The Dark Souls Character Hitbox

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 357

  • @lego3629
    @lego3629 3 ปีที่แล้ว +978

    Holy crap it's Jon Dark Souls, the protagonist of *DARK SOULS*

    • @elliottarancibia7760
      @elliottarancibia7760 3 ปีที่แล้ว +123

      "Every Soul has it's Dark" -Jon Dark Souls

    • @piterkson4344
      @piterkson4344 3 ปีที่แล้ว +61

      @@elliottarancibia7760 "It's always dark before the souls" - John Dark Souls

    • @Eric_The_Cleric
      @Eric_The_Cleric 3 ปีที่แล้ว +18

      @@piterkson4344 "The Dark before the Souls is the proper chronological order of events." - Jon Dark Souls

    • @BoiledToast_0
      @BoiledToast_0 3 ปีที่แล้ว +16

      "Guys it's getting kinda dark and somebody mentioned something about souls." - Jon Dark Souls

    • @iiRoot_
      @iiRoot_ 3 ปีที่แล้ว +8

      "Is this some sort of Dark Souls 3 by Fromsoftware"" - Jon Dark Souls

  • @samg.a.4388
    @samg.a.4388 3 ปีที่แล้ว +1014

    Always was curious how accurate the hitboxes were I am glad to know it's just lag

    • @samg.a.4388
      @samg.a.4388 3 ปีที่แล้ว +36

      Thank you

    • @Sivanot
      @Sivanot 3 ปีที่แล้ว +26

      But it wasnt lag. The janky hits that dont always make sense come from the moment the hitboxes appear, and happen to be hitting at the time.

    • @Velacroix
      @Velacroix 3 ปีที่แล้ว +5

      @@colbyboucher6391 While we know most frustrations are lag induced, there are more than a few jank weapon and attack hurtboxes in DS3 that are clearly oversights (e.g. Nameless King thrust).

    • @Александр911-х6л
      @Александр911-х6л 3 ปีที่แล้ว +8

      In general, nothing new. Butt attacks, full damage from weak touches make this game a cripple among melee fighting games.

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 3 ปีที่แล้ว +16

      Nah man, it's not just lag. Look at how massive the hitboxes are for the weapons.

  • @polskillz
    @polskillz 3 ปีที่แล้ว +341

    "Every hit has its box"
    - John Hitbox, Stand of John Darksoul

  • @Joandersonso
    @Joandersonso 3 ปีที่แล้ว +144

    Watching that parry frame by frame was unreal hahah

  • @stairmasternem
    @stairmasternem 3 ปีที่แล้ว +481

    Seeing the weapon boxes, kind of wish they were more pancake instead of cylinders. But then again, that could get real annoying. Not Morrowind dice roll annoying, but definitely close.

    • @MaestroRNGs
      @MaestroRNGs 3 ปีที่แล้ว +117

      Cylinders are the cheapest shapes to calculate next to spheres (yes even cheaper than boxes). If you would scale their height or width, it would increase the calculations a lot more, since the end of the capsules wouldn't be a perfect half sphere anymore.

    • @themattbat999
      @themattbat999 3 ปีที่แล้ว +11

      Morrowind is mainly an RNG and stat battle

    • @stairmasternem
      @stairmasternem 3 ปีที่แล้ว +10

      @@themattbat999 I know which is why I referred to its system as Dice rolls.

    • @themattbat999
      @themattbat999 3 ปีที่แล้ว +1

      @@stairmasternem oh, i misread, sorry

    • @stairmasternem
      @stairmasternem 3 ปีที่แล้ว +7

      @@themattbat999 no worries. I find the Morrowind dice role system more egregious to something with giant hit boxes myself. That’s the biggest improvement Oblivion made to Elder Scrolls if you ask me.

  • @goreobsessed2308
    @goreobsessed2308 3 ปีที่แล้ว +64

    The body hit box is almost perfect for the default mesh but damn those weapon ones are a bit oversized

  • @Feanor1988bis
    @Feanor1988bis 3 ปีที่แล้ว +105

    Miyazaki's gonna be mad when he discovers there are no toe cilinders to make feet hitboxes more accurate.

