You have just found the channel and spamming through the vids arent you 🤣🤣🤣 fair play man hope you enjoy and thanks for the HYYYYYYYPPPEEEE, LETS GOOOOOOOOO
"I said this for years to friends and will now say it again. ADC cant be balanced cbs of how the Math works for it. Let me explain: Damage is for all champions defiened by values that scale with each other. These values are : Damage (ad / ap), repead rate of Damage (Atatckspeed/ Cooldown[as is just aa cooldown]), and penetration If you buy 100 AD, then with a spell that does 100% AD dmg (like autoattacks) you now deal 100 Dmg more. If you then buy attackspeed/ Cdr to attack twice as often, you do twice as much dmg. --> bcs you now attack twice as often you apply the 100AD from before twice as often, making them effectivly into 200AD. If you buy penetration to have your damage reduced to 50% instead of 25%, then you now do 100% more dmg then before. --> now your 100AD from before, which were effectivly 200ad bcs atatckspeed have become 400 AD. In other terms Stats of Damage Items are multiplied with each other --> Damage in league = (number of Items owned)^(number of multiplieing stats) --> Dmg = Items^3 ADC is the ONLY exception, as Crit also multiplies AD, Attackspeed and Penetration --> only for ADC : Dmg = Items^4 For anyone that knwos Math, anything up by 4 grows faster then anything up by 3. Thats why ADC is "balanced" around having weaker items (on their own) ADC Items MUST be weaker on their own then other items on their own, bcs otherwise adcs would ALWAYS be stronger from the first item on, bcs x^4 is always bigger then x^3 Thats why if you would only have 1 Item then an Item like Steraks, or Black cleaver is stronger then JUST Infinity Edge. --> Dmg = (Item strength * Items)^(Multiplier) Lets assume an ADC Item has 70% strength of a Mage or Top laner item. THen top laner would be --> (1* items)^3 while ADC would be (0,7* items)^4 Now the problem: Riot balances ADC around being as strong as other Champions around the 2 1/2 item mark. this means --> if all players have equalyl as much Items (so same gold income) then ADCs are weaker at 1 item, weaker at 2, stronger at 3+. complelty op at full build (but games "normaly" dont go to full build) Thats why riot always tries to make ADC itme prices in a way that they reach 2 1/2 items when the game is at its most important and deciding stage. THe problem: --> Game lengths change with patch and ,etas, with that the timing when adcs should reach 2 1/2 items. Adcs can be ahead, and then are super op bcs then a 4 Items facing a 3 Item top/ mid laner is FAR to strong, cbs his items scale better Adcs can be behind, adn then a 1 Item Adc facing a 3 Item top/ mid laner is completly useles. It will ALWAYS result in frustrating Gameplay: If the Adcs is behind its totally frusttrating for the Adcs, as he is usles. If the ADC is ahead its completly frustrating for EVERYONE else as he is completly op. If the Game finishes fast its frustrating for Adc bcs he couldnt reach the timing in which he becomes usefull If Game goes long its frustrating for EVERYONE else, cbs now adc is ful build, completly op and everyone else is useles Thats why i always said: --> Riot MUST remove crit chance from the game. If Adcs would not have crit chance and instead only the 3 dmg values dmg, as, and pen, then it would have the same scaling, and then items could be as strong as other, rtemoving all the problems i said before. It also is super easy to do that: remove crit chance adn rework the entire adc item system to be centered around on hit effects. On hit effects are multiplied by buying atackspeed and penetration. buying ad does nothing for them. the same way AD isnt multiplied by on hit effects. It would be a x^3 system like for EVERY other role. Adcs would be less op when having ful build or being fed, as items wouldnt scale better then others. and adcs would feel more usefull when behind or in fast games in the early game, as the items on their own would be able to be stronger. this is the ONLY solution to fix adcs. bcs even if you could prevent people feeding, or snowballing and would give no gold for kils and farm, and just give 1k gold every 5 minutes, it still wouldnt be possible to balacne crit, as the average Game length still would change from patch to patch. Some examples for how to make an on hit adc item system: Items like BotrK or Kraken are already good examples of how it would work. Then champs like caitlyn or yasuo who atm have passivs scaling with crit, could scale with on hit. for example Caits passiv instead of doing more dmg for crit chance, could increase the damage of on hit effects by a % value. in the end the passiv gameplay wise does the same, but is easier to balance and more healthy for the game, as ADC player would be less frustrated when behind and not be as useles, and EVERYONE else would be less frustrated facing a Fed adc, as he then couldnt just do 1v9 as ADCs can for years now. Also 2 more side notes: Thats also why Tanks are bad in lategame adn frustrating to face in early game: Tanks only have 2 values: Armor/ MR and HP. --> so defense is x^2, bcs only 2 stats multply with each other. Thats why tank items must be stronger then other items on their own, with all the reasone xplained above, adn why in the early game a fed tnak with 2 items cna feel unfair when you ahve 1. but also why a full build tank is useles vs any othr role with full build, bcs damage outscales defense. a defense rework system to give a 3th defense stat would be good for the same reason. And lastly: The durability patch was horrible: it didnt removed damage, it just made people more tanky by their base stats --> as a result it nerfed burst damage and buffed dps, but didnt made damage less, just instead of getting 1 shoted by an assassin you lsoe 80%, and instead of getting bursted by an ADC in 5 hits you got bursted in 6. also if all champs have more HP/armor/MR by lvl ups then buying defense stats is worth less: if you have 1k hp and buy 1k hp you doubled your hp. if you have 2 k hp and buy 1k hp you got 50% more hp. --> as a result people need to buy less Defense and can instead just buy more damage. that is why the durability patch could never work from the start. So guys, i wish you all good luck and lets hope Riot Game designers will learn a bit of math, as in the end Game balancing is simply said just math (as showed above) GL HF"
"I said this for years to friends and will now say it again. ADC cant be balanced cbs of how the Math works for it. Let me explain: Damage is for all champions defiened by values that scale with each other. These values are : Damage (ad / ap), repead rate of Damage (Atatckspeed/ Cooldown[as is just aa cooldown]), and penetration If you buy 100 AD, then with a spell that does 100% AD dmg (like autoattacks) you now deal 100 Dmg more. If you then buy attackspeed/ Cdr to attack twice as often, you do twice as much dmg. --> bcs you now attack twice as often you apply the 100AD from before twice as often, making them effectivly into 200AD. If you buy penetration to have your damage reduced to 50% instead of 25%, then you now do 100% more dmg then before. --> now your 100AD from before, which were effectivly 200ad bcs atatckspeed have become 400 AD. In other terms Stats of Damage Items are multiplied with each other --> Damage in league = (number of Items owned)^(number of multiplieing stats) --> Dmg = Items^3 ADC is the ONLY exception, as Crit also multiplies AD, Attackspeed and Penetration --> only for ADC : Dmg = Items^4 For anyone that knwos Math, anything up by 4 grows faster then anything up by 3. Thats why ADC is "balanced" around having weaker items (on their own) ADC Items MUST be weaker on their own then other items on their own, bcs otherwise adcs would ALWAYS be stronger from the first item on, bcs x^4 is always bigger then x^3 Thats why if you would only have 1 Item then an Item like Steraks, or Black cleaver is stronger then JUST Infinity Edge. --> Dmg = (Item strength * Items)^(Multiplier) Lets assume an ADC Item has 70% strength of a Mage or Top laner item. THen top laner would be --> (1* items)^3 while ADC would be (0,7* items)^4 Now the problem: Riot balances ADC around being as strong as other Champions around the 2 1/2 item mark. this means --> if all players have equalyl as much Items (so same gold income) then ADCs are weaker at 1 item, weaker at 2, stronger at 3+. complelty op at full build (but games "normaly" dont go to full build) Thats why riot always tries to make ADC itme prices in a way that they reach 2 1/2 items when the game is at its most important and deciding stage. THe problem: --> Game lengths change with patch and ,etas, with that the timing