God's Number: A Mini Documentary

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  • เผยแพร่เมื่อ 8 พ.ย. 2024

ความคิดเห็น • 103

  • @Vaaaaadim
    @Vaaaaadim 2 หลายเดือนก่อน +86

    I think it would've been good to explain how we know there are 43 quintillion
    total possible states of the cube, as that was a fact used to prove earlier lower bounds.

    • @danielbulletcubing
      @danielbulletcubing  2 หลายเดือนก่อน +17

      good point. I should add in a card - I made another video explaining just that a few years ago, forgot to do that when publishing-

    • @danielbulletcubing
      @danielbulletcubing  หลายเดือนก่อน +13

      th-cam.com/video/sAGxXEXv4iw/w-d-xo.html here it is by the way!

    • @borisvik9989
      @borisvik9989 18 วันที่ผ่านมา +2

      @@danielbulletcubing In this video you still haven't given an explanation why (at 2:32) «only one-twelfths of all of the Rubik’s cube scrambles are actually solvable»
      ("its lowkey just something that everyone knows»). Are you serious?!?

    •  15 วันที่ผ่านมา

      @@borisvik9989 I know it, but I'm not everyone. And I don't remember the exact prove. So would be useful to explain.

  • @lapiscarrot3557
    @lapiscarrot3557 2 หลายเดือนก่อน +44

    This is a really good and well-researched video, more people need to see it

  • @alexsere3061
    @alexsere3061 26 วันที่ผ่านมา +10

    When I did my first research project for my bachelor they hammered in the importance of building on previous results. Its good to try your own approach, but research is a collaborative tasks where you need to communicate and build on each others results. This video illustrates this really well.

  • @geoffstrickler
    @geoffstrickler หลายเดือนก่อน +24

    This also means that any valid starting position can be changed to any valid destination position in 20 or fewer moves. Good luck figuring out those 20 moves. 😎
    Great video.

    • @danielbulletcubing
      @danielbulletcubing  หลายเดือนก่อน +2

      Yeah! Thanks :)

    • @grnarsch5287
      @grnarsch5287 หลายเดือนก่อน

      Why does it? I would guessed so. But whats the prove? Im just not able to understand how the symetrie of a cube works

    • @locrianphantom3547
      @locrianphantom3547 27 วันที่ผ่านมา +6

      @@grnarsch5287Since all pieces of the same type(corner, edge, center) are symmetric and identical in all ways(I don’t think I should have to prove that, unless you want me to) there is no difference a “solve” and any other valid position due to substitution property of geometry. It should be about as simple as that.

    • @uthoshantm
      @uthoshantm 23 วันที่ผ่านมา +2

      Well, in fact it's equivalent to solving at any position. Just change the map the colors of the target position to the colors of a solved cube, and the colors of a solved cube using the same mapping. Then solve the cube.

    • @locrianphantom3547
      @locrianphantom3547 23 วันที่ผ่านมา

      @@uthoshantm Exactly. Substitution property for the win.

  • @SNOWgivemetheid
    @SNOWgivemetheid 23 วันที่ผ่านมา +7

    English is not my third leg but this video was a great

  • @HonkeyKongLive
    @HonkeyKongLive หลายเดือนก่อน +4

    As a total non-cuber that was a REALLY good explanation, made it make sense for me

  • @DaulphinKiller
    @DaulphinKiller 22 วันที่ผ่านมา +3

    Nicely done!
    Regarding the last part """scrambling the cube for 10 min better than just 1min is not true because you're just cycling through previous positions""".
    I disagree! Think of a 1D random walk, sure enough in N steps you can reach a maximum distance of N, but if you pick a left or right step randomly, the distance will only grow as sqrt(N).
    The analogy here would be a random walk along a circle, and indeed once sqrt(N) becomes of the order of the perimeter P of the circle, then you don't gain additional mean distance w.r.t your starting position, but this only happens for a number of steps proportional to N~P^2.
    I would expect something similar for the rubik's cube, though the symmetries of the move may alter that quadratic power.
    It should be easy to run a Monte-Carlo simulation applying random moves to a solved starting setup and plotting the average length of the optimal solution from the resulting cube to see how many random moves are necessary to get close to the average solution length that can be determined from the table you showed (where the distribution is very skewed, so the average should like around 18 I guess).
    I wouldn't be surprised then to see that it takes quite a bit more than 20 moves to get there, so the 10 min scramble may not be completely overkill afterall :).

