4:26 that's intentional. it'll change once the new vehicles get the yellow stripe removed. good video but I'd love to see higher quality and hopefully 60fps recording please
4:26 is an intended change until the line becomes "permanent", after which the "new vehicle" banner disappears and those progression requirements become normal. Same as with new vehicles put between pre-existing ones.
OK. But also you can't research any more vehicles in a rank if you don't have enough vehicles to access the rank iirc, so if you grind out rank VIII access but don't finish the tree later, you might end up getting screwed. This is rare but can happen when Gaijin rearranges what rank vehicles are in a tree.
@@AvarWarThunder Yes, but it has always been that way. What you outlined is precisely the reason why there's a "new vehicle" banner with a 1 month buffer period since last year.
@ kinda funny how a certain nations mains will always complain that their vehicles are not accurate, but when we ask for just a radar that holds lock its “over performing”
@ they deemed it unnecessary since it didn’t have a gun, and they would use tables and the computer to make the bombs drop at a specific attitude speed etc so they’d land in the crosshairs, very tedious instead of say having a CCIP on the hud
The F-16AJ in Japan is also the only plane lower than 13.3 that counts for the top tier bonus. It sits at 12.7 while there are many nations with 13.0 planes that don't.
About an hour before you sent that, a friend sent me a clip where his Eurofighter's RWR was not triggered by an incoming R-27ER that was clearly receiving guidance from the Su-33 that fired it. The bugs never end.
Top tier will become a bigger shitshow with properly implemented AESA radars and multipathing distance. Russian weapon exports list the RVV-AE as having a minimum altitude engagement range of 20m. Eventually AESA missiles will come, and going cold will be the only viable option. Sounds fun.
I don't even know where to begin with the more advanced stuff, or how Gaijin will make it fun. Probably they won't and we are on a collision course for an even more annoying version of the current missile survival simulator. At that point i will probably not be making videos about it since my interest in these jets stops after the Vietnam era.
@@hemendraravi4787Still. Top tier is already "fun". Gaijin insists on adding more technologically advanced things, which they will have to implement properly (maybe not complete, but even partially will overshadow current weaponry) sooner or later.
I have a feeling that the eft having shit radar is a balancing feature lol , it has the best FM , plenty of CMs , decent air to air load out , good acceleration , just ahit radar ? Yea probably just an intentional nerf , they will probably fix it by the first patch of 2025 along with the additions of f18c or super hornet , su30sm.
I don't think the F - 4C bugs you listed our bugs. The early hood of the phantom I don't believe was Gyro stabilized, and the flickering is telling you that the piper for your mom is not able to be displayed on the hood likely because it is too far below the plane
@@AvarWarThunder brother I'm so sorry I was using speech to text. I already fixed it, but I meant to say that the pipper for the BOMB is too low and can't be displayed
@@StealthySpace7 That is a possible explanation, but that's not what's happening. I did account for this by moving my head up in the test flight. You can see the pipper flickering on and off. It's not going below the view of the sight, it's turning off and on again. Sorry for ripping on you like that :(
Gaijin with the italian F-16 we will give you sparrow that historically can't have for "reasons" while not giving the Aim-120 that could have. Meanwhile the F-104-TAF that desperately need a buff is ignored and only moved higher and higher in br while keeping the sparrows that it sould not have
I'd rather have the gun than the sparrows. Gaijin massacred the F-104's FM in an attempt to fix the 9.3 US F-104 issue. I'd rather they kept it the same and uptiered the American ones, possibly giving them ahistorical flares (F-5A has ahistorical flares, why not F-104A and C)? Now planes like the F-104J and Chinese F-104G at 10.0 w/ no flares are straight-up unplayable.
@@AvarWarThunder For what i know the turkish air force never bought from italy the 104S with the sparrows (without the gun) but i agree, gun + Aim9 are a better choice, especially because that radar can't lock on anything. Btw, even with flares the italian 104G isn0t that amazing as it's limited to 2 aim-9J
It wasn't removed in the fact that certain maps have objectives which will drain tickets when the AI completes them. However, to paraphrase Gaijin's own words, AI units no longer bleed tickets when they destroy each other, nor do AI planes bleed tickets when they crash without being destroyed by a player. So the clip of tickets going down by themselves in the P-61 is indeed a bug.
I hate how my tickets bleed for no reason in most of my air rb games even though most of the AI have been left alone also bases regen for no reason in 2.7-3.7 games but not lower or higher brs
I had a lot of issues with R-73s spinning out after the patch, but since I have no way of telling whether it was worse than the previous patch, I didn't include that in the video.
