Daniel Chen
Daniel Chen
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C Shapes (V2) | 3x3 OLL Algorithms | Daniel Chen
With recognition and fingertricks!
Hello everyone!
These are the C Shape OLL algorithms that I currently use. In this video, I show you the recognition and fingertricks needed for the executions. Any questions? Let me know in the comments :)
Part of a series of 3x3 OLL Algorithms.
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Remember to Subscribe! bit.ly/subscribe-to-daniel-chen
มุมมอง: 169

วีดีโอ

OCLL Algorithms (V2) | 3x3 OLL Algorithms | Daniel Chen
มุมมอง 2173 หลายเดือนก่อน
With recognition and fingertricks! Hello everyone! These are the OCLL algorithms also known as the cross-solved algorithms that I currently use. In this video, I show you the recognition and fingertricks needed for the executions. Any questions? Let me know in the comments :) Part of a series of 3x3 OLL Algorithms. Remember to Subscribe! bit.ly/subscribe-to-daniel-chen
3x3 F2L Keyhole Tutorial (Intuitive) | Daniel Chen
มุมมอง 2.3K3 หลายเดือนก่อน
In this video, I'm teaching you the Keyhole technique for improving your F2L in your solves. Keyhole is a great way to create X-crosses and improve your ability to look-ahead during F2L. Please drop any questions in the comments down below :) Timestamps: 00:00 Introduction 00:46 Keyhole with Edges 03:14 Keyhole with Corners 05:19 Tips and Tricks 08:34 Walk-through Examples Remember to Subscribe...
*1,000 Subscribers* Rubik's Cube Giveaway!!
มุมมอง 6264 หลายเดือนก่อน
*Thank you so much for 1,000* :) Can't wait for the journey ahead. Remember to Subscribe! bit.ly/subscribe-to-daniel-chen
God's Number: A Mini Documentary
มุมมอง 24K4 หลายเดือนก่อน
Every Rubik's Cube scramble can be solved in under 20 moves... but *how do we know* ? How do we know that God's Number is *EXACTLY* 20? Today, I'm taking you on the 30-year-long journey that mathematicians all around the world took to pinpoint God's number. This is God's Number: A Mini Documentary. Download Cube Explorer by Herbert Kociemba: kociemba.org/download.htm Silviu Radu’s work: 28 Move...
With Recognition, Fingertricks, and Alternatives: All 21 3x3 PLL Algorithms | Daniel Chen
มุมมอง 2.8K5 หลายเดือนก่อน
Hello everyone! Here is the full collection of the PLL algorithms that I use to this day. In this video, I will show you how to recognize each case, how to apply fingertricks to execute each algorithm, and provide alternatives for appropriate cases. Let me know if you have any questions! Timestamps: 0:08 Aa 0:31 Ab 1:11 E 1:56 F 2:29 Ga 3:01 Gb 3:31 Gc 3:59 Gd 4:25 H 5:18 Ja 6:10 Jb 6:39 Na 7:2...
Z Perm | 3x3 PLL Algorithms | Daniel Chen
มุมมอง 2.1K5 หลายเดือนก่อน
With recognition and fingertricks! Hello everyone! This is the Z perm algorithm that I currently use. In this video, I show you the recognition and fingertricks needed for the execution. Any questions? Let me know in the comments :) Part of a series of 3x3 PLL Algorithms. Remember to Subscribe: bit.ly/subscribe-to-daniel-chen More links coming soon :)
Y Perm | 3x3 PLL Algorithms | Daniel Chen
มุมมอง 1825 หลายเดือนก่อน
With recognition and fingertricks! Hello everyone! This is the Y perm algorithm that I currently use. In this video, I show you the recognition and fingertricks needed for the execution. Any questions? Let me know in the comments :) Part of a series of 3x3 PLL Algorithms. Remember to Subscribe: bit.ly/subscribe-to-daniel-chen More links coming soon :)
V Perm | 3x3 PLL Algorithms | Daniel Chen
มุมมอง 1845 หลายเดือนก่อน
With recognition and fingertricks! Hello everyone! This is the V perm algorithm that I currently use. In this video, I show you the recognition and fingertricks needed for the execution. Any questions? Let me know in the comments :) Part of a series of 3x3 PLL Algorithms. Remember to Subscribe: bit.ly/subscribe-to-daniel-chen More links coming soon :)
*NEW* How to Solve the 4x4 Rubik's Cube [Thorough Walkthrough] | Daniel Chen
มุมมอง 5005 หลายเดือนก่อน