  • @DaisyChaine
    @DaisyChaine 3 ปีที่แล้ว +4

    “ AHH. EHHH. AUUUURRHHHGHH. AAAAAYYYEEEHHHH. AAAAHH. OOOOWUH. OOOOOOUUGGGH. AAAAAYYYEEEHHHH. EEHHHEHH. OUUUGHHHH . “

  • @silverbell800
    @silverbell800 3 ปีที่แล้ว +170

    Seeing how precise the hitboxes are, do you think you could do another vid on why lag effects them so ridiculously?
    Don't think I need to elaborate for anyone who's been playing DkS for awhile lol.

    • @Amir0
      @Amir0  3 ปีที่แล้ว +81

      Oh I felt like addressing this but forgot to, sure I’ll make a short video on it.

    • @valravnsshadow9422
      @valravnsshadow9422 3 ปีที่แล้ว +2

      @@Amir0 thank you. As a former pvper it was the definition of pain.

    • @juliet4093
      @juliet4093 3 ปีที่แล้ว +2

      lag effects all things this ridiculously

    • @CritLoren
      @CritLoren 3 ปีที่แล้ว +15

      it's because the "does that person get hit" calculation is done clientside, and the server trusts that information.

  • @hauntering_j1249
    @hauntering_j1249 3 ปีที่แล้ว +81

    Ohh that's why people swing in the opposite direction. Thank you

    • @HeyzDexy
      @HeyzDexy 3 ปีที่แล้ว +1

      look up dead angles

    • @TheDsRequiem
      @TheDsRequiem 3 ปีที่แล้ว

      Nah this isn't why

    • @ABurntMuffin
      @ABurntMuffin 3 ปีที่แล้ว +3

      it also changes the timing of your swing, if you angle yourself so that the END of your swing animation will be what lands, then effectively you've made the move take more time. That can throw off people's parry timing since weapons all have start-up and can be practiced against thusly. On the contrary, if you turn INTO the person so that they're hit at the very start of your swing, it can often (and with the right weapon[s]) be fast enough to not give the player time to react. The unlocked pvp meta in this game was like nothing I've ever experienced before or since. Definitely not a perfect game but boy howdy did they do something special here.

    • @leandrotarsia7212
      @leandrotarsia7212 3 ปีที่แล้ว +5

      Some guys swing both ways. But that's another story.

  • @fanslayer7001
    @fanslayer7001 3 ปีที่แล้ว +1

    Mr Dark souls, the main protagonist from the game dark souls, famous for his quote “every soul has its dark”

  • @JustSnowglow
    @JustSnowglow 3 ปีที่แล้ว +51

    I'm interested in that foot hitbox on the Atrorias flip 👀

    • @morganpriest7726
      @morganpriest7726 3 ปีที่แล้ว +23

      I think it’s like a stun hit box so the actual downswing hits properly.

    • @cuddles9952
      @cuddles9952 3 ปีที่แล้ว +8

      Figure Onikiri ubadachi weapon art has same effect tide to knees

    • @dreadwulf9050
      @dreadwulf9050 3 ปีที่แล้ว +2

      it is for staggering

    • @3601-c3k
      @3601-c3k 3 ปีที่แล้ว +1

      it’s half the boss arena

  • @getoffmylawn6275
    @getoffmylawn6275 3 ปีที่แล้ว +1

    “No player mesh. Only skeletal wire.”

  • @EliasKaydanius
    @EliasKaydanius 3 ปีที่แล้ว +17

    Hmm, this actually explains a lot of my frustration with DS3 hitboxes. Player hitboxes are fine, weapon hitboxes themselves are also fine, the problem is WHEN those weapon hitboxes start frame-wise. 2-handed GS in particular being able to hit you half an animation earlier if you are too close - it is useful to know it isn't because of the latency or packet loss.

    • @Dan_Kanerva
      @Dan_Kanerva 3 ปีที่แล้ว +15

      the weapons hitboxes ar enot exactly fine either... in Devil May Cry they look like long boxes , here they look like GIANT bridge-support pilars . Of course you ar egonna get hit when the weapon is actually a huge beisball bat

  • @Visigoth_
    @Visigoth_ 5 หลายเดือนก่อน +1

    This was great! *THANK YOU!!!* 😆

  • @Neo2266.
    @Neo2266. 3 ปีที่แล้ว +2

    “Things can be easily understandable and predictable”
    Internet connection : *Lol no*

