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Excuse me can i ask for something, i got an error on making some game that named bolt platformer tutorial, the thing is i want to convert variable "application type" into variable "object type", but it always show an error that it said "specified method is not supported", do you know how to fix this?
Best way is to forget games. And for these examples I would not even bother with user input, instead I want my code to work it out. Create a lot of tiny projects that just do one or two small things with only a couple of objects in the scene.For example 1. A cube on a surface that you set (in code or Bolt) to rest on the surface without using gravity. This means you have to find or calculate where the top of the surface is. 2. Have a cube move around the perimeter of a surface, without going over the edge. Again this is to do with finding the top surface then finding the limits on X and Z. 3. Have two cubes, have them find each other. There are many more, just small achievable projects that add to the learning of the dimensions and physics. The hardest part of any 3D is working out where you are in the scene and your physical relationship with other objects. When you are confident with how that works then you move onto more areas, still keeping to tiny projects that concentrate on a small area. A good example is 'Add Force' because they are a lot of options available, these options mean you can select the one that does something for you that you would otherwise have to do separately in code. Keep going, keep practising, and if you ever think you know enough, practice some more. The things you do regularly with slip into your subconscious so you can do them automatically. And do not be shy of the difficult areas, just put twice the effort into those until you have it.
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@@paddyotterness All Bolt does is make calls to Unity API methods based on logic. An "if" node isn't more expensive than an "if" statement. They compile to the same machine code. I don't see a reason that a Bolt script will be slower than an equivalent C# script. Am I missing something?
@@beri4138 Thats not what he's talking about. He's talking about the design of the "code". Programmers spend a long time learning how to structure their code. For example object oriented design. If a non programmers are building up these codeless functions then there is a big risk and high chance they are doing to develop messy "code" which leads to bugs.
@@Festivejelly Messy code is always a problem, regardless of how you code. I would argue it is easier for most people to keep track of code when it is presented in an intuitive, visual form, compared to a long wall of text. All visual scripting is doing is getting rid of syntax, which is a useless technicality to the programmer anyway. Object-oriented design is entirely possible in Bolt, as you can use your own custom classes as nodes.
@@beri4138 I agree but is a non programmer using bolt going to know about object oriented design? It's obviously a capable tool if used correctly but I still just don't see the advantages to someone who is a seasoned programmer. Everyone is different of course, some people are absolutely visual learners and will find this easier to follow. But to me it feels like I have to jump through more hoops to do the same thing in bolt. That's not to mention it lacks code quality analysis tools that you get from writing code. Even things like merging conflicts in git repos would be so much more of a pain with bolt. Well structured code should not be a wall of text. Game programmers, especially indie devs have a bit of a tendency of not really being good programmers. They normally know just enough to get by, the downside of self learning in isolation without feedback from more senior programmers. If you take an ideal scenario where you know how to write well structured code what benefit does bolt give you? In my opinion, none. If you're not good programmer and become confused about how you structure your code properly then this absolutely can be an alternative. But my personal opinion is it would be more beneficial to sharpen your programming skills which can be applied elsewhere too.
I'm gonna make a full game with it because I am lazy and don't want to code. Being honest this is easier to look at and understand. With connections and and the options easily editable people can more easily okay and figure it out. Don't look up to many videos use your imagination and then use logic to make it come true. It's very fulfilling by manually coding or using bolt. Just have fun and explore.
Recreating your old games in Bolt would be interesting! Would especially like to see the unit profiler comparing how efficient bolt is compared to the scripts you wrote in c#.
As someone who have a hard time remembering every syntax this is actually really helpful, i still think writing down your c# code is better for bigger projects but this right here might be the future of making those small indie games
Whoa, I didn’t know this existed! I’ve made a few projects with Unity C#, but never finished them. The slowest part for me was the syntax and typing, so maybe this will help. I’ll have to give it a try. Thanks for the tutorial :D
Completely unrelated, but I just wanted to thank you so much. You have broken me out of my fear of getting in to the "getter, setter territory" & using enums, & lists to manage things in my games. I appreciate it a lot.
