@3:30 This is EXACTLY why players should still be able to download and look at courses. People can, and have, made so much hot garbage that they uploaded without ever having to beat themselves.
Jaeus A Too bad Nintendo removed the feature for MM2. You shouldn’t be allowed to reupload a downloaded level. But you should be able to open it in the editor and look at the level.
@@ekim613 How? The problem was that he was too tall to get under the blocks. A helmet doesn't destroy blocks horizontally. The Tanooki powerup made him too tall regardless.
@@WowMyNameIsUnique ducking underneath the block with the helmet would of destroyed the block as tanooki mario, ryu just found the lines to be soft locked
Hey ryukahr! If you never want to lose your recordings ever again (not even with a bluescreen) then try to adjust the recodring-format from MP4 to MKV. The only downside is that you have to click on 'File' -> 'Remux Recordings' after every recording and have to transcode the file.
Ryu: Literally hints that he hearts levels he likes when first level is shown. You guys: Keep getting triggered over he not showing it on his videos. Me: ... (laughter inside)
3:30 I'd like it if Nintendo had levels show on the level select whether they have hidden blocks or not, so you'd know when it's likely you're wasting your time
Seeing upload clear statistics might help. Show the time for the Start->Finish completion and maybe the number of attempts required for the upload clear. Devs can still try and game the system by just sitting at the start before using a dev exit or failing a lot but it would at least help.
Xion Dominagus is there a reason you have to be so nasty? We need more nice in this world, not nasty, and especially not being nasty over a simple YT comment.
@ryukahr I just want to say as somebody who has watched your channel a little over two years now. I am really liking this “uncleared“ stuff. It’s very refreshing
That second level was amazingly well crafted, the secret ending requires you to pick up the items in a certain order to prevent a softlock thats incredible
The castle at night isn't underwater, it just allows you to swim with normal item physics. The airship is the opposite, with most items having their underwater physics while the player is normal and can even jump on fishbones, cheep cheeps, and bloopers. The only thing that acts differently in the night airship theme compared to the underwater is the spiny, which instead of curling into a ball, just acts like a green koopa troopa.
Just a random dev vine. ~Sighs~ That deadly true ending. That's harsh. And probably unintended. Still, it should have been obvious when making the level, and only needed one block more of height. That naked pipe. -_- Some level creators just don't believe in checkpoints. Thanks for the video Ryu.
5:44 It's not a weird phenomena, It's intended. This theme changes marios physics to underwater, but everything else stays the same. If I recall correctly, there is also a night time theme which does the reverse:mario - normal, everything else - as if underwater. It's made so you can make an underwater level, but you want the objects to behave normally and visa versa
The reality is that creators should only be able to upload levels that they themselves are capable of clearing. That is the intended design. Dev exits are a means to try and circumvent that restriction... the issue being though that it's possible that the dev may have not just created a level he can't beat... but that may in fact be impossible (since it's important to test from start to finish... not just spot checking a specific area of difficulty). On the other hand there is often dev exit tells, and when someone finds the dev exit it also means that their "challenging" levels difficulty goes right out the door as people then are able to beat it in seconds with out much trouble. Usually there's a single feat to clear or secret to uncover. I guess the big issue here is that not being able to edit a other users level to find their dev exit like in the previous MM is the problem... since it becomes a guessing game when something seems impossible.
"Don t push the p" Me: Turns away for a sec Ryu: *pushes* *P* Me(hears the p sound): Haha, i knew you would do th- (looks at screen) Ryu: *skips* *the* *whole* *level*
that 1st level Slippery Spikes is awesome, I forgot who was it that I saw playing it on their channel. I think it was either Carl or Panga But man all you guys make it look easy.. 😂😂 👏👏
I have found that Japanese levels have a dev skip like 90% of the time. I don't know what part of their gaming culture makes them do this, but I have found it to be a very common factor in their low clear rate levels. Though speed run levels are typically an exception. Mexican levels tend to be harder without dev skips. American levels more likely to have soft locks and trolls. British levels more classic in nature and difficulty is linked more to the length of the level. For a country that likes their tea breaks and putting flags everywhere, you'd think they'd put in some more check points..
