TH-cam is tough when it's just you making videos by yourself part time. Hope to do this full time one day. Thanks for all the likes and sharing the videos! It means so much! ❤ More vids soon! 👍
To be honest gruz, I never owned a NES, I had to find other ways to play those games from the NES era. No, my first non-handheld home console I ever owned, was my special edition, Pokemon XD: Gale of Darkness Shadow Lugia, Gamecube. My first handheld console though was a GBA SP, the GBA SP I no longer have, because I literally lost the thing as a kid. The Shadow Lugia Gamecube though I still have somewhere. I have a great fondness for Super Mario Sunshine, despite all the bad it has been said to have, that most, if not all, are true. The game was literally a gift from who was my babysitter at the time. I was quite young back then, but she was a gamer. I 100% everything in that game, almost all on my own. The ONE Shine I was unable to get it myself as a kid, was the one from that death water lilypad ride secret level. So, when I was away at school one day, my babysitter at the time, used my Mario Sunshine save file, to claim that one Shine I could not get by my own hands. When I arrived home, my save file was finally at 100% completion. Because of those moments, and my former babysitter's kindness to give me Mario Sunshine, when Nintendo announced 3D All Stars in the current modern era of gaming, I HAD to buy it when I could before Nintendo would de-list it from the Eshop. I wanted a shot to be able to play Mario Sunshine again, but on the Switch.
Also, about the REAL SMB2, the Japanese one that was deemed too difficult for the west, not the Yume Kojo: Doki-Doki Panic romhack Nintendo sold to the west as SMB2, the real Super Mario Bros 2, actually restored some of the music stuff cut from SMB1 due to memory limitations, by that I mean, in SMB1, the music that plays at the end of the game after clearing World 8, it was intended to be a larger piece of music, but was cut to be shorter, due to memory limitations of the Famicom. But, with Japan's SMB2, being on instead the Famicom Disk System, Nintendo was able to play out the entire ending song, as intended originally for SMB1. As using Disks instead of carts, there was more memory they could use for the game. An additional note, the American counterpart to the Famicom, the NES, has more memory space with it's carts as opposed to the Famicom, which was a weaker gaming console. Some devs when they brought their Famicom games to the NES, made changes to them for the west, to make use of the extra memory power. Such as Dragon Quest 1. The Famicom was so limited in power that the protagonist's overworld sprite, had no space left on the cart's memory to add sprites for frames to have the hero to face any direction but towards the screen. But when it reached the NES, to bring it to the west, the devs made use of the extra memory space, to add addition sprites for frames for the hero to face other directions than towards facing towards the south. People of the retro era may know that Dragon Quest game as instead Dragon Warrior, as the devs had reasons why they thought it'd be a bad idea to sell Dragon Quest to the west as it was, at the time.
Crashing through the ceiling and running in the score section of 1-2. That blew my mind as a child. "Is that even legal?" It got even better when I found out about the warp sections. It meant that there could be secrets everywhere. It even made me wonder if there was a "real world analogy" to those mechanics. "Could I do something that no one has ever done before and trigger a hidden event?"
Try glitching through the wall to the warp pipes and enter one before the numbers show and the middle pipe will take you to 5-1, but the other two take you to the eternal water level _-1.
I played through the entirety of the american version of SMB2 while recording it onto a VHS tape so my nephews could see the game in its entirety without my having to be there. I mentioned my making that tape to a mom and pop video rental store and they asked if they could have a copy. The next thing I knew people were renting it left and right! I never got any of the rental money but I was sort of famous for a while as the guy who could play through SMB2 in one pass without warps. Those were the days!
Here's my top 10: #10 - The beautiful art on the cartridge of SMB2. It still gives me chills today - soo nostalgic. #9 - The first time I realized I could throw enemies in SMB2 #8 - Friguy in SMB2. I just loved that sprites! My favorite Mario boss. #7 - 2-2 in SMB1. Going underwater felt like playing a new game! #6 - The first time I got a leaf and learned to fly in SMB3 #5 - Hammer suit in SMB3 #4 - Luigi in SMB2 - although it was hard do play with, I loved the idea of a taller/skinnier brother! #3 - Goomba Shoes in SMB3 #2 - The first time I got a mushroom in SMB1 #1 - Mario sleeping in SMB2 ending
You have one of the best explanation. One of my favorite Super Mario Bros 3 moments is there are 2 bowsers at the end. If you encounter the first bowser, if you fly over the wall in front of him, you'll encounter the second bowser and you could beat either one to finish the game.
this goes without saying! and man SMB 2 was so hard but sooooooo rewarding. That game is a blast even by today's standards. and how fun it is to practice speed runs on SMB 1? Speed runs aint normally my thing but in that game its so fun...
The feeling that you’re getting closer to Bowser with him, shooting a fire through the walls, I believe it’s a throwback to Mario, one, such a great game
Very solid list! I'd have to put "discovering the warp whistles" as a top 10 NES Mario moment too. Even just that first one in 1-3 where you can crouch behind a block and then disappear behind the background.. but also the one in 1-castle. Bonus 'great moment' when you realize you can use a 2nd warp whistle while already in warpzone, and go straight to world 8!
I remember when my cousin got her NES and she started this up. My first thought was “oh my… this is just like the arcade. “ Getting my own NES was ALL I thought about for a year. S O M U C H Y A R D W O R K
Super Mario Bros. 3: The "3" coin secret room was epic the first time, the White Block reveal. It was and always will be Kuribo's shoe. The fact that we only got to use it once makes it all the more special. The best moments of Super Mario Bros. were any time sneaking down at 4 in the morning when we weren't supposed to be playing Nintendo 🍄
Yeah, that was a great "Holy crap" moment, considering by that point in the game, the habit is run fast to the Hawk mouth to advance and then getting either shrunken when hitting it or dying. That moment caused trust issues for me.
When Mario appears before the King for saving him. If you are in front of him in a frog suit, or other particular suit the King will give you a different message. I think that should have been included here.
I remember SMB3. World 7, hitting the P switch in one of the castles and seeing all those coins. Dropping down trying to grab as many as I can over and over, then hearing the 100 second mark sound clip. The music speed up, then frantically trying to figure out how to finish the castle. Realizing you have to take the racoon suit in the room and fly up to the pipe, fighting the castle boss and dying to time with one more hit left. One of the best moments for me.
Before I started watching this, I knew you were going to mention the ending of SMB2. I think we all found that interesting and kind of strange. Great Video!!!
This video makes me feel like an old man, reminiscing about an age of gaming that has been left behind by the world. In the original US trilogy, the only one that I don't have some form of muscle memory that allows me to beat the game is SMB2. I thought that SMB2 was the best for a long while, with its absence of timers and the ability to backtrack, and then was floored at SMB3's new look at all the classic enemies from the original game. Of course, I also remember the "smell" of my first memory of SMW, which was playing the demo at a Walmart electronics department. And then walking across the street from the laundromat where my mother was doing laundry to play SMW at the Kmart, where I learned how to speedrun the game with the Star Road, beating it in about 15 minutes and then heading back to the laundromat. Anyway, enough rambling; thanks for the video! And thankfully, through emulation, re-releases, and Nintendo Online and such, the 8- and 16-bit greats haven't actually been left behind. And I'm not really all that old. Yet.