@BlackBustnMoves same their better at low speeds but when I let them loose at higher speeds they do weird things now but they work fine in test drive so idk what they did
@@JohnDoe-ku8qn Just saw the new Seek video about fixing stuff in 2024. A technical moderator admitted that missiles work worse in matches due to higher server load. Your missiles that work fine in test flight will underperform and spin out when you fire them at a player target because of this issue. Kinda ridiculous.
@gusion9367 not for me had had better luck in my 16c. Been trying different things like 6-9km shots have had them miss at 4km they just seem so inconsistent vs the amraams
the radar issues on the typhoon doesnt bother me. what bothers me is the flight model. it has less T/W than a eagle and rafale. even tho the typhoon should be nr1 out of ALL jets. then, it looses way too much speed in a turn. the delta of the eurofighter is no normal delta. its made for high speed maneuvrebility and sustained speed. still gaijin manages to fuck it up
I think you should go watch the Squishface video on this topic. Due to the way Gaijin fudges certain numbers in the simulation like the TW and Oswald's number, the way the simulation behaves can be close to correct even if each the variables is completely out of whack. Given how classified the Euro's performance is, the flight model is probably the least whack aspect of this thing.
the British Typhoon still has the wrong bombs on it. the other two mount the "GBU-48" dual-mode laser/GPS bomb, built from the Mk.83 1000lb. In Britain, our FGR.4 has a "Mk.18" which is an utterly meaningless designation - that's just the name of the warhead, it's like calling the GBU-48 literally just "Mk.83" and nothing else, but the visual model is that of a GBU-12, despite the fact it's supposedly 1000lbs. It's also laser-only, despite Italy and Germany getting dual-mode equivalents. So whether this is supposed to be the "Enhanced Paveway II (UK)" which takes the "Mk.13 guided bomb" already fitted to some British aircraft (although again, that designation is incorrect as it's referring to the warhead, and it becomes utterly meaningless if a "Mk.18" is added) and upgrades that with GPS equipment - or whether it's supposed to be a laser-only variant with a slightly different warhead (in which case, why just not use the one already in-game), is still completely up in the air - this is literally still the pre-dev placeholder that they've just not bothered to notice before both the dev server, and now the live server. If it is supposed to be the enhanced model, it's equally silly that the Tornado GR.4 does not get this bomb - it literally used the Enhanced Paveway II (UK)'s visual model as placeholders for both it's own Paveway IVs and EGBU-24s during the initial dev server, only to not actually itself be added
@@AvarWarThunder Some people says that gaijin and sony had a deal to bring this update on Christmas so maybe sony push gaijin to release the update even with this amount of bugs.
@@-.-.---.--...--.-.......-.....iirc they have to sell it earlier for the sales pack to work before Christmas , there is some kinda rule for them to be released 1 week earlier or smth ig. That’s how people were able to easily predicts it release daye
Never played a game that's more moaned about haha, it's a game guys, the whole game is bugging, with time it will be sorted but it's nice to see how much effort and time the devs actually put into the game
@BlackBustnMoves there has got to be a balance between player inter and progression and fixing bugs etc within the game think 6/7 years ago we still had the same issues but obviously different vehicles, at the end of the day they are doing what they can to retain player interest and fix bugs, and in that respect they are doing a good job. Everyone moans constantly but think how far it's come in such a short period.
@@ryanmabey1131 How far what has come? The game has progressed because they added new vehicles. Have we gotten new gamemodes? Real fixes for naval? Fixes to client-side clouds? Actual BR decompression? These problems matter for gameplay, and they have not been fixed. Yes, you are right. Gaijin does an excellent job retaining player interest. Part of my argument is that we are too distracted by 'ooh shiny' to consider whether playing the shiny thing is actually that fun.
@@AvarWarThunder graphics and processing, coding changes, constant bug updates, br compression it restricted by vehicles in the game, or do expect to have tighter br restrictions means more waiting times at lower or mid brs, let's be honest here I'm quite happily slapping people in top tier sim with the su gripen f-15, etc yes there are bugs yes I get annoyed but I can choose which vehicle to play and the br, coming from ground RB there are ghost shells etc but we are forgetting it's a constantly evolving and moving GAME, AND A VERY WELL SUPPORTED onf where devs actually listen and make there own decisions.
@@ryanmabey1131 You got the devs making their own decisions part, but management only pays attention when we review bomb them on steam or stop buying stuff. Yeah, the bugs get fixed. That is the base level of service that we can expect.
