I'm a casual and I found your point about purple or gold weapons being rarer means they are more exciting to find quite interesting, because I don't think the chest spawn rate really has to contribute to that, I've been playing a lot of fortnite reload recently and finding a gold pump or a gold infantry or something has felt way more satisfying than it has in BR for ages, I don't know why, but I think it probably has to do with BR sort of compensating the lower chest spawn rate by having other means of good loot like bunkers and bosses, whereas reload just has chests, supply drops, and floor loot. Basically I think this point is probably something epic considers when making these choices, but at the same time I feel like they've disproved this logic with reload showing they can make it feel exciting to get a gold with 100% chest spawn rate, they just might need to tweak a few things for it to feel that way in BR too.
I think if epic wanted to make 100% chest spawn, but still keep that same rng-factor thats currently there, then they could possibly rework the entire chest system by giving more clarity on what rarity of weapon you might get from a chest before even opening it. Something like: - Common Chest (looks more grey, worn out, etc.) = Guarantees a random common weapon, small amount of mats and ammo, and an Uncommon or lower utility or consumable. - Rare Chest (Similar to the chest models we already have in-game.) = Guarantees a random Uncommon OR Rare weapon, small amount of mats, decent ammo, and a Rare or lower utility or consumable. - Epic Chest (More polished, shiny, purple glow maybe?) = Guarantees a random Epic weapon, good amount of mats and ammo, and any utility or consumable. - Legendary Chest (Similar the mythic chest models currently, but with a golden glow or something) = Guarantees a random Legendary weapon (with a small chance of dropping two weapons), large amount of mats and ammo, a random consumable & a random utility. IDK something like that could keep that "woah" factor when looking for loot, but guarantees that when you run to a chest location, it'll always be there. just a concept
I really like this, common chests can still give decent weapons like a common shotgun, and even if someone had a legendary weapon, the common user would still have a chance since they still could have the same weapon, just the common version of it! Looting paths could still be effective, the ring would just be based on the rarity of the chest! 👍
An argument against 100% chestspawns might be that landing from the bus might be less predictable. This might give less skilled people maybe a chance to also drop with a gun or win a spawn fight. 100% chest spawns might also lead to crazy spawn fights like we have seen with peterbot and pollo at the grim gate god chest spawn. Even though i would be in favor of 100% chest spawns, it might be neccessary for more balanced drops and early game.
I agree with you. Can’t think of any real reasons but maybe epic want to encourage fighting for good loot and having to contest off spawn rather then creative loot routes
It makes it more random if there was a 100% cgest spawn rate means better players can easiler redirect their landing and instantly find loot meaning they will die less
I agree that chests should 100% be guaranteed to be in their spot. I especially hate when I land at Brutal and my drop spot doesn’t have the chest so I have to go nearby to see if one spawned in its location
So for me, I like the 100% chest spawns, but I think something that I do like about 50% chest spawns is that every time I drop a location, if I’ve already been there before it feels like I get to explore and discover more new areas that didn’t previously have chests. Sometimes I see a spot and think: “woah that’s cool I didn’t know chests could spawn there.” And that is something I like about 50%.
Another downside to 100% chest spawns is that casuals wouldn't know where all the chests are but comp players who have played a lot prob know where all the chests are so they get the advantage of knowing exactly where they can find loot. As a result, they can rely on thir knowledge to potentially win more fights as they have better loot.
The problem is that you assume every player wants to land and immediately start fighting. A lot of people enjoy the whole experience: looting, exploring, quests, etc. Having random chests encourages all of the non-fighting aspects of the game.
I believe that a positive from Epic's POV is that having 50% gives more moments of discovery, where newer players would be more enguaged in the looting aspect of the game rather than running the exact path every time. Providing moments like "ohh there's a chest here" "Where is this chest? I've not found that before" This also reduces the casual squad *you loot that house ill loot this house* aspect that casuals may find stale when landing at the same POI over and over again. Competitively, it makes sense for both. The point I think the most about is if there is an ideal drop, the variety of fights is reduced. This is emphasised by grim game God chest, where whoever got it would basically win the POI (when they dropped 2 guns especially).
I have a group of friends that I've played with since Chapter 1, some of them haven't improved their skills since Chapter 1 either. They don't know where chest spawns are even at, let alone if the spawn rate is 50% or 100%. They're randomly looting buildings hoping to see or hear a chest, and miss chests quite often. It wasn't until they added 100% spawn rate that I realized they didn't know these things. Even after trying to explain and show them where chests spawn, they seemed to forget unless we dropped that POI 5-6 times in a row, then would forget by the next time we played. A few of them were able to pick up on it and learn a couple POIs, but with how little they play the game it would take a whole season, if not an entire chapter because of map changes. They also spend quite a bit of time looting trying to find better rarities and the exact loadout they want to fight with where I find a shotgun and ar or smg and I'm good to go. I think more chests with the opportunity to find higher rarities of guns they like far outweighs the discovery of chest locations.
As someone who runs competitive events (albeit not for Fortnite) I think there are three objectives Epic is trying to do with chests not being 100%. 1. Make it so that you CAN’T create a guaranteed loot path. 2. Decrease the amount of players that make it to endgame, so that it reduces the amount of times a game is won due to heal-off. 3. Make it so that the “best” players in the current meta aren’t guaranteed a win. Just to further elaborate on all of these… 1. Having a guaranteed loot path reduces the amount of variation that you will have game to game. It means that every single game, you will always have the same path. After a lot of trial and error this will inevitably eventually lead to one loot path being the best path. By implementing rng into if this chest spawns makes it so that every single game, there will be a different path that is objectively the most efficient loot path. 2. As you’ve said in a previous video, one of the problems with competing Fortnite is how hectic endgame is, particularly when it comes to the heal offs. By having excessive chests, more people will have heals, which leads to players staying alive longer, and more healing supplies in their inventory to go for that heal-off. 3. As someone who runs tournaments, you don’t want the same people to be winning every single time. In the long run, this makes watching tournaments less engaging if you know who’s going to win, and less fun to play if one player if consistently dominating. By having more RNG features, it levels out the player base so that the “top” player in a match has a chance to go horrible in the RNG, leading to someone else then taking their spot. I know in terms of being competitive this kinda sucks, but from the perspective of wanting more people to watch and play in competitive events, it makes it more engaging and enticing as both a player and viewer.
I know I am a little late to this, however in my opinion, I think having 50% chest spawn rates is great. Even though the drop I land out has a relatively small amount of chest, it makes off spawn battles more intense. If you know where each chest spawns the games especially comp ones will get boring and repetitive. Going back to my point about more intensity, having less chests will make dous who split drops in fncs and dou cash cups super fun and exciting to watch because you get to see how pro players think when their plan “A” doesn’t always work and how they change it.
I remember when they made this change back in ch1, and i also hated it. The reason i think epic does this is because of 2 main things. 1: its a little more rewarding to find chests if theyre not guaranteed 2: more importantly 50% means theres moments where better players should get loot but get screwed by RNG, allowing less skilled players to take them out
I think that, in some ways, 100% chest spawn rate would decrease the amount of adaptability and flexibility you would need to have as a player. With there being more chests that spawn, it would naturally be easier to obtain what you would consider to be your “ideal loadout” (the combinations of weapons, heals, and utilities that you play and perform best with). Once you have the items you are comfortable with, your gameplay (how you approach fights, your strategy and tactics, etc) would become almost repetitive. Not having 100% spawn rates means that its more likely that you don’t get said “ideal loadout”, which forces you to adapt and make the best out of what items you have. Not only would this force you to be more thoughtful in every action you do (how you rotate, “do i take this fight?”, “Do i have time to try and find more loot before storm comes”, etc.) and make you make more tactical plays, but in general the somewhat higher level of adaptability you would need would make you (in my opinion) a much better player.