when adcs should reach 2 1/2 items. Adcs can be ahead, and then are super op bcs then a 4 Items facing a 3 Item top/ mid laner is FAR to strong, cbs his items scale better Adcs can be behind, adn then a 1 Item Adc facing a 3 Item top/ mid laner is completly useles. It will ALWAYS result in frustrating Gameplay: If the Adcs is behind its totally frusttrating for the Adcs, as he is usles. If the ADC is ahead its completly frustrating for EVERYONE else as he is completly op. If the Game finishes fast its frustrating for Adc bcs he couldnt reach the timing in which he becomes usefull If Game goes long its frustrating for EVERYONE else, cbs now adc is ful build, completly op and everyone else is useles Thats why i always said: --> Riot MUST remove crit chance from the game. If Adcs would not have crit chance and instead only the 3 dmg values dmg, as, and pen, then it would have the same scaling, and then items could be as strong as other, rtemoving all the problems i said before. It also is super easy to do that: remove crit chance adn rework the entire adc item system to be centered around on hit effects. On hit effects are multiplied by buying atackspeed and penetration. buying ad does nothing for them. the same way AD isnt multiplied by on hit effects. It would be a x^3 system like for EVERY other role. Adcs would be less op when having ful build or being fed, as items wouldnt scale better then others. and adcs would feel more usefull when behind or in fast games in the early game, as the items on their own would be able to be stronger. this is the ONLY solution to fix adcs. bcs even if you could prevent people feeding, or snowballing and would give no gold for kils and farm, and just give 1k gold every 5 minutes, it still wouldnt be possible to balacne crit, as the average Game length still would change from patch to patch. Some examples for how to make an on hit adc item system: Items like BotrK or Kraken are already good examples of how it would work. Then champs like caitlyn or yasuo who atm have passivs scaling with crit, could scale with on hit. for example Caits passiv instead of doing more dmg for crit chance, could increase the damage of on hit effects by a % value. in the end the passiv gameplay wise does the same, but is easier to balance and more healthy for the game, as ADC player would be less frustrated when behind and not be as useles, and EVERYONE else would be less frustrated facing a Fed adc, as he then couldnt just do 1v9 as ADCs can for years now. Also 2 more side notes: Thats also why Tanks are bad in lategame adn frustrating to face in early game: Tanks only have 2 values: Armor/ MR and HP. --> so defense is x^2, bcs only 2 stats multply with each other. Thats why tank items must be stronger then other items on their own, with all the reasone xplained above, adn why in the early game a fed tnak with 2 items cna feel unfair when you ahve 1. but also why a full build tank is useles vs any othr role with full build, bcs damage outscales defense. a defense rework system to give a 3th defense stat would be good for the same reason. And lastly: The durability patch was horrible: it didnt removed damage, it just made people more tanky by their base stats --> as a result it nerfed burst damage and buffed dps, but didnt made damage less, just instead of getting 1 shoted by an assassin you lsoe 80%, and instead of getting bursted by an ADC in 5 hits you got bursted in 6. also if all champs have more HP/armor/MR by lvl ups then buying defense stats is worth less: if you have 1k hp and buy 1k hp you doubled your hp. if you have 2 k hp and buy 1k hp you got 50% more hp. --> as a result people need to buy less Defense and can instead just buy more damage. that is why the durability patch could never work from the start. So guys, i wish you all good luck and lets hope Riot Game designers will learn a bit of math, as in the end Game balancing is simply said just math (as showed above) GL HF"
ADC with on hit passives like vayne would be op compared to other ADC like jinx if riot decide to do that, crit is necessary to give damage to ADC without on hit passives. Also, only on hits are boring. Balanced? Yes. Funny? No.
There is nothing wrong with adcs scaling harder than other roles. Dota players don't complain that pos 1 carries are weak early, but are giga strong late.
Naafiri just needs something to be done with her W, its just too telegraphed of an ability. Her all-in pattern is similar to a diver champion, not an assassin, which is extremely weird, and works only as a low elo stomper.
Idk why people say naafiri is the easiest assasin when fizz exists. Fizz's most damage is point click wq, has get out of jail free card on like 16-6 sec cd and his ult is undodgeable without a dash and unescapeable. Naafiri at least needs to land two skillshots.
I think they are both pretty easy, but fizz E has a higher skill cap and outplay potential than anything naafiri has in her kit. I just dont think Naafiri has that amazing feel good outplay button in her kit
The sad thing about naafiri is that she felt more like a champion when she was used in the jungle. Her vision seemed more clear that way or when she built mostly bruiser items and had some strong skirmishing. Ksante honestly just needs more clear windows of punishment. Longer windups, which allow him to be punished at a higher level easier.
Tbh, I hate last Swain rework, by making his ultimate infinite, they gave him so much power, that his other abilities now do almost no dmg. I remember how before this rework, in late game just landing his W would leave adc with 50% hp, this was so much fun, but now he is just a walking 30% slow
yeah for sure, the ULT is so much fun when it pops off but thats a small % time. AN Minor power shift out of ult into the rest of the kit wouldnt be bad
also double comment for algorithm Ksante and Naafiri are such balance nightmares because they somehow designed them to be as broken/useless across different skill levels as a champ can be. Ksante could be 35%wr in soloque and still be broken in pro, while Naafiri could be the worst champ in high elo while stiff destroying low. Good luck to any riot employee that has to rework them, they will need it.
double comment hero! and literally the champs should go back to there original designer to fix not the balance team, how is phreak meant to fix K'sante and balance the game every two weeks ahaha sucks to be him
When i first played league swain was one of my favorites but i soon realized the things that made him fun didn't work because the fights don't last long enough I hope they can find a way to keep the same feel he has now but just make it so he works in team fights too.
facts on the last bit. I'm glad some esports talent/players refuse to take a cent from saudi. Give's me hope as a trans person. But alas, riot would sell people's souls for a few extra bucks if they could.
@@Rewleagueto be fair when you said that i thought you were gonna drop some nasty shit, but i just watched the rest of the video. Im pretty sure a lot of people just heard that and left... or maybe they were dissapointed you didnt spurt something hateful 😂
Ive been maining Ksante since 14.9 up to the current 14.11 and I honestly love the play style of the champ. The tankieness and then the R transformation is sick. But I get many complaints in chat game chat when I drop 18 bombs in chat. Telling me that I pilot a broken champ at an expert level. And what they don't understand is that, they are all AD/AP squishy builders. Kasante only scales with AD/AP resistances and some hp when low Elo meta is nothing but kiters that build all AD/AP builders. The reason why I drop so many God damn 18bombs is because they are all squishy. Ksante is made to catch all these squishes and tank the damage. My teammates never have a chance to reach the enemy because they all get melted trying to reach the enemy. That's why Ksante has a place, to catch/counter those all AD/AP group fights. He's supposed to isolate 1 champ and then go after the rest in the ultimate form. Regular form he's supposed to front line those lanes and objs. His ultimate is called "All Out" for a reason, with out it there is no reason to play the champ anymore. He needs to be the king of CC to counter those all AD/AP build/squishy match ups. Without a tank, you just get melted... But with kasante on your team, he can team fight and push those objs... Everybody always wants to pick a squishy in low Elo and complain in chat that they just got clapped by a champion that only scales with resistances, smh. Is that not a counter to the squishy??? Kasante is never picked in any match ups anyways, why even nerf him???... Love the channel broskies!