Something that sticks out to me is in Mario All Stars, once you beat Mario 3, you can cycle through power ups by pressing select. If you hold another button while you press select, you get the Goomba's shoe on any level! The graphics sometimes glitch if you're on a level that doesn't support it but it still works. What's funny is that if you use it and fall in water, you sink like a rock. It's interesting that it has an interaction with water at all, considering that it's never meant to be on a level with water. Just figured I'd share.
Isn't that the debug mode? I never heard of activating it by beating the game, but because it's bugged (lolirony) there was a chance it would just be turned on from the start on some consoles.
These games never gets old. I used to play those games as a child. Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3. Even Dr. Mario for the NES and SNES, Super Mario World for the SNES, Yoshi's Island for the SNES, and Super Mario All-Stars. I used to play Excite Bike for the NES that I rented from the Movie Gallery as well. Ah, good times.
I agree with your #1 It took me back to when my friend and I stayed up for nearly 48 hours to beat it! My mom yelled at us because she could hear us "clicking those damn buttons!" I still remind her of that to this day! But when we saw Bowser it was so intimidating but when we beat him we were so geeked out! Thanks for bringing those great memories back!
My favorite moment is in Super Mario Bros. 3. It's the moment in one of the levels in World 2, I can't remember the exact level, but the level is split into a bottom area and a hidden top area, accessible if you have the raccoon suit and break a block to travel up to it. On the top of the level is a terrace full of coins and palm trees. It's just one example of many hidden areas in this game, places that made me feel special for finding, another being in one of the World 4 levels: a secret pool of water in the clouds. When I was a kid, I would try to find places like that in real life, maybe over a fence and up a hillside, maybe a secret grove somewhere in the forest, or a hilly, tree-lined hiking trail that nobody else knows about. There's just something special about finding the secret area, usually hidden up high somewhere. It's magical. It's atmospheric.
Also in world 5 level 2, there is two different areas, a bottom and a top area with their own different paths. It's much more exciting than in the world 2.
Great selection of moments. I haven't thought enough about ranking my own moments, but here are a few additional "big deals" as a child. Mario 3: Beating the game, choosing to start all over and waking up with 4 item rows of P-wings. This is the first game I'm aware of in history where they give you the power to explore EVERYTHING after beating the game. Basically the first New Game Plus was Super Mario 3. Mario 3: Hearing the rumor you can take Bowser's fireballs away if you take a P-wing into his fortress and fly up over the wall to the left, walk a little, and walk back... then actually doing it and having your mind blown. Mario 1: The Minus level glitch in 1-2 Mario 1: Learning about the infinite life trick in 3-1. Also, after gaining 200 lives, screwing up the game's code so much it thinks you only have one life left, dying, and going WTF!? Learning to count to around 100 and not go past that point in extra lives so that doesn't happen to you again. Mario 3: The secret white mushrooms that appear when you collect almost all of the coins in special levels in each world. Mario 3: Discovering that some of the jumping blocks in world 2-1 will die if they hop on little Mario's head when he's touching the ground. (This last one may sound silly, but it's the first glitch in gaming I ever discovered.)
Wow, I didn't even know about that last glitch until I read your comment here. Logic would dictate that an enemy landing on your head is generally bad for you. Then again, I've rammed Yoshi into flying/jumping enemies while walking on the ground in SMW and somehow stomped them, even though I didn't jump myself. Video game physics are funny like that sometimes.
My favourite moment of each of the first three Mario games is when you press start and your adventure begings. I love those games so much. I've owned and played them since the late 80's and early 90's, and after all these years i still play them regularly every year
In Mario 2, the first time Phanto chased you when you picked up a key was quite scary 😱. Also, standout moments from the third Mario game(but there’s so many of them!!😊): the first time I played the first airship level, seeing Mario have a different look to him with the fire flower, and also getting the frog suit. You covered these games so well. Thanks for the trip down Memory Lane!!😊😊😊
One of my favorite moments was in Mario 3 in the first level getting the leaf for the first time and being able to fly. I’ll never forget the joy I felt having that kind of freedom in a Mario game.
9:35 "Kuribo's shoe" Yugi Mutoh proved how useful even a weak monster like Kuribo can be in a duel if used properly. Different franchise, I know; it just reminded me of that.
Theres 2 moments that really stick out for me. The trick in the first game where you can bounce off the turtle shell on a ledge to get 1ups. And in Mario 3, level 2 world 1, you can bounce off goombas falling out of a pipe when you have the tail to get 1ups.
One of my favorite moments was in World 7's first castle in SMB3. Getting all those coins after finding the hidden P Switch was a huge bliss. Good way to farm lives!
Probably one of my top moments was in super Mario Bros 3. Discovering that you can use the second warp flute IN THE WARP ZONE! And totally skip ahead further without needing that third flute. It blew my mind!
You 'missed' so many great moments - don't get me wrong, your video was well produced and had many great moments that come from a place of genuine nostalgia. Its just that these three games were so polished and remarkable that it would be impossible to list all of the moments. Coin heaven, the SMB2 slot machine, being eaten by Big Bertha, wielding the hammer bros. suit, the rocket ship, and especially Koji Kondo's handiwork with crafty the most iconic video game soundtrack ever.
Those were awesome moments. A lot of my favorites too. One that I have, is a personal one. My very first time playing SMB 1 I ran straight into the very first goomba. My dad and brother both laughed. It's a good memory because it was the start of my love of video games. 30 plus years and going strong.
SMB2 was a labor of love with all the back tracking, but very satisfying. SMB1 was a first love. SMB3 was the epic adventure full of discovery. Fond memories is playing these games instead of doing homework!
Finding about the first warp zones in Mario 1 through word of mouth, thinking it would be just bollocks and then trying it for myself the very first time.
My favorite was beating smb3 and getting a full inventory of p wings on a second playthrough. I looked for and found almost all the secrets in every level. I thought I found them all as a young teen but it turns out I missed a few in world 5. That I only found a few years before now watching youtube.
SMB3 World 5 was very special. You mentioned the Goomba's shoe, but there were actually 2 other Goomba's shoes levels hidden in the code, which you detailed in your video "Official Lost Levels of Super Mario 3." But one of the most memorable levels for me is the level in world 5 the twisty castle that warps you to the sky. I liked that level. There was a cool secret in that level. Its the only level both players have to complete and sometimes you'd need to go back down to land and beat the level again.
Agree with your #1! I’ll never forget the first time I walked into that castle and got laser-blasted by the statue. I thought “this level means business.” Took me a while to figure out how to beat Bowser, but once I did it was that classic last boss victory feeling. Thanks for bringing back great memories.
First time I ever encountered “bowser’s maze” was when I was 10 years old playing this on the Wii Virtual Console (I’m young but I have always been into the retro games). I literally ran out the timer just running right the whole time because I didn’t know it was a puzzle; I literally thought the level was a trap that could only be bypassed via warping.
SMB 1&3 were defining memories of my childhood, thanks to my now late dad ❤️ I love your list of top 10 moments. Some of mine include the very first underwater world in SMB1 (level 2-2). Stumbling on warp zones in SMB1. The Tanooki suit in SMB 3, and encountering the ghost creature Boo in SMB 3 world 2 😊 Its incredible to think how far gaming has come, and I'm surely grateful for all the memories.
