes can appear around the map. I think part of Saber's problem is that they have people all over the place, some in Russia, others elsewhere and communication might not be the greatest. They just need to under promise and over deliver. If they can't make something happen let us know, and offer an alternative or some kind of realistic timeline.
Yeah, one guy in a basement is doing more to make this game more enjoyable than entire studio. Playing Overhaul was first time when PvE was TRULY enjoyable for me.
@@Ally5141 It doesn't really do anything MASSIVE either, it just tweaks things and makes it all more immersive. Nothing beats rounding a corner to see a brother Dread standing there unleashing hell with an assault cannon.
I really ripped into them this time
dont get me wrong, im in no way glazing fatshark, they sure do have their issues. but they have also been working on vermintide 2 still, so they split their resources to work on 2 games. having just released a versus mode and a new campaign before that. Now with V2 being seemingly finished. they've released rolling thunder on sept 20th, then a major itemization rework on sept 26th, multiple events (grandfathers gifts and moebian 26th) then a ps5 release alongside aanother content drop on dec 3rd. things are looking good for darktide finally.
Also, I think it's pretty fair to say, let them cook zoomer.
Its not like saber is this super evil lying corporation. We are still super early in the games life span, just give them time to do what the community wants, because jt takes hella long time to impliment stuff in the game. And the thinv with modding, can you show me where they said they are against modding, because all the blog posts i have read it seems saber is okay wjth mods, just not in online play. May the emperor protect
@@Mordecaisolosurverse No it's Saber. The modding was acknowledged with patch 3.0
I cannot remember if this was a blog post or a patch note. But I am leaning more towards blog post. It's hard for me to defend Saber because all this stuff comes from them. Games Workshop is not forcing them to lie about lense customization
What life span? It’s a dead game already lol
@@requiemagent3014well regardless the CEO said modding was fine and that they’re adding mod servers eventually
Saber like any other big studio is moving at a glaciar pace.
What really irks me is the useless Firepower stat in the armoury. That's lying that actually affects my gameplay.
"Standards" is something our entire society lost, people gobble up anything corpo gives them while screaming "skill issue" and "git gud".
I cannot disagree. The Siege Breakers are still recruiting if you are interested. Check out my latest recruitment video if you think you got what it takes
@@requiemagent3014 I appreciate the offer but I'm already part of Umbra Lycanis, The Shadow Wolves. :)
You forgot to mention people saying “just upgrade your system man this game is next gen” whenever a trash game with trash optimization is released.
I personally would like to see an increase in explosive damage. The melta bomb should feel like a very powerful tool when you have one
I mostly agree with your points. Its night and day trying to play lethal with Assault melee vs a heavy using plasma incinerator. Just a crazy difference in capability and damage. My biggest concern for the game is Chaos and Chaos missions. They just aren't that fun to fight against. I don't even know why they felt a need to have 2 factions. I think the vast majority would prefer ONLY Tyrannid operations and maybe a few extra enemy types in the Tyrannids. That would've been more than fine. The new enemy coming is an annoying Chaos flier. Doesn't look fun to fight against at all. It really hurts the variety and longevity as most people are running Ballistic Engine for its speed and enemy type, and maybe the other Tyrannid missions here and there.
I'm glad someone mentioned this, because to be completely honest, I hate the Thousand Sons. They are such an annoying enemy to fight. Just a few shots from a rubric marine and your armor is TOAST. Meanwhile, they can take upwards of a full magazine, sometimes more AND melee just to be able to execute them. They are incredibly overpowered in Ruthless and Lethal difficulties. I'm not saying they should be easy to fight on those difficulties, but if I'm fighting a single rubric marine, I shouldn't lose all my armor and half my health from 5 or 6 shots. It's absurd. Not to mention most of the time you aren't just fighting rubrics, you're also having to take shots from OTHER rubric marines at the same time you're fighting one AND also cultists and other lesser enemies. It's not like Tyrannids where if you're fighting a warrior and you're getting swarmed by hormagaunts, you can still parry the hormagaunts AND the warriors and maintain armor and have a better chance at survival, you're simply just screwed when fighting more than one or two thousand sons. It's not even enjoyable to play. I'd rather fight a Neurothrope and 2 zoanthropes at the same time than play a single Chaos forces mission.
Just nerf enemies health, add a tone for unblock-able attacks, Zoey bean needs to clear area of attack and lower the damage and keep them from turning into you when they already started the attack. Extend the contested health time up maybe one 1 more second. Give each weapon an additional mastery point for maxing out the relic tier exp. The vines alone on lethal can kill you so decrease the damage to half maybe a third and let it slow you down to get caught in more.
Bam some issues solved.
@@darkwandervids6717 I disagree with the health nerfs and the contested health changes. But the rest I am on board with
Sad part is a mod like Astartes Overhaul just makes the game more FUN, bolters have a bit more power, and random Guard/Astartes can appear around the map.
I think part of Saber's problem is that they have people all over the place, some in Russia, others elsewhere and communication might not be the greatest. They just need to under promise and over deliver. If they can't make something happen let us know, and offer an alternative or some kind of realistic timeline.
The community has to pick up the pieces now. Only thing we can do right now brother
Yeah, one guy in a basement is doing more to make this game more enjoyable than entire studio.
Playing Overhaul was first time when PvE was TRULY enjoyable for me.
@@Ally5141 It doesn't really do anything MASSIVE either, it just tweaks things and makes it all more immersive. Nothing beats rounding a corner to see a brother Dread standing there unleashing hell with an assault cannon.
Buff melee pls 😭