I don't have the time to learn semicolons and syntax and lines of code. Nodes and the flow of data are so intuitive for me. My goal is to make some small prototypes and maybe something bigger eventually to prove to people that it IS versatile. Maybe try to translate some of your systems and games into this? Compare and contrast and speak about limits you may have found? Great video!
Thank you for the video! I would 100% follow all your Bolt videos. I always wanted to get into game development, but the huge gap between me and knowing anything deep about coding is always scary to even let me through the first hours of practice. I tried a bit on bolt and it feels way more comfortable, and surprisingly enough, I learned more about C# through Bolt than I had in the past when I went without it.
this is great amount of complexity for none programmer, I love how you broke down the programing concept, I love to learn how to actually using the flows and state machines
Hey a ambitious developer here I am soon gonna start on a isekai 2d Sprite based side scroller with heavy emphasis on story and your videos helped a lot wish me luck I have a small team of 4 people I am the only one working on the game itself while others are devided in artworks music and story so it will be a long journey would love to show you my work once it is done because your videos gave me the confidence to make a game
This tutorial has been the most helpful as far as visual scripting in Unity that I could find. That or maybe my attention span isn’t very long . I can’t stand the videos where people over explain stuff. This is not one of them.
I got around to trying Bolt out. I can hook up plain old C# scripts to it. You just add the type in the setup wizard and you can use it. I hit one issue last night. I was trying to set my property and I couldn't figure out how. Then I found out it was because I added the property after I added the type. I needed to update unit options from the bolt menu then the property was available. I'm not sure I'll stick with it as my FSM solution. I've been using NodeCanvas for years and its nice having my FSM and behavior tree in the same asset. Its nice to see what else is out there though. :)
Yes, this one is highly asked for on my channel too, that is why I'm doing a video on that next! Update: Here is the video on touch in Bolt th-cam.com/video/oGmE2t-iBKA/w-d-xo.html
i would love to know the limitations of the system, from what i could dig up pretty fast bolt doesn't have classes and stuff but bolt 2 does/will. speak about bolt 2, and how bolt and bolt 2 are free, as unity bought the asset and made it free to everyone. not entirely sure if bolt 2 is out but it would be a good idea to have a forward thinking video about what's coming. visual scripting is pretty neat, personally i wouldn't use it because everything i do is like overly complex and my head would explode trying to get it to work in there. although i was reading a bit about bolt 2 and how it generates code as you connect/alter nodes, which is pretty crazy and most certainly a great learning tool for people. as for what to do next. 1. could be a short talk about a few key limitations of the system. 2. for a longer series, remake a project/game. something beginner friendly as that's who's going to most benefit from it. i think it's great that unity made bolt free for everyone, this is going to get a lot more people to use unity and at the same time learn how to code with a very interactive GUI.
Bolt 2 is meant to be quite a significant upgrade but it's still in development and as far as I know there's no planned release date so I'm guessing it's still years away.
I really liked the video, and im glad to know that there is a good visual scripting tool for unity, but as a programmer, i like more the videos about advanced topics of C#, and how to apply them to Unity projects.
It doesnt take the Graph inspector with it, it creates a new one whenever you go full screen. Did you change any options? I didn't change anything and it always worked like that
@@CodeMonkeyUnity I just installed it, didn't change anything, and I have the same problem. Edit: I figured when I detach it from the windows that has Project and Console tabs in it, and then hit "Maximize"(🗖) it works.
@@CodeMonkeyUnity No... just like @Maniac it was my first time messing with It since I installed bolt. here is an image of how It is imgur.com/vUPhhq3 following Maniac's steps, detaching It and hitting Maximize works, but not with the use of Shift-Space. Edit: Hitting maximize when It's attached to Unity's interface panels also does not work.
OMG I NEVER KNEW THAT IT WAS SO EASY THANK YOU SO MUCH LIKE I WANT TO MAKE GAMES BUT SCRIPTING IS SO HARD TO LEARN AND NOW WITHOUT WATCHING A VIDEO IMA TRY TO FIGURE OUT HOW TO MAKE PLAYER MOVEMENT WITH USING THE TUTORIAL YOU TAUGHT US THANK YOU SO MUCHHHH EVEN THOUGH I HAVE LOTS MORE TO LEARN SO IMA SUB AND HIT THE BELL BUTTON AND WATCH MORE TUTORIALS BEACUSE BOLTS ARE EASY TO LEARN THE WAY YOU EXPLAINED IT MY DREAM GAME WILL COME TRUE.
