UEFN: Ultimate Custom Terrain Paint Tutorial (3D Grass, Layering, and Coloring!)

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 183

  • @MaestroShark
    @MaestroShark  ปีที่แล้ว +19

    Note: if you aren’t seeing the grass appear, it is likely your preview settings. It does not render in performance mode, but it will render in sessions if you need a definitive test.
    (Also, thanks to user Dr. Dré for pointing out how to use that third texture)

  • @VidXon
    @VidXon ปีที่แล้ว +5

    Thanks bro. This is the best tutorial I could ever find. You explained everything to perfection. Good job

  • @benjah6435
    @benjah6435 ปีที่แล้ว +12

    I feel like you so underrated bro, you're helping me a lot with these tutorials, your content is so unique because I search for a lot of these things and can't find them anywhere but you're the only one I found who is doing these tutorials, so congrats for that :)
    And i wanted to make you a question, do you have any idea on how to change the texture of rivers or lakes? Im trying to make a swamp but the default lakes are super blue and im looking for something more greenish

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว +1

      I don’t believe you can change the color of those yet, hopefully one day we can. Thanks for enjoying these!

    • @benjah6435
      @benjah6435 ปีที่แล้ว

      @@MaestroShark Oh that's sad :(
      Well, I hope that if you somehow find a way to change the textures, you will upload a tutorial on that, I would be very grateful.

    • @Headshots_fn
      @Headshots_fn ปีที่แล้ว +1

      @@benjah6435 eventually u will be able to

    • @blakjack6359
      @blakjack6359 ปีที่แล้ว +2

      @@benjah6435 changing the skylight intensity option in the day sequence device can make the water look darker or lighter maybe you could try that

    • @elliotalderson8358
      @elliotalderson8358 11 หลายเดือนก่อน

      I would try the visual effects @blakjack mentioned. You can place them in a 3D volume.
      and also Try chatgpt 3.5 (OpenAI.com for free) and *meta prompting* to make yourself a learning assistant or professor level tutor that can fetch data from the UEFN documentation on epics website, explain each question to you in any Level of Detail and Ultimately help you learn more optimally if you can communicate effectively and/or use *meta promting*

  • @CallOfXGamer
    @CallOfXGamer ปีที่แล้ว +15

    *I know a fix to the grass not popping up!* In your outliner on the right, Select every *"LandscapeStreamingProxy" piece* that's in your map *(Hold down Ctrl or Shift when selecting)* , then go to *Details* and put the Material you made into the *"Landscape Material" Slot.* This should fix everyone's issue.

    • @scaledbeast12
      @scaledbeast12 9 หลายเดือนก่อน

      do you think you could ever record you doing this? i don't understand any of this and i would appreciate a tutorial

  • @poimusan
    @poimusan ปีที่แล้ว +1

    i tried finding many tutorials for this and not a single one worked except yours. thanks for making this video cuz it helped a lot👌

  • @choud-cc
    @choud-cc ปีที่แล้ว +2

    With weight blending it averages out any conjoining layers so if you have 2 layers in the same spot it will be a 50/50 split. 3 layers would be 33/33/33 etc

  • @madistreams
    @madistreams 11 หลายเดือนก่อน

    I apologize for the several questions this video made my life 10x easier thank you!

  • @MrA16R
    @MrA16R 8 หลายเดือนก่อน

    That's exactly the tutorial I needed. Couldn't find anything about custom slope material for different layers, and this was just what I needed. Cheers

    • @jaejohnson1840
      @jaejohnson1840 3 หลายเดือนก่อน

      I can copy his technique but I still don't understand 😂

  • @KingSkrap
    @KingSkrap 10 หลายเดือนก่อน

    Thx so much dude. It’s mad helpful Idfk how to do any of it still tho. Going to watch it all again and walk through each step alongside you. Most descriptive tutorial I’ve found

  • @044Charlie
    @044Charlie ปีที่แล้ว +2

    how did you get the cones to not go on the sand paint? 15:25
    edit: Nevermind, I just have to use the same layer for both sand and grass

  • @keegandavis2400
    @keegandavis2400 ปีที่แล้ว

    You have no idea how helpful this was!

