5:55 - I absolutely hate this in low ELO (where I am permanently stuck but whatever) My jungler never understands that I can’t just abandon a giant wave at my tower for a coin flip. If we know for a fact that the enemy jungler is elsewhere, then sure let’s go for a kill (or at the very least get them to burn a summoner spell), but other than that the risks far exceed the potential gains. Experience points are to valuable a resource to just throw away, especially early game
True. I play with friends and they are always flaming and complaining that me, as an Azir main, should have been in a river 2v3 fight instead of getting the enemy wave slow pushed in my tower. A maybe kill isn't worth 2-3 waves, it's free gold. Not only that, we could die and therefore have the enemy midlaner push another wave and maybe 1 plate
Mastering the lane by the wave control is the most important concept in League, 'cause from that, everything else start (rotations, drakes, invades, etc..)
@@freneticjigsaw6007 ohw lol, but towers do work and i also saw an improved TP or something will that work with Rakan dashing to his allies any idea.? Imagine using TP with Yone then using his E and TP Urgot grabs him but Yone does his E back to his old position, does Urgot get the kill then or ?
Tons of information that i learned from you. THANK YOU. Learning from others instead of playing from experience is so much easier. I've understand now that game knowledge is really important. Thanks again!
This one was useful for me. It played out in a similar fashion to my games, so it helped me identify a mistake I've been making a lot. Thank you so much.
Hello, I don't comment often in these videos but as a Masters-GM player on 5 roles (not that it matters, I do not mean to use elo to appeal to authority) I just really felt like it was kind of hard to watch this, not just because it was poorly executed many times, which can happen and I am sure I have games much worse than these by far, but because this gameplay is being showcased as if it was what everyone should strive for. I will do a small breakdown of why I felt like it really was necessary to really go out of my way and express that I feel like this one video just doesn't feel right to me. - Firstly, I will not really look into the mechanical misplays, McBaze did say he is not too experienced in the matchup and I totally understand that and it is fine and I do not mind that he accidentally hit the minion and then ran away (I think he could have won anyways and if he was scared of Mord Q, just flash behind him when he uses it but fine), since the point of this video is to learn about *wave management*. But my first issue is instead at 2:58, I think all the explaining you guys gave of the lane before was definitely spot on and yes that was the idea behind the lane, but right as McBaze says he is "basically only last hitting" he goes right into AAing THREE TIMES, when he should have literally only last-hit, just like he said he would do in the review. The consequences are basically immediate, the third wave's casters would have been under mordekaisers turret if he hadn't basically cleared the entire wave, he could have either used that wave to set up a gank, or simply hit lvl 3 and force Jax's TP. - Then at 3:23, you have the right idea, now just focus solely on crashing the wave, and he should have. I think it is fine to trade a bit like Jax did since any HP trade is positive (Jax recalls, Morde stays with his lower HP, wave bounces, Morde needs to TP or he dies). BUT JAX GOES AHEAD AND INSTEAD OF CRASHING THE WAVE, HE CONTINUES TRADING. And morde CLEARLY had the opportunity to hold 4 minions right outside of turret range, and like you explain, screw you over. - At 5:15 there's a concept you constantly talk about at skill capped and its to stay away from your own wave because then the enemy can use their AOE abilities to hit both you and the wave. And that leads to Jax being completely unable to thin the wave without risking way too much poke, and then has to try to freeze a wave with 6 casters and a cannon, where even if you have your long sword advantage, you have no chance of actually winning any trades. Let's ignore the fact that what I said happens right away and you say "yeah it's fine I'm not in a terrible spot or anything". - Then at 5:50, I get the concept but honestly I think McBaze just wasn't looking at Skarner in the map and had no clue he was about to get ganked, judging by camera control, and yes, you could have killed Morde, you can definitely tank those minions a bit with your E while walking up to Mordekaiser, it would be fine, you can jump on him and ensure the kill because he reacted late to Skarner and then you might even be able to keep the freeze. But I guess this point doesn't matter because the video is about wave control. ALSO KAYN WAS BOT 5 SECONDS AGO, so the concept wouldn't apply anyways you CANNOT get counterganked what? - The recall bait at 7:30 was good and what happened is fine, but even then at 8:00, I am pretty sure you just weren't paying attention to the XP because even despite your item advantage, I am almost sure if Morde focused on getting 6 when he saw you TP he 100% solo killed you. Also if he uses ult as you E I think he can basically negate your stun since you will not be able to attack him during that small window his ult lasts? I might be wrong about this, the point is, it was very close despite him waiting 5 seconds to ult, he could have won. Anyways, as a conclusion, this game was a mess, I love your videos and I learn a lot but this one felt a bit puzzling since I just didn't feel like most of what happened was even low diamond level. I agree with many of the concepts but in practice they were applied just very poorly and I saw way too many opportunities for Mordekaiser to literally just win the lane on the spot with some of the mistakes that were made. If you or anyone has anything to add/refute I look forward to it, I hope I didn't sound too condescending or heated because I love the content, and it's free too, so I respect that, but I'm sure everyone here is just as passionate about this game as me.
they are trying to teach gold players how to get out of gold ,so even if theyre actually making some mistakes they just want to show us the info relevant to the video so they might even say things that weren't applicable to the match in the footage
@@lefroste6370 I agree it would be okay to make some mistakes since they are just trying to teach fundamentals to people who are mostly plat or lower, but the issue comes from the fact that they aren't just making mechanical, matchup or map awareness mistake, those I wouldn't be bothered that much by, but it's a problem when the title says "How to Win Lane with *Wave Control*" and the example game they use has some very counterintuitive wave control blunders that might just straight up contradict what they just said or if they say something that's just straight up wrong. Then there's an issue and then it kinda does feel weird and bothers one a bit. Again, no hate obviously, I'll still watch videos and I still get a lot from some of them
@@lefroste6370 Also, fundamentals aren't "just for gold players", and like I said, these mistakes happen all the way to mid-high diamond, so I'd say that's also not really necessarily true.
Good points but at 5:50 do you really need to move your camera to watch your jungler walking up the river? Can't you just notice him on the minimap and see that he's coming to gank and keep your eyes on the wave instead? Why you have to move the camera there?
I’ve been playing league since the beginning and have recently got back into it! I will be honest this video was amazing! I loved how you had the mini quizzes in there to give us a chance to use our game knowledge. I was surprised with a lot of the info here honestly like an aha moment for me 😂
Btw as a mord with 200k and a diamond player jax loses level one due to his passive. You can get two Qs off easily during a all in lvl 1. I never lose a lvl 1 against Jax. That one missed auto wouldn't of made a difference look at the HP difference do you think that a single auto would of made up the difference?
would you like to 1v1? I have played jax for 10 years. I am currently grandmasters. Jax wins level 1 if morde steps into auto attack range of him at any point at level 1. Morde loses this matchup at every point. Its extremely Jax favored. The problem wasn't him missing the auto attack, agreed. It was his shit itemization going corrupting potion instead of dorans blade. an additional 50 damage, 2% omnivamp, and 80 hp would be far more impactful than the corrupting potion he took. He's clearly not a top lane main, so I assume this was his first game or so on Jax.
When is McBaze going to release a video that shows us the real challenger secrets to winning toplane: Not dying after going for an all-in and mechanically misplaying (1:46) and winning coin-flip all-ins at 11 HP (0:12). Not hating on McBaze, I just feel like I lose lane if I was in this game 100% of the time because factors like that even if I was making all the same decisions he was. Meanwhile I'm getting told that mechanics don't matter as much as fundamentals. Would Jax dying to either of those not be considered losing the lane on mechanics?
1: That was not a coin flip all in. Jax knew they were close to leveling up. Was it close? Yes. But part of being good is knowing your odds of that coming out in your favor. 2: The misclick led to him backing off ONLY because he was unfamiliar with the match up and, in his own words "...which made me feel like I would lose the fight..." He suspected he would lose it and part of being good at the game's fundamentals is knowing when to cut your losses and play it safe. In short; McBaze knew the odds were in his favor that he would win the close all-in. The misclick misplay didn't matter because he knew when to cut his losses and how to recover into continuing to create an advantage.
@@karsonkammerzell6955okay I feel like I have to answer this.. 1: No, its not because lvl up hes far away from it, jungle gank? Also big nono. It is because jax knows morde has no ult and the wave is slow pushing into morde, morde does what every low elo player does, goes far up(into the lane) into the slowpushing wave that will eventually come to his tower to farm it up, jax sees him miss his Q and thinks that morde no ult+ he relies on dodging mordekaiser Qs and E. Also jax still has his sheen powerspike. Despite that he fails to outplay morde mechanically because he messes up the sidestep doesn't turn ult soon enough cause he thinks morde will back off cause he has no ult ,but no, thats when it becomes all in. But still should be a win cause he has his ult and morde doesnt, morde isnt allowed to walk so far forward into you having ult down. And jax should win by just autoatacking morde. 2: Despite saying he doesnt know the matchup, he has an idea of the cooldowns of the champion so he thinks:"if morde hits me with another Q ill die", he knows that mordekaiser knows that he will win an all in so as you see morde was starting to path directly to enemy tower to cut jax off retreating. So jax instead of that keeps walking forward and down a bit into river, minions for morde are coming up and might creep block him, but morde flashes in with the Q and if he didnt cancel the auto jax would be dead. And yes despite what these people say mechanics play a huge part in this games, like you need to be atleast decent. Cause you probably make a lot of mistakes, like you surely wouldnt even try to sidestep mordekaiser Q. Both things take part in the game, but you cant always rely on mechanics and outplaying your opponent, that isnt consistent enough. Thats why atleast to gold, you can climb pretty easy just knowing the fundamentals of "strategy" In this game. And beyond that lies games games and more games to reach a better rank.