I want to see you make RTS complete with unit tables (attack move, combat rounds, stats and crits)!! I think a visual scripting guide on camera controls, how to create a unit table so an engine can use the same combat mechanics for multiple different units with different stats.... Also maybe how to do an upgrade database so players can progress between levels. Ty! I've looked at a lot of stuff about game making and visual scripting with unity is the first thing that looks normal.
Great Thanks for this introduction! Acording to your question: Basic "Components" would be great. For example Creating inventory , different control types or different trigger systems. So as a viewer I could check the specific video acording to my project. For me it would be especialy interesting to see how to implement VR support with Bolt.
May I ask you a question... Have you made more benefits with the TH-cam channel or with the games you have developed? Do you actually spend more time making videos or game developing? Thank you! Your channel is the best in Unity development imo
What do you mean by benefits? Money? In terms of that, this channel still hasn't made a profit so if money was my goal I would be much better off working on my games full time. However in terms of reaching as many people as possible this channel has been great, it's tough to sell more than 10k copies of any game but here I've had over 7 million views! Right now I'm working full time making videos for the channel but I hope in the future to be able to get back to making another complete game.
I was completely lost right from the beginning. Haha! With this, you REALLY DO need that knowledge and background with object oriented programming. My only knowledge of programming is C64 Basic, that I can write ANYTHING with. I've tried learning the object oriented languages, multiple times, and my brain just isn't able to process them, or how they work, at all. I've even tried taking a class in it and just... couldn't figure out how to do hardly anything. My programs always flopped. It's like learning a complicated alien language for me.
Nice to the point tutorial. I am an old cold baboon, this indicates that visual programing is now viable, plus it forces me to learnt to weed(Amerikana ebonic learnt in pubic skool) flow diagrams.
I would like to see a basic chess set and show the C# code for moving the pieces with the mouse then showing how to do that in Bolt. Something basic where you can move the pieces around the board with your mouse . What if there is an assets that helps you with multi input system - is there a way to implement code assets into bolt. For example, an asset that can add birds flying in your game. Is that the advance feature you were mentioning at the beginning of the video when setting up Bolt? I think the next most in demand will be Bolt tutorials now.
Can't you combine c# and Bolt? Seems like you should still use C# for the heavy lifting, and use Bolt for simpler logic that you (and other non-programmer team members) need to visualize and play with. This seems really nice for something like a puzzle in a level, e.g which keys and triggers do what to which doors and traps.
Bolt reminds me of the level editor from the game BADLAND, you can put things down with numbers and stuff and switches and drag them with lines to other things, I actually made my own pinball game inside the badland level editor
Depends on the complexity and scale. Bolt can do everything that C# can do but it has a performance cost. It's not really suitable for making a massive MMO or a large scale RTS.
I am thanking you because I did us c sharp tutorials and copied code but nothing worked and I found out bolt so watched this tutorial and it was very useful
Nice to know its free now(last time I heard was 20-30 bucks). Would like to know how to create a custom node that uses pre-existing scripts and not just a translation of script to node.
I would like to see complete games, including monetization, and UI development within the game. Also include within the Bolt graphs, Super Units to be re-used in other projects.
I'm interested in how Bolt could be used to create variable gravity systems. I've had a harsh time trying to use Unreal Engine's gravity code only to hit a wall when Blueprints have SetFloorNormal and other variables unexposed to Blueprints locked to only work on one axis, making it nigh impossible to dynamically shift the floor without a plugin.
Great video Coming from years of Playmaker, it's very strange to have constant frame updates and not need to loop back around before allowing a previous state to fire off.
🌐 Get my Complete Visual Scripting Course! ✅ unitycodemonkey.com/coursevisualscripting.php
👍 Learn to make awesome games step-by-step from start to finish.
Really want to buy your course, but im hesitant. Do you make full game in the course? Thank you for the invaluable content!