Cheers bro! Wait your actually making ksante work? I played him mianly pre rework but his ALL out is up there for most fun toplaner just wish he was a bit stronger
I really don't see how you're struggling to understand that no one thinks that building tank should make you deal more damage. People hate vlad because he scales tank/dmg with the same stats too. Just because a champ is "designed to completely 1v5 all game and win no matter what" doesn't mean that isn't issue for the health of the game. This is like saying everyone is dumb because they don't like that vayne can dash every couple seconds and can chase down any champ she wants just because "Well thats how she's designed" the design itself IS the issue. He deals enough damage in base to not even need the extra uulti stats, has next to zero cooldown on his main dmg source, and synergizes too well with things like jak sho and frozen gauntlet.
@@Rewleague always save your E so when you go into ultimate form, you have a dash + w to close the distance. Because they always flash. I can't tell you how many times everybody flashed from me in R form causing me to have a low win rate because they took his sticking power away from his Q in his ultimate form. No more q slow in ultimate form. So they buff his E and healing in his ultimate form to make up for no longer having sticking power. And they still have a low win rate on him... If they rework him, they will make him even more stronger to get him over 50% win rate, which means people will regret asking for the rework in the first place lmaoooo. They need to make him strong, and keep him strong as he's met to be. His ultimate is the only one in the game called "All In". What do you Invision when you hear all in? Yea, if they take his all out purpose away... He is no longer K'sante. He is a new introduced champ.
@@LeeSimp9029 Unfortunately he is a rare champ that scales with resistances in the game. So how should he scale with damage, with bonus resistances or bonus AD? The rework will only make him 1v5 or 2v1.
@@ricardomagana6755 his kit needs to be scrapped and completely reworked. He can not be properly balanced with a kit based on his current design, which is why champions typically need reworks anyways. Something akin to aatrox rework, where they take the very basic idea of the kit and do a top down reconstruction. The core a champions kit being too hard to balance is itself an issue, and doing small changes is almost never going to properly flesh out a healthy playstyle that will last. Zoe, Vlad, Darius, Sion, and Irelia are all good examples of this where they over focus a champion so much on one core stat or attribute to the point where having any form well rounded kit just means that they are far too strong. What always ends up happening is they get overnerfed, just like Ksante, and struggle to find any meaningful place within the game because riot feels the need to cater to people who have zero understanding of balance and just want a champion they can press a button and win lane with.
They’re not going to rage for more than a day because Ahri skin isn’t for them. It’s for the 1% of the 1%. What I mean is, there’s already very few Ahri mains, and out of those mains, the extreme rare will purchase the skin. It’s almost as if people finally realized that they were mad cause it was trending, not because it affected them.
Not to be rude, but I do think ppl know how swain ult works. It’s just when ur being slowed by rylais and the swain has ghost or swifties. You can’t escape and are forced to fight him.
It's so fake from Riots side it actually annoys me. 100% they try to quietly drop the player or tell them not to say anything no way they turn the $$$ down
So many champs I would dish out a rework for if im being honest (Zilean, Swain, Viktor, Ryze, Cho Gath, Kog Maw...) K'sante is just a necessary evil that shouldn't really be on the list in the first place however
They really need to fundamentally change ksante at this point. Agree with all of them and Viktor is such a weird one because he's not bad IDK what he misses really he absolutely dishes out dmg but just doesnt get played
4:03 an assassin is a champ who has the easiest time getting to and killing a priority target, doesnt need to be flashy they just need to get the job done. Outplaying is the last thing I care about when I'm playing as or with an assassin, can I trust you to kill that adc or enchanter or mage when the opportunity arises? Are you actively sniffing out that opportunity? If you can't then I dont care that you can do Zed, Akali or Qiyana combos you can't do the basics right. Naafiri forces you to learn this, she's that barebones assassin that helps you learn how to play everyone else.
you've listed every other assasion who is 10x more popular for the exact reason you disagree with. If you want to oneshot someone with 0 risk of messing up play Garen
@@Rewleague your argument was she doesn't fit her class, which is what I disagree with. She does fit the assassin class she's just not flashy (and also has intentionally built in counter measures to teach people how to counter assassins making her easy to shut down). Popularity is a non-metric imo for a champ meant to teach you how to play a class. You would expect it to fall off the better the player gets (and opponents). So for me Naafiri is fine as "the Annie of assassins"
@@RewleagueShe's not busted, she's no longer new as far as community perception is concerned. I do recognise she has a 0% presence in Masters+ (if I'm not a complete idiot it looks like she's the only champ who was never picked in that bracket last patch as well) and sitting at ~1% pick rate in lower elo. Is she too fair of an assassin in current lol? Idk maybe or perhaps she's undertuned, those are alarm bell worthy numbers.
@@Rewleague Gwen is pretty good with 2 items. I personally do not use boots. Thats what gwen's W, E and R are for. You can take ghost and exhaust for catching targets. And pick conquerer for her rune. And Gwen is countered by any chaml that moves quick and dashes many times. Bel veth, yone, akali, kled, fizz, yasuo. Shes good, but she has more counters that you think. Slow targets are gwen's favorite. Also her early game sucks, play safe until 15 minutes. Or you feed.
I agree that these youtube comments are a great place to talk about league but I think if you overlook the toxicity of twitter its the best option, i've had great discussion about champions such as nilah. Granted I received large amounts of hate but at least 50+ people were great to talk with and it sparked good discussion. Anyways great video once again :)
Cheers, new to twitter but my following page is fine. My FYP is just spamming me with politics, I literally only follow league and sport pages so no idea why FYP is like this. And exactly the 'hate' aint bad more disagreements but atleast you can talk about it. Thanks again about the video!
Saying "I'm going to be canceled after this" before expressing empathy towards the LGBT community and displaying the hypocrisy of Riot and other companies of supporting pride but also taking money from anti-LGBT organizations and countries was the weird part for me. In a way of like 'why would you believe this is cancelable?'. Other from that and from the Naafri misgendering (it actually started to confuse me at some point of me not knowing who you were talking about) it's a good video
Was a joke dont worry but interestingly even though Like you said was empathetic got the most dislikes I've ever gotten in a video before. Some people just cant have a conversation without hating which is fine. And yeah had a shocker with naafiri
@@Rewleague tbh, i think its finally time pro takes a hit for the average gameplay experience. The average players experience has been sacrificed OVER and OVER and OVER for the last atleast 6 years. its the primary driving factor behind the INSANE amount of damage creep in the game. its to make pro more "exciting" to watch. gotta get those "LC$ B1G PL4Y$". I mean what would pro be without Zeus aoe assassinating an entire enemy team from 3 screens away because he landed one yone ult? XD
the arguement is whatever I watch Chovy do in pro I can then do in Soloq... IDK how to tell them but I aint ever doing what chovy does in my soloq games ahaha instead we could actually have champs like ryze,azir, ksante, nidalee actually be viable picks for the 99% that dont have the hands to play them
Let's celebrate this, and sand this case of sexism happen on Valorant, on brazil have a case have a racist on game but hea let celebrates rhis month and take all the money from this Dumbs people, let's sell a skin from your god but put the price like a controller. Leta make vanguard the horts aint cheat. But hey just remember Riot Love his community on this month os pride. Let's forgot all this problems and celebrate.
