Ships outfitted for exploration usually can jump much farther than combat ships, so I set my escape system to be one that's pretty far away. Even if yours isn't an exploration ship, pick one at max range, since your max range could still be farther than theirs.
Main thing is to High wake to a system, this prevents you from being mass locked it also prevents you from being pulled again if you just low wake. You would be surprised how many dont do this and just get pulled again.
1:25 I believe triangle in SC scanner means they have an FSDI not just that theyre in combat mode. Otherwise players with an interdictor would fly in discovery until in range of their target. Also in high activity systems i would reccomend flying out of the system plane to begin with as it will make juking off any gankers easier before they manage to get on your 6
I just picked up a Python MkII. Cannibalized my Krait and FDL just to try it out. Flew to Shinrarta Deshra. Got interdicted. Surrendered to save my FSD from a long cooldown. Immediately boosted.. Flight assist off flipped 180, boosted towards the player, all while selecting a random star on the left panel, then high waked out. I did this 3 times before I just headed back to SOL and took a break.
Hopefully at reduced rebuy due to power play. Some of my squadron mates are having a great time with power play pvp. I think it’s great for the game. I’d love to see the devs make the game open only … or score power play differently so players can’t impact BGS in solo
@@darthjazzhands4363 For sure, reduced rebuy costs should indeed encourage more Pvp within the system, though i worry about FD having the stones to make the game Open Only in regards to powerplay. One cursory look at the forums tells us that the majority of regular users on there will do everything they can to stop that becoming a reality. :/
Loved that, Video style reminds me of Isinona of old. All really good tips. #1 tip do not planic! Couple of things I do which might help. select the escale system on entry to the system as the video suggeasts. Fly towards the start and turn 180 when doing for max cudos, as the interdicter will need to go furthe rinto the sun and then turn. Plenty of time to plot the route. Use the route plotter to plot the escape route. If you do this, you can then use the navigation pane to select the base, leaving the escape toute plotted. You do this as there is a key "Next tsarget on route" or similar named in targetting menu item that will select the plotted route. This is the quickest way I have found to select the escape route quickly. Have chaff and heat sinks. Chaff is great againat new wave gimbled gankers, old school like tol line you up with a big weapon. For them .. Flying towards the interdictor and boosting past forces them to 180 and increases distance. A lot of specialist interdictors areq quite fast so you need to be using turning as a way to increase distance for the final run towards the star. Note you do not need to line up until you are actually going to jump, better to be harder to hit in my mind, Do not forget even when lining up for the final run to keep spamming chaff and heat syncs. Cannot fire missiles if no lock on, and we need to stop tha big gun with potential jump disruption. Once lined uo anw awainting the countdown spiral to mkae fixed weaopns harder to use ( flight assist off rotate and then use a thruster to push out, for a sort of spiral, just do not fly straight and let them line up). Hope this helps.
Good video. Turning to face the opponent right after the interdiction ends and boosting to get behind them also helps, if you combine this with throwing a heatsink and starting the jump you'll buy enough time to spool the fsd nearly up. Won't work as well on decent pvpers, but most gankers simply aren't. There's also a hot key for throttling to 0 (=submitting to interdiction) , not sure if it's "x" on keyboard by default or if that's only in my game. But it's worth finding out, it's Useful in other situations as well, like when you're intending to use the discovery scanner a little quicker.
This was a great tutorial. If i jump in to an known ganker system i always plot a rout the opposite way before the last jump into the system. So when i enter the system i open Galaxy map and automaticly replot new rout. And the star does not block my jump either, because i plot it the opposite way.
Combat ships usually have 25-30 ly of jump range, depending on a ship (the more focused on combat, the less jump range it will have) Unless the ganker has equipped a guardian FSD booster they'll rarely go much higher than that.
