Easy Interior Lighting in Blender (Tutorial)

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 148

  • @shriyut
    @shriyut 2 ปีที่แล้ว +59

    This blew me away! Not joking when I say my scene went from looking like a doll house to photorealistic quality! Thank you so much for the help!

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว +1

      Glad it help mate! really appreciate it

    • @Marcin26406
      @Marcin26406 ปีที่แล้ว

      same in mine case, mind blowing🤯

  • @rjwh67220
    @rjwh67220 2 ปีที่แล้ว +11

    The sun positioning part was wonderful! I didn’t know I needed it, but now I can’t live without it.

  • @benfyat78
    @benfyat78 2 ปีที่แล้ว +18

    The high-quality content that you offer deserves way more attention. Thank you so much for this!

  • @normanhuff3455
    @normanhuff3455 2 ปีที่แล้ว +3

    I love Your tutorials, straight to the point and no lengthy dialog.

  • @Seba41403
    @Seba41403 ปีที่แล้ว +1

    This is the best tutorial about lightning, thank you very much man!

  • @kowkl
    @kowkl 2 ปีที่แล้ว +4

    Thanks for this additional tutorial. I've been stuck at this for 2 week just wondering how to improve. You are always the best. These short tutorials are so easy to learn.

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว

      Glad it helps buddy💙

    • @kowkl
      @kowkl 2 ปีที่แล้ว

      @@architecturetopics Is there a place we could post our finished work and you could comment on it ?

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว

      @@kowkl Hi buddy, you can reach me via Instagram DM link in the description.

  • @herold9611
    @herold9611 2 ปีที่แล้ว

    Thank you kindly. The world prewiew setting change was the best advice so far i get in long hours of tutorials lol.

  • @Livingston3d
    @Livingston3d 6 หลายเดือนก่อน

    Thanks for your nice tutorial, bro! It helped me learn new things in Blender. I’m also amazed that we can create V-Ray-like lighting in Blender. All credit goes to you. Keep up this great work!

  • @3dpoly924
    @3dpoly924 2 ปีที่แล้ว +16

    This was fantastic! Thank you for sharing your methods!

  • @tontondatu
    @tontondatu ปีที่แล้ว

    It's been ages since I want to render a night scene like this. At long last I found your video and my mind was simply blown away on how it is done. I just had a struggle with the sun position, then found the solution. It is just a matter of adjusting the UTC. Many thanks!

  • @h4nv
    @h4nv 8 หลายเดือนก่อน +2

    6:03 light turned dark because your light source was inside of a glass of a ceiling lamp object. You can also get it working again _(without need to move the light source lower)_ by mixing transparent shader with the glass material of ceiling lamp and use "Light Path is Shadow Ray" as its Factor value.

  • @valhallalways
    @valhallalways 2 ปีที่แล้ว

    You saved my life!!!! Love your tutorials!! 😍😍😍😍

  • @renderfeynolt
    @renderfeynolt 2 ปีที่แล้ว

    "So you just need to check the box!". I don't know why, but sound hilarius :)

  • @mukondeleliratshilavhi5634
    @mukondeleliratshilavhi5634 2 ปีที่แล้ว

    Support light tip and sun position add-on was Gold

  • @chakibkerrour9348
    @chakibkerrour9348 2 ปีที่แล้ว +1

    Very underrated channel you can learn and improve yourself just by following your videos and contents. Thank you very much and I sincerely hope that you'll gain more subs and views in the futur ❤

  • @pumpkinsupreme4682
    @pumpkinsupreme4682 ปีที่แล้ว

    This is exactly what i was looking for! I am so happy that i found this THANK YOU

  • @TinyMinyTips2736
    @TinyMinyTips2736 2 ปีที่แล้ว

    Thanks for tutorial. That is so amazing that only hitting some clicks and then getting perfect render.

  • @sahebfahmi
    @sahebfahmi 2 ปีที่แล้ว

    Lots of ideas for starters like me, fast way to reach a great level in realism, thank you very much

  • @gaurigautam5961
    @gaurigautam5961 หลายเดือนก่อน

    AMAZING! thanks a lot💯💯

  • @marcososa1986
    @marcososa1986 หลายเดือนก่อน

    Thank you so much! My render still looks dark in daylight though. How can I make it brighter, like those magazine photos?