Another thing i forgot to mention is that it sorta forces you to diversify your weapon pool, which in turn is helpful because you will have a better understanding of each weapon
God, back in early C4S1 when oathbound chests were 100%... Those were the days. It meant guaranteed shockwave hammer and some loot, and I just loved it so much. Honestly, getting good loot doesn't feel rewarding it more feels like "yay, I finally got something good"
My thought is that with more chests and better loot teams are less pressured to fight which is a) boring to both watch and play and b) has an impact on server performance which has been a serious issue in competitive. And with more heals fights drag on longer. Which is also more boring to play and watch.
One of the reasons i can think of, is that POI's with high chest counts (Tilted/LazyLake/Snooty etc) would be considerably stronger in comparison to weaker POI's with 10-20. For example, with 50% of the chests spawning the average location would have 10 chests vs 20 chests, whereas at 100% it'd be 20 vs 40. No idea how big of a difference that'd make in the grand scheme of things but an extra 20 chests compared to an extra 10 seems like it'd be a bit unbalanced. Of course there's a simple solution to balancing it which would be to lower the total chests to say 15 and 30 and add the 100% spawn rate./
The only reason I can think of for no 100% chest spawns is mythic pois. Since increased chest spawn rate means there is more loot on the map, the team that fights and wins at the "harder" drop with 100% chest spawns won't have as big a loot advantage compared to the rest of the lobby. This makes sense since the last few seasons epic has really been trying to push mythic POIs, with all of the new POIs both this season and last season having mythic weapons and medallions.
I love 100% chest spawns but I think epic wants less heal offs so to make it harder to get heals they don’t have 100% chest spawns. Also if less chests spawn they need those small areas it forces people to fight in the early game.
Shield v green hp chest rng Vending machienes Rng floor spawns Cacti Bad storms for fighting Fruit chests Fast heals Barrels Easy to escape Genaral weapons(weapons for basically anything)
This was one of the things I immediately noticed upon switching to Apex. Bins will always spawn and only floor loot is randomized. In a recent update they even modified their loot calculation to ALWAYS spawn at least A GUN in a bin if you currently have none. Such an amazing change, coupled with EVO changes and armors no longer spawning but having to be earned levels the playing field offspawn and gives you a much greater chance of winning even with worse loot because there isn't such an insane disparity anymore. It makes skill more important and luck less important.
As a reload player, i found people have drifted morem into the smaller poi's because its less congested,wich in turn makes the poi more congested because there is more loot.
Fortnite Reload has felt so good to play because of 100% spawn rates. Granted it's super sweaty because there aren't bots in the lobbies but it's still very fun. One of my favorite about playing Chapter 1 and Chapter 2 was being able to drop at different parts of the same POI and getting sufficient loot. I love dropping Pleasant Park because I can drop in one building while my duo drops in another and we have guaranteed sprays, shotguns, and heals. It makes sharing loot a more critical part of the game because there's so much to pick from. In BR I often find myself carrying a spray, shotgun, and sometimes a DMR or Deagle. I'm full shields and hp but I have no mobility or heals to work with after leaving a drop. Reload makes the loot feel more rewarding and the game more playable when I know I can have full mats, full health, and a full inventory.
Would echo some of these. For a casual player (like myself), 100% spawn means that chests are essentially part of the fixed, static environment. So no surprise, no sense of uncertainty. It means more of the world is uncertain, unpredictable, and so is just more interesting. If I played and I knew the cheats are the same every time, it would also feel like I have to *learn* where they are. Which I really don’t want to do. I can learn a few things - NPCs, bosses, medallions, maybe barrels, etc - but there’s a limit. Beyond that it feels more like a task than a game.
I think from Epics perspective the reason they got rid of 100% spawn rate chests was because they don’t want people to get in the habit of using the same exact loot routes and it encourages players to explore the map more often instead of always going to the same spot same chest etc.
A reason why epic might not be adding 100% back is because it encourages fighting. If your loot’s pretty bad, you probably will go somewhere where you know there will be loot, like bunkers and poi’s. If chest spawns were 100% then people would have generally better loot and not need to go scavenge and fight for the good loot.
@@kgaming7599 bro what? I’m saying if there were 100% chest spawns then people wouldn’t need to fight for loot bc they have better loot from all the chests. Epic is promoting fighting by not having 100%
I believe another reason for not 100% chest spawns is that there's already so many other ways to get good loot currently on the Battle Royale map, like bosses and such. If they add 100% chest spawns, it might cause a loot overflow. When everyone has a good weapon, it removes one of the core aspects of Battle Royale (working with what you're given), and I think that takes a lot of the fun away from the game. Reload does it much better than the main game though, the 100% chest spawn rate is balanced because chests are really the only way to get loot (no vaults, bosses, etc.) Finding a good weapon is an exciting moment, something that main Battle Royale fails to replicate.
one of the reasons epic said they removed it back in chapter 2 was because it provided an “unfair”advantage to those who have learned all the chest spawns and would be more likely to win off spawn than a new player.
Personally, as a casual, I like the adaptation aspect of it. If I drop and get garbage, I like that I have to improvise on the current situation and fight other players for better loot. I also believe it provides a use for worse weapons, like tactical assault rifles. Those weapons are meant for the unlucky players and it forces them to outplay their opponents rather than simply out-DPS-ing them.
One of the downsides to 100 percent chest spawns would be that is lowers the incentives for landing at a certain spot. As an example of you really wanted the wings of Icarus for whatever reallyason, you would land on/near the olympian chests because they gave a 25 percent chance. If there was 100 percent chest spawn rates then there would be a much lower incentive to landing there. However, I still think it's one of the best features that has ever been added!
I’m totally for the 100% spawn rate, but I think that it can introduce in the game a more strict rotation (even inside a single house) and it will make the game more repetitive
Hear me out with 100% chest spawns it doesn't force teams to fight over the poi then there will be crazy stacked endgames in the competitive scene but overall I prefer 100% chest spawns
well one thing would be so many gun drops that it (almost) nullifies the point of contesting somewhere with a workbench (as a semi casual, occasional ranked player), but i'm not knowledgeable enough to know the long term on 100% chest drops
Being forced to play scuffed requires different strategies which adds to the dynamic nature in which players enjoy the game. If all teams come off spawn with a full inventory every single time things will become much more predictable as teams won't have to venture away from their pre-planned paths. There will be less in game decisions required which will add to the predictability of gameplay. Also, if every team has close to their ideal loadout of weapons because of higher spawn rates, it means they won't have to play with alternative weapons as often meaning players don't have to be as skilled across the entire loot pool. Higher spawn rates also decreases the value of the mythic weapons meaning the fights for the mythics are less pivotal and less enticing for the better players to risk playing for.
I thought this wasn’t much of an issue until I looked at my drop spot on fortnitegg and almost every chest on my path is 100% lol (north island btw). I think maybe epic has an ideal balance with how they want games to play out at certain levels /game modes/tournaments. Everything plays into this balance eg points format, chest spawn rate, presence of mid-map objectives, mythic pois/items to name a few. Epic has tinkered with many of these things that affect the balance, and perhaps this is one of the ways they keep the game feeling fresh (ish) each season. Adding 100% chest spawns back *could* negatively impact this balance by having too much loot in play. At higher levels this could mean teams are too stacked to make exciting plays and heal off would be an even bigger problem. At lower levels this could cause lobbies to die out too quickly as the good players w key with better loot. This could have the effect of both rewarding aggressive play too much in opens but rewarding passive play too much in finals for example. This is why I mention a balance. Since the dawn of competitive fortnite epic have been tasked with keeping the game interesting by rewarding mid game fighting and mechanical play whilst also rewarding strategic and methodical play. Whilst they were changing things massively and frequently at the start, it seems they have a more established vision for “balance” within competitive (I only refer to tournaments here, ranked is a separate issue) eg duos being a core mode, siphon being gone for a long time, victory cups, no 100% spawn rate, etc. This is why they aren’t making as drastic changes as before such as reintroducing 100% chest spawns or siphon, because they have an established balance within competitive play. I hope you enjoyed my essay. I still hope for a return for siphon and 100% chest spawns though because at the end of the day fortnite is a game and games are meant to be fun - for everyone. Edit - I also think that epic seems to be pushing for the best players to land at the best pois to get the best loot. 100% chest spawn reduces that emphasis on skilful players fighting for good loot in favour of skilful players planning for good loot (which isn’t preferable for epic or integrity)
I'd say I 100% agree, not because I've felt RNG screwed a lot in Fortnite, but because I came from Apex, and in Apex, while they have guaranteed chests locations, not every chest drops USABLE loot. Like opening a chest and getting 2 grenades and ammo. And also I remember the weapon balance being way more extreme with the worst weapons and the best weapons, in comparison to Fortnite, so even if you get a gun, chances are that you got a peice of garbage and the person next to you happened to get a super good gun.