Thanks for the kind words. Help me understand about plotting the opposite way? How does that help in a Ganker situation? I’m having trouble visualizing what you mean
Assuming one is in constant vigilence of their three, six and nine oclock. There is alway's the possibitlity of being intracicted. Should it happen, without any hesitation throttle to zero, and rather than fight and possibly loose the interdiction interaction that pop's up. Hard as it may be, stay on your course. When the interdiction process is over, you will to the most part, be facing your original vector. Because it take the interdictor slightly longer to cool down, assuming you throttled back to zero immediately and didnt bother trying to win the process. You'll end up to a degree stil on course to your destination and not the 180 degree's you will alway's be regardless of you winning or loosing the interdiction process. Thus not haveing to waste time turning 180 degree's back. Boost, boost boost, and get back into super cruise. All while going the direction you intended to go prior to. Sure, there's a chance they will attempt it again. But because you didn't fight the interdiction any and all of your boosting and regardless of how much you gained going to your destination. You'll be closer the next and the next should being interdicted again and again. Rather than considerably more distant's and 180 degree in the opposite direction. Though there was a time when in solo, I was interdicted 11 time's by NPC's and though winning each time, I ended up past the position I had originally left, when going from one station to another in the same system. For year's I was thought to have lied about it, until another cmdr. in the same system going from the same station to the same station reported being interdicted nine time's. Thus not fighting the interdiction and fighting to stay the course you were on. Allow's you to gain distance not loose distance. When assuming without hesitation you zeroed your speed, your cool down is less than that of the interdictor. And becuase you've lost no distance where as they have. Though depending on how far away you may be interdicted again, once they are able to turn, and catch up. You'll be closer, if they interdict you again, repeat, repeat and eventually you'll fall out of super and into your destination. Though NPC's have the ability to somehow manage to follow you on occassion into the instance and they will keep firing. Staay the course boost again if needed and get as close to the staion while asking for landing right's as you can. Eventually where as NPC's are not the brightest will keep shooting, and hit the station. The station will fire back. Human's haveing human logic not digital logic, can on occasion also follow you into the instance, if and when they are close enough just as NPC's. But having human logic, not fire, only if possible ram you. I realize that FDEV has installed the fight the interdiction instance and if when either you win or loose, you will "ALWAY"S loose distance in the process and be on a course 180 degree's different than you original heading. In which even if you win, your interdictor is still there, but because their cool down is longer than your's, but you have to do a 180. Will cool down sufficently as to allow them to fire upon you. So don't use the escape interdiction process, fight to stay on you vector wthout any forward speed. You'll cool down faster, and not loose any distance in addition not be turned the wrong way. Work's with both NPC's and Human's. Having an engineered interdictor allow's Human's who have it, to interdict you any where from generally your four to six to eight oclock. Which can be over, under or to either side of you. And should you have set up the config that would allow you to, if having a preploted destination, after cooling down, enter super and jump to it. The ganker, can assumiing they know how and have the experience, follow you to the next pre plotted system. Thus though it's a great idea, not so much when a human interdict's you vs an NPC. Hard as it may be, alway's stay the course your on. Alway's be aware of what's in front of you and "NEVER EVER" trust to the N-th degree, any thng on your three to nine. Who may or may not have you next up on their to do list.
Gankers strive for easy targets... I can confirm that. Got interdicted recently with a weapon- and shieldless iEagle, while I was trying to participate in a race... As such my mind was set on other tasks than thinking about gankers. And this only being the second time ever to be ganked so far...
Some of my favorite players are pirates. They live by a code and don’t kill unless necessary. They’re not gankers or campers because they play the game properly. o7
@@darthjazzhands4363 ganking was a legitimate play style before being patched out. you want to roleplay as a miner or a trader, others want to roleplay as murderers and terrorists
turn into him before boosting, as you pass you should already be charging to jump an moved pips to 4-2-0. I did a video on my page from Deciat that shows most people haven't learnt any of this and just keep making all the same mistakes. It also shows how I find targets that are not paying attention.
It just takes practice. Most players, especially noobs, don’t work on their readiness so they don’t know what to do and don’t have the muscle memory to help.
This is very useful information, but what do you do to those dedicated professionals that use Yuri Grom's missiles? They can permanently keep your FSD in a rebooting loop, can they?
Going into any encounter, you don’t know what an enemy will use. The best you can do is outfit countermeasures for as many possibilities as your ship will allow. Chaff, ECM, and point defense can be placed on the same fire group. I’m told the new type 8 is very difficult to interdict so my usual advice to submit may be invalid for that ship. The thing to do is experiment and practice constantly so you are prepared when a player singles you out
I hesitate to call them gankers, especially since PP2 encourages bounty hunting enemy commanders. For example, the CMDRs who pledged to Edmund Mahon in my squadron formed a blockade of George Lucas Station in Leesti because it’s a stronghold system for Mahon. They only fired upon players who pledged to enemy powers. Do you consider that gaming or ganking?
