Might be 2 years too late, but early on in your sailing adventures, if you get into a naval fight that you don't think you can win, take some time to grapeshot their deck and knock out some of their crew. You can also hit their defenders, which can drastically cut down on the number of enemies that you'll have to fight when you decide to give no quarter and rush in. This can turn an otherwise unwinnable encounter into a victory.
"Toggle" is an excellent example of why the English language sucks. Oh, "toggle"? Oh, yeah, sure, just toggle it... That aside, the hand has to be on the keyboard anyway, not just for pausing but also for scrolling, menus etc. So I'm not sure how much "easier" any kind of toggle makes it than a button at once's own convenience (wow, what a feature! DLC-worthy).
BFKC Not a single word in your comment made sense. What the hell is wrong with "toggle". And how on earth can anyone think freeing up a finger doesn't make things easier?
In your Journal there is also a notes section, and you can add custom markers to your map which helps if you want to mark something you might want to come back to later i.e. chest you can't open yet due to too low mechanics (happened to me a couple of times).
Warning: The "Stag" shapeshift ability on the druid might be a spooky surprise if you were expecting to become a regular 4 legged big horned male deer like I did 🦌. I was about to reroll when I saw that I look like a creepy wendigo!
Meiko Graveyard I mean you can just toggle all the auto pause options in rtwp, but yeah turn-based is how I wish I could play all of their games, even though it feels crappy and added last minute
I feel like turn based was added to help out people playing on consoles because real time kinda sucked and drew me out of the first one, but more options are better for anyone who wants to play however they like
@@Djeveldyrker why would it be hard to manage RTwP when you can imitate TB by pausing whenever and making adjustments. Just curious. I am new to this genre, trying to figure out things. Thanks in advance for your reply.
It was seemingly easier to pick up the combat, it feels a lot more fluid than PoE 1. Mainly because the AI is so much better. You have more control over your party, how they handle themselves when you're not pausing and giving them manual commands is a sight to see. Nothing but overall improvement over the first title in every aspect.
Nathan Silas unless you play path of the damned with up scaling and iron mode then the ai it's fine. But in pod you really need to micro everyone and some parties and classes are better than others (cough shapeshufter druid with barb or monk multiclass)
POTD doesn't need to be micro management hell if you got tactics and focus fire. Also certain classes like monks and rogues make POTD easier to micro. Since if they keep attacking, enemies keep dying. so less micro. Chanters are also pretty easy to use or paladins. It is the caster classes and multi classes that make microing an issue in POTD.
I never understood why they went with the system they did, Divinity has a much better system to understand and it's not entirely overwhelming. Turn based just works better than real time for these kind of RPG games, real time i feel only works if the game is solo based. If a game tries to be DnDish its combat should also resemble DnD (Turn based).
Enable npc leveling in the settings and start your first playthrough on the easiest difficulty. Have at least one in your group specialise in mechanics to disarm the numerous traps in the game and unlock all locked chests/doors (max difficulty i encountered is 15). Have your main focus on the skill you plan to wrap your playstyle around (diplomatic, bluff, intimidate)
that's what ruined the game for me, the lack of XP. I like to go off and kill stuff, be evil, do whatever, kill ships. But you get 0 XP, so it just sucks.
@@jordach545 Levelling up in this game is much quicker than the first, the game would be far too easy if you could level up through just combat. But you do receive some exp from combat against enemies you haven't fought yet.
@@tonykirk8295 that's the thing. I get it, it totally works for most people. But I get bored and have ADD. I wanna kill people for looking at me the wrong way. Also, hunting ships. I wanna get XP for defeating a ship.
Tip: (but really common sense) Don't try to use your tank to set off traps. If they die that way...they stay dead. (Sorry A-man, it was a dumb move I know that now!)
Here's 1 tip to make the game 1000% easier, play a Beckoner Chanter. They're hysterical. You can summon with less phrases and your summons have less hp, are smaller but you get 2 for every 1. Meaning end game you can summon 8 miniature animated weapons and laugh as they gang up on your enemies. 8 on 1 is very unfair. Add to that the fact that I don't think they get any weaker. Even though they are half size and with half base hp I think they still do full damage. The ogres that you can summon (4 instead of the base 2) still do 30+ damage per hit regularly. It's funny to summon 4 half size ogres on top of a mage or range enemy who thinks they are safe and then nearly instantly turns into bloody gibs. This is also a side note but summoned characters can often have abilities. Make sure you either activate the ai on any summons when you get them on the field or check to see if they have any abilities. I thought the wisp summons were useless until I found out they could teleport quite far and daze enemies. Regularly they move very VERY slowly. Also for any range attacker, get at least 1 arbelest with the proficiency you can cc enemies like mad, it's basically bullying and with the ranger bounce attack you can do it to 2 enemies at once.
F5 is quick save and F8 is load last quick save. I press F5 right before I go full 'hold my beer' on an option or choice in game. if things go sideways you've lost little progress, occasionally do a 'hard save' (esc.. save.. give it a name) every now and then. those saves and quick saves are separate.
The behavior editor is amazing but also pretty confusing. I’m starting to get the hang of it and it is SO satisfying watching everyone perform well from how you’ve programmed them.
6. You can retrain your characters for money, so don't be afraid picking some wrong or experimental perks along the way. You can't change class though, so that need to be well thought up. Multiclassing are general the strongest overall, but slower progression. Personally I prefer the utillity you get from Rogues. 7. If you find the ship combat too hard, just rush in full speed and attack man-man. It's way easier to just rush in and beat everyone than attacking from the general complex ship combat system.