  • @shdle0
    @shdle0 ปีที่แล้ว +2

    Thank you! You help me a lot

  • @CoconutPete
    @CoconutPete หลายเดือนก่อน

    I've spent a couple days trying to figure out how to use an imported heightmap with satellite image, and use the satellite image as a reference for painting. Anyone have an idea how to do that? :)

  • @scaledbeast12
    @scaledbeast12 9 หลายเดือนก่อน

    ty so much this was super clear and it never felt too fast or slow. the only thing that i was frustrated about is that you didn't include how to add color to the grass at the very end of the video or even mention if it was possible, which I'm sure it is.

  • @NoxyLuca
    @NoxyLuca 11 หลายเดือนก่อน +1

    Hi! I Got a problém with my materiál, so everything works as intended but when I paint with other layers the texture does not appear. So let’s say I have normal grass and I paint it with snow the grass texture is still there but the snow one isn’t :/ any idea what’s doing the issue ?

  • @name_isme3245
    @name_isme3245 ปีที่แล้ว +1

    both layers are painting out black, is there something im missing?

    • @name_isme3245
      @name_isme3245 ปีที่แล้ว +1

      "This layer has no layer info assigned yet. You must create or assign a layer info before you can paint this layer." is the error

    • @Ness199X
      @Ness199X ปีที่แล้ว

      @@name_isme3245 save and apply it

  • @Frittzzo
    @Frittzzo 5 หลายเดือนก่อน +2

    this did not work, i spent so much time bruh, when i go to paint, they are not there???

    • @MaestroShark
      @MaestroShark  5 หลายเดือนก่อน +3

      Make sure you assign the material to your landscape

    • @Frittzzo
      @Frittzzo 5 หลายเดือนก่อน +2

      @@MaestroShark Thank you! It worked

  • @ScottPIayz
    @ScottPIayz หลายเดือนก่อน

    This is so helpful, thank you

  • @brahimnz_
    @brahimnz_ 5 หลายเดือนก่อน

    Thank you , it was an amazing tutorial.

  • @NostalgiaFocus
    @NostalgiaFocus ปีที่แล้ว

    Awesome tutorial! Does anyone know how and where you can import custom grass textures in case you don't want to have the cubes/cones?

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      Quixel has some high quality grass assets, or you can search sketchfab

  • @DomesticatedDuck
    @DomesticatedDuck 5 หลายเดือนก่อน

    I have multiple biomes on my landscape, each with their own grass colour. How can I make the grass adapt to the biome it's in? I've used a Landscape Layer Blend node to allow grass on multiple landscape layers, not sure how to make the grass colour vary with each biome though. Any suggestions?

  • @sylvanixs
    @sylvanixs 7 หลายเดือนก่อน

    incredible tutorial but the grass types are spawing on other layers still? theyre weight blended and dont have the grass layer beneath them?

  • @buster2134
    @buster2134 ปีที่แล้ว

    Empty layers in paint mode? My landscape is a simple Gray color "MI_Simple_Gray02_Flat". I want to paint paths on this landscape without actually changing the whole landscape texture, I've seen that the fix for the empty layers is by changing the Landscape materials of all the landscape proxies in Outliner, but doing this changes the whole landscape to a different texture and no longer Gray. How do I fix this issue

  • @JaeJohnson-q1t
    @JaeJohnson-q1t 3 หลายเดือนก่อน

    my layers didnt populate in the paint tab. ive restarted twice and im so lost. please, anyone?

  • @PokDarasu
    @PokDarasu ปีที่แล้ว +1

    How do i make it so grass doesn’t appear on mud for example?

    • @PokDarasu
      @PokDarasu ปีที่แล้ว +1

      Nvm

    • @acidnine
      @acidnine 7 หลายเดือนก่อน +1

      If anyone wants a solution... create another layer without the grass node...then just use that layer when painting to clear out any grass

  • @EFX612
    @EFX612 8 หลายเดือนก่อน

    Super great explanation thank you!

  • @VDBCreate
    @VDBCreate 10 หลายเดือนก่อน

    quick question. how do you change the grass color? my landscape is brown but the grass mesh i used is like a bright light blue

  • @globaled1694
    @globaled1694 ปีที่แล้ว

    lmfao before this vid i tried painting like 2 million clover meshes on, ty for the help bro

  • @darkvortex2851
    @darkvortex2851 ปีที่แล้ว

    12:30 | So I was following this tutorial with a starter island from 1.0 and when I looked my paint wasn’t there (in layers for the landscape of the original state island). Then I made a new landscape out of the material I made and it appeared black but I could paint on it with the color intended (red). Is there a way to get that layer to go on the old starter island landscape?