"I said this for years to friends and will now say it again. ADC cant be balanced cbs of how the Math works for it. Let me explain: Damage is for all champions defiened by values that scale with each other. These values are : Damage (ad / ap), repead rate of Damage (Atatckspeed/ Cooldown[as is just aa cooldown]), and penetration If you buy 100 AD, then with a spell that does 100% AD dmg (like autoattacks) you now deal 100 Dmg more. If you then buy attackspeed/ Cdr to attack twice as often, you do twice as much dmg. --> bcs you now attack twice as often you apply the 100AD from before twice as often, making them effectivly into 200AD. If you buy penetration to have your damage reduced to 50% instead of 25%, then you now do 100% more dmg then before. --> now your 100AD from before, which were effectivly 200ad bcs atatckspeed have become 400 AD. In other terms Stats of Damage Items are multiplied with each other --> Damage in league = (number of Items owned)^(number of multiplieing stats) --> Dmg = Items^3 ADC is the ONLY exception, as Crit also multiplies AD, Attackspeed and Penetration --> only for ADC : Dmg = Items^4 For anyone that knwos Math, anything up by 4 grows faster then anything up by 3. Thats why ADC is "balanced" around having weaker items (on their own) ADC Items MUST be weaker on their own then other items on their own, bcs otherwise adcs would ALWAYS be stronger from the first item on, bcs x^4 is always bigger then x^3 Thats why if you would only have 1 Item then an Item like Steraks, or Black cleaver is stronger then JUST Infinity Edge. --> Dmg = (Item strength * Items)^(Multiplier) Lets assume an ADC Item has 70% strength of a Mage or Top laner item. THen top laner would be --> (1* items)^3 while ADC would be (0,7* items)^4 Now the problem: Riot balances ADC around being as strong as other Champions around the 2 1/2 item mark. this means --> if all players have equalyl as much Items (so same gold income) then ADCs are weaker at 1 item, weaker at 2, stronger at 3+. complelty op at full build (but games "normaly" dont go to full build) Thats why riot always tries to make ADC itme prices in a way that they reach 2 1/2 items when the game is at its most important and deciding stage. THe problem: --> Game lengths change with patch and ,etas, with that the timing when adcs should reach 2 1/2 items. Adcs can be ahead, and then are super op bcs then a 4 Items facing a 3 Item top/ mid laner is FAR to strong, cbs his items scale better Adcs can be behind, adn then a 1 Item Adc facing a 3 Item top/ mid laner is completly useles. It will ALWAYS result in frustrating Gameplay: If the Adcs is behind its totally frusttrating for the Adcs, as he is usles. If the ADC is ahead its completly frustrating for EVERYONE else as he is completly op. If the Game finishes fast its frustrating for Adc bcs he couldnt reach the timing in which he becomes usefull If Game goes long its frustrating for EVERYONE else, cbs now adc is ful build, completly op and everyone else is useles Thats why i always said: --> Riot MUST remove crit chance from the game. If Adcs would not have crit chance and instead only the 3 dmg values dmg, as, and pen, then it would have the same scaling, and then items could be as strong as other, rtemoving all the problems i said before. It also is super easy to do that: remove crit chance adn rework the entire adc item system to be centered around on hit effects. On hit effects are multiplied by buying atackspeed and penetration. buying ad does nothing for them. the same way AD isnt multiplied by on hit effects. It would be a x^3 system like for EVERY other role. Adcs would be less op when having ful build or being fed, as items wouldnt scale better then others. and adcs would feel more usefull when behind or in fast games in the early game, as the items on their own would be able to be stronger. this is the ONLY solution to fix adcs. bcs even if you could prevent people feeding, or snowballing and would give no gold for kils and farm, and just give 1k gold every 5 minutes, it still wouldnt be possible to balacne crit, as the average Game length still would change from patch to patch. Some examples for how to make an on hit adc item system: Items like BotrK or Kraken are already good examples of how it would work. Then champs like caitlyn or yasuo who atm have passivs scaling with crit, could scale with on hit. for example Caits passiv instead of doing more dmg for crit chance, could increase the damage of on hit effects by a % value. in the end the passiv gameplay wise does the same, but is easier to balance and more healthy for the game, as ADC player would be less frustrated when behind and not be as useles, and EVERYONE else would be less frustrated facing a Fed adc, as he then couldnt just do 1v9 as ADCs can for years now. Also 2 more side notes: Thats also why Tanks are bad in lategame adn frustrating to face in early game: Tanks only have 2 values: Armor/ MR and HP. --> so defense is x^2, bcs only 2 stats multply with each other. Thats why tank items must be stronger then other items on their own, with all the reasone xplained above, adn why in the early game a fed tnak with 2 items cna feel unfair when you ahve 1. but also why a full build tank is useles vs any othr role with full build, bcs damage outscales defense. a defense rework system to give a 3th defense stat would be good for the same reason. And lastly: The durability patch was horrible: it didnt removed damage, it just made people more tanky by their base stats --> as a result it nerfed burst damage and buffed dps, but didnt made damage less, just instead of getting 1 shoted by an assassin you lsoe 80%, and instead of getting bursted by an ADC in 5 hits you got bursted in 6. also if all champs have more HP/armor/MR by lvl ups then buying defense stats is worth less: if you have 1k hp and buy 1k hp you doubled your hp. if you have 2 k hp and buy 1k hp you got 50% more hp. --> as a result people need to buy less Defense and can instead just buy more damage. that is why the durability patch could never work from the start. So guys, i wish you all good luck and lets hope Riot Game designers will learn a bit of math, as in the end Game balancing is simply said just math (as showed above) GL HF"
HEY! SUBSCRIBE TO THIS FEEEELLA!
You have just found the channel and spamming through the vids arent you 🤣🤣🤣 fair play man hope you enjoy and thanks for the HYYYYYYYPPPEEEE, LETS GOOOOOOOOO
"I said this for years to friends and will now say it again.
ADC cant be balanced cbs of how the Math works for it.
Let me explain:
Damage is for all champions defiened by values that scale with each other.
These values are : Damage (ad / ap), repead rate of Damage (Atatckspeed/ Cooldown[as is just aa cooldown]), and penetration
If you buy 100 AD, then with a spell that does 100% AD dmg (like autoattacks) you now deal 100 Dmg more.
If you then buy attackspeed/ Cdr to attack twice as often, you do twice as much dmg.
--> bcs you now attack twice as often you apply the 100AD from before twice as often, making them effectivly into 200AD.
If you buy penetration to have your damage reduced to 50% instead of 25%, then you now do 100% more dmg then before.
--> now your 100AD from before, which were effectivly 200ad bcs atatckspeed have become 400 AD.
In other terms Stats of Damage Items are multiplied with each other
--> Damage in league = (number of Items owned)^(number of multiplieing stats)
--> Dmg = Items^3
ADC is the ONLY exception, as Crit also multiplies AD, Attackspeed and Penetration
--> only for ADC : Dmg = Items^4
For anyone that knwos Math, anything up by 4 grows faster then anything up by 3.
Thats why ADC is "balanced" around having weaker items (on their own)
ADC Items MUST be weaker on their own then other items on their own, bcs otherwise adcs would ALWAYS be stronger from the first item on, bcs x^4
is always bigger then x^3
Thats why if you would only have 1 Item then an Item like Steraks, or Black cleaver is stronger then JUST Infinity Edge.
--> Dmg = (Item strength * Items)^(Multiplier)
Lets assume an ADC Item has 70% strength of a Mage or Top laner item.