3:39 I do like the idea of 100% chest spawns but this would make refreshes much less needed. This would devalue kills in pubs and in tournaments. (Idk though i might be wrong.) HOWEVER most people would loot every chest early game anyways so, yeah.
it mixes up the gameplay - Epic wants every game to be different, and with 100% spawns, games are more consistent which is good for comp but it also creates anticipation and an "underdog" who brings in more views if somebody wins fncs while triple conned and forced off of their drop almost every game.
The reasons fortnite wouldn’t have 100% chest spawn I thought of was also having too many rare weapons, but also to make it harder to run away. With more 100% chest spawns it makes it easier to get meds and makes running away and resetting much easier, which would also cause pubs to have a larger number of players longer.
My idea of why epic removed the 100% chest spawn rate might be because people were fighting less in Pubs bc of they grab more chests while rotating and also because 100% Chest Spawn Rate makes getting xp a lot faster and Epic might of not liked that ppl would complete their battle passes too fast. Can't really think of other reasons
a possible reason im thinking of is if theres an op weapon in the lootpool (for example boom bow, maybe) it makes it much easier for players to get one or multiple of it
The difference between 100% in reload and 100% in br is that there are a lot more different weapons in reload so it’s harder and more satisfying to get a weapon you like
Essentially more chest probably makes it like ranked where everybody can instantly fight each other and die. Random chest spawns and less loot probably prolong the game since people are playing passive as a result.
1. casuals dont think about why they win or lose. in nonranked gamemodes the loot is overpowered. by making the amount of loot rng, it introduces games that are solely won off luck. this is good for the casuals, aka most of the playerbase. 2. fortnite competitive can be compared to poker. you are dealt a hand, good or bad, but by making the statistically favorable decisions you can “overcome variance”. its kind of nooby to say “fortnite is rng” as its just wrong. 3. predictability is one of the main factors contributing to if a game is satisfying to play. fortnite is predictable, but not at face value. if you want a straightforward predictable game, maybe play chess. “rng” is part of fortnite’s identity. learn to see through it.
casuals arent most of the playerbase they are less than a quarter as seen from this seasons player count its only 18000 peak before reload and only casuals like this car season and its not like poker though at least poker has a solution ala bluffing if your chests has no shotgun its over end of story nothing
@@PterodactylPunk there are over a million players daily, most of which do not compete in tournaments. idk where you got 18000 from. casuals are the majority of the playerbase. bluffing is not the only thing (or even the main thing) you use to overcome variance in poker. knowing how much to bet vs your odds of winning is how you profit over a long period of time. the equivalent in fortnite would be taking a fight vs disengaging, but regardless, the main thing is the concept of optimizing your win loss in every decision you make. there are optimizations you can do to pretty much guarantee survival off-spawn such as: - perfect landings (drop maps) - land on power positions (lots of chests, information, rotation ability if unlucky, etc.) - come up with loot paths and contingency plans - it's very easy to calculate the odds of getting a chest in a loot path. there is around a 7% chance of getting 0 chests from a 4 chest loot path. the same pros place highly in every tournament because they are good at the game. they do not lose tournaments simply because they didn't get a shotgun.
@@president8102 but they do though not having a shotgun is a straight death sentences and the 180k is from the player count before reload which was only casuals playing at the time so yeah casuals are not even close to the majority and also really disengaging?man epic sure loves promoting camping
1. Why do you think casuals don't think about why they won or lost? Also, games are never won solely by luck. 2. What are you even talking about lol 3. Fortnite is fun because it isn't predictable, 100% chests spawns barely make the game less predictable. Do you play to loot chests or to fight lol.
i think the only thing that makes it bad, is for people who play a lot with loot routes, end up making sure they have so much loot, whereas people who dont play as often, or dont have squads to grind with, and play more casually or play with like fills dont get to do the same loot routes over and over again. like i notice specifically in reload, since i play often with the same people, we have loot paths we follow- and know what were getting (even if its all grey its still basic load outs we want) ....i dont know if that makes sense other than trying to cater to more casual players, there is no reason to not have 100% lol
One of the main things that makes battle royale interesting is the luck factor as well. Othwerwise give all the people all the loot off spawn and eliminate the need of chests, like any creative map.
As a casual a non 100% spawn rate is pretty cool so finding a chest is more exciting. It also makes landing in a spot more exciting. Not even talking about the loot, just the chests themselves. But thats only true for casual play. If I would compete on a professional or at least high level I’d be pretty annoyed by that.
If you look at the time they implemented/removed (beginning of chapter 2-> chapter 2 season 4)100% chestspawns you can maybe argue that they did so to encourage landing at the new Mythic or otherwise special POI's (Salty Springs E.g.), while at the same time, making getting loot at random houses or POI's with on average lower player numbers more difficult. This would lead to more fighting of spawn/less stacked lobbys, in turn making the beginning of tourney matches more interesting and leading to less lag. (So basically the reasoning they've used for every major comp change)
If I had to pick one problem I think that maybe there would be an overabundance of heals which could lead to player trading storm surge damage just like with the cacti, but all over the map and later into the game
my biggest issue is when you land the same drop every game trying to learn a location it becomes more just following my loot path chest to chest until im happy with my loadout so not having 100% chest spawns leaves more room for random expected moments and thats what fortnite is all about
I’m pretty sure the reason 100% chest spawns is seen as “bad” by Epic is that people end up fighting too early on in games and epic wants stacked end games bc that’s also what the player base wants. The fact that split drop zones have 100% chest spawns furthers this claims as teams dropping in different locations means more stacked endgame.
It's a very simple calculation. If all experienced dying off spawn because the opponents had a shotgun more chests on your drop means less rng off spawn. That's why it's good, that's the only reason u need
More heals and mobility so people can run away easier. Oh am in no way hating on reload but it feels really hard to team wipe in less than 30 seconds especially with all the heals and mobility people have.
The reason, I think, why you are 100% right (and why epic needs to do this without question), is because the game is exponentially more rng with the new mods in the game. Not only are there different weapons in the loot pool, but there are multiple versions of the same weapon- making the game massively more rng
For me the real issus is the fact it's very hard to find shotgun and no siphon for heals. You kill someone, he respawn 5 sec after and just jump on you with ar to scratch some health, rince and repeat. After like 5 minute the POI is empty of heal.
the problem with 100% chest spawns in my opinion is that it creates too much of a skill gap. Pro players who practice their drops over and over, who have a set looting path, will almost win every single game off spawn compared to just a normal comp player. It makes games off spawn a lot easier for pro players to win, which may lead to different results in touraments
@@swarmbbx5631 I'm just saying that the skill gap will be much higher, which might be in some ways unfair for people trying to get their first earnings against tier 1 pros putting 5 hours a day playing scrims and mastering their drops
@@swarmbbx5631that would be a fine if Fortnite’s SBMM wasn’t shite. You get a 3 kill win and for the rest of the day you play itzowen-_- and getboxxxed_ttv type sweats
@@theocatanzaro1613thats kinda bullshit. I get wins and get stuck with lobbies 90% full of Ai and it’s fucking annoying cuz it isn’t rewarding for shit. I much rather go against the sweats cuz sure i will most likely get shit on, but you can kill them if you’re decent at the game and it feels very rewarding when you win.
fewer chests on the map rewards people who get the best POI more. If you are getting a vault and a mythic every game you don't have to worry about your loot while many other teams are shambles.