i felt like the dev exit on NOP was kind of obvious the upper path was obvious, you lucked it a bit hitting the first vine and then you sealed the deal with your expertise in knowing the jump arc was off and finding the other blocks
@@Syranovæ and the description itself is an innuendo, DGR had an innuendo himself in one of the level he played. Innuendos are an innocent kind of humor and totally normal, I'm not blaming ryu beacause that humor wouldn't fit his channel, all I did is a joke on the fact that if you would dare to slip something suggesting in a video you would have gotten demonetized, not that I'm dissapointed that he didn't make a bazilion of sex jokes just for that. He clearly got it but that humor does not belong here.
@@Syranovæ Dude I watched ryu for a long time, just not the streams cause I get bored, but since I'm pretty convolluted in the way I express myself let me be synthetic: my original comment is 2% directed to ryu beacause it's his video and 98% to youtube politics, hell you can't even use the miniplayer if you watch something that is marked "TH-cam kids". Put Nintendo in the mix and it's obvious he has to be more tame otherwise Nintendo goes "Hyppity hoppity your video money is now my proppety".
Imagine you made an awesome hard level but then the wrong players play your levels and quit and boo it after 1 death, making it an uncleared expert level...
I really love this uncleared expert series. It's original content and it is always entertaining. ❤ Also, I would like to see a Blindfolded easy level again. You did it mariomaker 1 and have not revisited it since.
I quite like dev skips that require skill to reach. It really is fun to find and figure out, and isn't just laziness by the developer. It's also (when the skips are like a level in and of themselves) add a fun element to getting the WR
Last level of video Ryu- i like that level Ryu again- i really liked that level Ryu doesn't press the i like it button proceeds with January 24th announcement
Convoluted 'dev skips' were actually a thing in SMB3. Try using a P-Wing to fly over levels that you'd normally need to go through an "intro pipe" in. (Sometimes all you get are 1ups, but a lot of the time, you get to skip the whole thing. Like Pipe Land 1.)
Sirena is mermaid in spanish. Sirene sounds like someone tried to translate it without any knowledge. Sounds like Serene or Siren, but it's obviously someone trying to translate mermaid.
I've got an idea. How about doing a sort of endless mode for uncleared expert levels? Start at 30 lives (or something lower idk) and then have a counter on the screen u update at each death or when you get 1ups. Would be fun to watch.
Wouldn't the spiked shelmet have gotten you out of the "true ending" soft lock (if you'd put it on before getting the star, of course)? Tedious, but at least not a complete soft lock.
Ryukar: there's this really weird phenomenon where if you go over here there's this secret subscribe room. I don't know what the developers were thinking about that
My thoughts on the dev exits is that I’m on the fence. Personally I suck at Mario maker. I can’t even do a basic shell jump. So what I like about dev exits is that it allows very creative people to make and upload levels for others to play and enjoy! As long as they’re beatable. Like I don’t feel that your ability to upload a level should be based on your skill. Some have creativity, some have skill. I’ve seen levels made by great players that just suck. And a lot won’t make levels BecuSe they admit to not being good at it. But it also allows a lot of Jank.
I had an awful falling out with some relatives today, so I was worried it would ruin the whole day... Fortunately, great content lile this exists to help us calm and cope... Thanks, Ryu.
The true ending soft lock was hilarious. xD
It was because he didn't get the shellmet before the star. The spiked shell would've broke those blocks.
@@HALberdier17 He couldn't get under the blocks while wearing the Tanooki suit, so even with the shellmet he wouldn't have been able to break them
@@knaydr He had a two block area to slide. Going under one by one and breaking the blocks.
@@lindaleblanc9727 It's underwater though
@@kieranw2490 You can still slide.
Wow, literally every single word in that level name was a lie. Impressive.
"Troll" was kinda accurate just because the title was a lie.
"Amazing, every word of what you just said was wrong"
@@Xezlec But it wasn't a troll level
So troll is also a lie
Meaning the whole title is a troll
It’s like saying, “This statement is false.” It’s a paradox of troll.
th-cam.com/video/8lysSyma4R4/w-d-xo.html help support my channel!