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว +2

      Unfortunately not, materials aren’t designed to overlap and all data needs to be compiled into one asset.
      So, you’ll either have to use the default landscape paint or your custom paint

    • @darkvortex2851
      @darkvortex2851 ปีที่แล้ว

      Ah ok. And I tried to make a custom terrain (similar to this video excluding desert) and the smooth tool/sculpt tool were really wonky and basically the terrain looked weird and scuffed compared to the default terrain smoothing/sculpting all nice. Do you know why that may be?

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว +1

      @@darkvortex2851 you can adjust brush size, falloff, and strength to affect the wonkiness or smoothness.

    • @darkvortex2851
      @darkvortex2851 ปีที่แล้ว

      Yeah the settings carried over from default landscape to the created. I assume the default just sculpts/smoothens better?

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว +1

      @@darkvortex2851 I think the blending on the default is controlled by a texture instead of gradient blending, so maybe I’ll explore that in a future tutorial

  • @JNXYO
    @JNXYO 3 หลายเดือนก่อน

    It says material attribute node is non compatabile with non attribute node any fix

  • @PhantomFnc
    @PhantomFnc 10 หลายเดือนก่อน

    I can’t put grass in multiple layers is shows a error saying I can only have one in a material how do I fix this

  • @ForknifeClaps
    @ForknifeClaps 5 หลายเดือนก่อน

    Do you think UEFN could run on a surface pro?

    • @MaestroShark
      @MaestroShark  5 หลายเดือนก่อน

      UEFN is a very intense software. I run on a Lenovo Legion 5 Pro gaming laptop, which handles UEFN well (with loud fans). I’m not familiar with the surface pro but my guess is it will underperform. Most devs use PCs.

  • @awaisha1972
    @awaisha1972 ปีที่แล้ว +1

    Its very! helpfull, thank you. Could you please put timestamps for each step in your tutorials, it will make following up even more easy, when I sometimes start to experiment or accidently step forward or backwards in this vid? I hope, there will be a lot more tutorials!

  • @S1lentIntensity
    @S1lentIntensity 10 หลายเดือนก่อน

    Hey man, do you know how to avoid foliage not painting on the grid lines? I did it in one project but now I can't remember how..

  • @epikdamage
    @epikdamage ปีที่แล้ว

    After I save it wont let me apply, it just grays out the button. How do I fix this?

  • @Chiitan_theme1234
    @Chiitan_theme1234 หลายเดือนก่อน +1

    The sand is not popping up in landscape

  • @Myst_Light
    @Myst_Light ปีที่แล้ว +2

    Thanks for the tutorial! This may seem odd, but I have a very important question..
    So when trying to get one of my textures into UEFN, I somehow accidently deleted all the other layers.. I'm just wondering if there is a way to fix this because I want to learn more and create in UEFN lol

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      Ctrl+z is an undo button, otherwise you’ll need to manually redo whatever you lost

  • @Bubblebunz
    @Bubblebunz ปีที่แล้ว

    how do you make the grass not on the cliffs after the cones, then how do you get rid of the cones? I DO not want a cone island any longer,

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      Just don’t use the cone mesh, use a grass one.
      To keep the grass off the cliffs, copy the slope mask and feed it into the grass node.

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      Answer is at 15:55!

  • @chickenlord5369
    @chickenlord5369 ปีที่แล้ว

    Anyone know why I can’t see my layers under the paint section

  • @markez_9
    @markez_9 ปีที่แล้ว

    Thanks for the video! Is there actually a easier method to just change the sand color for example? Thanks!!

  • @LiminalHeights
    @LiminalHeights ปีที่แล้ว +1

    After following the tutorial I was unable to paint on an already existing piece of terrain, do I have to make a new piece of terrain in order to paint on it?

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว +1

      You can paint on existing terrain, open outliner and select your terrain, then change the material in its details. You may have to do this for all of its proxies.