Ah, the nostalgia. One memorable moment for me was when I think I wanted to go to world 6 or 7 early in SMB3, using the two whistles from world 1. So, I used one, then immediately used the second while on the warp zone screen, which took me straight to world 8, to my surprise. I think I had 23 lives going in, and lost 21 to the first tank level. The remaining 2 fell to the battleship level just afterwards. (Of course, it wasn't long before I came back with a vengeance.) (15:10) Or, duck and jump onto the 1-up block above and zip through the wall, which I always do (assuming I'm big, of course). (15:58) If you're holding A on the ground when Bowser goes thud, you'll "leap" 6 tiles up.
Wowow I remember getting to the end of the first super Mario world 1 and me and my friends would all say "sorry Mario but our princess is in another castle" for years to signify there was more fun work to do. But I really didn't remember how it shifted the focus from highscore to just beating the game. Your video brought back memories of playing SMB1 for the first time and everyone talking and focusing on their score, right until we finished the first castle, then my uncle said we will never have enough lives to beat this game! It was me and my little brother who laster discovered holding a while pressing start at game over was a secret continue, what a great memory unlocked!
Probably my favorite SMB Trilogy moments: SMB1: Finding secret 1-Ups on sheer dumb luck. SMB2: How frigging *Hard* Level 5-2's Waterfall platforming is, even with Peach or Luigi. Jumping on the fish was tedious. SMB3: Bowser's Arsenal. Finding out not only was Bowser packing powerful magic, but had a near limitless Armada of Airships (DoomShips), Tanks and even Boats!
Related to #8 was the blue Toad Houses in SMB3! I remember my brother got the World 2 house one time, and we had no idea how he did it! I replayed that level several times over the next few days trying to get it to appear again, but it never did. I did manage to get the World 2 Toad House a few months later, but again didn't know what I did to make it happen. It would be several years until I would have the Internet and was finally able to find out how to create the special Toad Houses!
In no particular order: 1) Eagle gate attack 2) Angry sun 3) Beating the doomship with the tanuki suit and getting a different message from the king 4) The hand grabbing you in Dark Land 5) Money ship/white toad house 6) The warp zone discovery 7) Goomba boot. My friends and I would fight over who got to play that level. 8) The whales. 9) The albatoss flight level. 10) The mistakes between Ostro and Birdo
Giant world in SMB3 Basically any secret in SMB3 had something magic (and there were so many) Hoping on a Birdo egg or a bird in SMB2 and realizing that you can travel the stage on it Realizing that some SMB3 ennemies could actually be killed (the sun, the shark, and many seemingly invincible units could be killed with the racoon costume) Picking up an ostrish for the first time in SMB2 Facing a hammer brother in SMB1 in a castle.. but armed with a flower power
For #6, it caught me off guard when I played the original SMB for the first time. It was the All Stars/SNES version on emulator. An interesting thing about that version is that there’s sound cues that tell you what part you got wrong, but the maze still confused me.
For me, my favorite Super Mario moment was getting on my bike, taking a bunch of glass bottles and cashing them in for quarters at the grocery store. Buying a few rootbeers, and joining the other kids that did the same. They had one of those versus cabinets that was just a dedicated NES, which is why I count it. We were showing each other up, arguing, discussing secrets, taunting each other, and talking about the latest NES news. It was a whole different world.
My favorites are those warp zones. I thought passing at the roof of world 1-2 would just cheese the game but the game let me cheesed it some more by introducing the warp zones. Also the ocarina of wind in Mario 3 got me so hyped.
i'm totally agree with the story of smb2 being accurate and creative. people hate when you explain things in video game with dreaming of memory lost, but in fact on the moment it's unexpected and very refreshing. you think about all the time and energy you spend to reach a certain goal, and all that energy was pointless because there were no goal achieved. the game usualy rewards you when you finishes it, but on this very unique episode, you're just insulted "congratulation, you lost your time". that's pretty unusual and memorable to me. and like you said this game was "trippy" all along, it's like the whole game was a prank and you were idiot enough to play it ^^
One of my favorite moments in Super Mario 3 is the beginning of 1-5 that starts Mario off on a steep hill which encourages you instinctively to slide down and knock into the buzzy beetles. It's the only stage in the game that starts with a huge drop like that, not to mention that it's the first full stage with the underground theme.
Killing Bowser in world 4-4 was one of my favorite moments. Defeating Fryguy in the second game was a relief, since you couldn't necessarily use his projectiles. Discovering the TRUE world five in SMB3 was fun as well as beating Roy at the end of it, with his unique attack, and exploring Ice world afterwards.
I remember getting to an under water level that looped once you reached the end, today we call it the minus world and numerous you tube channels documented why it happens
Awesome list. All of them nostalgic for me too. For me, other memorable moments are 7-1 in SMB 3, which stood out as a whole new kind of level design... and 7-1 in SMB 1, when I wandered into the 1-UP mushroom. It was so unexpected! I've always liked the SMB1 green mushroom system. To this day, I enjoy playing runs of SMB1 where I collect all 10 of them.
7:20 I had forgotten where the world 8 one was, been a while since I played the game. I first noticed this in world 2 one time when I was getting bored of the game from playing it every day and I decided to to end the game by just using up all my one-ups so I jumped into a quick sand pit and was surprised to find I sank through. That made the game interesting again and I didn't stop playing as much as I could every day until I'd checked every quick sand pit in the game and found the one in world 8.
That creepy moment when you realize that the hammer bros start chasing after you for waiting to long. 😜😜😜 this is one feature I wish was included I. The smm series. That and the ability to make enemies move faster without wings.
Giant world, the big fish level, the row boat that doesn’t really lead anywhere besides really far over the map, spiral tower that leads to the sky world , and the plant world where all pretty good an memorable too these 3 games especially the 3rd where really amazing
I think it's funny how Mario 2 isn't really Mario at all, but Doki Doki Panic. And the enemies from that game has stayed in the Mario universe since. Especially Shy Guys.
Most of my favorite moments were with super Mario Bros 1. I remember running over to my best friend's house every time I discovered something. the first secret vine I found to the warp zone. when I gave my grandpa the controller in world 1 jumping around randomly he hit that first hidden one up poof mind blown. I was like wow hidden blocks never seen one up to that point. The grand thing about experiencing this stuff as a kid is I can remember the exact feel in the air, where I was. It's burnt in my head.
To me it was W3, the stage where frogs blew black spiky balls, and W2 sand castles in SMB3. I rushed from school just to experience a bit more of that sensation.
Some trivia for the coin ship: It's based on a treasure ship from Japanese folklore and, being an ancient ship, it naturally has ancient coinage on it. This is why the coins on the ship don't rotate in SMB3 fashion but instead cycle from brown to yellow in SMB1 fashion, as if the ship itself came from the past.
Thanks for this.. I was just old enough that people were still playing these games when I was very little, and I wanted to play them so bad, but never got the chance while they were current. I've played them a little bit since, but not with the eyes of wonder I had for them once. You gave me a little bit of that wonder back 😊.
