this is so incredibly helpful. all of the tutorials I try to find have all been either a) a speedrun "tutorial" b) no words or explanation c) insanely expensive or d) "tutorials" that basically are just the artist showing off their art. this is the opposite of all of these, its perfect. thank you for sharing this with us
Thanks so much for this! I know plenty of Blender tutorials exist for all stages, but seeing these breakdowns in a professional environment and under a deadline and with this amazing final result is sooo useful. The films are amazing so it’s great to highlight the team members and the process like this!
thank you for making this, its really useful to those of us whod like to get into this kind of thing but have no frame of reference. I'd love to see more videos like this in the future.
blender show so much features and it evolve so fast now ... thanks devs...and all blender people ..... hope one day blender become a realtime engine with proper features ...so we need no LoD can see enorm amount of polygone and worlds...
Hey, this tutorial was great, amazing format, to the point and well paced, and highlighting the gold nuggets here and there, really appreciate it, super awesome
YESSS!! I was hoping this would be posted! I even signed up for blender cloud hoping the previz files would be posted! Thank you! Look forwrd to more :) Love the Blender community
great video. I thought about going the previz workflow with my project. I find I spend a lot of time with final visuals which turns into a giant time sink before moving onto the next scene. By the time you start the next scene you forget how to work some tools haha. Previz would be helpful in that aspect when juggling multiple job roles. You would stay in the zone instead of jumping around and trying to recall how to work specific tools. nice camera tips
I think this methot that you used for this project is much better than the storyboarding case somtimes the shots that you put in the storyboard is not the same the camera angles are so different than the actual camera in the program by the way you could use the same camera angel by coping the one in the prives version to have the same result for the shot . I was directing bunch of short movies and TV series in the past and I found you method very useful
Currently working on my own short. I have all the props and ships for it in a master scene. I’m then doing each shot as its own scene within the same blend file, render out a viewport movie then chuck it into the video editor. Seems to be handling it ok at the moment.
це дуже мотивує, тому що фінал завжди виглядає важко і ти не впевнений, що зможеш сам, але після таких відео людський мозок дивиться на завдання більш конструктивно, розбиває його на етапи, які не лякають кількістю роботи, виникає бажання зробити щось подібне it is very motivating, because the final always looks difficult and you are not sure that you can do it yourself, but after such videos, the human brain looks at the task more constructively, breaks it into stages that do not scare the amount of work, there is a desire to do something similar
Nice of you to share your process, but why isn't scene strips used instead of saving to png? Could it have been a more efficient workflow to let the VSE link to Scenes via. Scene Strips and the rest of the team could work on top of these scenes directly? Or is it the unoptimized performance of scene strips which prevents this kind of workflow?
So the difference between the “animation” phase ( 6:12 ) and the final form is that its textures and lit? I’m curious to see the full process of a whole scene going through pre vis, layout, animation, and final
Hello ! it very cool. I work in previs and i search in blender for a camera manager or a camera switcher in reel time, like the sequencer in maya ? I saw the storypencil but is with render. It is possible in Blender or it is in yours plans for the futur ? Thanks
How do you guys manage lighting a single environment that apperas in and as multiple shots? pre-light the scene and animate or something like katana workflow? or redo same lighting individually in all shots
I love how you people work together to make blender more advance.
Really great info!! 👍
Yeah, do you use this workflow in your animations?
this is so incredibly helpful. all of the tutorials I try to find have all been either a) a speedrun "tutorial" b) no words or explanation c) insanely expensive or d) "tutorials" that basically are just the artist showing off their art. this is the opposite of all of these, its perfect. thank you for sharing this with us
When notification arrived, i clicked it so fast that my mobile blast.....💥💥💥
As someone who is literally at this phase in making a movie, this is SO helpful! Thanks a ton for sharing!
Thanks so much for this!
I know plenty of Blender tutorials exist for all stages, but seeing these breakdowns in a professional environment and under a deadline and with this amazing final result is sooo useful.
The films are amazing so it’s great to highlight the team members and the process like this!
I love how he just said all of that like it was so easy. This dude is scary. I can tell he's a real pro.
a very clear and precise description of what the previz is. thanks for all the help
thank you for making this, its really useful to those of us whod like to get into this kind of thing but have no frame of reference. I'd love to see more videos like this in the future.
Pure gold! Thank you!
Awesome guys always do awesome work. Thanks blender studio for bringing gems to the community.
thank you very much!! this acually helped me!
That workflow definitely makes sense to me. Thanks for sharing.
I wait a new movies from this channel❤❤❤❤
This is great! Always nice to hear from a pro how the workflow is done!
Thanks for this showcase! Really inspiring
Thank you very much for the detailed explanation
So happy to see you using Pop_OS! Linux for the win!!!
Thanks guys for so amaizing soft! I really love this! And thank you for this vid. Cool stuff!
Es un trabajo increíble, gracias por hacer Blender tan maravilloso!
blender show so much features and it evolve so fast now ...
thanks devs...and all blender people .....
hope one day blender become a realtime engine with proper features ...so we need no LoD can see enorm amount of polygone and worlds...
Love all of this stuff! Any workflow stuff from the Blender team is good
Hey, this tutorial was great, amazing format, to the point and well paced, and highlighting the gold nuggets here and there, really appreciate it, super awesome
Hey there, Critical Giant!
