AI Auto combat disengagement - Arma 3 [AI mods + FHQ combat mode]

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  • เผยแพร่เมื่อ 1 ก.พ. 2025

ความคิดเห็น • 57

  • @timebomb17
    @timebomb17 2 ปีที่แล้ว

    I have no words to thank you for so much work

  • @MadCheese
    @MadCheese 8 ปีที่แล้ว +3

    always love your videos woof!

    • @woofer_808
      @woofer_808  8 ปีที่แล้ว

      Thanks man! That means a lot coming from you.

  • @llllPROTOCOLllll
    @llllPROTOCOLllll 8 ปีที่แล้ว +1

    Nice video....I really enjoy VCOMAI too,... a really great AI Mod!

  • @janbonte6422
    @janbonte6422 3 ปีที่แล้ว

    The bounding is actually the best tactic in a firefight whilst trying to disengage.
    You divide the squad up in teams before the mission and then use their callnames to make them disengage by fire and movement.
    Just disengaging alltogether and showing your back is about the dumbest thing you can do in that situation, especially when the enemy is just another squad.

    • @woofer_808
      @woofer_808  3 ปีที่แล้ว +2

      I absolutely agree that you are describing the best tactic when playing with humans. With AI squad members though, the basic bounding maneuver in the game to get them stuck in the open and killed.
      It was at least true when I made the video as trying to give AI individual commands to break contact never really made a difference back then. I can't speak for how everything works now though.

    • @janbonte6422
      @janbonte6422 3 ปีที่แล้ว +1

      @@woofer_808 Let's hope Arma4 offers a superior ai experience ;)

    • @woofer_808
      @woofer_808  3 ปีที่แล้ว

      @@janbonte6422 Oh man, that would be awesome!

  • @morpheushill1908
    @morpheushill1908 8 ปีที่แล้ว +2

    Vanilla AI has come a really long way. Still would prefer mods lol but it definitely is much better. Also a good AI mod if you have a strong enough CPU is AISS 3 FOA. First mod I've actually seen that makes the AI actually seem real by holding their position if engaged and choosing proper cover. They also don't rush in like Rambo assholes. Long story short they listen and wait for their leaders commands and try to stay alive. Also when be careful when right clicking with c2 there's different options about sending your troops on hud mode. You can send all at once or have them bound from either front man or back man. So the first time you did it it wasn't AI being dumb it was the way you clicked. Can't remember exactly the key combos at this moment

    • @woofer_808
      @woofer_808  8 ปีที่แล้ว

      yes, c2 supports peeling and Australian peel. I don't think that is what I did though. a similar sort of behavior occurs when AI are in combat mode and that is more like bounding by fire. it's that what you were thinking of?

    • @morpheushill1908
      @morpheushill1908 8 ปีที่แล้ว +1

      woofer yeah I'm aware of the bounding by fire but anytime I've used C2 command even without disabling auto danger they've always just went as a group unless I purposely did peeling. Of course I could have just been getting lucky cause AI felt safe enough to just move since I've never ever caught myself in a situation like this represented in the video

    • @senseishu937
      @senseishu937 7 ปีที่แล้ว

      should I use mcc4 + c2 + vcom, or mcc4 + c2 + asr ai... or any other suggestions?

  • @Claude-Eckel
    @Claude-Eckel 2 ปีที่แล้ว +1

    What is _"sort of requires"_ ? Does it require CBA or not? If it does, then it requires CBA and not _'sort-of- yadda-yadda-yadda'_ .

  • @theelement9767
    @theelement9767 8 ปีที่แล้ว +1

    very nice test

  • @powderhungry6611
    @powderhungry6611 6 ปีที่แล้ว

    the way the AI looked with VCOM AI looks amazing, but unfortunately I think Bohemia messed it up again in one of their latest updates. disabling autocombat isn't working anymore.

    • @woofer_808
      @woofer_808  6 ปีที่แล้ว

      Powder Hungry that's a shame. Maybe the video is too outdated also because of how much work Genesis has put into the mod.

  • @bangingthebeldam
    @bangingthebeldam 8 ปีที่แล้ว +2

    with the mod eden Enhanced you can toggle auto combat on and off

    • @woofer_808
      @woofer_808  8 ปีที่แล้ว +1

      That you can indeed. Thanks for the info!