@@Jesse-um1pz Yes, both games are made starting completely from scratch.
@@CodeMonkeyUnity Thank you!
Excuse me can i ask for something, i got an error on making some game that named bolt platformer tutorial, the thing is i want to convert variable "application type" into variable "object type", but it always show an error that it said "specified method is not supported", do you know how to fix this?
@@Aschended I can help you
The best way to make games is still “starting a project > realizing you don’t know enough > giving up” and doing that until the end of time
I do that every week omg
I knew I was on the right track!
High five
heh that is part of the process but pick something smaller and finish that!
Best way is to forget games. And for these examples I would not even bother with user input, instead I want my code to work it out.
Create a lot of tiny projects that just do one or two small things with only a couple of objects in the scene.For example
1. A cube on a surface that you set (in code or Bolt) to rest on the surface without using gravity. This means you have to find or calculate where the top of the surface is.
2. Have a cube move around the perimeter of a surface, without going over the edge. Again this is to do with finding the top surface then finding the limits on X and Z.
3. Have two cubes, have them find each other.
There are many more, just small achievable projects that add to the learning of the dimensions and physics. The hardest part of any 3D is working out where you are in the scene and your physical relationship with other objects. When you are confident with how that works then you move onto more areas, still keeping to tiny projects that concentrate on a small area.
A good example is 'Add Force' because they are a lot of options available, these options mean you can select the one that does something for you that you would otherwise have to do separately in code.
Keep going, keep practising, and if you ever think you know enough, practice some more. The things you do regularly with slip into your subconscious so you can do them automatically. And do not be shy of the difficult areas, just put twice the effort into those until you have it.
When you have 7 game ideas but have no coding skills
Only 7 ? XD
What are they?
@@saellanya lol
@@squally9149 1 or 2 of them for VR and the other ones for pc. Im sorry i can't tell you because i'll make them in future :D
ALFA TT it’s alright!! Keep at it and you’ll be a great game dev!
Are you interested in Visual Scripting? Have you tried it? Would you like to see more?
🌐 Have you found the videos Helpful and Valuable?
❤️ Support on Patreon www.patreon.com/unitycodemonkey or get the Game Bundle unitycodemonkey.com/gamebundle.php
Can u make games by bolt to make us learn it i will be pleased to u ❤️❤️❤️
I am learning lua it is much easier
@NothingAnimated roblox is realy good if know how to script
Make more lesson about bolt
Extremely helpful please make more!
1:50 I love how a distinction is made between "humans" and "programmers" :D
Programmers be like:
👽
Srsly how the actual cinnamon toast FUCK do programmers remember what all that code sh!t means? Different breed tbh.
@@russiancheems2275 I mean it's the same as understanding what words in your language mean. After a while it becomes second nature
I think most users didn't know that bolt is now free. Maybe they avoid the tutorial.
I didnt know either,but now i can boost my project,with Bolt,seems very easy.
Holy shit I didnt know this. Thanks a lot, would've never known cuz I don't pay attention to bolt videos cuz I know I can't afford it.
I'm guessing Unity will now promote it more as their official Visual Scripting solution so I think people will use it more and more
@@CodeMonkeyUnity or maybe add the info on the title/thumbnail would helpful. Thanks, your doing a great job.
I did avoid it. Until now
Coding isnt just the action of writing it. It is more about problem solving and doing things efficient. This tool just skips the writing part.
thanks.. now I understand that visual scripting is all about making script without knowing the syntax of the c#
@@paddyotterness All Bolt does is make calls to Unity API methods based on logic. An "if" node isn't more expensive than an "if" statement. They compile to the same machine code. I don't see a reason that a Bolt script will be slower than an equivalent C# script. Am I missing something?
@@beri4138 Thats not what he's talking about. He's talking about the design of the "code". Programmers spend a long time learning how to structure their code. For example object oriented design. If a non programmers are building up these codeless functions then there is a big risk and high chance they are doing to develop messy "code" which leads to bugs.
@@Festivejelly Messy code is always a problem, regardless of how you code.