Well lets be real, you probably just loose lane because you never make the same decisions.. When you loose a close fight its not bc you are not mechanically good, it's probably bc fighting was the wrong decision from the start, and that decision was dictated by other wrong decisions.. In this video i REALLY could relate to the mordekaiser.. I felt like i always make the same errors, and i could almost hear him thinking "damn jax can just all in me like that? Ok". He probably was thinking he'd win the matchup since lvl 1 he was able to beat him because he didn't realize thst jax missplayed... So yeah low elo players think of course they are doing the right things... But they really aren't, so just try to learn from this videos, because " Get gud" isn't really a real tip on how to improve, all thought you definetly can and should get good mechanically. Peace!
@@karsonkammerzell6955 the misclick misplay actually should have cost him his life, but mordekaiser cancelled his final autoattack which mcbaze flashed.
Okay so PSA for anyone watching/reading this 2 years after the fact - the lvl 1 analysis is wrong and had nothing to do with the outcome of the lane(Jax should have lost the lvl 1 if Mordekaiser was of equal rank/skill). Mordekaiser refused to recall after getting the crash and then proceeds to take a fight lvl 5/6 down 1050g in items. 1. AD vs AP debate at level 1 is irrelevant as you're are going to compare base stats and passives instead(either look up what opposing champion does during loading screen or click on the champion and compare his AD, AS and HP to yours). Mordekaiser simply has more stats than Jax does so in any prolonged fight, such as the one OP took, Mordekaiser should win by default. 2. Mordekaiser wasted his first Q and canceled 2 auto attacks(compared to Jax auto attacking a minion once). Another thing Mordekaiser could have done is not take minion aggro because they end up doing approximately that auto attack on minion worth of damage to Mordekaiser(and, unless you're Sett, it's not a great idea to tank lvl 1 them in general). 3. Mordekaiser as a champion is bad and if you're going to play an inherently weaker champion you must understand how to gain advantages. Fighting when you're down 1050g worth of items is just not it. You take what opponents give you but, aside from explaining the cannon crash into the turret, this video doesn't do a good job of explaining wave control.
A ten minute video explaining how he beat a Mord when all that really happened is the Mord overstayed and didn’t go back to base to heal and buy items.
I think more clarity is needed. You say "Because of the even minion rule, when the waves are even, it will push the opposite way." For whose side? In the case mentioned, the minions are even in number but your minions have lower hp so that means red minions should win then die to tower. Or, because of proximity to tower, the reds should melee should die.
Even minion rule is if there are even minions near your tower, it will push the other way eventually bcs your next wave arrives sooner. If you leave the lane at this stage, you will lose a lot of farm from your minions killing your enemy minions
Freezing is when there are 2-4 more enemy minions over yours. Naturally they will overpower your minions and kill them faster. If your opponent leaves lane while you freeze the wave near your tower, they will lose gold and XP.
Freeze - you keep 4 enemy minions near your tower. Those minions meet your minions. Your job is to only last hit for a bit while the enemy minions kill yours. This denies the enemy their last hits. the enemy minion wave will slowly kill yours. IF you hit the enemy wave too much your wave will become larger than the enemy wave and will start to slow push towards the enemy, this will build you a large minion wave. As a rule, to do a freeze, try keep the enemy wave 4 caster minions larger than your wave. If you dont Maintain the freeze by keeping that 4 enemy minion advantage, your wave will just die and the enemy wave will crash into your tower The even minion rule- this rule determines the direction the wave will push. generally if the enemy wave is larger it will push to you and vice versa. This rule is a method to determine the direction the wave will end up pushing If the minion waves are equal size. If the waves are equal and on your side of the lane, the wave will push towards the enemies if not interacted with. This is because your wave will reinforce the wave currently in combat, letting your minions do damage to the enemy minions earlier, causing the enemy wave to die faster, so your wave is larger and it pushes away from you. If the minions meet in the middle, there's no way of determining the direction of the push. Obviously the reverse applies where if the wave is even in size and meets on the enemies side it will push to you naturally regardless of what the enemy laner does. There is one exception to this rule dependant on minion buffs. If one team is behind on levels the enemy minions become empowered another buff exists for enemy minions if you lose your tower. This only applies in the mid game but this can determine which wave will overwhelm which wave more in the event they meet in the centre. So if your tier 1 tower has fallen and the waves meet in the middle of top the wave will push to you.
The Even Minion Rule states that whenever there is an even creep wave(minion wave) whichever side of the map it is on will push to the opposing side. So if the wave of minion are even in numbers (3 casters 3 melees on both sides and around same healths for instance) the area they are fighting in will determine where the waves will naturaly push (toward your tower or the enemy tower). As for freezing in simple term it is just "blocking the wave" in a specific area the generally around your safe zone (which is a danger zone for your opponent where they can be ganked more easily bt your teammate jungler)
the even minion rule means if there are an even amount of minions on either side of the lane past the neutral zone it will slow push to the other side of the lane
isn't morde just tping back on the lane and due to health differential you're doomed? especially if the jgl decides to come top after his clear. (in this game we see he was bot all the time and we had info but we don't mention that in the video so let's ignore it)
no, he can't push fast enough, but there's enough enemy minions that he can let it kinda freeze near his tower and just go b the morde can just tp back but the jax will still have the advantage
This specific matchup was clearly played before preseason, because Jax takes Lethal Tempo now. With that rune, he would win level 1 much more decisively.
@@Oriol_jesusdnazarekt Except in many cases matchup plays major role in how you play the lane. Here he plays matchup that gives him a shot at doing anything. Now let's change things a bit and do the same against something like darius while playing nasus. I can assure you, no matter what he won't be able to use any of these concepts since he isn't in control of the lane; it's up to Darius to do whatever he wants up to lvl 6 (assuming no jungler interference). Same goes for botlane - pick immobile champions like varus and lulu into heavy poke support(zyra, xerath) + bursty adc (tristana, samira). Wave control is not really a thing you can do there if both parties play it correctly.
@@qk2856 Concept don't always translate well into gameplay. With Mordekaiser for instance, you can outrange and juke all of Aatrox' abilities and he can't farm. Only thing he can do is avoid and wait till he can pick off some minions. How about Teemo who will just spit at you. Do you take free hits from him while risking some minion farm? Jax is OP, he can kill anyone almost at lvl 2 without items, so he can jump on Teemo and done. But like Nasus... kited and poked to death. even with his slow. Also champs with mana vs champs with no mana are at a disadvantage. They will never stop using abilities on you while you are oom. I wait for opportunities to present themselves if I am having trouble. Dealing as much damage to tower as I can without dying.
Gold 2 at the end of S11 (that was his peak AFAIK), silver 2 in S10. You can check his name - this game is still in his match history (around 4th December - NA server). Edit: highest rank in morde's team was karma (g1), rest was around g2-3. Game ended with a lose for jax.
we got the answer he chose in the video first few seconds, do a flip all with your ult advantage and hope that your counterpick is strong enough to bail you out of the situation
The problem here is that Mord has no way to proc his passive until after jax e is down because he only has his q and e to stack and proc his passive but he still needs a 3rd stack. By the time jax e finishes he would already be chunked too low and jax with a free stun can walk out and wait on cds to repeat the entire process again
@@FinalStar123 i mean when jax's e is down mord still wins after that, right? for example, wukong can still kill jax even after get stunned by jax's e, wukong just press e and auto and win
So as a support player (not ranked right now, but learning a lot from other support streamers/high elo players), Support is actually gapped if you know how to manipulate the wave. Think about it. If you are helping your adc to fast push/freeze/slow push, and the enemy support isn't touching the wave at all in fear of getting flamed by their adc, there will always be a 2 people managing the wave vs 1 person managing the wave. You and your adc will always win vs their adc solo trying to manipulate the wave. I hope this makes sense Edit. I think I heard in another video that support is the 2nd most useful role to know wave state and have wave knowledge because there is a good chance the enemy support will no nothing and it can be exploited easier than other lanes
I don't really understand what r u trying to show us in this gameplay. It was totally painful to watch it at so many levels. I understand that winning using the enemy mistakes in low elo is the most reliable way to do it since low elo players make so many mistakes, but he missed up so many times that he didn't look that much different. He was even losing lane until the Plat 4 Morde decided that fighting the Jax that recalled twice is a good idea while Morde hasn't backed even once yet and he had like 60% HP. You can give credit to Mcbaze for creating recall timings, but Morde not backing and using his own TP there was just tragic.