However, if you want the lobby to have worse loot on average, a better way of going about that would be making chests 100% but less likely to drop good loot. That way POI's with the most chests are still being rewarded with statistically the best loot.
One big point is that it would de-value spots on the map where everyone would mostly drop at places with more chests. Right now that chance is randomized. While there may be 30 chest spawns on one place and 20 in the other. The place with 30 could have only 12 chests spawn and the place with 20 could have 17 spawn. Making all places relevant because %100 of the chests COULD spawn there when they don’t at a place with more if you get what I’m sayin
alot of the problems could be solved by reducing the amount of potential chest spawns and just make it so the one that are left will always spawn a chest
Random chess also add some randomness/excitement. Since we know there’s a spectrum of fun versus competitive. I like 100% chance chest but when you think of like Grimm gate where everybody lands for that one chest and the pro gets it every time since they have the drop map , that’s kind of lame. It’s more exciting when you have to scavenger POI and finding a house full of chess is exciting rather than standard
The only thing that’s bad about 100% spawn chance is how long people would spend looting especially in tournaments there would be more players on the endgame
Devil's Advocate here: 50% chest spawns helps create an environment that favors adaptability in teams that get poor spawns. Set paths stifle creativity.
only thing that comes to my mind (from playing reload) is: 100% chest spawn rate + a movement item lets you just find heal and recover over and over again. so engaging a fight is more like low-no risk, high reward, what it shouldnt really be
Okay if we do get like 100% chest spawn rate, then its necessary to make medkits (not bandages) very rare to prevent any healoffs in later circles. Satisfying the sense of security for the player while also giving your enemies the potentail to kill you with confidence if you're running with 100 shields but 75 health.
A positive of not having 100% chest spawns is that it means that epic can make more variety in where chests can spawn, and makes the game into more of a, will I land here, and get a few guaranteed chests, or do I land here, and I might get a lot of chests, or I might get hardly any, so I the game becomes a save in a bank, or gamble in the lottery question.
Its bad because its just less fun ig (for casual) u get to search for loot when not all the chests are there and you have to fight other players to get better loot not just have a looting path that is really short and gets you everything. (kind of like your second point but it invited taking fights when you don't have everything you need) - this is only good for casual i think because as a pro you want good weapons before going for fights
i believe it would over power loot routes but a bad thing would be that it would make certain splits even stronger and also people could just land on a random line on 10 chests which would make more boring early and offspawns and boring storm surge metas. I really like the idea of 100% spawn rates but to make it fair they should lower the amount of chests.
tbh even as a semi casual player, I keep finding myself making to end game with like all green weapons because the chest spawn rate is so damn low, and it's constantly frustrating
I like 100% chest spawns because I like having a drop spot I love and I know that I can get loot there while my friend drops somewhere close that also has guaranteed spots and then we have a loot pattern that we follow and eventually we both get a reasonable loadout to go then start a fight.
100% chest spawn lowers RNG, raises the skill gap, and makes lobbies die out quicker. It would be good in comp, bad in pubs. Would be nice if they made the change in competitive modes only.
I do think 100 percent spawn rates better but one point on why it isn’t is it forces people not to land on smaller poi’s or places and they need more main stream loot to survive causing everyone to fight for there loot meaning less people in the game for tournaments the lobby will be a little less stacked
With 100% spawn rates, looting up gets repetitive game after game and casuals could get bored of the game faster (less variation from game to game) especially if you're always leaving your dropspot with a full blue loadout because of how fast you can loot up
The main disadvantage of 100% spawns in my opinion is repetitiveness. If the same chests spawns every time then u can have a much more consistent loot path and the spawn fights would be more similar to one another meaning it will get more boring. This trade off of randomness v repetitiveness occurs a lot, for example with zones as well - just imagine how much more boring the game would be if every game had the exact same zones. With that said, I do think it is mainly an issue for pubs and ranked, and not tournaments - in a tournament the damage of dying off spawn because the chest did not spawn is much bigger and also players enjoy the tournament mainly because of it's competitive nature rather then the variance of gameplay, meaning repetitiveness is less of an issue for them.
i want 100% spawn rate back but i think maybe the reason is the same as the reason why bunny jump was removed it makes a to big of a skill gap for thos who uses more time to learn everything on the map then people who dont, lerning to bunny jump was easy but they still thought it was a to big of skill gap. i think that may be the reason
I think that 100% chest spawns are bad for comp because it reduces the amount of time you have to loot your POI therefore letting you leave your POI earlier, which makes different POIs a lot better than others. It also devalues mid game objectives because people don’t need the loot from them. However I’m loving the 100% spawns in Reload
I think it is mixed, its nice to be confident where chests are at, but chances are more of those chests are just going to be gray and green weapons you already have.
100% chest spawn in ranked would lead to an increase in ammo and in return increasing spray meta for less skilled players allowing them to have tons of ammo at they’re disposal. I understand the that in higher skilled tournaments that isn’t a problem but it’s like giving everybody the infinite ammo medallion
I guess it makes the already bad heal-off problem worse bcuz more heals from chests? Or maybe they give people less loot, so they fight for a higher chance of stuff they can win with? This is a hard question.
I think the reason we don’t have 100% chest spawns is for the same reason that we dont have siphon. Because it gives the worse players a better chance at winning against the good players. Because it’s the good players that plan a good drop and looting path. So if they land the same place, as a worse player. They are most likely winning it because they planned more. Which isn’t something casual players do.
Epic wants people to be scuffed, to fight more and to not be able to get full health back, they just fixed lag in stacked lobbies and they dont want to go back to it
I'd say 100% chest spawns allows people to easily memorize all the chest spawns on a map, and, yes this happens in competitive, but if it happens in pubs, it would create an unfair advantage because they would always get more loot. But maybe I'm wrong
I'm a casual and I found your point about purple or gold weapons being rarer means they are more exciting to find quite interesting, because I don't think the chest spawn rate really has to contribute to that, I've been playing a lot of fortnite reload recently and finding a gold pump or a gold infantry or something has felt way more satisfying than it has in BR for ages, I don't know why, but I think it probably has to do with BR sort of compensating the lower chest spawn rate by having other means of good loot like bunkers and bosses, whereas reload just has chests, supply drops, and floor loot. Basically I think this point is probably something epic considers when making these choices, but at the same time I feel like they've disproved this logic with reload showing they can make it feel exciting to get a gold with 100% chest spawn rate, they just might need to tweak a few things for it to feel that way in BR too.
Theres also the fact that you can get mythics and exotics in reload
ok
But you can't eliminate the lootpoints of interest because the games are just boring on BR
I have found more better guns n normal br than reload
This is the first time i've ever seen someone say "I'm a causual" and proceed to make a very good point.
NGL 100% chest spawns is one of the nicest features ever!!!
After syphon
After syphon
Skill issue
@@alexanderjohnston7726 how?
@@mariusemilbechmyhre2693 dw its all casuals know how to say
I think if epic wanted to make 100% chest spawn, but still keep that same rng-factor thats currently there, then they could possibly rework the entire chest system by giving more clarity on what rarity of weapon you might get from a chest before even opening it.
Something like:
- Common Chest (looks more grey, worn out, etc.) = Guarantees a random common weapon, small amount of mats and ammo, and an Uncommon or lower utility or consumable.
- Rare Chest (Similar to the chest models we already have in-game.) = Guarantees a random Uncommon OR Rare weapon, small amount of mats, decent ammo, and a Rare or lower utility or consumable.
- Epic Chest (More polished, shiny, purple glow maybe?) = Guarantees a random Epic weapon, good amount of mats and ammo, and any utility or consumable.
- Legendary Chest (Similar the mythic chest models currently, but with a golden glow or something) = Guarantees a random Legendary weapon (with a small chance of dropping two weapons), large amount of mats and ammo, a random consumable & a random utility.
