I always use more than 1 cargo station but when ever I do why do most sims prefer to use 1 cargo station over all the others? it gets very congested. is it possible to evenly distribute the traffic?
Killuminati Hail mary If you use the techniques I’ve shown in the video, and have the different stations serving different parts of the city, then you can distribute the traffic more evenly.
I think the discussion needed to explain the situation if you don't make specialised industry. And a little about balancing them. This is especially hard with forestry since trees are EVERYWHERE. There's definitely some room to explain how you can build base zoning specialised in a resource area, then build some in a non zoned area and how the traffic goes between them, then how they interact with generic. All the industries DLC gives for this is the ability to force some areas to be processing rather than leaving it to hope and chance.
@@Czardus Wait wait, I though you was someone else @@ YOU ARE IN THIS VIDEO. OMG I DIDN'T NOTICE. I'm watching the ep 10 :v more than 100 ep to go :v And you are very damn smart, you beat the AI withou using anymod @@. I loveeee your series :3
Oh my god. Having an internal rail network that isnt completely reliant on the external one, connecting stations accordingly. this is going to save me soooo much traffic.
The more videos of Cities: Skylines & Civilization VI I see, the more wonderful I feel about how this world works and how engineers design, construct such creations!
great video, absolutely needed info but still not in depth enough there would be a short series needed with little more detailed info now going to watch the road hierarchy video, i somehow missed it
@@johnterpack3940 Well... I personally didn't need more details as itt's quite self explainatory, but damn... how I hate those 30 min of nothing tutorials.
The main question for me is how to effectively build the lines from early games because it will going to get complicated as your city grows. Because it's easier to plan out rail lines when your city is big enough (say at more than 75k citizens) but not the otherwise.
I created my cargo hub myself. It mostly used to easily transport goods and raw materials around the city and manage imports and exports. All the while the both of them are separated onto two different tracks.
I recommend GeForce Now. You need just good internet and any laptop or computer and you are up to go. No need for powerful machine, just 5 dollars per month and copy of Cities Skylines in your steam library.
I tried setting up an internal and external train system (internal for commercial zone delivery - external for exporting), however I find that even if I prevent the lovable trucks from entering the highway - by removing access ramps or simply by denying them access to the ramp through TM:PE they will never carry goods from industry (generic) to commercial zones. Nor will they actually.. export it which is a tad of a conundrum to me. I'm not entirely sure if you need to use Industry Zones (the DLC) first and once you have all four types up and running able to supply your city make specialized industry zones for processing the goods (obviously you need the very first generic industry area capable of supplying you with work areas). I had it running for 15min to realize they had no way to get to the city other than the 3 cargo terminals hooked up to the industrial zones (and trucks from other cities just import to mine). Obviously not being able to utilize my cargo trains leads to huge problems - I had 3800 vehicles 95% of these. Trucks. They were either going around in circles trying to deliver to the industrial area they just left (?!) or they were trying to deliver to the commercial zone. Quite a few would travel all the way to the city, then take a sharp turn at a highway connection then return to the.. exact same area they just came from. It was all quite a mess. What am I missing :3? This issue has been persistent for most my cities which makes them crumble from the constant vehicle pressure (there ain't an intersection in the world of Cities Skyline that can handle 3800+ trucks coming through it). I mean, I can't really complain, I was racking in 70k per week, but it seemed to me the problems and trying to fix them was beyond my meager 30million budget.
Czardus - do you have a Playlist on your channel which includes setting up a cargo network in this way? Not being familiar with your city playlists I don't know which one to look at for cargo inspiration.
0:45 I got Farm industrial, Forest Industrial, Oil industrial, Ore industrial, and generic Industry which is stage 3. Where is the processing Facilities?
If you zone specialized industry where there are resources, it will spawn the raw resource extraction buildings. If you spawn it where there isn't the resource, it will spawn the processing facilities.
This told me nothing. I've built a train station and tracks between them but it wont function because it says i have no train line, whatever that means.
How do I spawn cargo trains?, I placed the cargo train station and connected rails on both ends of my industrial area and the trains never spawned. I also connected the outside track, so I can get imports, but nothing spawned
Does anyone actually explain this with showing the route of internal and external As I don't get why my hubs don't work right I have 2 both other sides of the map and both connected to there own external and then both hubs connected together. All cargo goes to the north hub even tho there closer to the south. The North hub will send a train down south and will unload empty trucks that will go out and back into the hub? I just don't understand why this is happening
Just got the game how do I connect a cargo terminal to a cargo ship dock ?, wait I can choose which resources they carry how? Edit how do I zoom in so far owo
Very useful info, thanks a lot Czardus. I have an issue with a map I recently started that does not have an external rail line, only external roads. How can I get external rail lines on such maps?
