Yeah and if he’s on his class/2 weapon class, he has more control over the weapon triangle and it can be pretty funny. Also the Revanche axe is really good for him
@@rhettmitchell That, or Hero/Wyvern. He has a lot of opportunities to take advantage of it for free. Anything that isn't an Armor, who he really shouldn't be missing anyway.
Anna's passive is still excellent because it enables more 4 star well rolls, which means more SP during a run, which snowballs into complete builds with nutty things
Yunaka thief with chrom is very good. I found the +10 mag when engaged helps her deal with armor, and chroms crit skill makes her really dish out damage. Chrom also gives coverts +1 mov when engaged
Chrom is just a really solid emblem: gives a alear much needed strength, and range; gives Chloe a free levin sword and plus 10 mag; and gives Ivy an extra 10 mag, and access to dex/speed plus 5
Great description of Jean's personal. He can be high investment, especially in early game. But if you put the time in and make a plan to account for getting him caught up, he can pop off in most classes. I think Jean gets a lot of hate because he doesn't have an obvious path. In my two maddening runs, I've used him as a Sage and a Royal Knight. He was OP in both classes.
On my current Maddening, I’m running him as a Martial Master. HEAR ME OUT!!!!! I have him with Soren, and he has quick repost and Hold Out. He is an unkillable nuke for 4 turns and has staff utility when not engaged. Flashing Fist can do a bit of damage as well. His role is to bail me out of situations where I’m being overwhelmed by numbers. I also had him using reward staves to through himself into enemies and then teleport but, I am now out of them because apparently they are finite.
On my current maddening run I’m trying him as Thief and it’s insane. Granted this run is with well and DLC so I’ve been able to invest in him a lot. Well is just broken beyond belief.
If you combine Alear and Veyle's abilities together its very good tho, either putting someone in between them or just placing them next to each other, it makes both of them very strong or the person they are buffing very good as well
Been doing a full dlc/no dancer/no michiah run and been using framme exactly as discussed. It’s great, she basically can’t be hit which allows really aggressive bonded shield uses.
Tiki DLC makes alot of enemy phase units that either wait, (Alfred, Maurier, Jade, coverts in avoid tiles, etc. Better with her ability to heal and recover status by waiting) And her Geosphere, gives adjacent allies +3/5 defense and Resistance. Which is amazing on Seadall, Qi Adepts, and Alear
I appreciate the Timerra Recognition. I feel like a lot of people overlook her general use as stalling power when considering her low Str/Bld, but with High Speed Complimenting high Defense, she directs enemy flow quite well with stalling and interaction farming on EP with sandstorm chunking. I think she also has the best combat proc of any royal in picket even compared to Luna due to her ability to interact safely in more combat encounters than other units. Hector also turns her Weakness of low bld into a boon with heavy attack as part of a very strong DLC synergy. Hector showcases what makes timerra a good tank better than Ike, and I feel like a lot of players would recognize it more easily if she was introduced with him instead.
Hear me out, you're doing a 5-man run: Female Alear on Wyvern Merrin on Wyvern Chloe on Wyvern Lapis on Wyvern Kagetsu on Wyvern Merrin on Lucina, gives all the ladies a buff from her passive Kagetsu is there to help trigger Chloe's passive Alear's already nuts Lapis is here too because that way you have one wyvern from each country, plus Alear. Why only do ONE meme per playthrough?
This tierlist is exactly what i think about personals for the most part honestly. Also glad you see how good veyle's skill is now. Its kind of insane if you pair it wiith divinely inspiring for 4 extra damage too and then also have chloe proc fairy tale folk which is surprisingly super easy to set up and if you have fell protection divine protection and fairy tale folk proc chloe is getting a whopping 6 extra damage and reduction in 3 damage just by being next to veyle and alear.
@@_Sinduss don't a male and female need to be adjacent within 2 spaces to do that? If both are adjacent to Chloe they can't be adjacent to each other, and you need one more appropriate unit to help meet the criteria
On their own the Lythos personals are pretty meh but I will say they facilitate more usage of those character’s support bonuses which makes them slightly more usable then they do on the surface. At A rank, Framme becomes Hit+20/Avo+15 to Alear Hit+10/Crit+3/Avoid+15/+5Ddg + DI to Framme Clanne becomes Hit+20/Crit+6/Ddg+5 to Alear Hit+20/Crit+3/Avo+5/Ddg+5 + DI to Clanne And Vander becomes Hit+10/Crit+8/Avo+10 to Alear Hit+10/Crit+8/Avo+5/Ddg+5 + DI to Vander Also funny note about the usability of Vander is that he’s made usable by online yellow spirits with no dlc required. Ofc this is still using one of the more “cheating” mechanics in the game but it does make Vander usable. (Currently on chapter 16 with him at lv 8)
You can use Veyle the whole time in the story DLC though since you can enter whenever you want, and with fixed levels, this potentially can make Veyle one of the most valuable units if you run the DLC on a complete save file
I wouldn't have anything beyond B, if we compare them with abilities in previous games or inheritables of this one. Alear's, Chloé's, Alcryst's and Jean' s are B. The first 3 are damage with easy set up and the latter is what makes the unit flexible, but doesn't do anything beyond that. C is for "discreet" or rather trivial upsides. So hit, avoid, crit and dodge increases. They don't really matter, because engraves exist. They just happen, pay no mind. Also Vyle's, it comes too late for a def/res boost to matter, still, technically something good. Hort's too, extra range is never useful, but it's funny. Also Anna's, at least it doesn't hurt. D, abilities that need to either waiting or consuming an item. It's literally wasting a turn. If a unit can seriously consider useful using any of them over attacking, then that unit is trash. The only good thing about this, is that Noone is forced to use them. E is for boosts with drawbacks. Diamant's perfectly anti synergize with Sol. Sol strats are at its best when you stack hax. For Diamant, that's only Sol and avoid and he gives hit to his opponent... Shutouts to Amber, having an almost as stupid ability to match his master. Technically the upside is better than the downside, but now I have a permanent downside, all other abilities can be unequiped, not personals tho... F, random activation abilities, for stupid "upsides". Unreliable, trivial and sometimes, make consistent set up inconsistent. Bunet somehow managed to mix the worst of D Tier with the cesspool of this ring of hell, a truly impressive achievement.