    • @iicq3207
      @iicq3207 หลายเดือนก่อน +1

      @@MaestroShark Thanks i had the same problem

  • @mrukgamer
    @mrukgamer ปีที่แล้ว

    so this only works with 2 materials? i tried 3 and nothing but grey squares

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      It should work with 3, and it does. You likely set it up incorrectly. Make sure you assign another landscape layer in the blend nodes and set to weight based painting

  • @fnafhexplushies8321
    @fnafhexplushies8321 ปีที่แล้ว +1

    Thanks!

  • @Game_Dude100
    @Game_Dude100 ปีที่แล้ว

    when i saved it i wont let me apply the terrain paint for some reson

  • @TristanHill
    @TristanHill 10 หลายเดือนก่อน

    My terrain is super blurry when I do this, anyone know a fix?

  • @skelly_0684
    @skelly_0684 9 หลายเดือนก่อน

    This was a pretty good and digestible tutorial, but I had a question. Whenever I add an additional paint layer and try using it, the game does not know how to blend all 3 layers together, and causes the selected landscape quadrant to become untextured. I was wondering if you knew a way to have more than 2 paints in use together at once (much like how when using default landscape material you can have several paint layers at once, like sand, concrete, dirt, ect.) It would be sweet if you could make an updated tutorial that includes how to make more than 2 paint layers. Thank you.

    • @MaestroShark
      @MaestroShark  9 หลายเดือนก่อน +1

      This tutorial definitely needs an update, I’ll work on one for April

    • @skelly_0684
      @skelly_0684 9 หลายเดือนก่อน

      @@MaestroShark thank you!

  • @WornSnow88
    @WornSnow88 ปีที่แล้ว

    I have one more question to ask because I feel like you'll have an answer. Can you import things from bridge into UEFN? I want to get some grass and flowers to use as ground cover, for example to use them in the way you used cubes and cones. If it's possible, how can you import things from bridge to UEFN?

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      Yes! Just store them in your computer as an .fbx file and you can easily import them in

    • @WornSnow88
      @WornSnow88 ปีที่แล้ว

      @@MaestroShark Thank you so much! I'm so glad that this is possible!

    • @JetPlays1
      @JetPlays1 ปีที่แล้ว

      @@WornSnow88 keep in mind some things from bridge will not work for fortnite and you will get errors

    • @WornSnow88
      @WornSnow88 ปีที่แล้ว

      @@JetPlays1 Okay, thanks for the notice!

    • @WornSnow88
      @WornSnow88 ปีที่แล้ว

      ​@@MaestroSharkI don't know what I'm doing... Can you please make a tutorial on how to do this?

  • @shenji2864
    @shenji2864 ปีที่แล้ว

    Hey! What can I do to be able to see my custom material? As its only showing the default layers and it flat out doesnt let me drag and drop my material into the defaults

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      You need to manually add them to every landscape in details

    • @shenji2864
      @shenji2864 ปีที่แล้ว

      @@MaestroShark Oh I see, were do i have to click to see the details?

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      @@shenji2864 sounds like the details panel was lost for you, select window at the top, and bring it back in the details tab

    • @GravityLoveHimiko2
      @GravityLoveHimiko2 ปีที่แล้ว

      @@MaestroShark hey! how can i do that? i have the details tab but how can i manually add them? :(

  • @ejnoro
    @ejnoro ปีที่แล้ว

    Question, when I’m adding a static mesh to the grass layer, how to I make sure the materials come with it? All the meshes I add end up gray.

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      You need to attach the material to the mesh. to do that, double click on the mesh inside the content browser and apply the material. to test this, you should be able to drag the mesh from the browser onto your project and it will have its materials assigned.

  • @Kwip73
    @Kwip73 ปีที่แล้ว

    I followed the tutorial but to prevent lag I deleted the 3d grass, and everything looks fine in the UEFN editor but when I launch the session the textures on all of terrain is now glitching with black lines that stay the same size no matter the distance. I’m not sure if I missed a step or not and no I don’t have performance mode on.

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      This is a recurring bug, usually it fixes for me when I use “GetMaterialAttributes”, in the following pattern:
      Textures > SetMaterialAttributes > Lerp/Material Blend (either works) > Landscape Layer Blend > GetMaterialAttributes > Material Output
      Otherwise, try connecting each attribute to its copy of the landscape layer blend node and that node to its respective attribute
      (For example, for base color: connect grass texture to “grass stone” layer, and sand texture to “sand stone” layer, then connect that layer blend node to the base color of the material output.
      Repeat this step for each attribute you are using)

  • @cradlepen5621
    @cradlepen5621 ปีที่แล้ว

    can we only go back if we add another editble layer?