Alex Bassett PC here, try to do it in two steps: Connect the rail to the road where you want the crossing, and then continue to build the rail from the crossing created. Hope it helps.
If you’re building the road instead of the rail, is the other way around: Connect the road to the rail where you want the crossing and then continue building the road from the crossing created.
Came here because my train tracks are so jammed the trains don't move at all until a train is removed by the software. Frustrating. Trying to figure our a smart way to route it all.
@@Czardus not really. Problem is that game was coded to spam trains every certain time. With cargo fix mod. That time is multplied by 3x. Means your train traffic jams dissapear. Normal game create a mess xd.
Angelus Marcarita Yes, I know how the trains are set up to work and the way the mod works as well. I just have found that the techniques I’ve used here work very well and I haven’t had any issues in cities up to at least 120k population.
Amazing, but way beyong my level. I'm searching for a video to explain how I actually make the external routes a part of my network. I've built a cargo station and linked it to two external lines, but nothing is happening.
I don't think any of that was specific to the dlc. You still have specialized industry in vanilla. The dlc just adds unique buildings and more details to manage.
Why can't they just make the game keep track of how much a given cargo station has cargo in it so that it will flag it self out of operation when it is "full" so trucks wont be trying to forcibly go in to it, but instead will attempt to find another station. As far as I know it's like 10 lines of code or less and wont even be any more performance heavy then the current path finding system.
This video lacks so much information and was a real disservice to players. It doesn't tell you how to manage train backups, it doesn't tell you how to set up a local line and when to, and it doesn't show you the real benefits of using local freight. So many gaps.
Yeah, no, whatever you are doing doesn't ever relate to CS. You cannot place rail cargo hubs next to each other and expect a lack of traffic flow no matter the outside connection or internal. The game "AI" is dependent thus not an AI. Industries will not spread their distribution to the entire map or the appropriate commercial zones regularly. It is far better than Sim City: Cities of Tomorrow yet distribution is total shit. I have all the DLCs, Paradox and fan created. All rail lines end up in one to the outside....yet they get backed up going out not in. Biggest failure and cheat by Paradox.
CHOO CHOO! Here comes the video train!
*- Please mind the gap*
Damn
I always use more than 1 cargo station but when ever I do why do most sims prefer to use 1 cargo station over all the others? it gets very congested. is it possible to evenly distribute the traffic?
Killuminati Hail mary If you use the techniques I’ve shown in the video, and have the different stations serving different parts of the city, then you can distribute the traffic more evenly.
I think the discussion needed to explain the situation if you don't make specialised industry. And a little about balancing them. This is especially hard with forestry since trees are EVERYWHERE. There's definitely some room to explain how you can build base zoning specialised in a resource area, then build some in a non zoned area and how the traffic goes between them, then how they interact with generic. All the industries DLC gives for this is the ability to force some areas to be processing rather than leaving it to hope and chance.
I'm a simple man. I see trains, I click!
I hope I helped you get that train fix!
I can agree with that statement mate
Are you who write KKN in the dancer village?
I'm a simple click. I see man, I train!
Me to
3:00 Me: Look at those train track and station.
Biffa: That juntion gon'na need a roundabout.
NhatAnh0475 This is one city Biffa doesn’t need to fix. :-)
@@Czardus Biffa: Those juntion need a roundabout for late games (he offen fix a juntion even it doesn't has any traffic jam, just some times)
NhatAnh0475 Biffa often goes overboard with the roundabouts.
By the way, have you watched my tutorial on this channel regarding the traffic ai?
@@Czardus Wait wait, I though you was someone else @@ YOU ARE IN THIS VIDEO. OMG I DIDN'T NOTICE. I'm watching the ep 10 :v more than 100 ep to go :v And you are very damn smart, you beat the AI withou using anymod @@. I loveeee your series :3
Oh my god. Having an internal rail network that isnt completely reliant on the external one, connecting stations accordingly. this is going to save me soooo much traffic.
This is some excellent information, great job 👍😁
Biffa Plays Indie Games Why thank you good sir
❤❤
Biffa we need some detailed info about cargo trains. help please :)
Biffa, when are you going to talk about how to handle cargo trains? This video was good but not enough!
Biffa! Hi, Biffa!
The more videos of Cities: Skylines & Civilization VI I see, the more wonderful I feel about how this world works and how engineers design, construct such creations!