Oh. Deciat is "a hive of scum and villainy". I'm assuming it's a pvp hotspot? I remember explicitly flying there to trade. In a pve ship. While playing online. Was wondering why I was interdicted every five seconds (and melted in less) after seeing no one for the entirety of my playthrough. That explains a lot.
Deciat is an engineer system. There's dozens of engineer systems, which always attract players, however Deciat is probably the most crucial one because it is the first engineer unlock in the game and it also engineers FSD's, which is a constant source of engineering in literally every ship build for every purpose. So gankers and PvPers flock there
Didn’t forget. I don’t use it plus this is a basic tutorial intended for newcomers. When I do an advanced tutorial someday, perhaps it will be included.
I’ll cover it at some point but basically you decide whether or not to dock the moment you notice a player in the area. If I see a player loitering I will high wake out. Beyond that there’s only so much you can do once you commit to docking.
Tbh, I just play Private Group or Solo as I don't want to waste even this little time on gankers, but yes, this is the way. If you are cheeky, you can also use a very fast ship like a 850 m/s iCourier and just play with them, did it last X-Mas event just to f*ck with the stupid gankers who were harassing players in the systems included in the event. Was funny to see them trying to follow me in their sub 600 m/s FDLs and Krait2s. Speed is life. But OPs method is the correct one. o7
Step 1: play in solo Step 2: ??? Step 3: profit If you don’t have friends who play no real reason to play multiplayer. You can interact with all player owner carriers in solo play.
@@mikeenslin3009 luckaly the elite players mostly nice and friendly :) So you dont have to ban a lot of people, and at least all the gankers I met - are trolls, who kills you just for fun :D
I will never understand gankers, even if I escape it's still a massive waste of time and I'm still not at my destination. I'm forced to leave open to go solo to go at my destination. I don't see the point in flipflopping between solo and private for those events. At this point there is no reason not to go solo
No shame in it. What works for me is to play in open until I can’t. If a player is camping a station or a base, and I can’t dock, then I drop into solo.
The best way to survive an interdiction is to kill the opponent 😂 but in a non-combat or PvE combat ship, your chances are slim. With most people having a million rebuys in credits, what's the big issue? And if you don't want that, go private group or solo. So many options.
@@mikeenslin3009it’s not an mmo. To be an mmo you need a massive number of players in the same space at the same time. Not to mention you can still interact with player carriers while in solo play. It’s a multiplayer game but despite its size it’s not an mmo or an mmorpg.
@@mikeenslin3009 I don't know why you wouldn't wanna play in solo but as for us we don't spend the fee for getting packhounded or fragment shredded to death by simply existing just wanting to do our own stuff 😅
winning a player interdiction is possible and depending on how good the person pulling you is vs. how good you are, not even that hard most important thing is being at 50% thrust for max maneuverability and using rolling
Meh, this is so fake.. You aint running anywhere with 280m/s ship. At 10 second mark real ship in real scenario would be destroyed immediately. And the guy would never miss such a slow target with ramming. Python 2 can finish this show of yours in 1 quad doubleshot pacifier stream. The first and biggest mistake is the ship choice - Dimondback Explorer is a well known snack designed to be eaten and nothing else. The best salt was mined from DBE pilots returning home from exploration. Ask them about it. Decent players eat those in one swift swoof, the one you got in a video is either an actor or a very rarely seen nowdays newborn pvper. If anyone would had fsd disruptor, you'd be cooked. And those are quite popular to use. General advice - do not attempt to play in open without engineering your ship first in solo, unless you're really asking for trouble. Trust me, all those open only wariors did the very same to prepare their ship for adventures in the open, so you are not in the wrong by doing that. The only moment when it wasn't the case, is when there was no one in the open. A lucky moment of solitude we all need at times.
@@darthjazzhands4363 Also, your video only focuses on the "surviving" part. When real goal of any player is to reach their destination. And there are a lot of tricks to achieve this goal without even getting interdiction especially with SCO drive. That would be more useful to talk about. Cause surviving by high waking to another system should be the last resort because by doing that you essentially giving up on your real goal to reach place where you need be. Doing that once is ok, doing that twice is not ok, doing that 3 times is extremely frustrating.