  • @or_dahan
    @or_dahan ปีที่แล้ว +1

    Great Tutorial I have found this really helpful 🙂
    Do you know maybe if there is a way to add a displacement/height texture to a custom material?

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว +1

      As in world position offset? That’s a material attribute you can add that displaces your texture

    • @or_dahan
      @or_dahan ปีที่แล้ว

      ​@@MaestroShark Okay Thanks will try it

  • @audieloco
    @audieloco ปีที่แล้ว +1

    Great video, is there any way you could do a tutorial on starting a BR map or just creating a large scale island? I'm trying to make a custom br map but I don't know how to create a landscape big enough while also having an ocean. If I create a landscape then add an ocean, it limits me to making the island bigger because of the ocean somehow. Sorry if that's too specific and confusing, but a step by step tutorial on making a large scale island for a br map would be greatly appreciated.

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว +1

      It’s a bit confusing, but creating a br would be a great tutorial, I’ll release it this week

    • @audieloco
      @audieloco ปีที่แล้ว

      @@MaestroShark thank you so much, doesn’t need to be super in depth, just a general starter tutorial would be perfect. Whatever you think is best at the end of the day tho.

  • @mychalVidea
    @mychalVidea 25 วันที่ผ่านมา

    can I change the grass color?

  • @CassanDrunkDriver
    @CassanDrunkDriver ปีที่แล้ว

    IK this came out before the customizable landscapes so I have a question is it possible to add custom grass to layers in the new landscapes since the UIs are different?

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      You can’t. Those are baked/uneditable assets (besides parameters they’ve allowed you to customize). To add grass, you’ll need to make your own material.

    • @CassanDrunkDriver
      @CassanDrunkDriver ปีที่แล้ว +1

      @@MaestroShark damn, sucks cause the custom landscapes are good for saving time, Hope they add the ability to further customize stuff from the content drawer

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      @@CassanDrunkDriver well, the ultimate customization is making it yourself. It takes more time to set up, but ultimately helps your projects achieve a more unique feel.

  • @WornSnow88
    @WornSnow88 ปีที่แล้ว

    Hey, I did everything in the tutorial, but the custom pain is not appearing. Is it because I'm using a converted 1.0 map?

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      You need to change the material in all of your landscapes to the new material

    • @WornSnow88
      @WornSnow88 ปีที่แล้ว

      @@MaestroShark What do you think I did wrong to have it where the material disappears in the SetMaterialAttributes panel?

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      @@WornSnow88 just look at the example in the tutorial and look for anything different

    • @WornSnow88
      @WornSnow88 ปีที่แล้ว

      @@MaestroShark I redid it and figured it out, thanks for the tutorial. Is there a way to make the shiny textures not be shiny anymore? Everything but the grass is shiny.

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      @@WornSnow88 for that, you should disconnect metallic and specular wherever you don’t want it, and use a value (1+click) to set roughness to 1. That’ll turn off all shininess for that material

  • @K4BSS
    @K4BSS ปีที่แล้ว

    For some reason the other paints when i use them work but the other paint is still behind that one and so theres grass there

    • @NoxyLuca
      @NoxyLuca 11 หลายเดือนก่อน

      Yep happening to me too :/ have u found a solution?

  • @raptorzx442
    @raptorzx442 ปีที่แล้ว

    How do u height blend

  • @JakePlayz37
    @JakePlayz37 ปีที่แล้ว

    is it possible to import fortnite's own grass texture into the game that they use on their own map? it would be nice to use that instead of importing my own

  • @S1lentIntensity
    @S1lentIntensity ปีที่แล้ว

    Yo, I did everything correct and when I go to paint the layers are not there??

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว +1

      Make sure you’ve assigned the material to all of your landscape proxies and the master landscape. Otherwise it won’t show up

  • @twoorobbie
    @twoorobbie ปีที่แล้ว

    When I go into paint and layers my grass isn’t there and I followed every single step right ?