  • @andrelafiza
    @andrelafiza 2 ปีที่แล้ว +1

    Exactly what i need right now!!! Thanks architecture topics, bless you!

  • @HikHik
    @HikHik 2 ปีที่แล้ว

    Truly high quality, i agree with `3d poly`. U r the best teacher

  • @zhengrenlin8321
    @zhengrenlin8321 2 ปีที่แล้ว

    Thanks!!!! Wonderful way to set the day light.

  • @maryjames1852
    @maryjames1852 ปีที่แล้ว

    These tutorials are absolutely amazing! Thank you for all the free models!

  • @prrao97
    @prrao97 2 ปีที่แล้ว +2

    This is amazinggg!! Thanks so much for this video, I always wanted to learn about making good night renders, thankss!!

  • @BAGDASAROVIZ
    @BAGDASAROVIZ 2 ปีที่แล้ว

    Thank you very much from Russia 👍😃

  • @MrNaruto123d
    @MrNaruto123d ปีที่แล้ว

    Thank You , That was helpful by all means

  • @huseyincanguneli8030
    @huseyincanguneli8030 ปีที่แล้ว

    Hey there awsome tutorial ty so much. i have a question are those archimesh windows?

  • @joaquimpereira8069
    @joaquimpereira8069 2 ปีที่แล้ว +1

    Another amazing tutorial. I´ve been learning so much with your tutorials. thank you very much for the inspiration that you give.

  • @GeoNosiS26
    @GeoNosiS26 2 ปีที่แล้ว +1

    Nice tutorial. Just out of curiosity, what are you computer specs? Your scene looks insanely high quality and realistic even before the few lighting tricks are added in. I'm interested in knowing if there's any other kind of add-on/trick used to get that look or if its simply just good textures and a good pc to render high res shots like that.

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว +2

      Thanks mate! I'm using Hp Zbook 15G4 with Nvidia Quadro card. The models we used here are H.res so that's maybe the reason if you are working on another scene. You can download this scene from the description box or visit the channel for more High resolution assets.

    • @GeoNosiS26
      @GeoNosiS26 2 ปีที่แล้ว +1

      @@architecturetopics oh alright. Makes sense. Thank you for the reply

  • @ouecosuda
    @ouecosuda 2 ปีที่แล้ว

    Very nice tutorial!
    Thanks man)

  • @monnkey9521
    @monnkey9521 ปีที่แล้ว

    Amazing,thanks for the video

  • @ishukalia1099
    @ishukalia1099 2 ปีที่แล้ว

    this tutorial is marvelous

  • @petrnovy6196
    @petrnovy6196 2 ปีที่แล้ว

    I am so happy that i subscribed to your chanel :) Thank you

  • @fastbikesandtoomuchcoffee6871
    @fastbikesandtoomuchcoffee6871 2 ปีที่แล้ว

    Very useful tips! Thank you for this tutorial.

  • @kkgenk7007
    @kkgenk7007 2 ปีที่แล้ว

    it really looks amazing haha

  • @lorenzocasciaro3717
    @lorenzocasciaro3717 2 ปีที่แล้ว

    Great tutorial. Thank you!

  • @TsubasaAnimations
    @TsubasaAnimations 2 ปีที่แล้ว +1

    Does this still work the same in 3.4? When I add the sky texture and sun to the sun position addon, the lighting turns into a dark scene with no sun intensity no matter what I do with the settings. I even tried entering your exact values but I don't know whats going on.

  • @abdirahmaanmohamed1582
    @abdirahmaanmohamed1582 ปีที่แล้ว

    This video was very Helpful and I made a project

  • @greggillespie4943
    @greggillespie4943 9 หลายเดือนก่อน

    Excellent thank you so much.😄

  • @kaoticdesignz84
    @kaoticdesignz84 ปีที่แล้ว

    Thank you i am a Maya user and im learning and adapting Blender and i been watching so much videos but this was interesting. So these IES can be used in other scene to create that realistic effect like in this example. Are there are site where you can find IES lighting examples and stuff. Thank you.

  • @sotal6009
    @sotal6009 2 ปีที่แล้ว

    Bay bay v.ray
    Many thanks for those valued topics

  • @SimpleMediaProductions
    @SimpleMediaProductions 2 ปีที่แล้ว

    Wow, you are amazing, thanks so much for sharing!!!