"Erm, aktually, those are called features."
I was shocked that the F-5T received no more than two missiles, given the F-5E FCU's capacity.
4:26 that's intentional. it'll change once the new vehicles get the yellow stripe removed.
good video but I'd love to see higher quality and hopefully 60fps recording please
Recording is the achilles heel of my setup. Have been upgrading the RAM and thinking about upgrading to one of the Ryzen 5s compatible with my system.
4:26 is an intended change until the line becomes "permanent", after which the "new vehicle" banner disappears and those progression requirements become normal. Same as with new vehicles put between pre-existing ones.
OK.
But also you can't research any more vehicles in a rank if you don't have enough vehicles to access the rank iirc, so if you grind out rank VIII access but don't finish the tree later, you might end up getting screwed. This is rare but can happen when Gaijin rearranges what rank vehicles are in a tree.
@@AvarWarThunder Yes, but it has always been that way. What you outlined is precisely the reason why there's a "new vehicle" banner with a 1 month buffer period since last year.
4:34 this is because they made it it will only go up when the new vehicles are the 4weeks old the new vehicle thing
YAY, you covered the typhoon radar issues i talked about that u showed at the start, amazing
The reason I made a second video is because of the sheer number of people talking about the Tornado radar in the comments.
@ typhoon*
Kinda funny how no one is complaining about it behaving like it has tvc and does 360’s . ig people are completely fine if it over-performs like crazy.
@ kinda funny how a certain nations mains will always complain that their vehicles are not accurate, but when we ask for just a radar that holds lock its “over performing”
@avoxyisbetterthanyou i think they nerf its radar for balancing reasons. trust me it will magically get fixed by the time we get f18c/su30sm lol
YES someone finally points out the cockpit model on the swift being wrong!
Very high quality content, I was surprised at your subscriber count. You deserve more. You've earned a sub
4:26 hush now...
Nice vid, actually interesting how many bugs One can find XD
Yeah and people are supplying me with even more in the comments.
Every update has its share of bugs but this one was really rushed.
2:38, true to life. It really was that shit. Iirc the 4D or 4E were the first versions with smart sights
Interesting. So, no gyro even though planes as old as the P-51 had them?
@ they deemed it unnecessary since it didn’t have a gun, and they would use tables and the computer to make the bombs drop at a specific attitude speed etc so they’d land in the crosshairs, very tedious instead of say having a CCIP on the hud
@spartainwarrior6445 thank you
The F-16AJ in Japan is also the only plane lower than 13.3 that counts for the top tier bonus. It sits at 12.7 while there are many nations with 13.0 planes that don't.
Huh, weird.
Gaijin keeps adding new top tiers instead of fixing their game, old news :D
Yo that me262 bugged skin was actually good looking
I think it's time for us to make them fix stuff instead of adding more.
A poll would already go a long way.
A poll would be a good step in the right direction, but it's easy to ignore if not connected with declining sales or bad publicity.
They should have to add TV or IR guided missiles to EuroFightet as like SU34 or F15E
Not until they add su-30sm
For everyone that watched this video before and didn't see the Discord link in the description, I've added that now.
Love your vids now, nice to see you go over your comments too
don't see your discord linked, can you send me a link for it?
@@averagesnailgodpraiser3840 Just added it. Sorry i forgot :(
insane video, I reported most of these bugs apparently they're ''not bugs'' was very hyped for the Eurofighter real shame.
About an hour before you sent that, a friend sent me a clip where his Eurofighter's RWR was not triggered by an incoming R-27ER that was clearly receiving guidance from the Su-33 that fired it. The bugs never end.
thanks for pointing these out! (even tho i dont have any of them)
for a mostly copy paste update they sure did break a lot of things
yessir.
Top tier will become a bigger shitshow with properly implemented AESA radars and multipathing distance. Russian weapon exports list the RVV-AE as having a minimum altitude engagement range of 20m.
Eventually AESA missiles will come, and going cold will be the only viable option. Sounds fun.
I don't even know where to begin with the more advanced stuff, or how Gaijin will make it fun. Probably they won't and we are on a collision course for an even more annoying version of the current missile survival simulator.
At that point i will probably not be making videos about it since my interest in these jets stops after the Vietnam era.
Idk if they will reduce multipath range any more
@@hemendraravi4787Still. Top tier is already "fun". Gaijin insists on adding more technologically advanced things, which they will have to implement properly (maybe not complete, but even partially will overshadow current weaponry) sooner or later.