IDK something like that could keep that "woah" factor when looking for loot, but guarantees that when you run to a chest location, it'll always be there. just a concept
I really like this, common chests can still give decent weapons like a common shotgun, and even if someone had a legendary weapon, the common user would still have a chance since they still could have the same weapon, just the common version of it! Looting paths could still be effective, the ring would just be based on the rarity of the chest! 👍
More attention should be brought to this comment!
they have levels of chest like this in stw, would be coolto see this come to BR
Only thing is common chests would be bad. There’s a reason there are no common guns in chests ever
not common chests, you can’t get common weapons from chest
An argument against 100% chestspawns might be that landing from the bus might be less predictable. This might give less skilled people maybe a chance to also drop with a gun or win a spawn fight. 100% chest spawns might also lead to crazy spawn fights like we have seen with peterbot and pollo at the grim gate god chest spawn. Even though i would be in favor of 100% chest spawns, it might be neccessary for more balanced drops and early game.
I agree with you. Can’t think of any real reasons but maybe epic want to encourage fighting for good loot and having to contest off spawn rather then creative loot routes
My solo loot path is reliant on the few 100% spawn chests and involves nitro tunnels and cacti. Without the guaranteed chests I’d average 3 per game
It makes it more random if there was a 100% cgest spawn rate means better players can easiler redirect their landing and instantly find loot meaning they will die less
So its harder for noobs
@@realeyes9055 most good players with 100% chest spawn will just simply play ranked so dont play ranked ? Simple as that
@@Cgggggg-e2d good players only play ranked tf you mean
I agree that chests should 100% be guaranteed to be in their spot. I especially hate when I land at Brutal and my drop spot doesn’t have the chest so I have to go nearby to see if one spawned in its location
So for me, I like the 100% chest spawns, but I think something that I do like about 50% chest spawns is that every time I drop a location, if I’ve already been there before it feels like I get to explore and discover more new areas that didn’t previously have chests. Sometimes I see a spot and think: “woah that’s cool I didn’t know chests could spawn there.”
And that is something I like about 50%.
Another downside to 100% chest spawns is that casuals wouldn't know where all the chests are but comp players who have played a lot prob know where all the chests are so they get the advantage of knowing exactly where they can find loot. As a result, they can rely on thir knowledge to potentially win more fights as they have better loot.
That wasn’t a significant problem back when it was in chapter 2, though, because battle lab existed, letting us see all the chest locations.
Good video but I can’t help but notice, at 5:06 there’s a t-60 power armor in a stacked solo CC finals lobby and that’s the funniest thing ever
Ikr 😂
😂
The problem is that you assume every player wants to land and immediately start fighting. A lot of people enjoy the whole experience: looting, exploring, quests, etc. Having random chests encourages all of the non-fighting aspects of the game.
0:40 that was an amazing play
the clips are by Muzz, look bottom left yw!
@@notgimball he's saying it was a good play, not that it was reisshub who was playing
@@notgimball he never said they weren't from muz
@@vrydddW pfp
yh i saw that i was like damm i didnt know it done that lol
I believe that a positive from Epic's POV is that having 50% gives more moments of discovery, where newer players would be more enguaged in the looting aspect of the game rather than running the exact path every time.
Providing moments like
"ohh there's a chest here"
"Where is this chest? I've not found that before"
This also reduces the casual squad *you loot that house ill loot this house* aspect that casuals may find stale when landing at the same POI over and over again.
Competitively, it makes sense for both. The point I think the most about is if there is an ideal drop, the variety of fights is reduced. This is emphasised by grim game God chest, where whoever got it would basically win the POI (when they dropped 2 guns especially).
I like the thought process, you have a point.
I have a group of friends that I've played with since Chapter 1, some of them haven't improved their skills since Chapter 1 either. They don't know where chest spawns are even at, let alone if the spawn rate is 50% or 100%. They're randomly looting buildings hoping to see or hear a chest, and miss chests quite often. It wasn't until they added 100% spawn rate that I realized they didn't know these things. Even after trying to explain and show them where chests spawn, they seemed to forget unless we dropped that POI 5-6 times in a row, then would forget by the next time we played. A few of them were able to pick up on it and learn a couple POIs, but with how little they play the game it would take a whole season, if not an entire chapter because of map changes. They also spend quite a bit of time looting trying to find better rarities and the exact loadout they want to fight with where I find a shotgun and ar or smg and I'm good to go. I think more chests with the opportunity to find higher rarities of guns they like far outweighs the discovery of chest locations.
As someone who runs competitive events (albeit not for Fortnite) I think there are three objectives Epic is trying to do with chests not being 100%.
1. Make it so that you CAN’T create a guaranteed loot path.
2. Decrease the amount of players that make it to endgame, so that it reduces the amount of times a game is won due to heal-off.
3. Make it so that the “best” players in the current meta aren’t guaranteed a win.
Just to further elaborate on all of these…
1.
Having a guaranteed loot path reduces the amount of variation that you will have game to game. It means that every single game, you will always have the same path. After a lot of trial and error this will inevitably eventually lead to one loot path being the best path. By implementing rng into if this chest spawns makes it so that every single game, there will be a different path that is objectively the most efficient loot path.
2.
As you’ve said in a previous video, one of the problems with competing Fortnite is how hectic endgame is, particularly when it comes to the heal offs. By having excessive chests, more people will have heals, which leads to players staying alive longer, and more healing supplies in their inventory to go for that heal-off.
3.
As someone who runs tournaments, you don’t want the same people to be winning every single time. In the long run, this makes watching tournaments less engaging if you know who’s going to win, and less fun to play if one player if consistently dominating. By having more RNG features, it levels out the player base so that the “top” player in a match has a chance to go horrible in the RNG, leading to someone else then taking their spot.
I know in terms of being competitive this kinda sucks, but from the perspective of wanting more people to watch and play in competitive events, it makes it more engaging and enticing as both a player and viewer.
I know I am a little late to this, however in my opinion, I think having 50% chest spawn rates is great. Even though the drop I land out has a relatively small amount of chest, it makes off spawn battles more intense. If you know where each chest spawns the games especially comp ones will get boring and repetitive. Going back to my point about more intensity, having less chests will make dous who split drops in fncs and dou cash cups super fun and exciting to watch because you get to see how pro players think when their plan “A” doesn’t always work and how they change it.
I remember when they made this change back in ch1, and i also hated it.
The reason i think epic does this is because of 2 main things.
1: its a little more rewarding to find chests if theyre not guaranteed
2: more importantly 50% means theres moments where better players should get loot but get screwed by RNG, allowing less skilled players to take them out
So you prefer the less skilled player losing because of rng and its more rewarding to gamble then be certain of something?
@@nathanielsimper5270Read again
I think that, in some ways, 100% chest spawn rate would decrease the amount of adaptability and flexibility you would need to have as a player. With there being more chests that spawn, it would naturally be easier to obtain what you would consider to be your “ideal loadout” (the combinations of weapons, heals, and utilities that you play and perform best with). Once you have the items you are comfortable with, your gameplay (how you approach fights, your strategy and tactics, etc) would become almost repetitive. Not having 100% spawn rates means that its more likely that you don’t get said “ideal loadout”, which forces you to adapt and make the best out of what items you have. Not only would this force you to be more thoughtful in every action you do (how you rotate, “do i take this fight?”, “Do i have time to try and find more loot before storm comes”, etc.) and make you make more tactical plays, but in general the somewhat higher level of adaptability you would need would make you (in my opinion) a much better player.
Another thing i forgot to mention is that it sorta forces you to diversify your weapon pool, which in turn is helpful because you will have a better understanding of each weapon
God, back in early C4S1 when oathbound chests were 100%... Those were the days. It meant guaranteed shockwave hammer and some loot, and I just loved it so much. Honestly, getting good loot doesn't feel rewarding it more feels like "yay, I finally got something good"
My thought is that with more chests and better loot teams are less pressured to fight which is a) boring to both watch and play and b) has an impact on server performance which has been a serious issue in competitive. And with more heals fights drag on longer. Which is also more boring to play and watch.