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว +1

      Try saving again

    • @twoorobbie
      @twoorobbie ปีที่แล้ว

      @@MaestroShark ya I tried that it still didn’t work idk why it wouldn’t I followed through step by step only thing I didn’t do was the sand because I didn’t need it for my world

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว +1

      @@twoorobbie make sure you’ve applied the material to the landscape and all of its proxies, you can select them in the outliner and edit the material in details. If it’s not showing up then, you should try making a random change to the material and saving.

    • @twoorobbie
      @twoorobbie ปีที่แล้ว

      @@MaestroShark okay thank you but hey I have a question if you can answer rq? on my pc I have foliage set to low so there would be no foliage appearing other then the flat grass and it’s still showing on my console when i load up to start the session can you help?

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      @@twoorobbie that’s because the graphics settings in the editor are solely for previewing and workflow efficiencies. To get rid of the grass in session you’ll need to delete the physical grass nodes in your material

  • @prod.jballmusic
    @prod.jballmusic ปีที่แล้ว

    Completely off topic of this video but is there a way to rotate terrain? I'm making a mini br and accidentally made my map sideways of what I want it to be and it looks so much better the way I want it and not sideways.

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      Yes, select the landscape, and you can rotate it in details

    • @prod.jballmusic
      @prod.jballmusic ปีที่แล้ว

      @Maestro Shark I selected all the landscape and rotates its values but nothing happened to my terrain. Any thoughts?

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      @@prod.jballmusic it works for me, you likely did something wrong or rotated it 360 degrees

  • @cradlepen5621
    @cradlepen5621 ปีที่แล้ว

    does this work with defualt maps

  • @Lightnef
    @Lightnef ปีที่แล้ว

    How do i select multiple items jn the content drawer

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      Click the first item and shift click the last item to select adjacent items in a list. You can also use control click to individually select/deselect multiple items in the drawer.

  • @epicgamer7586
    @epicgamer7586 ปีที่แล้ว

    Are you on about importing it from your video again or something I can do inside of the editor

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      You can do all of this inside the editor

  • @itscoldcoldwinter
    @itscoldcoldwinter ปีที่แล้ว

    i cant use them its saying they are locked

  • @JetPlays1
    @JetPlays1 ปีที่แล้ว

    When I add the grass it losses it’s texture do you know why

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      You likely didnt have a material assigned to it in the first place. Find its mesh in content browser, and double click to edit it and add its material

    • @JetPlays1
      @JetPlays1 ปีที่แล้ว

      @@MaestroShark ok thanks I will try that

    • @JetPlays1
      @JetPlays1 ปีที่แล้ว

      @@MaestroShark do you know why the grass and trees are not showing up in fortnite?

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      @@JetPlays1 do they show up in the editor?

    • @JetPlays1
      @JetPlays1 ปีที่แล้ว

      @@MaestroShark yes they do

  • @Domtha1st
    @Domtha1st ปีที่แล้ว

    mine doesn’t appear as a paint layer

  • @thewatcher3223
    @thewatcher3223 ปีที่แล้ว

    Just to clarify there are no grasss mesh already available in uefn

  • @kindadecentdakota8209
    @kindadecentdakota8209 ปีที่แล้ว

    Does anyone know a fix for the paint tool not working?

    • @IHATETOMATOES69
      @IHATETOMATOES69 ปีที่แล้ว

      Just Change The Terrain To Another Material And Switch Back To Yuor Custom Material Then It Will Appear 😃😃😃

  • @epicgamer7586
    @epicgamer7586 ปีที่แล้ว

    Well the paint stay even if you make a new project???

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      You’ll need to export/import your paint

  • @Tom-sn8si
    @Tom-sn8si ปีที่แล้ว

    it's really unbelievable. I would like to try it on a non-UEFN Project but I wonder if it could work?

  • @PhantomFnc
    @PhantomFnc ปีที่แล้ว

    I tried to paint with the layers but they don’t appear.

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว +1

      1. Make sure every piece of landscape in your map has the material assigned to it (select every proxy/chunk of landscape and change this in details)
      This should turn your entire landscape black
      2. Select the layer you want to paint and create a weight blended layer using the plus icon on its right

    • @PhantomFnc
      @PhantomFnc ปีที่แล้ว +1

      @@MaestroShark I just realized I didn’t click apply and instead I clicked save

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      @@PhantomFnc that’ll do it 😆

    • @610sailor8
      @610sailor8 ปีที่แล้ว

      @@MaestroShark can you please elaborate. I've made an autolandscape material and I place it as the material and it just turns black. If I view this in game will it appear? Also does this only work if you do not use a template as I've used a template but can't seem to get my material to show up

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว +1

      @@610sailor8 if it’s black, that means it’s working. In landscape mode, go to paint and you should be able to assign weight blended layers to the paints.

