Just about every single one of your rivals have been dropping like flies this entire GP. Hill Top - EggRobo (Technically) Marble Garden - Metal Sonic Silvercloud Island - Tails Sub-Zero Peak - Charmy Surge was the only one that survived retirement, but even she still failed to place 2nd.
In Tree Ring Zone, there's actually a way to hit the capsules in the air without spindashing for momentum. If you get close to the slope and throw the ball upwards, it'll curve off the slope into the air. I'm not sure how it'd fare on Master because of the timer, but it's easier to line up at least.
Sorry ot bother you like this, but what's your gameplan with high speed stat characters? whenever i play with any top speed characters i always feel sluggish and slower than with characters further left in the list of characters. For example my experience between playing Whisper feels a lot better than going with Surge, is there something specific to look out for high speed stat characters?
For top right you have to play ultra risky with ring usage since they have the shortest ring boost decay and struggle to get drift boost. For middle right it’s all about smart ring management since they don’t struggle as hard to get drift boosts. For bottom right it’s all about precision, knowing when to sliptide, knowing when to let go of drift in favor of ring spamming for some tough corners, and just knowing the track layout in general.
Just about every single one of your rivals have been dropping like flies this entire GP.
Hill Top - EggRobo (Technically)
Marble Garden - Metal Sonic
Silvercloud Island - Tails
Sub-Zero Peak - Charmy
Surge was the only one that survived retirement, but even she still failed to place 2nd.
Max Lvl CPUs can actually give rivals a run for their money. Makes getting 1st place to get into special stages easier at least.
12:53
I still love how a loose Gachabom can blow up your racer after the call of "FINISH!", no matter how many bumpers you have left. XD
In Tree Ring Zone, there's actually a way to hit the capsules in the air without spindashing for momentum. If you get close to the slope and throw the ball upwards, it'll curve off the slope into the air. I'm not sure how it'd fare on Master because of the timer, but it's easier to line up at least.
Sorry ot bother you like this, but what's your gameplan with high speed stat characters? whenever i play with any top speed characters i always feel sluggish and slower than with characters further left in the list of characters. For example my experience between playing Whisper feels a lot better than going with Surge, is there something specific to look out for high speed stat characters?
For top right you have to play ultra risky with ring usage since they have the shortest ring boost decay and struggle to get drift boost. For middle right it’s all about smart ring management since they don’t struggle as hard to get drift boosts. For bottom right it’s all about precision, knowing when to sliptide, knowing when to let go of drift in favor of ring spamming for some tough corners, and just knowing the track layout in general.
Thank you, i'll keep this in mind next time i play with characters on the right side again
Also faster characters have lower acceleration, as well as heavier characters having less handling
I never touched Mecha because I'm not great at bottom right classes. XD
That’s alright. Bottom right a.k.a class i takes a lot of getting used to.
11:48 Missed boost pad moment.
Clearly mecha sonic doesn’t need it.
@@zefizzypop5020 Lol yeah
@@zefizzypop5020He doesn't need such simple contraptions to crush you.