I am excited to realease this video today showing you a brief on the Gravity Sketch updates. I hope you find it useful. I would love to know what you think so do comment below.
I did it a few times but not on this channel. I’ll do a full one for you. I wrote for 3DWorld most months and I think it might be in there. It’s a great subject so I’d be happy to do the video.
I want to make parts with specific dimensions. Is that possible? For then exporting to be 3d printed, or just to make blueprints? Or is this only capable of freehand movements? I know there is a measuring tool but making a part freehand and then determining its dimensions isn't nearly the same as making a block 2"'x2"x1", with a 3/16 hole through the middle.
Sadly this is much more of a design/ideation tool sand has limited dimensioning capabilites. I bring in a cube as a reference and scale things to that. It's not ideal. I do all my scaling in CInrema4D and now Blender after I export.
Great information , thank you :) I would like to suggest perhaps some kind of VR Cam smoothing , the movement is a little jerky and hard to watch at times.
Thanks Chris. Great point. I'll look and see if there anyway to apply a smoothing effect. If nothing else I can bear it in mind when I record in VR and slow my movements down. My wife can't watch a lot of recorded VR as it gives her motion sickness. And Colin MCray Rally used to make her physically ill!
@@SouthernGFX I haven't used Gravity Sketch in months, but perhaps they've added (or it has always had) a fixed spectator camera, like Tilt Brush? Worth looking into
Great video. I've been trying to find out if there is a way to take a form already created, and align it to an xyz plane? Or, at least, to make sure when I create, say, a cube, that it is perfectly level and parallel to the x axis. Anyone know? (thanks)
still not there in so many areas , especially if you want to do precize modeling ,imagine you want to models a house or buildings , ,i would love to do it in gravity ,but it still lack so many features and for precize placement ,keeping things straight ,duplicate and stuff ,i can't stand the smart move , you have to twist your arms all over the place , they should add a gizmo as an option , i bought gravity sketch two years ago and i barely use it ,it seems the devellopment is stagnating ,it's still cool for organic curvy shapes but other than that ..
For a modeler I get it, its not quite there. But for a concept artist like myself, I love how quick and intuitive I can snap together a scene. I absolutely despised any 3D software for years because of how rigid it felt but VR has made it accessible and fun at the same time. I look forward to seeing how far gravity sketch goes with its features.
I am excited to realease this video today showing you a brief on the Gravity Sketch updates. I hope you find it useful. I would love to know what you think so do comment below.
Thanks for doing this video
the best, Hi from Brazil, São josé dos pinhais-Paraná
Thank you so much your videos have been a great boon to me.
Thank you, I appreciate you commenting and I am glad you are finding them helpful.
Hey, man.)
I don't understand English. But I can see what you're doing and I'm learning. That's awesome! Thank you so much.
Thank you so much! What is your native language?
@@SouthernGFX Ukrainian. =)
Yes!! Did you ever post the tutorial about making this and taking it into c4d that’s my actual dream
I did it a few times but not on this channel. I’ll do a full one for you. I wrote for 3DWorld most months and I think it might be in there. It’s a great subject so I’d be happy to do the video.
@@SouthernGFX awesome! Thanks a ton. Super stoked for that
I want to make parts with specific dimensions. Is that possible? For then exporting to be 3d printed, or just to make blueprints? Or is this only capable of freehand movements? I know there is a measuring tool but making a part freehand and then determining its dimensions isn't nearly the same as making a block 2"'x2"x1", with a 3/16 hole through the middle.
Sadly this is much more of a design/ideation tool sand has limited dimensioning capabilites. I bring in a cube as a reference and scale things to that. It's not ideal. I do all my scaling in CInrema4D and now Blender after I export.
Great information , thank you :) I would like to suggest perhaps some kind of VR Cam smoothing , the movement is a little jerky and hard to watch at times.
Thanks Chris. Great point. I'll look and see if there anyway to apply a smoothing effect. If nothing else I can bear it in mind when I record in VR and slow my movements down. My wife can't watch a lot of recorded VR as it gives her motion sickness. And Colin MCray Rally used to make her physically ill!
@@SouthernGFX I haven't used Gravity Sketch in months, but perhaps they've added (or it has always had) a fixed spectator camera, like Tilt Brush? Worth looking into
Great video. I've been trying to find out if there is a way to take a form already created, and align it to an xyz plane? Or, at least, to make sure when I create, say, a cube, that it is perfectly level and parallel to the x axis. Anyone know? (thanks)
great video... are there any other 3d vr apps for oculus?
Tilt Brush, SculptrVR (basics) so far on the Quest 2. If you plug it into the PC you get loads of Options.
@@SouthernGFX thanks.
still not there in so many areas , especially if you want to do precize modeling ,imagine you want to models a house or buildings , ,i would love to do it in gravity ,but it still lack so many features and for precize placement ,keeping things straight ,duplicate and stuff ,i can't stand the smart move , you have to twist your arms all over the place , they should add a gizmo as an option , i bought gravity sketch two years ago and i barely use it ,it seems the devellopment is stagnating ,it's still cool for organic curvy shapes but other than that ..
Great feedback. If you get chance you should drop a line to the developers.
For a modeler I get it, its not quite there. But for a concept artist like myself, I love how quick and intuitive I can snap together a scene. I absolutely despised any 3D software for years because of how rigid it felt but VR has made it accessible and fun at the same time. I look forward to seeing how far gravity sketch goes with its features.
Can barely hear you..