7 Wonders - Strategic Analysis

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  • เผยแพร่เมื่อ 31 ก.ค. 2024
  • This video is a strategic analysis of Antoine Bauza's game 7 Wonders, published by Repos Production. It runs through all of the possible strategies, provides drawing probability statistics, and gives tons of general tips. Check out www.theforbiddenlimb.com for analyses of other tabletop games or the text/image version of this video's analysis that also includes the Excel workbook containing card-drawing probabilities for this game. Also visit The Forbidden Limb on Twitter, Facebook, Google+, and every other social media site out there!
    www.theforbiddenlimb.com
    @ForbiddenLimb
    P.S. That's Link holding the 7 Wonders box at the start of the video. :)
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ความคิดเห็น • 24

  • @rubenssz
    @rubenssz 3 ปีที่แล้ว +1

    Watched four strategy videos before this one, and this is the best, thank you.

  • @mathswithgarry7104
    @mathswithgarry7104 3 ปีที่แล้ว +1

    I introduced this game to my brothers and their wives. At the end of the first age they were all complaining how hard it was, and that it didn't make any sense. By the end of the game, they were all in love with the game. I did write a guide to playing it, which is easier to understand than the rule book, although I still rely on the rulebook from time to time.

  • @PedroGometz
    @PedroGometz 11 ปีที่แล้ว

    Thanks for that. I'm always keen to gather different points of view on strategy.

  • @mathswithgarry7104
    @mathswithgarry7104 3 ปีที่แล้ว +1

    Don't forget that if you build resource cards then others will probably be trading for them with you. Every trade gives you more money, which counts towards your score in the end. Also everyone should build a little bit of science, IMO, because if you don't then all the cards get left for the one person who is doing science, and they can really clean up.

  • @TheMindverse
    @TheMindverse 5 ปีที่แล้ว +1

    Great analysis. There's something strange going on with your forbiddenlimb link though. I'm very interested in getting that Excel!

  • @YHVHYeshua
    @YHVHYeshua 11 ปีที่แล้ว

    Thanks. Good video

  • @Aranneas
    @Aranneas 10 ปีที่แล้ว +2

    this is good advice for beginning players, but overly simplified. gold cards do form the basis for their own alternate strategy; some of the wonder boards either severely change the shape a given strategy takes or form a legitimate strategy for their own sake; and banking on some of the guild cards can swing you into the lead even if your initial strategy is sub-optimal. most importantly, blocking your enemy's moves is at least as important as planning your own - I would say even more so when you're against skilled players

  • @michaelhastriter3299
    @michaelhastriter3299 9 ปีที่แล้ว +3

    Brian, These are great! Can you please do a strategy analysis on Ghost Stories?

  • @mbigras
    @mbigras 5 ปีที่แล้ว +1

    Why do you call the ages acts? Is an act a more general term?

    • @TheForbiddenLimb
      @TheForbiddenLimb  5 ปีที่แล้ว +2

      Hmm, not sure. You're right they should be called Ages.

    • @mkfort
      @mkfort 3 ปีที่แล้ว

      Same reason he calls civic "community" and commerce "treasure"?

  • @diamondmeeple
    @diamondmeeple 5 ปีที่แล้ว

    Fine you describe in the start why I sold it.

  • @shuzoyamamoto7895
    @shuzoyamamoto7895 10 ปีที่แล้ว

    Sorry I made a big mistake.My claim was for another video.I really apologize you.
    Please forgive me.

  • @sinancothebest
    @sinancothebest 7 ปีที่แล้ว +12

    On my first gameplay of this, which was a tournament, I thought Community/Democracy/Public cards were good and I built almost all, getting around 30 points with them yet I came last out of 5. On my next games I always built my strategy in a balanced way and actually won the tournament with 3 1st place victories and a second place victory. From experience and reading some brief guides I can easily say that the best way of winning it is balancing almost all colors (dismissing one or two is ok). Blue cards are only really good on the third age and in the first two ages You should avoid playing them if you can build resources, arms, commerce, science or your wonder. Military supremacy is always a wonderful advantage, science if tricky but can be decesive, resources are essential and good production of them can get you to good places money-wise. Commerce is tricky but can aid you greatly if played strategicly. IMO you should always go for building your Wonder so never dismiss it. With guilds you should always make calculations of whether science, commerce or public service can earn you or your opponents better or worse. Specializing only in one or two isn't really a winner strategy

    • @mathswithgarry7104
      @mathswithgarry7104 5 ปีที่แล้ว

      I think the number of players has a major impact. I have a buddy who loves the science strategy, and in 3 player games he nearly always wins. But with more players, I think this is harder, because more people are buying up the cards.

    • @TexteStyle
      @TexteStyle 4 ปีที่แล้ว

      Except blue cards can chain themselves. I had someone win a game with only 2 resources because he was chaining them. Also the green cards will make you win if nobody else is taking them.

  • @tomkot
    @tomkot 4 ปีที่แล้ว

    Alter? Aquaduct?

  • @rodanv939
    @rodanv939 9 ปีที่แล้ว +1

    One player I played with got 50 points in science

    • @shadowfan982
      @shadowfan982 8 ปีที่แล้ว

      well i got someweare between 45 and 30 so yeah very helpful these greens

  • @shuzoyamamoto7895
    @shuzoyamamoto7895 10 ปีที่แล้ว +1

    Sorry I think I said too much.If you like this game ,please introduce it to many people.