Ryu: I really liked that level
Also Ryu: doesn’t heart the level
Right?!
@@JohnWick-eb2un left?!
good old ryu... he never changes
@@sonjamuller6050 middle!
Sonja Müller straight
@3:30 This is EXACTLY why players should still be able to download and look at courses. People can, and have, made so much hot garbage that they uploaded without ever having to beat themselves.
Jaeus A Too bad Nintendo removed the feature for MM2. You shouldn’t be allowed to reupload a downloaded level. But you should be able to open it in the editor and look at the level.
And the Award for finding the most Cheese goes to Ryukahr, again.
he just love cheese here and here a lot
@@valentds It´s like he knows :D
@@bejafe1682 its epic
Something that would take CarlSagan42 an eternity to find. XD
Because what he will find instead is a lot of Spaghetti.
@@Syranovæ I guess finding a dev exit is somewhat a cheese, since it's not intended for players to find it
I would love to see a series called DevExit Hunter, where Ryu just goes around hunting dev exits and exposing level creators
Maybe he filters by uncleared levels too, so that the dev exits really mean something
or just a compliation of every time he ever did it lol
Ngl, I would like to see that too.
Exposing people who just like making levels but are just to bad to beat them doesn't sound right
Emeraldsheep if they’re too bad to beat them how do they know if it’s even possible to beat it without the dev exit ??
Don’t push the “P”
Immediately Proceeds to Push the “P”
*Promptly* proceeds to push the "P"
Eres un grandisimo estupido!.jpg
@@nicolasalexander7357 Promptly proceeds po push phe "P"
I have met a fellow cuber in a random comment section
Naraic2468 yes you have
I'm telling you, that true ending soft-lock was an elaborate troll. He knew...
na the helmet could destroy the block, it s just he didn t think the star would kill it.
@@vyratio2653 100% right. if Ryu equipped the helm first he wouldn't have thought it was a troll
@@ekim613 How? The problem was that he was too tall to get under the blocks. A helmet doesn't destroy blocks horizontally. The Tanooki powerup made him too tall regardless.
@@WowMyNameIsUnique ducking underneath the block with the helmet would of destroyed the block as tanooki mario, ryu just found the lines to be soft locked
@Dl My bad does he can t grab the helmet and equip it by ducking ? it s a pretty ancien version i don t know the mechanics here.
"I got lucky because I was jumping around like an idiot" Me: Isn't that how all Dev exits are found?
If it looks stupid but it works, it's not stupid.
Well, some of them are really predictable, like when the level is too hard and there is a block right at the beginning
He clearly meant it was found without him wanting to find it. It's completely different from jumping around TO find a dev exit.
Hey ryukahr!
If you never want to lose your recordings ever again (not even with a bluescreen) then try to adjust the recodring-format from MP4 to MKV. The only downside is that you have to click on 'File' -> 'Remux Recordings' after every recording and have to transcode the file.
GermanLetsPlay das ist eine überraschung
I never thought I'd see a well known German youtuber comment on one of ryu's vids.. huh..
1:52 You cannot touch the top ones either
>8 seconds later
2:00
This is why we love you Ryu
I love how Ryu reads the titles as they’re spelled and not as they’re intended. Such a subtle jab, but it’s hilarious every time
21:31 Him : "I really liked that level alot"
Me : Staring at the "I liked it!" button...
22:01 Me : ...
Ryu: Literally hints that he hearts levels he likes when first level is shown.
You guys: Keep getting triggered over he not showing it on his videos.
Me: ... (laughter inside)
3:30 I'd like it if Nintendo had levels show on the level select whether they have hidden blocks or not, so you'd know when it's likely you're wasting your time
Then the blocks not really hidden is it? Learn English.
They need to bring back editor.
Seeing upload clear statistics might help. Show the time for the Start->Finish completion and maybe the number of attempts required for the upload clear. Devs can still try and game the system by just sitting at the start before using a dev exit or failing a lot but it would at least help.
