You're the best YT i have ever seen Thanks for making this series You helped me learn bolt for my first time Now i can use it all i want In the first i made the brackeys game then i switched it to yours Thanks Again
This Dude Is The New Brackys He got the Same style where you he teaches you things Clearly And doesn't complicate IT Love your videos bro more Visual Scripting PLease because i love that
Would like to see your bolt method to have a 1st or 3rd person cam be taken from the players control to play a cam cutscene, then return it exactly back to the players position it was before the cutscene which may change position :]
Why can't we just get the "Level Complete" game object and set it active, thus skipping the variable step ? I've tried like this but it doesn't work, I don't understand :'(
Hi all!! Solving the problem that the Level Complete animation does not work. Watch carefully 0:16. The author does not copy game objects, but creates new ones that do not contain Visual Scripts at all. If the coin counter is shown instead of text (Level Complete), then you copied LevelComplete/Text from UI Coin and the Graph logic was copied too. It is necessary to replace the Saved/Coins variable in Graph Level Complete with Text: Get Text (“This” is left).
Hi I followed your tutorial up to here but I have a problem, the cutscene runs at the end of scene 1 but at the end of scene 2 it goes straight to scene 3 without running the "cute scene". I have version 2022.3.3f1 Thank you
If you look at the script while the game is playing and see that there is a missing variable when it gets to level 2, then you have to copy/paste the cutscene into the level 2 and 3 scenes, and then add the "levelcompleted" variable to each those scenes. That's how I fixed the same problem and I have the same Unity version.
Hello..i am new in build box...i have lates version. Where is 'settings' in latest version.....you hav 'settings' option near play button...but in my version, there is only one button near play button.
My dude, this is great information. Very informative and simple. However, when calling something a "tutorial", you really need to slow the pace a little. I can tell that you edit out as much "down time" as you can, but that makes it extremely difficult to follow along with you. Sometimes I couldn't even pause the video fast enough to copy the steps you had just done. It's okay if a tutorial runs a little longer than a normal video. After all, this is meant to be informative, not necessarily entertaining. Anyways, great info, but I personally would appreciate slowing down the pace a little to make it easier to follow. Thanks!
I have to agree. Great content and well laid out, but OMFG, it is so fast that even after going back a few seconds and rewatching I still miss little things and have to watch some areas more than 2-4 times. Even one area I had to click on slow mode as I just had no idea what your mouse just did. I am not even a newbie with Unity, just Visual Scripting. I too am fast with Unity, but slow down when showing others. Thanks for the great content though.
I don't agree at all, the videos should be straight to the point. Anybody can press "pause" when needed. Maybe use arrows and space to be precise enough, idk. I hope he'll never waste our time. Plus I don't know about the algorithm, but if people replay your videos 10 times, that shouldn't be too bad lol Repetition is also key to learning. Well, I'm strongly disagreeing, obviously.
Hi, I'm using the new version. Are there any differences with how the animations work? Because My "Stage Completed" screen shows up, but without animation. In the preview it looks fine, both the blank screen and the text. I didn't touch any options. Edit: I fixed it. Just removed the Animator Component and loaded it again.
Does anyone has found documentation on visual scripting ? All I can find is basic explanation of how things work, but nothing detailed node by node. I have to rely on TH-cam videos, it's not supposed to be that way.
*I want to make this type of game but with 3d control like FPS games. I am making game like portal but I am stuck bcoz now we can't directly make camera follow player by dragging on player object to make it child of player. Bcoz it doesn't work after that and when I use Cinemachine for camera follow then I rotate up and down becoz cinemachine camera can't be rotated using script and I can't rotate my player bcoz it will mess with ground and camera following. Plz make video on camera aiming using cinemachine and bolt.* Edit : I got it working by making empty child object of player which which will follow player bcoz its child and I selected it in cinemachine (look at) and in (follow) i put player. So camera will follow player and look at emty child which can be controlled by mouse Y using script.
You're the best YT i have ever seen
Thanks for making this series
You helped me learn bolt for my first time
Now i can use it all i want
In the first i made the brackeys game
then i switched it to yours
Thanks Again
I'm glad to here that.
Love this playlist, learnt enough to customise the game into my own version, please keep making more bolt tutorials
This Dude Is The New Brackys He got the Same style where you he teaches you things Clearly And doesn't complicate IT Love your videos bro more Visual Scripting PLease because i love that
Most Needed Topics
This has been of great help! Can you make a video on how to add sounds to the game please!
thats pretty easy, just make a class called AddSound and write some letter magic and it should add music.
The animation didn't play after Level 2 completes. I'm using 2021.3.15f1. Any suggestions would be great.
Would like to see your bolt method to have a 1st or 3rd person cam be taken from the players control to play a cam cutscene, then return it exactly back to the players position it was before the cutscene which may change position :]
I Could Say That He is The New Brackeys but with bolt 😎😎😎
easy to make and looks great. thanks man.
Are you serious?! It's not easy at all!
