A Different approach to making FIRE in Blender!

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  • เผยแพร่เมื่อ 12 พ.ย. 2024

ความคิดเห็น • 121

  • @SpitfireCGI
    @SpitfireCGI ปีที่แล้ว +24

    One of the best cleanest fire tutorials ever layed down before my procedural eyes and i would say for all the blending community aswell .Thank you so much ! 11/10

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว +3

      High praise! :) thanks so much!!

    • @theovfx9925
      @theovfx9925 ปีที่แล้ว

      ​@@KenanProffitt sincerely you are first in everything that makes blender tutorials. thank you very much and a lot of courage

  • @orionbarnes1733
    @orionbarnes1733 8 หลายเดือนก่อน +2

    This is amazing! I'm working on a game with a friend at the moment, and there's a scene where a spacecraft burns up in Earth's atmosphere, and I was really dreading the hours of physics simulating I'd have to do in order to get the fire to look right. I'll still have to do that, but this way I can also manually adjust the amount of fire in any given location, this video made my job so much less painful, thank you so much!

    • @KenanProffitt
      @KenanProffitt  8 หลายเดือนก่อน

      Glad it was helpful! I’d love to see the game scene when you’re finished. 😃 thanks for watching and leaving a comment!

    • @orionbarnes1733
      @orionbarnes1733 7 หลายเดือนก่อน

      Alright, I do have one question, and it's fine if you don't know the answer to it but:
      I'm trying to have an object both tumble around and also burn at the same time, and I'm struggling to find a way to get the fire to ignore the rotation of the parent object.
      For example, "flaming object" rotates 90 degrees, "fire" also rotates 90 degrees, and I don't want that.
      I tried using a shrinkwrap modifier to avoid rotating the fire, but I can't find a way to create a spot that doesn't just stick to the object's surface. Is there some way to stretch an object in a specific direction that would avoid this issue?
      It's fine if you don't know an answer, I'm just wondering if there's an obvious problem with this fire system that I'm overlooking, and I figured you have a lot more blender experience than I do judging by the quality of the stuff you make. Sorry for bothering you with this.

  • @theovfx9925
    @theovfx9925 ปีที่แล้ว +1

    sincerely you are first in everything that makes blender tutorials. thank you very much and a lot of courage

  • @workingwithaudioandvideo6239
    @workingwithaudioandvideo6239 หลายเดือนก่อน +1

    This was the best fire tutorial I have seen so far dude. You are awesome.

    • @KenanProffitt
      @KenanProffitt  หลายเดือนก่อน +1

      Appreciate that! Glad it was helpful!

    • @workingwithaudioandvideo6239
      @workingwithaudioandvideo6239 หลายเดือนก่อน

      @@KenanProffitt Oh it was. I have been looking for a better alternative for fire on Blender for quite some time. This is perfect. You have skill dude.

  • @Christopher_Mina
    @Christopher_Mina ปีที่แล้ว +2

    This completely blew me away. Wow🔥

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Thanks for watching, Christopher! 😃

  • @TheMikelmendizabal
    @TheMikelmendizabal ปีที่แล้ว +4

    Impressive tutorial very well explained. Wonderful. Thank you!

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Glad it was helpful! Thanks for watching! :D

  • @apoorvpandey3D
    @apoorvpandey3D ปีที่แล้ว +2

    Amazing tutorial❤.
    You can add driver by typing # and equation like
    #frame/-80

  • @ArchaeometallurgieDe
    @ArchaeometallurgieDe 9 หลายเดือนก่อน +1

    excellent idea and presentation. Works like a charm

    • @KenanProffitt
      @KenanProffitt  8 หลายเดือนก่อน

      Thanks for watching! Glad it was helpful

  • @uttejkuruva9105
    @uttejkuruva9105 ปีที่แล้ว +3

    Damn this is awesome, you just saved my laptop 🔥

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Haha great! Glad to hear it’s helpful

  • @scottcourtney8878
    @scottcourtney8878 ปีที่แล้ว +1

    That's a very tasty result from an elegant technique. Thanks for sharing!