Comparing the passives of this game to others and asserting they are lower tier because another game may or may not have better passives is the definition of false equivalence fallacy. The two things are unrelated, they are used in different games, other games' passives do not matter. Inherited abilities CAN be better than some of these passives, but which is better, spending 3k SP for AVO + 20 or having 6 allies/enemies near Pandreo to give him HIT/AVO +21? One is free and easy to take advantage of and is literally objectively better when used correctly. Alear gives all adjacent allies +3 true damage -1 damage taken. Name a passive that damage boosts multiple allies with true damage. It doesn't exist, this is a unique mechanic that is always active and costs you 0 SP. It affects brave weapons, engage abilities, doubling etc. Chloe can on average give herself +4 true damage from doubling or +8 from quadding, this is also a unique mechanic. The only other thing that gives true damage is Resonance which costs thousands of SP and damages you.
@@IcedCoffeeGaming here's the thing, the tiers you made are not only positions, they describe how they are. S is op, A Great, B good, C ok and D Bad. I'd call E Harmful and F Insulting. With that metric, I don't consider any personal ability "great" and nowhere near overpowered. Alear's might be the best personal, but it requieres a two units to be adjacent, and Alear might need to be doing other more important things, like locking down a boss with ice, blocking a road with fire or super dancing. By no means it's free, it might be extremely costly. +3 damage might be good, but 5 is much better. Bravery/blue skies + is actually OP. Only requieres to use night and day once and boom, free damage for all units with it. No positioning nor compromising a unit's action. Best 3K sp ever. Pandreo's is ok, since it needs set up (6 allies, come on, that never happens) and avo +20 is a terrible investment regardless. Both are trivialized by Sigurd, Lucina, Micaia, or Alear. Pandreo's also gives hit, and even that is power crept, not only by engraved, but by Divine pulse +.
I think Etie's skill deserves to be F tier. To get any "value" out of her personal you would have to invest heavily into her bulk like make her general/great knight, give her Ike, feed her stat boosters, just to make sure she can actually live to use the vulnenary. Alternatively you can abuse Corrin fire to micromanage her HP just to get 2 more str and honestly that 2 str is a damage loss 99% of the time because unlike Alear and Chloe's personal she has to give up player phase attack to activate it and it's not even the good damage boost it's a bad strength boost. Like we all clown on Bunet's personal but at least the only requirement for it is too pray to the rng gods instead of revolving your game plan around it.
If you’re running Sage Ivy then you can put Byleth on her for all that luck (and becoming Lysithea incarnate) and that’ll help her hit rates too since she has some of the lower luck in the game. And then you might be able to put that accuracy engraving on someone else if that helps enough
Unrelated, Boucheron with Chrom and Robin is very strong, when engaged you are guaranteed to have a chain attack to trigger his passive and the extra crit damage passive is great for the end game to keep him one turning anything he touches with the well axe corrin engraved. Otherwise (with base game rings) with his low strength growth he usually would deal like 80%+ damage to targets he doesnt kill in the end game since can double with all of the heavy axes on maddening through the entire game without help and needs no investment to pop off, just master seal him to warrior and second seal a bit later to axe griffin knight.
Just realised that inheriting "Resonance" from Celica makes Citrenne's passive slightly more reliable. Still only okay because she wants to be in sage and it has staff rank, but yeah.
Consider that Goldmary and Rosado's personal skills will be 100% active lategame when you're facing against corrupted units, who are default male. The only female units to worry about are Vayle, Marnie, and Zephia
Bunet's passive is trash, but TBH the Celica skill you spoke of (Favorite Food) is good on a Bond Shielder. You shouldn't run it full time, but its cost is
The logic here of avoid +10 only during enemy phase is better than +10 hit/avoid on both player and enemy phase, not to mention it is easier to control the dodge tanking power if you do not want 0% hit Same thing with with hit +10 only during player phase...
Clanne is good on base game, but you have to second seal him at level 1 into any physical damage class, he naturally pops off on wyvern knight pretty hard. You just need to not level him at all until you get a second seal, then reclass him to an armour unit with micaiah and spam great sacrifice for free levels, he is immediately way more useful as an armoured unit than as a mage, then you can choose to keep him as a general at level 10 or second seal him into a different class (he is good as an axe general as well, it makes good use of his hit passive, but doesnt favour his high speed growth)
@@ascriptmaster right! If they were gonna give him terrible bases, they could’ve at least given him something good… but he’s just too weak, maybe the weakest unit in the whole game
From what I understand about donations is it’s best to keep Brodia at 3 and get Elyusia to 4 before chapter 18 since theres more silver to gain from pralogues and missions as there’s not many brodia maps to get silver
Very much depends on many things, but especially if you do skirmishes and if your priority for donating is ingots. Brodia has much higher ingot multipliers, so getting to level 4 means iron/steel x 7 (vs Elusia, where level 4 means iron/steel/silver x 3). It is true that Elusia has more maps w/ silver, but that is because it has 2 maps with silver, and Brodia has none. Overall, Brodia has 4 chapter/paralogue maps you are able to impact with donation, and Elusia has 5. This is because 2 of Elusia’s maps you play without being able to donate to it (chapter 10/11) vs 1 of Brodia’s maps (the initial map, which is true for all countries). So if you don’t do skirmishes, you will be getting many more ingots out of donating to Brodia asap and eventually coming back to do its two paralogues, which are both relatively quick and simple. Silver is good to prioritize, but you definitely feel the impact when you stockpile literally 1000’s of iron within a few maps in Brodia, which you can convert to silver if needed (but early/midgame upgrades will usually be iron/steel anyway). IIRC you get 420 iron from each Brodia map at lvl 4, and if you exchanged all the iron you get on each possible lvl 4 map you would get 15 silver with some iron left over, plus whatever steel you get. Brodia also just immediately hands you a silver (and notably a brave sword) for donating to level 4, which is pretty significant in early-mid game. Personally, I recently started immediately donating to Brodia level 4 in my most recent runs and the immediate return on investment is significant. I do get Elusia to level 4 before the silver maps, so it’s win/win. (My donation pattern is 2/4/4/2). I don’t do skirmishes or finish all paralogues after my first run, though, so if you consistently do skirmishes in Elusia on those 2 silver maps, this would change things. Sorry for the long comment.