@@Zeta.8693 Hey there, Jack K :)
Great and helpful!!!! You guys are amazing!!!
YESSS!! I was hoping this would be posted! I even signed up for blender cloud hoping the previz files would be posted! Thank you! Look forwrd to more :) Love the Blender community
please ! Do more videos like this ! Its so helpful !!!
Thank you so much for sharing your method and working process. This is extremely helpful.
thank you for making this!
Very helpful and interesting!
Thanks for sharing.
Woah that's cool! You did AMAZING job!
You guys are amazing! Very cool video! Looking forward for another one)
Very nice to see the behind the scenes! GREAT CONTENT
this is really were I often struggle. Thanks for the good insight.😄😄😄
Dear
Sir
Loved the video and I have a lot to learn from it.
Thanks you so much 💗💗💗
Very insightful! Thank you for sharing!
Thank you! This is great!!
I am planning to make a shorty, and this video greatly helps. now I can plane probably.
thank you
can you make a video on how to composite please🙏
Gold
Very interesting and insightful! Thank you for sharing 😊
This was awesome!
Thank you for this!
Thank you for sharing
great video. I thought about going the previz workflow with my project. I find I spend a lot of time with final visuals which turns into a giant time sink before moving onto the next scene. By the time you start the next scene you forget how to work some tools haha. Previz would be helpful in that aspect when juggling multiple job roles. You would stay in the zone instead of jumping around and trying to recall how to work specific tools. nice camera tips
That great really thank you for sharing
Excellent Explanation Helpful for team work and how to manage work🤩🙌
I absolutely loved this, thank you so much for sharing :)
Well done. Good luck!
I think this methot that you used for this project is much better than the storyboarding case somtimes the shots that you put in the storyboard is not the same the camera angles are so different than the actual camera in the program by the way you could use the same camera angel by coping the one in the prives version to have the same result for the shot .
I was directing bunch of short movies and TV series in the past and I found you method very useful
Super COOL
THANKS!
Digital previz in 3D can be incredibly powerful. I also use Blender to previz content that ultimately ends up as an oil painting.
nice overview!
thx! :)
God bless you bastards for pushing the bar so high for Blender and all of us using it.
Cool, nice to know this stuff, really useful for own animations. Thanks a lot!👍
Estou morando em Porto Seguro. Segundo um site, aqui tem 450 trilhas! Estou ansioso pra conhecer!
Great ❤
Currently working on my own short. I have all the props and ships for it in a master scene. I’m then doing each shot as its own scene within the same blend file, render out a viewport movie then chuck it into the video editor. Seems to be handling it ok at the moment.
це дуже мотивує, тому що фінал завжди виглядає важко і ти не впевнений, що зможеш сам, але після таких відео людський мозок дивиться на завдання більш конструктивно, розбиває його на етапи, які не лякають кількістю роботи, виникає бажання зробити щось подібне
it is very motivating, because the final always looks difficult and you are not sure that you can do it yourself, but after such videos, the human brain looks at the task more constructively, breaks it into stages that do not scare the amount of work, there is a desire to do something similar
If there’s one I learned is that there’s no rules of storyboarding, only how you can communicate with the viewers.
eagerly waiting for feature length agent 327 hjalti
Awesome work! My favourite part was here & it made me laugh really hard lol :P 5:39
Nice of you to share your process, but why isn't scene strips used instead of saving to png? Could it have been a more efficient workflow to let the VSE link to Scenes via. Scene Strips and the rest of the team could work on top of these scenes directly? Or is it the unoptimized performance of scene strips which prevents this kind of workflow?
❤️🔥
This previs technique is almost a layout
Love the previs and layout approach. Do you have more in depth videos or talsk of this?
At 3:20 you say that you put the keys you like on the first frame of a what? Love this kind of content!
Cool video...
So the difference between the “animation” phase ( 6:12 ) and the final form is that its textures and lit? I’m curious to see the full process of a whole scene going through pre vis, layout, animation, and final
👍👍👍
General Pavel😱
Where would I go for a more detailed multipart tutorial series on previz. There is hardly anything on TH-cam that’s step by step
Hello ! it very cool. I work in previs and i search in blender for a camera manager or a camera switcher in reel time, like the sequencer in maya ? I saw the storypencil but is with render. It is possible in Blender or it is in yours plans for the futur ? Thanks
where can I get the node setup for the stiching curves.
How do you guys manage lighting a single environment that apperas in and as multiple shots? pre-light the scene and animate or something like katana workflow? or redo same lighting individually in all shots
thnks
Curious to know how many people worked on this and how long it took
Would it be possible to upload the previs file you used to Blender cloud/studio??? Would be great to study :)
Previz for teams, Final render for solos
Blender is the best
halına 👍🏻😎😎😎
😍
So interesting
👍👍👍👍👍👍
holy
Charge 入れ物を満たしたり,何かに対してなんらかの負荷をかける
「荷馬車に荷を積む」という原義から「入れ物を満たす」「負荷をかける」という意味が生まれた.
入れ物や負荷の種類によりさまざまな意味が展開。
Rendering engine plz..
Nice, Linux!
Its too difficult for beginer 😮
27
5.42 hahhahahaahah