I would argue it is easier for most people to keep track of code when it is presented in an intuitive, visual form, compared to a long wall of text.
All visual scripting is doing is getting rid of syntax, which is a useless technicality to the programmer anyway.
Object-oriented design is entirely possible in Bolt, as you can use your own custom classes as nodes.
@@beri4138 I agree but is a non programmer using bolt going to know about object oriented design? It's obviously a capable tool if used correctly but I still just don't see the advantages to someone who is a seasoned programmer. Everyone is different of course, some people are absolutely visual learners and will find this easier to follow. But to me it feels like I have to jump through more hoops to do the same thing in bolt. That's not to mention it lacks code quality analysis tools that you get from writing code. Even things like merging conflicts in git repos would be so much more of a pain with bolt.
Well structured code should not be a wall of text. Game programmers, especially indie devs have a bit of a tendency of not really being good programmers. They normally know just enough to get by, the downside of self learning in isolation without feedback from more senior programmers.
If you take an ideal scenario where you know how to write well structured code what benefit does bolt give you? In my opinion, none.
If you're not good programmer and become confused about how you structure your code properly then this absolutely can be an alternative. But my personal opinion is it would be more beneficial to sharpen your programming skills which can be applied elsewhere too.
I would like to see making a game using bolt
I agree with you
@@rockertechs1117 Thanks!
This should be easy
I'm gonna make a full game with it because I am lazy and don't want to code. Being honest this is easier to look at and understand. With connections and and the options easily editable people can more easily okay and figure it out. Don't look up to many videos use your imagination and then use logic to make it come true. It's very fulfilling by manually coding or using bolt. Just have fun and explore.
@@Asasino21 Thanks! I'll try it!
Recreating your old games in Bolt would be interesting! Would especially like to see the unit profiler comparing how efficient bolt is compared to the scripts you wrote in c#.
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As someone who have a hard time remembering every syntax this is actually really helpful, i still think writing down your c# code is better for bigger projects but this right here might be the future of making those small indie games
I would love to see bolt with a complete game. The typical tutorials you do about enemy ai, movement, and so on would be great to see in bolt.
This looks insanely promising. As an electronics engineer, it's easier for me to think of code as a circuit. I think I will love Bolt.
I like that I can still follow c# tutorials with BOLT because of how closely it mirrors basic c#
Try making a vr game with the Oculus sdk in bolt. That would be really cool.
Is the Oculus SDK recognized instantly with Bolt? As in the methods come up? Maybe I should just go ahead and test it before asking.. :)
I think programmer who wants to make VR game has skills in C#
@@محمدشريفعدلى-ل3م As someone who wants to make a vr game and can't code, I disagree
I'd love more visual scripting tutorials!
More Bolt content would be amazing! Subscribed!
Whoa, I didn’t know this existed! I’ve made a few projects with Unity C#, but never finished them. The slowest part for me was the syntax and typing, so maybe this will help. I’ll have to give it a try. Thanks for the tutorial :D
Completely unrelated, but I just wanted to thank you so much. You have broken me out of my fear of getting in to the "getter, setter territory" & using enums, & lists to manage things in my games. I appreciate it a lot.
Awesome! I'm glad to hear it! Keep it up!
I would like to see C# vs Bolt. I want to see the advantage and disadvantages of bolt
If you are confued on why you cannot find bolt, it is now built into Unity and it is called "Unity Visual Scripting"
I don't have the time to learn semicolons and syntax and lines of code.
Nodes and the flow of data are so intuitive for me. My goal is to make some small prototypes and maybe something bigger eventually to prove to people that it IS versatile.
Maybe try to translate some of your systems and games into this? Compare and contrast and speak about limits you may have found?
Great video!
I've been binge watching your videos and they are awesome man. Top tier. You even replied to one of my questions. I will recommend anyone to you!
Thank you for the video! I would 100% follow all your Bolt videos. I always wanted to get into game development, but the huge gap between me and knowing anything deep about coding is always scary to even let me through the first hours of practice. I tried a bit on bolt and it feels way more comfortable, and surprisingly enough, I learned more about C# through Bolt than I had in the past when I went without it.
this is great amount of complexity for none programmer, I love how you broke down the programing concept, I love to learn how to actually using the flows and state machines
I would like to make a VR game with Bolt. Loved this tutorial. More please! :-)
My vote? A character controller, enemy ai implementation, or full game with both.
