I like your weapon condition added to FO4 crafting in FO 5 would be excellent. Using junk to fix weapons like power armour is a good idea. Ammo is a no brainer. So sad in FO 4 and 76 they did not do it.. Also one thing firearms and mods were too heavy. Ammo needs to have mass. One big thing ammo has incendiary, armour piercing explosive etc guns should not have that. Lucky etc is fine for legendary weapons. Ammo should be expensive and hard to find to make crafting it more desirable. Also autofire does not do less damage. Only the first bullet in a burst should be effected by perks and critical. You pretty much nailed it. We need survival mode a more use of radios and no voice for the mc so more role play options. Oh for pities sake a major Zetan story! Time for the little yellow guys to actually do something while Earth is almost unarmed!
I like the idea of expanding radio song lists, but by itself it feels weird, unless slightly elaborated on. What if it was more like a storage upgrade? Then it makes more sense for it to be usable for ALL factions, as then they can just plug in any song that still fits their theme/genre, AND it allows you to grow your own playlist unconfined, as compared to if the holotape was a specific song.
Imagine if the faction radio stations affected settlements that are more aligned to particular factions. Legion Radio keeps warning people to watch out for you and a legion-aligned neutral settlement starts throwing gunfire at you because they believe you are dangerous to them. Even though you sold them a bunch of junk last month.
Idk, weapon condition just seems like tedious busywork that slow down the game to me. Never in fallout 4 did I ever think "Wow ! If only my weapon could become unusable right now !"
I have been saying basically this for years.. The perfect fallout game: Take The best parts of Fallout 4 (Gameplay, crafting, survival mode), The best parts of New Vegas (Story, characters, some gameplay quirks like ammunition types etc), The Radio from Fallout 3 (With 3-dog) But your suggestion about each faction's radio station reacting to events differently is amazing, and I will now be updating my Hopes.
They should make laser weapons work with voltage rather than an ammo count to make them different from ballistic weapons. It's always bugged me how a power cell acts like a magazine, they should change them so they hold a voltage, and the lower it gets the weaker the damage gets until the battery runs dry, therefore making the first shot on a fresh battery the strongest. Ammo crafing and gun modding could factor this in and maybe let the player craft higher capacity powercells for more shots or capacitive cells that discharge a single, high damage shot. Similar systems for other non-ballistic weapons like plasma guns or gamma guns could work too. I'm just tired that all weapons have the magazine system even if they don't use individual chambered rounds, they really could spice things up.
I want more in depth factions. Fallout four was good but the story was kinda dumb and the factions didn’t make a ton of sense. I also hate morally black and white factions and every faction should have positives and negatives. There’s more replayibility and interesting quests that way
I love Fallout and I have never tried Fallout 76. Doesn’t seem like a real Fallout to me because it is really just Fallout 4 but a little different. Never seemed worth trying and still doesn’t sound good. Fallout 5 I just hope is in a good location and has better DLC than the sucky Fallout 4 ones
A environment that can be directly influenced by the player
Visable holstered weapons.
facts, that would be good
The only reason to play in 3rd person lmao
even better would be being able to have 2 weapons holstered at the same time
@@Mrtroop-bd3xu having a main and a sidearm would be so great.
@ definitely
Fallout 5 must haves
A good story
A finished game
Choices that actually affect the world around you environmentally or word of mouth or both
I like your weapon condition added to FO4 crafting in FO 5 would be excellent. Using junk to fix weapons like power armour is a good idea. Ammo is a no brainer. So sad in FO 4 and 76 they did not do it.. Also one thing firearms and mods were too heavy. Ammo needs to have mass. One big thing ammo has incendiary, armour piercing explosive etc guns should not have that. Lucky etc is fine for legendary weapons. Ammo should be expensive and hard to find to make crafting it more desirable. Also autofire does not do less damage. Only the first bullet in a burst should be effected by perks and critical.