I'd say the general idea of the warp whistles in Super Mario Bros. 3; the game was HUGE, and you were never going to beat it in one sitting, so you'd warp to see further into the game, and you never knew where you'd end up. There were so many strange areas later in the game, like how the sky looked like weird 1960s wallpaper in World 6 (and that unique platform I think was at the end of 6-3), and after playing well into the night, you'd wake up the next morning, wondering how much of it was even real; you might not get there next time. If I were to pick a single moment, though, it would be in 5-2, where you're supposed to bounce up on those blocks to reach the pipe, but instead, you totally just EAT IT and fall through what can only be described as Plumbers' Purgatory, with dark, clear water at the bottom. You swim down through the pipe into an almost neon underground cavern with what appears to be grass and a strange waterfall. There's a lot of strange stuff in the game, much of it well hidden, but this was strange even within the context of Mario 3.
In 1988 Super Mario Bros. blew my mind. It was like playing a cartoon. At the time I was way too young. But that Christmas I got the NES with SMB1. I was more aware of arcades than home consoles (my parents would go to arcades and bowling), but when they placed that *rectangular controller in my hands, I was hooked. I ended up beating it fairly quickly because my dad would make fun of me for losing. When I got SMB2 (I believe that same year), I beat that game one school night. I was in preschool or day care (cannot remember). I closed my door and placed a shirt under it so my parents couldn't see the light. I told everyone I beat it and that it was all a dream. Then about 2 years later I got SMB3 and spent the whole summer playing and trying to beat it. But every time I was close we went to do something. It took almost a month and a half to eventually beat it. The 2D SMB series (and Zelda) got me hooked on gaming. Between the Bros. and Zelda, I was pushing through rentals of Ninja Gaiden, Contra, Castlevania, Metroid, and Blaster Master. But SMB1 busted my video game cherry. And I'll never forget it.
SMB1 glitch level -1 was a favorite. the infinite loop of just swimming until the timer runs out. SMB3 had so many great moments too.. finishing it and restarting only to have a full inventory of P-wings on your next play through was a good time for exploring levels even more as a kid.
I'm surprised you found SMB2 to be the hardest of the three, even without using warps! I've never beaten the first one, and I've always thought the second was easier than the third.
In SMB1, when you're hit as fire Mario, you directly become small. As a result, you're small a lot more in SMB1 than in all other Mario games. That"s where lies most of SMB1 difficulty.
FF1 intro music hit me with a wall of sound that made me fall in love with the series. When you turn the game on and hear that Final Fantasy music. Pure gold.
I might be in the minority, but Mario 2 was my favorite. I liked the selectable characters and the levels were fun….but the cool part was that the entire thing was Mario’s dream. I was fascinated by that when I was a kid.
In the original game it's called Kuribo's Shoe. Nintendo can try and patch every digital release to force everyone to accept this new name, but it's still a new name, it is not the original name.
It would be difficult for me to come up with a top list of favorite moments, but the one that comes to mind the most is World 3-2 in the original SMB. It has long stretches of flat ground so you can kick a shell and hit many enemies with it, several times through the level :)
Thank you for taking me on a trip through memory lane. I was born in 1979… and the timing while growing up as these gaming things were happening were perfect. I couldn’t imagine growing up today with way too many options and things like loot boxes and micro transactions. Just the audio alone from these games put me in a trance 😢
Your number one is my number one. My cousin and I beat that game when it came out. We were about ten. It was a magical moment. The ending was perfect as was the music. To this day, my alarm on my phone to wake me up for work every morning is the original ending theme. What a game it was and what a time it was to be a kid!
Actually super mario 2's manual clearly state that you are playng in the dream world, so not much of a surprise here. Anyway i clearly remember playng sm2 and pick up a veggy that turs out to be a rocket and thinked "omg i can do everything in this game"
I got the NES for my 9th birthday. A bunch of my friends and I were taking turns playing SMB. One of my friends discovered the 1-2 warp zone accidentally. Our minds were blown and my lifelong addiction to video games officially began.
Super Mario 2 is probably my favorite Mario of all time. It's the first one I got as a kid, got it at the same time I got my first NES. Fantastic memories
To me my best moments is all the endings in all 3 games. The music was so satisfying to listen, it congratulate the player for been through all those hard stages
YES, I agree with all of these - what a great list! I remember discovering the quicksand secrets in both Super Mario 2 and 3 on my own. This was back before the internet, when you had to have a generous mom and dad to buy you a Nintendo Power Magazine subscription, to have any kind of walkthrough to spoil these secrets. I did not, so it was a thrill for nerdy and shy "young David" to show off his Super Mario skills to the other neighborhood kids. I was gay and awkward, before I understood and knew myself, so it likely saved my self-esteem by having something "cool" in my life to help me relate to the other kids on the block. I miss those days of everyone gathering around for a peak at the newest and coolest video game.
-Seeing if I could make it through any one of the games without using any warps (done it several times with 3, once or twice with 2, and maybe once with 1) -Battling Roy and Ludwig and getting stunned by their stomp attack -Using the Tanuki for the first time -Ice World, with its whopping *10* stages -The night levels in #1. Something about them just feels so calm and serene, despite all the enemies around.
TH-cam is tough when it's just you making videos by yourself part time. Hope to do this full time one day. Thanks for all the likes and sharing the videos! It means so much! ❤ More vids soon! 👍
One of my favorite channels, homie. Always look forward to your videos!
You'll get there soon enough, I watch every one of your videos
Keep up the great work man.
To be honest gruz, I never owned a NES, I had to find other ways to play those games from the NES era. No, my first non-handheld home console I ever owned, was my special edition, Pokemon XD: Gale of Darkness Shadow Lugia, Gamecube. My first handheld console though was a GBA SP, the GBA SP I no longer have, because I literally lost the thing as a kid. The Shadow Lugia Gamecube though I still have somewhere. I have a great fondness for Super Mario Sunshine, despite all the bad it has been said to have, that most, if not all, are true. The game was literally a gift from who was my babysitter at the time. I was quite young back then, but she was a gamer. I 100% everything in that game, almost all on my own. The ONE Shine I was unable to get it myself as a kid, was the one from that death water lilypad ride secret level. So, when I was away at school one day, my babysitter at the time, used my Mario Sunshine save file, to claim that one Shine I could not get by my own hands. When I arrived home, my save file was finally at 100% completion. Because of those moments, and my former babysitter's kindness to give me Mario Sunshine, when Nintendo announced 3D All Stars in the current modern era of gaming, I HAD to buy it when I could before Nintendo would de-list it from the Eshop. I wanted a shot to be able to play Mario Sunshine again, but on the Switch.
Also, about the REAL SMB2, the Japanese one that was deemed too difficult for the west, not the Yume Kojo: Doki-Doki Panic romhack Nintendo sold to the west as SMB2, the real Super Mario Bros 2, actually restored some of the music stuff cut from SMB1 due to memory limitations, by that I mean, in SMB1, the music that plays at the end of the game after clearing World 8, it was intended to be a larger piece of music, but was cut to be shorter, due to memory limitations of the Famicom. But, with Japan's SMB2, being on instead the Famicom Disk System, Nintendo was able to play out the entire ending song, as intended originally for SMB1. As using Disks instead of carts, there was more memory they could use for the game. An additional note, the American counterpart to the Famicom, the NES, has more memory space with it's carts as opposed to the Famicom, which was a weaker gaming console. Some devs when they brought their Famicom games to the NES, made changes to them for the west, to make use of the extra memory power. Such as Dragon Quest 1. The Famicom was so limited in power that the protagonist's overworld sprite, had no space left on the cart's memory to add sprites for frames to have the hero to face any direction but towards the screen. But when it reached the NES, to bring it to the west, the devs made use of the extra memory space, to add addition sprites for frames for the hero to face other directions than towards facing towards the south. People of the retro era may know that Dragon Quest game as instead Dragon Warrior, as the devs had reasons why they thought it'd be a bad idea to sell Dragon Quest to the west as it was, at the time.