Cause I'm new :l
@@tstheforce5804 well, watch the all video of this channel and you will improve yourself : )
@@tuncayb.2408 Ok Thanks :), actually I'm a beginner
Why can't we just get the "Level Complete" game object and set it active, thus skipping the variable step ?
I've tried like this but it doesn't work, I don't understand :'(
First view and like
Why do i get not supported execption : specified method not supported helpppppppp
Hi all!! Solving the problem that the Level Complete animation does not work.
Watch carefully 0:16. The author does not copy game objects, but creates new ones that do not contain Visual Scripts at all.
If the coin counter is shown instead of text (Level Complete), then you copied LevelComplete/Text from UI Coin and the Graph logic was copied too. It is necessary to replace the Saved/Coins variable in Graph Level Complete with Text: Get Text (“This” is left).
Amazing, thanks
Hi I followed your tutorial up to here but I have a problem, the cutscene runs at the end of scene 1 but at the end of scene 2 it goes straight to scene 3 without running the "cute scene".
I have version 2022.3.3f1
Thank you
If you look at the script while the game is playing and see that there is a missing variable when it gets to level 2, then you have to copy/paste the cutscene into the level 2 and 3 scenes, and then add the "levelcompleted" variable to each those scenes. That's how I fixed the same problem and I have the same Unity version.
How to add another level??
Btw great tutorial
Just like i showed here you can add as much levels as you want th-cam.com/video/pl3_Oj3xq-0/w-d-xo.html
nice tutorial it's amazing,
i know that u will not answer but i wanna ask u
how to make game over and life for player
Hello..i am new in build box...i have lates version. Where is 'settings' in latest version.....you hav 'settings' option near play button...but in my version, there is only one button near play button.
under File menu
I completed my game,but in preview...how to make preview in mobile's screen sized ? I mean...how to change ..preview's screen size ?
My dude, this is great information. Very informative and simple. However, when calling something a "tutorial", you really need to slow the pace a little.
I can tell that you edit out as much "down time" as you can, but that makes it extremely difficult to follow along with you. Sometimes I couldn't even pause the video fast enough to copy the steps you had just done. It's okay if a tutorial runs a little longer than a normal video. After all, this is meant to be informative, not necessarily entertaining.
Anyways, great info, but I personally would appreciate slowing down the pace a little to make it easier to follow. Thanks!
I have to agree. Great content and well laid out, but OMFG, it is so fast that even after going back a few seconds and rewatching I still miss little things and have to watch some areas more than 2-4 times. Even one area I had to click on slow mode as I just had no idea what your mouse just did. I am not even a newbie with Unity, just Visual Scripting. I too am fast with Unity, but slow down when showing others. Thanks for the great content though.
I don't agree at all, the videos should be straight to the point. Anybody can press "pause" when needed. Maybe use arrows and space to be precise enough, idk.
I hope he'll never waste our time.
Plus I don't know about the algorithm, but if people replay your videos 10 times, that shouldn't be too bad lol
Repetition is also key to learning.
Well, I'm strongly disagreeing, obviously.
Hye, can you explain why it belong to the object variable. I mistakenly used scene/graph variable, and things not worked out.
THANK YOU!!
Hi, I'm using the new version. Are there any differences with how the animations work? Because My "Stage Completed" screen shows up, but without animation. In the preview it looks fine, both the blank screen and the text. I didn't touch any options.
Edit: I fixed it. Just removed the Animator Component and loaded it again.
How to export the game when I tried brackeys tutorial it just exported the start scene even though I selected all the scene can u pls help
hey, i have a question. how to make your player switch direction if it hit something?? please help
on collision enter unit and the change your movement vector
How I can do it if I set the restart scene function on finish object?
Thanks!
Does anyone has found documentation on visual scripting ?
All I can find is basic explanation of how things work, but nothing detailed node by node.
I have to rely on TH-cam videos, it's not supposed to be that way.
*I want to make this type of game but with 3d control like FPS games. I am making game like portal but I am stuck bcoz now we can't directly make camera follow player by dragging on player object to make it child of player. Bcoz it doesn't work after that and when I use Cinemachine for camera follow then I rotate up and down becoz cinemachine camera can't be rotated using script and I can't rotate my player bcoz it will mess with ground and camera following. Plz make video on camera aiming using cinemachine and bolt.*
Edit : I got it working by making empty child object of player which which will follow player bcoz its child and I selected it in cinemachine (look at) and in (follow) i put player. So camera will follow player and look at emty child which can be controlled by mouse Y using script.
👏👏👏
How can I connect scenes
you mean adding another scene to the current one? Scene Manager Load Additive
@@SmartPenguins yeah👌
Hi Smart
Please how I can contact u in private
Please advice
How to save the level!?
use a saved variable to save the last complete level and on start instead of using 1 to load the first level you can use the saved variable.
Smart penguins how you learnt BOLT visual scripting
decided to make some projects with it and that is how i learned
@@SmartPenguins with out any course?
@@SmartPenguins can I use this series in my channel on Tamil language
You blow through the animator portion too fast, man.
how can i make the coins in this level reset when i die