Solo mode saves me from all these troubles. But still, very helpful video.
Practice these tactics in solo and you’ll be very prepared in open should you ever decide to try it
Ships outfitted for exploration usually can jump much farther than combat ships, so I set my escape system to be one that's pretty far away. Even if yours isn't an exploration ship, pick one at max range, since your max range could still be farther than theirs.
Awesome suggestion
Main thing is to High wake to a system, this prevents you from being mass locked it also prevents you from being pulled again if you just low wake. You would be surprised how many dont do this and just get pulled again.
1:25 I believe triangle in SC scanner means they have an FSDI not just that theyre in combat mode. Otherwise players with an interdictor would fly in discovery until in range of their target.
Also in high activity systems i would reccomend flying out of the system plane to begin with as it will make juking off any gankers easier before they manage to get on your 6
FSD: yeah I think you’re right about that. Thanks!; DEEP SPACE: yup, great tip. Stay tuned for a tutorial on shipping lane vs deep space
Pretty sure the triangle radar contact in Super Cruise means they have their hard points deployed, allowing use of their interdictior
jumping back into the game after a while, this is very useful!
Awesome! I’m glad it was helpful.
I had no idea submitting to the interdiction avoided the fsd reboot! Thanks for sharing :)
Happy to help, CMDR o7
Great video, keep up the good work!
Thanks, CMDR! o7
I just picked up a Python MkII. Cannibalized my Krait and FDL just to try it out. Flew to Shinrarta Deshra. Got interdicted. Surrendered to save my FSD from a long cooldown. Immediately boosted.. Flight assist off flipped 180, boosted towards the player, all while selecting a random star on the left panel, then high waked out. I did this 3 times before I just headed back to SOL and took a break.
Nice work, CMDR! o7
Remember commanders. If you're signed up with a powerplay faction you are not being ganked, you're now involved with consentual PvP.
Hopefully at reduced rebuy due to power play.
Some of my squadron mates are having a great time with power play pvp. I think it’s great for the game. I’d love to see the devs make the game open only … or score power play differently so players can’t impact BGS in solo
@@darthjazzhands4363 For sure, reduced rebuy costs should indeed encourage more Pvp within the system, though i worry about FD having the stones to make the game Open Only in regards to powerplay. One cursory look at the forums tells us that the majority of regular users on there will do everything they can to stop that becoming a reality. :/
Loved that, Video style reminds me of Isinona of old. All really good tips. #1 tip do not planic!
Couple of things I do which might help.
select the escale system on entry to the system as the video suggeasts. Fly towards the start and turn 180 when doing for max cudos, as the interdicter will need to go furthe rinto the sun and then turn. Plenty of time to plot the route.
Use the route plotter to plot the escape route. If you do this, you can then use the navigation pane to select the base, leaving the escape toute plotted. You do this as there is a key "Next tsarget on route" or similar named in targetting menu item that will select the plotted route. This is the quickest way I have found to select the escape route quickly.
Have chaff and heat sinks. Chaff is great againat new wave gimbled gankers, old school like tol line you up with a big weapon. For them ..
Flying towards the interdictor and boosting past forces them to 180 and increases distance. A lot of specialist interdictors areq quite fast so you need to be using turning as a way to increase distance for the final run towards the star. Note you do not need to line up until you are actually going to jump, better to be harder to hit in my mind, Do not forget even when lining up for the final run to keep spamming chaff and heat syncs. Cannot fire missiles if no lock on, and we need to stop tha big gun with potential jump disruption. Once lined uo anw awainting the countdown spiral to mkae fixed weaopns harder to use ( flight assist off rotate and then use a thruster to push out, for a sort of spiral, just do not fly straight and let them line up).
Hope this helps.
nice work, CMDR. You’d make a good Silverback because we apes strive to help others. Join up if you wish. You’d be welcome.
Correct. Highwake, pay or die! YAAAAAASSSRRRRRR
o7
Good video. Turning to face the opponent right after the interdiction ends and boosting to get behind them also helps, if you combine this with throwing a heatsink and starting the jump you'll buy enough time to spool the fsd nearly up.
Won't work as well on decent pvpers, but most gankers simply aren't.