    • @danielbulletcubing
      @danielbulletcubing  21 วันที่ผ่านมา +1

      yes!! great explanation. thank you so much for pointing that out!

  • @pipscava
    @pipscava หลายเดือนก่อน

    Some months ago, I did a presentation on the rubik's cube to my company. Part of it was explaining the process of finding god's number. Really cool to see other people with the same interest!
    Very nice documentary 😊

  • @titanchicken3275
    @titanchicken3275 หลายเดือนก่อน +4

    A grand viewing, sir! Thank you!

  • @borisvik9989
    @borisvik9989 18 วันที่ผ่านมา +1

    I gave a like for popularizing the topic (albeit with the left hand, which in the terminology of the fingers-tricks 3x3 Rubik's cube is denoted as t).
    I expect the topic to develop over time (t), because the story about the G-d number depends on what is considered the first move of the solution.
    There are several metrics that determine this. You only told about the G-d's number in one metric of half a turn (HTM). The story about another G-d's number in the metric of quarter a turn (QTM) is no less fascinating, because it was found only 4 years later, in 2014.
    But there are still unsolved problems. For example, the optimal solution, what is it? It is clearly not in the two above-mentioned metrics of movement. And how to calculate the G-d's number for it?
    I have never understood why the rules/standards for counting turns follow the "range of motion metric" and not the "efficiency metric". (c) Anthony Snyder.

  • @highKO
    @highKO 25 วันที่ผ่านมา

    Thank you for this summary very well explained!

  • @LeoMarchyok-od5by
    @LeoMarchyok-od5by 25 วันที่ผ่านมา

    Magnificent - Looking forward to future videos!

  • @lailoutherand
    @lailoutherand 2 หลายเดือนก่อน +4

    Enjoyed very much even though this topic is completely new to me.

    • @danielbulletcubing
      @danielbulletcubing  2 หลายเดือนก่อน +1

      wonderful! speedcubing is a cool world - but the theory behind it is every cooler :)

  • @grimanium
    @grimanium 5 วันที่ผ่านมา

    Not only does something like R L mean there are only 12 possibilities for the next move, its also the same as L R which technically is a completely new combination

    • @danielbulletcubing
      @danielbulletcubing  9 ชั่วโมงที่ผ่านมา

      this was addressed in the video, no?

  • @parabolaaaaa4919
    @parabolaaaaa4919 2 หลายเดือนก่อน +3

    8:29 wait so were computers told to never break that moveset bc the optimal solution after htr (G3) often breaks the moveset, such as in R L U2 R’ L’

    • @danielbulletcubing
      @danielbulletcubing  2 หลายเดือนก่อน +1

      yup! has to use moves only in that move set. (thus only double turns) less things to check! "the most optimal" was not really sought after back then - it was really just, given that we won't make our computers spend 50 years on this calculation, what's the best that we can do?

  • @uthoshantm
    @uthoshantm 23 วันที่ผ่านมา

    I never imagined it took until 2010 to get to this result.

  • @penguincute3564
    @penguincute3564 6 วันที่ผ่านมา

    MVP: Most Victorious Player

  • @cosmocale3044
    @cosmocale3044 2 หลายเดือนก่อน +10

    very good video, keep it up

  • @ichigo169_g7
    @ichigo169_g7 2 หลายเดือนก่อน +2

    I was actually discussing this with a friend the other day!
    We had a question
    Is R2: 1 move or 2 moves?
    Is E1: 1 move or 2 moves?

    • @danielbulletcubing
      @danielbulletcubing  2 หลายเดือนก่อน +1

      yay!! it’s interesting, isn’t it?