What I like about the game is that EVERY class is useful...some have more narrow roles to play but even Eder going full tank is extremely useful with TWO retributive riposte abilities etc. Theres not a single class thats objectively bad here.
geoge, I', there with ya. Rolled a Druid/Priest that I hated, a Pure Wizard that can't do much at the beginning anyway, and finally settled on a trusty Paladin for the melee tanking, heals and all around awesomeness. Hope you find a good one and roll with it. Remember, you get other teammates with various classes to play with later in the game if they join you, so if you find yourself liking their playstyle more to your main character, next time roll up one of their classes and see if you like it more.
I really like the feel of this game I didn’t try the turn based I’m sure I won’t have the same feeling if I were to use turn based mode I like to pause whenever I want and adds more difficulty
@@resmarted Sorry mate but I totally disagree. I believe it's super subjective in the end but I've tried both Divinities, spent 100+ hours in the 2nd one and can't really say I enjoy it. The character development is really bad, balance is totally off, most combats are super one-sided (especially if you're 1-2 levels behind). PoE is much more hardcore in terms of mechanics but rewards with great balance and combat experience. Divinity for me is much more creative (new mechanics, interactions with environment), much better exploration and probably dialogues and etc. Both have their strengths but my personal choice would always lean towards good combat and balance.
Don't know if it's mentioned in the 200+ comments, but athletics increases the potency of the self heal second wind. It doesn't directly say, but I found out from a build guide and have noticed how much easier it is to keep Eder blocking those enemies from my squishy Watcher lol. I know I could play turn based, but I think it's more enjoyable playing real time with pause cause it adds a layer of strategy
The tanks tip isn't quite right. Just like in the first game (on Path of the Damned difficulty) you can thrive with all ranged except for Eder who is the pure tank. Have him engage alone group everything up while everyone is in stealth, and do a massive attack out of stealth on their squishiest or AoE while your priest opens with a heal, or cipher opens with painblock you can even consider dropping your AoE nukes on top of Eder once he has most of his tank abilities as he becomes pretty much unkillable just leave some recovery pots in his quick slots for real emergencies. If there's a choke point (doorways are a classic) Eder will become a wall that can't be bypassed while your team kills their DPS at leisure with most of them in almost no armor for faster recovery, and relying on AoE buffs/heals from the priest for even more damage output. So whenever you have a chance to pull a group to one do it. It's hilarious how effective it is. Using these tactics you can destroy things way above your level especially in PoE 2 where heals are broken as hell since there's no endurance/hp system where you can just keep on healing and just beat anything via attrition. Anyways I'm sure the game is perfectly doable at PotD difficulty with a bruiser party (as I've done in PoE 1), but it would be incredibly slow considering how tanky everything is at that difficulty level, so it's something to consider for you guys who enjoy min maxing. Do note that you do need to manually control all of your spellcasters if you do this.
D L A berserk barb is one of the best dpsers in the game I have mine decked out with mordwyn and the dragon sabre that heals every crit he can pretty much solo anything as long a xoti casts the plus 20 accuracy and if you multiclass him as druid or monk it just eats through anything
I have transitioned to 3 melee, 2 caster parity from 1 tank melee, 5 ranged. In POE1, ranged classes were tactically nice for focus fire and because melee engagement was nasty and hard to focus fire. It also made it improbable to stack deflection and attack speed on everyone. The choke points were pretty much mandatory against 10 plus enemies in potd poe1 before they made the encounters easier.
Funny the amount of time I am spending learning the mechanics of it before I actually play :P - as Passive Skills stack more freely, they are rather important.
The AI advice can be very misleading you don't mention in the video that the AI can be modified or at least choose from a few presets. Because by default if you activate the AI your supposed tank may end up having an aggressive AI with 0 tank script ready for battle which can lead you to even more troubles.
Bought this yesterday and blown away. The fighting is way more fun, way fairer, the story is easeier to grasp, the character design, level design and graphics are the best in the business. I MUCH prefer this to Divinity, hands down a much darker tone with way cooler characters.
I really liked the first game until we got the keep and it kept getting attacked and damaged. I loved micro managing the combat. will this one be better suited to me? the keep stuff in the first game was infuriating.
1) how essential are clerics, compared with PoE 1? Can I replace the cleric with a druid? 2 ) how useful are summons (chanter), specially as extra tank/support?
On poTD, you need some kind of healing. Replacing a cleric with a paladin may work. It depends on if you are using the priest/druid aoe heals or if you only have 1-2 melee getting damaged. Summons have always been useful to block the battle line, it just depends on how long they last. It's better to get the summons out early rather than late.
If you don't know how a class works for low and high levels, I suggest getting the main class with no sub class. You won't lose out. The base classes are the most balanced. I haven't tested Beckoner POE2, so I'm going to look it up right now. guides.gamepressure.com/pillars_of_eternity_2/guide.asp?ID=43051 Gamepressure's POE1 guide was great, so their POE2 guide may be useful now as well. For summons, in my experience with the POE1 engine, their use isn't so much as damage as places you put to block enemies, to buy yourself time to nuke or react. And while more summons can block more terrain, the same can be said for just summoning up those big wyrms and ogres. They take up a lot of real estate too. The beckoner subclass for chanter looks like it is specialized to pump out drake and ogre summons with fast brisk phrase singing. So long as your chanter isn't downed or paralyzed, he will still sing phrases and thus as time goes on, the chanter gets very reliable party healing (winds of death) and so on. It's almost equivalent to everyone having a fighter's self regen buff. I would not take beckoner, though, if it reduces the life on my summons. It's too specialized then and ideally I want my summons to stay on the battlefield cause they will literally roadblock hordes of enemies, for me. Just by living. If they go poof.... here comes the horde. Chanters are also nice in that they can react to a lot of situations with their defensive buffs and active spells. They got some spike/spot healing for situations where your party is getting smashed. They got summons to stall enemies. They got self heal auras and party auras. They got spells that can remove afflictions from you and buff your party with dps like Aefyre. A chanter has almost as many powerful buffs as priests, but can keep using it so long as they are still alive. Very good for "sustain parties" that don't like to die a lot. A chanter + paladin's spike heal is equal to maybe 1 priest in POE1 for healing. It's about the same, so far, for Poe2.