Discovering the warp zones the first time is a MUST on this list. And Giant world in smb3 for sure.
Yeah, or the flute... sounds like Link there.... la la la la la la...
Crashing through the ceiling and running in the score section of 1-2. That blew my mind as a child. "Is that even legal?" It got even better when I found out about the warp sections. It meant that there could be secrets everywhere. It even made me wonder if there was a "real world analogy" to those mechanics. "Could I do something that no one has ever done before and trigger a hidden event?"
Yes, that's so true. Mario 1 was pushing and breaking a lot of boundaries back in the 80s
Try glitching through the wall to the warp pipes and enter one before the numbers show and the middle pipe will take you to 5-1, but the other two take you to the eternal water level _-1.
I played through the entirety of the american version of SMB2 while recording it onto a VHS tape so my nephews could see the game in its entirety without my having to be there. I mentioned my making that tape to a mom and pop video rental store and they asked if they could have a copy. The next thing I knew people were renting it left and right! I never got any of the rental money but I was sort of famous for a while as the guy who could play through SMB2 in one pass without warps. Those were the days!
Ahah, very cool story.
Gamer hat off to ya, my dude! 🕹📼
You're a legend.
Here's my top 10:
#10 - The beautiful art on the cartridge of SMB2. It still gives me chills today - soo nostalgic.
#9 - The first time I realized I could throw enemies in SMB2
#8 - Friguy in SMB2. I just loved that sprites! My favorite Mario boss.
#7 - 2-2 in SMB1. Going underwater felt like playing a new game!
#6 - The first time I got a leaf and learned to fly in SMB3
#5 - Hammer suit in SMB3
#4 - Luigi in SMB2 - although it was hard do play with, I loved the idea of a taller/skinnier brother!
#3 - Goomba Shoes in SMB3
#2 - The first time I got a mushroom in SMB1
#1 - Mario sleeping in SMB2 ending
Those are all really amazing!!
For me, it was the first time I discovered Hammer Mario. I had played SMB3 for years, but never got it. Then one day… mind blown.
Hammer suit was just one of those mythical items in Mario 3.
And unlike the Anchor, it was actually useful
You have one of the best explanation. One of my favorite Super Mario Bros 3 moments is there are 2 bowsers at the end. If you encounter the first bowser, if you fly over the wall in front of him, you'll encounter the second bowser and you could beat either one to finish the game.
The SMB NES Trilogy is a masterpiece in gaming still to this day 💪🏻
this goes without saying! and man SMB 2 was so hard but sooooooo rewarding. That game is a blast even by today's standards. and how fun it is to practice speed runs on SMB 1? Speed runs aint normally my thing but in that game its so fun...
@@83KJack2 was so hard. I've only beaten it twice. The last time took 2 weeks.
The feeling that you’re getting closer to Bowser with him, shooting a fire through the walls, I believe it’s a throwback to Mario, one, such a great game
Very solid list! I'd have to put "discovering the warp whistles" as a top 10 NES Mario moment too. Even just that first one in 1-3 where you can crouch behind a block and then disappear behind the background.. but also the one in 1-castle.
Bonus 'great moment' when you realize you can use a 2nd warp whistle while already in warpzone, and go straight to world 8!
The whistles, absolutely! I remember finding out about the third whistle on World 2 using the hammer. That hidden area blew my mind! 🤯
@@itsgruz Did anyone else learn about the first warp whistle in the film The Wizard starring Fred Wolf from Wonder Years? Such great memories
@@nicholasthetaylor yeah me, my brother, and sister learned that one from the movie. Good times
@@nicholasthetaylor you mean Fred Savage? lol
I remember when my cousin got her NES and she started this up. My first thought was “oh my… this is just like the arcade. “ Getting my own NES was ALL I thought about for a year. S O M U C H Y A R D W O R K
I used to play super mario bro at the arcades and is different and much harder than the home version.
The Angry Sun is my favorite thing in Marios ever. It makes me smile, how angr it is!
Super Mario Bros. 3: The "3" coin secret room was epic the first time, the White Block reveal. It was and always will be Kuribo's shoe. The fact that we only got to use it once makes it all the more special. The best moments of Super Mario Bros. were any time sneaking down at 4 in the morning when we weren't supposed to be playing Nintendo 🍄
I love the different suits that you can get in Mario bros 3. My favorite is tanooki/tanuki and hammer Brothers suits!
My fav SMB 2 moment is the shock of having to actually fight the Hawk portal door near the game's end.
Yeah, that was a great "Holy crap" moment, considering by that point in the game, the habit is run fast to the Hawk mouth to advance and then getting either shrunken when hitting it or dying. That moment caused trust issues for me.
When Mario appears before the King for saving him. If you are in front of him in a frog suit, or other particular suit the King will give you a different message. I think that should have been included here.
I love that, though I've never gotten it with the frog suit.
I remember SMB3. World 7, hitting the P switch in one of the castles and seeing all those coins. Dropping down trying to grab as many as I can over and over, then hearing the 100 second mark sound clip. The music speed up, then frantically trying to figure out how to finish the castle. Realizing you have to take the racoon suit in the room and fly up to the pipe, fighting the castle boss and dying to time with one more hit left. One of the best moments for me.
Oh man this was the BEST level. It drove me crazy to see all those coins and you could never get them all!
What I do is just fall down and keep collecting coins until I get a 1up
And then 99 1 UPS
Before I started watching this, I knew you were going to mention the ending of SMB2. I think we all found that interesting and kind of strange. Great Video!!!
This video makes me feel like an old man, reminiscing about an age of gaming that has been left behind by the world. In the original US trilogy, the only one that I don't have some form of muscle memory that allows me to beat the game is SMB2. I thought that SMB2 was the best for a long while, with its absence of timers and the ability to backtrack, and then was floored at SMB3's new look at all the classic enemies from the original game. Of course, I also remember the "smell" of my first memory of SMW, which was playing the demo at a Walmart electronics department. And then walking across the street from the laundromat where my mother was doing laundry to play SMW at the Kmart, where I learned how to speedrun the game with the Star Road, beating it in about 15 minutes and then heading back to the laundromat. Anyway, enough rambling; thanks for the video! And thankfully, through emulation, re-releases, and Nintendo Online and such, the 8- and 16-bit greats haven't actually been left behind. And I'm not really all that old. Yet.
Something that sticks out to me is in Mario All Stars, once you beat Mario 3, you can cycle through power ups by pressing select.
If you hold another button while you press select, you get the Goomba's shoe on any level! The graphics sometimes glitch if you're on a level that doesn't support it but it still works.
What's funny is that if you use it and fall in water, you sink like a rock. It's interesting that it has an interaction with water at all, considering that it's never meant to be on a level with water.
Just figured I'd share.
Isn't that the debug mode? I never heard of activating it by beating the game, but because it's bugged (lolirony) there was a chance it would just be turned on from the start on some consoles.