There are some incredible creations in the real world by engineers!
great video, absolutely needed info but still not in depth enough
there would be a short series needed with little more detailed info
now going to watch the road hierarchy video, i somehow missed it
Maat ka Ra Hope you enjoy the road hierarchy video. I’ve also done a walkthrough series for beginners (Springfield) on my channel.
1:07 Now that is one heck of a Highway interchange....
There's a lot to learn in this video! I could wish for more demos of train hierarchy and supply chain.
You should check out my Havenbury series, which was the city I used in this tutorial!
Perfect tutorial. I don't get why others takes 30 minutes at the least to explain exactly the same thing.
He definitely could have gone into more detail. But, yeah, others tend to ramble rather than get to the point.
@@johnterpack3940 Well... I personally didn't need more details as itt's quite self explainatory, but damn... how I hate those 30 min of nothing tutorials.
Hey, trains are lovely!
The modding community: *_JIIIIIII_*
The main question for me is how to effectively build the lines from early games because it will going to get complicated as your city grows. Because it's easier to plan out rail lines when your city is big enough (say at more than 75k citizens) but not the otherwise.
Thanks for explaining the Supply Chain, I wasn't sure how that worked.
Thank you Cities and Czardus for a good video on how to use Cargo rail
Glad you liked it!
This was exactly what I needed to solve my train gridlock! Amazing thanks
L Cot Glad it was helpful for you!
I created my cargo hub myself. It mostly used to easily transport goods and raw materials around the city and manage imports and exports. All the while the both of them are separated onto two different tracks.
I love these short under 5 min videos.
Such a systemic approach. Amazing
I miss playing this game since the day my laptop died :(
Did ur laptop die because of this game?😁
That’s very unfortunate
I recommend GeForce Now. You need just good internet and any laptop or computer and you are up to go. No need for powerful machine, just 5 dollars per month and copy of Cities Skylines in your steam library.
2:25 Also known as "Trunk Lines" for both Road and rail roads
Woooohoooo! Some trains!
I tried setting up an internal and external train system (internal for commercial zone delivery - external for exporting), however I find that even if I prevent the lovable trucks from entering the highway - by removing access ramps or simply by denying them access to the ramp through TM:PE they will never carry goods from industry (generic) to commercial zones. Nor will they actually.. export it which is a tad of a conundrum to me. I'm not entirely sure if you need to use Industry Zones (the DLC) first and once you have all four types up and running able to supply your city make specialized industry zones for processing the goods (obviously you need the very first generic industry area capable of supplying you with work areas).
I had it running for 15min to realize they had no way to get to the city other than the 3 cargo terminals hooked up to the industrial zones (and trucks from other cities just import to mine).
Obviously not being able to utilize my cargo trains leads to huge problems - I had 3800 vehicles 95% of these. Trucks. They were either going around in circles trying to deliver to the industrial area they just left (?!) or they were trying to deliver to the commercial zone. Quite a few would travel all the way to the city, then take a sharp turn at a highway connection then return to the.. exact same area they just came from. It was all quite a mess.
What am I missing :3?
This issue has been persistent for most my cities which makes them crumble from the constant vehicle pressure (there ain't an intersection in the world of Cities Skyline that can handle 3800+ trucks coming through it).
I mean, I can't really complain, I was racking in 70k per week, but it seemed to me the problems and trying to fix them was beyond my meager 30million budget.
Czardus - do you have a Playlist on your channel which includes setting up a cargo network in this way? Not being familiar with your city playlists I don't know which one to look at for cargo inspiration.
The city featured in this video is my Havenbury series, which is in this playlist: th-cam.com/play/PLDPMzZQglG8DShAaSsW1347GfwIrvvE4r.html
0:45 I got Farm industrial, Forest Industrial, Oil industrial, Ore industrial, and generic Industry which is stage 3. Where is the processing Facilities?
If you zone specialized industry where there are resources, it will spawn the raw resource extraction buildings. If you spawn it where there isn't the resource, it will spawn the processing facilities.
@@Czardus What if I zone specialized industry where there are resources, but they spawn processing facility and import stuff. What should I do?
Thanks Czardus!!
Hope it’s helpful!
Does building yards have any purpose or is it just to look cool?
This told me nothing. I've built a train station and tracks between them but it wont function because it says i have no train line, whatever that means.
Great Video lots of great information Thanks😀
Buddy 1927 Glad you found it useful!
How do I spawn cargo trains?, I placed the cargo train station and connected rails on both ends of my industrial area and the trains never spawned. I also connected the outside track, so I can get imports, but nothing spawned
Does anyone actually explain this with showing the route of internal and external
As I don't get why my hubs don't work right
I have 2 both other sides of the map and both connected to there own external and then both hubs connected together.