  • @batboynew5283
    @batboynew5283 3 ปีที่แล้ว +8

    ok so we are just a bunch of beans stacked on one another

  • @mattBLACKpunk
    @mattBLACKpunk 3 ปีที่แล้ว +14

    1:55 ah yes, the b0ckswing (or rainbow) - famous among chivalry players :D

  • @JordyZ
    @JordyZ 3 ปีที่แล้ว +34

    It's interesting, the body hitboxes are pretty tight but the weapon boxes are huge. I wonder how differently the game would play with more accurate weapon hit boxes

    • @YexprilesteR
      @YexprilesteR 3 ปีที่แล้ว +17

      Even harder, probably would feel like nothing hits

    • @pandemonium2536
      @pandemonium2536 3 ปีที่แล้ว +15

      Probably better, at least for a lot of weapons. Big weapons should still keep the shockwave hitbox when they hit the floor but I think nobody would miss being killed from a mile away by a straight sword.

    • @timothymceachron9127
      @timothymceachron9127 3 ปีที่แล้ว

      @@pandemonium2536 abyss watchers intensifies

    • @animeboitiddies6146
      @animeboitiddies6146 3 ปีที่แล้ว +4

      id think of big hitboxes as compensatory for lack of full character articulation, like how that immediate area glow mitigates lack of touch faculties in dark areas.

  • @LoverofChildren
    @LoverofChildren 3 ปีที่แล้ว +3

    For a second I thought I could use this knowledge to my advantage in PvP until I remembered that one host who hit me with a dagger despite my farron great sword length of spacing, and that lag is eternal

  • @DarkHorse0
    @DarkHorse0 2 ปีที่แล้ว +1

    Been trying to find resources on how different games use hitboxes so I can reference them for use in my own game(s) and the stuff I've been finding varies heavily in quality. This video, however, was extremely useful and it's almost shocking how much things just clicked for me after watching it. Thanks a ton.

  • @solderingiron1008
    @solderingiron1008 3 ปีที่แล้ว +14

    Great video once again! It's more accurate than I thought it'd be, probably because the game is always a lag/latency fest for me nowadays

  • @Shovelchicken
    @Shovelchicken 3 ปีที่แล้ว +1

    Those weapon hurtboxes are insanely huge compared to the weapons themselves.

  • @largesumofbees2703
    @largesumofbees2703 3 ปีที่แล้ว +3

    After seeing this it makes so much more sense that SS can hit you while facing away from you

  • @PackLeader-1990
    @PackLeader-1990 3 ปีที่แล้ว +1

    Figured this out thru testing already but thank you. I respect your dedication & love this series

  • @deadliestvice5356
    @deadliestvice5356 3 ปีที่แล้ว +3

    Darek Seoul is one of the finest characters in gaming and literature today.

  • @littlemoth4956
    @littlemoth4956 3 ปีที่แล้ว +7

    I find these examples of using spacing with the animation lunges really helpful. I go about spacing just like that and it makes pvp a lot more fun when I can pull it off right.

  • @IPpainting
    @IPpainting 3 ปีที่แล้ว +2

    Love these insights!
    Just as a little addon those are Capsules, not cylinders. Which give them the extra advantage of the fully rounded body to more easily fill shapes (character) especially at joints :)

    • @Amir0
      @Amir0  3 ปีที่แล้ว +2

      Oopside, totally meant to say capsules, thanks for pointing it out

  • @BagsyBag
    @BagsyBag 3 ปีที่แล้ว

    Great to finally see the character hitbox, I've wondered what it looks like. Thanks!

  • @mimes4494
    @mimes4494 3 ปีที่แล้ว +50

    well you did it
    nice video
    I call them HURT boxes tho
    i know they are technically the same
    it will be fascinating making it like a mod than makes the game run to ultra potato and shows only the essentials
    downgrading all the textures
    how the players will change their strategies
    also have you seen what causes the double hit in the super pin >400 state?

    • @Amir0
      @Amir0  3 ปีที่แล้ว +10

      You talking about spear or halberd double hits? I guessed it was both hitboxes hitting and registering their hits on the same frame, bypassing the normal limit of 1 hit.

    • @PolyverseCube
      @PolyverseCube 3 ปีที่แล้ว +8

      yeah the correct term is a hurtbox, at least in fighting game terminology

    • @mythosinfinite6736
      @mythosinfinite6736 3 ปีที่แล้ว +4

      Hurtboxes take damage, hitboxes give damage.