There's also a hot key for throttling to 0 (=submitting to interdiction) , not sure if it's "x" on keyboard by default or if that's only in my game. But it's worth finding out, it's Useful in other situations as well, like when you're intending to use the discovery scanner a little quicker.
Very helpful tips, thank you! o7
Great tutorial, DJ!
Thanks!
This was a great tutorial. If i jump in to an known ganker system i always plot a rout the opposite way before the last jump into the system. So when i enter the system i open Galaxy map and automaticly replot new rout. And the star does not block my jump either, because i plot it the opposite way.
Combat ships usually have 25-30 ly of jump range, depending on a ship (the more focused on combat, the less jump range it will have)
Unless the ganker has equipped a guardian FSD booster they'll rarely go much higher than that.
Thanks for the kind words.
Help me understand about plotting the opposite way? How does that help in a Ganker situation? I’m having trouble visualizing what you mean
Yup. o7
Assuming one is in constant vigilence of their three, six and nine oclock. There is alway's the possibitlity of being intracicted. Should it happen, without any hesitation throttle to zero, and rather than fight and possibly loose the interdiction interaction that pop's up. Hard as it may be, stay on your course. When the interdiction process is over, you will to the most part, be facing your original vector. Because it take the interdictor slightly longer to cool down, assuming you throttled back to zero immediately and didnt bother trying to win the process. You'll end up to a degree stil on course to your destination and not the 180 degree's you will alway's be regardless of you winning or loosing the interdiction process. Thus not haveing to waste time turning 180 degree's back. Boost, boost boost, and get back into super cruise. All while going the direction you intended to go prior to.
Sure, there's a chance they will attempt it again. But because you didn't fight the interdiction any and all of your boosting and regardless of how much you gained going to your destination. You'll be closer the next and the next should being interdicted again and again. Rather than considerably more distant's and 180 degree in the opposite direction.
Though there was a time when in solo, I was interdicted 11 time's by NPC's and though winning each time, I ended up past the position I had originally left, when going from one station to another in the same system. For year's I was thought to have lied about it, until another cmdr. in the same system going from the same station to the same station reported being interdicted nine time's.
Thus not fighting the interdiction and fighting to stay the course you were on. Allow's you to gain distance not loose distance. When assuming without hesitation you zeroed your speed, your cool down is less than that of the interdictor. And becuase you've lost no distance where as they have. Though depending on how far away you may be interdicted again, once they are able to turn, and catch up. You'll be closer, if they interdict you again, repeat, repeat and eventually you'll fall out of super and into your destination. Though NPC's have the ability to somehow manage to follow you on occassion into the instance and they will keep firing. Staay the course boost again if needed and get as close to the staion while asking for landing right's as you can. Eventually where as NPC's are not the brightest will keep shooting, and hit the station. The station will fire back. Human's haveing human logic not digital logic, can on occasion also follow you into the instance, if and when they are close enough just as NPC's. But having human logic, not fire, only if possible ram you.
I realize that FDEV has installed the fight the interdiction instance and if when either you win or loose, you will "ALWAY"S loose distance in the process and be on a course 180 degree's different than you original heading. In which even if you win, your interdictor is still there, but because their cool down is longer than your's, but you have to do a 180. Will cool down sufficently as to allow them to fire upon you. So don't use the escape interdiction process, fight to stay on you vector wthout any forward speed. You'll cool down faster, and not loose any distance in addition not be turned the wrong way. Work's with both NPC's and Human's.
Having an engineered interdictor allow's Human's who have it, to interdict you any where from generally your four to six to eight oclock. Which can be over, under or to either side of you. And should you have set up the config that would allow you to, if having a preploted destination, after cooling down, enter super and jump to it. The ganker, can assumiing they know how and have the experience, follow you to the next pre plotted system. Thus though it's a great idea, not so much when a human interdict's you vs an NPC. Hard as it may be, alway's stay the course your on. Alway's be aware of what's in front of you and "NEVER EVER" trust to the N-th degree, any thng on your three to nine. Who may or may not have you next up on their to do list.
o7
Gankers strive for easy targets... I can confirm that.
Got interdicted recently with a weapon- and shieldless iEagle, while I was trying to participate in a race...
As such my mind was set on other tasks than thinking about gankers.
And this only being the second time ever to be ganked so far...