One of the reasons i can think of, is that POI's with high chest counts (Tilted/LazyLake/Snooty etc) would be considerably stronger in comparison to weaker POI's with 10-20.
For example, with 50% of the chests spawning the average location would have 10 chests vs 20 chests, whereas at 100% it'd be 20 vs 40. No idea how big of a difference that'd make in the grand scheme of things but an extra 20 chests compared to an extra 10 seems like it'd be a bit unbalanced.
Of course there's a simple solution to balancing it which would be to lower the total chests to say 15 and 30 and add the 100% spawn rate./
The only reason I can think of for no 100% chest spawns is mythic pois.
Since increased chest spawn rate means there is more loot on the map, the team that fights and wins at the "harder" drop with 100% chest spawns won't have as big a loot advantage compared to the rest of the lobby.
This makes sense since the last few seasons epic has really been trying to push mythic POIs, with all of the new POIs both this season and last season having mythic weapons and medallions.
I love 100% chest spawns but I think epic wants less heal offs so to make it harder to get heals they don’t have 100% chest spawns. Also if less chests spawn they need those small areas it forces people to fight in the early game.
Valid reason
Shield v green hp chest rng
Vending machienes
Rng floor spawns
Cacti
Bad storms for fighting
Fruit chests
Fast heals
Barrels
Easy to escape
Genaral weapons(weapons for basically anything)
Hi how
This was one of the things I immediately noticed upon switching to Apex. Bins will always spawn and only floor loot is randomized. In a recent update they even modified their loot calculation to ALWAYS spawn at least A GUN in a bin if you currently have none. Such an amazing change, coupled with EVO changes and armors no longer spawning but having to be earned levels the playing field offspawn and gives you a much greater chance of winning even with worse loot because there isn't such an insane disparity anymore. It makes skill more important and luck less important.
We’ve already had SOME experience of 100% chest spawn at grim gate last season. It was good…right?
As a reload player, i found people have drifted morem into the smaller poi's because its less congested,wich in turn makes the poi more congested because there is more loot.
Fortnite Reload has felt so good to play because of 100% spawn rates. Granted it's super sweaty because there aren't bots in the lobbies but it's still very fun. One of my favorite about playing Chapter 1 and Chapter 2 was being able to drop at different parts of the same POI and getting sufficient loot. I love dropping Pleasant Park because I can drop in one building while my duo drops in another and we have guaranteed sprays, shotguns, and heals. It makes sharing loot a more critical part of the game because there's so much to pick from. In BR I often find myself carrying a spray, shotgun, and sometimes a DMR or Deagle. I'm full shields and hp but I have no mobility or heals to work with after leaving a drop. Reload makes the loot feel more rewarding and the game more playable when I know I can have full mats, full health, and a full inventory.
Would echo some of these.
For a casual player (like myself), 100% spawn means that chests are essentially part of the fixed, static environment. So no surprise, no sense of uncertainty.
It means more of the world is uncertain, unpredictable, and so is just more interesting.
If I played and I knew the cheats are the same every time, it would also feel like I have to *learn* where they are. Which I really don’t want to do. I can learn a few things - NPCs, bosses, medallions, maybe barrels, etc - but there’s a limit. Beyond that it feels more like a task than a game.
I think from Epics perspective the reason they got rid of 100% spawn rate chests was because they don’t want people to get in the habit of using the same exact loot routes and it encourages players to explore the map more often instead of always going to the same spot same chest etc.
A reason why epic might not be adding 100% back is because it encourages fighting. If your loot’s pretty bad, you probably will go somewhere where you know there will be loot, like bunkers and poi’s. If chest spawns were 100% then people would have generally better loot and not need to go scavenge and fight for the good loot.
so Epic is trying to make a Battle Royale have less fighting?
they want more fighting yet promote it in ranked what a joke
@@kgaming7599 bro what? I’m saying if there were 100% chest spawns then people wouldn’t need to fight for loot bc they have better loot from all the chests. Epic is promoting fighting by not having 100%
@@PterodactylPunk a joke not ajoke
Stacked endgames are more exiting anyway and clutches with storm surge are insane to watch
I believe another reason for not 100% chest spawns is that there's already so many other ways to get good loot currently on the Battle Royale map, like bosses and such. If they add 100% chest spawns, it might cause a loot overflow. When everyone has a good weapon, it removes one of the core aspects of Battle Royale (working with what you're given), and I think that takes a lot of the fun away from the game.
Reload does it much better than the main game though, the 100% chest spawn rate is balanced because chests are really the only way to get loot (no vaults, bosses, etc.) Finding a good weapon is an exciting moment, something that main Battle Royale fails to replicate.
one of the reasons epic said they removed it back in chapter 2 was because it provided an “unfair”advantage to those who have learned all the chest spawns and would be more likely to win off spawn than a new player.
Personally, as a casual, I like the adaptation aspect of it. If I drop and get garbage, I like that I have to improvise on the current situation and fight other players for better loot. I also believe it provides a use for worse weapons, like tactical assault rifles. Those weapons are meant for the unlucky players and it forces them to outplay their opponents rather than simply out-DPS-ing them.
If there are 100% spawns then more heals players last longer so more heal off?
One of the downsides to 100 percent chest spawns would be that is lowers the incentives for landing at a certain spot. As an example of you really wanted the wings of Icarus for whatever reallyason, you would land on/near the olympian chests because they gave a 25 percent chance. If there was 100 percent chest spawn rates then there would be a much lower incentive to landing there. However, I still think it's one of the best features that has ever been added!
I’m totally for the 100% spawn rate, but I think that it can introduce in the game a more strict rotation (even inside a single house) and it will make the game more repetitive
Hear me out with 100% chest spawns it doesn't force teams to fight over the poi then there will be crazy stacked endgames in the competitive scene but overall I prefer 100% chest spawns
well one thing would be so many gun drops that it (almost) nullifies the point of contesting somewhere with a workbench (as a semi casual, occasional ranked player), but i'm not knowledgeable enough to know the long term on 100% chest drops
Being forced to play scuffed requires different strategies which adds to the dynamic nature in which players enjoy the game. If all teams come off spawn with a full inventory every single time things will become much more predictable as teams won't have to venture away from their pre-planned paths. There will be less in game decisions required which will add to the predictability of gameplay. Also, if every team has close to their ideal loadout of weapons because of higher spawn rates, it means they won't have to play with alternative weapons as often meaning players don't have to be as skilled across the entire loot pool. Higher spawn rates also decreases the value of the mythic weapons meaning the fights for the mythics are less pivotal and less enticing for the better players to risk playing for.
I thought this wasn’t much of an issue until I looked at my drop spot on fortnitegg and almost every chest on my path is 100% lol (north island btw).
I think maybe epic has an ideal balance with how they want games to play out at certain levels /game modes/tournaments. Everything plays into this balance eg points format, chest spawn rate, presence of mid-map objectives, mythic pois/items to name a few. Epic has tinkered with many of these things that affect the balance, and perhaps this is one of the ways they keep the game feeling fresh (ish) each season. Adding 100% chest spawns back *could* negatively impact this balance by having too much loot in play. At higher levels this could mean teams are too stacked to make exciting plays and heal off would be an even bigger problem. At lower levels this could cause lobbies to die out too quickly as the good players w key with better loot. This could have the effect of both rewarding aggressive play too much in opens but rewarding passive play too much in finals for example. This is why I mention a balance. Since the dawn of competitive fortnite epic have been tasked with keeping the game interesting by rewarding mid game fighting and mechanical play whilst also rewarding strategic and methodical play. Whilst they were changing things massively and frequently at the start, it seems they have a more established vision for “balance” within competitive (I only refer to tournaments here, ranked is a separate issue) eg duos being a core mode, siphon being gone for a long time, victory cups, no 100% spawn rate, etc. This is why they aren’t making as drastic changes as before such as reintroducing 100% chest spawns or siphon, because they have an established balance within competitive play.
I hope you enjoyed my essay.
I still hope for a return for siphon and 100% chest spawns though because at the end of the day fortnite is a game and games are meant to be fun - for everyone.