All cargo goes to the north hub even tho there closer to the south.
The North hub will send a train down south and will unload empty trucks that will go out and back into the hub? I just don't understand why this is happening
Announcement for Campus on console?
Just got the game how do I connect a cargo terminal to a cargo ship dock ?, wait I can choose which resources they carry how? Edit how do I zoom in so far owo
Very useful info, thanks a lot Czardus. I have an issue with a map I recently started that does not have an external rail line, only external roads. How can I get external rail lines on such maps?
You don't
You would need to use mods to do that.
Could you edit the map to add the external connections? Might need to start over...
Relaxing voice... 😀😀
I have a problem where the trains in my city get really backed up, does anyone have any tips?
Laxatives.
Are railroad crossings part of a dlc or mod? Playing on Xbox one and can’t figure out how to get them I always have to build over or under roads
Alex Bassett PC here, try to do it in two steps: Connect the rail to the road where you want the crossing, and then continue to build the rail from the crossing created. Hope it helps.
If you’re building the road instead of the rail, is the other way around: Connect the road to the rail where you want the crossing and then continue building the road from the crossing created.
Came here because my train tracks are so jammed the trains don't move at all until a train is removed by the software. Frustrating. Trying to figure our a smart way to route it all.
Xd imagine if real life were like cityskylines. Train traffic jams everywhere. God bless train cargo mod
Angelus Marcarita I rarely have any train traffic jams when using the tips I shared in the video.
@@Czardus not really. Problem is that game was coded to spam trains every certain time. With cargo fix mod. That time is multplied by 3x. Means your train traffic jams dissapear. Normal game create a mess xd.
Angelus Marcarita Yes, I know how the trains are set up to work and the way the mod works as well. I just have found that the techniques I’ve used here work very well and I haven’t had any issues in cities up to at least 120k population.
which mod is that? I can't find a mod just called train cargo mod or train cargo.
@@ShadowMentor Is called optimized outside connections actually
Amazing, but way beyong my level. I'm searching for a video to explain how I actually make the external routes a part of my network. I've built a cargo station and linked it to two external lines, but nothing is happening.
You need two stations. One on the external line and another nearby that connects to your city. Trucks carry the stuff between the two.
Nice!
OVERCHARGED EGG glad you liked it!
I love trains.
I didn’t know you could make railroad crossings
Hey guys can you do a guide for tsunami def??
What if you don’t have industries dlc
I don't think any of that was specific to the dlc. You still have specialized industry in vanilla. The dlc just adds unique buildings and more details to manage.
Neeed this so bad. Too many trucks!!! Thanks Czardus
Mr Crazylegs Glad you found it useful!
i suggest lowering the music, you are difficult to listen to with the background music so loud. other than that, good tutorial(s)
Thanks, Paradox handles the audio levels.
Inspirational!
An adjacent cargo terminal to send goods within my city!?
My intersections will finally be free of trucks!!!
Why can't they just make the game keep track of how much a given cargo station has cargo in it so that it will flag it self out of operation when it is "full" so trucks wont be trying to forcibly go in to it, but instead will attempt to find another station.
As far as I know it's like 10 lines of code or less and wont even be any more performance heavy then the current path finding system.
Awesome!
Brendan Glad you liked it!
Mods for ps4
Volume up your voice or volume down the music
Nice video but the background music is to loud
i look at that city and look at my city and i laugh xD
Additional freight trains are available via steamcommunity.com/workshop/filedetails/?id=577210966, which I use the short-length ones.
OMG dude! Turn the music off!
I wish that was more detailed
Scott Korin This was just the basics. I give a lot more insights in my let’s play videos.
Car Go Rail
This video lacks so much information and was a real disservice to players. It doesn't tell you how to manage train backups, it doesn't tell you how to set up a local line and when to, and it doesn't show you the real benefits of using local freight. So many gaps.
아하
*모르겠다*
Yeah, no, whatever you are doing doesn't ever relate to CS. You cannot place rail cargo hubs next to each other and expect a lack of traffic flow no matter the outside connection or internal. The game "AI" is dependent thus not an AI. Industries will not spread their distribution to the entire map or the appropriate commercial zones regularly. It is far better than Sim City: Cities of Tomorrow yet distribution is total shit. I have all the DLCs, Paradox and fan created. All rail lines end up in one to the outside....yet they get backed up going out not in. Biggest failure and cheat by Paradox.