  • @oatmealch
    @oatmealch 2 หลายเดือนก่อน

    Just awesome. This is a really great clip for a game designer. THX.

  • @mr.snowman6607
    @mr.snowman6607 3 ปีที่แล้ว +2

    i wana see what this looks like in an actual pvp match

  • @KeterHirameki
    @KeterHirameki 3 ปีที่แล้ว +16

    So the hitbox of arrow/bolt projectiles really is small as the actual arrow/bolt model? I wasn't expecting you to be able to show through such small gaps, does it work the same for spells such as magic darts and lightning spear?

  • @remghoost
    @remghoost 3 ปีที่แล้ว

    I could watch many, many more slow-mo videos of Dark Souls hitboxes.
    Many more.

  • @Jeenine
    @Jeenine 3 ปีที่แล้ว +2

    This poor gentle hitbox skeleton is getting ragdolled left and right

  • @itsukarine
    @itsukarine 3 ปีที่แล้ว +17

    Idea: adjust all the hitbox activation timings to only reflect when a weapon is in actual movement and would properly deal damage realistically; this would probably remove most of the "hitting from behind" things from nearly static weapons in their animations. I would be curious to see how PVP would fare when everyone has to actually hit during or close to the apex of a swing.
    You could go further and just have it do a small amount of scratch damage at the ends of the curve and remove poise breaking or reduce it, but I think that'd be a little bit overkill.

  • @SiegwardofCatarina_
    @SiegwardofCatarina_ 3 ปีที่แล้ว

    This explains the Nameless king attack when you look away.

  • @psicho9217
    @psicho9217 3 ปีที่แล้ว

    Please do this kinda stuff when Elden Ring comes out. Im a frame data/hitbox junkie from my years of playing fighting games and this helps alot

  • @Shazammo
    @Shazammo 3 ปีที่แล้ว

    I LIKE YOUR FUNNY BOXES, MAGIC MAN.
    serious side note, I make peds for GTA5 and their collision mesh looks like exactly the same.

  • @BigDBrian
    @BigDBrian 3 ปีที่แล้ว +2

    doing no roll/sprint fights really teaches you the character hitbox and how your attacks and movement change it. I remember got a debug tool to check some hitboxes and found the toggle for the character's hurt box, and I was pleasantly surprised to see my suspicions confirmed that it actually matches your character model very well. A simple demonstration is the curl-up gesture against pontiff's magic or honestly a lot of bosses' melee attacks that don't hit the floor.
    I'm glad to see you make a quick video on it (with some cool demonstrations and clear visuals as always) because it goes underappreciated just how good the hurtbox is.

  • @redgarlicbred6228
    @redgarlicbred6228 3 ปีที่แล้ว +15

    I've got a question, how big are enemy attack hitboxes? Do they stay within their animations or do some, like fire breaths, extend outside? Bc I've died a couple times from a couple attacks that seem like they'd miss but chipped my health away anyway. Would be cool to see how they look like.

  • @curtisbrown547
    @curtisbrown547 3 ปีที่แล้ว

    so its the weapon boxes that are enormous

  • @therandomartist3201
    @therandomartist3201 3 ปีที่แล้ว

    And yet a man can stand next to my greatsword slam and escape unscathed even though it should of at least hit his legs.

  • @nightmarishcompositions4536
    @nightmarishcompositions4536 3 ปีที่แล้ว

    Monster Hunter PS2: Did somebody say funny hitboxes?

  • @zomboid_mc
    @zomboid_mc 3 ปีที่แล้ว

    I love this now just waiting for dark souls 2 player and boss hitboxes.

  • @SneakybeakyScrub
    @SneakybeakyScrub 3 ปีที่แล้ว +1

    theres those gaps in tf2 hitboxes but onlu in certain animations on certain classes so you'll probably never encounter it in actual gameplay

  • @BrentMalice
    @BrentMalice ปีที่แล้ว

    this is so important for game design. thanks fam was wondering how their capsule colliders were setup

  • @dragoonman1478
    @dragoonman1478 3 ปีที่แล้ว

    I always knew how hitboxes were never perfect. It's really cool to see them directly in game in real time too