Can't wait to make game using bolt, thanks for tutorial :)
INSANE! Bolt is rocking, Yo Yo! I love game development in Unity because Code Monkey! TRUE fan of Code Monkey 😀😀😀😀😉
a full game with bolt tutorial would be awesome!
Hey a ambitious developer here I am soon gonna start on a isekai 2d Sprite based side scroller with heavy emphasis on story and your videos helped a lot wish me luck I have a small team of 4 people I am the only one working on the game itself while others are devided in artworks music and story so it will be a long journey would love to show you my work once it is done because your videos gave me the confidence to make a game
Awesome! Best of luck in your journey!
@@CodeMonkeyUnity thanks a lot keep doing what you do because your work gives people like us inspiration
This tutorial has been the most helpful as far as visual scripting in Unity that I could find. That or maybe my attention span isn’t very long . I can’t stand the videos where people over explain stuff. This is not one of them.
Finally found a page that's clear with visual coding I been getting lost Everytime not no more I can finally proceed in finishing my games thanks
Go for it! Visual scripting is an excellent learning tool!
My vote: I'm a programmer but I'm interested in how I could use the finite state machine part of the tool in conjunction with custom scripts.
I got around to trying Bolt out. I can hook up plain old C# scripts to it. You just add the type in the setup wizard and you can use it. I hit one issue last night. I was trying to set my property and I couldn't figure out how. Then I found out it was because I added the property after I added the type. I needed to update unit options from the bolt menu then the property was available.
I'm not sure I'll stick with it as my FSM solution. I've been using NodeCanvas for years and its nice having my FSM and behavior tree in the same asset. Its nice to see what else is out there though. :)
Touch controls with bolt.
Yes, this one is highly asked for on my channel too, that is why I'm doing a video on that next!
Update: Here is the video on touch in Bolt th-cam.com/video/oGmE2t-iBKA/w-d-xo.html
@@SmartPenguins That was really SMART of u PENGUIN... Im subscribing already.
Make a game with this.
ok
I'd like to see a video of a basic top-down 2D shooter implementation.
I would like to see some kind of system you've done before but in bolt, thanks.
i love more visual scripting tutorials please
i would love to know the limitations of the system, from what i could dig up pretty fast bolt doesn't have classes and stuff but bolt 2 does/will.
speak about bolt 2, and how bolt and bolt 2 are free, as unity bought the asset and made it free to everyone. not entirely sure if bolt 2 is out but it would be a good idea to have a forward thinking video about what's coming.
visual scripting is pretty neat, personally i wouldn't use it because everything i do is like overly complex and my head would explode trying to get it to work in there. although i was reading a bit about bolt 2 and how it generates code as you connect/alter nodes, which is pretty crazy and most certainly a great learning tool for people.
as for what to do next.
1. could be a short talk about a few key limitations of the system.
2. for a longer series, remake a project/game. something beginner friendly as that's who's going to most benefit from it.
i think it's great that unity made bolt free for everyone, this is going to get a lot more people to use unity and at the same time learn how to code with a very interactive GUI.
Bolt 2 is meant to be quite a significant upgrade but it's still in development and as far as I know there's no planned release date so I'm guessing it's still years away.
@@CodeMonkeyUnity
ahh i see, much to look forward to. along with unity's visual scripting tool for DOTS.
Would love to see a full series on Bolt!
i really want to make a game with bolt, please more tutorials if you can
I really liked the video, and im glad to know that there is a good visual scripting tool for unity, but as a programmer, i like more the videos about advanced topics of C#, and how to apply them to Unity projects.
A few beginner friendly tutorials on Bolt would be nice. :)
Thank you so much! Now I believe I actually understand the basics of how unity's visual scripting works... Awesome!
7:33 How are you going Fullscreen taking the Graph inspector along? Here Shif+Space only fullscreens the Graph and nothing else
It doesnt take the Graph inspector with it, it creates a new one whenever you go full screen. Did you change any options? I didn't change anything and it always worked like that
@@CodeMonkeyUnity I just installed it, didn't change anything, and I have the same problem.