These games never gets old. I used to play those games as a child. Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3. Even Dr. Mario for the NES and SNES, Super Mario World for the SNES, Yoshi's Island for the SNES, and Super Mario All-Stars. I used to play Excite Bike for the NES that I rented from the Movie Gallery as well. Ah, good times.
I agree with your #1
It took me back to when my friend and I stayed up for nearly 48 hours to beat it! My mom yelled at us because she could hear us "clicking those damn buttons!" I still remind her of that to this day! But when we saw Bowser it was so intimidating but when we beat him we were so geeked out! Thanks for bringing those great memories back!
My favorite moment is in Super Mario Bros. 3. It's the moment in one of the levels in World 2, I can't remember the exact level, but the level is split into a bottom area and a hidden top area, accessible if you have the raccoon suit and break a block to travel up to it. On the top of the level is a terrace full of coins and palm trees. It's just one example of many hidden areas in this game, places that made me feel special for finding, another being in one of the World 4 levels: a secret pool of water in the clouds.
When I was a kid, I would try to find places like that in real life, maybe over a fence and up a hillside, maybe a secret grove somewhere in the forest, or a hilly, tree-lined hiking trail that nobody else knows about. There's just something special about finding the secret area, usually hidden up high somewhere. It's magical. It's atmospheric.
I know which level you're reminiscing about. It's level 4.
Also in world 5 level 2, there is two different areas, a bottom and a top area with their own different paths. It's much more exciting than in the world 2.
Great selection of moments. I haven't thought enough about ranking my own moments, but here are a few additional "big deals" as a child.
Mario 3: Beating the game, choosing to start all over and waking up with 4 item rows of P-wings. This is the first game I'm aware of in history where they give you the power to explore EVERYTHING after beating the game. Basically the first New Game Plus was Super Mario 3.
Mario 3: Hearing the rumor you can take Bowser's fireballs away if you take a P-wing into his fortress and fly up over the wall to the left, walk a little, and walk back... then actually doing it and having your mind blown.
Mario 1: The Minus level glitch in 1-2
Mario 1: Learning about the infinite life trick in 3-1. Also, after gaining 200 lives, screwing up the game's code so much it thinks you only have one life left, dying, and going WTF!? Learning to count to around 100 and not go past that point in extra lives so that doesn't happen to you again.
Mario 3: The secret white mushrooms that appear when you collect almost all of the coins in special levels in each world.
Mario 3: Discovering that some of the jumping blocks in world 2-1 will die if they hop on little Mario's head when he's touching the ground. (This last one may sound silly, but it's the first glitch in gaming I ever discovered.)
Wow, I didn't even know about that last glitch until I read your comment here. Logic would dictate that an enemy landing on your head is generally bad for you. Then again, I've rammed Yoshi into flying/jumping enemies while walking on the ground in SMW and somehow stomped them, even though I didn't jump myself. Video game physics are funny like that sometimes.
The white mushroom houses were probably the most challenging things to get. I'm not sure if I was ever able to get all of them
My favourite moment of each of the first three Mario games is when you press start and your adventure begings. I love those games so much. I've owned and played them since the late 80's and early 90's, and after all these years i still play them regularly every year
Thank you!!!! Never knew how that ship appeared in Mario 3!! Awesome video dude
In Mario 2, the first time Phanto chased you when you picked up a key was quite scary 😱. Also, standout moments from the third Mario game(but there’s so many of them!!😊): the first time I played the first airship level, seeing Mario have a different look to him with the fire flower, and also getting the frog suit. You covered these games so well. Thanks for the trip down Memory Lane!!😊😊😊
One of my favorite moments was in Mario 3 in the first level getting the leaf for the first time and being able to fly. I’ll never forget the joy I felt having that kind of freedom in a Mario game.
9:35 "Kuribo's shoe"
Yugi Mutoh proved how useful even a weak monster like Kuribo can be in a duel if used properly. Different franchise, I know; it just reminded me of that.
Looks more like sleeping bag I used to think with a wind up thing on the side. Lol
However, it looks like a shoe in the SMB3 cartoon.
Theres 2 moments that really stick out for me. The trick in the first game where you can bounce off the turtle shell on a ledge to get 1ups. And in Mario 3, level 2 world 1, you can bounce off goombas falling out of a pipe when you have the tail to get 1ups.
My bro (9 years older) did that when we were kids and I was in awe..I thought he was a genius
One of my favorite moments was in World 7's first castle in SMB3. Getting all those coins after finding the hidden P Switch was a huge bliss. Good way to farm lives!
Probably one of my top moments was in super Mario Bros 3. Discovering that you can use the second warp flute IN THE WARP ZONE! And totally skip ahead further without needing that third flute. It blew my mind!
wow I never knew this! gonna try it later today
You 'missed' so many great moments - don't get me wrong, your video was well produced and had many great moments that come from a place of genuine nostalgia. Its just that these three games were so polished and remarkable that it would be impossible to list all of the moments. Coin heaven, the SMB2 slot machine, being eaten by Big Bertha, wielding the hammer bros. suit, the rocket ship, and especially Koji Kondo's handiwork with crafty the most iconic video game soundtrack ever.
Those were awesome moments. A lot of my favorites too. One that I have, is a personal one. My very first time playing SMB 1 I ran straight into the very first goomba. My dad and brother both laughed. It's a good memory because it was the start of my love of video games. 30 plus years and going strong.
We've all done it. ^^
The nostalgia is too much, and I love it!
SMB2 was a labor of love with all the back tracking, but very satisfying. SMB1 was a first love. SMB3 was the epic adventure full of discovery. Fond memories is playing these games instead of doing homework!
Don't forget for the coin boat to appear you also need the timer to be on an even number when you hit the card box to complete the level.
Yeah it'll flip your score by 50 points if you hit it wrong. Good point!
Finding about the first warp zones in Mario 1 through word of mouth, thinking it would be just bollocks and then trying it for myself the very first time.
My favorite was beating smb3 and getting a full inventory of p wings on a second playthrough. I looked for and found almost all the secrets in every level. I thought I found them all as a young teen but it turns out I missed a few in world 5. That I only found a few years before now watching youtube.
My favorite moment was getting the hammer suit and just blasting through enemies that were otherwise invincible
SMB3 World 5 was very special. You mentioned the Goomba's shoe, but there were actually 2 other Goomba's shoes levels hidden in the code, which you detailed in your video "Official Lost Levels of Super Mario 3." But one of the most memorable levels for me is the level in world 5 the twisty castle that warps you to the sky. I liked that level. There was a cool secret in that level. Its the only level both players have to complete and sometimes you'd need to go back down to land and beat the level again.
Agree with your #1! I’ll never forget the first time I walked into that castle and got laser-blasted by the statue. I thought “this level means business.” Took me a while to figure out how to beat Bowser, but once I did it was that classic last boss victory feeling. Thanks for bringing back great memories.
First time I ever encountered “bowser’s maze” was when I was 10 years old playing this on the Wii Virtual Console (I’m young but I have always been into the retro games). I literally ran out the timer just running right the whole time because I didn’t know it was a puzzle; I literally thought the level was a trap that could only be bypassed via warping.
I thought that too when I first saw someone play it on the arcade version. And the arcade version has a totally different clear pattern as well!
it's easier on the nes because you get a chime when you go the right way.
@@theimortal1974 that was the gbc version, not the nes
@@randoncourter4923 I don't know how any of us figured that out before SMB Deluxe.