This is an EASY and THOROUGH follow-along tutorial on how to solve the 4x4 Rubik's Cube! Drop your questions in the comments if you have them! Note that this method does require you to know how to solve the 3x3 - as many other methods do as well - so check out my 3x3 tutorial if you don't know how yet! th-cam.com/video/2vnj3u5sl5k/w-d-xo.html Remember to Subscribe: bit.ly/subscribe-to-daniel-ch...
U Perms | 3x3 PLL Algorithms | Daniel Chen
มุมมอง 2255 หลายเดือนก่อน
With recognition and fingertricks! Hello everyone! These are the U perm algorithms that I currently use. In this video, I show you the recognition and fingertricks needed for the execution. Any questions? Let me know in the comments :) Part of a series of 3x3 PLL Algorithms. Remember to Subscribe: bit.ly/subscribe-to-daniel-chen More links coming soon :)
4x4 Essential Algorithms (Beginners' + Yau Methods) | Daniel Chen
มุมมอง 2565 หลายเดือนก่อน
Hey all! These are all of the algorithms I use for the 4x4 Rubik's Cube. These are three essential algorithms that any cuber needs! Have any questions regarding the fingertricks or the execution? Comment down below!! :D Timestamps: 0:04 Edge Flip 0:28 OLL Parity 1:11 PLL Parity This video is the finale of the series on 4x4 Essential Algorithms! Remember to Subscribe: bit.ly/subscribe-to-daniel-...
4x4 PLL Parity Algorithm | Daniel Chen
มุมมอง 1425 หลายเดือนก่อน
Hey all! Today, I'm showing you the 4x4 PLL Parity algorithm and the fingertricks associated with it. Any questions about the execution? Feel free to drop it down in the comments :) This video is part of a series on 4x4 Essential Algorithms! Remember to Subscribe: bit.ly/subscribe-to-daniel-chen More links coming soon :)
T Perm | 3x3 PLL Algorithms | Daniel Chen
มุมมอง 1455 หลายเดือนก่อน
With recognition and fingertricks! Hello everyone! This is the T perm algorithm that I currently use. In this video, I show you the recognition and fingertricks needed for the execution. Any questions? Let me know in the comments :) Part of a series of 3x3 PLL Algorithms. Remember to Subscribe: bit.ly/subscribe-to-daniel-chen More links coming soon :)
4x4 OLL Parity Algorithm | Daniel Chen
มุมมอง 1505 หลายเดือนก่อน
4x4 OLL Parity Algorithm | Daniel Chen
R Perms | 3x3 PLL Algorithms | Daniel Chen
มุมมอง 1345 หลายเดือนก่อน
R Perms | 3x3 PLL Algorithms | Daniel Chen
3x3 PB SINGLE Reconstruction (31 MOVES, 6.60s) | Daniel Chen
มุมมอง 8965 หลายเดือนก่อน
3x3 PB SINGLE Reconstruction (31 MOVES, 6.60s) | Daniel Chen
N Perms | 3x3 PLL Algorithms | Daniel Chen
มุมมอง 2095 หลายเดือนก่อน
N Perms | 3x3 PLL Algorithms | Daniel Chen
4x4 Edge Pairing Algorithm (Edge Flip) | Daniel Chen
มุมมอง 1285 หลายเดือนก่อน
4x4 Edge Pairing Algorithm (Edge Flip) | Daniel Chen
J Perms | 3x3 PLL Algorithms | Daniel Chen
มุมมอง 2145 หลายเดือนก่อน
J Perms | 3x3 PLL Algorithms | Daniel Chen
I’ve NEVER Been This TIRED While Cubing... (100 Rubik’s Cube Solves With No Breaks)
มุมมอง 6206 หลายเดือนก่อน
I’ve NEVER Been This TIRED While Cubing... (100 Rubik’s Cube Solves With No Breaks)
H Perm | 3x3 PLL Algorithms | Daniel Chen
มุมมอง 1656 หลายเดือนก่อน
H Perm | 3x3 PLL Algorithms | Daniel Chen
G Perms | 3x3 PLL Algorithms | Daniel Chen
มุมมอง 3186 หลายเดือนก่อน
G Perms | 3x3 PLL Algorithms | Daniel Chen
F Perm | 3x3 PLL Algorithms | Daniel Chen
มุมมอง 2656 หลายเดือนก่อน
F Perm | 3x3 PLL Algorithms | Daniel Chen
E Perm | 3x3 PLL Algorithms | Daniel Chen
มุมมอง 2046 หลายเดือนก่อน
E Perm | 3x3 PLL Algorithms | Daniel Chen
A Perms | 3x3 PLL Algorithms | Daniel Chen
มุมมอง 3536 หลายเดือนก่อน
A Perms | 3x3 PLL Algorithms | Daniel Chen
2x2 *SUB 5* with the Beginners' Method! | Daniel Chen
มุมมอง 1.2K6 หลายเดือนก่อน
2x2 *SUB 5* with the Beginners' Method! | Daniel Chen
Channel Trailer (June 2024) Channel Update + My Journey | Daniel Chen | Bullet Cubing
มุมมอง 2146 หลายเดือนก่อน
Channel Trailer (June 2024) Channel Update My Journey | Daniel Chen | Bullet Cubing
3x3 Efficient Cross Tutorial: V2
มุมมอง 14Kปีที่แล้ว
3x3 Efficient Cross Tutorial: V2
Circle City Summer 2022 Vlog - My First Cubing Competition!
มุมมอง 5012 ปีที่แล้ว
Circle City Summer 2022 Vlog - My First Cubing Competition!

