Glitz Pit Strategy Contest - Super Blooper (#11)

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  • เผยแพร่เมื่อ 27 ก.ย. 2024
  • Super Blooper
    Even Turn
    Stats: 10HP/5FP/9BP (Level 3)
    Badges: Power Rush, Mega Rush, Last Stand, Defend Plus
    Partners: Bow (Ultra)
    Items: Fire Pop
    Strategy
    T2: Fan Smack (60), Fire Pop
    T4: Jump (52), Outta Sight
    T6: Star Storm (45), Smack (39)
    T8: Jump (31), Outta Sight
    T10: Star Storm (24), Smack (18)
    T12: Jump (6), Smack (0)
    T14: Star Storm
    Full strategy w/ AI turns:
    T1E: Attack (M=6)
    T2: Fan Smack (60), Fire Pop (M=5)
    T2E: Spawn Babies
    T3E: Get Enraged
    T4: Jump (52), Outta Sight
    T4E: Enraged Attack
    T5E: Attack (M=3)
    T6: Star Storm (45), Smack (39)
    T6E: Spawn Babies
    T7E: Get Enraged
    T8: Jump (31), Outta Sight
    T8E: Enraged Attack
    T9E: Attack (M=1)
    T10: Star Storm (24), Smack (18)
    T10E: Spawn Babies
    T11E: Get Enraged
    T12: Jump (6), Smack (0)
    T12E: N/A
    T13E: N/A
    T14: Star Storm
    -Notable thing about the AI is that Super Blooper will only attempt to spawn Baby Bloopers if there are less than two on the field, so they must be defeated in order to keep the AI in the same cycle. (Otherwise, he will become enraged and then enraged attack on the same turn)
    -I really wanted to incorporate Multibounce and/or Air Raid for this fight because they both really work for it (in theory), but ultimately couldn't find a strat I liked using them.

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