  • @graphiydesign
    @graphiydesign 2 ปีที่แล้ว

    Thanks for this tutorial…
    If there is a chance for Volumetric lighting setup also… that would be great! Seeing particulars of dust pass though the glass.

  • @TwstedTV
    @TwstedTV 2 ปีที่แล้ว

    Love this 😃👍

  • @jarvisholytaylor
    @jarvisholytaylor 2 ปีที่แล้ว

    Thank you! Easy and effective!!

  • @designfreedom3651
    @designfreedom3651 2 ปีที่แล้ว

    Thanks for another great tut!

  • @tinuketina8022
    @tinuketina8022 2 ปีที่แล้ว

    Awesome awesome awesome

  • @Sairawkerh
    @Sairawkerh 5 หลายเดือนก่อน

    Love it

  • @ItsLegendarySparrow
    @ItsLegendarySparrow หลายเดือนก่อน

    I was trying to make a daylight scene with a house but the sky brightness was going through the walls and roof. How do you fix that?

    • @architecturetopics
      @architecturetopics  หลายเดือนก่อน

      It sounds like light bleeding, which mainly happens in Eevee, you should increase the wall thickness.
      We did a tutorial on Eevee lighting with light bleed fix so check it out
      th-cam.com/video/pRUMeaVatdw/w-d-xo.html

  • @BarigaBlinami
    @BarigaBlinami ปีที่แล้ว

    Do you have a video, where you explains the node purpose of glass material in lamp?

  • @speciescreators1703
    @speciescreators1703 2 ปีที่แล้ว

    You are the best.

  • @JS-ie3hv
    @JS-ie3hv 2 ปีที่แล้ว

    I have a question! Was your sun object left at default settings such as Strength 1000? I never saw you flick to the settings. What was used?

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว +1

      No need for that since we linked it to the sky and We can fix its position, intensity and size from the world light. I also didn't have a default light in the scene so the sun we added have a strength of 1 as default value.

  • @shingami1313
    @shingami1313 2 ปีที่แล้ว

    very useful thank you :).

  • @Jay-mn2nj
    @Jay-mn2nj 2 ปีที่แล้ว

    You're tutorials are amazing, very easy to learn. Can u tell me which type of GPU you're using?

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว

      Glad it help mate. I think gpu is Nvidia Quadro M1200

  • @عبدالهاديالثابتي-خ4ط
    @عبدالهاديالثابتي-خ4ط ปีที่แล้ว

    درس رائع و مفيد
    شكرآ جزيلآ

  • @josephbeltran5549
    @josephbeltran5549 8 หลายเดือนก่อน

    Thank you soo much!!

  • @garyrizzo7697
    @garyrizzo7697 2 ปีที่แล้ว

    Y
    You are the best !

  • @JesseCotto
    @JesseCotto ปีที่แล้ว

    Magazine Quality. Thanks!

  • @michaelroberts2832
    @michaelroberts2832 2 ปีที่แล้ว

    Thank you very much for the tutorial. Could you please share the glass shader for the windows?

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว +1

      Thanks mate,glad it helps. The Glass material is mix with glass node and transparent bsdf ( with light path shadow ray in the factor input).
      We did make a tutorial on archviz Glass in this channel so check it out, I also shared the entire room model in the descriptions' links so you can download it if you want.
      hope this help

    • @michaelroberts2832
      @michaelroberts2832 2 ปีที่แล้ว

      @@architecturetopics THANK YOU!

  • @TheRealJerseyJoe
    @TheRealJerseyJoe 2 ปีที่แล้ว +1

    Could you provide a link to the scene geometry files...? I guess I missed the earlier tutorial sadly. Cheers !

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว +1

      I updated the Description please check it out.

    • @TheRealJerseyJoe
      @TheRealJerseyJoe 2 ปีที่แล้ว

      @@architecturetopics - Wonderful ! Thank you so very much indeed.