ความคิดเห็น

  • @AsparticAcid
    @AsparticAcid 10 วันที่ผ่านมา

    Hi! 😊

  • @adeadeyemo8872
    @adeadeyemo8872 หลายเดือนก่อน

    Its bern 3yrs and your still helpinh lives

  • @kaymacharia2912
    @kaymacharia2912 2 หลายเดือนก่อน

    Pls gift me a cube

    • @danielbulletcubing
      @danielbulletcubing หลายเดือนก่อน

      you should enter the next giveaway when it rolls around!

  • @AlphaOmegaDelta0
    @AlphaOmegaDelta0 2 หลายเดือนก่อน

    Nice

  • @AlphaOmegaDelta0
    @AlphaOmegaDelta0 2 หลายเดือนก่อน

    Pin this comment please Daniel

  • @grimanium
    @grimanium 2 หลายเดือนก่อน

    Not only does something like R L mean there are only 12 possibilities for the next move, its also the same as L R which technically is a completely new combination

    • @danielbulletcubing
      @danielbulletcubing 2 หลายเดือนก่อน

      this was addressed in the video, no?

  • @steffenbendel6031
    @steffenbendel6031 2 หลายเดือนก่อน

    I only need 2 steps: First take the cube apart and second rebuild it.

  • @penguincute3564
    @penguincute3564 2 หลายเดือนก่อน

    MVP: Most Victorious Player

  • @CompanionCube
    @CompanionCube 2 หลายเดือนก่อน

    you missed the most important part. how the algorithm worked that found the shortest solutions. there is a video about the involved graph theory stuff on youtube. without that part this video is virtually useless

    • @danielbulletcubing
      @danielbulletcubing 2 หลายเดือนก่อน

      cool! if you could can you drop the link here? i wasn’t able to find anything on youtube.

  • @thecalendarninja
    @thecalendarninja 2 หลายเดือนก่อน

    😂 Who would have thought that after so much work… That God’s number is actually just the number of turnable pieces on the cube 😮? Of course, I am assuming that this is absolutely just a coincidence, however, it would be very interesting to see what God’s number is on different cube sizes such as super cubes. I wonder 🤔 if any pattern can be found, considering odd and even numbered cubes, being that all odd numbered cubes have fixed centers in the middle while even ones do not. Such as the 2x2 ice cube, and the Rubik’s Revenge 4x4, and so on. I found that very ironic that the 8 corners and 12 edges add up to exactly 20 turnable pieces 🤔🤷🏻‍♂️

    • @thecalendarninja
      @thecalendarninja 2 หลายเดือนก่อน

      I am willing to bet all my money on the fact that the 3x3 cube is uniquely special in that it is mostly likely the only cube size that has the same number of turnable pieces equal to it’s God’s number.

  • @captheobbyist6434
    @captheobbyist6434 2 หลายเดือนก่อน

    that's easy, to solve the cube, you need the same amount of moves you spent to scramble the cube. just unscramble it the exact order in reverse and you're done! (I still didn't watch the video)

    • @danielbulletcubing
      @danielbulletcubing 2 หลายเดือนก่อน

      that’s one of the main ideas of the video LOL: if you use 10483 moves to scramble the cube: it’ll still be solvable in under 20 moves for its most optimal solution

  • @Giannhs_Kwnstantellos
    @Giannhs_Kwnstantellos 2 หลายเดือนก่อน

    why "god's number" is the # of moves needed for a 3×3 cube, and not, for instance, for a 2×2 ?