THen top laner would be --> (1* items)^3 while ADC would be (0,7* items)^4
Now the problem:
Riot balances ADC around being as strong as other Champions around the 2 1/2 item mark. this means
--> if all players have equalyl as much Items (so same gold income) then ADCs are weaker at 1 item, weaker at 2, stronger at 3+. complelty op at full build
(but games "normaly" dont go to full build)
Thats why riot always tries to make ADC itme prices in a way that they reach 2 1/2 items when the game is at its most important and deciding stage.
THe problem:
--> Game lengths change with patch and ,etas, with that the timing when adcs should reach 2 1/2 items.
Adcs can be ahead, and then are super op bcs then a 4 Items facing a 3 Item top/ mid laner is FAR to strong, cbs his items scale better
Adcs can be behind, adn then a 1 Item Adc facing a 3 Item top/ mid laner is completly useles.
It will ALWAYS result in frustrating Gameplay:
If the Adcs is behind its totally frusttrating for the Adcs, as he is usles.
If the ADC is ahead its completly frustrating for EVERYONE else as he is completly op.
If the Game finishes fast its frustrating for Adc bcs he couldnt reach the timing in which he becomes usefull
If Game goes long its frustrating for EVERYONE else, cbs now adc is ful build, completly op and everyone else is useles
Thats why i always said:
--> Riot MUST remove crit chance from the game.
If Adcs would not have crit chance and instead only the 3 dmg values dmg, as, and pen, then it would have the same scaling, and then items could be as strong as other, rtemoving all the problems i said before.
It also is super easy to do that:
remove crit chance adn rework the entire adc item system to be centered around on hit effects.
On hit effects are multiplied by buying atackspeed and penetration. buying ad does nothing for them. the same way AD isnt multiplied by on hit effects. It would be a x^3 system like for EVERY other role. Adcs would be less op when having ful build or being fed, as items wouldnt scale better then others. and adcs would feel more usefull when behind or in fast games in the early game, as the items on their own would be able to be stronger.
this is the ONLY solution to fix adcs. bcs even if you could prevent people feeding, or snowballing and would give no gold for kils and farm, and just give 1k gold every 5 minutes, it still wouldnt be possible to balacne crit, as the average Game length still would change from patch to patch.
Some examples for how to make an on hit adc item system: Items like BotrK or Kraken are already good examples of how it would work.
Then champs like caitlyn or yasuo who atm have passivs scaling with crit, could scale with on hit. for example Caits passiv instead of doing more dmg for crit chance, could increase the damage of on hit effects by a % value. in the end the passiv gameplay wise does the same, but is easier to balance and more healthy for the game, as ADC player would be less frustrated when behind and not be as useles, and EVERYONE else would be less frustrated facing a Fed adc, as he then couldnt just do 1v9 as ADCs can for years now.
Also 2 more side notes:
Thats also why Tanks are bad in lategame adn frustrating to face in early game: Tanks only have 2 values: Armor/ MR and HP.
--> so defense is x^2, bcs only 2 stats multply with each other. Thats why tank items must be stronger then other items on their own, with all the reasone xplained above, adn why in the early game a fed tnak with 2 items cna feel unfair when you ahve 1. but also why a full build tank is useles vs any othr role with full build, bcs damage outscales defense. a defense rework system to give a 3th defense stat would be good for the same reason.
And lastly:
The durability patch was horrible: it didnt removed damage, it just made people more tanky by their base stats
--> as a result it nerfed burst damage and buffed dps, but didnt made damage less, just instead of getting 1 shoted by an assassin you lsoe 80%, and instead of getting bursted by an ADC in 5 hits you got bursted in 6.
also if all champs have more HP/armor/MR by lvl ups then buying defense stats is worth less:
if you have 1k hp and buy 1k hp you doubled your hp. if you have 2 k hp and buy 1k hp you got 50% more hp.
--> as a result people need to buy less Defense and can instead just buy more damage. that is why the durability patch could never work from the start.
So guys, i wish you all good luck and lets hope Riot Game designers will learn a bit of math, as in the end Game balancing is simply said just math (as showed above)
GL HF"
Legendary copy pasta already 🤣🤣
"I said this for years to friends and will now say it again.
ADC cant be balanced cbs of how the Math works for it.
Let me explain:
Damage is for all champions defiened by values that scale with each other.
These values are : Damage (ad / ap), repead rate of Damage (Atatckspeed/ Cooldown[as is just aa cooldown]), and penetration
If you buy 100 AD, then with a spell that does 100% AD dmg (like autoattacks) you now deal 100 Dmg more.
If you then buy attackspeed/ Cdr to attack twice as often, you do twice as much dmg.
--> bcs you now attack twice as often you apply the 100AD from before twice as often, making them effectivly into 200AD.
If you buy penetration to have your damage reduced to 50% instead of 25%, then you now do 100% more dmg then before.
--> now your 100AD from before, which were effectivly 200ad bcs atatckspeed have become 400 AD.
In other terms Stats of Damage Items are multiplied with each other
--> Damage in league = (number of Items owned)^(number of multiplieing stats)
--> Dmg = Items^3
ADC is the ONLY exception, as Crit also multiplies AD, Attackspeed and Penetration
--> only for ADC : Dmg = Items^4
For anyone that knwos Math, anything up by 4 grows faster then anything up by 3.
Thats why ADC is "balanced" around having weaker items (on their own)
ADC Items MUST be weaker on their own then other items on their own, bcs otherwise adcs would ALWAYS be stronger from the first item on, bcs x^4
is always bigger then x^3
Thats why if you would only have 1 Item then an Item like Steraks, or Black cleaver is stronger then JUST Infinity Edge.
--> Dmg = (Item strength * Items)^(Multiplier)
Lets assume an ADC Item has 70% strength of a Mage or Top laner item.
THen top laner would be --> (1* items)^3 while ADC would be (0,7* items)^4
Now the problem:
Riot balances ADC around being as strong as other Champions around the 2 1/2 item mark. this means
--> if all players have equalyl as much Items (so same gold income) then ADCs are weaker at 1 item, weaker at 2, stronger at 3+. complelty op at full build
(but games "normaly" dont go to full build)
Thats why riot always tries to make ADC itme prices in a way that they reach 2 1/2 items when the game is at its most important and deciding stage.
THe problem:
--> Game lengths change with patch and ,etas, with that the timing when adcs should reach 2 1/2 items.
Adcs can be ahead, and then are super op bcs then a 4 Items facing a 3 Item top/ mid laner is FAR to strong, cbs his items scale better
Adcs can be behind, adn then a 1 Item Adc facing a 3 Item top/ mid laner is completly useles.
It will ALWAYS result in frustrating Gameplay:
If the Adcs is behind its totally frusttrating for the Adcs, as he is usles.
If the ADC is ahead its completly frustrating for EVERYONE else as he is completly op.
If the Game finishes fast its frustrating for Adc bcs he couldnt reach the timing in which he becomes usefull
If Game goes long its frustrating for EVERYONE else, cbs now adc is ful build, completly op and everyone else is useles
Thats why i always said:
--> Riot MUST remove crit chance from the game.
If Adcs would not have crit chance and instead only the 3 dmg values dmg, as, and pen, then it would have the same scaling, and then items could be as strong as other, rtemoving all the problems i said before.
It also is super easy to do that:
remove crit chance adn rework the entire adc item system to be centered around on hit effects.
On hit effects are multiplied by buying atackspeed and penetration. buying ad does nothing for them. the same way AD isnt multiplied by on hit effects. It would be a x^3 system like for EVERY other role. Adcs would be less op when having ful build or being fed, as items wouldnt scale better then others. and adcs would feel more usefull when behind or in fast games in the early game, as the items on their own would be able to be stronger.
this is the ONLY solution to fix adcs. bcs even if you could prevent people feeding, or snowballing and would give no gold for kils and farm, and just give 1k gold every 5 minutes, it still wouldnt be possible to balacne crit, as the average Game length still would change from patch to patch.