@@arseniivoloshyn6860 Except it wasn't even a plat game. Not a single player in mord's team was above G2 (match happened around month ago on NA server, easy to check). Edit: karma was G1, doesn't change much though
7:40 Okay so the even minion rule even applies when your minions are significantly lower hp? I'm assuming this is because they will last long enough for the next wave to arrive?
Think about it. When the next wave arrives, even if his minions are lower hp, his wave will arrive first since its closer. Meaning his wave WILL ALWAYS start DPS-ing the enemy wave first. So basically, a 5-5 minion fight will become a 5-12/11 minion fight before becoming a 10-11 minion fight since the 12 minions will probably be able to kill one or two minions before the opposing wave arrives. TLDR. Minions arrive first and start getting damage first leading to a push.
too many concepts for me to digest! but i certainly got some things from it, i play morde top so this was definitely helpful in knowing what mistakes i could make jax just seems broken though
In this instance Morde needs to play patient and go, at a minimum, even with Jax. There comes a point where Jax will ALWAYS win into Morde, but that point is not as soon as people think it is. It is only 'soon' if Jax is allowed free farm without proper harassment and is handed free kills from Morde by playing impatient. Landing Q's while last hitting is a big one and saving the E to push Jax AWAY from Morde when Jax decides to jump on him. Jax tends to approach everything one of three ways: 1: Two autos into minions, Leap Strike, third empowered hit, walk away. 2: Walk up, Counterstrike, autos, stun, more autos, saving Leap Strike when they try to Flash or disengage. 3: Two autos into minions, Leap Strike, third empowered hit, Counterstrike, autos, stun, autos until win. Morde needs to respect Jax Lv.3, use Q to last hit if needed, ideally get damage on Jax at the same time, save E for Leap Strike to push Jax off him, and save W to activate before the stun or the empowered third strike. And he needs to do this until he has at least a completed Mythic where he then needs to ult early to get the bonus stats to fight to the death with Jax. It is a hard match for Morde only because Morde needs to do a lot more right to come out on top than Jax does comparatively; Jax has all the agency. Lucky for us MOST Jax players are over-aggressive and make a TON of mistakes. I know; I main Illaoi. Queen of the Waiting Game, lol.
OK thats nothing new to me but i Ping my Jungle of in this scenarios but He still commits give my laner First blood and Double buffs and Spam Ping me Afterwards. What should i do then? My lane is screwed for a Long time
It isn't outdated as you just TP to the tower and walk up which you should do in all the same instances they describe you TPing to a minion wave instead. If anything you should now be making FEWER mistakes because you'll be able to WALK up to the wave instead of TPing straight into a jungle gank, lol.
Forgot about mordekaiser passive legit lvl 1 bully ability when you claim that jax wins? AD>AP? Pretty bad theory. Legit 1 damage lower autos from morde. I think karthus is pretty valid lvl 1 fighter even being ap. Bad generalization.
THANKS FOR THE HELP I WAS REALLY STRUGGLING AGAINST MY LANER! THIS REALLY HELPED ME THANK YOU SOOOOO MUHHCH AND I WILL BE LOOKLING FORWARD TO YOUR NEXT DOGSHIT AS VIDEO!
Guys i'm currently at Master level and i found out how to get back in game after going 0/3 and extending ur lead by 3k gold in 15th min.How can i contact u to show my 8th min tactitc?
Because it's not aimed to actually teach you how to play the game, just generate clicks with vague tactics, clickbait titles and poor execution of his concepts.
Let me break it down into wave states, wave management, and wave conversion Wave states: Pushed up Crashed Neutral Wave states are basically where the wave is. Crashed means the wave is at tower, neutral means the wave is in the middle, and pushed up means the wave is pushed up on either sides. Wave conversion is what naturally happens to the wave when left alone. The game wants to convert every wave state into a neutral wave state. If the wave is at your tower, due to turrent and your minions reinforcing earlier, your minions will start pushing past a neutral state into pushing up the enemy's side. The important part is to recognize the advantages these wave states have. Having a wave pushed up allows you to CS easier, and makes it harder for the enemy to CS, while also making it easier for your jungler to gank them. However, in order to have a wave pushed up to you for a long time, the wave needs to be much larger than your wave, allowing your enemy ample time to roam. That brings up wave management: Hard Pushing Csing (Freeze) Slow pushing Wave management is how players mess with the wave conversion to ensure a good wave state. Hard pushing is just killing all the enemy minions, freezing is when you only last hit, and also includes aggroing the minions to hold them, and slow pushing is when you kill some minions alongside last hitting to build up multiple waves.
The main reason you won is how clueless the enemy jungler is. He start at red too because the enemy bot leashed. Even in piss low Plat like I do people know to dive the Jax at 5:54. Your Skarner is also clueless but because of his gank you get a free out of jail card or Mord would've dive you himself, even trading 1 for 1 is worth it for him.
@@jahinzaman3547 Which literally invalidates the talking points. If you can't apply it universally (it won't work in any elo) then it's more of a gimmick that can happen once in a blue moon than valid strat. Especially considering that his execution wasn't even on point with all the handicap that he got from G2 morde as chall(?) player.
you cannot tp on minions before minutes 12 tho. anyway it's interesting. what about an enemy ranged vs melee? :( i tried to play safe under my turrent but i coudnt really freez it, and i missed so many minions too because of his advange of pushing... i though about taking advantage on other lanes with my tp, but i'm not sure it's worth it
As a new player I want to say: The hell is bro yapping about? I feel like the how and why isn't explained and just taken for granted in this video, like the basics of when minion waves come in
can't control the wave if they always poke u and everytime u try to punish them for being so aggro u end up almost dead or literally dead no matter what u do, evem in low elo, suddenly players learned to properly lane and punish every single time
McBaze Anti-Irelia Report: It has been [0] Skill-Capped videos since McBaze has mentioned Irelia being OP. This has been your McBaze Anti-Irelia Report. (jk, skill capped is my favorite league channel, and he's right to complain)
Lmfao how did you watch the video and still come to this conclusion? Mechanics are way less important than game knowledge, because even though Jax made a pretty big mechanical misplay and threw a kill, the only reason he was in a position to get said kill is through knowledge. Even more hilarious is that he goes on to use more fundamentals to win the lane later, which is the entire point of the video.
@@sebrr039 Half true. Reason he could do that was even bigger missplay on morde's side (mechanics-wise and being greedy). While concepts weren't fundamentally bad, they weren't even a factor in how the lane ended up after first 4 mins.
Sorry, I'm only a few seconds in, but I'm just laughing really hard at "make it to at least Masters... and that's when you actually have to get good at the game"
I think I'm very very stupid and I play this game for more than 10 years now and I will never understand how to control the wave. Like literally, I've reached Plat 1 and I never controlled any wave. Even if I try to do it, I have no idea what I'm doing. I assume I'm doing it correctly and I don't know. In order for me to understand how to do it.. someone must watch my screen and tell me do this because this.. or do that because that. Otherwise, I can simply can't understand wave control from videos. I understand what they say, I just feel like I can't do it in game. It feels so different... Then I get anxious like where will the wave push, should I recall now or later? What should I do.. and in the end I end up playing like a typical Gold player... and hence why I am stuck there now. My mechanics are at least Diamond player.. but I'm terribly hard stuck because of wave control. Also the fact that I'm a little tired by this game but yeah.. I suck at wave control.
Your mistake (that Morderkaiser did not punished you) was your matchup knowledge, you don't win early trade against morderkaiser if he knows how to play it for, you can't trade lvl 1 against him... he played badly, he could won because he IS STRONGER
I thought that too, so I googled it and found this on reddit: The Even Minion Rule states that whenever there is an even creep wave whichever side of the map it is on will push to the opposing side. Picture the first creep wave of the game in top lane, right when the minions start fighting draw a line right between each teams melee minions; that is the middle or halfway point of the lane. So any even wave on the purple side of the lane will push toward the blue while any even wave on the blue side of the lane will push toward the purple side. Now you might be wondering how one wave can push against another when they are even waves containing the same number of minions. This is where reinforcements come into play, now we learned earlier that minion waves mirror each other so both reinforcements will be at the same place on the map at the same time. But things have changed we are no longer meeting in the middle of the lane we are now meeting closer to one of the team’s reinforcements. The even minion wave being on one side allows that sides reinforcements to get there first which causes that lane to kill off the current wave while some of that initial force survive to fight the next wave. This leads to an uneven creep wave which will begin to push until stopped by either a champion or a tower.
No way in the world would jax win that 1v1 even without killing that minion. Mord is AP but his autos do more dmg and his passive absolutely shreds. Even in the video it's obvious jax would lose since Mord isolated Q was coming up.
