A Different approach to making FIRE in Blender!

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 133

  • @SpitfireCGI
    @SpitfireCGI ปีที่แล้ว +25

    One of the best cleanest fire tutorials ever layed down before my procedural eyes and i would say for all the blending community aswell .Thank you so much ! 11/10

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว +3

      High praise! :) thanks so much!!

    • @theovfx9925
      @theovfx9925 ปีที่แล้ว

      ​@@KenanProffitt sincerely you are first in everything that makes blender tutorials. thank you very much and a lot of courage

  • @christopher.stapleton
    @christopher.stapleton 13 วันที่ผ่านมา +1

    Your tutorial was a lot easier to follow than others that I would have had to bake or render. It's cool that this is in real time. I'm looking forward to trying it out. I'm glad you didn't skip the little details as well. Thumbs up great job. Just what I was looking for!

    • @KenanProffitt
      @KenanProffitt  12 วันที่ผ่านมา

      Thanks for those kind words! Glad it was a helpful tutorial!

  • @orionbarnes1733
    @orionbarnes1733 9 หลายเดือนก่อน +4

    This is amazing! I'm working on a game with a friend at the moment, and there's a scene where a spacecraft burns up in Earth's atmosphere, and I was really dreading the hours of physics simulating I'd have to do in order to get the fire to look right. I'll still have to do that, but this way I can also manually adjust the amount of fire in any given location, this video made my job so much less painful, thank you so much!

    • @KenanProffitt
      @KenanProffitt  9 หลายเดือนก่อน

      Glad it was helpful! I’d love to see the game scene when you’re finished. 😃 thanks for watching and leaving a comment!

    • @orionbarnes1733
      @orionbarnes1733 8 หลายเดือนก่อน

      Alright, I do have one question, and it's fine if you don't know the answer to it but:
      I'm trying to have an object both tumble around and also burn at the same time, and I'm struggling to find a way to get the fire to ignore the rotation of the parent object.
      For example, "flaming object" rotates 90 degrees, "fire" also rotates 90 degrees, and I don't want that.
      I tried using a shrinkwrap modifier to avoid rotating the fire, but I can't find a way to create a spot that doesn't just stick to the object's surface. Is there some way to stretch an object in a specific direction that would avoid this issue?
      It's fine if you don't know an answer, I'm just wondering if there's an obvious problem with this fire system that I'm overlooking, and I figured you have a lot more blender experience than I do judging by the quality of the stuff you make. Sorry for bothering you with this.

  • @workingwithaudioandvideo6239
    @workingwithaudioandvideo6239 2 หลายเดือนก่อน +2

    This was the best fire tutorial I have seen so far dude. You are awesome.

    • @KenanProffitt
      @KenanProffitt  2 หลายเดือนก่อน +1

      Appreciate that! Glad it was helpful!

    • @workingwithaudioandvideo6239
      @workingwithaudioandvideo6239 2 หลายเดือนก่อน

      @@KenanProffitt Oh it was. I have been looking for a better alternative for fire on Blender for quite some time. This is perfect. You have skill dude.

  • @theovfx9925
    @theovfx9925 ปีที่แล้ว +2

    sincerely you are first in everything that makes blender tutorials. thank you very much and a lot of courage

  • @AuxStreaming
    @AuxStreaming หลายเดือนก่อน +2

    Just to share some insight, this is almost a simplified way but if you ever want to make aroura borealis my method of doing that is very similar to this. whats amazing is so much can be done procedurally with textures and i think it gets overlooked a lot nice one btw!

    • @KenanProffitt
      @KenanProffitt  หลายเดือนก่อน +1

      Great use case! Makes me want to try that! 😎

  • @Christopher_Mina
    @Christopher_Mina ปีที่แล้ว +3

    This completely blew me away. Wow🔥

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Thanks for watching, Christopher! 😃

  • @Max_Cypher
    @Max_Cypher 28 วันที่ผ่านมา

    I been doing this with video textures... this method has many benefits as video often gets distorted on 3d meshes. 👍👍

  • @uttejkuruva9105
    @uttejkuruva9105 ปีที่แล้ว +4

    Damn this is awesome, you just saved my laptop 🔥

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Haha great! Glad to hear it’s helpful

  • @ArchaeometallurgieDe
    @ArchaeometallurgieDe 10 หลายเดือนก่อน +1

    excellent idea and presentation. Works like a charm

    • @KenanProffitt
      @KenanProffitt  10 หลายเดือนก่อน

      Thanks for watching! Glad it was helpful

  • @scottcourtney8878
    @scottcourtney8878 ปีที่แล้ว +1

    That's a very tasty result from an elegant technique. Thanks for sharing!