    • @adiaphoros6842
      @adiaphoros6842 2 หลายเดือนก่อน

      God's number should really be God's numberS, since every size has a different one. 1x1 is trivially 1 2x2 is 14 quarter turns 3x3 is 20 quarter turns God's numbers for 4x4 and above are still unknown. That still excludes 4D cubes, and other polyhedronic puzzles (like the pentaminx).

    • @danielbulletcubing
      @danielbulletcubing 2 หลายเดือนก่อน

      true true, but the term "God's Number" is usually referring to that on the 3x3, whereas you'd have to specify "2x2 God's Number" for the 2x2. similar to how the standalone term "Rubik's Cube" refers to 3x3 and not the 2x2?

  • @Howiefm28496
    @Howiefm28496 2 หลายเดือนก่อน

    Why don’t they call it Rubik’s number? After all God didn’t invented the Cube.

    • @danielbulletcubing
      @danielbulletcubing 2 หลายเดือนก่อน

      well- don't really know! just a cool name they came up with I guess?

  • @tkienjoyer
    @tkienjoyer 2 หลายเดือนก่อน

    There's an easier way to prove god's number is greater than 2. Give me a scramble, and if you can't solve it in 2 moves, then god's number must be greater than 2.

    • @danielbulletcubing
      @danielbulletcubing 2 หลายเดือนก่อน

      well yeah, but the method i illustrated can be systematically applied to larger numbers by simple calculations (although be cautious of repeats! combinatorics skills go brrr), but i don’t think you could just take a look at a scramble and be like “yeah no that, that can’t be solved in 14 moves” which makes a systematic method more rigorous!

  • @bobfrediii2131
    @bobfrediii2131 2 หลายเดือนก่อน

    Great video man

  • @borisvik9989
    @borisvik9989 2 หลายเดือนก่อน

    I gave a like for popularizing the topic (albeit with the left hand, which in the terminology of the fingers-tricks 3x3 Rubik's cube is denoted as t). I expect the topic to develop over time (t), because the story about the G-d number depends on what is considered the first move of the solution. There are several metrics that determine this. You only told about the G-d's number in one metric of half a turn (HTM). The story about another G-d's number in the metric of quarter a turn (QTM) is no less fascinating, because it was found only 4 years later, in 2014. But there are still unsolved problems. For example, the optimal solution, what is it? It is clearly not in the two above-mentioned metrics of movement. And how to calculate the G-d's number for it? I have never understood why the rules/standards for counting turns follow the "range of motion metric" and not the "efficiency metric". (c) Anthony Snyder.

  • @cr7leoEDTZ
    @cr7leoEDTZ 2 หลายเดือนก่อน

    Very confusing

  • @Harrysun7
    @Harrysun7 2 หลายเดือนก่อน

    Yeah..❗ I watched your Mini Documentary video... It's really Well-made.. 😊 I also make videos.. I waanna know how you do those..(means, Your whole process of making videos) Anyways, my pb was 7.67 seconds on 3x3.

    • @danielbulletcubing
      @danielbulletcubing 2 หลายเดือนก่อน

      for the mini-documentary, i usually research and script like a research project; this particular video took about 12-15 hours in total (not very focused work). after that comes recording, 1 hour; and at last, thumbnail 20 min, and editing about 10-15 hours. sooo it’s a lot of work but it paid off!

  • @DaulphinKiller
    @DaulphinKiller 2 หลายเดือนก่อน

    Nicely done! Regarding the last part """scrambling the cube for 10 min better than just 1min is not true because you're just cycling through previous positions""". I disagree! Think of a 1D random walk, sure enough in N steps you can reach a maximum distance of N, but if you pick a left or right step randomly, the distance will only grow as sqrt(N). The analogy here would be a random walk along a circle, and indeed once sqrt(N) becomes of the order of the perimeter P of the circle, then you don't gain additional mean distance w.r.t your starting position, but this only happens for a number of steps proportional to N~P^2. I would expect something similar for the rubik's cube, though the symmetries of the move may alter that quadratic power. It should be easy to run a Monte-Carlo simulation applying random moves to a solved starting setup and plotting the average length of the optimal solution from the resulting cube to see how many random moves are necessary to get close to the average solution length that can be determined from the table you showed (where the distribution is very skewed, so the average should like around 18 I guess). I wouldn't be surprised then to see that it takes quite a bit more than 20 moves to get there, so the 10 min scramble may not be completely overkill afterall :).

