UEFN: Create Custom Grass in Creative 2.0 with These 3 Easy Steps!

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  • เผยแพร่เมื่อ 26 ม.ค. 2025
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ความคิดเห็น • 25

  • @BigTYouTube
    @BigTYouTube 7 หลายเดือนก่อน

    I did all the steps but my texture is not showing when i place it down in foliage mode

    • @SitkaFortniteCreative
      @SitkaFortniteCreative  7 หลายเดือนก่อน +2

      Enter the grass material and select the material's default node, and near the material view (where you configure the node parameters) you must search for "Foliage" and activate the option that is deactivated. It should look like a check.

    • @korfhut1698
      @korfhut1698 3 หลายเดือนก่อน +1

      ​​@@SitkaFortniteCreative 1:06 and mine doesn't show the rectangle it keeps a sphere

  • @EB-A2
    @EB-A2 2 หลายเดือนก่อน +2

    I had the same problem for a long time but I found out the issue. All you need to do is go to the Material of your custom grass foliage, then go to the Details tab and find the "Usage" section. In that section you should find allot of options, but the one that you need to look for is the "Used in Instanced Static Meshes" and you need to enable it, then save changes. I'm not sure this is going to work for everyone, but that is how I found the issue.

  • @tomillo6075
    @tomillo6075 7 หลายเดือนก่อน +4

    For the people also that shows up like a grey texture in folliage mode. Like the youtuber said in the pinned comment, click into the grass material, then click in the panel with all the things connected, the grass material, the largest one or like he says, "the material's default node". From that, go to the options in the left side of the panel with all the things connected and below your grass image. Now for me, there is not a "folliage option" like the guy says, instead what I did and fixed it, is trying to tick all the options until your problem is solve, specifically, there is a tab under all the ones there, named "use", click it and tick all the options, I think that solved the problem, but if not, tick one by one looking up the option...
    1:07 the place where you have to look up for the option is here in which he clicked Two sided.
    (Also, I am from Argentina, so for me the tab named "use" is "uso", I am supposing its named use in english. Besides that, if there is not or is called different, I think I made things more clear and hope I help and you find the option)

  • @johnhager8810
    @johnhager8810 6 หลายเดือนก่อน +3

    Hi Thank you for this tutorial. I've watched the tutorial several times, but I'm stuck at time stamp 2:14 adding vertex color, lerp, and constant value nodes,. Connecting them all just as in the vid causes all motion to stop for me. The grass just stops moving. My material graph looks just like the one in the vid. Any thoughts on something not in the vi

    • @deathmatchmania
      @deathmatchmania หลายเดือนก่อน

      Same thing happened for me, currently trying to find a solution

  • @tomillo6075
    @tomillo6075 7 หลายเดือนก่อน

    For all the people that can not do the folliage option, I am here to save your day. At least for me, didn't combine them well like in 2:21. You have to be sure to have both selected with shift and click both to combine them and then, transform it to a static mesh like in the video.

  • @harwi26
    @harwi26 3 หลายเดือนก่อน

    The press one and it will show doesnt work for me 1:39

  • @markez_9
    @markez_9 6 หลายเดือนก่อน

    So Can I create flags with the wind an the same settings? Thanks for your vid! +1 subscriber! :)

  • @TheCreative1.0guy
    @TheCreative1.0guy 6 หลายเดือนก่อน

    Keep up the good work

  • @BrazzyFr
    @BrazzyFr 8 หลายเดือนก่อน

    I didn't understand the key you used to get the value 0.0 at 1Minute 40' (I'm French so I didn't understand this part very well). Could you explain again how to get it, please?

    • @SitkaFortniteCreative
      @SitkaFortniteCreative  7 หลายเดือนก่อน

      You just have to hold down the number 1 on the keyboard and click the mouse button.

    • @Gliderkid3855
      @Gliderkid3855 17 วันที่ผ่านมา

      ​@@SitkaFortniteCreativeit doesn't work for me

  • @unizicul
    @unizicul 7 หลายเดือนก่อน

    what ai prompt did you use for the grass blade?

    • @SitkaFortniteCreative
      @SitkaFortniteCreative  7 หลายเดือนก่อน +1

      I put this prompt in Copilot:
      "Create an image of a grass with a white background, stylized, Fortnite style"

  • @bloodyidk
    @bloodyidk 8 หลายเดือนก่อน +1

    Good video mate

    • @SitkaFortniteCreative
      @SitkaFortniteCreative  8 หลายเดือนก่อน

      Thanks! :)

    • @Gliderkid3855
      @Gliderkid3855 17 วันที่ผ่านมา

      ​@@SitkaFortniteCreativeit doesn't have a black background + it isn't a rectangle can you PLEASE help????❤

  • @braybrayplays1121
    @braybrayplays1121 7 หลายเดือนก่อน

    I did exactly what you did but the texture won’t show

    • @SitkaFortniteCreative
      @SitkaFortniteCreative  7 หลายเดือนก่อน

      Texture doesn't appear in foliage mode? Does it look like the default texture?

    • @braybrayplays1121
      @braybrayplays1121 7 หลายเดือนก่อน +1

      @@SitkaFortniteCreative the texture is just gray

    • @braybrayplays1121
      @braybrayplays1121 7 หลายเดือนก่อน

      @@SitkaFortniteCreative and yes it’s in foliage mode

    • @SitkaFortniteCreative
      @SitkaFortniteCreative  7 หลายเดือนก่อน

      @@braybrayplays1121 Enter the grass material and select the material's default node, and near the material view (where you configure the node parameters) you must search for "Foliage" and activate the option that is deactivated. It should look like a check.

    • @braybrayplays1121
      @braybrayplays1121 7 หลายเดือนก่อน +1

      @@SitkaFortniteCreativeI don’t see anything named foliage