You pretty much nailed it. We need survival mode a more use of radios and no voice for the mc so more role play options. Oh for pities sake a major Zetan story! Time for the little yellow guys to actually do something while Earth is almost unarmed!
I like the idea of expanding radio song lists, but by itself it feels weird, unless slightly elaborated on. What if it was more like a storage upgrade? Then it makes more sense for it to be usable for ALL factions, as then they can just plug in any song that still fits their theme/genre, AND it allows you to grow your own playlist unconfined, as compared to if the holotape was a specific song.
Underrated channel. I hope you can grow your audience. Here's more algorithm food.
thank you that's very kind
(nom nom nom algorithm food nom nom)
Imagine if the faction radio stations affected settlements that are more aligned to particular factions. Legion Radio keeps warning people to watch out for you and a legion-aligned neutral settlement starts throwing gunfire at you because they believe you are dangerous to them. Even though you sold them a bunch of junk last month.
Idk, weapon condition just seems like tedious busywork that slow down the game to me. Never in fallout 4 did I ever think "Wow ! If only my weapon could become unusable right now !"
I really like the radio idea!! Start a petition for Bethesda to do it in Fallout 5! I'd sign it!
I have been saying basically this for years..
The perfect fallout game:
Take The best parts of Fallout 4 (Gameplay, crafting, survival mode),
The best parts of New Vegas (Story, characters, some gameplay quirks like ammunition types etc),
The Radio from Fallout 3 (With 3-dog)
But your suggestion about each faction's radio station reacting to events differently is amazing, and I will now be updating my Hopes.
When i was talking to my friend about improvements they could make in fallout 5, I also mentioned weapon conditions for the exact same reason
Hope they fix the rain coming in under roof
Toddesda, give this man a job.
i'll write fallout 5 for free if they want
They should make laser weapons work with voltage rather than an ammo count to make them different from ballistic weapons.
It's always bugged me how a power cell acts like a magazine, they should change them so they hold a voltage, and the lower it gets the weaker the damage gets until the battery runs dry, therefore making the first shot on a fresh battery the strongest.
Ammo crafing and gun modding could factor this in and maybe let the player craft higher capacity powercells for more shots or capacitive cells that discharge a single, high damage shot.
Similar systems for other non-ballistic weapons like plasma guns or gamma guns could work too.
I'm just tired that all weapons have the magazine system even if they don't use individual chambered rounds, they really could spice things up.
It's not coming out before 2040
It has been confirmed that it is coming out in 2030
@@Goobi_Animationsthat’s not confirmed but alright
Fallout 5 should not be made by Bethesda
There are ammunition workbenches in FOLON 😘
I do need to play it lmao, it does look good
FALLOUT 5 IS DUE OUT SOMETIME IN 2030 (ACCORDING TO TODD).
so he says
That's pathetic. What a failure of a games studio.
@@reesegoebel979how is that pathetic? they’re just working on other games right now, five years to develop a game isn’t much
@@reesegoebel979I’d rather it take that long and be good
I'm expecting fallout 5 by the year 2077
Weapon durability, ammo crafting, faction armour, radio stations. Saved you 20 minutes.
I want more in depth factions. Fallout four was good but the story was kinda dumb and the factions didn’t make a ton of sense. I also hate morally black and white factions and every faction should have positives and negatives. There’s more replayibility and interesting quests that way
Different publishers and developers
I love Fallout and I have never tried Fallout 76. Doesn’t seem like a real Fallout to me because it is really just Fallout 4 but a little different. Never seemed worth trying and still doesn’t sound good. Fallout 5 I just hope is in a good location and has better DLC than the sucky Fallout 4 ones
fo4 dlcs weren’t bad
Hey, the story DLCs for Fo4 weren't half bad. And whilst I personally think the location is fine, it's not like it's not fair criticism.
@@0ctobers_B3st they went down though. creatively Fo3 and New Vegas had way better everything