    • @bangingthebeldam
      @bangingthebeldam 8 ปีที่แล้ว

      any chance to convince you to do a C2 tutorial? Madcheese's is good, but it's a tad brief

    • @woofer_808
      @woofer_808  8 ปีที่แล้ว +1

      Probably not. >_<
      But I haven't decided on how exactly the "current setup" video will work. Either i'll do a rundown on what stuff I use and how to get it to work without going into details. Or it'll be a long format video or series on how to set up and how to play with what I've got. I'm not sure yet.
      As usual it all comes down to what kind of time I have available, but I don't want to wait six months again between videos.

    • @bangingthebeldam
      @bangingthebeldam 8 ปีที่แล้ว

      i hear ya. i for one would really appreciate it. I love C2, but hate reading manuals

    • @woofer_808
      @woofer_808  8 ปีที่แล้ว

      Haha, gotcha. Videos sometimes help to grease the wheels.

  • @WarLeaker
    @WarLeaker 7 ปีที่แล้ว

    Is Vcom compatible with C2´?

    • @woofer_808
      @woofer_808  7 ปีที่แล้ว

      WarLeaks - Daily Military Defense Videos & Combat Footage yep. It's the one i would still recommend. Genesis is making quite a bit of progress on optimization too. So it's working better than ever.

    • @senseishu937
      @senseishu937 7 ปีที่แล้ว

      what about mcc4 + c2 + vcom? or mcc4 + c2 + asr ai

    • @woofer_808
      @woofer_808  7 ปีที่แล้ว

      Both combinations should work just fine. You probably just gotta keep an eye on the squad AI when using asr_ai so that they do what C2 is telling themto . A lot of development has happened to C2 since this video a year ago and I haven't played with asr_ai at all since then.

    • @senseishu937
      @senseishu937 7 ปีที่แล้ว

      Thanks... Ive heard there are alot of problems with mcc and vcom... but Im not sure if those are fixed or not... anyways... what do u think is the best ai mods? or best ai mods for specific stuff so that I can group them even possibly. Thanks in advance

    • @woofer_808
      @woofer_808  7 ปีที่แล้ว

      I still think VcomAI is best for squad command. Historically the biggest drawback used to be the processing load it put on the system, but that's been reduced considerably as of late. I can't say I had much problems with VcomAI and MCC4, but that might just be down to me not using MCC4 to it's limits exactly.

  • @4fingers97
    @4fingers97 8 ปีที่แล้ว

    Love your videos, What are your favorite AI mods btw? I can never decide on which one to use.

    • @woofer_808
      @woofer_808  8 ปีที่แล้ว +1

      Thank you! I've been into VcomAI by Genesis for quite a while now. I use it for general singleplayer gameplay and on multplayer sessions. He's got a nice youtube channel where the mod is covered that is worth checking out.

  • @josephharris4910
    @josephharris4910 8 ปีที่แล้ว

    What would be good AI mods for CTI infantry and vehicle combat?

    • @woofer_808
      @woofer_808  8 ปีที่แล้ว +1

      I have had the most fun with Vcom generally. But that is limited to pretty much only infantry squad play. I don't have a good grasp on how to play with or against AI in armed vehicles.

  • @RyanTurner1331
    @RyanTurner1331 7 ปีที่แล้ว

    Sorry out of video subject whats your font that you use the text like "AI mod ..." and do you use adobe after effects to edit?

    • @woofer_808
      @woofer_808  7 ปีที่แล้ว

      The font is Myriad Pro Bold Condensed with 5pt of tracking added. the only videos I've used after effects on are the music videos that doesn't have gameplay. The rest is edited in Premiere Pro CS6

  • @bmoregta
    @bmoregta 3 ปีที่แล้ว

    How did you get them to stay so close to you i need to know that like asap

    • @woofer_808
      @woofer_808  3 ปีที่แล้ว

      I think it was File formation (as opposed to Collumn)

    • @bmoregta
      @bmoregta 3 ปีที่แล้ว

      @@woofer_808 is that a mod? how can I change it for them to stay close to me and will you do a video from start to finish on downloading voiceattack for 2021 bc its new and I just downloaded it and i know nothing on how to start using it lol and I really want to use it I hope you make a new video please and thank you videos are great ✌💗🙏

