Godot 3D Progress Bar

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 9

  • @tormetibus6370
    @tormetibus6370 ปีที่แล้ว

    That's so cool mate, way better than the wierd viewport thing, I would suggest you to ad the "fixed mode", useful for top down 3d games where you can zoom in and out!

    • @Holonet01
      @Holonet01  ปีที่แล้ว

      Thanks! And agreed, so I just added that to the repo (which is why I'm pinning this comment). Took me a while to find it, but it was actually simple thanks to a "fixed_size" property on the BaseMaterial3D 😁. Probably want to make it a bit smaller than my default size if using this from trying it out, including the outline size.
      It's just a checkbox right after the existing exported properties: "Keep Size Regardless of Zoom"

  • @Z3R0_GT
    @Z3R0_GT 2 ปีที่แล้ว

    Thank You, good video

    • @Holonet01
      @Holonet01  2 ปีที่แล้ว

      You're welcome 🙂. Glad it was helpful.

  • @TimothyTocci
    @TimothyTocci 2 ปีที่แล้ว

    Thank You! 👍👍

  • @chris_gamedev
    @chris_gamedev 2 ปีที่แล้ว

    Nice :D

    • @Holonet01
      @Holonet01  2 ปีที่แล้ว +1

      Thanks again!

  • @bomboneramufa
    @bomboneramufa ปีที่แล้ว +1

    desactivar sombras:
    under.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF
    progress.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF

    • @Holonet01
      @Holonet01  ปีที่แล้ว

      Thanks! And great suggestion. I added that as another drop-down for the script & commited to the repo and cleaned up the enums while at it.