    • @ugwuanyicollins6136
      @ugwuanyicollins6136 หลายเดือนก่อน +2

      For HTM: R2 is 1 move, E1 is 2 moves. God's numbers for HTM is 20
      For STM: R2 is 1 move, E1 is 1 move. God's numbers from STM. Is 18 to 20

  • @pixl_xip
    @pixl_xip 2 หลายเดือนก่อน +3

    Happy to be your 999th subscriber

    • @danielbulletcubing
      @danielbulletcubing  2 หลายเดือนก่อน +1

      letssss goo :) giveaway soon!! (when I make the video LOL)

  • @iquityoutube
    @iquityoutube 2 หลายเดือนก่อน +3

    underrated

  • @jacks6910
    @jacks6910 24 วันที่ผ่านมา +1

    Could another solution be what is the minimum moves required to make a rubix cube seem scrambled to most people? Like they can’t just see which moves you did and reverse them?
    Edit: because the true solution would be just undoing the moves, so if most people considered a cube to be scrambled after a sequence of say 8 moves, couldn’t the 8 moves to undo that be the answer?

    • @danielbulletcubing
      @danielbulletcubing  21 วันที่ผ่านมา

      well, here we’re just trying to mathematically and scientifically calculate the minimum number of moves needed for any possible combination of the cube. but yeah, that would be a subjective take on it

  • @bobfrediii2131
    @bobfrediii2131 14 วันที่ผ่านมา

    Great video man

  • @divy1211
    @divy1211 หลายเดือนก่อน

    this is an amazing video, good work!

  • @alexandratsankova5825
    @alexandratsankova5825 23 วันที่ผ่านมา

    The video is rly cool, but i probably have to rewatch it to understand it

  • @adams13f
    @adams13f 2 หลายเดือนก่อน

    Great job!!! Very interesting i always wondered how it was figured oit.

  • @modolief
    @modolief 26 วันที่ผ่านมา +2

    How was set theory used in the solution?

    • @danielbulletcubing
      @danielbulletcubing  25 วันที่ผ่านมา

      uh, is there a particular point of confusion that you have? set theory is kinda just scattered throughout the entire process

    • @modolief
      @modolief 24 วันที่ผ่านมา

      @@danielbulletcubing Sure: When I hear "set theory" I'm thinking of the ZFC axioms, transfinite induction, continuum hypothesis, Gödel's Incompleteness Theorem - all kinds of really foundational math. So I didn't know if you were referring to that, or whether "set theory" meant breaking the problem space into various sets that are then handled with different methods.

    • @TheLuckySpades
      @TheLuckySpades 22 วันที่ผ่านมา

      ​@@modolief I am not familiar with the papers, but a lot of set theory has overlaps with combinatorics and stuff like graph theory (e.g. I first heard of Ramsey Numbers and similar in a set theory course before they came up in the others)

  • @steffenbendel6031
    @steffenbendel6031 5 วันที่ผ่านมา

    I only need 2 steps: First take the cube apart and second rebuild it.

  • @boiii2148
    @boiii2148 2 หลายเดือนก่อน +2

    How did Reid come up with the conclusion in 13:36 I'm a bit confused

    • @parabolaaaaa4919
      @parabolaaaaa4919 2 หลายเดือนก่อน +4

      he went through every 18 move solution after g1 and checked if either of U2 R2 F2 B2 took the cube to another 18 move state, it didnt, which means you can invert the last move before reaching G1 to go to a 17 move state

    • @danielbulletcubing
      @danielbulletcubing  2 หลายเดือนก่อน +2

      @parabolaaaaa4919's explanation is exactly it!

    • @boiii2148
      @boiii2148 2 หลายเดือนก่อน

      @@parabolaaaaa4919 thanks for the explanation

  • @Herpling8
    @Herpling8 2 หลายเดือนก่อน +1

    Good video man

  • @Agthoek
    @Agthoek 2 หลายเดือนก่อน +1

    Also, when we'll find a method for the optimal solution of any scrambles, solves would have to be arrenged by the number of moves (fastest time to solve a 19-mover, etc). Otherwise someone could have like a 15-mover and no one could beat that unless they're lucky too

    • @danielbulletcubing
      @danielbulletcubing  2 หลายเดือนก่อน +2

      good point! although - considering 2x2, which most optimal solutions can be predicted (at least up to 6-movers), 4-movers and 6-movers are still regarded as "2x2". I guess luck will always be present. Maybe have a rule of any scramble has to be solvable in more than 15 moves, like the 4-move rule for 2x2?