    • @danielbulletcubing
      @danielbulletcubing 2 หลายเดือนก่อน

      yes!! great explanation. thank you so much for pointing that out!

  • @SNOWgivemetheid
    @SNOWgivemetheid 3 หลายเดือนก่อน

    English is not my third leg but this video was a great

  • @uthoshantm
    @uthoshantm 3 หลายเดือนก่อน

    I never imagined it took until 2010 to get to this result.

  • @alexandratsankova5825
    @alexandratsankova5825 3 หลายเดือนก่อน

    The video is rly cool, but i probably have to rewatch it to understand it

  • @jacks6910
    @jacks6910 3 หลายเดือนก่อน

    Could another solution be what is the minimum moves required to make a rubix cube seem scrambled to most people? Like they can’t just see which moves you did and reverse them? Edit: because the true solution would be just undoing the moves, so if most people considered a cube to be scrambled after a sequence of say 8 moves, couldn’t the 8 moves to undo that be the answer?

    • @danielbulletcubing
      @danielbulletcubing 2 หลายเดือนก่อน

      well, here we’re just trying to mathematically and scientifically calculate the minimum number of moves needed for any possible combination of the cube. but yeah, that would be a subjective take on it

  • @_wetmath_
    @_wetmath_ 3 หลายเดือนก่อน

    0:02 don't you mean maximum? it's at most 20 moves, not at least.

    • @danielbulletcubing
      @danielbulletcubing 3 หลายเดือนก่อน

      well, the way i phrased it, i said “the minimum number of moves needed to solve any scramble”, e.g. 2 moves can’t solve any scramble, 3 moves can’t solve any scramble, it’s only 20 (the lowest) that can solve any scramble. i see where this could be misleading though!

    • @_wetmath_
      @_wetmath_ 2 หลายเดือนก่อน

      @@danielbulletcubing "2 moves can't solve any scramble" is wrong tho, there's a bunch of scrambles that can be solved in 2 moves. it's minimum 20 moves to solve EVERY scramble but maximum 20 moves to solve ANY scramble.

  • @LeoMarchyok-od5by
    @LeoMarchyok-od5by 3 หลายเดือนก่อน

    Magnificent - Looking forward to future videos!

  • @highKO
    @highKO 3 หลายเดือนก่อน

    Thank you for this summary very well explained!

  • @JesusPlsSaveMe
    @JesusPlsSaveMe 3 หลายเดือนก่อน

    Just subscribed *Revelation 3:20* Behold, I stand at the door, and knock: if any man hear my voice, and open the door, I will come in to him, and will sup with him, and he with me. HEY THERE 🤗 JESUS IS CALLING YOU TODAY. Turn away from your sins, confess, forsake them and live the victorious life. God bless. Revelation 22:12-14 And, behold, I come quickly; and my reward is with me, to give every man according as his work shall be. I am Alpha and Omega, the beginning and the end, the first and the last. Blessed are they that do his commandments, that they may have right to the tree of life, and may enter in through the gates into the city.

  • @modolief
    @modolief 3 หลายเดือนก่อน

    How was set theory used in the solution?

    • @danielbulletcubing
      @danielbulletcubing 3 หลายเดือนก่อน

      uh, is there a particular point of confusion that you have? set theory is kinda just scattered throughout the entire process

    • @modolief
      @modolief 3 หลายเดือนก่อน

      @@danielbulletcubing Sure: When I hear "set theory" I'm thinking of the ZFC axioms, transfinite induction, continuum hypothesis, Gödel's Incompleteness Theorem - all kinds of really foundational math. So I didn't know if you were referring to that, or whether "set theory" meant breaking the problem space into various sets that are then handled with different methods.

    • @TheLuckySpades
      @TheLuckySpades 2 หลายเดือนก่อน

      ​@@modolief I am not familiar with the papers, but a lot of set theory has overlaps with combinatorics and stuff like graph theory (e.g. I first heard of Ramsey Numbers and similar in a set theory course before they came up in the others)

  • @alexsere3061
    @alexsere3061 3 หลายเดือนก่อน

    When I did my first research project for my bachelor they hammered in the importance of building on previous results. Its good to try your own approach, but research is a collaborative tasks where you need to communicate and build on each others results. This video illustrates this really well.