SMB 1&3 were defining memories of my childhood, thanks to my now late dad ❤️ I love your list of top 10 moments. Some of mine include the very first underwater world in SMB1 (level 2-2). Stumbling on warp zones in SMB1. The Tanooki suit in SMB 3, and encountering the ghost creature Boo in SMB 3 world 2 😊
Its incredible to think how far gaming has come, and I'm surely grateful for all the memories.
My favorite Super Mario Brothers on NES moment is "Our Princess Is in Another Castle!!!!!!!!!"
Ah, the nostalgia. One memorable moment for me was when I think I wanted to go to world 6 or 7 early in SMB3, using the two whistles from world 1. So, I used one, then immediately used the second while on the warp zone screen, which took me straight to world 8, to my surprise. I think I had 23 lives going in, and lost 21 to the first tank level. The remaining 2 fell to the battleship level just afterwards. (Of course, it wasn't long before I came back with a vengeance.)
(15:10) Or, duck and jump onto the 1-up block above and zip through the wall, which I always do (assuming I'm big, of course).
(15:58) If you're holding A on the ground when Bowser goes thud, you'll "leap" 6 tiles up.
For me it has to be world 8 of Mario 3. The setting music, atmosphere and layout of that world made me feel like the game suddenly got serious 😂
My all-time favorite SMB2 moment:
Discovering the hyperspeed carpet glitch, then several years later being mentioned in a Summoning Salt video for it!
Wowow I remember getting to the end of the first super Mario world 1 and me and my friends would all say "sorry Mario but our princess is in another castle" for years to signify there was more fun work to do.
But I really didn't remember how it shifted the focus from highscore to just beating the game. Your video brought back memories of playing SMB1 for the first time and everyone talking and focusing on their score, right until we finished the first castle, then my uncle said we will never have enough lives to beat this game! It was me and my little brother who laster discovered holding a while pressing start at game over was a secret continue, what a great memory unlocked!
Probably my favorite SMB Trilogy moments:
SMB1: Finding secret 1-Ups on sheer dumb luck.
SMB2: How frigging *Hard* Level 5-2's Waterfall platforming is, even with Peach or Luigi. Jumping on the fish was tedious.
SMB3: Bowser's Arsenal.
Finding out not only was Bowser packing powerful magic, but had a near limitless Armada of Airships (DoomShips), Tanks and even Boats!
15:54 Easter Egg: If you hold the A button before Bowser's fall makes you bounce, you'll bounce extra high.
Related to #8 was the blue Toad Houses in SMB3! I remember my brother got the World 2 house one time, and we had no idea how he did it! I replayed that level several times over the next few days trying to get it to appear again, but it never did. I did manage to get the World 2 Toad House a few months later, but again didn't know what I did to make it happen. It would be several years until I would have the Internet and was finally able to find out how to create the special Toad Houses!
My eight year old self's heart leapt into my throat when Bowser dropped down and started spitting fire in SMB3.
Wow what an epic moment
In no particular order:
1) Eagle gate attack
2) Angry sun
3) Beating the doomship with the tanuki suit and getting a different message from the king
4) The hand grabbing you in Dark Land
5) Money ship/white toad house
6) The warp zone discovery
7) Goomba boot. My friends and I would fight over who got to play that level.
8) The whales.
9) The albatoss flight level.
10) The mistakes between Ostro and Birdo
Giant world in SMB3
Basically any secret in SMB3 had something magic (and there were so many)
Hoping on a Birdo egg or a bird in SMB2 and realizing that you can travel the stage on it
Realizing that some SMB3 ennemies could actually be killed (the sun, the shark, and many seemingly invincible units could be killed with the racoon costume)
Picking up an ostrish for the first time in SMB2
Facing a hammer brother in SMB1 in a castle.. but armed with a flower power
For #6, it caught me off guard when I played the original SMB for the first time. It was the All Stars/SNES version on emulator. An interesting thing about that version is that there’s sound cues that tell you what part you got wrong, but the maze still confused me.
For me, my favorite Super Mario moment was getting on my bike, taking a bunch of glass bottles and cashing them in for quarters at the grocery store. Buying a few rootbeers, and joining the other kids that did the same.
They had one of those versus cabinets that was just a dedicated NES, which is why I count it. We were showing each other up, arguing, discussing secrets, taunting each other, and talking about the latest NES news. It was a whole different world.
My favorites are those warp zones. I thought passing at the roof of world 1-2 would just cheese the game but the game let me cheesed it some more by introducing the warp zones. Also the ocarina of wind in Mario 3 got me so hyped.
I grew up playing these classics
i'm totally agree with the story of smb2 being accurate and creative. people hate when you explain things in video game with dreaming of memory lost, but in fact on the moment it's unexpected and very refreshing. you think about all the time and energy you spend to reach a certain goal, and all that energy was pointless because there were no goal achieved. the game usualy rewards you when you finishes it, but on this very unique episode, you're just insulted "congratulation, you lost your time". that's pretty unusual and memorable to me. and like you said this game was "trippy" all along, it's like the whole game was a prank and you were idiot enough to play it ^^
One of my favorite moments in Super Mario 3 is the beginning of 1-5 that starts Mario off on a steep hill which encourages you instinctively to slide down and knock into the buzzy beetles. It's the only stage in the game that starts with a huge drop like that, not to mention that it's the first full stage with the underground theme.
Killing Bowser in world 4-4 was one of my favorite moments. Defeating Fryguy in the second game was a relief, since you couldn't necessarily use his projectiles. Discovering the TRUE world five in SMB3 was fun as well as beating Roy at the end of it, with his unique attack, and exploring Ice world afterwards.
I remember getting to an under water level that looped once you reached the end, today we call it the minus world and numerous you tube channels documented why it happens
Awesome list. All of them nostalgic for me too. For me, other memorable moments are 7-1 in SMB 3, which stood out as a whole new kind of level design... and 7-1 in SMB 1, when I wandered into the 1-UP mushroom. It was so unexpected! I've always liked the SMB1 green mushroom system. To this day, I enjoy playing runs of SMB1 where I collect all 10 of them.
7:20 I had forgotten where the world 8 one was, been a while since I played the game. I first noticed this in world 2 one time when I was getting bored of the game from playing it every day and I decided to to end the game by just using up all my one-ups so I jumped into a quick sand pit and was surprised to find I sank through. That made the game interesting again and I didn't stop playing as much as I could every day until I'd checked every quick sand pit in the game and found the one in world 8.
That creepy moment when you realize that the hammer bros start chasing after you for waiting to long. 😜😜😜 this is one feature I wish was included I. The smm series. That and the ability to make enemies move faster without wings.
Giant world, the big fish level, the row boat that doesn’t really lead anywhere besides really far over the map, spiral tower that leads to the sky world , and the plant world where all pretty good an memorable too these 3 games especially the 3rd where really amazing
I think it's funny how Mario 2 isn't really Mario at all, but Doki Doki Panic. And the enemies from that game has stayed in the Mario universe since. Especially Shy Guys.
Most of my favorite moments were with super Mario Bros 1. I remember running over to my best friend's house every time I discovered something. the first secret vine I found to the warp zone. when I gave my grandpa the controller in world 1 jumping around randomly he hit that first hidden one up poof mind blown. I was like wow hidden blocks never seen one up to that point. The grand thing about experiencing this stuff as a kid is I can remember the exact feel in the air, where I was. It's burnt in my head.