  • @assasinsquidkyk742
    @assasinsquidkyk742 2 ปีที่แล้ว

    I have an scene with a small room with 5 windows, when i remove the glass you can see the sun hitting the floor making an square like spot and the scene is also
    illuminated (maybe a little dark because the windows are small) but when you add the glass almost no light comes trough and i dont know what to do. The glass is more an mirror than actual glass for an window

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว +2

      It appear that your issue is with the glass material, so maybe you're using a raw glass node as an input or a BSDF and that's wrong. Try mixing the glass with a transparent BSDF node and make the factor with a light path shadow rays to make the glass transparent to the sun but showing the reflection from the camera view. We did make a video about Interior Glass node so watch it, it might add something to your knowledge.
      Hope it help
      th-cam.com/video/_96X7C-NFkU/w-d-xo.html

  • @melodyyy7954
    @melodyyy7954 2 ปีที่แล้ว

    *will this tutorial work if I do it in eevee??? I am new to blender so I don't know....please help*

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว +1

      Yes it works with both Eevee and Cycles. We did explain it with eevee engine in this video with couple other methods so check it out th-cam.com/video/PXaJ5B5t3e4/w-d-xo.html

    • @melodyyy7954
      @melodyyy7954 2 ปีที่แล้ว

      @@architecturetopics thank u so much 🥺🥺🥺

  • @rodrigonicolasbordonmatura1905
    @rodrigonicolasbordonmatura1905 2 หลายเดือนก่อน

    se peude hacer esto con un hdri ?

  • @thelastairblender10
    @thelastairblender10 2 ปีที่แล้ว +1

    My sun position keeps resetting to 52.5 degrees as soon as I press render, help would be much appreciated.

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว +1

      In the sun position tab, press X on the Sun field to make it empty( night scenes)

    • @thelastairblender10
      @thelastairblender10 2 ปีที่แล้ว

      @@architecturetopics thank you so much!

  • @chrisrobinson5441
    @chrisrobinson5441 ปีที่แล้ว

    what is the sun position supposed to do? does nothing at all in my scene...

    • @architecturetopics
      @architecturetopics  ปีที่แล้ว

      match your sun lamp direction with the sky light once you assign them both in the sun position.

    • @chrisrobinson5441
      @chrisrobinson5441 ปีที่แล้ว

      @@architecturetopics many thanks for your response. pretty confused as to why i would want an additional sun in a scene with a sky texture but i have found why i got no change and it was blender not taking any coordinates (possible workplace firewall is stopping it). when i enter them manually i see it change.

  • @mroovek3778
    @mroovek3778 2 ปีที่แล้ว

    Cery good video

  • @Ig_ma
    @Ig_ma 2 ปีที่แล้ว

    Хорошие видео у тебя на канале. Продолжай том же духе. Подписался

  • @1boompje
    @1boompje 2 ปีที่แล้ว

    Thank you!

  • @echow4065
    @echow4065 2 ปีที่แล้ว

    This is awesome!Love your tutorial!btw Can you pls tell me how to link those IES lights? Thank you!

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว

      Thanks mate! glad it helps. Alt+D for linked copy any object.

    • @echow4065
      @echow4065 2 ปีที่แล้ว

      @@architecturetopics 🤩Thank you!

  • @esarchiart
    @esarchiart 2 ปีที่แล้ว

    Tell me, why do you add sun when you have it in NISHITA?

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว +1

      Because it's not enough, why that? light bounces isn't the same in 3D as in real life, and with less light you get more noise, also the sky texture won't give you the vibe with the light rays dropping on your furniture. We did talk about this topic in the previous Lighting Tutorial, So maybe check it out if you're interested 💙 th-cam.com/video/ouVnkwfRgjo/w-d-xo.html

    • @esarchiart
      @esarchiart 2 ปีที่แล้ว

      @@architecturetopics Thanks a lot. You have wonderful lessons.

  • @unnamed7462
    @unnamed7462 2 ปีที่แล้ว

    The tutorial is awesome.., but i felt a bit strange with the google voice or whatever it is, but overall it's great

  • @Goya7771
    @Goya7771 ปีที่แล้ว

    Thanks!

  • @alexjanaqi
    @alexjanaqi 2 ปีที่แล้ว

    Awesome method, so damn useful

  • @LisaMurphy
    @LisaMurphy 2 ปีที่แล้ว +1

    This did NOT work at all for me. I get a washed out look when I add sky texture and the sun light is completely voided out. I watched this three times over and did exactly as instructed.
    EDIT: Okay I discovered what was wrong. My model is within a Sphere. This method doesn't work with a sphere. I had to delete the sphere altogether and I still needed to put the "strength" down to .06 to get a decent lighting. I don't really get good definitive sunlight rays but the lighting is fairly decent.