Xion Dominagus is there a reason you have to be so nasty? We need more nice in this world, not nasty, and especially not being nasty over a simple YT comment.
@@BatyBug yea there's a reason. NINTENDO ADDED ELF BOY INSTEAD OF JUMPU GIRL!
Love how you do different things instead of just super expert runs
Classic Ryu, calling out the creators for not being able to complete their levels the intended way 👏
A dev exit will always be a cop out. Shame.
Those creators should be ashamed of themselves lol
@ryukahr I just want to say as somebody who has watched your channel a little over two years now. I am really liking this “uncleared“ stuff. It’s very refreshing
Says: "It's very unlikely that anyone would have ever found that"
proceeds to find dev-skips every single time.
12th person to play the level also
'Everything seems chill'
Then proceeds to smash his head on the ceiling repeatedly
18:42
That second level was amazingly well crafted, the secret ending requires you to pick up the items in a certain order to prevent a softlock thats incredible
The castle at night isn't underwater, it just allows you to swim with normal item physics. The airship is the opposite, with most items having their underwater physics while the player is normal and can even jump on fishbones, cheep cheeps, and bloopers. The only thing that acts differently in the night airship theme compared to the underwater is the spiny, which instead of curling into a ball, just acts like a green koopa troopa.
Just a random dev vine. ~Sighs~
That deadly true ending. That's harsh. And probably unintended. Still, it should have been obvious when making the level, and only needed one block more of height.
That naked pipe. -_-
Some level creators just don't believe in checkpoints.
Thanks for the video Ryu.
2:29
Insert Syndrome's hillbilly voice
One from each would be a good series to continue doing.
I think that, exactly like "Luigi can show you how it's done" we should be able to see how the dev beat the level.
Ryu: * gets softlocked in that true ending*
Top 10 anime betrayals
@@DubberRucks even tho ironicly softlock wasn't intentional
@@agdala1591 I bet that's what the spiky shelmet was for, but alas...
5:44
It's not a weird phenomena, It's intended. This theme changes marios physics to underwater, but everything else stays the same. If I recall correctly, there is also a night time theme which does the reverse:mario - normal, everything else - as if underwater.
It's made so you can make an underwater level, but you want the objects to behave normally and visa versa
TH-cam streaming?! Yes. Yes. Yes.
Amazing that you found a dev exit softlock and a true ending softlock in the same video.
Test 08 had a weird indicator, if you look closely at one of the arrows it is pointing in the other direction. 11:38
The reality is that creators should only be able to upload levels that they themselves are capable of clearing. That is the intended design.
Dev exits are a means to try and circumvent that restriction... the issue being though that it's possible that the dev may have not just created a level he can't beat... but that may in fact be impossible (since it's important to test from start to finish... not just spot checking a specific area of difficulty).
On the other hand there is often dev exit tells, and when someone finds the dev exit it also means that their "challenging" levels difficulty goes right out the door as people then are able to beat it in seconds with out much trouble. Usually there's a single feat to clear or secret to uncover.
I guess the big issue here is that not being able to edit a other users level to find their dev exit like in the previous MM is the problem... since it becomes a guessing game when something seems impossible.
That true ending softlock mad me feel SO SAD
Ryu softlocked himself when he killed the shellmet
@Typhlxsion How could he have survived
@@williamhutton1752 the spiny shelmet can break the blocks
2:20 His gasp and expression was so cute!
"Don t push the p"
Me: Turns away for a sec
Ryu: *pushes* *P*
Me(hears the p sound): Haha, i knew you would do th- (looks at screen)
Ryu: *skips* *the* *whole* *level*
@@Syranovæ well u get the point, altough they are lame, i guess u can call them a form of "cheese" since u skip the whole lvl
@@Syranovæ ok then lemme just edit this really quick.
