My man, you have top tier content. Only thing that I feel like is holding you back is Thumbnails/Titles. You can definitely become one of the biggest gaming youtubers! I was kind of disappointed with BOTW and never finished it (I prefer traditional zelda). But your points on totk make me interested in playing this one.
Ah well it saves your horses from the first game. And you know what? You're right. The game locks absolutely crucial vehicle components behind literally random locations. It took me like 30 hours to find the steering wheel. And without the steering wheel the vehicles are basically useless
In what way do the bosses make use of complex mechanics? The water temple boss was the only one that required even an ounce of thought and that was just because he kept moving around so much.
Got a very simple question for ya brother.....is tears of the kingdom worth dropping 3 bills for a switch? I've been considering it and I definitely value your opinion homey
Breath of the Wild and its sequel are weird for me. On paper they are the perfect games for me since I LOVE exploration and games with emergent possibilities. My favourite games list include Deus Ex, Subnautica, PREY, Elden Ring, Outer Wilds, Minecraft, and many more exploration-based and/or immersive games. But when I play the new Zelda games, I get bored very quickly and don't want to do anything because I don't connect with what's happening at all. And I think I know partly why: I don't believe in this world. In the sense that it all feels so artificial that the sense of joy I get exploring a place is just sucked out by the millionth game-y challenge I come across. I see something in the distance, and I don't think "I wonder what that place is !", but "I wonder what puzzle the game designers have for me there". Which can itself be a drive to continue playing, but it completely kills my motivation to explore since I don't feel like the world "exists". I guess when I play an open world game, I want to get sucked into the world and have the sense that my character is living in it, or at least a logical part of it and that the world makes sense even without the player character. This is something I don't get with NewZelda since it all feels to me like a succession of challenges the designers put in front of me (yes, I know that's the job of the game designer to create challenges for players to solve, but when I play an open world game, I don't want it to feel that way in such a blatent way) Anyway, that's my perspective of those games and why I don't enjoy playing them.
Hmmm, it would be a problem if that feeling wasn't nullified by the immense freedom the game gives you to tackle its challenges, the more creative you are the better.
@@Malik-9977 I think my issue on that point is that I don't really care about complete freedom if what I'm free to discover and do doesn't interest me. I have complete freedom in Outer Wilds, but that game hooked me from start to finish and was one of my absolute best gaming experiences specifically because it's a world with tons of secrets and puzzles that have you engage with the world in ways that make sense within the universe. I don't have the control Zelda gives me, but I'd trade control for believable worlds anytime of the day. I guess you could say I'm more of a world-tourist that wants to learn about the world, than a world-creator that wants to exert control over the world. (Edit: maybe that will be a video essay once I open my TH-cam channel, who knows haha)
@@arenkai Yeah, I suppose totk could do better with the "showing the story through the world instead of telling it" aspect. Elden ring and fromsoft games in general are really good with that...perhaps to an extreme degree.
I really disagree with the shrines being better. I disliked pretty much every shrine I came across that didn't remove your equipment, and the tutorial shrines were much worse than the repetitive combat shrines from BoTW. I also disagree about the dungeons being better. Aesthetically I liked them a lot but mechanically only the Gerudo desert dungeon stood out as anything interesting and I thought aside from that one the dungeons were all worst than their botw counterparts (which are dungeons I also weren't a big fan of, in a game I wasn't a big fan of). I agree that the open world is better at least at first but I found myself losing that sense of discovery about 20 hours in. The depths felt like a mostly empty combat zone, the sky islands felt like a copy and paste extravaganza, and the overworld is so similar from botw with the exception of the caves (my favorite new addition to the game) that I didn't care much to explore. I completely agree that gliding speeds up exploration and becomes the new way you move around, but that has the byproduct of making the world feel like the "ubisoft go to the map marker" style of game, where you glide to the next shrine ignorning almost all of the ground, rinse and repeat I just didn't like this game much and it didn't help that I didn't like BoTW much.
Other things that bother me is how the food system is mostly just a measure of how much time you're willing to waste on cooking. The lack of bulk cooking is mind boggling to me. They save your recipes, why not actually let me quick cook recipes over picking the same ingredients over and over again. Clothing makes most food useless. Why make a meal to prevent being too cold when I can just put on the Rito set? The game is so easy that you don't need any armor really anyways so upgrading armor isn't a big enough incentive for me to not temporarily switch. You end up just making truffle dishes that fully heal you without much thought of what other ingredients to add. This issue of things simplifying keeps on going as the game progresses. The end result is you engage with the game less as you progress, instead of more. It's probably why the tutorial areas are where I think the game peaks for both entries
@@ReallyRoland701 why did you even get tears of the kingdom? It seems like you hate nearly every aspect of open style Zelda games…. I get there are flaws but the sum of both of these games’ parts are immense
@Zach M I thought ToTK would improve on these issues from BoTW, I avoid stuff about games pre-release and Zelda being my favorite franchise for years growing up made me optimistic.
I agree. I actually liked BOTW, but by the time I got 20 or so hours into TOTK, I just wasn’t enjoying it anymore. I ended up beelining straight to the endgame but decided at the end that it wasn’t worth the time. The new mechanics were interesting, but that was about it.
Unskippable animations/cut scenes filter me pretty hard lol. I feel this.
My man, you have top tier content. Only thing that I feel like is holding you back is Thumbnails/Titles. You can definitely become one of the biggest gaming youtubers!