Edit - I also think that epic seems to be pushing for the best players to land at the best pois to get the best loot. 100% chest spawn reduces that emphasis on skilful players fighting for good loot in favour of skilful players planning for good loot (which isn’t preferable for epic or integrity)
I'd say I 100% agree, not because I've felt RNG screwed a lot in Fortnite, but because I came from Apex, and in Apex, while they have guaranteed chests locations, not every chest drops USABLE loot. Like opening a chest and getting 2 grenades and ammo. And also I remember the weapon balance being way more extreme with the worst weapons and the best weapons, in comparison to Fortnite, so even if you get a gun, chances are that you got a peice of garbage and the person next to you happened to get a super good gun.
3:39 I do like the idea of 100% chest spawns but this would make refreshes much less needed. This would devalue kills in pubs and in tournaments. (Idk though i might be wrong.) HOWEVER most people would loot every chest early game anyways so, yeah.
it mixes up the gameplay - Epic wants every game to be different, and with 100% spawns, games are more consistent which is good for comp but it also creates anticipation and an "underdog" who brings in more views if somebody wins fncs while triple conned and forced off of their drop almost every game.
it also forces mid game fights which will bring in more viewers bc most people have no clue how surge works but it's fun to see good players fight.
The reasons fortnite wouldn’t have 100% chest spawn I thought of was also having too many rare weapons, but also to make it harder to run away. With more 100% chest spawns it makes it easier to get meds and makes running away and resetting much easier, which would also cause pubs to have a larger number of players longer.
lol didnt watch the full video
My idea of why epic removed the 100% chest spawn rate might be because people were fighting less in Pubs bc of they grab more chests while rotating and also because 100% Chest Spawn Rate makes getting xp a lot faster and Epic might of not liked that ppl would complete their battle passes too fast. Can't really think of other reasons
a possible reason im thinking of is if theres an op weapon in the lootpool (for example boom bow, maybe) it makes it much easier for players to get one or multiple of it
The difference between 100% in reload and 100% in br is that there are a lot more different weapons in reload so it’s harder and more satisfying to get a weapon you like
Also in reload you are constantly dying and respawning so they want to give extra chests when that happens
Essentially more chest probably makes it like ranked where everybody can instantly fight each other and die. Random chest spawns and less loot probably prolong the game since people are playing passive as a result.
Thank goodness this video was short enough to only include the 2 wins Muz got. The 2nd place after was devastating
1. casuals dont think about why they win or lose. in nonranked gamemodes the loot is overpowered. by making the amount of loot rng, it introduces games that are solely won off luck. this is good for the casuals, aka most of the playerbase.
2. fortnite competitive can be compared to poker. you are dealt a hand, good or bad, but by making the statistically favorable decisions you can “overcome variance”. its kind of nooby to say “fortnite is rng” as its just wrong.
3. predictability is one of the main factors contributing to if a game is satisfying to play. fortnite is predictable, but not at face value. if you want a straightforward predictable game, maybe play chess. “rng” is part of fortnite’s identity. learn to see through it.
casuals arent most of the playerbase they are less than a quarter as seen from this seasons player count its only 18000 peak before reload and only casuals like this car season and its not like poker though at least poker has a solution ala bluffing if your chests has no shotgun its over end of story nothing
@@PterodactylPunk there are over a million players daily, most of which do not compete in tournaments. idk where you got 18000 from. casuals are the majority of the playerbase.
bluffing is not the only thing (or even the main thing) you use to overcome variance in poker. knowing how much to bet vs your odds of winning is how you profit over a long period of time. the equivalent in fortnite would be taking a fight vs disengaging, but regardless, the main thing is the concept of optimizing your win loss in every decision you make.
there are optimizations you can do to pretty much guarantee survival off-spawn such as:
- perfect landings (drop maps)
- land on power positions (lots of chests, information, rotation ability if unlucky, etc.)
- come up with loot paths and contingency plans
- it's very easy to calculate the odds of getting a chest in a loot path. there is around a 7% chance of getting 0 chests from a 4 chest loot path.
the same pros place highly in every tournament because they are good at the game. they do not lose tournaments simply because they didn't get a shotgun.
@@president8102 but they do though not having a shotgun is a straight death sentences and the 180k is from the player count before reload which was only casuals playing at the time so yeah casuals are not even close to the majority and also really disengaging?man epic sure loves promoting camping
1. Why do you think casuals don't think about why they won or lost? Also, games are never won solely by luck.
2. What are you even talking about lol
3. Fortnite is fun because it isn't predictable, 100% chests spawns barely make the game less predictable. Do you play to loot chests or to fight lol.
i think the only thing that makes it bad, is for people who play a lot with loot routes, end up making sure they have so much loot, whereas people who dont play as often, or dont have squads to grind with, and play more casually or play with like fills dont get to do the same loot routes over and over again. like i notice specifically in reload, since i play often with the same people, we have loot paths we follow- and know what were getting (even if its all grey its still basic load outs we want) ....i dont know if that makes sense
other than trying to cater to more casual players, there is no reason to not have 100% lol
One of the main things that makes battle royale interesting is the luck factor as well.
Othwerwise give all the people all the loot off spawn and eliminate the need of chests, like any creative map.
As a casual a non 100% spawn rate is pretty cool so finding a chest is more exciting. It also makes landing in a spot more exciting. Not even talking about the loot, just the chests themselves.
But thats only true for casual play. If I would compete on a professional or at least high level I’d be pretty annoyed by that.
If you look at the time they implemented/removed (beginning of chapter 2-> chapter 2 season 4)100% chestspawns you can maybe argue that they did so to encourage landing at the new Mythic or otherwise special POI's (Salty Springs E.g.), while at the same time, making getting loot at random houses or POI's with on average lower player numbers more difficult. This would lead to more fighting of spawn/less stacked lobbys, in turn making the beginning of tourney matches more interesting and leading to less lag.
(So basically the reasoning they've used for every major comp change)
If I had to pick one problem I think that maybe there would be an overabundance of heals which could lead to player trading storm surge damage just like with the cacti, but all over the map and later into the game
my biggest issue is when you land the same drop every game trying to learn a location it becomes more just following my loot path chest to chest until im happy with my loadout so not having 100% chest spawns leaves more room for random expected moments and thats what fortnite is all about
I’m pretty sure the reason 100% chest spawns is seen as “bad” by Epic is that people end up fighting too early on in games and epic wants stacked end games bc that’s also what the player base wants. The fact that split drop zones have 100% chest spawns furthers this claims as teams dropping in different locations means more stacked endgame.
One problem that is kinda penny pinching at this point is it could mean more lag because more items around on the ground
It's a very simple calculation. If all experienced dying off spawn because the opponents had a shotgun more chests on your drop means less rng off spawn. That's why it's good, that's the only reason u need
More heals and mobility so people can run away easier. Oh am in no way hating on reload but it feels really hard to team wipe in less than 30 seconds especially with all the heals and mobility people have.
The reason, I think, why you are 100% right (and why epic needs to do this without question), is because the game is exponentially more rng with the new mods in the game. Not only are there different weapons in the loot pool, but there are multiple versions of the same weapon- making the game massively more rng
For me the real issus is the fact it's very hard to find shotgun and no siphon for heals. You kill someone, he respawn 5 sec after and just jump on you with ar to scratch some health, rince and repeat. After like 5 minute the POI is empty of heal.
Don’t get me wrong I like 100% chest spawns but more loot equals less fighting and more just surge tag
the problem with 100% chest spawns in my opinion is that it creates too much of a skill gap. Pro players who practice their drops over and over, who have a set looting path, will almost win every single game off spawn compared to just a normal comp player. It makes games off spawn a lot easier for pro players to win, which may lead to different results in touraments
Shouldn't players who spend more time and put in more do better. I feel like it would make sense that the players who put in more would do better.