@@FindingTheQuestions oh no it’s fine I appreciate the info . I play on maddening and haven’t even tried a skirmish cause they were pretty hard on hard mode. The thing I don’t like about getting brodia to 4 immediately is running out of money to be able to upgrade weapons, which I find is necessary on maddening. My first maddening run was a complete wash when I hit chapter 18 I didn’t have any money or upgraded weapons. My donations was 3/4/3/4 had to reset. was definitely a rough lesson learned. With the dlc maps and brodia to 3 I had almost 2000 iron ingots once I hit solm .
I don’t know if this is ever applicable, but you were talking about ike goldmary, and saying her personal skill is useless with ike, but the funny thing about it is that Goldmary’s personal specifically decreases enemy hit, so it isn’t canceled out by Laguz friend if your enemies have less than 120 hit, it can make it possible for Goldmary to dodge while equipped with Ike. Idk what hit values are at that point though. Anna’s personal skill is terrible because I don’t like her. Imo, kagetsu’s skill is worse than Zelkov’s just because zelkov’s activates more often. Also Kagetsu has good dex anyway. I’d also say Vander’s personal skill is better than Clanne’s just because it’s way easier to have vander next to alear, and vander can get a few luck crits thanks to it. Then he falls off, and you might not want vander kills, but I think it’s ok. Also etie personal bad yada yada.
People are complaining about Alear as a damage dealer. But she is a support unit second only to Seadall and with a little bit of investment she can inherit Marth's 20+avoid skill and be an excellent dodge tank, and deal decent damage, before chapter 10. Mid game she can, with just a bit of effort, inherit a damaging skill like Edelgard's weapon sync+ to deal 7 extra attack, per hit (not true damage though but pretty close), with 2/3 of the emblems. (Because almost everyone has a sword as a default, even Sigurd 😔). Give her a brave sword and she will be shelling out damage at a higher rate than any old Lance user can. Late game you can inherit the 30+avoid, if you want, or give her something like Ustoppable+. Alear is at the very top of all units, and she will deal a good amount of damage if you use her right.
Your thinking on Framme is completely correct. And a tip as someone who used framme in all my playthroughs and dlc maddening. Give her starsphere early as possible. And the gains she gets makes her so dang good. And panette personal skill is just so good. Makes any build just better. 10% crit can clutch way more often then you think, and makes brave and killer weapons hilarious
lindon's personal skill makes him one of the best users of olwen's s ring change my mind dire thunder only working on thunder tomes and lindon getting crit for using low tier tomes
Chloé passive pretty much determines how I play the game. I'm going to be sad on my all girl run when it's no longer functional. Setting it up is never as hard as it sounds. You'll want to be next to Alear anyways, and then you just need one buddy the opposite gender of Alear. Siege Sage Chloé probably has the easiest time keeping the skill active, followed by Mage Knight Chloé. Griffin/wyvern Chloé want you to run a flyer emblem team
Lindons ability is among the best. You think of the unit and misjudge the skill because of that. Killer weapons are low weapon rank, you effortlessly add +20 crit.
For post game this is essentially a Unit Tier List because its the only thing that differentiates units aside from unique classes, with the exception of Ivy I suppose. For example given you have enough time to level everyone up and get SP books for free by repeating the well and tower of trials, Jean and Anna's passives are worthless. I'm training up a Yunaka who I abandoned once I got Zelkov. I think having two maxed out theives could be fun for the post game.
No that's not how it works... I would argue that the introduction of the well and the DLC only makes Anna so so much better. Even if you use the well well it does not remove your limited resources. It gives, maybe, 2k after each battle/skirmish/paralogue if you use it optimally. And a bunch of SP of course, but this I about the money! So say that by chapter 8 it will have earned you 10k. It is a game changer. But it does not remove the benefit of Anna who can realistically earn you 3k per map. Now Anna won't be a gold mine until you have her set up. Speaking of, this is how I set up my Anna. Start by putting Tiki on her and let her level up until she reaches lvl 10. Use a master seal and then immediately use a second seal and change her into a High Priest. As soon as I could I inherited Tiki's 10luck/hp AND Byleth's luck+10. This means I can get the max 20+ extra luck and put her on any emblem I want. Plus the little extra she got from starsphere. Then I put her on Sorem. This is so that I can have Anna access about half the map to finish off essentially any enemy. Unless I am using them to SP grind with other characters. I use contract with Veronica to have her attack twice per player phase. (And I have to say that the combination between Veronica's contract and Sorem's bolting is the best thing ever) This means that I can attack most of the map, potentially up to 5 times per player phase. With a character that generates 500 gold about 2/3 times. Twice with Seadall, once with Veronica, and occasionally once with Byleth. So unless I need the SP and exp on another character I allow Anna to take care of everything. Why do this though? For the memes of course! And I get to have amazing weapons with high forges 💐😌
Units also have unique modifiers to their stat caps. For example Louis has +1str +0 mag -1dex -2spd +3def -2res +1 lck. And while more niche units have different support bonuses and support partners. There's also innate proficiencies which may raise your weapon rank in certain classes. Lastly, a unit's personal growth rates matter for roy's rise up ability.
I feel like Jean's skill is more mid S-tier instead of low S-tier. Yes, you have to Second Seal him onto something with well-rounded growths to take advantage of it, but that's not any more than you are doing for a lot of your other units anyway. You have to SS Lapis onto Wyvern Knight to make her good, you have to SS Anna onto a magic unit to make her good, etc. I don't think using a SS to get Jean onto Warrior is a high enough bar to downgrade his still.
jean sucks so bad. you literally have to feed him all game for him to get good. if im gonna use him all game just so he can be good at the end. im gonna make him a sage.
