The reason the Xbox version has much better quality is because that's basically how it was back then. They're both original versions of the game ported to the current gen consoles, and the Xbox version always looked better than the PS2 version. I've played both versions on the classic consoles and there was a marked difference even with AV cables.
I got the trilogy for my PS4 Pro. Been having a blast with them! For any Europeans wondering - I bought all three games from the EU PSN Store, and can confirm that they come with both the NTSC and PAL versions, and default to NTSC. So you get 60Hz glory 😁
That's a pretty wild difference. Textures and overall quality on Xbox is MUCH higher. Almost in-line with a Remaster. Just look at the Radio at 0:32 and you can make out so much more fine detail like the text.
IMO, it's really just the textures that are better. Loading times, too. This is really a comparison between PS2 and OG Xbox, in a lot of ways (they are emulated). There are other differences that are arguable, either way. I think ultimately, your comment is inaccurate, except what you said about textures. That is true. "Overall quality" is the same, for me. It runs at the same 60fps, and plays just as well. The better textures on xbox really shine in HD, thoughh. Such a great game, no matter the platform you play it on. Time to split!
The Xbox version is actually slightly stretched vertically, because for whatever reason the game isn't full screen, it has small black bars on the sides despite being a widescreen game. This is not the resolution the game is meant to be running at, and it should have been stretched to fill the screen as this is the intended resolution. It's most evident when looking at Cortez because of his bald head and head shape, see 3:35, 3:59, 4:10 (it's especially evident here), 9:18. Pay attention to Cortez's chin and the top of his head.
This is a pretty common issue with most xbox versions of multiplatform games. Something about the xbox struggled with aspect ratios when being ported to xbox.
@@overwatch761PS5 is running it at 986p. Digital Foundry didn't look at games like Ghost Hunter and Clone Wars which are 986p. And Sly Racoon and Tomb Raider Legends got patched and now look better and sharper.
@@overwatch761 It's apparently 986p on PS5, not 720p or lower. The emulation quality depends on the game. Sony's emulator also has an enhanced toggle that seems like it will do more in the future. Think Sly Cooper was updated and looks sharper now too.
@@J0rdan912 that is not true, most of the times the xbox version was a downgraded port of the ps2 version with less particle effects, wrong aspect raitos, broken lighting, darker whites, wrong black levels, washed out colors, and etc.
@@emit... I don't that It's missing the effects I think I know whats going on here on the xbox version they increased draw distance of most things including fog and other particle effects making them render much farter away from the camera
@@emit... You mean the Xbox version was missing the blur, fog, lower framerates and significantly lower resolution textures associated with PS2? I'll take the clarity and increased draw distance of the Xbox version anyday for this arcade shooter.
@@overwatch761 If you owned timesplitters future perfect on xbox original like i did you would know that the xbox version ran worse then ps2. Theres a lot of slowdown on the xbox version whenever too many particle effects show up while the ps2 has no issues with particle effects and even has more (theres more blood in the ps2 version of future perfect for this reason). While the ps2 version does have some frame rate drops it doesn't compared to the slow down of the xbox version especially on the mansion level. Also the xbox version is missing bloom and fog effects because it was worse at doing it not for any clarity reasons.
Xbox SX: 4K60 with higher resolution textures, draw distance and models from Xbox original, PS5: 720p60, low res textures, lower poly models from PS2 original. Look similar on a small phone screen, but most people play consoles on a large TV.
I got it on both and is higher resolution on xbox but has slight black vertical bars on side. So I prefer full screen Playstation. Just be happy you aren't a PC gamer.
The Xbox version looks and feels vastly superior in all areas. If you call missing fog due to a higher draw distance a draw back you are seriously delluded. The PS2 version of TS2 was always known as the poverty edition - it had fog and additional blur to mask the awful low resolution texture pop in and excessive aliasing on walls and distant objects, also of note it run in lower resolution, framerate and model and texture detail. The control on TS2 was patched within a a few weeks of release. Just be grateful you are playing the game, instead of trying to feed your dellusion.