  • @SimonKPlaysDinkSmallwood
    @SimonKPlaysDinkSmallwood 14 วันที่ผ่านมา +1

    What's the tweak for this now that musgrave texture has been incorporated with the noise texture in Blender 4.1 onwards? I ended up using two color ramps after the noise texture and before the emission shader with a color mixer to combine the black/white ramp which gave a similar look to your musgrave and a fire color as an overlay.

  • @TheMikelmendizabal
    @TheMikelmendizabal ปีที่แล้ว +4

    Impressive tutorial very well explained. Wonderful. Thank you!

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Glad it was helpful! Thanks for watching! :D

  • @judetorre1900
    @judetorre1900 ปีที่แล้ว +2

    Who would have thought you could fake a fire?. Not wasting time on baking sims. It was a fun tutorial. Nice.
    Can you do some vfx more . Thank you☺️👏

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว +1

      Hey Jude! Thanks for watching! :)

  • @joerminer
    @joerminer ปีที่แล้ว +3

    Ooh! This is really neat! Been trying to work with fire more often and the sims are really slow. I d just got a Ryzen 5600x and a GTX 1080ti, so decent, but tough for fire/water sims. Will have to try this method out.

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Hey Joe! that's great! yeah give it a try. Renders quickly for sure! Thanks for watching :)

  • @apoorvpandey3D
    @apoorvpandey3D ปีที่แล้ว +2

    Amazing tutorial❤.
    You can add driver by typing # and equation like
    #frame/-80

  • @SolarThreads
    @SolarThreads ปีที่แล้ว +1

    Amazing. Been looking for a cheap real-time fire solution in blender for a while

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Glad I could help! Thanks for watching! :D

  • @zainulhassan2029
    @zainulhassan2029 ปีที่แล้ว +1

    wooh superb bro extremely helpful

  • @VisualistAyush07
    @VisualistAyush07 ปีที่แล้ว +3

    Thank you

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      You're welcome! :) Thanks for watching!

  • @AleksandarPopovic
    @AleksandarPopovic ปีที่แล้ว +1

    Very nice, and very good idea!

  • @urieldeveaud
    @urieldeveaud ปีที่แล้ว +1

    really good video here ! smart technique, thx

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Glad you liked it! Thanks for watching!

  • @00TheRealTC
    @00TheRealTC ปีที่แล้ว +1

    This is insanely beautiful in its simplicity. Thank you, thank you, thank you.

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว +1

      Thanks! Glad it was helpful!

  • @nabilali
    @nabilali ปีที่แล้ว +3

    Great amazing thank you

  • @xyz-bn4qz
    @xyz-bn4qz ปีที่แล้ว

    Amazing tut, thank you!

  • @temudjin1155
    @temudjin1155 ปีที่แล้ว +1

    Genius!

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      😃 glad you enjoyed it!

    • @temudjin1155
      @temudjin1155 ปีที่แล้ว

      @@KenanProffitt Fantastic job! Thank you for the video!

  • @nirajjaiswal3505
    @nirajjaiswal3505 ปีที่แล้ว

    thank you very much for sharing it .being search for it and got a perfect video

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว +1

      Glad it helped! Thanks for watching!

  • @theovfx9925
    @theovfx9925 ปีที่แล้ว +1

    congratulations to you. since the arrival of blender 2.8 you continue to give us tutorials and really I say thank you. please continue because you help a lot of 3d enthusiasts. thank you
    . Théo

  • @Woolfio
    @Woolfio 5 หลายเดือนก่อน

    This is so nice! Was looking for a way to avoid using simulation. Although with EEVEE next have to modify a bit.

  • @abebeastu9673
    @abebeastu9673 ปีที่แล้ว +1

    thanks

  • @blackhole5172
    @blackhole5172 4 หลายเดือนก่อน +2

    Crazyyyyyyyyyyyyyyyyyyyyyyy

    • @KenanProffitt
      @KenanProffitt  4 หลายเดือนก่อน

      It’s pretty awesome!😎🔥

  • @krissosful
    @krissosful ปีที่แล้ว +1

    Amazing job, thanks a lot for sharing👏👏

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว +1

      Thanks for watching! :D

    • @krissosful
      @krissosful ปีที่แล้ว

      @@KenanProffitt My pleasure, you are always welcome to my channel:)

  • @Linkario86
    @Linkario86 ปีที่แล้ว +1

    I need this so much. Many of the projects I want to do contain some simulation and it just takes forever to render those as simulation. Let alone the time it takes to go and tweak and bake and tweak more etc. etc.

  • @fahmiraza1763
    @fahmiraza1763 ปีที่แล้ว

    Surely try to follow because I m pretty beginners maybe 🤔 can do it
    God bless you

  • @PiterparkerYT
    @PiterparkerYT ปีที่แล้ว +1

    Amazing tutorial, amazing fire. Thank you for publishing this video! 🔥🔥🔥

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      My pleasure! Glad it was helpful for you!