If you’re referring to level 1 then Jax hard wins. The 2 things you refer to- mordes autos and passive- are both denied with Jax e. If Jax pops E when Morde turns to auto then he blocks all autos and denies mordes passive. So yeah Jax wins level 1 pretty hard.
I agree, I don't know in which world jax "hard" wins lvl 1 vs morde. If you can't spare to auto a single minion than you're not "hard" winning anything. You have to play it really well as jax, blocking morde's first auto to delay his passive and then going all in. It's not that jax doesn't win, it's just that he doesn't "HARD" win.
hi guys ive learn a lot thank to you, so i want to share an idea i had about the TP changes: it would for sure impact the early game pressure from toplaners, but maybe we could imagine a new meta inspired by supports; the toplaner slow pushed the 2 first waves, then crash on the 3rd, recall, spend gold then from base run straight to either botlane jungle or mid, like a support would, try a move (at this time the ennemy top is either pushing top, or base, he could hard push in response or tp tower to help, if so he loses the TP for toplane control when you still have it up to go back and get the lane management, if he commits on push you had more impact on the map while having the possibility to TP back top to catch the wave, in either case it looks like you get the tempo advantage too) so to be creative toplaners should now play around big crashes to make play and TP back top imo, what you guys think about that?
i don't think so, primarily because the scenario you spoke of could happen even before the changes, but now the cd on tp is even higher (pre 14 min) so it really became something you only use once or twice during the lane phase
If u are nihind u can. Just make xp to away from. Enemy.. Extent. Range of it k think. In 800 or 900.range xp away. Xp. Is. More better than minions!!!
AD damage is based off auto attacks. So if they are taking extended trades, Jax can keep autoing and doing more damage. On the other hand, since mord is AP, he does more damage with abilities but since abilities are on a longer cool down usually at lvl 1 like maybe 10-20 seconds, mord usually would just want to poke and wittle down the enemy before all in’ing
I understand all the concepts that allow me to win my lane in 95% of the matches i play even in conditions of hard matchup but imagine when i tp to botlane in 15 min enemy adc is already 15/0 and eats me alive. In my last 10 games i won my lane 9 times and lost 9 times because botlane inted af.
Well, maybe you should have just stayed to side Laning and using that map pressure to help your botlane get a breather and maybe try and catch. If they send 2 Ur way and u really won your lane, you should win that 2 v1 or stall them long enough for your team (HOPEFULLY, probably not) to get an objective. Btw from ADC point of view, it's always the toplaner that feeds their ass off
Win only using wave controll. Proceed to explain how you win due to your passive, and E damage reduction. Love your videos, but you only showed that you can beat a plat by punishing an overystay in my nooobish opinion
think the point is the plat overstayed due to not having wave managemeng knowlegde and knowing when is a good time to back. ie they feel they always have to kill enemy shove wave into tower/greed for plate to feel alpha then back where the correct play woud of been back on good minion state to get gold on the map however small amout it is
What did you expect? That he would kill Mordekaiser using only his autos and right click to move? Each champion does something, so he used Jax's kit the best way he could. The point of the video is that wave control is the most important thing, not LITERALLY the only thing. So yeah, if you don't play around your champion's kit, guess what: you won't win lane.
@@progflog he was even losing lane until the Plat 4 Morde decided that fighting the Jax that recalled twice is a good idea while Morde hasn't backed even once yet and he had like 60% HP.
@@fengliu975 What plat? Highest rank in the game in mordekaiser's team was karma (G1, match happened about month ago on NA server). Rest was g2-g3. Also that decision to not follow jungler ultimately costed him the game since mental boom on skarner's part.
Honestly I didn't understand this. It is complicated, and it is not just wave control about minions thats an advanced laning lesson which is too much without the understanding of WAVE control (MINIONS) and not the whole lane
I mean what is slow push, freeze, push, crush exactly. Why is it good for us and why it is bad for the enemy? Thats the questions the basics not the challenger advanced techniques. Great video thou if the basics were in my head.
Every single video about top Lane hete is literally the same video over and over again. And when I subed to actual website it was exactly like that there too. Literally dozens of identical videos, but yup they have massive libraries of content, sure. The only good thing about the website was the guaranteed refund
By now anyone that actually watched their videos can realise that it's basically clickbait content generator. Not even a good one as people behind the advices clearly never understood the game in the first place.
Wave control in this game so simple, comparing to dota2. In dota2 we can do last hit, deny, equilibrium, creep blocking, pull, pushing. Lets see how many things we can do in lol? 🤔
We could deny there pre-GP changes. Also there is variation of creep blocking (lvl 1 getting aggro of minions, holding it for a sec and then releasing to force them to focus on one minion instead, possibly denying lvl2). It's dull compared to dota (as former dota1 player).
Dont look at profile its my moms phone I am literaly dominating lane being 7 kills ahead of enemy toplaner pus to thier inhibitor an my teamates are all feeding whole time can someone explain me how to climb literaly solo in soloq
Its ez to say that game knowledge are more importen then mechanics when you are a smurf and can last hit every minion and sidstep almost any ting but if you are low elo 4 real Meachanics are way more importent. In other way they will get all CS and stop you from geting your bc of your bad mechanics :( Sad but true
Or prove me wrong and do a videoe where you Think like you do now but play like a low elo player and piss 90% of your CS and fail to sidestep his attacks xD You vill feel the Brun of being bad :(
Improve FAST and get the RANK you've always wanted at: www.skill-capped.com/lol/browse 💪
Thank you for the content bro, even tho wild rift works in a faster way, your guides are helping me out a lot.
That's really interesting a video where you don't just kill the enemy at lvl2, it really displays a big variety of game knowledge
I was able to kill the enemy at level two, then I stopped being able to and quit playing top.
@@necromancer6405 too real
You forgot 1 thing 6:30 in many other games.
The moment you dont come up to fight Morde with the jungler, he snapped and troll this entire game.
After all, he just wanted to show how to "win" lane, not the game.
Hahahhhhahahå
Thought the same thing, happened to me yesterday. So frustrating
5:55 - I absolutely hate this in low ELO (where I am permanently stuck but whatever)
My jungler never understands that I can’t just abandon a giant wave at my tower for a coin flip. If we know for a fact that the enemy jungler is elsewhere, then sure let’s go for a kill (or at the very least get them to burn a summoner spell), but other than that the risks far exceed the potential gains. Experience points are to valuable a resource to just throw away, especially early game
All you can do is ping retreat 5 times in a rhythmic way (I find the rhythm actually gets people to listen to my pings) then stay at wave.
True. I play with friends and they are always flaming and complaining that me, as an Azir main, should have been in a river 2v3 fight instead of getting the enemy wave slow pushed in my tower. A maybe kill isn't worth 2-3 waves, it's free gold. Not only that, we could die and therefore have the enemy midlaner push another wave and maybe 1 plate
You spam danger and hope for the best, if he dies he isn't your jungler, he is just another enemy.
Mastering the lane by the wave control is the most important concept in League, 'cause from that, everything else start (rotations, drakes, invades, etc..)
@Jonathan Jacquet Exactly, I've lost many games back then this way.
KDA means something once you know the basics.
That's a great video, thank you :)
Truly want to get better about this as a JUNGLE main and fixing lanes wave status after ganks, etc.
As usual a good video what we need for the upcoming season 12.! Thank you for the hard work.!
Funny thing is that the tp to minion thing actually won't work anymore in s12 haha
@@freneticjigsaw6007 ohw lol, but towers do work and i also saw an improved TP or something will that work with Rakan dashing to his allies any idea.? Imagine using TP with Yone then using his E and TP Urgot grabs him but Yone does his E back to his old position, does Urgot get the kill then or ?
@@crownjax i dont think yone e will cast if he is cc'ed/pulled by urgot ult, even if yone is at the end of e
@@imaginary1382 i see thank you for replying
Yeah Urgot R is surpression what is the strongest type of CC
Tons of information that i learned from you. THANK YOU. Learning from others instead of playing from experience is so much easier. I've understand now that game knowledge is really important. Thanks again!
This one was useful for me. It played out in a similar fashion to my games, so it helped me identify a mistake I've been making a lot. Thank you so much.
This was incredibly insightful. Baiting the Mordekaiser into breaking the slow push like that was so smart.
"You may not know this, but Jax's E reduces AOE damage"
You fool, I've read the sacred Jacks E description several times, I already knew that.
Yes, but did you defuse or plant the bomb? How else are you going to play Counter Strike?
Hello, I don't comment often in these videos but as a Masters-GM player on 5 roles (not that it matters, I do not mean to use elo to appeal to authority) I just really felt like it was kind of hard to watch this, not just because it was poorly executed many times, which can happen and I am sure I have games much worse than these by far, but because this gameplay is being showcased as if it was what everyone should strive for.
I will do a small breakdown of why I felt like it really was necessary to really go out of my way and express that I feel like this one video just doesn't feel right to me.
- Firstly, I will not really look into the mechanical misplays, McBaze did say he is not too experienced in the matchup and I totally understand that and it is fine and I do not mind that he accidentally hit the minion and then ran away (I think he could have won anyways and if he was scared of Mord Q, just flash behind him when he uses it but fine), since the point of this video is to learn about *wave management*.