  • @judetorre1900
    @judetorre1900 ปีที่แล้ว +2

    Who would have thought you could fake a fire?. Not wasting time on baking sims. It was a fun tutorial. Nice.
    Can you do some vfx more . Thank you☺️👏

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว +1

      Hey Jude! Thanks for watching! :)

  • @joerminer
    @joerminer ปีที่แล้ว +3

    Ooh! This is really neat! Been trying to work with fire more often and the sims are really slow. I d just got a Ryzen 5600x and a GTX 1080ti, so decent, but tough for fire/water sims. Will have to try this method out.

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Hey Joe! that's great! yeah give it a try. Renders quickly for sure! Thanks for watching :)

  • @VisualistAyush07
    @VisualistAyush07 ปีที่แล้ว +3

    Thank you

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      You're welcome! :) Thanks for watching!

  • @SolarThreads
    @SolarThreads ปีที่แล้ว +1

    Amazing. Been looking for a cheap real-time fire solution in blender for a while

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Glad I could help! Thanks for watching! :D

  • @urieldeveaud
    @urieldeveaud ปีที่แล้ว +1

    really good video here ! smart technique, thx

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Glad you liked it! Thanks for watching!

  • @zainulhassan2029
    @zainulhassan2029 10 หลายเดือนก่อน +1

    wooh superb bro extremely helpful

    • @KenanProffitt
      @KenanProffitt  10 หลายเดือนก่อน

      Thanks! Glad it was helpful!

  • @Woolfio
    @Woolfio 3 หลายเดือนก่อน

    This is so nice! Was looking for a way to avoid using simulation. Although with EEVEE next have to modify a bit.

  • @fahmiraza1763
    @fahmiraza1763 ปีที่แล้ว

    Surely try to follow because I m pretty beginners maybe 🤔 can do it
    God bless you

  • @nabilali
    @nabilali ปีที่แล้ว +3

    Great amazing thank you

  • @00TheRealTC
    @00TheRealTC ปีที่แล้ว +1

    This is insanely beautiful in its simplicity. Thank you, thank you, thank you.

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว +1

      Thanks! Glad it was helpful!

  • @nirajjaiswal3505
    @nirajjaiswal3505 ปีที่แล้ว

    thank you very much for sharing it .being search for it and got a perfect video

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว +1

      Glad it helped! Thanks for watching!

  • @AleksandarPopovic
    @AleksandarPopovic ปีที่แล้ว +1

    Very nice, and very good idea!

  • @PiterparkerYT
    @PiterparkerYT ปีที่แล้ว +1

    Amazing tutorial, amazing fire. Thank you for publishing this video! 🔥🔥🔥

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      My pleasure! Glad it was helpful for you!

  • @xyz-bn4qz
    @xyz-bn4qz 11 หลายเดือนก่อน

    Amazing tut, thank you!

    • @KenanProffitt
      @KenanProffitt  10 หลายเดือนก่อน

      You're very welcome!

  • @Linkario86
    @Linkario86 ปีที่แล้ว +1

    I need this so much. Many of the projects I want to do contain some simulation and it just takes forever to render those as simulation. Let alone the time it takes to go and tweak and bake and tweak more etc. etc.

  • @orionbarnes1733
    @orionbarnes1733 5 หลายเดือนก่อน

    Do you know of a way to make the fire track a rotating object and still shrinkwrap to its surface? When I try to do it the lazy way (rotating the fire's mesh), the direction of the fire rotates too, and I'm trying to figure out how I can have the mesh track the flaming object but the fire always burn the same direction. Sorry if this sounds confusing, basically imagine a burning torch tossed into the air; I'm trying to find a way for the fire to not rotate with the torch, but still wrap around the flaming part.

  • @krissosful
    @krissosful ปีที่แล้ว +1

    Amazing job, thanks a lot for sharing👏👏

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว +1

      Thanks for watching! :D

    • @krissosful
      @krissosful ปีที่แล้ว

      @@KenanProffitt My pleasure, you are always welcome to my channel:)

  • @Sh_Pe
    @Sh_Pe ปีที่แล้ว +1

    THANKS!!!

  • @theovfx9925
    @theovfx9925 ปีที่แล้ว +1

    congratulations to you. since the arrival of blender 2.8 you continue to give us tutorials and really I say thank you. please continue because you help a lot of 3d enthusiasts. thank you
    . Théo

  • @temudjin1155
    @temudjin1155 ปีที่แล้ว +1

    Genius!

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      😃 glad you enjoyed it!

    • @temudjin1155
      @temudjin1155 ปีที่แล้ว

      @@KenanProffitt Fantastic job! Thank you for the video!