  • @pranaamerta8015
    @pranaamerta8015 2 ปีที่แล้ว

    Thank you

  • @2241A
    @2241A 2 ปีที่แล้ว +1

    please crate Tutorial about large scale environment

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว

      I'm planning on that, something Post Apocalyptic one maybe. I will try to do it ASAP

    • @2241A
      @2241A 2 ปีที่แล้ว

      @@architecturetopics tanks

  • @bryanplum9061
    @bryanplum9061 ปีที่แล้ว

    Does anybody knows, why when I render the night scene, Bleder automatically render the Day scene?

    • @architecturetopics
      @architecturetopics  ปีที่แล้ว

      Try turning off the sun from the sun position add-on, it will switch the attitude back to day value if you keep it assigned there.

  • @deaf1030
    @deaf1030 ปีที่แล้ว

    i believe that u probably hide some tricks in day-lightning part, cause room lightning is perfect for window source only....

  • @marianramirez6694
    @marianramirez6694 2 ปีที่แล้ว

    Eres el mejor

  • @ricbattaglia6976
    @ricbattaglia6976 2 ปีที่แล้ว

    Witch gpu you use? Thanks

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว +1

      Nvidia Quadro M1200

    • @ricbattaglia6976
      @ricbattaglia6976 2 ปีที่แล้ว

      @@architecturetopics Wow, very fast... but with a Mac Studio M1 ultra 48 cores? Thanks😊

  • @catlady1220
    @catlady1220 2 ปีที่แล้ว

    Is this possible to do on eevee as well?

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว +1

      Some of the settings works with both Eevee and Cycles but not all of them, like for example Eevee don't have the Nishita Sky texture and need a different process to fix the light and shadow inside. We did make a tutorial on Eevee lighting so check it out th-cam.com/video/nr1MamBKAec/w-d-xo.html

    • @catlady1220
      @catlady1220 2 ปีที่แล้ว

      @@architecturetopics Thank you!

  • @t.tienphan2756
    @t.tienphan2756 ปีที่แล้ว

    how-to-have-nodes-in-Light-point?

  • @aikun4626
    @aikun4626 2 ปีที่แล้ว

    5:17 I don't have nodes in light

    • @aikun4626
      @aikun4626 2 ปีที่แล้ว

      i found it, i need to render it in cycle

  • @voidling2632
    @voidling2632 ปีที่แล้ว

    okay... so blender is broken... I've to put my sun to 200 else, everything is too dark inside and sun position addon does not change anything, even though I've assigned everything.

    • @architecturetopics
      @architecturetopics  ปีที่แล้ว +1

      So let's check couple of things :
      - Try to hide any glass, windows or curtains and just see if any thing change ( might be a material blocking your light).
      - once you assign both the Sun and sky in the add-on, stay on solid mode and make sure the sun line is directed on the window's side by changing the numbers in the add-on ( attitude, longitude and Time Zone).
      - You can open a new scene and with the default cube just make an opening and try the add-on along the Nishita sky and sun to see how it lit the room.
      -If you think the room should have more light inside you can hide the wall behind the camera while you rendering still shots ( this can add more sky blue color into the scene)
      Hope this helps.

  • @mrfeathers3938
    @mrfeathers3938 2 ปีที่แล้ว

    How many bounces do you use?

    • @architecturetopics
      @architecturetopics  2 ปีที่แล้ว

      I made the diffuse bounces on 8 , didn't change the other values.

  • @worldnewsaboutnews
    @worldnewsaboutnews 4 หลายเดือนก่อน

    theres no sun light addon in my preferences

    • @architecturetopics
      @architecturetopics  4 หลายเดือนก่อน

      you should enable it from the add-ons it's built in blender but off by default

  • @Ig_ma
    @Ig_ma 2 ปีที่แล้ว

    Супер/!

  • @Knox69420
    @Knox69420 5 หลายเดือนก่อน

    real

  • @rodolflum3444
    @rodolflum3444 2 ปีที่แล้ว

    so this is a bad normal day vid. the 2nd window had a bad normal that you corrected in the latest vid.

  • @PedroFilms
    @PedroFilms 11 หลายเดือนก่อน

    Just buy a bloody microphone...that robot voice is terrible and cheapens the production.