But my first issue is instead at 2:58, I think all the explaining you guys gave of the lane before was definitely spot on and yes that was the idea behind the lane, but right as McBaze says he is "basically only last hitting" he goes right into AAing THREE TIMES, when he should have literally only last-hit, just like he said he would do in the review. The consequences are basically immediate, the third wave's casters would have been under mordekaisers turret if he hadn't basically cleared the entire wave, he could have either used that wave to set up a gank, or simply hit lvl 3 and force Jax's TP.
- Then at 3:23, you have the right idea, now just focus solely on crashing the wave, and he should have. I think it is fine to trade a bit like Jax did since any HP trade is positive (Jax recalls, Morde stays with his lower HP, wave bounces, Morde needs to TP or he dies). BUT JAX GOES AHEAD AND INSTEAD OF CRASHING THE WAVE, HE CONTINUES TRADING. And morde CLEARLY had the opportunity to hold 4 minions right outside of turret range, and like you explain, screw you over.
- At 5:15 there's a concept you constantly talk about at skill capped and its to stay away from your own wave because then the enemy can use their AOE abilities to hit both you and the wave. And that leads to Jax being completely unable to thin the wave without risking way too much poke, and then has to try to freeze a wave with 6 casters and a cannon, where even if you have your long sword advantage, you have no chance of actually winning any trades. Let's ignore the fact that what I said happens right away and you say "yeah it's fine I'm not in a terrible spot or anything".
- Then at 5:50, I get the concept but honestly I think McBaze just wasn't looking at Skarner in the map and had no clue he was about to get ganked, judging by camera control, and yes, you could have killed Morde, you can definitely tank those minions a bit with your E while walking up to Mordekaiser, it would be fine, you can jump on him and ensure the kill because he reacted late to Skarner and then you might even be able to keep the freeze. But I guess this point doesn't matter because the video is about wave control. ALSO KAYN WAS BOT 5 SECONDS AGO, so the concept wouldn't apply anyways you CANNOT get counterganked what?
- The recall bait at 7:30 was good and what happened is fine, but even then at 8:00, I am pretty sure you just weren't paying attention to the XP because even despite your item advantage, I am almost sure if Morde focused on getting 6 when he saw you TP he 100% solo killed you. Also if he uses ult as you E I think he can basically negate your stun since you will not be able to attack him during that small window his ult lasts? I might be wrong about this, the point is, it was very close despite him waiting 5 seconds to ult, he could have won.
Anyways, as a conclusion, this game was a mess, I love your videos and I learn a lot but this one felt a bit puzzling since I just didn't feel like most of what happened was even low diamond level. I agree with many of the concepts but in practice they were applied just very poorly and I saw way too many opportunities for Mordekaiser to literally just win the lane on the spot with some of the mistakes that were made. If you or anyone has anything to add/refute I look forward to it, I hope I didn't sound too condescending or heated because I love the content, and it's free too, so I respect that, but I'm sure everyone here is just as passionate about this game as me.
I agree with everything you wrote and I'm just a plat 4 player
they are trying to teach gold players how to get out of gold ,so even if theyre actually making some mistakes they just want to show us the info relevant to the video so they might even say things that weren't applicable to the match in the footage
@@lefroste6370 I agree it would be okay to make some mistakes since they are just trying to teach fundamentals to people who are mostly plat or lower, but the issue comes from the fact that they aren't just making mechanical, matchup or map awareness mistake, those I wouldn't be bothered that much by, but it's a problem when the title says "How to Win Lane with *Wave Control*" and the example game they use has some very counterintuitive wave control blunders that might just straight up contradict what they just said or if they say something that's just straight up wrong. Then there's an issue and then it kinda does feel weird and bothers one a bit. Again, no hate obviously, I'll still watch videos and I still get a lot from some of them
@@lefroste6370 Also, fundamentals aren't "just for gold players", and like I said, these mistakes happen all the way to mid-high diamond, so I'd say that's also not really necessarily true.
Good points but at 5:50 do you really need to move your camera to watch your jungler walking up the river? Can't you just notice him on the minimap and see that he's coming to gank and keep your eyes on the wave instead? Why you have to move the camera there?
I’ve been playing league since the beginning and have recently got back into it! I will be honest this video was amazing! I loved how you had the mini quizzes in there to give us a chance to use our game knowledge. I was surprised with a lot of the info here honestly like an aha moment for me 😂
Btw as a mord with 200k and a diamond player jax loses level one due to his passive. You can get two Qs off easily during a all in lvl 1. I never lose a lvl 1 against Jax. That one missed auto wouldn't of made a difference look at the HP difference do you think that a single auto would of made up the difference?
This is what I thought as well
would you like to 1v1? I have played jax for 10 years. I am currently grandmasters. Jax wins level 1 if morde steps into auto attack range of him at any point at level 1. Morde loses this matchup at every point. Its extremely Jax favored.
The problem wasn't him missing the auto attack, agreed. It was his shit itemization going corrupting potion instead of dorans blade. an additional 50 damage, 2% omnivamp, and 80 hp would be far more impactful than the corrupting potion he took.
He's clearly not a top lane main, so I assume this was his first game or so on Jax.
When is McBaze going to release a video that shows us the real challenger secrets to winning toplane: Not dying after going for an all-in and mechanically misplaying (1:46) and winning coin-flip all-ins at 11 HP (0:12).
Not hating on McBaze, I just feel like I lose lane if I was in this game 100% of the time because factors like that even if I was making all the same decisions he was. Meanwhile I'm getting told that mechanics don't matter as much as fundamentals. Would Jax dying to either of those not be considered losing the lane on mechanics?
1: That was not a coin flip all in. Jax knew they were close to leveling up. Was it close? Yes. But part of being good is knowing your odds of that coming out in your favor.
2: The misclick led to him backing off ONLY because he was unfamiliar with the match up and, in his own words "...which made me feel like I would lose the fight..." He suspected he would lose it and part of being good at the game's fundamentals is knowing when to cut your losses and play it safe.
In short; McBaze knew the odds were in his favor that he would win the close all-in. The misclick misplay didn't matter because he knew when to cut his losses and how to recover into continuing to create an advantage.
@@karsonkammerzell6955okay I feel like I have to answer this..
1: No, its not because lvl up hes far away from it, jungle gank? Also big nono. It is because jax knows morde has no ult and the wave is slow pushing into morde, morde does what every low elo player does, goes far up(into the lane) into the slowpushing wave that will eventually come to his tower to farm it up, jax sees him miss his Q and thinks that morde no ult+ he relies on dodging mordekaiser Qs and E. Also jax still has his sheen powerspike. Despite that he fails to outplay morde mechanically because he messes up the sidestep doesn't turn ult soon enough cause he thinks morde will back off cause he has no ult ,but no, thats when it becomes all in. But still should be a win cause he has his ult and morde doesnt, morde isnt allowed to walk so far forward into you having ult down. And jax should win by just autoatacking morde.
2: Despite saying he doesnt know the matchup, he has an idea of the cooldowns of the champion so he thinks:"if morde hits me with another Q ill die", he knows that mordekaiser knows that he will win an all in so as you see morde was starting to path directly to enemy tower to cut jax off retreating. So jax instead of that keeps walking forward and down a bit into river, minions for morde are coming up and might creep block him, but morde flashes in with the Q and if he didnt cancel the auto jax would be dead.
And yes despite what these people say mechanics play a huge part in this games, like you need to be atleast decent. Cause you probably make a lot of mistakes, like you surely wouldnt even try to sidestep mordekaiser Q. Both things take part in the game, but you cant always rely on mechanics and outplaying your opponent, that isnt consistent enough. Thats why atleast to gold, you can climb pretty easy just knowing the fundamentals of "strategy" In this game. And beyond that lies games games and more games to reach a better rank.
Saying that it was "a coin-flip all in" is natural selection, some people just won't climb and get smarter. That's you my guy.
Well lets be real, you probably just loose lane because you never make the same decisions.. When you loose a close fight its not bc you are not mechanically good, it's probably bc fighting was the wrong decision from the start, and that decision was dictated by other wrong decisions.. In this video i REALLY could relate to the mordekaiser.. I felt like i always make the same errors, and i could almost hear him thinking "damn jax can just all in me like that? Ok".
He probably was thinking he'd win the matchup since lvl 1 he was able to beat him because he didn't realize thst jax missplayed... So yeah low elo players think of course they are doing the right things... But they really aren't, so just try to learn from this videos, because " Get gud" isn't really a real tip on how to improve, all thought you definetly can and should get good mechanically.
Peace!
@@karsonkammerzell6955 the misclick misplay actually should have cost him his life, but mordekaiser cancelled his final autoattack which mcbaze flashed.
Okay so PSA for anyone watching/reading this 2 years after the fact - the lvl 1 analysis is wrong and had nothing to do with the outcome of the lane(Jax should have lost the lvl 1 if Mordekaiser was of equal rank/skill). Mordekaiser refused to recall after getting the crash and then proceeds to take a fight lvl 5/6 down 1050g in items.