  • @Sh_Pe
    @Sh_Pe ปีที่แล้ว +1

    THANKS!!!

  • @pouleart8197
    @pouleart8197 5 หลายเดือนก่อน +1

    Great tutorial absolutely love the results! But I'm encountering an issue when layering flames, I get these weird little black bits. I'm rendering with cycles if anyone can help pls!

    • @KenanProffitt
      @KenanProffitt  5 หลายเดือนก่อน

      Hey there! Try cranking up the transparency passes in your render settings. That should take care of that. :)

  • @jeffdavies2824
    @jeffdavies2824 ปีที่แล้ว +1

    I've been working with the fire simulations and it sure is slow! I think I'll shiift gears and try this out for a while instead. My old RTX 2080Ti will thank me (and you!) lol

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Haha I did it for that very reason. Kept wanting fire but not wanting to wait for render times. 😅 thanks for watching!

  • @CaillouGentil
    @CaillouGentil ปีที่แล้ว +3

    13:10

  • @josephlobb2216
    @josephlobb2216 8 หลายเดือนก่อน

    The step at 5:00 for making drivers may have worked in the past. With Blender 4.0, the option to create a driver seems to be missing from the menu when I right click. Any chance someone knows where it is?

    • @TynkaTopi
      @TynkaTopi 7 หลายเดือนก่อน

      Just click that Location Z field so you are editing it and start typing your formula with #-character. Like #frame/-80

  • @GeorgiaSmalls3517
    @GeorgiaSmalls3517 ปีที่แล้ว +2

    is there a way to make the fire compatible with cycles? It looks amazing in evee, but when I turn on cycles, it looks buggy and weird. Is there a fix for this?

    • @pipcryt
      @pipcryt ปีที่แล้ว +5

      Render Properties - Light Paths - Max Bounces - set Transparent to 24 or higher

    • @GeorgiaSmalls3517
      @GeorgiaSmalls3517 ปีที่แล้ว +1

      @@pipcryt thank you for the good advice👍

    • @purpseenit
      @purpseenit ปีที่แล้ว +1

      @@GeorgiaSmalls3517 did that advice fix your problem? I'd like to use this in Cycles as well

    • @GeorgiaSmalls3517
      @GeorgiaSmalls3517 ปีที่แล้ว +1

      @@purpseenit yes. It now looks just like it does in evee

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Thanks! 👍

  • @orionbarnes1733
    @orionbarnes1733 6 หลายเดือนก่อน

    Do you know of a way to make the fire track a rotating object and still shrinkwrap to its surface? When I try to do it the lazy way (rotating the fire's mesh), the direction of the fire rotates too, and I'm trying to figure out how I can have the mesh track the flaming object but the fire always burn the same direction. Sorry if this sounds confusing, basically imagine a burning torch tossed into the air; I'm trying to find a way for the fire to not rotate with the torch, but still wrap around the flaming part.

  • @gealmafilms
    @gealmafilms 10 หลายเดือนก่อน +1

    How can I see that on cycles? It doesn't show like transparent, it haves like a black thing on top of it

    • @KenanProffitt
      @KenanProffitt  10 หลายเดือนก่อน

      in the render settings try cranking up the transparent passes. That should take care of that issue in cycles

  • @hroz2007
    @hroz2007 ปีที่แล้ว +1

    How do you make a “light catcher”, so that I can add it to live footage.
    (Im trying to make a scene with a flamethrower simulation. But I can’t find a way to “catch” the light for the render like you would do with a shadow catcher to add it to my live footage.
    Any ideas ?

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Hmm I’d need a bit more context but you could try creating a plane that’s reflective and rendering it on a separate layer and composting the cast light from the plane onto your footage.

  • @gustavstaugaard1294
    @gustavstaugaard1294 ปีที่แล้ว +1

    8:58
    What is that node? Mix? I have MixRGB and Mix Shader but not just Mix?

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Hey Gustav, in the new versions of blender the mixRGB node is just "mix" and you have to set it color in order to get the rgb function. By default it's a float mix function.

  • @LilyLuckSD
    @LilyLuckSD หลายเดือนก่อน

    I can't find the Musgrave Texture can you help me out by chance :) and make it look like the texture please :)

  • @waiwai3904
    @waiwai3904 17 วันที่ผ่านมา

    where is Alpha Blend Mode in Blender 4.2 . Is there another way?

  • @YSNostalgia
    @YSNostalgia 6 หลายเดือนก่อน

    Well, good bye fire simulation.
    Thank you Kenan. (:

  • @mr.gray_skies9419
    @mr.gray_skies9419 ปีที่แล้ว

    Hi Kenan, just wanted to ask about the instructions at 14:44 when you add a driver to "Z" on the empty plane axis. When I do it, Blender opens up a new window with a graph and an error about an invalid python expression.