Andrew Furletov, you just have to stack deflection on one character using a shield. Even a small one will let you evade a lot more damage. In situations where you aren't surrounded, you can switch to higher dps weapons. Druid healing doesn't get good until level 4 moon well usually. The priest 3rd level spell consecrated spell is also the primary heal. And chanters are also pretty good for aoe regen.
Man this game looks addicting and fun. It does look like a game with a steep learning curve. I am not a PC gamer, but this game makes me want to get it on PC. I know it's coming out to console, but I'm not sure how all these features will be mapped onto a controller.
Look at 7:02 on the video, where it says Ship Equip and Cargo....that IS your stash, it's sorted all the food and drink for you, so you just drag it up to the top window, food in the food section and drink in the other. Like he says, make sure you put the high morale food/drink in the left slots, or else your crew will continue to lose morale on voyages because they don't like the more bland stuff to eat.
Pro-tip if you aren't using AI, queue up your actions and way points. that way you don't have to baby sit your characters as much. (my opinion. don't use AI on your companions, they will waste a lot of good skills and spells at bad times instead of specific crucial times)
Click on the icon "I" or "II", "III" ect in the inventory menu, or while in combat select a caracter, click on the weapon and select his secondary weapon that will show up.
Much appreciated! I just finished making my character. These tips will be helpful. Personally I'm a turn based kinda guy. The other method seems too chaotic haha
I haven't played the second game yet, but enjoyed the first one. Is the second game a true sequal with returning characters or continuation of the story from the first game? Or is it completely different and entirely new game? Thanks
Yeah. You're supposed to be the same Watcher and in fact it does have a save import feature. There are some returrning characters. Eder, Aloth and Palegina are all returrning companions.
Hey bud. 30 hours playing, still a noob. Two major questions : is there a way to avoid injuries to the crew when choosing to board an enemy ship? I don't like the naval combat, so I avoid it (I understand shit at naval combat, also). Second... Is there a way to heal your crew quickly? It seems to be done at random and only when the ship moves... Thanks, mate.
Get close enough to “board”. You can do that by choosing the enter combat choice (the one that doesn’t immediately board). Hen get close enough to the ship by either closing in to ramming speed or stopping close enough to safety board. It’s a little longer, but you don’t get injuries that way (unless you’re hit by grapeshot). Secondly, you just have to wait out the day and night cycle, either by moving around at sea or on land. Be sure to have a good surgeon to speed up time, and also put the crew member in the resting slot so you don’t get any penalties. 5 months late but hope it helps if you haven’t already figured it all out.
I love Pillars of Eternity and Divinity series games and I do not wanna be rude and maybe I will sound stupid but while both serials are phenomenal CRPG games each time I go in combat and setting characters in POE I get a headache and get totaly lost.
no...n1. they very clanky to play now and low res graphic can be hard to bear on our modern pcs and monitors 2. we already played them to death and want new stories and lands based up on game mechanics we liked back then. 3 they asking fro same STYLE of game not the exact same game 4 . or they asking fro hd remakes.
Appreciate the video but as the video is for beginners, maybe omit minor spoilers such as locations and party members. Didn't finish the video because of that, thanks for the upload though!
No problem! Nothing really got spoiled because I stopped but I saw the portraits of potential future party members and noped outta there! Keep up the good work :)
How about you STFU, you precious flower? In the "old times", they also showed screenshots and plenty of other crap... "Spoilers" are overrated and a particularly modern and slightly narcissistic phenomenon, especially in its heightened paranoia and the way it's put forward.
Want the best tip on how to pick up Pillars of Eternity 2? PLAY PILLARS 1 !!! The biggest problem I see for newcomers is that the scope of lore is fucking suffocating. It is already fairly hard to get into when you start with the first game, but its manageable and I would say necessary in order to understand what is going on in part 2. The events of Pillars 1 are referenced almost constantly and I like that, it feels really epic and it makes me feel like I am continuing my journey. But if I hadnt played the first game, I'd just be confused as hell.
A chanter ranger is OP beyond belief a unit to start a bow 2 cover you till your chant is ready. Than unless your adds from your chant. do that with 2 chanter/rangers every foe is cake.
"Punishing difficulty" It's funny, because they stated the hardest difficulty isn't even balanced yet, that they had to choose between bugfixes and balancing the difficulty so its going to be balanced post release. everything else is cake walk. lol.
it's a matter of taste. if you want a more relaxed gameplay, go Turn-Based...if you want to be stressed out sitting on the edge of your seat, go Rtwp... If you want to control every action of the fight, go Turn-based. With Rtwp you will need to turn AI off to control everything. If you don't pause enough, you might get screwed. that's pretty much it.
As long as there isn't any monk temple to attack in this game, im good with poe2. Hell, if i didn't want a character to import in poe2 to ransack the deafire archipelago, i would have stopped my adventures in white march to go fishing to make some ondra and chips to eat while watching dyrwood burn without a single after thought while resting my cold feet on thaos cracked skull.