1. AD vs AP debate at level 1 is irrelevant as you're are going to compare base stats and passives instead(either look up what opposing champion does during loading screen or click on the champion and compare his AD, AS and HP to yours). Mordekaiser simply has more stats than Jax does so in any prolonged fight, such as the one OP took, Mordekaiser should win by default.
2. Mordekaiser wasted his first Q and canceled 2 auto attacks(compared to Jax auto attacking a minion once). Another thing Mordekaiser could have done is not take minion aggro because they end up doing approximately that auto attack on minion worth of damage to Mordekaiser(and, unless you're Sett, it's not a great idea to tank lvl 1 them in general).
3. Mordekaiser as a champion is bad and if you're going to play an inherently weaker champion you must understand how to gain advantages. Fighting when you're down 1050g worth of items is just not it.
You take what opponents give you but, aside from explaining the cannon crash into the turret, this video doesn't do a good job of explaining wave control.
Thought the same, friend of mine asked if i have any good wave control guide, i might aswell explain her by myself lol.
A ten minute video explaining how he beat a Mord when all that really happened is the Mord overstayed and didn’t go back to base to heal and buy items.
I think more clarity is needed. You say "Because of the even minion rule, when the waves are even, it will push the opposite way." For whose side? In the case mentioned, the minions are even in number but your minions have lower hp so that means red minions should win then die to tower. Or, because of proximity to tower, the reds should melee should die.
@@stoo1398 ok that makes sense
What do you mean by freeze? And also the even minion rule? I'm a beginner
Even minion rule is if there are even minions near your tower, it will push the other way eventually bcs your next wave arrives sooner.
If you leave the lane at this stage, you will lose a lot of farm from your minions killing your enemy minions
Freezing is when there are 2-4 more enemy minions over yours. Naturally they will overpower your minions and kill them faster. If your opponent leaves lane while you freeze the wave near your tower, they will lose gold and XP.
Freeze - you keep 4 enemy minions near your tower. Those minions meet your minions. Your job is to only last hit for a bit while the enemy minions kill yours. This denies the enemy their last hits. the enemy minion wave will slowly kill yours. IF you hit the enemy wave too much your wave will become larger than the enemy wave and will start to slow push towards the enemy, this will build you a large minion wave. As a rule, to do a freeze, try keep the enemy wave 4 caster minions larger than your wave. If you dont Maintain the freeze by keeping that 4 enemy minion advantage, your wave will just die and the enemy wave will crash into your tower
The even minion rule- this rule determines the direction the wave will push. generally if the enemy wave is larger it will push to you and vice versa. This rule is a method to determine the direction the wave will end up pushing If the minion waves are equal size. If the waves are equal and on your side of the lane, the wave will push towards the enemies if not interacted with. This is because your wave will reinforce the wave currently in combat, letting your minions do damage to the enemy minions earlier, causing the enemy wave to die faster, so your wave is larger and it pushes away from you. If the minions meet in the middle, there's no way of determining the direction of the push. Obviously the reverse applies where if the wave is even in size and meets on the enemies side it will push to you naturally regardless of what the enemy laner does.
There is one exception to this rule dependant on minion buffs. If one team is behind on levels the enemy minions become empowered another buff exists for enemy minions if you lose your tower. This only applies in the mid game but this can determine which wave will overwhelm which wave more in the event they meet in the centre. So if your tier 1 tower has fallen and the waves meet in the middle of top the wave will push to you.
The Even Minion Rule states that whenever there is an even creep wave(minion wave) whichever side of the map it is on will push to the opposing side. So if the wave of minion are even in numbers (3 casters 3 melees on both sides and around same healths for instance) the area they are fighting in will determine where the waves will naturaly push (toward your tower or the enemy tower).
As for freezing in simple term it is just "blocking the wave" in a specific area the generally around your safe zone (which is a danger zone for your opponent where they can be ganked more easily bt your teammate jungler)
Thanks for your explanations!
3:51 so Jax’s E would reduce dmg from mordes passive?
Yes
Yes it should
wow that editing is so good
No cap I learn the most your vids big ❤ bro 😅😊
This video quality is just over the top. Keep up the good work!
Finally exacly what i needed
7:38 my man tryed to ult and pressed t lol
this is very useful thank you
Wow Ty you maybe the Gods of LeagueOfLegends Bless You!
What was the thing you mentioned about even minion rule? When they are even number of minions why would it push towards mord?
the even minion rule means if there are an even amount of minions on either side of the lane past the neutral zone it will slow push to the other side of the lane
isn't morde just tping back on the lane and due to health differential you're doomed? especially if the jgl decides to come top after his clear. (in this game we see he was bot all the time and we had info but we don't mention that in the video so let's ignore it)
no, he can't push fast enough, but there's enough enemy minions that he can let it kinda freeze near his tower and just go b
the morde can just tp back but the jax will still have the advantage
@@samon101 morde doesn't need to push it fast enough if he commits tp. then morde is more than strong enough to force the wave into tower.
This specific matchup was clearly played before preseason, because Jax takes Lethal Tempo now. With that rune, he would win level 1 much more decisively.
literally said as the start of the video that matchup doesnt matter for the concepts on this video mate
@@Oriol_jesusdnazarekt Except in many cases matchup plays major role in how you play the lane. Here he plays matchup that gives him a shot at doing anything. Now let's change things a bit and do the same against something like darius while playing nasus. I can assure you, no matter what he won't be able to use any of these concepts since he isn't in control of the lane; it's up to Darius to do whatever he wants up to lvl 6 (assuming no jungler interference).
Same goes for botlane - pick immobile champions like varus and lulu into heavy poke support(zyra, xerath) + bursty adc (tristana, samira). Wave control is not really a thing you can do there if both parties play it correctly.
@@qk2856 Concept don't always translate well into gameplay. With Mordekaiser for instance, you can outrange and juke all of Aatrox' abilities and he can't farm. Only thing he can do is avoid and wait till he can pick off some minions. How about Teemo who will just spit at you. Do you take free hits from him while risking some minion farm? Jax is OP, he can kill anyone almost at lvl 2 without items, so he can jump on Teemo and done. But like Nasus... kited and poked to death. even with his slow. Also champs with mana vs champs with no mana are at a disadvantage. They will never stop using abilities on you while you are oom. I wait for opportunities to present themselves if I am having trouble. Dealing as much damage to tower as I can without dying.
Reality: i try to push the third wave in with my flash down at 200hp and the enemy jg straight up skips a camp and kills me at 3 mins.
Damn, son, that Mord is Plat?
Gold 2 at the end of S11 (that was his peak AFAIK), silver 2 in S10. You can check his name - this game is still in his match history (around 4th December - NA server).
Edit: highest rank in morde's team was karma (g1), rest was around g2-3. Game ended with a lose for jax.
@@qk2856 thank you much
Doesnt mordekaiser just win now though? Jax is ~50% hp and mordekaiser can tp back with items so he wins the all in.
we got the answer he chose in the video first few seconds, do a flip all with your ult advantage and hope that your counterpick is strong enough to bail you out of the situation
@@atarothe7456 no, bro. The all in that he won with 10 HP was totally calculated and not a coin flip at all.
This video is too clean, even too good for being free!
Wave management is by far my favorite part of league. Dunno why i love it so much.
but how about mord's passive? doesn't it give more sustain than jax's?
The problem here is that Mord has no way to proc his passive until after jax e is down because he only has his q and e to stack and proc his passive but he still needs a 3rd stack.
By the time jax e finishes he would already be chunked too low and jax with a free stun can walk out and wait on cds to repeat the entire process again
@@Lollaksyotuube mcbaze said in the video, jax's e block autos
@@FinalStar123 i mean when jax's e is down mord still wins after that, right?
for example, wukong can still kill jax even after get stunned by jax's e, wukong just press e and auto and win
Would this work if im a support? Because most of my ADC dont manage the wave and im looking forward to learn how to do it
So as a support player (not ranked right now, but learning a lot from other support streamers/high elo players), Support is actually gapped if you know how to manipulate the wave. Think about it. If you are helping your adc to fast push/freeze/slow push, and the enemy support isn't touching the wave at all in fear of getting flamed by their adc, there will always be a 2 people managing the wave vs 1 person managing the wave. You and your adc will always win vs their adc solo trying to manipulate the wave. I hope this makes sense
Edit. I think I heard in another video that support is the 2nd most useful role to know wave state and have wave knowledge because there is a good chance the enemy support will no nothing and it can be exploited easier than other lanes
I don't really understand what r u trying to show us in this gameplay. It was totally painful to watch it at so many levels. I understand that winning using the enemy mistakes in low elo is the most reliable way to do it since low elo players make so many mistakes, but he missed up so many times that he didn't look that much different.
He was even losing lane until the Plat 4 Morde decided that fighting the Jax that recalled twice is a good idea while Morde hasn't backed even once yet and he had like 60% HP. You can give credit to Mcbaze for creating recall timings, but Morde not backing and using his own TP there was just tragic.