@@ivan5595believing any Russian claim about their equipment after Ukraine is funny
@@ivan5595 fun ? idk if you are being sarcastic or real lol
I have a feeling that the eft having shit radar is a balancing feature lol , it has the best FM , plenty of CMs , decent air to air load out , good acceleration , just ahit radar ? Yea probably just an intentional nerf , they will probably fix it by the first patch of 2025 along with the additions of f18c or super hornet , su30sm.
War Thunder - professional slav jank.
Oh yeah, non ray tracing reflections have been completely broken since implementation of ray tracing :D
Wait, what???
I don't think the F - 4C bugs you listed our bugs. The early hood of the phantom I don't believe was Gyro stabilized, and the flickering is telling you that the piper for your mom is not able to be displayed on the hood likely because it is too far below the plane
You had me until you mentioned 'your mom'.
However if the F-4C was not gyrostab then I can change that part of the video.
@@AvarWarThunder brother I'm so sorry I was using speech to text. I already fixed it, but I meant to say that the pipper for the BOMB is too low and can't be displayed
@@StealthySpace7 That is a possible explanation, but that's not what's happening. I did account for this by moving my head up in the test flight. You can see the pipper flickering on and off. It's not going below the view of the sight, it's turning off and on again.
Sorry for ripping on you like that :(
Gaijin with the italian F-16 we will give you sparrow that historically can't have for "reasons" while not giving the Aim-120 that could have. Meanwhile the F-104-TAF that desperately need a buff is ignored and only moved higher and higher in br while keeping the sparrows that it sould not have
I'd rather have the gun than the sparrows. Gaijin massacred the F-104's FM in an attempt to fix the 9.3 US F-104 issue. I'd rather they kept it the same and uptiered the American ones, possibly giving them ahistorical flares (F-5A has ahistorical flares, why not F-104A and C)?
Now planes like the F-104J and Chinese F-104G at 10.0 w/ no flares are straight-up unplayable.
@@AvarWarThunder For what i know the turkish air force never bought from italy the 104S with the sparrows (without the gun) but i agree, gun + Aim9 are a better choice, especially because that radar can't lock on anything. Btw, even with flares the italian 104G isn0t that amazing as it's limited to 2 aim-9J
At least the F-104 TAF can serve as a bomber.
The Brazil AMX A-1A at 11.3:
@@ivan5595 Amazed that Gaijin even made that thing into a premium.
@ivan5595 Both are bad, overbr Planes.
To my understanding ticket bleed was not removed only capped
It wasn't removed in the fact that certain maps have objectives which will drain tickets when the AI completes them. However, to paraphrase Gaijin's own words, AI units no longer bleed tickets when they destroy each other, nor do AI planes bleed tickets when they crash without being destroyed by a player.
So the clip of tickets going down by themselves in the P-61 is indeed a bug.
I agree buddy
uh oh you found me
I hate how my tickets bleed for no reason in most of my air rb games even though most of the AI have been left alone also bases regen for no reason in 2.7-3.7 games but not lower or higher brs
It's gotten a lot better with the 'fix' but they still go down randomly sometimes.
You are to harsch. Its a present from gajin. Finally the EF2000.
The micas miss alot now with the wobble change. Had one overshoot a guy
I had a lot of issues with R-73s spinning out after the patch, but since I have no way of telling whether it was worse than the previous patch, I didn't include that in the video.
@BlackBustnMoves same their better at low speeds but when I let them loose at higher speeds they do weird things now but they work fine in test drive so idk what they did
@@JohnDoe-ku8qn Just saw the new Seek video about fixing stuff in 2024. A technical moderator admitted that missiles work worse in matches due to higher server load. Your missiles that work fine in test flight will underperform and spin out when you fire them at a player target because of this issue. Kinda ridiculous.
They stil perform much better than the aim 120 tho.
@gusion9367 not for me had had better luck in my 16c. Been trying different things like 6-9km shots have had them miss at 4km they just seem so inconsistent vs the amraams
not sure if this is just on the German Ef but when I try using TWS while caaerying paveway IVs the bombsight goes haywire. how does one manage that?