I like your content but would enjoy your vids more if you rebalanced your sound a bit. music always seems really loud compared to VO, sometimes making it hard to catch everything you're saying. otherwise you guys are solid!
We dont need games to be punishing difficult, but less automated. The cinematic gameplay experience is perhaps well-meaning but counter-productive. Also, difficulty does not come from hit-spongy enemies.
Cheers for the tip about different weapon types. I'm kicking myself for not thinking of that. Really enjoying this at the moment, but I was hoping they would improve the dialogue and get better writers on the story, as POE1's dialogue was a meandering snoozefest at times. IMO the writing on this one is even worse just with more voice acting and (really!) bad jokes. Oh well It's still kinda fun.
Dude thankyou so much, you highlighted a bunch of points I was trying to locate / blanked on. (knew there was a speed slider, couldn't find. thought there should be an item highlighter, didn't work when i tried / i didn't find it). I also finally found the "summoner" class AFTER getting to the big city town of Nek-something (Chanter, melike)
Can't wait I am poor an waiting for PS4 ver in December.. so many great Western RPGs coming at the end of this year on PS4....ok trolls you can now make fun of me for not having a PC.
I’m like sooo confused I suppose I should go read up on it. Coming from typical games like GTA and Witcher I feel wholly unqualified for this epic experience
You do know this game is so easy you can programme the AI well enough to just win every fight on Path of The Damned difficulty without touching a single button and just letting your chars fight. Even Obsidian has acknowledged the problem and will increase the difficulty to be in line with PoE 1, which really was a bit more challenging.
Might be 2 years too late, but early on in your sailing adventures, if you get into a naval fight that you don't think you can win, take some time to grapeshot their deck and knock out some of their crew. You can also hit their defenders, which can drastically cut down on the number of enemies that you'll have to fight when you decide to give no quarter and rush in.
This can turn an otherwise unwinnable encounter into a victory.
Never too late. Just got given it from my friend.
Still not late. Have had this game on my backlog for quite a while and soon getting into it once so finish my current projects. Thank yous!
Just got into the game after waiting for a good deal for awhile and ps+ just gave it to me 🤷🏼♂️ the game is amazing and thanks for the tip! 🫡
Still not late i just got this game
@@YaBoiWhoDis
Nice!
Hope you have fun with it!
..and HOLD SHIFT to queue Spells! ;)
Best tip in whole comment section.
Isn’t a problem when everyone is moving around?
Best tip always in the comments...
Can this be done on console?!
Don't tell me how to spell
Slight change to tip #3. Instead of press tab to highlight you can change it into a toggle in the keybinding menu. It makes finding stuff much easier.
That's a great shout! Exactly the sort of tip worth sharing - Matt
"Toggle" is an excellent example of why the English language sucks. Oh, "toggle"? Oh, yeah, sure, just toggle it...
That aside, the hand has to be on the keyboard anyway, not just for pausing but also for scrolling, menus etc. So I'm not sure how much "easier" any kind of toggle makes it than a button at once's own convenience (wow, what a feature! DLC-worthy).
BFKC Not a single word in your comment made sense. What the hell is wrong with "toggle". And how on earth can anyone think freeing up a finger doesn't make things easier?
Wlerin
I think he complains that it is a noun and a verb at the same time? It is a weird complain, but not completely nonsensical.
hes a little slow
In your Journal there is also a notes section, and you can add custom markers to your map which helps if you want to mark something you might want to come back to later i.e. chest you can't open yet due to too low mechanics (happened to me a couple of times).
Warning: The "Stag" shapeshift ability on the druid might be a spooky surprise if you were expecting to become a regular 4 legged big horned male deer like I did 🦌. I was about to reroll when I saw that I look like a creepy wendigo!
Turnbased mode kinda fixed the difficulty of combat in my optic, as it is much easier and for me brings a D&D feel to it
Meiko Graveyard I mean you can just toggle all the auto pause options in rtwp, but yeah turn-based is how I wish I could play all of their games, even though it feels crappy and added last minute
Snake_XIX I like the turn based On Divinity but not on this
I feel like turn based was added to help out people playing on consoles because real time kinda sucked and drew me out of the first one, but more options are better for anyone who wants to play however they like
@@Djeveldyrker why would it be hard to manage RTwP when you can imitate TB by pausing whenever and making adjustments. Just curious. I am new to this genre, trying to figure out things. Thanks in advance for your reply.
@@Djeveldyrker I see
It was seemingly easier to pick up the combat, it feels a lot more fluid than PoE 1. Mainly because the AI is so much better. You have more control over your party, how they handle themselves when you're not pausing and giving them manual commands is a sight to see. Nothing but overall improvement over the first title in every aspect.
Nathan Silas unless you play path of the damned with up scaling and iron mode then the ai it's fine. But in pod you really need to micro everyone and some parties and classes are better than others (cough shapeshufter druid with barb or monk multiclass)
frking100 - true, but that's the lure of PotD anyways, it needs to be a micromanaging hell because that's what people expect from it ^^
POTD doesn't need to be micro management hell if you got tactics and focus fire. Also certain classes like monks and rogues make POTD easier to micro. Since if they keep attacking, enemies keep dying. so less micro.
Chanters are also pretty easy to use or paladins. It is the caster classes and multi classes that make microing an issue in POTD.
I never understood why they went with the system they did, Divinity has a much better system to understand and it's not entirely overwhelming.
Turn based just works better than real time for these kind of RPG games, real time i feel only works if the game is solo based.
If a game tries to be DnDish its combat should also resemble DnD (Turn based).
I really love the AI controls. It's so much like FFXII's Gambit system...which was the intent.