They tend to get you when you least expect it o7
I'm a pirate. I get called a ganker even though i don't kill them. I also use a FSD disrupt missile to prevent them escaping.
Some of my favorite players are pirates. They live by a code and don’t kill unless necessary. They’re not gankers or campers because they play the game properly. o7
@@darthjazzhands4363 ganking was a legitimate play style before being patched out. you want to roleplay as a miner or a trader, others want to roleplay as murderers and terrorists
CTRL+B
You'll know before you even complete the jump if there's someone in system with you.
Yup. I don’t use it (play style thing) but many CMDRs do. Great suggestion, CMDR! o7
@@darthjazzhands4363 I hear you. I have to turn it off before taking screenshots, and try to remember before recording any video.
turn into him before boosting, as you pass you should already be charging to jump an moved pips to 4-2-0. I did a video on my page from Deciat that shows most people haven't learnt any of this and just keep making all the same mistakes. It also shows how I find targets that are not paying attention.
It just takes practice. Most players, especially noobs, don’t work on their readiness so they don’t know what to do and don’t have the muscle memory to help.
bro your a god i didnt know we could do that. but sometimes the guy instantly sends a missile in my head and disables the thrusters
A good pvp player can take you down very quickly if you’re not outfitted properly. Been there, my dude.
This is very useful information, but what do you do to those dedicated professionals that use Yuri Grom's missiles? They can permanently keep your FSD in a rebooting loop, can they?
Going into any encounter, you don’t know what an enemy will use. The best you can do is outfit countermeasures for as many possibilities as your ship will allow. Chaff, ECM, and point defense can be placed on the same fire group. I’m told the new type 8 is very difficult to interdict so my usual advice to submit may be invalid for that ship. The thing to do is experiment and practice constantly so you are prepared when a player singles you out
I would imagine that the high wake step can be replaced with low wake if you have a larger ship, since vessels smaller than you can’t mass lock you
Maybe? Best practice is high wake but give it a go and let us know how it works out.
@@darthjazzhands4363 low wakes are also faster but I won’t test it because I’m currently on the fleet carrier grind
Nowadays with powerplay 2.0, systems with good amount of rare goods are also sweet for gankers. Be careful out there commanders.
I hesitate to call them gankers, especially since PP2 encourages bounty hunting enemy commanders. For example, the CMDRs who pledged to Edmund Mahon in my squadron formed a blockade of George Lucas Station in Leesti because it’s a stronghold system for Mahon. They only fired upon players who pledged to enemy powers. Do you consider that gaming or ganking?
Oh.
Deciat is "a hive of scum and villainy". I'm assuming it's a pvp hotspot? I remember explicitly flying there to trade. In a pve ship. While playing online.
Was wondering why I was interdicted every five seconds (and melted in less) after seeing no one for the entirety of my playthrough. That explains a lot.
o7 CMDR
Deciat is an engineer system. There's dozens of engineer systems, which always attract players, however Deciat is probably the most crucial one because it is the first engineer unlock in the game and it also engineers FSD's, which is a constant source of engineering in literally every ship build for every purpose. So gankers and PvPers flock there
Good old school video but i never play in open anymore
o7 CMDR
please please please interdict my long jump "exploration" conda'
May your wish come true, CMDR o7
@@darthjazzhands4363 o7 I sure hope so
You forgot CTRL+B ALWAYS press this combination when playing open ;)
Didn’t forget. I don’t use it plus this is a basic tutorial intended for newcomers. When I do an advanced tutorial someday, perhaps it will be included.
So how do you survive getting rammed to death in a station by a griefer? Or someone camping the entrance? These sorts of escapes are easy...
I’ll cover it at some point but basically you decide whether or not to dock the moment you notice a player in the area. If I see a player loitering I will high wake out. Beyond that there’s only so much you can do once you commit to docking.
Tbh, I just play Private Group or Solo as I don't want to waste even this little time on gankers, but yes, this is the way.
If you are cheeky, you can also use a very fast ship like a 850 m/s iCourier and just play with them, did it last X-Mas event just to f*ck with the stupid gankers who were harassing players in the systems included in the event.
Was funny to see them trying to follow me in their sub 600 m/s FDLs and Krait2s. Speed is life.