    • @ugwuanyicollins6136
      @ugwuanyicollins6136 หลายเดือนก่อน +1

      We already found it and it's not. Human learnable. It's called Kociemba

  • @jingxu1708
    @jingxu1708 2 หลายเดือนก่อน +3

    WOOOO❤

  • @Giannhs_Kwnstantellos
    @Giannhs_Kwnstantellos 11 วันที่ผ่านมา

    why "god's number" is the # of moves needed for a 3×3 cube, and not, for instance, for a 2×2 ?

    • @adiaphoros6842
      @adiaphoros6842 9 วันที่ผ่านมา

      God's number should really be God's numberS, since every size has a different one.
      1x1 is trivially 1
      2x2 is 14 quarter turns
      3x3 is 20 quarter turns
      God's numbers for 4x4 and above are still unknown.
      That still excludes 4D cubes, and other polyhedronic puzzles (like the pentaminx).

    • @danielbulletcubing
      @danielbulletcubing  9 วันที่ผ่านมา

      true true, but the term "God's Number" is usually referring to that on the 3x3, whereas you'd have to specify "2x2 God's Number" for the 2x2. similar to how the standalone term "Rubik's Cube" refers to 3x3 and not the 2x2?

  • @thecalendarninja
    @thecalendarninja 6 วันที่ผ่านมา

    😂 Who would have thought that after so much work…
    That God’s number is actually just the number of turnable pieces on the cube 😮? Of course, I am assuming that this is absolutely just a coincidence, however, it would be very interesting to see what God’s number is on different cube sizes such as super cubes. I wonder 🤔 if any pattern can be found, considering odd and even numbered cubes, being that all odd numbered cubes have fixed centers in the middle while even ones do not. Such as the 2x2 ice cube, and the Rubik’s Revenge 4x4, and so on.
    I found that very ironic that the 8 corners and 12 edges add up to exactly 20 turnable pieces 🤔🤷🏻‍♂️

    • @thecalendarninja
      @thecalendarninja 6 วันที่ผ่านมา

      I am willing to bet all my money on the fact that the 3x3 cube is uniquely special in that it is mostly likely the only cube size that has the same number of turnable pieces equal to it’s God’s number.

  • @em_zon2643
    @em_zon2643 หลายเดือนก่อน

    I gave a Like in the beginning of the video! And it a good one!

  • @_wetmath_
    @_wetmath_ 24 วันที่ผ่านมา +1

    0:02 don't you mean maximum? it's at most 20 moves, not at least.

    • @danielbulletcubing
      @danielbulletcubing  24 วันที่ผ่านมา

      well, the way i phrased it, i said “the minimum number of moves needed to solve any scramble”, e.g. 2 moves can’t solve any scramble, 3 moves can’t solve any scramble, it’s only 20 (the lowest) that can solve any scramble. i see where this could be misleading though!

    • @_wetmath_
      @_wetmath_ 19 วันที่ผ่านมา +1

      @@danielbulletcubing "2 moves can't solve any scramble" is wrong tho, there's a bunch of scrambles that can be solved in 2 moves.
      it's minimum 20 moves to solve EVERY scramble but maximum 20 moves to solve ANY scramble.

  • @WaveFlux
    @WaveFlux หลายเดือนก่อน

    great video, subbed!

  • @enya_yurself
    @enya_yurself 2 หลายเดือนก่อน +2

    WOOOOO

  • @tylerdarlington4269
    @tylerdarlington4269 หลายเดือนก่อน +8

    The reason its called God's number is because that's the number of moves an omniscient diety would make to solve the cube, not because you'd need to be omniscient to find that solution- i think you were making a joke but the real explanation is worth having :)

  • @Necrozene
    @Necrozene หลายเดือนก่อน

    I can solve the 3x3x3 easy. The 5x5x5 still sits on my shelf only almost solved.