@jax napper LOL ok. It sounds like he's not the one who sucks here... He basically automatically levels himself to 10 because of being a healer and then snowballs harder than any other unit in the game if he's on a physical class with strength and speed growth. But you go ahead and keep using him wrong, LOL.
One thing you could do with Citrinne personal is give Micaiah to Citrinne so that great sacrifice gets her health down, then leave her at 1hp until you want to proc Generosity. For good measure you could inherit favorite food and do this with leftovers. Is it better than Dire Thunder? I’m not sure but it lets you spam AoE heals
Just how impactful is Merrin’s hit/avoid +5? I really don’t think it does much at all in most cases. I don’t even think Timerra’s crit -5 is that impactful since you can simply rewind if you get unlucky. But at least Timerra’s ability applies unconditionally to a larger range (note that it effects your allies as well).
@@IcedCoffeeGaming It is “free” so in that sense it’s good, and can easily stack with other bonuses. But the bonus itself on each unit is fairly inconsequential imo. It’s definitely a “nice to have” rather than OP.
@@IcedCoffeeGaming Your hit should be pretty high in general. If your hit is low enough (idk like below 60), adding an extra 5 isn’t gonna affect your decision on whether or not to make that attack. Avoid +5 is arguably even less valuable since if your unit has low avoid, it’s inconsequential. If your unit already has high avoid, I’d be cautious whether to stack more avoid to prevent a 0 hit from enemies I intend to tank. It’s different from those +20 avoid/hit abilities because they are significant enough and are tied to the units themselves that I’m taking that into account my entire build.
@@dsch772 so if you are near 3 other female units the passive is giving your group a total of 20 hit and 20 crit. This is reasonable to hit in most runs if not easy to get more than that. You also don't even have to plan heavily around it, grouping units in the range the passive provides is pretty common in most maps. Regarding your statement about low avoid vs high avoid, +5 avoid is +5 avoid. (unless negative starting value) Going from 0-5% is the same increase as going to 70-75%, a 5% increase in value. The only value that would matter more is going from 95%-100% which wont happen unless you preplan that. Other than that the value of 5% increase stays the same. It is very impactful for a passive especially compared to other passives in the game having very little impact on the game.
These guides have been really helpful. Ive been dabbling in the level 50 trials lately though and theres enough of a difference in max stats to really shake up the tier lists, particularly for classes. Do you have any input there? Im curious how your tier list would change when looking at maxes vs growths. Griffin knight>wyvern knight
Boucheron is a better unit than Chloe and his passive is infinitely better because it is way easier to proc since you only need either a backup unit or Lucina ring. Besides, direct comparison between the two passives, Boucheron is significantly better than Chloe's
tiki's growth passive is +15% growths to all stats, meaning it is only good for the first 20 levels then you switch to something else that is actually useful for combat in some way or is team supportive Vander acts like he is already level 20 which means he is the worst user for tiki's growth passive in the game on par with SPOILERS 1, SPOILERS 2, Lindon, and Saphir since they cannot make use of growths at all. Honestly, you can only run the growth enhancement passive for pre-chapter 10 units, it isn't good for mid game units either plus Jade since she comes in after chapter 9, and it is not good on fixed growths either (it is intended for random growths to help boost stats above 50% chance).
I can see why tiki's passive is worth replacing after a while but there is so much that confuses me about this comment. Vander's internal level is actually 15, not 20. I have no idea why you are saying lindon and saphir cannot make use of growths at all. Sure their growths are below average, and they join late, but...they still have growths? There is also absolutely no reason why it would be any worse on fixed growths and i don't even know what you're trying to say with "it is intended for random growths to help boost stats above 50% chance." That makes absolutely no sense.
Framme is S tier. The reason is because she is immediately your most important unit being your only healer and she has really good growths, the highest speed growth in the game, and her base class has good growth both for Martial Master or Sage / Mage Knight, she will be good through your entire maddening run and requires zero investment outside of the basic give her equal amount of exp as everyone else in your army. Also, low build does not matter when you can still double with Bolganone in the end game. But for passive strictly, it is A tier passive, one of the few actually good passives in Engage.
Whyyyy would they throw at u characters past level 12 which is half the game in???? Why couldn't we just hand pick 10 characters at the start and just play them start to finish while exploring their story.... ugh
@jax napper wow... what a great big excuse lol. No new game +, writing sux, and such harsh limits on classes as well as variety. Something like a dancer should not be locked to only 1 character.
I love Fair Fight. The bonus is calculated before he attacks, so if he *Breaks* the opponent, his passive is basically "Free +15 Hit"
Yeah and if he’s on his class/2 weapon class, he has more control over the weapon triangle and it can be pretty funny. Also the Revanche axe is really good for him
@@rhettmitchell That, or Hero/Wyvern. He has a lot of opportunities to take advantage of it for free. Anything that isn't an Armor, who he really shouldn't be missing anyway.
Subscribing to this channel is pure upside
He don’t miss like Alcryst
@@veiotisligon9140 his personal skill creating pure upside fire emblem engage content procs every day
@@Requinix17 100% proc rate
Anna's passive is still excellent because it enables more 4 star well rolls, which means more SP during a run, which snowballs into complete builds with nutty things
I was wondering how long it would take him to realize he put Chloe's skill in C.
Yunaka thief with chrom is very good. I found the +10 mag when engaged helps her deal with armor, and chroms crit skill makes her really dish out damage. Chrom also gives coverts +1 mov when engaged
Chrom is just a really solid emblem: gives a alear much needed strength, and range; gives Chloe a free levin sword and plus 10 mag; and gives Ivy an extra 10 mag, and access to dex/speed plus 5
Threw mine on Kagetsu, no ragerts.
Great description of Jean's personal. He can be high investment, especially in early game. But if you put the time in and make a plan to account for getting him caught up, he can pop off in most classes. I think Jean gets a lot of hate because he doesn't have an obvious path. In my two maddening runs, I've used him as a Sage and a Royal Knight. He was OP in both classes.
On my current Maddening, I’m running him as a Martial Master.
HEAR ME OUT!!!!!