Edit: I figured when I detach it from the windows that has Project and Console tabs in it, and then hit "Maximize"(🗖) it works.
@@CodeMonkeyUnity No... just like @Maniac it was my first time messing with It since I installed bolt. here is an image of how It is imgur.com/vUPhhq3 following Maniac's steps, detaching It and hitting Maximize works, but not with the use of Shift-Space.
Edit: Hitting maximize when It's attached to Unity's interface panels also does not work.
I'd love to see what you've done with DOTS converted, or else done from scratch, with Bolt. Or else, just a lot more Bolt!
2:29 ow I didnt know bolt have this feature, it will make life a ton easier since it will help me learn c# faster.
Very clear explanation. great
As a person with adhd this tool will be a great kickstart to learning c#
OMG I NEVER KNEW THAT IT WAS SO EASY THANK YOU SO MUCH LIKE I WANT TO MAKE GAMES BUT SCRIPTING IS SO HARD TO LEARN AND NOW WITHOUT WATCHING A VIDEO IMA TRY TO FIGURE OUT HOW TO MAKE PLAYER MOVEMENT WITH USING THE TUTORIAL YOU TAUGHT US THANK YOU SO MUCHHHH EVEN THOUGH I HAVE LOTS MORE TO LEARN SO IMA SUB AND HIT THE BELL BUTTON AND WATCH MORE TUTORIALS BEACUSE BOLTS ARE EASY TO LEARN THE WAY YOU EXPLAINED IT MY DREAM GAME WILL COME TRUE.
More visual scripting tutorial, The way you explain things is amazing 🥳
Great beginning tutorial! Please do more Bolt tutorials! thanks!
Yeah! Thank you so much for this video!
I would like to see Scene Management using Bolt.
*A sweet reminder for making game with this 😊*
I want to see you make RTS complete with unit tables (attack move, combat rounds, stats and crits)!! I think a visual scripting guide on camera controls, how to create a unit table so an engine can use the same combat mechanics for multiple different units with different stats.... Also maybe how to do an upgrade database so players can progress between levels. Ty! I've looked at a lot of stuff about game making and visual scripting with unity is the first thing that looks normal.
Full tutrorial maybe? No content about this on TH-cam
THANKS MAN I WAS STUCK ON ONE CODE FOR MONTH! YOU HELPED ME!
Bolt is hilarious compared to C# but I see great potential in it. It can be used to visualise the things I would like to write a script to.
Wow visual scripting looks really fun, I've been thinking on giving it a try and now I'm definitely doing it once I get home lol.
Great Thanks for this introduction! Acording to your question: Basic "Components" would be great. For example Creating inventory , different control types or different trigger systems. So as a viewer I could check the specific video acording to my project. For me it would be especialy interesting to see how to implement VR support with Bolt.
Just purchased your course I’m looking forward into seeing what I can learn im very new in game creations and programming but very eager to make games
I hope you learn a ton from it!
Feel free to ask any questions in the Q&A section, I'm there everyday.
May I ask you a question... Have you made more benefits with the TH-cam channel or with the games you have developed? Do you actually spend more time making videos or game developing?
Thank you! Your channel is the best in Unity development imo
What do you mean by benefits? Money? In terms of that, this channel still hasn't made a profit so if money was my goal I would be much better off working on my games full time.
However in terms of reaching as many people as possible this channel has been great, it's tough to sell more than 10k copies of any game but here I've had over 7 million views!
Right now I'm working full time making videos for the channel but I hope in the future to be able to get back to making another complete game.
You all ways make great video on tutorial keep up good work i and can’t wait for new bolt tutorial
I was completely lost right from the beginning. Haha! With this, you REALLY DO need that knowledge and background with object oriented programming. My only knowledge of programming is C64 Basic, that I can write ANYTHING with. I've tried learning the object oriented languages, multiple times, and my brain just isn't able to process them, or how they work, at all. I've even tried taking a class in it and just... couldn't figure out how to do hardly anything. My programs always flopped. It's like learning a complicated alien language for me.