Enable npc leveling in the settings
and start your first playthrough on the easiest difficulty.
Have at least one in your group specialise in mechanics to disarm the numerous traps in the game and unlock all locked chests/doors (max difficulty i encountered is 15).
Have your main focus on the skill you plan to wrap your playstyle around (diplomatic, bluff, intimidate)
My personal 2 tips: be very very patient and level up doing side missions!
Honestly it is an CRPG xD
that is a given.
that's what ruined the game for me, the lack of XP. I like to go off and kill stuff, be evil, do whatever, kill ships. But you get 0 XP, so it just sucks.
@@jordach545 Levelling up in this game is much quicker than the first, the game would be far too easy if you could level up through just combat. But you do receive some exp from combat against enemies you haven't fought yet.
@@tonykirk8295 that's the thing. I get it, it totally works for most people. But I get bored and have ADD. I wanna kill people for looking at me the wrong way. Also, hunting ships. I wanna get XP for defeating a ship.
Tip: (but really common sense) Don't try to use your tank to set off traps. If they die that way...they stay dead. (Sorry A-man, it was a dumb move I know that now!)
Here's 1 tip to make the game 1000% easier, play a Beckoner Chanter. They're hysterical. You can summon with less phrases and your summons have less hp, are smaller but you get 2 for every 1.
Meaning end game you can summon 8 miniature animated weapons and laugh as they gang up on your enemies. 8 on 1 is very unfair. Add to that the fact that I don't think they get any weaker.
Even though they are half size and with half base hp I think they still do full damage. The ogres that you can summon (4 instead of the base 2) still do 30+ damage per hit regularly.
It's funny to summon 4 half size ogres on top of a mage or range enemy who thinks they are safe and then nearly instantly turns into bloody gibs. This is also a side note but summoned characters can often have abilities. Make sure you either activate the ai on any summons when you get them on the field or check to see if they have any abilities. I thought the wisp summons were useless until I found out they could teleport quite far and daze enemies. Regularly they move very VERY slowly.
Also for any range attacker, get at least 1 arbelest with the proficiency you can cc enemies like mad, it's basically bullying and with the ranger bounce attack you can do it to 2 enemies at once.
F5 is quick save and F8 is load last quick save. I press F5 right before I go full 'hold my beer' on an option or choice in game. if things go sideways you've lost little progress, occasionally do a 'hard save' (esc.. save.. give it a name) every now and then. those saves and quick saves are separate.
that applies to pretty much any rpg on pc
doors..... doors are your best friend creates a choke point where enemies can only attack 1~2 people while your wizard blasts them with ice and fire.
Doors have always been op in games
This. I was getting destroyed in the first PoE game until I figured this out
A tip for naval combat save up your coin instead of buying a new ship everytime save up for the big ones higher defense means longer survivability
I've been using the party AI mostly as I get used to the combat again. It's improved so much over the first game.
KryHea did they make the ai auto function with more than just the first few skills this time? (Can u customize auto actions like in ff12)
The behavior editor is amazing but also pretty confusing. I’m starting to get the hang of it and it is SO satisfying watching everyone perform well from how you’ve programmed them.
6. You can retrain your characters for money, so don't be afraid picking some wrong or experimental perks along the way. You can't change class though, so that need to be well thought up. Multiclassing are general the strongest overall, but slower progression. Personally I prefer the utillity you get from Rogues.
7. If you find the ship combat too hard, just rush in full speed and attack man-man. It's way easier to just rush in and beat everyone than attacking from the general complex ship combat system.
What I like about the game is that EVERY class is useful...some have more narrow roles to play but even Eder going full tank is extremely useful with TWO retributive riposte abilities etc. Theres not a single class thats objectively bad here.
Never played the game before, just started, have no idea what you just said but am very excited
The pause function is actual a NECESSITY for solving one of the game's puzzles.
Could have mentioned how pets are different this time around. They actually benefit you now and give part wide buffs and there are a lot of them
Have you picked Pillars of Eternity 2 up? Are you waltzing through without problems? And do you have any old-school tips to share? Let us know!
Picked it up, have regretted my character creation 6 times now, help!
Hah! The curse of every RPG :) Don't think I've ever completed one without re-rolling at least once - Matt
geoge, I', there with ya. Rolled a Druid/Priest that I hated, a Pure Wizard that can't do much at the beginning anyway, and finally settled on a trusty Paladin for the melee tanking, heals and all around awesomeness. Hope you find a good one and roll with it. Remember, you get other teammates with various classes to play with later in the game if they join you, so if you find yourself liking their playstyle more to your main character, next time roll up one of their classes and see if you like it more.
Brother Mutant73 , made me a lifegiver druid. I'm sticking with her. Figured I'd give some life back after all :)
Logitech G hi im logitech lover can logitech make a g pro mouse wireless? you will make i will buy please make it
i have 20 hours in the game and now i hear about the highlight "tab" fak me
how about i beat the game already and never knew.... jesus i hate myself now
this tab highlights items are in every similar rpg game, it was even in the original baldur's gate and every game since
Fixpont that's not true. It wasn't in the original games, just the enhanced editions.
You didnt play the first one?
You got 980 hours left of gameplay to go lol
I’ve already played the game, but some pretty major spoilers in the footage
I really like the feel of this game I didn’t try the turn based I’m sure I won’t have the same feeling if I were to use turn based mode I like to pause whenever I want and adds more difficulty
ur crew starts eating from the left not the right
And now you can play the game as turn-based!
Fantastic game.Completed it on turn based.Play DOS 2 atm and thats even better.
Great video great tips! Great channel. Subbed.