@@Syranovæ mb
Here is your reward for the true ending: a softlock
He still could’ve gotten out, he just didn’t get the helmet first
2:26 that face says enough about mario maker itself
When you say you like a level all I can focus on is the “Like it” button like “Push the damn BUTTON!” 🤦🏻♂️😂😂
6:29 When Ryu Is Fokusing He Looks Like a Villan From a DC Movie
8:05 I think you need the spiny helmet to break the blocks Ryu ^_^"
that 1st level Slippery Spikes is awesome, I forgot who was it that I saw playing it on their channel. I think it was either Carl or Panga But man all you guys make it look easy.. 😂😂 👏👏
I have found that Japanese levels have a dev skip like 90% of the time. I don't know what part of their gaming culture makes them do this, but I have found it to be a very common factor in their low clear rate levels. Though speed run levels are typically an exception. Mexican levels tend to be harder without dev skips. American levels more likely to have soft locks and trolls. British levels more classic in nature and difficulty is linked more to the length of the level. For a country that likes their tea breaks and putting flags everywhere, you'd think they'd put in some more check points..
@12:50 Ryu:"I think something is a bit off here"
Me: ... yeah that creator avatar is wack
Ryu: *zooms in on timer*
Me: of course, that too...
i felt like the dev exit on NOP was kind of obvious
the upper path was obvious,
you lucked it a bit hitting the first vine
and then you sealed the deal with your expertise in knowing the jump arc was off and finding the other blocks
firebars underwater: ryu sleeps
items fall at the same speed: *disgusting*
"Work around the shaft and take it nice and slow", oh! The innuendos someone has to turn a blind eye to in order to keep their channel PG friendly.
@@Syranovæ and the description itself is an innuendo, DGR had an innuendo himself in one of the level he played. Innuendos are an innocent kind of humor and totally normal, I'm not blaming ryu beacause that humor wouldn't fit his channel, all I did is a joke on the fact that if you would dare to slip something suggesting in a video you would have gotten demonetized, not that I'm dissapointed that he didn't make a bazilion of sex jokes just for that. He clearly got it but that humor does not belong here.
@@Syranovæ Dude I watched ryu for a long time, just not the streams cause I get bored, but since I'm pretty convolluted in the way I express myself let me be synthetic: my original comment is 2% directed to ryu beacause it's his video and 98% to youtube politics, hell you can't even use the miniplayer if you watch something that is marked "TH-cam kids". Put Nintendo in the mix and it's obvious he has to be more tame otherwise Nintendo goes "Hyppity hoppity your video money is now my proppety".
Imagine you made an awesome hard level but then the wrong players play your levels and quit and boo it after 1 death, making it an uncleared expert level...
In night castle theme, Mario is underwater, but everything else is not.
The guy was trying to make an auto level in the super Mario world theme
How??
It was a troll level
The true ending softlock wasnt a softlock you needed the helmet to break the blocks
Chowboow you couldn’t break the blocks because you can’t get under them
@@menacing_egg2732 If you crouch and jump it counts as hitting the block you are slighty underneath
Chowboow yea but he tried that
"I liked it a lot."
...proceeds to not hit like while leaving it on screen for almost a full minute.
"I liked it"
*Doesnt like it*
Ryu the Feedback system is there for a reason.
That softlock was of your own making too, by accidentally knocking the shelmet XD
Amazing.
I really love this uncleared expert series. It's original content and it is always entertaining. ❤
Also, I would like to see a Blindfolded easy level again. You did it mariomaker 1 and have not revisited it since.
man don't you hate it when you're visiting a castle and night falls so you got to swim out?
I really like the underwater theme in 3D World. So relaxing.
Last time I was this early, none of these levels were cleared
Last time I saw a comment like this, someone was saying stupid shit on the internet
Or were they?
Ryu: I loved this level
Also Ryu: No heart
Creator: man I worked hard on this level.
Ryu: cheese, sir.
I quite like dev skips that require skill to reach. It really is fun to find and figure out, and isn't just laziness by the developer. It's also (when the skips are like a level in and of themselves) add a fun element to getting the WR
3:55 Ryu: I only got lucky because I was jumping around like an idiot.
Me: wait a sec.. isn't this the only reason DGR Dave exists for?
Last level of video
Ryu- i like that level
Ryu again- i really liked that level
Ryu doesn't press the i like it button proceeds with January 24th announcement
Lol I laughed at 2:55. He’s so happy and then gets trapped
That face plant at 2.15 is hilarious
that water level actually felt like from an adventure game.