  • @Rain1
    @Rain1 3 ปีที่แล้ว

    Bro I can't wait until this tool or whatever it is becomes available for you in Elden ring. We're going to see some pretty crazy stuff I think

  • @wiglow2810
    @wiglow2810 3 ปีที่แล้ว +1

    Another good vid by Amir

  • @Happy_Sailor639
    @Happy_Sailor639 10 หลายเดือนก่อน

    2:05 Nope, you're wrong, DS2 doesn't have that issue :D

  • @justsomerandoontheinternet3147
    @justsomerandoontheinternet3147 3 ปีที่แล้ว

    Imagine someone going UI and dodginf by simply walking and looking away

  • @MortalMercury
    @MortalMercury 3 ปีที่แล้ว +1

    I really want to see more enemies and bosses hitboxes

  • @2PANZER2
    @2PANZER2 3 ปีที่แล้ว

    cool video
    never knew that hitbox in ds so big

  • @TheOneTrueMaNicXs
    @TheOneTrueMaNicXs 3 ปีที่แล้ว

    This explains why great weapons are so OP their hurt capsule is huge.

  • @NeoCelestial
    @NeoCelestial หลายเดือนก่อน

    Dude, DS3's weapon hitboxes are HUGE

  • @Megatron9000
    @Megatron9000 3 ปีที่แล้ว +2

    Great video. I think the time has come... can you show the hit boxes from one of the series' most notorious bosses, Dark Souls 2's Pursuer? Maybe some other wonky bosses too?

  • @DivineRainor
    @DivineRainor 3 ปีที่แล้ว

    As someone whos done a bow only run, im fairly confident some enemies have gaps in their skeleton with how often id see my arrows litterally just pass through enemies when trying to snipe

  • @shishi6201
    @shishi6201 3 ปีที่แล้ว

    Huh. I honestly always figured it was a big cylinder or something

  • @BrotherTora
    @BrotherTora 3 ปีที่แล้ว

    I wanna play the game as the wire mesh hitbox character now

  • @VideoGamingSociety
    @VideoGamingSociety 3 ปีที่แล้ว

    So basically a straight sword has almost the same hitbox as an ultra

  • @redwolflancer3051
    @redwolflancer3051 3 ปีที่แล้ว

    Very fair,there's been times where I couldn't believe I didn't get hit,games I grew up with had big unfair hit boxes

  • @bomdia555
    @bomdia555 3 ปีที่แล้ว +2

    firelink shrine invasions when?

  • @juubakka5463
    @juubakka5463 3 ปีที่แล้ว

    Very informative visually.

  • @Known_as_The_Ghost
    @Known_as_The_Ghost 3 ปีที่แล้ว +2

    These kind of videos are always cool, Thank you!
    2:30 After this attack,
    I wonder if it's possible for the attacked unit to get shot by an arrow whilst they're midair.
    Additionally, what do the various arrow/spell hitboxes look like?

  • @ericsbuds
    @ericsbuds 3 ปีที่แล้ว

    really cool to see this. thanks!

  • @SoulSin
    @SoulSin 3 ปีที่แล้ว

    Could you also make a video about boss and mobs hitboxes?
    Would like to know how much bosses cheat with hitboxes sizes. Artorias and Gapping Dragon comes to mind.

  • @MM-sx7zs
    @MM-sx7zs 3 ปีที่แล้ว

    3:40 The f o o t gets an attack box? I never knew it did that.

  • @robertogurrola7465
    @robertogurrola7465 3 ปีที่แล้ว

    Wish I knew this when I first started playing ds3 would've helped pvp alot lol

  • @boigercat
    @boigercat 3 ปีที่แล้ว

    wow the hit boxes on the weapons are ridiculous. they always felt off but wow

  • @acetrigger1337
    @acetrigger1337 3 ปีที่แล้ว

    so the old question is finally answered...
    it is not poor hit box placement, it is the lag.

  • @Alxsyz
    @Alxsyz 3 ปีที่แล้ว +2

    Can you do rolling and dodging hit boxes. I never get how I'm getting hit all the time.

  • @spideyfan1024
    @spideyfan1024 2 ปีที่แล้ว

    sometimes i forget how good DS3 hitboxes are

  • @ChishioAme
    @ChishioAme 3 ปีที่แล้ว

    Seeing how the weapon hitboxes are only active for such a (relatively) short time during the actual attack animation, it really makes me wonder how combat would change if they became active as soon as the animation actually started.

