That's so cool mate, way better than the wierd viewport thing, I would suggest you to ad the "fixed mode", useful for top down 3d games where you can zoom in and out!
Thanks! And agreed, so I just added that to the repo (which is why I'm pinning this comment). Took me a while to find it, but it was actually simple thanks to a "fixed_size" property on the BaseMaterial3D 😁. Probably want to make it a bit smaller than my default size if using this from trying it out, including the outline size. It's just a checkbox right after the existing exported properties: "Keep Size Regardless of Zoom"
That's so cool mate, way better than the wierd viewport thing, I would suggest you to ad the "fixed mode", useful for top down 3d games where you can zoom in and out!
Thanks! And agreed, so I just added that to the repo (which is why I'm pinning this comment). Took me a while to find it, but it was actually simple thanks to a "fixed_size" property on the BaseMaterial3D 😁. Probably want to make it a bit smaller than my default size if using this from trying it out, including the outline size.
It's just a checkbox right after the existing exported properties: "Keep Size Regardless of Zoom"
Thank You, good video
You're welcome 🙂. Glad it was helpful.
Thank You! 👍👍
Nice :D
Thanks again!
desactivar sombras:
under.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF
progress.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF
Thanks! And great suggestion. I added that as another drop-down for the script & commited to the repo and cleaned up the enums while at it.