Some examples for how to make an on hit adc item system: Items like BotrK or Kraken are already good examples of how it would work.
Then champs like caitlyn or yasuo who atm have passivs scaling with crit, could scale with on hit. for example Caits passiv instead of doing more dmg for crit chance, could increase the damage of on hit effects by a % value. in the end the passiv gameplay wise does the same, but is easier to balance and more healthy for the game, as ADC player would be less frustrated when behind and not be as useles, and EVERYONE else would be less frustrated facing a Fed adc, as he then couldnt just do 1v9 as ADCs can for years now.
Also 2 more side notes:
Thats also why Tanks are bad in lategame adn frustrating to face in early game: Tanks only have 2 values: Armor/ MR and HP.
--> so defense is x^2, bcs only 2 stats multply with each other. Thats why tank items must be stronger then other items on their own, with all the reasone xplained above, adn why in the early game a fed tnak with 2 items cna feel unfair when you ahve 1. but also why a full build tank is useles vs any othr role with full build, bcs damage outscales defense. a defense rework system to give a 3th defense stat would be good for the same reason.
And lastly:
The durability patch was horrible: it didnt removed damage, it just made people more tanky by their base stats
--> as a result it nerfed burst damage and buffed dps, but didnt made damage less, just instead of getting 1 shoted by an assassin you lsoe 80%, and instead of getting bursted by an ADC in 5 hits you got bursted in 6.
also if all champs have more HP/armor/MR by lvl ups then buying defense stats is worth less:
if you have 1k hp and buy 1k hp you doubled your hp. if you have 2 k hp and buy 1k hp you got 50% more hp.
--> as a result people need to buy less Defense and can instead just buy more damage. that is why the durability patch could never work from the start.
So guys, i wish you all good luck and lets hope Riot Game designers will learn a bit of math, as in the end Game balancing is simply said just math (as showed above)
GL HF"
ADC with on hit passives like vayne would be op compared to other ADC like jinx if riot decide to do that, crit is necessary to give damage to ADC without on hit passives. Also, only on hits are boring. Balanced? Yes.
Funny? No.
No one has ever read this
There is nothing wrong with adcs scaling harder than other roles. Dota players don't complain that pos 1 carries are weak early, but are giga strong late.
You're going to be cancelled for misgendering Naafiri instead it seems...
True 🤣🤣
Naafiri just needs something to be done with her W, its just too telegraphed of an ability. Her all-in pattern is similar to a diver champion, not an assassin, which is extremely weird, and works only as a low elo stomper.
Idk why people say naafiri is the easiest assasin when fizz exists. Fizz's most damage is point click wq, has get out of jail free card on like 16-6 sec cd and his ult is undodgeable without a dash and unescapeable. Naafiri at least needs to land two skillshots.
Yeah but Naafiri has to just click on you. Fizz needs to sort of aim.
@@gonaldocr24 naafiri has to aim her q which is hard to do when you are right on top of the enemy
I think they are both pretty easy, but fizz E has a higher skill cap and outplay potential than anything naafiri has in her kit. I just dont think Naafiri has that amazing feel good outplay button in her kit
Naafiri Q is hard to hit but yeah could argue fizz R and E are both skillshots
@@Rewleague i just play Naafiri on Jungle because like you said, she works more like a poke mage than an Assassin.
Naafiri is a female champion though.
Always forget that
The sad thing about naafiri is that she felt more like a champion when she was used in the jungle. Her vision seemed more clear that way or when she built mostly bruiser items and had some strong skirmishing.
Ksante honestly just needs more clear windows of punishment. Longer windups, which allow him to be punished at a higher level easier.
she would 100% fit better in the jungle idk why they force champs out of there natural position because they think she SHOULD be mid
Tbh, I hate last Swain rework, by making his ultimate infinite, they gave him so much power, that his other abilities now do almost no dmg. I remember how before this rework, in late game just landing his W would leave adc with 50% hp, this was so much fun, but now he is just a walking 30% slow
yeah for sure, the ULT is so much fun when it pops off but thats a small % time. AN Minor power shift out of ult into the rest of the kit wouldnt be bad
his basic abilities do a lot of damage already its just very item depended, try playing shadowflame swain and you will see
think you'll start a discord for your youtube channel?
at some point I think so but feel like I need to be 10x bigger to get it started
@@Rewleague very fair, i would love to join when you do get that big though (its gonna happen :3)
also double comment for algorithm
Ksante and Naafiri are such balance nightmares because they somehow designed them to be as broken/useless across different skill levels as a champ can be. Ksante could be 35%wr in soloque and still be broken in pro, while Naafiri could be the worst champ in high elo while stiff destroying low.
Good luck to any riot employee that has to rework them, they will need it.
double comment hero! and literally the champs should go back to there original designer to fix not the balance team, how is phreak meant to fix K'sante and balance the game every two weeks ahaha sucks to be him
When i first played league swain was one of my favorites but i soon realized the things that made him fun didn't work because the fights don't last long enough I hope they can find a way to keep the same feel he has now but just make it so he works in team fights too.
This is literally the problem isnt it, if there was slightly less dmg Swains ult would be so much fun now if they have 1 fed player your dead
so is Ksante always banned in saudi arabia then ?
Gotta be a lore patch ahaha but seriously what do they do with him
facts on the last bit. I'm glad some esports talent/players refuse to take a cent from saudi. Give's me hope as a trans person.
But alas, riot would sell people's souls for a few extra bucks if they could.
I joke about getting cancelled (it was a joke) said nothing really wrong = most disliked video is crazy
@@Rewleagueto be fair when you said that i thought you were gonna drop some nasty shit, but i just watched the rest of the video. Im pretty sure a lot of people just heard that and left... or maybe they were dissapointed you didnt spurt something hateful 😂
Comment just to help with the algorithm, great video, your channel is very interesting
You're a legend every comment helps!
And shyvana will be possibly reworked sometime after all these....maybe
waaiiit wasnt that a thing years ago or did she lose a vote and get forgotten about?
@Rewleague they keep saying shes next then passing over her
@@blueridgeorc She IS next. Has been since the last VGU. It was only recently that they launched Skarner so, she hasn’t been passed over.
@@zat1245 they just announced she is being passed over for the arcane 2.0 updates
@@blueridgeorc Unless there’s a VGU coming before her, she’s not being passed over. She’s the next one. No idea what “arcane 2.0 updates are”.
Ive been maining Ksante since 14.9 up to the current 14.11 and I honestly love the play style of the champ. The tankieness and then the R transformation is sick. But I get many complaints in chat game chat when I drop 18 bombs in chat. Telling me that I pilot a broken champ at an expert level. And what they don't understand is that, they are all AD/AP squishy builders. Kasante only scales with AD/AP resistances and some hp when low Elo meta is nothing but kiters that build all AD/AP builders. The reason why I drop so many God damn 18bombs is because they are all squishy. Ksante is made to catch all these squishes and tank the damage. My teammates never have a chance to reach the enemy because they all get melted trying to reach the enemy. That's why Ksante has a place, to catch/counter those all AD/AP group fights. He's supposed to isolate 1 champ and then go after the rest in the ultimate form. Regular form he's supposed to front line those lanes and objs. His ultimate is called "All Out" for a reason, with out it there is no reason to play the champ anymore. He needs to be the king of CC to counter those all AD/AP build/squishy match ups. Without a tank, you just get melted... But with kasante on your team, he can team fight and push those objs... Everybody always wants to pick a squishy in low Elo and complain in chat that they just got clapped by a champion that only scales with resistances, smh. Is that not a counter to the squishy??? Kasante is never picked in any match ups anyways, why even nerf him???... Love the channel broskies!