Though the Xbox version has higher texture quality, I do feel the PS version is stronger visually as it contains some visual effects that are otherwise missing. The fog around the island in Scotland The Brave's intro really gives it a more mysterious tone...
Don't be a fanboy, look at the facts. Xbox SX: 4K60 with higher resolution textures, draw distance and models, PS5: 720p60, low res textures, lower poly models. Look similar on a small phone screen, but most people play consoles on a large TV.
@@overwatch761The Series X version may be better in terms of resolution and textures, but the missing visual effects make it not perfect. Personally I would like the game to look the way the developers intended. The higher resolution and textures would just be a bonus.
@@davidwajda5528 Wrong. It's missing nothing as it's the Xbox version of the game. Each version of the game has slight differences on original platforms do to hardware and design choices to suit. PS2 had the most fog to help mask the very low res textures and pop in on walls far from the player and the lowest framerate on release.
Art direction wise. PS2 looks better in places. Xbox seems to be missing fog in places and dust effects. Xbox has higher quality textures. PS2 games on PS5 I believe are 986p and Series X OG Xbox games are 1986p. They both use AA like 4xMSAA and Series X uses 16x Anistropic Filtering. Not sure what level of texture filtering PS2 Classics use. It's great Timesplitters is back on a PlayStation console. More people will get to play them.
It's 986p, which honestly in my opinion looks more authentic to the PS2 look than the Xbox clean look. Controls for the analog sticks are a bit weird feeling sensitivity is a little off especially on TS2 on Xbox but perfect on PS5. I have both consoles and I thought I'd prefer the clean 4k look of the Xbox version of Future Perfect, but it's missing things like atmospherics in most levels which surprosed me, and I'm finding the softer more aliased image on the PS5 feels better, and it's still pretty sharp. I also think the look may be intentional to echo how PS2 games looked. Definitely room for improvement though.
Xbox SX: 4K60 with higher resolution textures, draw distance and models, PS5: 720p60, low res textures, lower poly models. Look similar on a small phone screen, but most people play consoles on a large TV.
Unless you're viewing this video on the screen you play your console on, it's largely pointless. The PS5 version is as good as unplayable. All of these new PS2 releases are. Freaking 720p (this one is even less since it never supported progressive scan originally), just utter low res, blurry garbage. 2024 and Sony seriously can't get these emulators running at high resolutions.
The reason the Xbox version has much better quality is because that's basically how it was back then. They're both original versions of the game ported to the current gen consoles, and the Xbox version always looked better than the PS2 version. I've played both versions on the classic consoles and there was a marked difference even with AV cables.
I was under the impression that Microsoft went back an smoothed out the assets. It's very interesting to see how clean such and old game can look
I got the trilogy for my PS4 Pro. Been having a blast with them! For any Europeans wondering - I bought all three games from the EU PSN Store, and can confirm that they come with both the NTSC and PAL versions, and default to NTSC.
So you get 60Hz glory 😁
That's a pretty wild difference. Textures and overall quality on Xbox is MUCH higher. Almost in-line with a Remaster. Just look at the Radio at 0:32 and you can make out so much more fine detail like the text.
IMO, it's really just the textures that are better. Loading times, too. This is really a comparison between PS2 and OG Xbox, in a lot of ways (they are emulated).
There are other differences that are arguable, either way. I think ultimately, your comment is inaccurate, except what you said about textures. That is true.
"Overall quality" is the same, for me. It runs at the same 60fps, and plays just as well. The better textures on xbox really shine in HD, thoughh.
Such a great game, no matter the platform you play it on. Time to split!
its becasue the og xbox version was far better looking than the ps2 version,.