I have him with Soren, and he has quick repost and Hold Out. He is an unkillable nuke for 4 turns and has staff utility when not engaged. Flashing Fist can do a bit of damage as well. His role is to bail me out of situations where I’m being overwhelmed by numbers. I also had him using reward staves to through himself into enemies and then teleport but, I am now out of them because apparently they are finite.
On my current maddening run I’m trying him as Thief and it’s insane. Granted this run is with well and DLC so I’ve been able to invest in him a lot. Well is just broken beyond belief.
the problem is he only gets good at the end. especially without dlc.
If you combine Alear and Veyle's abilities together its very good tho, either putting someone in between them or just placing them next to each other, it makes both of them very strong or the person they are buffing very good as well
Been doing a full dlc/no dancer/no michiah run and been using framme exactly as discussed. It’s great, she basically can’t be hit which allows really aggressive bonded shield uses.
Tiki DLC makes alot of enemy phase units that either wait, (Alfred, Maurier, Jade, coverts in avoid tiles, etc. Better with her ability to heal and recover status by waiting)
And her Geosphere, gives adjacent allies +3/5 defense and Resistance. Which is amazing on Seadall, Qi Adepts, and Alear
Same with Veronica
I appreciate the Timerra Recognition. I feel like a lot of people overlook her general use as stalling power when considering her low Str/Bld, but with High Speed Complimenting high Defense, she directs enemy flow quite well with stalling and interaction farming on EP with sandstorm chunking. I think she also has the best combat proc of any royal in picket even compared to Luna due to her ability to interact safely in more combat encounters than other units. Hector also turns her Weakness of low bld into a boon with heavy attack as part of a very strong DLC synergy. Hector showcases what makes timerra a good tank better than Ike, and I feel like a lot of players would recognize it more easily if she was introduced with him instead.
pandreos skill is high s tier. even if it only effects him. he is a top tier unit. with a top tier skill.
Hear me out, you're doing a 5-man run:
Female Alear on Wyvern
Merrin on Wyvern
Chloe on Wyvern
Lapis on Wyvern
Kagetsu on Wyvern
Merrin on Lucina, gives all the ladies a buff from her passive
Kagetsu is there to help trigger Chloe's passive
Alear's already nuts
Lapis is here too because that way you have one wyvern from each country, plus Alear.
Why only do ONE meme per playthrough?
This tierlist is exactly what i think about personals for the most part honestly. Also glad you see how good veyle's skill is now. Its kind of insane if you pair it wiith divinely inspiring for 4 extra damage too and then also have chloe proc fairy tale folk which is surprisingly super easy to set up and if you have fell protection divine protection and fairy tale folk proc chloe is getting a whopping 6 extra damage and reduction in 3 damage just by being next to veyle and alear.
This is reliant on male Alear though female Alear would require another unit to make it work
@@_Sinduss don't a male and female need to be adjacent within 2 spaces to do that? If both are adjacent to Chloe they can't be adjacent to each other, and you need one more appropriate unit to help meet the criteria
@@ascriptmaster you are correct I misremembered the skill
On their own the Lythos personals are pretty meh but I will say they facilitate more usage of those character’s support bonuses which makes them slightly more usable then they do on the surface.
At A rank,
Framme becomes Hit+20/Avo+15 to Alear
Hit+10/Crit+3/Avoid+15/+5Ddg + DI to Framme
Clanne becomes Hit+20/Crit+6/Ddg+5 to Alear
Hit+20/Crit+3/Avo+5/Ddg+5 + DI to Clanne
And Vander becomes Hit+10/Crit+8/Avo+10 to Alear
Hit+10/Crit+8/Avo+5/Ddg+5 + DI to Vander
Also funny note about the usability of Vander is that he’s made usable by online yellow spirits with no dlc required. Ofc this is still using one of the more “cheating” mechanics in the game but it does make Vander usable. (Currently on chapter 16 with him at lv 8)
Can't wait to see how wave 4 with the new classes shakes everything up for all your lists
my iced coffee gaming mug (tm) got here just in time to enjoy this tier list with a lovely cup of coffee ☕️
You can use Veyle the whole time in the story DLC though since you can enter whenever you want, and with fixed levels, this potentially can make Veyle one of the most valuable units if you run the DLC on a complete save file
I wouldn't have anything beyond B, if we compare them with abilities in previous games or inheritables of this one.
Alear's, Chloé's, Alcryst's and Jean' s are B. The first 3 are damage with easy set up and the latter is what makes the unit flexible, but doesn't do anything beyond that.
C is for "discreet" or rather trivial upsides. So hit, avoid, crit and dodge increases. They don't really matter, because engraves exist. They just happen, pay no mind. Also Vyle's, it comes too late for a def/res boost to matter, still, technically something good. Hort's too, extra range is never useful, but it's funny. Also Anna's, at least it doesn't hurt.
D, abilities that need to either waiting or consuming an item. It's literally wasting a turn. If a unit can seriously consider useful using any of them over attacking, then that unit is trash. The only good thing about this, is that Noone is forced to use them.
E is for boosts with drawbacks. Diamant's perfectly anti synergize with Sol. Sol strats are at its best when you stack hax. For Diamant, that's only Sol and avoid and he gives hit to his opponent... Shutouts to Amber, having an almost as stupid ability to match his master. Technically the upside is better than the downside, but now I have a permanent downside, all other abilities can be unequiped, not personals tho...
F, random activation abilities, for stupid "upsides". Unreliable, trivial and sometimes, make consistent set up inconsistent.
Bunet somehow managed to mix the worst of D Tier with the cesspool of this ring of hell, a truly impressive achievement.
Comparing the passives of this game to others and asserting they are lower tier because another game may or may not have better passives is the definition of false equivalence fallacy. The two things are unrelated, they are used in different games, other games' passives do not matter.
Inherited abilities CAN be better than some of these passives, but which is better, spending 3k SP for AVO + 20 or having 6 allies/enemies near Pandreo to give him HIT/AVO +21? One is free and easy to take advantage of and is literally objectively better when used correctly.