  • @K4BSS
    @K4BSS ปีที่แล้ว

    The grass doesn't appear ingame

    • @jamiecdiaz9106
      @jamiecdiaz9106 5 หลายเดือนก่อน

      U might have to turn off performance mode in your game settings in Fortnite

  • @itscoldcoldwinter
    @itscoldcoldwinter ปีที่แล้ว

    i dont see them

  • @itzjeo5585
    @itzjeo5585 ปีที่แล้ว

    anybody got the og grass?

  • @kylestevenson5911
    @kylestevenson5911 ปีที่แล้ว +1

    Are you expecting beginners to know how to delete the grid? or is this not actually for beginners?
    Beginner guides need to explain every little thing as if the viewer has never used it before!

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      It’s very intuitive, if you were struggling, click on what you want to delete, and hit the delete or backspace key.

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      …and this guide isn’t about deleting objects. It explains all that it needs to

    • @kylestevenson5911
      @kylestevenson5911 ปีที่แล้ว

      ​@@MaestroShark So its a selective guide?
      My initial comment was during my first day using uefn, your guide did involve deleting objects such as the grid square (0:15) as demonstrated by yourself. Sorry for wanting to learn something from your video that you didn't explain too well. If I was struggling it would only be down to something not being explained during my first day on PC coming from PlayStation. Do you always try to insult the people who watch your vids?

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว +1

      @@kylestevenson5911 I apologize if you perceived that as an insult. I was just explaining the intentions of this tutorial. In addition, I was providing the needed solution so you could continue. This video was designed for designing terrain paints. If you’re in need of anything, please feel free to let me know. Again, apologize, and I hope you know I did not intend to be rude.

    • @kylestevenson5911
      @kylestevenson5911 ปีที่แล้ว

      @@MaestroShark Thank you, I bought new laptop to use 2.0, but I've never played by PC before, between the movement controls, and the amount setting available frustration is setting in, if only I could plug in my control and navigate like I was in 1.0 I would then find 2.0 a lot easier to use. I see many videos claiming it's creativity that only holds us back, but I can assure you that is not the case with me, quite the opposite. My frustration is not with you. I did figure out how to delete the grid, but still trying to figure how to select and replace it all in one motion.

  • @K4BSS
    @K4BSS ปีที่แล้ว

    The grass doesn't appear even in the session

    • @CallOfXGamer
      @CallOfXGamer ปีที่แล้ว +1

      check out my recent comment on this video, It should help you

  • @DNS2122
    @DNS2122 ปีที่แล้ว

    I CANT SEE THE PAINTSSSS

  • @Lowcon
    @Lowcon ปีที่แล้ว

    I should of watched this 3 months ago

  • @soul_spy_0118
    @soul_spy_0118 ปีที่แล้ว

    Me who deosnt understand:I dont know what im doing just only understanding what i did but let him cook!

  • @garrettrice4540
    @garrettrice4540 3 หลายเดือนก่อน

    i don’t see it in layers for paint? how do i fix this

  • @drstinky8396
    @drstinky8396 ปีที่แล้ว

    i did everything but for some reason the paint does not show up i cant paint,

  • @JNXYO
    @JNXYO 3 หลายเดือนก่อน

    It says I have no target layers

  • @zboltunknown
    @zboltunknown ปีที่แล้ว

    its not appearing in the paint menu

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      Make sure you’ve saved the material and applied it to your landscapes

    • @zboltunknown
      @zboltunknown ปีที่แล้ว

      @@MaestroShark how do i do that?

    • @MaestroShark
      @MaestroShark  ปีที่แล้ว

      @@zboltunknown select your landscape and edit the material in details

    • @zboltunknown
      @zboltunknown ปีที่แล้ว

      @@MaestroShark it doesnt show up there either. the only place i can find it is in the project folder in the content drawer

    • @zboltunknown
      @zboltunknown ปีที่แล้ว

      im just trying to make a darker grass paint like in the mountain biomes