Where did you get lost? Did you not understand what the rotate node does and what the inputs represent?
I would love to see a full course of using bolt for making a game. Great Tut bwt :)
Great intro to visual scripting.
Really hoping to see more tutorials using Bolt within Unity...fingers crossed you will be doing more.
Nice to the point tutorial. I am an old cold baboon, this indicates that visual programing is now viable, plus it forces me to learnt to weed(Amerikana ebonic learnt in pubic skool) flow diagrams.
I would like to see a basic chess set and show the C# code for moving the pieces with the mouse then showing how to do that in Bolt. Something basic where you can move the pieces around the board with your mouse . What if there is an assets that helps you with multi input system - is there a way to implement code assets into bolt. For example, an asset that can add birds flying in your game. Is that the advance feature you were mentioning at the beginning of the video when setting up Bolt?
I think the next most in demand will be Bolt tutorials now.
Try to "code" A* pathfinding or a line of sight algorithm or do a complete Roguelike in Bolt and you will quickly see the disadvantages of Bolt.
kulhain Also the search in bolt is a lot slower than the search in intellisense... idk why
Can't you combine c# and Bolt? Seems like you should still use C# for the heavy lifting, and use Bolt for simpler logic that you (and other non-programmer team members) need to visualize and play with. This seems really nice for something like a puzzle in a level, e.g which keys and triggers do what to which doors and traps.
I would like to see a basic Dialog menu? Where it loads different scenes as outcomes.
please make more of these, it helps me a lot pls
Bolt reminds me of the level editor from the game BADLAND, you can put things down with numbers and stuff and switches and drag them with lines to other things, I actually made my own pinball game inside the badland level editor
can i make a complex game using bolt, if so would it still be better to learn how to code? for the long run
Depends on the complexity and scale. Bolt can do everything that C# can do but it has a performance cost. It's not really suitable for making a massive MMO or a large scale RTS.
I am thanking you because I did us c sharp tutorials and copied code but nothing worked and I found out bolt so watched this tutorial and it was very useful
Cube be like:
You spin me right round
Baby right round
You are sinning me right round round round.
Nice to know its free now(last time I heard was 20-30 bucks). Would like to know how to create a custom node that uses pre-existing scripts and not just a translation of script to node.
This was very helpful! Thank you!
OH THANK YOU MAN, i will share this vid
Thank you! I knew all my years of Scratch 1.3 Training I did on my Raspberry was not wasted time!
You're awesome!! I would like to see a code comparison using BOLT and c#. :D
Please more Bolt tutorials! 😁
Make a full game with bolt, thanks :D
I would like to see complete games, including monetization, and UI development within the game. Also include within the Bolt graphs, Super Units to be re-used in other projects.
This tutorial somewhat really helped me out starting with this new tool. I've always used blueprints on ue4 and this is basically the same thing.
we want use the button control using bolt please
Wonderful! Would like to see some series of tutorials on AR and VR applications in Unity using Bolt
That would be interesting!
this is how actually coding should look like these days, not like msdos interface ... Thank you for the great tutorial
lol
yassss game maker studio meets actual gaming
I actually know programming syntax but I don't know how to program entirely so this will be very useful
Plzzz make tutorials about boltttt plzzzz
This helps me so much because im to lazy to code and also this is my firs time coding in unity
Sir ur channel is like a 😍😍😍😍🥰♥️♥️♥️♥️ save my tons of time and I learn a lot from.u.
Man now this man is helpful.
Can you do a video on making a rts with bolt
Hi I found your content from another helper me I would love for more videos on bolt
I'm interested in how Bolt could be used to create variable gravity systems. I've had a harsh time trying to use Unreal Engine's gravity code only to hit a wall when Blueprints have SetFloorNormal and other variables unexposed to Blueprints locked to only work on one axis, making it nigh impossible to dynamically shift the floor without a plugin.
Would love to see you do a video on 2d conveyor belts to include turns and splits. I can't seem to get the animations right.
Great video
Coming from years of Playmaker, it's very strange to have constant frame updates and not need to loop back around before allowing a previous state to fire off.