Cheers bro! Wait your actually making ksante work? I played him mianly pre rework but his ALL out is up there for most fun toplaner just wish he was a bit stronger
I really don't see how you're struggling to understand that no one thinks that building tank should make you deal more damage. People hate vlad because he scales tank/dmg with the same stats too. Just because a champ is "designed to completely 1v5 all game and win no matter what" doesn't mean that isn't issue for the health of the game. This is like saying everyone is dumb because they don't like that vayne can dash every couple seconds and can chase down any champ she wants just because "Well thats how she's designed" the design itself IS the issue. He deals enough damage in base to not even need the extra uulti stats, has next to zero cooldown on his main dmg source, and synergizes too well with things like jak sho and frozen gauntlet.
@@Rewleague always save your E so when you go into ultimate form, you have a dash + w to close the distance. Because they always flash. I can't tell you how many times everybody flashed from me in R form causing me to have a low win rate because they took his sticking power away from his Q in his ultimate form. No more q slow in ultimate form. So they buff his E and healing in his ultimate form to make up for no longer having sticking power. And they still have a low win rate on him... If they rework him, they will make him even more stronger to get him over 50% win rate, which means people will regret asking for the rework in the first place lmaoooo. They need to make him strong, and keep him strong as he's met to be. His ultimate is the only one in the game called "All In". What do you Invision when you hear all in? Yea, if they take his all out purpose away... He is no longer K'sante. He is a new introduced champ.
@@LeeSimp9029 Unfortunately he is a rare champ that scales with resistances in the game. So how should he scale with damage, with bonus resistances or bonus AD? The rework will only make him 1v5 or 2v1.
@@ricardomagana6755 his kit needs to be scrapped and completely reworked. He can not be properly balanced with a kit based on his current design, which is why champions typically need reworks anyways. Something akin to aatrox rework, where they take the very basic idea of the kit and do a top down reconstruction. The core a champions kit being too hard to balance is itself an issue, and doing small changes is almost never going to properly flesh out a healthy playstyle that will last. Zoe, Vlad, Darius, Sion, and Irelia are all good examples of this where they over focus a champion so much on one core stat or attribute to the point where having any form well rounded kit just means that they are far too strong. What always ends up happening is they get overnerfed, just like Ksante, and struggle to find any meaningful place within the game because riot feels the need to cater to people who have zero understanding of balance and just want a champion they can press a button and win lane with.
They’re not going to rage for more than a day because Ahri skin isn’t for them. It’s for the 1% of the 1%. What I mean is, there’s already very few Ahri mains, and out of those mains, the extreme rare will purchase the skin.
It’s almost as if people finally realized that they were mad cause it was trending, not because it affected them.
The precident for me is more worry how many more skins are going to be £200+. If TheShy riven skin is £400 i'll cry
You have given me the motivation i need to start making my own content, we need more content like this 🙌. Expect an ally to join the fight soon 🎉
Not to be rude, but I do think ppl know how swain ult works. It’s just when ur being slowed by rylais and the swain has ghost or swifties. You can’t escape and are forced to fight him.
oh for sure combo of things but the amount of people who walk back into it is crazy I swear. Obviously not everyone doesnt know what swain ult does
a player should "come out" this month and see how much support they get from Riot in Saudi E-Sports Cup
It's so fake from Riots side it actually annoys me. 100% they try to quietly drop the player or tell them not to say anything no way they turn the $$$ down
So many champs I would dish out a rework for if im being honest (Zilean, Swain, Viktor, Ryze, Cho Gath, Kog Maw...) K'sante is just a necessary evil that shouldn't really be on the list in the first place however
They really need to fundamentally change ksante at this point. Agree with all of them and Viktor is such a weird one because he's not bad IDK what he misses really he absolutely dishes out dmg but just doesnt get played
Not saying vanguard is bricking my PC but I have massive problems with it ever since I installed vanguard.
4:03 an assassin is a champ who has the easiest time getting to and killing a priority target, doesnt need to be flashy they just need to get the job done.
Outplaying is the last thing I care about when I'm playing as or with an assassin, can I trust you to kill that adc or enchanter or mage when the opportunity arises? Are you actively sniffing out that opportunity? If you can't then I dont care that you can do Zed, Akali or Qiyana combos you can't do the basics right.
Naafiri forces you to learn this, she's that barebones assassin that helps you learn how to play everyone else.
you've listed every other assasion who is 10x more popular for the exact reason you disagree with. If you want to oneshot someone with 0 risk of messing up play Garen
@@Rewleague your argument was she doesn't fit her class, which is what I disagree with. She does fit the assassin class she's just not flashy (and also has intentionally built in counter measures to teach people how to counter assassins making her easy to shut down).
Popularity is a non-metric imo for a champ meant to teach you how to play a class. You would expect it to fall off the better the player gets (and opponents). So for me Naafiri is fine as "the Annie of assassins"
@@Hellothere-ss4jq but no one’s playing her and shes new
@@RewleagueShe's not busted, she's no longer new as far as community perception is concerned.
I do recognise she has a 0% presence in Masters+ (if I'm not a complete idiot it looks like she's the only champ who was never picked in that bracket last patch as well) and sitting at ~1% pick rate in lower elo. Is she too fair of an assassin in current lol? Idk maybe or perhaps she's undertuned, those are alarm bell worthy numbers.
@@Hellothere-ss4jq literally just boring i think
Don't forget everyones favorite scissor dolly Gwem that makes swain irrelevant. He's a nice juicy target.
Gwen is legit the GOAT just feels like I needed to get 3 items on her to be good or am I just bad at Gwen?
@@Rewleague Gwen is pretty good with 2 items. I personally do not use boots. Thats what gwen's W, E and R are for. You can take ghost and exhaust for catching targets. And pick conquerer for her rune. And Gwen is countered by any chaml that moves quick and dashes many times. Bel veth, yone, akali, kled, fizz, yasuo. Shes good, but she has more counters that you think. Slow targets are gwen's favorite. Also her early game sucks, play safe until 15 minutes. Or you feed.
skipping boots might be the trick and yes first 15 mins she feels so so weak but i guess her insane late makes up for it
I agree that these youtube comments are a great place to talk about league but I think if you overlook the toxicity of twitter its the best option, i've had great discussion about champions such as nilah. Granted I received large amounts of hate but at least 50+ people were great to talk with and it sparked good discussion. Anyways great video once again :)
Cheers, new to twitter but my following page is fine. My FYP is just spamming me with politics, I literally only follow league and sport pages so no idea why FYP is like this. And exactly the 'hate' aint bad more disagreements but atleast you can talk about it. Thanks again about the video!
Keep going it man you just need a league stramer to watch one of your videos on stream and you will blow up ! Go go go !
Didnt even think off that! time to donate $500 to caedral ahah
@@Rewleague would not be a bad idea
Just tried to donate £5 but video hadnt got enough views ahah rip
@@Rewleague damn, you are going to have to go big or go home, defently wait till u think u got a 10 out of 10 video you don't get many chances at it
Yeah, the ugly truth is there right in front of us, and Riot still pretends like nothing is happening. Hilarious, and sad.