Plead to the snail harder i guess
the radar issues on the typhoon doesnt bother me. what bothers me is the flight model. it has less T/W than a eagle and rafale. even tho the typhoon should be nr1 out of ALL jets. then, it looses way too much speed in a turn. the delta of the eurofighter is no normal delta. its made for high speed maneuvrebility and sustained speed. still gaijin manages to fuck it up
I think you should go watch the Squishface video on this topic. Due to the way Gaijin fudges certain numbers in the simulation like the TW and Oswald's number, the way the simulation behaves can be close to correct even if each the variables is completely out of whack. Given how classified the Euro's performance is, the flight model is probably the least whack aspect of this thing.
@ next year i am going to fly the typhoon. believe me.
You didnt mention the rafale and c.10 aesa radars being wrong.
That's because the C.10 just got updated to AESA.
the British Typhoon still has the wrong bombs on it. the other two mount the "GBU-48" dual-mode laser/GPS bomb, built from the Mk.83 1000lb. In Britain, our FGR.4 has a "Mk.18" which is an utterly meaningless designation - that's just the name of the warhead, it's like calling the GBU-48 literally just "Mk.83" and nothing else, but the visual model is that of a GBU-12, despite the fact it's supposedly 1000lbs. It's also laser-only, despite Italy and Germany getting dual-mode equivalents. So whether this is supposed to be the "Enhanced Paveway II (UK)" which takes the "Mk.13 guided bomb" already fitted to some British aircraft (although again, that designation is incorrect as it's referring to the warhead, and it becomes utterly meaningless if a "Mk.18" is added) and upgrades that with GPS equipment - or whether it's supposed to be a laser-only variant with a slightly different warhead (in which case, why just not use the one already in-game), is still completely up in the air - this is literally still the pre-dev placeholder that they've just not bothered to notice before both the dev server, and now the live server.
If it is supposed to be the enhanced model, it's equally silly that the Tornado GR.4 does not get this bomb - it literally used the Enhanced Paveway II (UK)'s visual model as placeholders for both it's own Paveway IVs and EGBU-24s during the initial dev server, only to not actually itself be added
How can you leave out the submarine bug at the start?
Sorry I'm late, but what submarine bug? I missed this.
in miles whats the pitbull range for aim120 B's
Somewhere between 12.5 to 10 if I remember correctly. It also depends on what your target is doing and the aspect of the shot.
It’s around 10 miles iirc
Glad I deleted my account
Where is the discord link?
Just added it.
playstation is the reason that update is rushed
Can you clarify?
@@AvarWarThunder It was revealed to him in a dream.
@@AvarWarThunder Some people says that gaijin and sony had a deal to bring this update on Christmas so maybe sony push gaijin to release the update even with this amount of bugs.
@@-.-.---.--...--.-.......-.....iirc they have to sell it earlier for the sales pack to work before Christmas , there is some kinda rule for them to be released 1 week earlier or smth ig. That’s how people were able to easily predicts it release daye
@@AvarWarThunder the contract with ps says that you have to release your updates before some date in december lile 17th of something
Never played a game that's more moaned about haha, it's a game guys, the whole game is bugging, with time it will be sorted but it's nice to see how much effort and time the devs actually put into the game
The devs put in lots of effort, but what about management?
@BlackBustnMoves there has got to be a balance between player inter and progression and fixing bugs etc within the game think 6/7 years ago we still had the same issues but obviously different vehicles, at the end of the day they are doing what they can to retain player interest and fix bugs, and in that respect they are doing a good job. Everyone moans constantly but think how far it's come in such a short period.
@@ryanmabey1131 How far what has come?
The game has progressed because they added new vehicles. Have we gotten new gamemodes? Real fixes for naval? Fixes to client-side clouds? Actual BR decompression? These problems matter for gameplay, and they have not been fixed.
Yes, you are right. Gaijin does an excellent job retaining player interest. Part of my argument is that we are too distracted by 'ooh shiny' to consider whether playing the shiny thing is actually that fun.
@@AvarWarThunder graphics and processing, coding changes, constant bug updates, br compression it restricted by vehicles in the game, or do expect to have tighter br restrictions means more waiting times at lower or mid brs, let's be honest here I'm quite happily slapping people in top tier sim with the su gripen f-15, etc yes there are bugs yes I get annoyed but I can choose which vehicle to play and the br, coming from ground RB there are ghost shells etc but we are forgetting it's a constantly evolving and moving GAME, AND A VERY WELL SUPPORTED onf where devs actually listen and make there own decisions.
@@ryanmabey1131 You got the devs making their own decisions part, but management only pays attention when we review bomb them on steam or stop buying stuff.
Yeah, the bugs get fixed. That is the base level of service that we can expect.
I have severe problems with locking AIM120B with EF-2000.