  • @shefalicreations12
    @shefalicreations12 3 หลายเดือนก่อน

    You are really awesome ❤❤❤ and my pb is 18.999 and from my side video's best part is 0:12

  • @Necrozene
    @Necrozene 3 หลายเดือนก่อน

    I can solve the 3x3x3 easy. The 5x5x5 still sits on my shelf only almost solved.

  • @alian714
    @alian714 3 หลายเดือนก่อน

    this is an amazing video, good work!

  • @HonkeyKongLive
    @HonkeyKongLive 3 หลายเดือนก่อน

    As a total non-cuber that was a REALLY good explanation, made it make sense for me

    • @danielbulletcubing
      @danielbulletcubing 3 หลายเดือนก่อน

      Yay! Love to hear that!! 😄😄

  • @FoxMeredith-b4y
    @FoxMeredith-b4y 3 หลายเดือนก่อน

    Hernandez Michael Anderson Patricia Thompson Thomas

  • @Cuberritesh
    @Cuberritesh 3 หลายเดือนก่อน

    What is ocll

    • @danielbulletcubing
      @danielbulletcubing 3 หลายเดือนก่อน

      Orientation of the corners of the last layer; a subgroup of OLL

  • @titanchicken3275
    @titanchicken3275 3 หลายเดือนก่อน

    A grand viewing, sir! Thank you!

  • @enya_yurself
    @enya_yurself 3 หลายเดือนก่อน

    ITS THE BIG FISH LITTLE FISH ALGS

  • @tylerdarlington4269
    @tylerdarlington4269 3 หลายเดือนก่อน

    The reason its called God's number is because that's the number of moves an omniscient diety would make to solve the cube, not because you'd need to be omniscient to find that solution- i think you were making a joke but the real explanation is worth having :)

  • @DougCube
    @DougCube 3 หลายเดือนก่อน

    You keep mispronouncing the name "Reid." It should sound like "reed" as in "READing a book."

    • @danielbulletcubing
      @danielbulletcubing 3 หลายเดือนก่อน

      Thanks for correcting. Sorry for that

  • @pipscava
    @pipscava 3 หลายเดือนก่อน

    Some months ago, I did a presentation on the rubik's cube to my company. Part of it was explaining the process of finding god's number. Really cool to see other people with the same interest! Very nice documentary 😊

  • @SharafatShad-f5k
    @SharafatShad-f5k 3 หลายเดือนก่อน

    gan 12 megnatic meglev

  • @WaveFlux
    @WaveFlux 3 หลายเดือนก่อน

    great video, subbed!

  • @Flameing001
    @Flameing001 3 หลายเดือนก่อน

    Congratulations bro 🎉🎉 for 1k subscribers. My pb. is 13.43

  • @em_zon2643
    @em_zon2643 3 หลายเดือนก่อน

    I gave a Like in the beginning of the video! And it a good one!

  • @Sufaija-dh8fh
    @Sufaija-dh8fh 3 หลายเดือนก่อน

    My pb is 6.10

  • @geoffstrickler
    @geoffstrickler 3 หลายเดือนก่อน

    This also means that any valid starting position can be changed to any valid destination position in 20 or fewer moves. Good luck figuring out those 20 moves. 😎 Great video.

    • @danielbulletcubing
      @danielbulletcubing 3 หลายเดือนก่อน

      Yeah! Thanks :)

    • @grnarsch5287
      @grnarsch5287 3 หลายเดือนก่อน

      Why does it? I would guessed so. But whats the prove? Im just not able to understand how the symetrie of a cube works

    • @locrianphantom3547
      @locrianphantom3547 3 หลายเดือนก่อน

      @@grnarsch5287Since all pieces of the same type(corner, edge, center) are symmetric and identical in all ways(I don’t think I should have to prove that, unless you want me to) there is no difference a “solve” and any other valid position due to substitution property of geometry. It should be about as simple as that.

    • @uthoshantm
      @uthoshantm 3 หลายเดือนก่อน

      Well, in fact it's equivalent to solving at any position. Just change the map the colors of the target position to the colors of a solved cube, and the colors of a solved cube using the same mapping. Then solve the cube.

    • @locrianphantom3547
      @locrianphantom3547 3 หลายเดือนก่อน

      @@uthoshantm Exactly. Substitution property for the win.