UE5: Building Structures - #8 Creating Tunnels

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  • เผยแพร่เมื่อ 11 พ.ย. 2024

ความคิดเห็น • 43

  • @SuperMontana2008
    @SuperMontana2008 ปีที่แล้ว +8

    Great work! Wish there were more level designing tuts like this.

  • @hiramcinar2975
    @hiramcinar2975 11 หลายเดือนก่อน

    As I watched Your tutorials , I can say all contents are triple A, I highly recommend to everybody to watch all tutorials, thanks for the tutorials, and sharing your knowledge with everybody, God bless you

  • @luiytheninja3655
    @luiytheninja3655 4 หลายเดือนก่อน

    I needed this like a year ago. This will save me soooooo much time. Thanks dude!

  • @Project_Erasmus
    @Project_Erasmus ปีที่แล้ว +1

    Congratulations on reaching 10K subscribers. Well done and well earned.

  • @nemysisretrogaming3771
    @nemysisretrogaming3771 ปีที่แล้ว +1

    10k subs. Congrats dude. Keep up the awesome work and info packed vids.

  • @agauerm
    @agauerm 10 หลายเดือนก่อน

    Exactly what I was looking for, thanks a lot. Subscribed!

  • @davidecantalupi3000
    @davidecantalupi3000 ปีที่แล้ว +1

    Thanks a lot for the series man, it's great!😁

  • @Kitandroo
    @Kitandroo ปีที่แล้ว +1

    Great tutorial. This is really helpful.

  • @Nescient_
    @Nescient_ 9 หลายเดือนก่อน

    @20:50 In UE 5.3 if it's still not working correctly then you need to select the final material output node, and in the details panel on the left set the blend mode to masked for the material.
    If you notice you've accidently added holes all over your landscape level while testing, in the landscape panel on the left of the editor; right click on the visibility layer and "remove all holes."
    UE 5.3 Documentation covers this under the section "Creating Landscape Hole Materials".

  • @theone8625
    @theone8625 ปีที่แล้ว

    Brilliant! Thanks so much 🎯🤙😊😀

  • @henryoppenheimer
    @henryoppenheimer 10 หลายเดือนก่อน

    Dope channel and vid, thanks for the help!

  • @Goldarrow.89
    @Goldarrow.89 5 หลายเดือนก่อน

    if your having a hard time centering the 2 spheres just reset the location of both to the middle of the map with the transform location button to 0.0 on both

  • @user-ds5jd5zy2d
    @user-ds5jd5zy2d ปีที่แล้ว

    Awesome, thank you man!

  • @mohammadalaaelghamry8010
    @mohammadalaaelghamry8010 ปีที่แล้ว

    Great video very useful. Thank you.

  • @DEVconstructionLTD
    @DEVconstructionLTD ปีที่แล้ว

    really helpfull, i didnt get from "UE sample files" how they did it.... you clarify it realyl well... I think you can create tut on how to work with blueprints (single light switches, multi light switches, door opening blueprint and etc... simple blueprint stuff... also how to rig animal for eaxmple fox and create default template that you can reuse for different animal... how to flock animals .... these stuff are in samples but it is difficult understand when you open file, you can create tut here and people will like learn it these simple stuff... ) great stuff

  • @AkanNota
    @AkanNota 2 หลายเดือนก่อน +1

    Collision problem solution: Click on the add spline mesh component node in Blueprint, set the collision presets as you wish.

  • @bluesjinsoo
    @bluesjinsoo 4 หลายเดือนก่อน

    Very good!! Thx 😊

  • @stevenxmoreno
    @stevenxmoreno 4 หลายเดือนก่อน

    Thanks!

  • @UEเฮีย
    @UEเฮีย ปีที่แล้ว

    Thank you bro

  • @dougpd4310
    @dougpd4310 3 หลายเดือนก่อน +1

    Hey I found a solution to not having collision turned on in the spline tunnel you have to click on add spline mesh component then go to collision presets change that to pawn then the collisions will work

  • @drumandbassob0007
    @drumandbassob0007 ปีที่แล้ว

    great work on 10k 👍

  • @AlexQuidditch
    @AlexQuidditch ปีที่แล้ว

    Great tutorial, thanks!

  • @habers99
    @habers99 11 หลายเดือนก่อน +1

    Thanks a lot for this tutorial series! I am sill having trouble getting shadows to work, the tunnel is really bright inside... If anyone has any suggestions i'd be happy to hear them! I do have the "cast shadow" checkbox ticked.