I was kind of disappointed with BOTW and never finished it (I prefer traditional zelda). But your points on totk make me interested in playing this one.
I'm not mad about the horse guy. At 100 hours in, I still don't HAVE a horse. Why? Because why have a horse, when you can build a car?
Ah well it saves your horses from the first game. And you know what? You're right. The game locks absolutely crucial vehicle components behind literally random locations. It took me like 30 hours to find the steering wheel. And without the steering wheel the vehicles are basically useless
In what way do the bosses make use of complex mechanics? The water temple boss was the only one that required even an ounce of thought and that was just because he kept moving around so much.
Got a very simple question for ya brother.....is tears of the kingdom worth dropping 3 bills for a switch? I've been considering it and I definitely value your opinion homey
Hell yeah
good review Pliny
I want to know you played persona 5 or not
Great review
Breath of the Wild and its sequel are weird for me.
On paper they are the perfect games for me since I LOVE exploration and games with emergent possibilities. My favourite games list include Deus Ex, Subnautica, PREY, Elden Ring, Outer Wilds, Minecraft, and many more exploration-based and/or immersive games.
But when I play the new Zelda games, I get bored very quickly and don't want to do anything because I don't connect with what's happening at all.
And I think I know partly why: I don't believe in this world.
In the sense that it all feels so artificial that the sense of joy I get exploring a place is just sucked out by the millionth game-y challenge I come across.
I see something in the distance, and I don't think "I wonder what that place is !", but "I wonder what puzzle the game designers have for me there". Which can itself be a drive to continue playing, but it completely kills my motivation to explore since I don't feel like the world "exists".
I guess when I play an open world game, I want to get sucked into the world and have the sense that my character is living in it, or at least a logical part of it and that the world makes sense even without the player character.
This is something I don't get with NewZelda since it all feels to me like a succession of challenges the designers put in front of me (yes, I know that's the job of the game designer to create challenges for players to solve, but when I play an open world game, I don't want it to feel that way in such a blatent way)
Anyway, that's my perspective of those games and why I don't enjoy playing them.
Hmmm, it would be a problem if that feeling wasn't nullified by the immense freedom the game gives you to tackle its challenges, the more creative you are the better.
@@Malik-9977 I think my issue on that point is that I don't really care about complete freedom if what I'm free to discover and do doesn't interest me.
I have complete freedom in Outer Wilds, but that game hooked me from start to finish and was one of my absolute best gaming experiences specifically because it's a world with tons of secrets and puzzles that have you engage with the world in ways that make sense within the universe.
I don't have the control Zelda gives me, but I'd trade control for believable worlds anytime of the day.
I guess you could say I'm more of a world-tourist that wants to learn about the world, than a world-creator that wants to exert control over the world.
(Edit: maybe that will be a video essay once I open my TH-cam channel, who knows haha)
@@arenkai Yeah, I suppose totk could do better with the "showing the story through the world instead of telling it" aspect. Elden ring and fromsoft games in general are really good with that...perhaps to an extreme degree.
And also: "what secret will I find he..... oh a Korok Seed, of course." 😢
I really disagree with the shrines being better. I disliked pretty much every shrine I came across that didn't remove your equipment, and the tutorial shrines were much worse than the repetitive combat shrines from BoTW. I also disagree about the dungeons being better. Aesthetically I liked them a lot but mechanically only the Gerudo desert dungeon stood out as anything interesting and I thought aside from that one the dungeons were all worst than their botw counterparts (which are dungeons I also weren't a big fan of, in a game I wasn't a big fan of). I agree that the open world is better at least at first but I found myself losing that sense of discovery about 20 hours in. The depths felt like a mostly empty combat zone, the sky islands felt like a copy and paste extravaganza, and the overworld is so similar from botw with the exception of the caves (my favorite new addition to the game) that I didn't care much to explore. I completely agree that gliding speeds up exploration and becomes the new way you move around, but that has the byproduct of making the world feel like the "ubisoft go to the map marker" style of game, where you glide to the next shrine ignorning almost all of the ground, rinse and repeat
I just didn't like this game much and it didn't help that I didn't like BoTW much.
Other things that bother me is how the food system is mostly just a measure of how much time you're willing to waste on cooking. The lack of bulk cooking is mind boggling to me. They save your recipes, why not actually let me quick cook recipes over picking the same ingredients over and over again. Clothing makes most food useless. Why make a meal to prevent being too cold when I can just put on the Rito set? The game is so easy that you don't need any armor really anyways so upgrading armor isn't a big enough incentive for me to not temporarily switch. You end up just making truffle dishes that fully heal you without much thought of what other ingredients to add. This issue of things simplifying keeps on going as the game progresses. The end result is you engage with the game less as you progress, instead of more. It's probably why the tutorial areas are where I think the game peaks for both entries
@@ReallyRoland701 why did you even get tears of the kingdom? It seems like you hate nearly every aspect of open style Zelda games…. I get there are flaws but the sum of both of these games’ parts are immense
@Zach M I thought ToTK would improve on these issues from BoTW, I avoid stuff about games pre-release and Zelda being my favorite franchise for years growing up made me optimistic.
I agree. I actually liked BOTW, but by the time I got 20 or so hours into TOTK, I just wasn’t enjoying it anymore. I ended up beelining straight to the endgame but decided at the end that it wasn’t worth the time.
The new mechanics were interesting, but that was about it.