Convoluted 'dev skips' were actually a thing in SMB3. Try using a P-Wing to fly over levels that you'd normally need to go through an "intro pipe" in. (Sometimes all you get are 1ups, but a lot of the time, you get to skip the whole thing. Like Pipe Land 1.)
I think I'd personally allow it if you still have to work for it. Like finding hidden blocks around in a hidden away area.
Sirena is mermaid in spanish.
Sirene sounds like someone tried to translate it without any knowledge.
Sounds like Serene or Siren, but it's obviously someone trying to translate mermaid.
21:30 : " I really like that a lot" didn't hit the like button on the stage FailFish
I've got an idea. How about doing a sort of endless mode for uncleared expert levels? Start at 30 lives (or something lower idk) and then have a counter on the screen u update at each death or when you get 1ups. Would be fun to watch.
Wouldn't the spiked shelmet have gotten you out of the "true ending" soft lock (if you'd put it on before getting the star, of course)? Tedious, but at least not a complete soft lock.
LMFAO! @true ending softlock
RYU'S face was hilarious
"Im a weiner" LMAO
Ryukar: there's this really weird phenomenon where if you go over here there's this secret subscribe room. I don't know what the developers were thinking about that
Ever tried playing “new courses”? The time the levels are made are not in any order but it’s still interesting...
Woah, that first level, the one you wanted to show, was actually really high quality and a really good level! ... unlike the rest of them.
The Softlock one was pretty good. Reminds me of your own level which kills you if you dont pay attention. :D
Ryu: I liked that level
Also Ryu: *Doesn't heart it*
*Sad creator noises*
Also Ryu: If you liked the video then be sure to give it a thumbs up ._.
Imagine uploading a difficult level and the first clear takes the dev exit by accident.
7:21 "if it kills me i swear dude..."
Well it didn't kill...
8:00 to be FAIR, if you had gotten the spike shelmet, you could have get out of that situation
My thoughts on the dev exits is that I’m on the fence. Personally I suck at Mario maker. I can’t even do a basic shell jump. So what I like about dev exits is that it allows very creative people to make and upload levels for others to play and enjoy! As long as they’re beatable. Like I don’t feel that your ability to upload a level should be based on your skill. Some have creativity, some have skill. I’ve seen levels made by great players that just suck. And a lot won’t make levels BecuSe they admit to not being good at it.
But it also allows a lot of Jank.
I think this is the first time I’ve seen Ryu without a hat. I didn’t think that was possible!
7:20 best troll of all time
Edit: 12:42 the better troll of all time
" jumping around like a idiot " me " good strats for uncleared garbage levels ". Also the true ending...... plot twist 😂 7:45 lol you dead at the end
That's crazy that last level
"I liked that stage a lot."
Didn't press "like".
Dude! We've had this before. Where are your good intentions? 😂
These levels weren’t actually all that bad this time. Still an entertaining video though!
12:09 Use the Force. Don't use your eyes, don't trust them.
"Don't Push The P"
First ever clear found their crappy Dev exit. Now they will have to look at the course with many clears and go... "How?"
This is why we need downloading levels back to see the stinky cheese
Lol he says weird phenomena, as if it's real life. THATS how you know you're invested!
Items move at normal speed because you're not underwater, you're swimming in the air. Pretty sure it's a reference to that old Game Genie code
Ryu is an absolute beast at finding dev skips
I had an awful falling out with some relatives today, so I was worried it would ruin the whole day... Fortunately, great content lile this exists to help us calm and cope... Thanks, Ryu.
Loved the video, Ryu. Thank you so much. My jaw dropped when you got soft locked at the true ending.
I liked that you tried something from each game mode! Variations on the theme like that are fun!
7:40 I think the shell breaks blocks so, I guess you died on your own lololol c:
It is either the beard or the voice and idk which one but, I want this dude to narrate my life.
I lost it when Ryukahr said "I'm the winner!"
Nice haircut Ryu!
wr for finding that dev skip 2:19 it's crazy how many of those uncleared expert levels have dev exits