  • @potatoes7825
    @potatoes7825 2 หลายเดือนก่อน +2

    YOU JUST ADMITTED ORZ

  • @DougCube
    @DougCube หลายเดือนก่อน +2

    You keep mispronouncing the name "Reid." It should sound like "reed" as in "READing a book."

  • @captheobbyist6434
    @captheobbyist6434 8 วันที่ผ่านมา

    that's easy, to solve the cube, you need the same amount of moves you spent to scramble the cube. just unscramble it the exact order in reverse and you're done! (I still didn't watch the video)

    • @danielbulletcubing
      @danielbulletcubing  8 วันที่ผ่านมา

      that’s one of the main ideas of the video LOL: if you use 10483 moves to scramble the cube: it’ll still be solvable in under 20 moves for its most optimal solution

  • @nishatelya7576
    @nishatelya7576 2 หลายเดือนก่อน +2

    WOOOO

  • @parabolaaaaa4919
    @parabolaaaaa4919 2 หลายเดือนก่อน +2

    17:55 wen

  • @parabolaaaaa4919
    @parabolaaaaa4919 2 หลายเดือนก่อน

    14:14 i dont think a 12 bad eo case is good for zz

  • @tkienjoyer
    @tkienjoyer 13 วันที่ผ่านมา

    There's an easier way to prove god's number is greater than 2. Give me a scramble, and if you can't solve it in 2 moves, then god's number must be greater than 2.

    • @danielbulletcubing
      @danielbulletcubing  13 วันที่ผ่านมา

      well yeah, but the method i illustrated can be systematically applied to larger numbers by simple calculations (although be cautious of repeats! combinatorics skills go brrr), but i don’t think you could just take a look at a scramble and be like “yeah no that, that can’t be solved in 14 moves” which makes a systematic method more rigorous!

  • @JesusPlsSaveMe
    @JesusPlsSaveMe 25 วันที่ผ่านมา +1

    Just subscribed
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    Blessed are they that do his commandments, that they may have right to the tree of life, and may enter in through the gates into the city.

  • @CompanionCube
    @CompanionCube 6 วันที่ผ่านมา

    you missed the most important part. how the algorithm worked that found the shortest solutions. there is a video about the involved graph theory stuff on youtube. without that part this video is virtually useless

    • @danielbulletcubing
      @danielbulletcubing  6 วันที่ผ่านมา

      cool! if you could can you drop the link here? i wasn’t able to find anything on youtube.

  • @szlanty
    @szlanty 2 หลายเดือนก่อน

    subscriber #1K!!!

  • @farisssaf1504
    @farisssaf1504 2 หลายเดือนก่อน +2

    i am your no 1000

  • @Howiefm28496
    @Howiefm28496 12 วันที่ผ่านมา

    Why don’t they call it Rubik’s number? After all God didn’t invented the Cube.

    • @danielbulletcubing
      @danielbulletcubing  9 วันที่ผ่านมา

      well- don't really know! just a cool name they came up with I guess?

  • @featureboxx
    @featureboxx หลายเดือนก่อน

    already the intro is wrong,
    it is not the minimum but maximum number to solve

    • @danielbulletcubing
      @danielbulletcubing  หลายเดือนก่อน +1

      i do not think so. 2 moves can’t solve any scramble. 3 moves can’t solve any scramble. the minimum number of moves needed to solve any scramble is 20. maximum would just be positive infinity

    • @featureboxx
      @featureboxx หลายเดือนก่อน

      @@danielbulletcubing give me any cube, I'll solve it in max 20 moves; minimum will be 0

    • @danielbulletcubing
      @danielbulletcubing  หลายเดือนก่อน +2

      yes! you would be correct! except that’s not the statement i said. you’re saying “the maximum number of moves for the shortest solution for any scramble” is 20 moves, which is right. however, i said “the minimum number of moves needed to solve any scramble” is still a valid statement. changing “min” to “max” in this case would yield a false statement: “a the maximum number of moves needed to solve any scramble.” in this case i could use 3 billion moves to solve a scramble and that’s still not the maximum.

  • @fantiscious
    @fantiscious หลายเดือนก่อน

    2:36 a problem is that you're counting R L and L R as two different algs
    oops i just watched ahead haha