    • @YSNostalgia
      @YSNostalgia 6 หลายเดือนก่อน

      Yeah, same issue, i just keyframed mine.

  • @TheAbyssalEnderling
    @TheAbyssalEnderling ปีที่แล้ว +1

    This will work in Cycles, right?

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว +1

      Yep! You’ll just have to adjust the transparent passes In your render settings.

    • @TheAbyssalEnderling
      @TheAbyssalEnderling ปีที่แล้ว

      @@KenanProffitt Got it. Thank you!

  • @thagerman8361
    @thagerman8361 8 หลายเดือนก่อน

    Danke

    • @KenanProffitt
      @KenanProffitt  7 หลายเดือนก่อน

      You’re welcome!

  • @noxx3d
    @noxx3d ปีที่แล้ว +1

    Doesn't seem to work in cycles for me. Any ideas?

  • @rubalsoni304
    @rubalsoni304 2 หลายเดือนก่อน

    HOW IT WILL WORK IN CYCLES RENDER ? I CHANGED THE RENDER TO CYCLES ND IT SOWS BLACL OVER ALL DISPLACEMENT MESH . HELP MEEEEEE PLEASE

  • @georodin8785
    @georodin8785 ปีที่แล้ว

    what am I doing wrong?
    The the bigger fire object always obstructs the smaller objects within
    no alpha blending

  • @kirbyanderson5704
    @kirbyanderson5704 ปีที่แล้ว

    Having trouble getting it to work in blender 3.6

  • @TripTilt
    @TripTilt ปีที่แล้ว

    noiceeee

  • @phntm777
    @phntm777 9 หลายเดือนก่อน

    Anyone know how to make this work in cycles?

  • @theovfx9925
    @theovfx9925 ปีที่แล้ว +2

    Hooo welcome profil

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      thanks théo!

    • @theovfx9925
      @theovfx9925 ปีที่แล้ว +1

      It's been a really long time. I really like your videos. And it's thanks to your videos that I learned a lot about blender. I'm very happy that you're back.

  • @estellemus7180
    @estellemus7180 หลายเดือนก่อน +1

    is there a way to make it look more stylized???
    edit: yes you can lol

    • @KenanProffitt
      @KenanProffitt  หลายเดือนก่อน

      Haha you beat me to it. Yes! 😅

  • @Blendermodeldeaf-ry5nz
    @Blendermodeldeaf-ry5nz 10 หลายเดือนก่อน

    I am full deaf.
    Why not you can get "Screencast Key" add-ons to help see 3D Viewport mouse sign.

  • @ragibrahman9594
    @ragibrahman9594 ปีที่แล้ว +2

    guys, stop deleting the default cube. what if one it becomes sentient and delete us instead.

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว +1

      this is true. I've seen it happen lol

  • @tommyhayes8702
    @tommyhayes8702 13 วันที่ผ่านมา +1

    Musgrave has been removed, if you hadn't heard.

    • @KenanProffitt
      @KenanProffitt  12 วันที่ผ่านมา

      Yeah sad :( I miss musgrave

  • @MayurMalviya-ci5jj
    @MayurMalviya-ci5jj 6 หลายเดือนก่อน

    I used fire 🎥 🔥 Image as plane

  • @andrewharing2637
    @andrewharing2637 ปีที่แล้ว

    Quick reminder: if you're not sure about the fire colours, you can use the blackbody node, where you direclty input the temperature of the light.

  • @Strykar86
    @Strykar86 ปีที่แล้ว

    19:00 That's hot 🔥 🥵

  • @MrPurposebydesign
    @MrPurposebydesign ปีที่แล้ว +1

    what bout cycles🤣🤣

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Hey there! It works in cycles you’ll just need to crank up the transmissions and transparency in your render settings. You’ll also have to add glow In the compositor. :)

  • @UkeyMusicLEAKS
    @UkeyMusicLEAKS ปีที่แล้ว

    Blender crashed like 5 times during this

  • @EmaSans-tu5eg
    @EmaSans-tu5eg ปีที่แล้ว +5

    This doesn't work in Blender 3.6, very bad

    • @YSNostalgia
      @YSNostalgia 6 หลายเดือนก่อน +1

      Worked great for me. i would be happy to tell you how i did it if you can specify what "very bad" means. (:

  • @dnaindieart
    @dnaindieart ปีที่แล้ว +1

    Muy bueno !

  • @RS-em1ki
    @RS-em1ki ปีที่แล้ว +2

  • @neilmarshall5087
    @neilmarshall5087 ปีที่แล้ว +1

    You may lac u some narity, but the video was great.
    Use google translate for pronunciation.