But OPs method is the correct one.
o7
This is the way o7
ganking was patched out with Powerplay 2.0, if you are aligned with a power, you are now a legitimate target. praise braben
You may wanna swing by Farseer Base and break the news to the unpledged gankers camping there
ill head over and let them know they are no longer considered gankers, o7
Step 1: play in solo
Step 2: ???
Step 3: profit
If you don’t have friends who play no real reason to play multiplayer. You can interact with all player owner carriers in solo play.
See my previous video for the solo play equivalent
Getting interdicted is a nothing burger when you fly a Courier kitted out with engineered advanced thrusters boosting over Mach 2
That’s very helpful. Thanks.
Just add the gankers to the black list - and you want see them again :D
Some players do choose to do that. I don’t unless they’re trolls
Seems quite tideous. Not like it's always the same 5 people ganking.
@@mikeenslin3009 luckaly the elite players mostly nice and friendly :) So you dont have to ban a lot of people, and at least all the gankers I met - are trolls, who kills you just for fun :D
@@senyaak-5637 I don't condone blocking people for just playing the game but if it works for you, fair enough. Better than avoiding open all together
I will never understand gankers, even if I escape it's still a massive waste of time and I'm still not at my destination. I'm forced to leave open to go solo to go at my destination.
I don't see the point in flipflopping between solo and private for those events. At this point there is no reason not to go solo
No shame in it. What works for me is to play in open until I can’t. If a player is camping a station or a base, and I can’t dock, then I drop into solo.
The best way to survive an interdiction is to kill the opponent 😂 but in a non-combat or PvE combat ship, your chances are slim. With most people having a million rebuys in credits, what's the big issue? And if you don't want that, go private group or solo. So many options.
Your balls must be YUGE!
@darthjazzhands4363 no, I just don't care if I pay rebuy feeds, to many billions of credits to care 😉
@@BlueSideUp you're simply the best! images.app.goo.gl/3UmzymuP12nQRwYp7
Easy play in solo
That was my last video
It's an mmo, why would I want to play that in solo?
@@mikeenslin3009it’s not an mmo. To be an mmo you need a massive number of players in the same space at the same time.
Not to mention you can still interact with player carriers while in solo play.
It’s a multiplayer game but despite its size it’s not an mmo or an mmorpg.
@@mikeenslin3009 I don't know why you wouldn't wanna play in solo but as for us we don't spend the fee for getting packhounded or fragment shredded to death by simply existing just wanting to do our own stuff 😅
@misterxyz4513 I mean it's a multi-player game and I want multi-player interaction, that's all.
I thought this would be about winning a player interdiction which is not possible... The running part is piece of cake
To you, it’s a piece of cake. To others, not so much. Some folks aren’t as experienced as you.
winning a player interdiction is possible and depending on how good the person pulling you is vs. how good you are, not even that hard
most important thing is being at 50% thrust for max maneuverability and using rolling
Too many gankers in this game, stopped playing pvp very early on
o7 CMDR
Meh, this is so fake.. You aint running anywhere with 280m/s ship. At 10 second mark real ship in real scenario would be destroyed immediately. And the guy would never miss such a slow target with ramming. Python 2 can finish this show of yours in 1 quad doubleshot pacifier stream. The first and biggest mistake is the ship choice - Dimondback Explorer is a well known snack designed to be eaten and nothing else. The best salt was mined from DBE pilots returning home from exploration. Ask them about it. Decent players eat those in one swift swoof, the one you got in a video is either an actor or a very rarely seen nowdays newborn pvper. If anyone would had fsd disruptor, you'd be cooked. And those are quite popular to use.
General advice - do not attempt to play in open without engineering your ship first in solo, unless you're really asking for trouble. Trust me, all those open only wariors did the very same to prepare their ship for adventures in the open, so you are not in the wrong by doing that. The only moment when it wasn't the case, is when there was no one in the open. A lucky moment of solitude we all need at times.
Your fake dick that detects fakes must be YUGE!
@@darthjazzhands4363 Also, your video only focuses on the "surviving" part. When real goal of any player is to reach their destination. And there are a lot of tricks to achieve this goal without even getting interdiction especially with SCO drive. That would be more useful to talk about. Cause surviving by high waking to another system should be the last resort because by doing that you essentially giving up on your real goal to reach place where you need be. Doing that once is ok, doing that twice is not ok, doing that 3 times is extremely frustrating.
@@MrZlocktar make a video tutorial