Yes a low plat player will make mistakes in every game. Even if it's not this mistake he would make a different one.
@@arseniivoloshyn6860 Except it wasn't even a plat game. Not a single player in mord's team was above G2 (match happened around month ago on NA server, easy to check).
Edit: karma was G1, doesn't change much though
7:40 Okay so the even minion rule even applies when your minions are significantly lower hp? I'm assuming this is because they will last long enough for the next wave to arrive?
Think about it. When the next wave arrives, even if his minions are lower hp, his wave will arrive first since its closer. Meaning his wave WILL ALWAYS start DPS-ing the enemy wave first. So basically, a 5-5 minion fight will become a 5-12/11 minion fight before becoming a 10-11 minion fight since the 12 minions will probably be able to kill one or two minions before the opposing wave arrives.
TLDR. Minions arrive first and start getting damage first leading to a push.
too many concepts for me to digest! but i certainly got some things from it, i play morde top so this was definitely helpful in knowing what mistakes i could make
jax just seems broken though
Some Chovy Tactics you revel here
I would never have an enemy letting me reset twice without going base by himself lol
Helpful videos, mind opening
where will an ap bruiser fall in? win long extended trades against ap burst but lose against ad bruisers?
In this instance Morde needs to play patient and go, at a minimum, even with Jax. There comes a point where Jax will ALWAYS win into Morde, but that point is not as soon as people think it is. It is only 'soon' if Jax is allowed free farm without proper harassment and is handed free kills from Morde by playing impatient.
Landing Q's while last hitting is a big one and saving the E to push Jax AWAY from Morde when Jax decides to jump on him.
Jax tends to approach everything one of three ways:
1: Two autos into minions, Leap Strike, third empowered hit, walk away.
2: Walk up, Counterstrike, autos, stun, more autos, saving Leap Strike when they try to Flash or disengage.
3: Two autos into minions, Leap Strike, third empowered hit, Counterstrike, autos, stun, autos until win.
Morde needs to respect Jax Lv.3, use Q to last hit if needed, ideally get damage on Jax at the same time, save E for Leap Strike to push Jax off him, and save W to activate before the stun or the empowered third strike.
And he needs to do this until he has at least a completed Mythic where he then needs to ult early to get the bonus stats to fight to the death with Jax.
It is a hard match for Morde only because Morde needs to do a lot more right to come out on top than Jax does comparatively; Jax has all the agency.
Lucky for us MOST Jax players are over-aggressive and make a TON of mistakes. I know; I main Illaoi. Queen of the Waiting Game, lol.
OK thats nothing new to me but i Ping my Jungle of in this scenarios but He still commits give my laner First blood and Double buffs and Spam Ping me Afterwards. What should i do then? My lane is screwed for a Long time
There's a big problem in this video, it is outdated since yesterday casue riot decided we cant tp to wave anymore
It isn't outdated as you just TP to the tower and walk up which you should do in all the same instances they describe you TPing to a minion wave instead.
If anything you should now be making FEWER mistakes because you'll be able to WALK up to the wave instead of TPing straight into a jungle gank, lol.
It's kinda concerning that you would think that tp change would cause a big difference... no flame
im only gm but this video cant be more wrong
Shh, knowledge is not allowed here. Only views and clickbaits.
great vid
Forgot about mordekaiser passive legit lvl 1 bully ability when you claim that jax wins? AD>AP? Pretty bad theory. Legit 1 damage lower autos from morde. I think karthus is pretty valid lvl 1 fighter even being ap. Bad generalization.
THANKS FOR THE HELP I WAS REALLY STRUGGLING AGAINST MY LANER! THIS REALLY HELPED ME THANK YOU SOOOOO MUHHCH AND I WILL BE LOOKLING FORWARD TO YOUR NEXT DOGSHIT AS VIDEO!
Thanks!!!!
Guys i'm currently at Master level and i found out how to get back in game after going 0/3 and extending ur lead by 3k gold in 15th min.How can i contact u to show my 8th min tactitc?
Just make post on reddit - you'll have way more credit than there.
this video gave me more questions than answers. i guess i suck to understand this
Because it's not aimed to actually teach you how to play the game, just generate clicks with vague tactics, clickbait titles and poor execution of his concepts.
this made me wanna quit league like this is too hard I don't understand shit
Let me break it down into wave states, wave management, and wave conversion
Wave states:
Pushed up
Crashed
Neutral
Wave states are basically where the wave is. Crashed means the wave is at tower, neutral means the wave is in the middle, and pushed up means the wave is pushed up on either sides.
Wave conversion is what naturally happens to the wave when left alone. The game wants to convert every wave state into a neutral wave state. If the wave is at your tower, due to turrent and your minions reinforcing earlier, your minions will start pushing past a neutral state into pushing up the enemy's side.
The important part is to recognize the advantages these wave states have. Having a wave pushed up allows you to CS easier, and makes it harder for the enemy to CS, while also making it easier for your jungler to gank them. However, in order to have a wave pushed up to you for a long time, the wave needs to be much larger than your wave, allowing your enemy ample time to roam.
That brings up wave management:
Hard Pushing
Csing (Freeze)
Slow pushing
Wave management is how players mess with the wave conversion to ensure a good wave state. Hard pushing is just killing all the enemy minions, freezing is when you only last hit, and also includes aggroing the minions to hold them, and slow pushing is when you kill some minions alongside last hitting to build up multiple waves.
i really don't think jax wins the level 1 vs mord cause you didn't factor in the passive
With Conq maybe. But season 12 lethal tempo Jax should be illegal. Show me a level 1 matchup he doesn't win
@@DigitalKaizerTTV lethal tempo tk I think
but how do you freeze building a tank item?
Usually the concept they have that indont is that they know my botlane is about to go 0/20
The main reason you won is how clueless the enemy jungler is. He start at red too because the enemy bot leashed. Even in piss low Plat like I do people know to dive the Jax at 5:54. Your Skarner is also clueless but because of his gank you get a free out of jail card or Mord would've dive you himself, even trading 1 for 1 is worth it for him.
Even so: That's not the point of the video !
copium
he addressed that, "in high elo i would be worried about a dive, but this is low elo" or something along the lines of that
@@jahinzaman3547 Which literally invalidates the talking points. If you can't apply it universally (it won't work in any elo) then it's more of a gimmick that can happen once in a blue moon than valid strat. Especially considering that his execution wasn't even on point with all the handicap that he got from G2 morde as chall(?) player.
Thx I play jungle but now I can rightfully report my teammates!
you cannot tp on minions before minutes 12 tho. anyway it's interesting. what about an enemy ranged vs melee? :( i tried to play safe under my turrent but i coudnt really freez it, and i missed so many minions too because of his advange of pushing... i though about taking advantage on other lanes with my tp, but i'm not sure it's worth it
This guide was created back then when "Unleashed TP" wasn't a thing.
i really miss the first background song :(
Can't tp to minions pre 14 now to freeze waves
As a new player I want to say: The hell is bro yapping about? I feel like the how and why isn't explained and just taken for granted in this video, like the basics of when minion waves come in
Nuno told me the secrets
edit: You can't lie to me
This is helpful until your ad and support goes 0/10 and feeds the enemy yasuo
It has nothing to do with winning games - it's even in the title. It's supposed to - in their words - win you the lane. Winning game is another story.
can't control the wave if they always poke u and everytime u try to punish them for being so aggro u end up almost dead or literally dead no matter what u do, evem in low elo, suddenly players learned to properly lane and punish every single time
McBaze Anti-Irelia Report:
It has been [0] Skill-Capped videos since McBaze has mentioned Irelia being OP.
This has been your McBaze Anti-Irelia Report.
(jk, skill capped is my favorite league channel, and he's right to complain)
Why would anyone with game knowledge complain about irelia though? Her kit is easy to counter if you have the chance to pick after her.
Mcbaze: "Mechanics don't matter"
2 minutes later, i mis click a minion and lose the lvl 1 fight. You were saying?
Lmfao how did you watch the video and still come to this conclusion? Mechanics are way less important than game knowledge, because even though Jax made a pretty big mechanical misplay and threw a kill, the only reason he was in a position to get said kill is through knowledge. Even more hilarious is that he goes on to use more fundamentals to win the lane later, which is the entire point of the video.
@@sebrr039 Half true. Reason he could do that was even bigger missplay on morde's side (mechanics-wise and being greedy). While concepts weren't fundamentally bad, they weren't even a factor in how the lane ended up after first 4 mins.
Sorry, I'm only a few seconds in, but I'm just laughing really hard at "make it to at least Masters... and that's when you actually have to get good at the game"
There are very few champs that can win lvl 1 vs morde because of his passive. The beggining is misleading to say the least.