  • @jeffdavies2824
    @jeffdavies2824 ปีที่แล้ว +1

    I've been working with the fire simulations and it sure is slow! I think I'll shiift gears and try this out for a while instead. My old RTX 2080Ti will thank me (and you!) lol

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Haha I did it for that very reason. Kept wanting fire but not wanting to wait for render times. 😅 thanks for watching!

  • @blackhole5172
    @blackhole5172 2 หลายเดือนก่อน +2

    Crazyyyyyyyyyyyyyyyyyyyyyyy

    • @KenanProffitt
      @KenanProffitt  2 หลายเดือนก่อน

      It’s pretty awesome!😎🔥

  • @pouleart8197
    @pouleart8197 3 หลายเดือนก่อน +1

    Great tutorial absolutely love the results! But I'm encountering an issue when layering flames, I get these weird little black bits. I'm rendering with cycles if anyone can help pls!

    • @KenanProffitt
      @KenanProffitt  3 หลายเดือนก่อน

      Hey there! Try cranking up the transparency passes in your render settings. That should take care of that. :)

  • @CaillouGentil
    @CaillouGentil ปีที่แล้ว +3

    13:10

  • @YSNostalgia
    @YSNostalgia 4 หลายเดือนก่อน

    Well, good bye fire simulation.
    Thank you Kenan. (:

  • @hroz2007
    @hroz2007 ปีที่แล้ว +1

    How do you make a “light catcher”, so that I can add it to live footage.
    (Im trying to make a scene with a flamethrower simulation. But I can’t find a way to “catch” the light for the render like you would do with a shadow catcher to add it to my live footage.
    Any ideas ?

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Hmm I’d need a bit more context but you could try creating a plane that’s reflective and rendering it on a separate layer and composting the cast light from the plane onto your footage.

  • @ragibrahman9594
    @ragibrahman9594 ปีที่แล้ว +2

    guys, stop deleting the default cube. what if one it becomes sentient and delete us instead.

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว +1

      this is true. I've seen it happen lol

  • @gealmafilms
    @gealmafilms 9 หลายเดือนก่อน +1

    How can I see that on cycles? It doesn't show like transparent, it haves like a black thing on top of it

    • @KenanProffitt
      @KenanProffitt  8 หลายเดือนก่อน

      in the render settings try cranking up the transparent passes. That should take care of that issue in cycles

  • @thagerman8361
    @thagerman8361 6 หลายเดือนก่อน

    Danke

    • @KenanProffitt
      @KenanProffitt  6 หลายเดือนก่อน

      You’re welcome!

  • @GeorgiaSmalls3517
    @GeorgiaSmalls3517 ปีที่แล้ว +2

    is there a way to make the fire compatible with cycles? It looks amazing in evee, but when I turn on cycles, it looks buggy and weird. Is there a fix for this?

    • @pipcryt
      @pipcryt ปีที่แล้ว +5

      Render Properties - Light Paths - Max Bounces - set Transparent to 24 or higher

    • @GeorgiaSmalls3517
      @GeorgiaSmalls3517 ปีที่แล้ว +1

      @@pipcryt thank you for the good advice👍

    • @purpseenit
      @purpseenit ปีที่แล้ว +1

      @@GeorgiaSmalls3517 did that advice fix your problem? I'd like to use this in Cycles as well

    • @GeorgiaSmalls3517
      @GeorgiaSmalls3517 ปีที่แล้ว +1

      @@purpseenit yes. It now looks just like it does in evee

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Thanks! 👍

  • @gustavstaugaard1294
    @gustavstaugaard1294 ปีที่แล้ว +1

    8:58
    What is that node? Mix? I have MixRGB and Mix Shader but not just Mix?

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      Hey Gustav, in the new versions of blender the mixRGB node is just "mix" and you have to set it color in order to get the rgb function. By default it's a float mix function.

  • @rubalsoni304
    @rubalsoni304 23 วันที่ผ่านมา

    HOW IT WILL WORK IN CYCLES RENDER ? I CHANGED THE RENDER TO CYCLES ND IT SOWS BLACL OVER ALL DISPLACEMENT MESH . HELP MEEEEEE PLEASE

  • @georodin8785
    @georodin8785 ปีที่แล้ว

    what am I doing wrong?
    The the bigger fire object always obstructs the smaller objects within
    no alpha blending

  • @noxx3d
    @noxx3d ปีที่แล้ว +1

    Doesn't seem to work in cycles for me. Any ideas?