@@swarmbbx5631 I'm just saying that the skill gap will be much higher, which might be in some ways unfair for people trying to get their first earnings against tier 1 pros putting 5 hours a day playing scrims and mastering their drops
@@swarmbbx5631that would be a fine if Fortnite’s SBMM wasn’t shite. You get a 3 kill win and for the rest of the day you play itzowen-_- and getboxxxed_ttv type sweats
@@theocatanzaro1613thats kinda bullshit. I get wins and get stuck with lobbies 90% full of Ai and it’s fucking annoying cuz it isn’t rewarding for shit. I much rather go against the sweats cuz sure i will most likely get shit on, but you can kill them if you’re decent at the game and it feels very rewarding when you win.
@@o77vh87 nah I agree w you. It’s either one or the other. Sweets or ai lobby- that’s why sbmm is ass
fewer chests on the map rewards people who get the best POI more. If you are getting a vault and a mythic every game you don't have to worry about your loot while many other teams are shambles.
However, if you want the lobby to have worse loot on average, a better way of going about that would be making chests 100% but less likely to drop good loot. That way POI's with the most chests are still being rewarded with statistically the best loot.
Downside could be strict looting patterns/pathways, introducing "more" RNG outside of the contents of the chest. Kind of what you touch on.
One big point is that it would de-value spots on the map where everyone would mostly drop at places with more chests. Right now that chance is randomized. While there may be 30 chest spawns on one place and 20 in the other. The place with 30 could have only 12 chests spawn and the place with 20 could have 17 spawn. Making all places relevant because %100 of the chests COULD spawn there when they don’t at a place with more if you get what I’m sayin
alot of the problems could be solved by reducing the amount of potential chest spawns and just make it so the one that are left will always spawn a chest
what i learned is that special chests are 100% spawn rate. special chests as in hanging chests, underwater chests, etc are 100% spawn rate.
Random chess also add some randomness/excitement. Since we know there’s a spectrum of fun versus competitive.
I like 100% chance chest but when you think of like Grimm gate where everybody lands for that one chest and the pro gets it every time since they have the drop map , that’s kind of lame. It’s more exciting when you have to scavenger POI and finding a house full of chess is exciting rather than standard
I noticed that aswell, and it crazily enough is one of my favorite things about reload
You know it’s a good day when Reiss uploads
The only thing that’s bad about 100% spawn chance is how long people would spend looting especially in tournaments there would be more players on the endgame
Devil's Advocate here: 50% chest spawns helps create an environment that favors adaptability in teams that get poor spawns. Set paths stifle creativity.
only thing that comes to my mind (from playing reload) is: 100% chest spawn rate + a movement item lets you just find heal and recover over and over again. so engaging a fight is more like low-no risk, high reward, what it shouldnt really be
Okay if we do get like 100% chest spawn rate, then its necessary to make medkits (not bandages) very rare to prevent any healoffs in later circles.
Satisfying the sense of security for the player while also giving your enemies the potentail to kill you with confidence if you're running with 100 shields but 75 health.
A positive of not having 100% chest spawns is that it means that epic can make more variety in where chests can spawn, and makes the game into more of a, will I land here, and get a few guaranteed chests, or do I land here, and I might get a lot of chests, or I might get hardly any, so I the game becomes a save in a bank, or gamble in the lottery question.
Damn! Shout-out to @MuzzFN for being featured in Aussie's and Reiss' videos today. Same gameplay btw 😅
Its bad because its just less fun ig (for casual) u get to search for loot when not all the chests are there and you have to fight other players to get better loot not just have a looting path that is really short and gets you everything. (kind of like your second point but it invited taking fights when you don't have everything you need) - this is only good for casual i think because as a pro you want good weapons before going for fights
i believe it would over power loot routes but a bad thing would be that it would make certain splits even stronger and also people could just land on a random line on 10 chests which would make more boring early and offspawns and boring storm surge metas. I really like the idea of 100% spawn rates but to make it fair they should lower the amount of chests.
splitting drops happen to this day but now if a team got bad loot there is a higher chance of them fighting for loot
I just like 100% spawn rate for consistency reasons, making non-poi drop points viable like drone factory or hopes old bunker
tbh even as a semi casual player, I keep finding myself making to end game with like all green weapons because the chest spawn rate is so damn low, and it's constantly frustrating
Yeah i have same issue
I like 100% chest spawns because I like having a drop spot I love and I know that I can get loot there while my friend drops somewhere close that also has guaranteed spots and then we have a loot pattern that we follow and eventually we both get a reasonable loadout to go then start a fight.
100% chest spawn lowers RNG, raises the skill gap, and makes lobbies die out quicker. It would be good in comp, bad in pubs. Would be nice if they made the change in competitive modes only.
Epic might not want there to be more heals so that fighting is more risky if you are not able to not take damage
I do think 100 percent spawn rates better but one point on why it isn’t is it forces people not to land on smaller poi’s or places and they need more main stream loot to survive causing everyone to fight for there loot meaning less people in the game for tournaments the lobby will be a little less stacked
The more chest probably means more lag so if only 75% chest looted than the other 25% will cause lag in a endgame since nobody will be looting them
With 100% spawn rates, looting up gets repetitive game after game and casuals could get bored of the game faster (less variation from game to game) especially if you're always leaving your dropspot with a full blue loadout because of how fast you can loot up
The main disadvantage of 100% spawns in my opinion is repetitiveness. If the same chests spawns every time then u can have a much more consistent loot path and the spawn fights would be more similar to one another meaning it will get more boring. This trade off of randomness v repetitiveness occurs a lot, for example with zones as well - just imagine how much more boring the game would be if every game had the exact same zones. With that said, I do think it is mainly an issue for pubs and ranked, and not tournaments - in a tournament the damage of dying off spawn because the chest did not spawn is much bigger and also players enjoy the tournament mainly because of it's competitive nature rather then the variance of gameplay, meaning repetitiveness is less of an issue for them.
i want 100% spawn rate back but i think maybe the reason is the same as the reason why bunny jump was removed it makes a to big of a skill gap for thos who uses more time to learn everything on the map then people who dont, lerning to bunny jump was easy but they still thought it was a to big of skill gap. i think that may be the reason
I think that 100% chest spawns are bad for comp because it reduces the amount of time you have to loot your POI therefore letting you leave your POI earlier, which makes different POIs a lot better than others. It also devalues mid game objectives because people don’t need the loot from them. However I’m loving the 100% spawns in Reload
I think it is mixed, its nice to be confident where chests are at, but chances are more of those chests are just going to be gray and green weapons you already have.
100% chest spawn in ranked would lead to an increase in ammo and in return increasing spray meta for less skilled players allowing them to have tons of ammo at they’re disposal. I understand the that in higher skilled tournaments that isn’t a problem but it’s like giving everybody the infinite ammo medallion
I guess it makes the already bad heal-off problem worse bcuz more heals from chests? Or maybe they give people less loot, so they fight for a higher chance of stuff they can win with? This is a hard question.
Epic needs to hire people like Reiss and Aussie. The game, and competitive would be so much better
I think the reason we don’t have 100% chest spawns is for the same reason that we dont have siphon. Because it gives the worse players a better chance at winning against the good players. Because it’s the good players that plan a good drop and looting path. So if they land the same place, as a worse player. They are most likely winning it because they planned more. Which isn’t something casual players do.
you jinxed it
1:37 that aim was craaaazyy!!!
This isn't reisshub😭😭💀
@@JonMarkusTorfason i know its Muzz i never Said it was Reisshub
@@mariusemilbechmyhre2693 ok sorry thought you didn't know
@@JonMarkusTorfason Are you slow?
@@JonMarkusTorfasonyou make me feel smart
Epic wants people to be scuffed, to fight more and to not be able to get full health back, they just fixed lag in stacked lobbies and they dont want to go back to it
I'd say 100% chest spawns allows people to easily memorize all the chest spawns on a map, and, yes this happens in competitive, but if it happens in pubs, it would create an unfair advantage because they would always get more loot. But maybe I'm wrong
thank you for telling epic, it was put in at the end of ch4 s1 and it literally felt so good, i could have 1 drop spot that gave me a great loot path
W Reisshub with another banger