I loved my PS2, Don't get me wrong. But,,, since PS3/360 era, Microsoft consistently and without a doubt is better hardware than Sony
The Xbox version is actually slightly stretched vertically, because for whatever reason the game isn't full screen, it has small black bars on the sides despite being a widescreen game. This is not the resolution the game is meant to be running at, and it should have been stretched to fill the screen as this is the intended resolution. It's most evident when looking at Cortez because of his bald head and head shape, see 3:35, 3:59, 4:10 (it's especially evident here), 9:18. Pay attention to Cortez's chin and the top of his head.
This is a pretty common issue with most xbox versions of multiplatform games. Something about the xbox struggled with aspect ratios when being ported to xbox.
One of my favourite games of all time
Scotland the brave always brings a smile on my face even the soundtrack. Hope Kids today can Enjoy this classic.
I have it on ps5 but it looks like it’s sharper on xbox
Xbox SX version runs 4K60 native, PS5 version runs around 720p maybe lower. DF gave a run down on Sonys PS2 emulation and it wasn't good.
@@overwatch761PS5 is running it at 986p. Digital Foundry didn't look at games like Ghost Hunter and Clone Wars which are 986p. And Sly Racoon and Tomb Raider Legends got patched and now look better and sharper.
@@overwatch761 Xbox version were just better overall from the start
@@overwatch761 It's apparently 986p on PS5, not 720p or lower. The emulation quality depends on the game. Sony's emulator also has an enhanced toggle that seems like it will do more in the future. Think Sly Cooper was updated and looks sharper now too.
@@J0rdan912 that is not true, most of the times the xbox version was a downgraded port of the ps2 version with less particle effects, wrong aspect raitos, broken lighting, darker whites, wrong black levels, washed out colors, and etc.
xbox is better by a million times, but the ps5 does the mist better in 3:45 in the whole cutscene, then in the gameplay is way worse
Oh damn, Future Perfect finally got ported for PS5??
It's not a native port, the game is running on an official PS2 emulator for PS5.
@@NeoGamerit runs faster on ps5
Not only PS5 tho, PS4 got it too! :D.
One word..Classic.
It's time...to...SPLIT!
Spongebob ripped his pants
considering xbox has a built in emulator its going to look better.. ps5 probably using a 3rd party emulator..
Honestly the PS2 version is lower res sure, but it looks better IMO.
It is interesting to see the same game running on hardware of similar architecture (AMD APU) with completely different mechanisms.
The xbox version looks better since it doesn't have that Yellow tint to it.
That's not the only reason
The xbox version is missing most postprocessing effects, which was really common when porting from PS2.
@@emit... I don't that It's missing the effects I think I know whats going on here on the xbox version they increased draw distance of most things including fog and other particle effects making them render much farter away from the camera
@@emit... You mean the Xbox version was missing the blur, fog, lower framerates and significantly lower resolution textures associated with PS2? I'll take the clarity and increased draw distance of the Xbox version anyday for this arcade shooter.
@@overwatch761 If you owned timesplitters future perfect on xbox original like i did you would know that the xbox version ran worse then ps2. Theres a lot of slowdown on the xbox version whenever too many particle effects show up while the ps2 has no issues with particle effects and even has more (theres more blood in the ps2 version of future perfect for this reason). While the ps2 version does have some frame rate drops it doesn't compared to the slow down of the xbox version especially on the mansion level. Also the xbox version is missing bloom and fog effects because it was worse at doing it not for any clarity reasons.
Xbox SX: 4K60 with higher resolution textures, draw distance and models from Xbox original, PS5: 720p60, low res textures, lower poly models from PS2 original.
Look similar on a small phone screen, but most people play consoles on a large TV.
It's 986p on PS5. Not 720p.
Does the game work on 4 players split screen like the ps2 version?
Wow, this is a massive diff. They didn't give the PS5 the upscaled textures.
I got it on both and is higher resolution on xbox but has slight black vertical bars on side. So I prefer full screen Playstation. Just be happy you aren't a PC gamer.
It's strange, the Xbox has better visuals yet it's also missing details, like the fog in around the castle and smoke from fires.