  • @theovfx9925
    @theovfx9925 ปีที่แล้ว +2

    Hooo welcome profil

    • @KenanProffitt
      @KenanProffitt  ปีที่แล้ว

      thanks théo!

    • @theovfx9925
      @theovfx9925 ปีที่แล้ว +1

      It's been a really long time. I really like your videos. And it's thanks to your videos that I learned a lot about blender. I'm very happy that you're back.

  • @kirbyanderson5704
    @kirbyanderson5704 ปีที่แล้ว

    Having trouble getting it to work in blender 3.6

  • @TheAbyssalEnderling
    @TheAbyssalEnderling 10 หลายเดือนก่อน +1

    This will work in Cycles, right?

    • @KenanProffitt
      @KenanProffitt  10 หลายเดือนก่อน +1

      Yep! You’ll just have to adjust the transparent passes In your render settings.

    • @TheAbyssalEnderling
      @TheAbyssalEnderling 10 หลายเดือนก่อน

      @@KenanProffitt Got it. Thank you!

  • @phntm777
    @phntm777 7 หลายเดือนก่อน

    Anyone know how to make this work in cycles?

  • @abebeastu9673
    @abebeastu9673 ปีที่แล้ว +1

    thanks

  • @josephlobb2216
    @josephlobb2216 7 หลายเดือนก่อน

    The step at 5:00 for making drivers may have worked in the past. With Blender 4.0, the option to create a driver seems to be missing from the menu when I right click. Any chance someone knows where it is?

    • @TynkaTopi
      @TynkaTopi 6 หลายเดือนก่อน

      Just click that Location Z field so you are editing it and start typing your formula with #-character. Like #frame/-80

  • @TripTilt
    @TripTilt ปีที่แล้ว

    noiceeee

  • @mr.gray_skies9419
    @mr.gray_skies9419 11 หลายเดือนก่อน

    Hi Kenan, just wanted to ask about the instructions at 14:44 when you add a driver to "Z" on the empty plane axis. When I do it, Blender opens up a new window with a graph and an error about an invalid python expression.

    • @YSNostalgia
      @YSNostalgia 4 หลายเดือนก่อน

      Yeah, same issue, i just keyframed mine.

  • @Blendermodeldeaf-ry5nz
    @Blendermodeldeaf-ry5nz 8 หลายเดือนก่อน

    I am full deaf.
    Why not you can get "Screencast Key" add-ons to help see 3D Viewport mouse sign.

  • @MayurMalviya-ci5jj
    @MayurMalviya-ci5jj 5 หลายเดือนก่อน

    I used fire 🎥 🔥 Image as plane

  • @andrewharing2637
    @andrewharing2637 ปีที่แล้ว

    Quick reminder: if you're not sure about the fire colours, you can use the blackbody node, where you direclty input the temperature of the light.

  • @MrPurposebydesign
    @MrPurposebydesign 11 หลายเดือนก่อน +1

    what bout cycles🤣🤣

    • @KenanProffitt
      @KenanProffitt  10 หลายเดือนก่อน

      Hey there! It works in cycles you’ll just need to crank up the transmissions and transparency in your render settings. You’ll also have to add glow In the compositor. :)

  • @UkeyMusicLEAKS
    @UkeyMusicLEAKS ปีที่แล้ว

    Blender crashed like 5 times during this

  • @EmaSans-tu5eg
    @EmaSans-tu5eg ปีที่แล้ว +5

    This doesn't work in Blender 3.6, very bad

    • @YSNostalgia
      @YSNostalgia 4 หลายเดือนก่อน

      Worked great for me. i would be happy to tell you how i did it if you can specify what "very bad" means. (:

  • @RS-em1ki
    @RS-em1ki 11 หลายเดือนก่อน +2

  • @Strykar86
    @Strykar86 ปีที่แล้ว

    19:00 That's hot 🔥 🥵

  • @dnaindieart
    @dnaindieart ปีที่แล้ว +1

    Muy bueno !

  • @neilmarshall5087
    @neilmarshall5087 ปีที่แล้ว +1

    You may lac u some narity, but the video was great.
    Use google translate for pronunciation.