IIRC it felt too frustrating even by that hack's standards, tho that might be the simplified version. I feel like there was something specific with something not going to plan in one of the rooms and not really knowing why but I wasn't sure quite how to explain it in a way that makes sense.
@@sokosmw6646 I gotchu. Honestly I feel like a lot of maze levels in Kaizo hard hacks are always really difficult to decipher and can sometimes be broken really easily due to it being needlessly complicated
Such creative traps. This is a great level
The main level's music is Breath of Fire II - Lethal Dose (for the Idk in description).
ty
What exactly was the reason this didn’t make the Final Cut of MMD2 anyway?
IIRC it felt too frustrating even by that hack's standards, tho that might be the simplified version. I feel like there was something specific with something not going to plan in one of the rooms and not really knowing why but I wasn't sure quite how to explain it in a way that makes sense.
@@sokosmw6646 I gotchu. Honestly I feel like a lot of maze levels in Kaizo hard hacks are always really difficult to decipher and can sometimes be broken really easily due to it being needlessly complicated
I don't think MMD2 would make the cut with custom block glitches.
@@Emerald_Shell now ya tell me, given that a couple later levels in MMD3 used that pipe/invincibility frames glitch.