The Xbox version looks and feels vastly superior in all areas. If you call missing fog due to a higher draw distance a draw back you are seriously delluded. The PS2 version of TS2 was always known as the poverty edition - it had fog and additional blur to mask the awful low resolution texture pop in and excessive aliasing on walls and distant objects, also of note it run in lower resolution, framerate and model and texture detail. The control on TS2 was patched within a a few weeks of release. Just be grateful you are playing the game, instead of trying to feed your dellusion.
Classic
xbox got no post prossesing effects like fog although its sharper
Downloading the game on PS4 the first 2 can't see your hands lol, not played this for time
On xbox it works with cd so i buy a old xbox copy now
Though the Xbox version has higher texture quality, I do feel the PS version is stronger visually as it contains some visual effects that are otherwise missing. The fog around the island in Scotland The Brave's intro really gives it a more mysterious tone...
Don't be a fanboy, look at the facts. Xbox SX: 4K60 with higher resolution textures, draw distance and models, PS5: 720p60, low res textures, lower poly models. Look similar on a small phone screen, but most people play consoles on a large TV.
@@overwatch761 It's not 720p. And what he said about the art direction and missing effects is true: 4:29. There's no need to be a dick.
@@overwatch761The Series X version may be better in terms of resolution and textures, but the missing visual effects make it not perfect.
Personally I would like the game to look the way the developers intended. The higher resolution and textures would just be a bonus.
@@davidwajda5528 Wrong. It's missing nothing as it's the Xbox version of the game. Each version of the game has slight differences on original platforms do to hardware and design choices to suit. PS2 had the most fog to help mask the very low res textures and pop in on walls far from the player and the lowest framerate on release.
Art direction wise. PS2 looks better in places. Xbox seems to be missing fog in places and dust effects. Xbox has higher quality textures. PS2 games on PS5 I believe are 986p and Series X OG Xbox games are 1986p. They both use AA like 4xMSAA and Series X uses 16x Anistropic Filtering. Not sure what level of texture filtering PS2 Classics use. It's great Timesplitters is back on a PlayStation console. More people will get to play them.
You know you can actually see stink?
It's 986p, which honestly in my opinion looks more authentic to the PS2 look than the Xbox clean look. Controls for the analog sticks are a bit weird feeling sensitivity is a little off especially on TS2 on Xbox but perfect on PS5. I have both consoles and I thought I'd prefer the clean 4k look of the Xbox version of Future Perfect, but it's missing things like atmospherics in most levels which surprosed me, and I'm finding the softer more aliased image on the PS5 feels better, and it's still pretty sharp. I also think the look may be intentional to echo how PS2 games looked. Definitely room for improvement though.
The man is extremely cultured, look at him listening to BBC Radio 4
Xbox looks better, and I hate Xbox. I'm jealous.
What’s wrong with Xbox?
@@ThaBotmon No games
@@knuclear200x
I have more than 300 games on my account, so you lied
@@ThaBotmon name all the games that any Playstation doesn't have
@@knuclear200x
Halo series, Gears of War series, Sunset Overdrive, Crackdown series, Starfield, etc…
Pretty much identical, just different brightness in some areas
xbox version has way way higher res textures
The texture quality is pretty different.
the Xbox textures r way higher quality
Xbox SX: 4K60 with higher resolution textures, draw distance and models, PS5: 720p60, low res textures, lower poly models. Look similar on a small phone screen, but most people play consoles on a large TV.
it doesn't lol, if you actually play them in person
Unless you're viewing this video on the screen you play your console on, it's largely pointless.
The PS5 version is as good as unplayable. All of these new PS2 releases are.
Freaking 720p (this one is even less since it never supported progressive scan originally), just utter low res, blurry garbage.
2024 and Sony seriously can't get these emulators running at high resolutions.
Im playig right now TS2, Future Perfect on PS5 and is good enough. Its not unplayable.