Saying "I'm going to be canceled after this" before expressing empathy towards the LGBT community and displaying the hypocrisy of Riot and other companies of supporting pride but also taking money from anti-LGBT organizations and countries was the weird part for me. In a way of like 'why would you believe this is cancelable?'. Other from that and from the Naafri misgendering (it actually started to confuse me at some point of me not knowing who you were talking about) it's a good video
Was a joke dont worry but interestingly even though Like you said was empathetic got the most dislikes I've ever gotten in a video before. Some people just cant have a conversation without hating which is fine. And yeah had a shocker with naafiri
Who cares if someone misgendersba fictional dog
I don't think ksante need a rework, he just needs a buff to make it easier to play, that's it he was 40% wr the poor guy is useless
Sad thing is if you buff him he just becomes unstoppable in pro its a tough spot for the man
@@Rewleague tbh, i think its finally time pro takes a hit for the average gameplay experience. The average players experience has been sacrificed OVER and OVER and OVER for the last atleast 6 years. its the primary driving factor behind the INSANE amount of damage creep in the game. its to make pro more "exciting" to watch. gotta get those "LC$ B1G PL4Y$". I mean what would pro be without Zeus aoe assassinating an entire enemy team from 3 screens away because he landed one yone ult? XD
the arguement is whatever I watch Chovy do in pro I can then do in Soloq... IDK how to tell them but I aint ever doing what chovy does in my soloq games ahaha instead we could actually have champs like ryze,azir, ksante, nidalee actually be viable picks for the 99% that dont have the hands to play them
Let's celebrate this, and sand this case of sexism happen on Valorant, on brazil have a case have a racist on game but hea let celebrates rhis month and take all the money from this Dumbs people, let's sell a skin from your god but put the price like a controller. Leta make vanguard the horts aint cheat. But hey just remember Riot Love his community on this month os pride.
Let's forgot all this problems and celebrate.
you are the goat dude
I think you might be right
No, I will not subscribe.
I will also turn notifications on.
baited!
queen who 's time ? 😏
Liz. Rip the Goat
"I said this for years to friends and will now say it again.
ADC cant be balanced cbs of how the Math works for it.
Let me explain:
Damage is for all champions defiened by values that scale with each other.
These values are : Damage (ad / ap), repead rate of Damage (Atatckspeed/ Cooldown[as is just aa cooldown]), and penetration
If you buy 100 AD, then with a spell that does 100% AD dmg (like autoattacks) you now deal 100 Dmg more.
If you then buy attackspeed/ Cdr to attack twice as often, you do twice as much dmg.
--> bcs you now attack twice as often you apply the 100AD from before twice as often, making them effectivly into 200AD.
If you buy penetration to have your damage reduced to 50% instead of 25%, then you now do 100% more dmg then before.
--> now your 100AD from before, which were effectivly 200ad bcs atatckspeed have become 400 AD.
In other terms Stats of Damage Items are multiplied with each other
--> Damage in league = (number of Items owned)^(number of multiplieing stats)
--> Dmg = Items^3
ADC is the ONLY exception, as Crit also multiplies AD, Attackspeed and Penetration
--> only for ADC : Dmg = Items^4
For anyone that knwos Math, anything up by 4 grows faster then anything up by 3.
Thats why ADC is "balanced" around having weaker items (on their own)
ADC Items MUST be weaker on their own then other items on their own, bcs otherwise adcs would ALWAYS be stronger from the first item on, bcs x^4
is always bigger then x^3
Thats why if you would only have 1 Item then an Item like Steraks, or Black cleaver is stronger then JUST Infinity Edge.
--> Dmg = (Item strength * Items)^(Multiplier)
Lets assume an ADC Item has 70% strength of a Mage or Top laner item.
THen top laner would be --> (1* items)^3 while ADC would be (0,7* items)^4
Now the problem:
Riot balances ADC around being as strong as other Champions around the 2 1/2 item mark. this means
--> if all players have equalyl as much Items (so same gold income) then ADCs are weaker at 1 item, weaker at 2, stronger at 3+. complelty op at full build
(but games "normaly" dont go to full build)
Thats why riot always tries to make ADC itme prices in a way that they reach 2 1/2 items when the game is at its most important and deciding stage.
THe problem:
--> Game lengths change with patch and ,etas, with that the timing when adcs should reach 2 1/2 items.
Adcs can be ahead, and then are super op bcs then a 4 Items facing a 3 Item top/ mid laner is FAR to strong, cbs his items scale better
Adcs can be behind, adn then a 1 Item Adc facing a 3 Item top/ mid laner is completly useles.
It will ALWAYS result in frustrating Gameplay:
If the Adcs is behind its totally frusttrating for the Adcs, as he is usles.
If the ADC is ahead its completly frustrating for EVERYONE else as he is completly op.
If the Game finishes fast its frustrating for Adc bcs he couldnt reach the timing in which he becomes usefull
If Game goes long its frustrating for EVERYONE else, cbs now adc is ful build, completly op and everyone else is useles
Thats why i always said:
--> Riot MUST remove crit chance from the game.
If Adcs would not have crit chance and instead only the 3 dmg values dmg, as, and pen, then it would have the same scaling, and then items could be as strong as other, rtemoving all the problems i said before.
It also is super easy to do that:
remove crit chance adn rework the entire adc item system to be centered around on hit effects.
On hit effects are multiplied by buying atackspeed and penetration. buying ad does nothing for them. the same way AD isnt multiplied by on hit effects. It would be a x^3 system like for EVERY other role. Adcs would be less op when having ful build or being fed, as items wouldnt scale better then others. and adcs would feel more usefull when behind or in fast games in the early game, as the items on their own would be able to be stronger.
this is the ONLY solution to fix adcs. bcs even if you could prevent people feeding, or snowballing and would give no gold for kils and farm, and just give 1k gold every 5 minutes, it still wouldnt be possible to balacne crit, as the average Game length still would change from patch to patch.
Some examples for how to make an on hit adc item system: Items like BotrK or Kraken are already good examples of how it would work.
Then champs like caitlyn or yasuo who atm have passivs scaling with crit, could scale with on hit. for example Caits passiv instead of doing more dmg for crit chance, could increase the damage of on hit effects by a % value. in the end the passiv gameplay wise does the same, but is easier to balance and more healthy for the game, as ADC player would be less frustrated when behind and not be as useles, and EVERYONE else would be less frustrated facing a Fed adc, as he then couldnt just do 1v9 as ADCs can for years now.
Also 2 more side notes:
Thats also why Tanks are bad in lategame adn frustrating to face in early game: Tanks only have 2 values: Armor/ MR and HP.
--> so defense is x^2, bcs only 2 stats multply with each other. Thats why tank items must be stronger then other items on their own, with all the reasone xplained above, adn why in the early game a fed tnak with 2 items cna feel unfair when you ahve 1. but also why a full build tank is useles vs any othr role with full build, bcs damage outscales defense. a defense rework system to give a 3th defense stat would be good for the same reason.
And lastly:
The durability patch was horrible: it didnt removed damage, it just made people more tanky by their base stats
--> as a result it nerfed burst damage and buffed dps, but didnt made damage less, just instead of getting 1 shoted by an assassin you lsoe 80%, and instead of getting bursted by an ADC in 5 hits you got bursted in 6.
also if all champs have more HP/armor/MR by lvl ups then buying defense stats is worth less:
if you have 1k hp and buy 1k hp you doubled your hp. if you have 2 k hp and buy 1k hp you got 50% more hp.
--> as a result people need to buy less Defense and can instead just buy more damage. that is why the durability patch could never work from the start.
So guys, i wish you all good luck and lets hope Riot Game designers will learn a bit of math, as in the end Game balancing is simply said just math (as showed above)
GL HF"
ITS BACK BABY