Giant land in Mario 3 was very memorable from when I was a kid!
You get 4 pages full of the Pwing after beating SM3 nes... pretty fun for exploring .
To me it was W3, the stage where frogs blew black spiky balls, and W2 sand castles in SMB3. I rushed from school just to experience a bit more of that sensation.
Some trivia for the coin ship: It's based on a treasure ship from Japanese folklore and, being an ancient ship, it naturally has ancient coinage on it. This is why the coins on the ship don't rotate in SMB3 fashion but instead cycle from brown to yellow in SMB1 fashion, as if the ship itself came from the past.
Thanks for this.. I was just old enough that people were still playing these games when I was very little, and I wanted to play them so bad, but never got the chance while they were current. I've played them a little bit since, but not with the eyes of wonder I had for them once. You gave me a little bit of that wonder back 😊.
I'd say the general idea of the warp whistles in Super Mario Bros. 3; the game was HUGE, and you were never going to beat it in one sitting, so you'd warp to see further into the game, and you never knew where you'd end up. There were so many strange areas later in the game, like how the sky looked like weird 1960s wallpaper in World 6 (and that unique platform I think was at the end of 6-3), and after playing well into the night, you'd wake up the next morning, wondering how much of it was even real; you might not get there next time. If I were to pick a single moment, though, it would be in 5-2, where you're supposed to bounce up on those blocks to reach the pipe, but instead, you totally just EAT IT and fall through what can only be described as Plumbers' Purgatory, with dark, clear water at the bottom. You swim down through the pipe into an almost neon underground cavern with what appears to be grass and a strange waterfall. There's a lot of strange stuff in the game, much of it well hidden, but this was strange even within the context of Mario 3.
Never called it "Kuribo's shoe", nor "Gommba's shoe." It was, and always will be, "the boot!"
In 1988 Super Mario Bros. blew my mind. It was like playing a cartoon. At the time I was way too young. But that Christmas I got the NES with SMB1. I was more aware of arcades than home consoles (my parents would go to arcades and bowling), but when they placed that *rectangular controller in my hands, I was hooked. I ended up beating it fairly quickly because my dad would make fun of me for losing.
When I got SMB2 (I believe that same year), I beat that game one school night. I was in preschool or day care (cannot remember). I closed my door and placed a shirt under it so my parents couldn't see the light. I told everyone I beat it and that it was all a dream.
Then about 2 years later I got SMB3 and spent the whole summer playing and trying to beat it. But every time I was close we went to do something. It took almost a month and a half to eventually beat it.
The 2D SMB series (and Zelda) got me hooked on gaming. Between the Bros. and Zelda, I was pushing through rentals of Ninja Gaiden, Contra, Castlevania, Metroid, and Blaster Master. But SMB1 busted my video game cherry. And I'll never forget it.
>but when they placed that triangle controller in my hands
Bro what NES were _you_ playing?
@@dingdongism oh lol rectangle. Triangle. Jesus.
SMB1 glitch level -1 was a favorite. the infinite loop of just swimming until the timer runs out. SMB3 had so many great moments too.. finishing it and restarting only to have a full inventory of P-wings on your next play through was a good time for exploring levels even more as a kid.
I'm surprised you found SMB2 to be the hardest of the three, even without using warps! I've never beaten the first one, and I've always thought the second was easier than the third.
In SMB1, when you're hit as fire Mario, you directly become small. As a result, you're small a lot more in SMB1 than in all other Mario games. That"s where lies most of SMB1 difficulty.
@@Clery75019 i never solved 8-4 and 8-3 is a nightmare
FF1 intro music hit me with a wall of sound that made me fall in love with the series. When you turn the game on and hear that Final Fantasy music. Pure gold.
I might be in the minority, but Mario 2 was my favorite. I liked the selectable characters and the levels were fun….but the cool part was that the entire thing was Mario’s dream. I was fascinated by that when I was a kid.
I received Super Mario Bros 2 for the NES on Christmas, just goes to show you how old we are now and still liking these games.
In the original game it's called Kuribo's Shoe. Nintendo can try and patch every digital release to force everyone to accept this new name, but it's still a new name, it is not the original name.
It would be difficult for me to come up with a top list of favorite moments, but the one that comes to mind the most is World 3-2 in the original SMB. It has long stretches of flat ground so you can kick a shell and hit many enemies with it, several times through the level :)
Thank you for taking me on a trip through memory lane. I was born in 1979… and the timing while growing up as these gaming things were happening were perfect. I couldn’t imagine growing up today with way too many options and things like loot boxes and micro transactions. Just the audio alone from these games put me in a trance 😢
My favorite Super Mario moment was the feeling of my first time playing them. A feeling I wish I could experience all over again.
Your number one is my number one. My cousin and I beat that game when it came out. We were about ten. It was a magical moment. The ending was perfect as was the music. To this day, my alarm on my phone to wake me up for work every morning is the original ending theme. What a game it was and what a time it was to be a kid!
Actually super mario 2's manual clearly state that you are playng in the dream world, so not much of a surprise here.
Anyway i clearly remember playng sm2 and pick up a veggy that turs out to be a rocket and thinked "omg i can do everything in this game"
I got the NES for my 9th birthday. A bunch of my friends and I were taking turns playing SMB. One of my friends discovered the 1-2 warp zone accidentally. Our minds were blown and my lifelong addiction to video games officially began.
Toda mi niñez, mis más grandes momentos con los video juegos, una dosis pura de nostalgia con la trilogía de super Mario bros para NES. 😍
Getting the hundred lives trick or what ever kids in place called it
SMB 2: Lost Levels says “what about me?” 😅
Super Mario 2 is probably my favorite Mario of all time. It's the first one I got as a kid, got it at the same time I got my first NES. Fantastic memories
To get the ghost ship, you forgot to mention that the timer must also end on an even number.
To me my best moments is all the endings in all 3 games. The music was so satisfying to listen, it congratulate the player for been through all those hard stages
Wow your narration is spot on. Thank you very much for this great nostalgia trip.
YES, I agree with all of these - what a great list! I remember discovering the quicksand secrets in both Super Mario 2 and 3 on my own. This was back before the internet, when you had to have a generous mom and dad to buy you a Nintendo Power Magazine subscription, to have any kind of walkthrough to spoil these secrets. I did not, so it was a thrill for nerdy and shy "young David" to show off his Super Mario skills to the other neighborhood kids. I was gay and awkward, before I understood and knew myself, so it likely saved my self-esteem by having something "cool" in my life to help me relate to the other kids on the block. I miss those days of everyone gathering around for a peak at the newest and coolest video game.
I don't think anything feels as cool as the first time you realized you could make Mario fly in Super Mario Bros 3..
I remember my surprise as a kid when - after beating the 'New Quest' mode, nothing else seemed to change even after beating it 7 more times in a row.
-Seeing if I could make it through any one of the games without using any warps (done it several times with 3, once or twice with 2, and maybe once with 1)
-Battling Roy and Ludwig and getting stunned by their stomp attack
-Using the Tanuki for the first time
-Ice World, with its whopping *10* stages
-The night levels in #1. Something about them just feels so calm and serene, despite all the enemies around.