  • @Lewis_Reynolds
    @Lewis_Reynolds 6 หลายเดือนก่อน +1

    How do you have a spline wall?

  • @lintan4117
    @lintan4117 9 หลายเดือนก่อน

    Thanks a lot for this video. I noticed that the landscape details panel has a hole material, is there a way for the tunnel component to change the hole material of the landscape so that the tunnel component can go through the landscape at will?

  • @Matheus562
    @Matheus562 10 หลายเดือนก่อน

    Hi, wondering how i can make the cine camera actor and a metahuman mote through the spline

  • @mirkomirko5465
    @mirkomirko5465 ปีที่แล้ว

    hello i have a problem whit the tunne in spline mode i have a hole trought the fristh spline point and the new one not unifor the mesh and how i can set the rotation window in the modelling mode?

  • @MrSobyn
    @MrSobyn ปีที่แล้ว

    Great tutorial!
    I have a question;
    If I wanted to create a hole in the side of the tunnel, how could I go about doing that?
    I'm looking to make a train tunnel with this method, and think it'd be appropriate to have smaller, human-sized corridors "cutting" into the train tunnel from the side.
    Using the "mesh boolean" tool you used early in the video would be ideal, but this doesn't seem to work on my BP_Spline actors (presumably because they need to be static meshes).
    Cutting a hole into the mesh like you did with the landscape tool would also be a solution, but that is of course for landscapes.
    Is there a way to do something similar with a tunnel made with BP_Spline, or should I look for a different way of creating tunnels that would allow this?

    • @unrealitybites763
      @unrealitybites763  ปีที่แล้ว

      That's a pretty tricky thing to do. I certainly don't think you can do it dynamically, as you say you will probably have to merge to a static mesh and use the modelling boolean operations to cut your holes.

  • @Yukanag
    @Yukanag 9 หลายเดือนก่อน

    I'm a really big fan of your work thanks a lot.
    I'm having a problem getting my walls to be collision and be calculated in with the nav mesh volumes for AI. Like making a castle wall that's wide enough to walk on and such.

    • @dougpd4310
      @dougpd4310 3 หลายเดือนก่อน

      I’m having trouble getting collision to work as well have you found a solution?

  • @Ronnie_The_Sack
    @Ronnie_The_Sack ปีที่แล้ว +1

    My models have the collisions, but when placed along the spline the collision dissappear. Am I missing something? Update. I found it. In the add meshes section you can activate collisions

    • @dougpd4310
      @dougpd4310 3 หลายเดือนก่อน

      Where is that at?

  • @EfficioIgnisVitae
    @EfficioIgnisVitae ปีที่แล้ว

    Hey not sure why but when I use the static meshes in the blue print, my collision isn't working? The meshes alone are fine but once they are in the static mesh, they no longer have collision working?

    • @EfficioIgnisVitae
      @EfficioIgnisVitae ปีที่แล้ว +1

      Never mind, I realized I had to change the static mesh node collision.

    • @dougpd4310
      @dougpd4310 3 หลายเดือนก่อน

      @@EfficioIgnisVitaewhat did you change and where did you find it?

    • @EfficioIgnisVitae
      @EfficioIgnisVitae 2 หลายเดือนก่อน

      @@dougpd4310 It's been so long since I've played with Unreal. I'd have to see.

  • @heramann6916
    @heramann6916 ปีที่แล้ว

    18:32 I did some research a while ago about this and most comments about the visibility mask method mention loss of performance. Are there ways to mitigate this?

    • @unrealitybites763
      @unrealitybites763  ปีที่แล้ว

      I haven't seen any recent reports of performance loss with landscape visibility. Can you let me know if you find any recent references?

    • @TheLazyFinn
      @TheLazyFinn ปีที่แล้ว

      @@unrealitybites763 I wasn't able to make holes in the landscape so I had to go looking around how to do this(thanks UE for not having your tools set up correctly) and this is written in their tutorial page:
      "You can use the same Material for your Landscape Material and your Landscape Hole Material, but be aware that Materials that use opacity masks are more costly performance-wise, than Materials that do not. This is why you have the option of creating a separate Landscape Hole Material."

  • @fragelius
    @fragelius 9 หลายเดือนก่อน

    how make walls have collision?

    • @dougpd4310
      @dougpd4310 3 หลายเดือนก่อน +1

      I found a solution to not having collision turned on in the spline tunnel you have to click on add spline mesh component then go to collision presets change that to pawn then the collisions will work

  • @Сма_йлик
    @Сма_йлик ปีที่แล้ว