I'm comming into this series after playing divinity, Similar playstyle but also not.
Mega-Excited!
Thank you! Glad to have you on board - Matt
POE is great, but divinity is better
@@resmarted Sorry mate but I totally disagree. I believe it's super subjective in the end but I've tried both Divinities, spent 100+ hours in the 2nd one and can't really say I enjoy it. The character development is really bad, balance is totally off, most combats are super one-sided (especially if you're 1-2 levels behind). PoE is much more hardcore in terms of mechanics but rewards with great balance and combat experience. Divinity for me is much more creative (new mechanics, interactions with environment), much better exploration and probably dialogues and etc. Both have their strengths but my personal choice would always lean towards good combat and balance.
I know the chances of you responding are slim cause of how old this is, but compared to divinity how did you like pillars 2?
Don't know if it's mentioned in the 200+ comments, but athletics increases the potency of the self heal second wind. It doesn't directly say, but I found out from a build guide and have noticed how much easier it is to keep Eder blocking those enemies from my squishy Watcher lol. I know I could play turn based, but I think it's more enjoyable playing real time with pause cause it adds a layer of strategy
The tanks tip isn't quite right. Just like in the first game (on Path of the Damned difficulty) you can thrive with all ranged except for Eder who is the pure tank. Have him engage alone group everything up while everyone is in stealth, and do a massive attack out of stealth on their squishiest or AoE while your priest opens with a heal, or cipher opens with painblock you can even consider dropping your AoE nukes on top of Eder once he has most of his tank abilities as he becomes pretty much unkillable just leave some recovery pots in his quick slots for real emergencies.
If there's a choke point (doorways are a classic) Eder will become a wall that can't be bypassed while your team kills their DPS at leisure with most of them in almost no armor for faster recovery, and relying on AoE buffs/heals from the priest for even more damage output. So whenever you have a chance to pull a group to one do it. It's hilarious how effective it is.
Using these tactics you can destroy things way above your level especially in PoE 2 where heals are broken as hell since there's no endurance/hp system where you can just keep on healing and just beat anything via attrition.
Anyways I'm sure the game is perfectly doable at PotD difficulty with a bruiser party (as I've done in PoE 1), but it would be incredibly slow considering how tanky everything is at that difficulty level, so it's something to consider for you guys who enjoy min maxing. Do note that you do need to manually control all of your spellcasters if you do this.
D L A berserk barb is one of the best dpsers in the game I have mine decked out with mordwyn and the dragon sabre that heals every crit he can pretty much solo anything as long a xoti casts the plus 20 accuracy and if you multiclass him as druid or monk it just eats through anything
I have transitioned to 3 melee, 2 caster parity from 1 tank melee, 5 ranged. In POE1, ranged classes were tactically nice for focus fire and because melee engagement was nasty and hard to focus fire. It also made it improbable to stack deflection and attack speed on everyone. The choke points were pretty much mandatory against 10 plus enemies in potd poe1 before they made the encounters easier.
Funny the amount of time I am spending learning the mechanics of it before I actually play :P
- as Passive Skills stack more freely, they are rather important.
Now I'm sad I didn't found out about the game earlier, but do i need to have played the first game?
I can slow down time? I needed that! Thanks.
The AI advice can be very misleading you don't mention in the video that the AI can be modified or at least choose from a few presets. Because by default if you activate the AI your supposed tank may end up having an aggressive AI with 0 tank script ready for battle which can lead you to even more troubles.
Bought this yesterday and blown away. The fighting is way more fun, way fairer, the story is easeier to grasp, the character design, level design and graphics are the best in the business. I MUCH prefer this to Divinity, hands down a much darker tone with way cooler characters.
I really liked the first game until we got the keep and it kept getting attacked and damaged. I loved micro managing the combat. will this one be better suited to me? the keep stuff in the first game was infuriating.
Cant wait to experience this game/world in First Person Perspective in Avowed.
Good video, but could you please lower the music volume? It's really distracting ...
Song name at 1:00 ?
171 hours and I LOVE this game
1) how essential are clerics, compared with PoE 1? Can I replace the cleric with a druid?
2 ) how useful are summons (chanter), specially as extra tank/support?
On poTD, you need some kind of healing. Replacing a cleric with a paladin may work. It depends on if you are using the priest/druid aoe heals or if you only have 1-2 melee getting damaged. Summons have always been useful to block the battle line, it just depends on how long they last. It's better to get the summons out early rather than late.
Thanks. Regarding summons, is the beckoner subclass for chanter (double number of summons with half the HP) worth?
If you don't know how a class works for low and high levels, I suggest getting the main class with no sub class. You won't lose out. The base classes are the most balanced.
I haven't tested Beckoner POE2, so I'm going to look it up right now. guides.gamepressure.com/pillars_of_eternity_2/guide.asp?ID=43051
Gamepressure's POE1 guide was great, so their POE2 guide may be useful now as well.
For summons, in my experience with the POE1 engine, their use isn't so much as damage as places you put to block enemies, to buy yourself time to nuke or react. And while more summons can block more terrain, the same can be said for just summoning up those big wyrms and ogres. They take up a lot of real estate too. The beckoner subclass for chanter looks like it is specialized to pump out drake and ogre summons with fast brisk phrase singing. So long as your chanter isn't downed or paralyzed, he will still sing phrases and thus as time goes on, the chanter gets very reliable party healing (winds of death) and so on. It's almost equivalent to everyone having a fighter's self regen buff.
I would not take beckoner, though, if it reduces the life on my summons. It's too specialized then and ideally I want my summons to stay on the battlefield cause they will literally roadblock hordes of enemies, for me. Just by living. If they go poof.... here comes the horde.