Alear gives all adjacent allies +3 true damage -1 damage taken. Name a passive that damage boosts multiple allies with true damage. It doesn't exist, this is a unique mechanic that is always active and costs you 0 SP. It affects brave weapons, engage abilities, doubling etc. Chloe can on average give herself +4 true damage from doubling or +8 from quadding, this is also a unique mechanic. The only other thing that gives true damage is Resonance which costs thousands of SP and damages you.
@@IcedCoffeeGaming here's the thing, the tiers you made are not only positions, they describe how they are. S is op, A Great, B good, C ok and D Bad. I'd call E Harmful and F Insulting.
With that metric, I don't consider any personal ability "great" and nowhere near overpowered.
Alear's might be the best personal, but it requieres a two units to be adjacent, and Alear might need to be doing other more important things, like locking down a boss with ice, blocking a road with fire or super dancing. By no means it's free, it might be extremely costly.
+3 damage might be good, but 5 is much better. Bravery/blue skies + is actually OP. Only requieres to use night and day once and boom, free damage for all units with it. No positioning nor compromising a unit's action. Best 3K sp ever.
Pandreo's is ok, since it needs set up (6 allies, come on, that never happens) and avo +20 is a terrible investment regardless. Both are trivialized by Sigurd, Lucina, Micaia, or Alear. Pandreo's also gives hit, and even that is power crept, not only by engraved, but by Divine pulse +.
Even Vander's personal skill color reflects the usage and sadness of it.
Congrats on the 8k subs! Glad to be here since 3k
Thanks m8 :) I appreciate it
I think Etie's skill deserves to be F tier. To get any "value" out of her personal you would have to invest heavily into her bulk like make her general/great knight, give her Ike, feed her stat boosters, just to make sure she can actually live to use the vulnenary. Alternatively you can abuse Corrin fire to micromanage her HP just to get 2 more str and honestly that 2 str is a damage loss 99% of the time because unlike Alear and Chloe's personal she has to give up player phase attack to activate it and it's not even the good damage boost it's a bad strength boost.
Like we all clown on Bunet's personal but at least the only requirement for it is too pray to the rng gods instead of revolving your game plan around it.
If you’re running Sage Ivy then you can put Byleth on her for all that luck (and becoming Lysithea incarnate) and that’ll help her hit rates too since she has some of the lower luck in the game. And then you might be able to put that accuracy engraving on someone else if that helps enough
Unrelated, Boucheron with Chrom and Robin is very strong, when engaged you are guaranteed to have a chain attack to trigger his passive and the extra crit damage passive is great for the end game to keep him one turning anything he touches with the well axe corrin engraved.
Otherwise (with base game rings) with his low strength growth he usually would deal like 80%+ damage to targets he doesnt kill in the end game since can double with all of the heavy axes on maddening through the entire game without help and needs no investment to pop off, just master seal him to warrior and second seal a bit later to axe griffin knight.
Just realised that inheriting "Resonance" from Celica makes Citrenne's passive slightly more reliable.
Still only okay because she wants to be in sage and it has staff rank, but yeah.
Jean's Expertise paired with Starshpere and Royal Knight is just a ball of stats. A small boi raid boss
Consider that Goldmary and Rosado's personal skills will be 100% active lategame when you're facing against corrupted units, who are default male. The only female units to worry about are Vayle, Marnie, and Zephia
@@priestessii I only doubt you because I've literally never seen their skills not activate
Is there a way to tell?
@AceStarThe3rd I think there are a few female corrupted but that's like 1% of them which explains why you only seen their skills active
Bunet's passive is trash, but TBH the Celica skill you spoke of (Favorite Food) is good on a Bond Shielder.
You shouldn't run it full time, but its cost is
The logic here of avoid +10 only during enemy phase is better than +10 hit/avoid on both player and enemy phase, not to mention it is easier to control the dodge tanking power if you do not want 0% hit
Same thing with with hit +10 only during player phase...
Clanne is good on base game, but you have to second seal him at level 1 into any physical damage class, he naturally pops off on wyvern knight pretty hard. You just need to not level him at all until you get a second seal, then reclass him to an armour unit with micaiah and spam great sacrifice for free levels, he is immediately way more useful as an armoured unit than as a mage, then you can choose to keep him as a general at level 10 or second seal him into a different class (he is good as an axe general as well, it makes good use of his hit passive, but doesnt favour his high speed growth)
etie's skill is f tier.
Bunet's skill omg it needs a rework LOL
@@luis-yn5kp just guarantee the emblem gauge because Bunet is shit otherwise 😔
@@joeyjose727 just inherit favorite food from Celica /s
I joke but I feel like that's the intention behind the skill. Shame it's so niche though
@@ascriptmaster right! If they were gonna give him terrible bases, they could’ve at least given him something good… but he’s just too weak, maybe the weakest unit in the whole game
From what I understand about donations is it’s best to keep Brodia at 3 and get Elyusia to 4 before chapter 18 since theres more silver to gain from pralogues and missions as there’s not many brodia maps to get silver
Very much depends on many things, but especially if you do skirmishes and if your priority for donating is ingots. Brodia has much higher ingot multipliers, so getting to level 4 means iron/steel x 7 (vs Elusia, where level 4 means iron/steel/silver x 3). It is true that Elusia has more maps w/ silver, but that is because it has 2 maps with silver, and Brodia has none. Overall, Brodia has 4 chapter/paralogue maps you are able to impact with donation, and Elusia has 5. This is because 2 of Elusia’s maps you play without being able to donate to it (chapter 10/11) vs 1 of Brodia’s maps (the initial map, which is true for all countries). So if you don’t do skirmishes, you will be getting many more ingots out of donating to Brodia asap and eventually coming back to do its two paralogues, which are both relatively quick and simple. Silver is good to prioritize, but you definitely feel the impact when you stockpile literally 1000’s of iron within a few maps in Brodia, which you can convert to silver if needed (but early/midgame upgrades will usually be iron/steel anyway). IIRC you get 420 iron from each Brodia map at lvl 4, and if you exchanged all the iron you get on each possible lvl 4 map you would get 15 silver with some iron left over, plus whatever steel you get. Brodia also just immediately hands you a silver (and notably a brave sword) for donating to level 4, which is pretty significant in early-mid game. Personally, I recently started immediately donating to Brodia level 4 in my most recent runs and the immediate return on investment is significant. I do get Elusia to level 4 before the silver maps, so it’s win/win. (My donation pattern is 2/4/4/2). I don’t do skirmishes or finish all paralogues after my first run, though, so if you consistently do skirmishes in Elusia on those 2 silver maps, this would change things. Sorry for the long comment.