  • @lendial
    @lendial 3 ปีที่แล้ว

    2:30 thats pretty neat how girthier it gets during the upswing

  • @corvoadrian6970
    @corvoadrian6970 3 ปีที่แล้ว

    Maybe If the weapons hitboxes where more compact some emoji's actions would be able to duck them. Damn thinking about that those different weapon hitboxes would make a complete different combat.

  • @sinhi986
    @sinhi986 3 ปีที่แล้ว

    damn dark souls pvp in slowmo looks cool ngl

  • @ctownthemightiereaper3036
    @ctownthemightiereaper3036 3 ปีที่แล้ว

    Its really strange to see someone using the aristocrats headpiece since I never see anyone use it except for me when I main the set

  • @Mohamed_Ibrahim5576
    @Mohamed_Ibrahim5576 5 หลายเดือนก่อน

    And then there's Dark Soul 2

  • @Uradamus
    @Uradamus 2 ปีที่แล้ว

    Nice, good break down. Though technically those shapes are capsules, not cylinders, due to the spherical end caps.

  • @TheUnknownWanderer
    @TheUnknownWanderer 3 ปีที่แล้ว

    I expect to see him turn around and the model be stretched out for the lothric straight swords

  • @the_furry_inside_your_walls639
    @the_furry_inside_your_walls639 3 ปีที่แล้ว

    So the hitbox shenanigans that occur so much in this game aren't because of player or maybe even NPC hitboxes, but because of weapon hitboxes being much bigger than they should be, as well as lag as well.

  • @artorias550
    @artorias550 3 ปีที่แล้ว

    Now explain Dancer of the Boreal Valley broken grab

  • @stewforwords
    @stewforwords 3 ปีที่แล้ว

    Bkgs is a thing of beauty.

  • @andrewbruce2607
    @andrewbruce2607 3 ปีที่แล้ว

    Still doesn’t explain why the wonky hit boxes always work for my opponents but never me 😭

  • @no-man_baugh
    @no-man_baugh 3 ปีที่แล้ว

    Hit cylinder armor set when, Miyazaki?

  • @annie-zs6vt
    @annie-zs6vt 3 ปีที่แล้ว +1

    My opinion
    The hitbox from d3 is just amazing

  • @Kara_Pabuc
    @Kara_Pabuc 3 ปีที่แล้ว

    This is a great video!

  • @Tata-Jooma
    @Tata-Jooma 3 ปีที่แล้ว +1

    I have only one question regarding hitboxes:
    "What the Fuck? I'm 100% sure that didn't hit me! This is bullshit!"
    It's also transferrable to other games.

  • @nbv1978
    @nbv1978 3 ปีที่แล้ว

    Ur doin best content in ds rn keep dooin broo also you can show hitbox of frayedblade and his weapon arts thx

  • @goal2004
    @goal2004 ปีที่แล้ว

    None of these shapes are cylinders. They're called "Line Swept Spheres" or just capsules.

  • @AtreyusNinja
    @AtreyusNinja 3 ปีที่แล้ว

    Cant even use Nameless Knight name that get censured -.-

  • @kumo1814
    @kumo1814 3 ปีที่แล้ว

    Me who gets hit a mile away watching this

  • @funnygrunt_o7
    @funnygrunt_o7 3 ปีที่แล้ว

    i love this game so much

  • @masgondi1
    @masgondi1 2 ปีที่แล้ว +1

    Is there any video showing the block & dodge hitboxes?

  • @JohnnySilverFinger
    @JohnnySilverFinger 3 ปีที่แล้ว

    Yo, they are pretty crisp then. The problem is the lag

  • @Someone89a
    @Someone89a 3 ปีที่แล้ว

    Unusually large weapon hit boxes?

  • @TheDoomlord7
    @TheDoomlord7 3 ปีที่แล้ว

    I am super curious about magic hit boxes, there are quite a few spells that have feel like they have weird hit boxes.

  • @sovietmaori
    @sovietmaori 3 ปีที่แล้ว

    When tekken players see a dark souls player dead angling

  • @parleyeon7951
    @parleyeon7951 3 ปีที่แล้ว

    Looking at this it seems to confirm why some bosses have such ridiculous attack hitboxes: they applied same logic as in player weapons and didn’t bother with proper resizing