Chanters are also nice in that they can react to a lot of situations with their defensive buffs and active spells. They got some spike/spot healing for situations where your party is getting smashed. They got summons to stall enemies. They got self heal auras and party auras. They got spells that can remove afflictions from you and buff your party with dps like Aefyre. A chanter has almost as many powerful buffs as priests, but can keep using it so long as they are still alive. Very good for "sustain parties" that don't like to die a lot. A chanter + paladin's spike heal is equal to maybe 1 priest in POE1 for healing. It's about the same, so far, for Poe2.
Playing on Veteran now, there is never enough healing, got a priest, a druid and a paladin in the party, all with healing abilities
Andrew Furletov, you just have to stack deflection on one character using a shield. Even a small one will let you evade a lot more damage. In situations where you aren't surrounded, you can switch to higher dps weapons. Druid healing doesn't get good until level 4 moon well usually. The priest 3rd level spell consecrated spell is also the primary heal. And chanters are also pretty good for aoe regen.
I just bought it because walmart was selling it for 10 when everywhere else its 40. I miss manuals. Was going to read it while waiting for oil.
NOt sure if I heard that right, but I think you said they don't want to sail long on the sea right?
40 hour ingame and pillar of eternity veteran i thought the slow time feature were removed lols. thx to this video i know it is exist haha
Is pillrs of eternity anygood?
YES!
OH GOD YES!
Better than your english at least
Man this game looks addicting and fun. It does look like a game with a steep learning curve. I am not a PC gamer, but this game makes me want to get it on PC. I know it's coming out to console, but I'm not sure how all these features will be mapped onto a controller.
Long Nguy it has a pretty heavy price....
I know this may sound dumb but i am having big trouble in ps4 figuring out what button is used to ensure whole team is following me?
How do I turn on auto battle?? On PS5 I can't find the option to do it
how do you move stuff from your party stash to the ship cargo hold, have bought food but cannot move it to the ship
Look at 7:02 on the video, where it says Ship Equip and Cargo....that IS your stash, it's sorted all the food and drink for you, so you just drag it up to the top window, food in the food section and drink in the other.
Like he says, make sure you put the high morale food/drink in the left slots, or else your crew will continue to lose morale on voyages because they don't like the more bland stuff to eat.
Was there a turn based mode added to pillars of eternity I? Is it fully voiced like Deadfire is?
No and no
It's a pretty easy game and the video only gave the advice of pressing space, pressing tab, and using party AI
Pro-tip if you aren't using AI, queue up your actions and way points. that way you don't have to baby sit your characters as much.
(my opinion. don't use AI on your companions, they will waste a lot of good skills and spells at bad times instead of specific crucial times)
Wish there was the option to TOGGLE Tab view instead of having to hold it down...
Can someone explain how to activate the secondary weapons? Or how to switch between them, that part I am unclear with.
Click on the icon "I" or "II", "III" ect in the inventory menu, or while in combat select a caracter, click on the weapon and select his secondary weapon that will show up.
If I did buy crewmembers how can I delete them or see what the costs are?
Much appreciated! I just finished making my character. These tips will be helpful. Personally I'm a turn based kinda guy. The other method seems too chaotic haha
I haven't played the second game yet, but enjoyed the first one. Is the second game a true sequal with returning characters or continuation of the story from the first game? Or is it completely different and entirely new game? Thanks
Yeah. You're supposed to be the same Watcher and in fact it does have a save import feature. There are some returrning characters. Eder, Aloth and Palegina are all returrning companions.
@@azraeldusk2154 Thanks nice to hear - generally I am a fan of continuation between games where possible.
What about on the Xbox
I picked paladin as first class and it shows up as second wtf?
Hey bud. 30 hours playing, still a noob. Two major questions : is there a way to avoid injuries to the crew when choosing to board an enemy ship? I don't like the naval combat, so I avoid it (I understand shit at naval combat, also). Second... Is there a way to heal your crew quickly? It seems to be done at random and only when the ship moves... Thanks, mate.
Get close enough to “board”. You can do that by choosing the enter combat choice (the one that doesn’t immediately board). Hen get close enough to the ship by either closing in to ramming speed or stopping close enough to safety board. It’s a little longer, but you don’t get injuries that way (unless you’re hit by grapeshot). Secondly, you just have to wait out the day and night cycle, either by moving around at sea or on land. Be sure to have a good surgeon to speed up time, and also put the crew member in the resting slot so you don’t get any penalties. 5 months late but hope it helps if you haven’t already figured it all out.
Can you Pick more than 5 characters in a party? via mods perhaps someday...
I love Pillars of Eternity and Divinity series games and I do not wanna be rude and maybe I will sound stupid but while both serials are phenomenal CRPG games each time I go in combat and setting characters in POE I get a headache and get totaly lost.
I've never understood wanting to go back in time to play games that still exist. You can still play them now, and also play newer games. Win/win.
no...n1. they very clanky to play now and low res graphic can be hard to bear on our modern pcs and monitors 2. we already played them to death and want new stories and lands based up on game mechanics we liked back then. 3 they asking fro same STYLE of game not the exact same game 4 . or they asking fro hd remakes.
Appreciate the video but as the video is for beginners, maybe omit minor spoilers such as locations and party members. Didn't finish the video because of that, thanks for the upload though!
Hey! Thanks for the feedback - we'll consider that for future uploads. Hope nothing major got spoiled for you! - Matt
No problem! Nothing really got spoiled because I stopped but I saw the portraits of potential future party members and noped outta there! Keep up the good work :)
kirkuleetz Thanks for this comment. Not watching it if contains spoilers. Have no interest in ruining the game for myself.