    • @woofer_808
      @woofer_808  3 ปีที่แล้ว

      @@bmoregta Thanks! The file formation is just the vanilla arma formation. You get at it through the action menu or by selecting your dudes and pressing the 8-key four times.
      If you hop on discord there are a couple of good places to get help. There's the speakeasy discord at discord.gg/MF7TAzU and there is also the C2 discord and the regular Arma one. I'm way to sporadically at the pc at the moment to be of much help otherwise.
      There is also the speakeasy manual which is fairly up to date, I think. docs.zohopublic.eu/writer/open/8hh4g6030d84daefe46e093725fb4c8e17741

    • @bmoregta
      @bmoregta 3 ปีที่แล้ว +1

      @@woofer_808 Ok maybe this will help me out more what mods do you run for you in order for you to control your AI soldier's maybe it will help me out bc I seen lots of your videos and I like the way you run them and yeah I do have a really good computer paid a pretty penny for this thing lol love Arma and I'm trying to really get in to it like really get in to it anyway thanks maybe ill see you in game in future thanks again

  • @petrkostanuk680
    @petrkostanuk680 7 ปีที่แล้ว +1

    Woow, you have the czech republic army. Thats awesome because I'am from czech republic

  • @dagoldenninja7965
    @dagoldenninja7965 8 ปีที่แล้ว +1

    Do you use VAC, Articulate or GlovePie?

    • @dagoldenninja7965
      @dagoldenninja7965 8 ปีที่แล้ว +1

      And what is that window on the left showing your troops from a height?

    • @woofer_808
      @woofer_808  8 ปีที่แล้ว +1

      In this particular video I was using VAC with my own prototype command set. But I'm having trouble with it after using Articulate since VAC is not as fast. And I'm having trouble getting recognized. Gonna try and get a profile for Voice attack together, since that now seems to support the same type of commanding as with Articulate.
      I originally had this explained in the video but cut it out before uploading.

    • @woofer_808
      @woofer_808  8 ปีที่แล้ว +1

      That window is a second viewpoint from another player model on the server. I simply record from two separate machines and then edit it together in Premiere.

    • @dagoldenninja7965
      @dagoldenninja7965 8 ปีที่แล้ว

      Thanks man, do you recommend Articulate or Vac, if you are new to this kind of thing

    • @woofer_808
      @woofer_808  8 ปีที่แล้ว

      I'd start out with Articulate since it's free and works really great for Arma. Check out my previous video for a rundown of the different options. I'm more experienced than when I did that video six months back, but it is still relevant. Now that I've run VAC for a while, I'll test Voice Attack for real. I'm likely to do a "current setup" video when all is said and done.

  • @LDZMarder
    @LDZMarder 4 ปีที่แล้ว

    bad test, why didnt you give the AI in the vanilla mode the order to disengage? its in the attack menu? There is littery the disengage order.

    • @woofer_808
      @woofer_808  4 ปีที่แล้ว +1

      False assumption.
      I guess it could have benefitted from having been mentioned in the video. But at the time of this video three years ago, "Disengage" in the menu only worked as long as your squad wasn't being actively engaged by enemy.
      Because Autocombat does what is literally in its name - it automatically puts the squad back into combat mode. It's probably still this way too but I haven't tried lately.
      The tests in the video illustrates some of how the well tools for overriding vanilla autocombat performed at the time.

  • @thomasforster3001
    @thomasforster3001 8 ปีที่แล้ว

    Is that really tanoa...I thought everything was tropical...

    • @thomasforster3001
      @thomasforster3001 8 ปีที่แล้ว

      And are you using any shaders? It definitely looks like it.

    • @woofer_808
      @woofer_808  8 ปีที่แล้ว

      Yup, it's vanilla Tanoa. Albeit a not so lush small part of it. I think I had HBAO+ and oversampling activated at the time which adds to that look.

    • @thomasforster3001
      @thomasforster3001 8 ปีที่แล้ว +1

      Yeah that definitely makes it look more arid and temperate... I thought it was a new player-made map of California or something for a second.