That even minion rule didn’t make sense 🤔 🧐
I think I'm very very stupid and I play this game for more than 10 years now and I will never understand how to control the wave. Like literally, I've reached Plat 1 and I never controlled any wave. Even if I try to do it, I have no idea what I'm doing. I assume I'm doing it correctly and I don't know. In order for me to understand how to do it.. someone must watch my screen and tell me do this because this.. or do that because that. Otherwise, I can simply can't understand wave control from videos.
I understand what they say, I just feel like I can't do it in game. It feels so different... Then I get anxious like where will the wave push, should I recall now or later? What should I do.. and in the end I end up playing like a typical Gold player... and hence why I am stuck there now. My mechanics are at least Diamond player.. but I'm terribly hard stuck because of wave control. Also the fact that I'm a little tired by this game but yeah.. I suck at wave control.
Your mistake (that Morderkaiser did not punished you) was your matchup knowledge, you don't win early trade against morderkaiser if he knows how to play it for, you can't trade lvl 1 against him... he played badly, he could won because he IS STRONGER
i disagree with the lvl 1 trade morde wouldve won regardless of u hitting the minion or not
the even way rule makes no sense here. 7:44 Jax's minions are melee minions are lower so it should push towards jax no away.
I thought that too, so I googled it and found this on reddit:
The Even Minion Rule states that whenever there is an even creep wave whichever side of the map it is on will push to the opposing side.
Picture the first creep wave of the game in top lane, right when the minions start fighting draw a line right between each teams melee minions; that is the middle or halfway point of the lane. So any even wave on the purple side of the lane will push toward the blue while any even wave on the blue side of the lane will push toward the purple side.
Now you might be wondering how one wave can push against another when they are even waves containing the same number of minions. This is where reinforcements come into play, now we learned earlier that minion waves mirror each other so both reinforcements will be at the same place on the map at the same time. But things have changed we are no longer meeting in the middle of the lane we are now meeting closer to one of the team’s reinforcements. The even minion wave being on one side allows that sides reinforcements to get there first which causes that lane to kill off the current wave while some of that initial force survive to fight the next wave. This leads to an uneven creep wave which will begin to push until stopped by either a champion or a tower.
No way in the world would jax win that 1v1 even without killing that minion. Mord is AP but his autos do more dmg and his passive absolutely shreds. Even in the video it's obvious jax would lose since Mord isolated Q was coming up.
If you’re referring to level 1 then Jax hard wins. The 2 things you refer to- mordes autos and passive- are both denied with Jax e. If Jax pops E when Morde turns to auto then he blocks all autos and denies mordes passive. So yeah Jax wins level 1 pretty hard.
I agree, I don't know in which world jax "hard" wins lvl 1 vs morde. If you can't spare to auto a single minion than you're not "hard" winning anything. You have to play it really well as jax, blocking morde's first auto to delay his passive and then going all in. It's not that jax doesn't win, it's just that he doesn't "HARD" win.
Nah jax wouldve won here as well but the thing is if the match was rn jax would take lethal tempo and absolutely crush morde
me :- controlling minion wave and freezing lane
my team jungler ( Yi) :- coming my lane Q + smite , boom wave .
🤣🤣😂😂
hi guys ive learn a lot thank to you, so i want to share an idea i had about the TP changes:
it would for sure impact the early game pressure from toplaners, but maybe we could imagine a new meta inspired by supports; the toplaner slow pushed the 2 first waves, then crash on the 3rd, recall, spend gold then from base run straight to either botlane jungle or mid, like a support would, try a move (at this time the ennemy top is either pushing top, or base, he could hard push in response or tp tower to help, if so he loses the TP for toplane control when you still have it up to go back and get the lane management, if he commits on push you had more impact on the map while having the possibility to TP back top to catch the wave, in either case it looks like you get the tempo advantage too)
so to be creative toplaners should now play around big crashes to make play and TP back top imo, what you guys think about that?
It sounds good to me because you tp to tower as the wave crashes, the only problem is you can't overstay at all our you are down alot
@Exo Spellbreak he's called ady, plays gragas, taric and more top and has average 3cs per min
i don't think so, primarily because the scenario you spoke of could happen even before the changes, but now the cd on tp is even higher (pre 14 min) so it really became something you only use once or twice during the lane phase
If u are nihind u can. Just make xp to away from. Enemy.. Extent. Range of it k think. In 800 or 900.range xp away. Xp. Is. More better than minions!!!
0:55 Can someone please explain to me why AD wins over AP in extended trades?
AD damage is based off auto attacks. So if they are taking extended trades, Jax can keep autoing and doing more damage. On the other hand, since mord is AP, he does more damage with abilities but since abilities are on a longer cool down usually at lvl 1 like maybe 10-20 seconds, mord usually would just want to poke and wittle down the enemy before all in’ing
@@FirstLast-mn3un thanks!
I love when MCBAZE does the voiceovers
league tutorials are the only one that bring me sth being honest
I understand all the concepts that allow me to win my lane in 95% of the matches i play even in conditions of hard matchup but imagine when i tp to botlane in 15 min enemy adc is already 15/0 and eats me alive.
In my last 10 games i won my lane 9 times and lost 9 times because botlane inted af.
Well, maybe you should have just stayed to side Laning and using that map pressure to help your botlane get a breather and maybe try and catch. If they send 2 Ur way and u really won your lane, you should win that 2 v1 or stall them long enough for your team (HOPEFULLY, probably not) to get an objective. Btw from ADC point of view, it's always the toplaner that feeds their ass off
Win only using wave controll. Proceed to explain how you win due to your passive, and E damage reduction.
Love your videos, but you only showed that you can beat a plat by punishing an overystay in my nooobish opinion
think the point is the plat overstayed due to not having wave managemeng knowlegde and knowing when is a good time to back. ie they feel they always have to kill enemy shove wave into tower/greed for plate to feel alpha then back where the correct play woud of been back on good minion state to get gold on the map however small amout it is
What did you expect? That he would kill Mordekaiser using only his autos and right click to move? Each champion does something, so he used Jax's kit the best way he could. The point of the video is that wave control is the most important thing, not LITERALLY the only thing. So yeah, if you don't play around your champion's kit, guess what: you won't win lane.
@@progflog he was even losing lane until the Plat 4 Morde decided that fighting the Jax that recalled twice is a good idea while Morde hasn't backed even once yet and he had like 60% HP.
@@fengliu975 What plat? Highest rank in the game in mordekaiser's team was karma (G1, match happened about month ago on NA server). Rest was g2-g3.
Also that decision to not follow jungler ultimately costed him the game since mental boom on skarner's part.
"low elo skill shot is just so random" which mean we are better than those high elo pro. I'm in iron 4 btw
I just forgot
Mcbaze is very smart :p
Honestly I didn't understand this. It is complicated, and it is not just wave control about minions thats an advanced laning lesson which is too much without the understanding of WAVE control (MINIONS) and not the whole lane
I mean what is slow push, freeze, push, crush exactly. Why is it good for us and why it is bad for the enemy? Thats the questions the basics not the challenger advanced techniques. Great video thou if the basics were in my head.
Every single video about top Lane hete is literally the same video over and over again. And when I subed to actual website it was exactly like that there too. Literally dozens of identical videos, but yup they have massive libraries of content, sure. The only good thing about the website was the guaranteed refund
By now anyone that actually watched their videos can realise that it's basically clickbait content generator. Not even a good one as people behind the advices clearly never understood the game in the first place.
My question is how you tped to a minion at 5 minutes
That video was before the tp nerf, it used to be like that in every time at the game not only after 14
Find it hard to follow the vid, because of the way you talk, sorry to say, but I guess constructive criticism is important :x
Wave control in this game so simple, comparing to dota2. In dota2 we can do last hit, deny, equilibrium, creep blocking, pull, pushing. Lets see how many things we can do in lol? 🤔
We could deny there pre-GP changes. Also there is variation of creep blocking (lvl 1 getting aggro of minions, holding it for a sec and then releasing to force them to focus on one minion instead, possibly denying lvl2). It's dull compared to dota (as former dota1 player).
Morde wins lvl 1 because of passive obv
Wolf.. Boxxe
Dont look at profile its my moms phone
I am literaly dominating lane being 7 kills ahead of enemy toplaner pus to thier inhibitor an my teamates are all feeding whole time can someone explain me how to climb literaly solo in soloq
but you will no longer be able to teleport to lane minion for before 14 minutes
outdated vid, i cannot tp to a minion now, morde would have crashed the wave ty riot
Ad wins vs ap in long extended fights … Gwen exist
Volibear exists
Ur team was 5-1 tho true game knowledge is get a pre so u win 2 lanes ^^. Cuz fed ad mid and no prio no object u cant do much :0
Its ez to say that game knowledge are more importen then mechanics when you are a smurf and can last hit every minion and sidstep almost any ting but if you are low elo 4 real Meachanics are way more importent. In other way they will get all CS and stop you from geting your bc of your bad mechanics :( Sad but true
Or prove me wrong and do a videoe where you Think like you do now but play like a low elo player and piss 90% of your CS and fail to sidestep his attacks xD You vill feel the Brun of being bad :(
U forgot mordes passive even if u didnt hit the minion he woulda won that fight.