How about you STFU, you precious flower? In the "old times", they also showed screenshots and plenty of other crap... "Spoilers" are overrated and a particularly modern and slightly narcissistic phenomenon, especially in its heightened paranoia and the way it's put forward.
Finished the game, now replaying on veteran difficulty, only just learned how to highlight chests
Wait do you get one less companion slot in this game?
would you recomned POE2 to some1 that is not into RPGs? or atleast not into ones that are grinding or too complex?
Play PoE1 to get a feel for how the combat in the game series works because it's an upgraded version of that in PoE2.
@@VGHistory1 by this logic wouldnt be better to just try POE2?
Great video, thanks!
Want the best tip on how to pick up Pillars of Eternity 2? PLAY PILLARS 1 !!! The biggest problem I see for newcomers is that the scope of lore is fucking suffocating. It is already fairly hard to get into when you start with the first game, but its manageable and I would say necessary in order to understand what is going on in part 2. The events of Pillars 1 are referenced almost constantly and I like that, it feels really epic and it makes me feel like I am continuing my journey. But if I hadnt played the first game, I'd just be confused as hell.
This is the second time in my life when 2nd game is better than a first one. Back in 2000 it was Diablo 2, now its PoE2.
Majesty 2
So what does tab translate to on ps4?
I need to get a pc..........
😭😭😭
Weaponized parrot xD you got me rolling
A chanter ranger is OP beyond belief a unit to start a bow 2 cover you till your chant is ready. Than unless your adds from your chant. do that with 2 chanter/rangers every foe is cake.
Great video! Thanks for making this.
Great video guys :) wish i had listen to it early hehe ...
"Punishing difficulty" It's funny, because they stated the hardest difficulty isn't even balanced yet, that they had to choose between bugfixes and balancing the difficulty so its going to be balanced post release. everything else is cake walk. lol.
The sensible people will be playing post DLC imo :P
Good video but the music is way too loud it's hard to hear you speaking sometimes.
You didnt answer the most important question.
RTwP or Turn Based for best experience
it's a matter of taste. if you want a more relaxed gameplay, go Turn-Based...if you want to be stressed out sitting on the edge of your seat, go Rtwp...
If you want to control every action of the fight, go Turn-based. With Rtwp you will need to turn AI off to control everything. If you don't pause enough, you might get screwed.
that's pretty much it.
What compelled you to put spoilers like locations and companions in a beginners video?
Had no idea about the tab button like 20 hours in
1st thing to know: This is not a beginner game
2nd thing to know: this game has the "almighty" unity engine, HAVE FUN.
As long as there isn't any monk temple to attack in this game, im good with poe2. Hell, if i didn't want a character to import in poe2 to ransack the deafire archipelago, i would have stopped my adventures in white march to go fishing to make some ondra and chips to eat while watching dyrwood burn without a single after thought while resting my cold feet on thaos cracked skull.
Pain sponge? That's a new one to me. I know them as 'meat shields'. If they are bad at tanking, then I call them 'Warriors of the Red Mist'.
this game any good for 4k gaming?
I like your content but would enjoy your vids more if you rebalanced your sound a bit. music always seems really loud compared to VO, sometimes making it hard to catch everything you're saying. otherwise you guys are solid!
Thank you! That's really useful feedback - we'll look into it - Matt
Anyone that doesn’t pause during combat never played much BG2 or TOB
5 characters NO NO My retro brain takes 6 Chars and no less! Come on Boo we are out of here!
I want to like this game, but after playing, I just want the old XP system back. I hate getting no XP from killing 100's of units...
Wait 5 character slots? Where am I supposed to put a thief? Im always 2 warrior, 1 thief, 1 ranger, 1 mage , 1 cleric.
We dont need games to be punishing difficult, but less automated. The cinematic gameplay experience is perhaps well-meaning but counter-productive. Also, difficulty does not come from hit-spongy enemies.
Cheers for the tip about different weapon types. I'm kicking myself for not thinking of that.
Really enjoying this at the moment, but I was hoping they would improve the dialogue and get better writers on the story, as POE1's dialogue was a meandering snoozefest at times. IMO the writing on this one is even worse just with more voice acting and (really!) bad jokes. Oh well It's still kinda fun.
Dude thankyou so much, you highlighted a bunch of points I was trying to locate / blanked on. (knew there was a speed slider, couldn't find. thought there should be an item highlighter, didn't work when i tried / i didn't find it). I also finally found the "summoner" class AFTER getting to the big city town of Nek-something (Chanter, melike)
Neketaka 😉
Right now I just want to know how to save and quit...
Can't wait I am poor an waiting for PS4 ver in December.. so many great Western RPGs coming at the end of this year on PS4....ok trolls you can now make fun of me for not having a PC.
😂
Ah man, I miss discs...not one bit.
I have a Steelseries mouse though.
Class “strong black woman” as the thumbnail, very representative of the actual people playing Pillars II
I’m like sooo confused I suppose I should go read up on it. Coming from typical games like GTA and Witcher I feel wholly unqualified for this epic experience
You need to play the first game to understand the lore of the 2nd. People are lying when they say you dont.
Let the subtitles in the video, please.
You do know this game is so easy you can programme the AI well enough to just win every fight on Path of The Damned difficulty without touching a single button and just letting your chars fight. Even Obsidian has acknowledged the problem and will increase the difficulty to be in line with PoE 1, which really was a bit more challenging.
Things beginners need to know.. Yeah show them spoilers ingame. great job!