@@FindingTheQuestions oh no it’s fine I appreciate the info . I play on maddening and haven’t even tried a skirmish cause they were pretty hard on hard mode. The thing I don’t like about getting brodia to 4 immediately is running out of money to be able to upgrade weapons, which I find is necessary on maddening. My first maddening run was a complete wash when I hit chapter 18 I didn’t have any money or upgraded weapons. My donations was 3/4/3/4 had to reset. was definitely a rough lesson learned. With the dlc maps and brodia to 3 I had almost 2000 iron ingots once I hit solm .
I don’t know if this is ever applicable, but you were talking about ike goldmary, and saying her personal skill is useless with ike, but the funny thing about it is that Goldmary’s personal specifically decreases enemy hit, so it isn’t canceled out by Laguz friend if your enemies have less than 120 hit, it can make it possible for Goldmary to dodge while equipped with Ike.
Idk what hit values are at that point though.
Anna’s personal skill is terrible because I don’t like her.
Imo, kagetsu’s skill is worse than Zelkov’s just because zelkov’s activates more often. Also Kagetsu has good dex anyway.
I’d also say Vander’s personal skill is better than Clanne’s just because it’s way easier to have vander next to alear, and vander can get a few luck crits thanks to it. Then he falls off, and you might not want vander kills, but I think it’s ok.
Also etie personal bad yada yada.
People are complaining about Alear as a damage dealer. But she is a support unit second only to Seadall and with a little bit of investment she can inherit Marth's 20+avoid skill and be an excellent dodge tank, and deal decent damage, before chapter 10.
Mid game she can, with just a bit of effort, inherit a damaging skill like Edelgard's weapon sync+ to deal 7 extra attack, per hit (not true damage though but pretty close), with 2/3 of the emblems. (Because almost everyone has a sword as a default, even Sigurd 😔).
Give her a brave sword and she will be shelling out damage at a higher rate than any old Lance user can.
Late game you can inherit the 30+avoid, if you want, or give her something like Ustoppable+.
Alear is at the very top of all units, and she will deal a good amount of damage if you use her right.
Your Personal Skill is Gives Pure upside To people ITS S+++++++++++++++++++++++++!
Your thinking on Framme is completely correct. And a tip as someone who used framme in all my playthroughs and dlc maddening. Give her starsphere early as possible. And the gains she gets makes her so dang good. And panette personal skill is just so good. Makes any build just better. 10% crit can clutch way more often then you think, and makes brave and killer weapons hilarious
lindon's personal skill makes him one of the best users of olwen's s ring change my mind
dire thunder only working on thunder tomes and lindon getting crit for using low tier tomes
gotta rig the rng for lindon to be good.
Chloé passive pretty much determines how I play the game. I'm going to be sad on my all girl run when it's no longer functional.
Setting it up is never as hard as it sounds. You'll want to be next to Alear anyways, and then you just need one buddy the opposite gender of Alear.
Siege Sage Chloé probably has the easiest time keeping the skill active, followed by Mage Knight Chloé. Griffin/wyvern Chloé want you to run a flyer emblem team
Lindons ability is among the best. You think of the unit and misjudge the skill because of that. Killer weapons are low weapon rank, you effortlessly add +20 crit.
Add wrath and Chrom and it's pretty broken. Plus an engraving and you can hit 100%
For post game this is essentially a Unit Tier List because its the only thing that differentiates units aside from unique classes, with the exception of Ivy I suppose.
For example given you have enough time to level everyone up and get SP books for free by repeating the well and tower of trials, Jean and Anna's passives are worthless.
I'm training up a Yunaka who I abandoned once I got Zelkov. I think having two maxed out theives could be fun for the post game.
No that's not how it works...
I would argue that the introduction of the well and the DLC only makes Anna so so much better.
Even if you use the well well it does not remove your limited resources. It gives, maybe, 2k after each battle/skirmish/paralogue if you use it optimally. And a bunch of SP of course, but this I about the money!
So say that by chapter 8 it will have earned you 10k. It is a game changer. But it does not remove the benefit of Anna who can realistically earn you 3k per map. Now Anna won't be a gold mine until you have her set up.
Speaking of, this is how I set up my Anna.
Start by putting Tiki on her and let her level up until she reaches lvl 10. Use a master seal and then immediately use a second seal and change her into a High Priest. As soon as I could I inherited Tiki's 10luck/hp AND Byleth's luck+10. This means I can get the max 20+ extra luck and put her on any emblem I want. Plus the little extra she got from starsphere. Then I put her on Sorem.
This is so that I can have Anna access about half the map to finish off essentially any enemy. Unless I am using them to SP grind with other characters.
I use contract with Veronica to have her attack twice per player phase. (And I have to say that the combination between Veronica's contract and Sorem's bolting is the best thing ever)
This means that I can attack most of the map, potentially up to 5 times per player phase. With a character that generates 500 gold about 2/3 times. Twice with Seadall, once with Veronica, and occasionally once with Byleth.
So unless I need the SP and exp on another character I allow Anna to take care of everything.
Why do this though? For the memes of course! And I get to have amazing weapons with high forges 💐😌
Units also have unique modifiers to their stat caps. For example Louis has +1str +0 mag -1dex -2spd +3def -2res +1 lck. And while more niche units have different support bonuses and support partners. There's also innate proficiencies which may raise your weapon rank in certain classes. Lastly, a unit's personal growth rates matter for roy's rise up ability.
I feel like Jean's skill is more mid S-tier instead of low S-tier. Yes, you have to Second Seal him onto something with well-rounded growths to take advantage of it, but that's not any more than you are doing for a lot of your other units anyway. You have to SS Lapis onto Wyvern Knight to make her good, you have to SS Anna onto a magic unit to make her good, etc. I don't think using a SS to get Jean onto Warrior is a high enough bar to downgrade his still.
jean sucks so bad. you literally have to feed him all game for him to get good.
if im gonna use him all game just so he can be good at the end. im gonna make him a sage.
@jax napper LOL ok. It sounds like he's not the one who sucks here...
He basically automatically levels himself to 10 because of being a healer and then snowballs harder than any other unit in the game if he's on a physical class with strength and speed growth. But you go ahead and keep using him wrong, LOL.
@@flip9118 please dont tell me you take 60 turns to clear a chapter.
One thing you could do with Citrinne personal is give Micaiah to Citrinne so that great sacrifice gets her health down, then leave her at 1hp until you want to proc Generosity. For good measure you could inherit favorite food and do this with leftovers. Is it better than Dire Thunder? I’m not sure but it lets you spam AoE heals
Great use case tbh, you have control over when you AoE heal on top of when you AOE heal.
@@IcedCoffeeGaming yep. The other simpler way is to inherit Hold Out, or equip Roy.
Just how impactful is Merrin’s hit/avoid +5? I really don’t think it does much at all in most cases. I don’t even think Timerra’s crit -5 is that impactful since you can simply rewind if you get unlucky. But at least Timerra’s ability applies unconditionally to a larger range (note that it effects your allies as well).
+5 hit/avo on a huge group of female units is a pretty good passive.
@@IcedCoffeeGaming It is “free” so in that sense it’s good, and can easily stack with other bonuses. But the bonus itself on each unit is fairly inconsequential imo. It’s definitely a “nice to have” rather than OP.
@@IcedCoffeeGaming Your hit should be pretty high in general. If your hit is low enough (idk like below 60), adding an extra 5 isn’t gonna affect your decision on whether or not to make that attack. Avoid +5 is arguably even less valuable since if your unit has low avoid, it’s inconsequential. If your unit already has high avoid, I’d be cautious whether to stack more avoid to prevent a 0 hit from enemies I intend to tank. It’s different from those +20 avoid/hit abilities because they are significant enough and are tied to the units themselves that I’m taking that into account my entire build.
@@dsch772 so if you are near 3 other female units the passive is giving your group a total of 20 hit and 20 crit. This is reasonable to hit in most runs if not easy to get more than that. You also don't even have to plan heavily around it, grouping units in the range the passive provides is pretty common in most maps. Regarding your statement about low avoid vs high avoid, +5 avoid is +5 avoid. (unless negative starting value) Going from 0-5% is the same increase as going to 70-75%, a 5% increase in value. The only value that would matter more is going from 95%-100% which wont happen unless you preplan that. Other than that the value of 5% increase stays the same. It is very impactful for a passive especially compared to other passives in the game having very little impact on the game.
These guides have been really helpful. Ive been dabbling in the level 50 trials lately though and theres enough of a difference in max stats to really shake up the tier lists, particularly for classes. Do you have any input there? Im curious how your tier list would change when looking at maxes vs growths.
Griffin knight>wyvern knight
I’m pretty sure ambers skill isn’t affected by enemy units, just player units
I will go to my grave saying Etié's personal skill is the worst in the game
Time to revisit?
I’m on maddening and I don’t understand the love for diamant. Strength is basically non existent it’s like 20 at level 8 adv class.
Aren’t all units you get map 6 or before outside of vander with dlc auto S tier because of starsphere?
Maybe, this list is no DLC
Wait, how do you have 500 hours in maddening? It's been 2 months since the game released. 20 days. 60 days since release.
Boucheron is a better unit than Chloe and his passive is infinitely better because it is way easier to proc since you only need either a backup unit or Lucina ring. Besides, direct comparison between the two passives, Boucheron is significantly better than Chloe's
thats cap.
bouch is like the worst unit in the game. chloe is the best.
tiki's growth passive is +15% growths to all stats, meaning it is only good for the first 20 levels then you switch to something else that is actually useful for combat in some way or is team supportive
Vander acts like he is already level 20 which means he is the worst user for tiki's growth passive in the game on par with SPOILERS 1, SPOILERS 2, Lindon, and Saphir since they cannot make use of growths at all. Honestly, you can only run the growth enhancement passive for pre-chapter 10 units, it isn't good for mid game units either plus Jade since she comes in after chapter 9, and it is not good on fixed growths either (it is intended for random growths to help boost stats above 50% chance).
I can see why tiki's passive is worth replacing after a while but there is so much that confuses me about this comment. Vander's internal level is actually 15, not 20. I have no idea why you are saying lindon and saphir cannot make use of growths at all. Sure their growths are below average, and they join late, but...they still have growths? There is also absolutely no reason why it would be any worse on fixed growths and i don't even know what you're trying to say with "it is intended for random growths to help boost stats above 50% chance." That makes absolutely no sense.
@@hajoeijgenraam295 little difference there and the late game characters have high internal levels and very few maps to train them on
Framme is S tier. The reason is because she is immediately your most important unit being your only healer and she has really good growths, the highest speed growth in the game, and her base class has good growth both for Martial Master or Sage / Mage Knight, she will be good through your entire maddening run and requires zero investment outside of the basic give her equal amount of exp as everyone else in your army. Also, low build does not matter when you can still double with Bolganone in the end game.
But for passive strictly, it is A tier passive, one of the few actually good passives in Engage.
In chapter 25 there are reinforcements????? I have beaten the game 2 times and warp skipped the whole map both times lmao
In some cases near infinite reinforcements, pretty insane map tbh without warpskipping
nobody hates playing fire emblem more than fire emblem fans.
Whyyyy would they throw at u characters past level 12 which is half the game in????
Why couldn't we just hand pick 10 characters at the start and just play them start to finish while exploring their story.... ugh
you are playing fire emblem dude.
@jax napper wow... what a great big excuse lol. No new game +, writing sux, and such harsh limits on classes as well as variety. Something like a dancer should not be locked to only 1 character.
@@EdinMesic11 Was Three Houses your first Fire Emblem
yunaka's passive is C tier, it isnt good at all, and chloe's is low B tier, you just have a high bias towards chloe